1 // Copyright 2017 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "dawn_native/PerStage.h" 16 17 namespace dawn_native { 18 IterateStages(wgpu::ShaderStage stages)19 BitSetIterator<kNumStages, SingleShaderStage> IterateStages(wgpu::ShaderStage stages) { 20 std::bitset<kNumStages> bits(static_cast<uint32_t>(stages)); 21 return BitSetIterator<kNumStages, SingleShaderStage>(bits); 22 } 23 StageBit(SingleShaderStage stage)24 wgpu::ShaderStage StageBit(SingleShaderStage stage) { 25 ASSERT(static_cast<uint32_t>(stage) < kNumStages); 26 return static_cast<wgpu::ShaderStage>(1 << static_cast<uint32_t>(stage)); 27 } 28 29 } // namespace dawn_native 30