1 // 2 // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // Framebuffer11.h: Defines the Framebuffer11 class. 8 9 #ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ 10 #define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ 11 12 #include "libANGLE/renderer/d3d/FramebufferD3D.h" 13 #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" 14 #include "libANGLE/signal_utils.h" 15 16 namespace rx 17 { 18 class Renderer11; 19 20 class Framebuffer11 : public FramebufferD3D, public angle::SignalReceiver 21 { 22 public: 23 Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer); 24 virtual ~Framebuffer11(); 25 26 gl::Error discard(size_t count, const GLenum *attachments) override; 27 gl::Error invalidate(size_t count, const GLenum *attachments) override; 28 gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; 29 30 // Invalidate the cached swizzles of all bound texture attachments. 31 gl::Error markAttachmentsDirty() const; 32 33 void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override; 34 getCachedColorRenderTargets()35 const RenderTargetArray &getCachedColorRenderTargets() const 36 { 37 return mCachedColorRenderTargets; 38 } getCachedDepthStencilRenderTarget()39 const RenderTarget11 *getCachedDepthStencilRenderTarget() const 40 { 41 return mCachedDepthStencilRenderTarget; 42 } 43 44 bool hasAnyInternalDirtyBit() const; 45 void syncInternalState(); 46 47 void signal(angle::SignalToken token) override; 48 49 private: 50 gl::Error clearImpl(ContextImpl *context, const ClearParameters &clearParams) override; 51 52 gl::Error readPixelsImpl(const gl::Rectangle &area, 53 GLenum format, 54 GLenum type, 55 size_t outputPitch, 56 const gl::PixelPackState &pack, 57 uint8_t *pixels) const override; 58 59 gl::Error blitImpl(const gl::Rectangle &sourceArea, 60 const gl::Rectangle &destArea, 61 const gl::Rectangle *scissor, 62 bool blitRenderTarget, 63 bool blitDepth, 64 bool blitStencil, 65 GLenum filter, 66 const gl::Framebuffer *sourceFramebuffer) override; 67 68 gl::Error invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const; 69 gl::Error invalidateAttachment(const gl::FramebufferAttachment *attachment) const; 70 71 GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override; 72 73 void updateColorRenderTarget(size_t colorIndex); 74 void updateDepthStencilRenderTarget(); 75 76 Renderer11 *const mRenderer; 77 RenderTargetArray mCachedColorRenderTargets; 78 RenderTarget11 *mCachedDepthStencilRenderTarget; 79 80 std::vector<angle::ChannelBinding> mColorRenderTargetsDirty; 81 angle::ChannelBinding mDepthStencilRenderTargetDirty; 82 83 gl::Framebuffer::DirtyBits mInternalDirtyBits; 84 }; 85 86 } 87 88 #endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ 89