1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/PerStage.h"
16 
17 namespace dawn_native {
18 
IterateStages(wgpu::ShaderStage stages)19     BitSetIterator<kNumStages, SingleShaderStage> IterateStages(wgpu::ShaderStage stages) {
20         std::bitset<kNumStages> bits(static_cast<uint32_t>(stages));
21         return BitSetIterator<kNumStages, SingleShaderStage>(bits);
22     }
23 
StageBit(SingleShaderStage stage)24     wgpu::ShaderStage StageBit(SingleShaderStage stage) {
25         ASSERT(static_cast<uint32_t>(stage) < kNumStages);
26         return static_cast<wgpu::ShaderStage>(1 << static_cast<uint32_t>(stage));
27     }
28 
29 }  // namespace dawn_native
30