1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=f5b6d371c4d65e5b5ac6eebdd4b237d8
5 REG_FIDDLE(Matrix_setAffine, 256, 256, true, 0) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7     SkMatrix matrix;
8     matrix.setAll(2, 3, 4, 5, 6, 7, 0, 0, 1);
9     SkScalar affine[6];
10     if (matrix.asAffine(affine)) {
11         const char* names[] = { "ScaleX", "SkewY", "SkewX", "ScaleY", "TransX", "TransY" };
12         for (int i = 0; i < 6; ++i) {
13             SkDebugf("%s: %g ", names[i], affine[i]);
14         }
15         SkDebugf("\n");
16         matrix.reset();
17         matrix.setAffine(affine);
18         matrix.dump();
19     }
20 }
21 }  // END FIDDLE
22