1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_
6 #define UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_
7 
8 #include <memory>
9 
10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h"
12 #include "ui/base/accelerators/accelerator.h"
13 #include "ui/views/focus/focus_manager.h"
14 #include "ui/views/view.h"
15 
16 namespace views {
17 class FocusSearch;
18 class ViewTracker;
19 
20 // This class provides keyboard access to any view that extends it, typically
21 // a toolbar.  The user sets focus to a control in this view by pressing
22 // F6 to traverse all panes, or by pressing a shortcut that jumps directly
23 // to this pane.
24 class VIEWS_EXPORT AccessiblePaneView : public View,
25                                         public FocusChangeListener,
26                                         public FocusTraversable {
27  public:
28   METADATA_HEADER(AccessiblePaneView);
29 
30   AccessiblePaneView();
31   ~AccessiblePaneView() override;
32 
33   // Set focus to the pane with complete keyboard access.
34   // Focus will be restored to the last focused view if the user escapes.
35   // If |initial_focus| is not NULL, that control will get
36   // the initial focus, if it's enabled and focusable. Returns true if
37   // the pane was able to receive focus.
38   bool SetPaneFocus(View* initial_focus);
39 
pane_has_focus()40   bool pane_has_focus() const { return pane_has_focus_; }
41 
42   // Set focus to the pane with complete keyboard access, with the
43   // focus initially set to the default child. Focus will be restored
44   // to the last focused view if the user escapes.
45   // Returns true if the pane was able to receive focus.
46   virtual bool SetPaneFocusAndFocusDefault();
47 
48   // Overridden from View:
49   FocusTraversable* GetPaneFocusTraversable() override;
50   bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
51   void SetVisible(bool flag) override;
52   void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
53   void RequestFocus() override;
54 
55   // Overridden from FocusChangeListener:
56   void OnWillChangeFocus(View* focused_before, View* focused_now) override;
57   void OnDidChangeFocus(View* focused_before, View* focused_now) override;
58 
59   // Overridden from FocusTraversable:
60   FocusSearch* GetFocusSearch() override;
61   FocusTraversable* GetFocusTraversableParent() override;
62   View* GetFocusTraversableParentView() override;
63 
64   // For testing only.
home_key()65   const ui::Accelerator& home_key() const { return home_key_; }
end_key()66   const ui::Accelerator& end_key() const { return end_key_; }
escape_key()67   const ui::Accelerator& escape_key() const { return escape_key_; }
left_key()68   const ui::Accelerator& left_key() const { return left_key_; }
right_key()69   const ui::Accelerator& right_key() const { return right_key_; }
70 
71  protected:
72   // A subclass can override this to provide a default focusable child
73   // other than the first focusable child.
74   virtual View* GetDefaultFocusableChild();
75 
76   // Returns the parent of |v|. Subclasses can override this if
77   // they need custom focus search behavior.
78   View* GetParentForFocusSearch(View* v);
79 
80   // Returns true if |v| is contained within the hierarchy rooted at |root|
81   // for the purpose of focus searching. Subclasses can override this if
82   // they need custom focus search behavior.
83   bool ContainsForFocusSearch(View* root, const View* v);
84 
85   // Remove pane focus.
86   void RemovePaneFocus();
87 
88   View* GetFirstFocusableChild();
89   View* GetLastFocusableChild();
90 
focus_manager()91   FocusManager* focus_manager() const { return focus_manager_; }
92 
93   // When finishing navigation by pressing ESC, it is allowed to surrender the
94   // focus to another window if if |allow| is set and no previous view can be
95   // found.
set_allow_deactivate_on_esc(bool allow)96   void set_allow_deactivate_on_esc(bool allow) {
97     allow_deactivate_on_esc_ = allow;
98   }
99 
100  private:
101   bool pane_has_focus_ = false;
102 
103   // If true, the panel should be de-activated upon escape when no active view
104   // is known where to return to.
105   bool allow_deactivate_on_esc_ = false;
106 
107   // Save the focus manager rather than calling GetFocusManager(),
108   // so that we can remove focus listeners in the destructor.
109   FocusManager* focus_manager_ = nullptr;
110 
111   // Our custom focus search implementation that traps focus in this
112   // pane and traverses all views that are focusable for accessibility,
113   // not just those that are normally focusable.
114   std::unique_ptr<FocusSearch> focus_search_;
115 
116   // Registered accelerators
117   ui::Accelerator home_key_{ui::VKEY_HOME, ui::EF_NONE};
118   ui::Accelerator end_key_{ui::VKEY_END, ui::EF_NONE};
119   ui::Accelerator escape_key_{ui::VKEY_ESCAPE, ui::EF_NONE};
120   ui::Accelerator left_key_{ui::VKEY_LEFT, ui::EF_NONE};
121   ui::Accelerator right_key_{ui::VKEY_RIGHT, ui::EF_NONE};
122 
123   // Holds the last focused view that's not within this pane.
124   std::unique_ptr<ViewTracker> last_focused_view_tracker_;
125 
126   friend class AccessiblePaneViewFocusSearch;
127 
128   base::WeakPtrFactory<AccessiblePaneView> method_factory_{this};
129 
130   DISALLOW_COPY_AND_ASSIGN(AccessiblePaneView);
131 };
132 
133 }  // namespace views
134 
135 #endif  // UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_
136