1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 // Copyright (c) 2008 The Chromium Authors. All rights reserved. 4 // Use of this source code is governed by a BSD-style license that can be 5 // found in the LICENSE file. WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpszCmdLine,int nCmdShow)6 7 #include "base/message_pump_glib.h" 8 9 #include <fcntl.h> 10 #include <math.h> 11 12 #include <gtk/gtk.h> 13 #include <glib.h> 14 15 #include "base/eintr_wrapper.h" 16 #include "base/logging.h" 17 #include "base/platform_thread.h" 18 19 namespace { 20 21 // Return a timeout suitable for the glib loop, -1 to block forever, 22 // 0 to return right away, or a timeout in milliseconds from now. 23 int GetTimeIntervalMilliseconds(const base::TimeTicks& from) { 24 if (from.is_null()) 25 return -1; 26 27 // Be careful here. TimeDelta has a precision of microseconds, but we want a 28 // value in milliseconds. If there are 5.5ms left, should the delay be 5 or 29 // 6? It should be 6 to avoid executing delayed work too early. 30 int delay = static_cast<int>( 31 ceil((from - base::TimeTicks::Now()).InMillisecondsF())); 32 33 // If this value is negative, then we need to run delayed work soon. 34 return delay < 0 ? 0 : delay; 35 } 36 37 // A brief refresher on GLib: 38 // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize. 39 // On each iteration of the GLib pump, it calls each source's Prepare function. 40 // This function should return TRUE if it wants GLib to call its Dispatch, and 41 // FALSE otherwise. It can also set a timeout in this case for the next time 42 // Prepare should be called again (it may be called sooner). 43 // After the Prepare calls, GLib does a poll to check for events from the 44 // system. File descriptors can be attached to the sources. The poll may block 45 // if none of the Prepare calls returned TRUE. It will block indefinitely, or 46 // by the minimum time returned by a source in Prepare. 47 // After the poll, GLib calls Check for each source that returned FALSE 48 // from Prepare. The return value of Check has the same meaning as for Prepare, 49 // making Check a second chance to tell GLib we are ready for Dispatch. 50 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch 51 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive 52 // (i.e., you can call Run from them), but Prepare and Check cannot. 53 // Finalize is called when the source is destroyed. 54 // NOTE: It is common for subsytems to want to process pending events while 55 // doing intensive work, for example the flash plugin. They usually use the 56 // following pattern (recommended by the GTK docs): 57 // while (gtk_events_pending()) { 58 // gtk_main_iteration(); 59 // } 60 // 61 // gtk_events_pending just calls g_main_context_pending, which does the 62 // following: 63 // - Call prepare on all the sources. 64 // - Do the poll with a timeout of 0 (not blocking). 65 // - Call check on all the sources. 66 // - *Does not* call dispatch on the sources. 67 // - Return true if any of prepare() or check() returned true. 68 // 69 // gtk_main_iteration just calls g_main_context_iteration, which does the whole 70 // thing, respecting the timeout for the poll (and block, although it is 71 // expected not to if gtk_events_pending returned true), and call dispatch. 72 // 73 // Thus it is important to only return true from prepare or check if we 74 // actually have events or work to do. We also need to make sure we keep 75 // internal state consistent so that if prepare/check return true when called 76 // from gtk_events_pending, they will still return true when called right 77 // after, from gtk_main_iteration. 78 // 79 // For the GLib pump we try to follow the Windows UI pump model: 80 // - Whenever we receive a wakeup event or the timer for delayed work expires, 81 // we run DoWork and/or DoDelayedWork. That part will also run in the other 82 // event pumps. 83 // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main 84 // loop, around event handling. 85 86 struct WorkSource : public GSource { 87 base::MessagePumpForUI* pump; 88 }; 89 90 gboolean WorkSourcePrepare(GSource* source, 91 gint* timeout_ms) { 92 *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare(); 93 // We always return FALSE, so that our timeout is honored. If we were 94 // to return TRUE, the timeout would be considered to be 0 and the poll 95 // would never block. Once the poll is finished, Check will be called. 96 return FALSE; 97 } 98 99 gboolean WorkSourceCheck(GSource* source) { 100 // Only return TRUE if Dispatch should be called. 101 return static_cast<WorkSource*>(source)->pump->HandleCheck(); 102 } 103 104 gboolean WorkSourceDispatch(GSource* source, 105 GSourceFunc unused_func, 106 gpointer unused_data) { 107 108 static_cast<WorkSource*>(source)->pump->HandleDispatch(); 109 // Always return TRUE so our source stays registered. 110 return TRUE; 111 } 112 113 // I wish these could be const, but g_source_new wants non-const. 114 GSourceFuncs WorkSourceFuncs = { 115 WorkSourcePrepare, 116 WorkSourceCheck, 117 WorkSourceDispatch, 118 NULL 119 }; 120 121 } // namespace 122 123 124 namespace base { 125 126 MessagePumpForUI::MessagePumpForUI() 127 : state_(NULL), 128 context_(g_main_context_default()), 129 wakeup_gpollfd_(new GPollFD), 130 pipe_full_(false) { 131 // Create our wakeup pipe, which is used to flag when work was scheduled. 132 int fds[2]; 133 CHECK(pipe(fds) == 0); 134 wakeup_pipe_read_ = fds[0]; 135 wakeup_pipe_write_ = fds[1]; 136 wakeup_gpollfd_->fd = wakeup_pipe_read_; 137 wakeup_gpollfd_->events = G_IO_IN; 138 139 work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource)); 140 static_cast<WorkSource*>(work_source_)->pump = this; 141 g_source_add_poll(work_source_, wakeup_gpollfd_.get()); 142 // Use a low priority so that we let other events in the queue go first. 143 g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE); 144 // This is needed to allow Run calls inside Dispatch. 145 g_source_set_can_recurse(work_source_, TRUE); 146 g_source_attach(work_source_, context_); 147 gdk_event_handler_set(&EventDispatcher, this, NULL); 148 } 149 150 MessagePumpForUI::~MessagePumpForUI() { 151 gdk_event_handler_set(reinterpret_cast<GdkEventFunc>(gtk_main_do_event), 152 this, NULL); 153 g_source_destroy(work_source_); 154 g_source_unref(work_source_); 155 close(wakeup_pipe_read_); 156 close(wakeup_pipe_write_); 157 } 158 159 void MessagePumpForUI::RunWithDispatcher(Delegate* delegate, 160 Dispatcher* dispatcher) { 161 #ifndef NDEBUG 162 // Make sure we only run this on one thread. GTK only has one message pump 163 // so we can only have one UI loop per process. 164 static PlatformThreadId thread_id = PlatformThread::CurrentId(); 165 DCHECK(thread_id == PlatformThread::CurrentId()) << 166 "Running MessagePumpForUI on two different threads; " 167 "this is unsupported by GLib!"; 168 #endif 169 170 RunState state; 171 state.delegate = delegate; 172 state.dispatcher = dispatcher; 173 state.should_quit = false; 174 state.run_depth = state_ ? state_->run_depth + 1 : 1; 175 state.has_work = false; 176 177 RunState* previous_state = state_; 178 state_ = &state; 179 180 // We really only do a single task for each iteration of the loop. If we 181 // have done something, assume there is likely something more to do. This 182 // will mean that we don't block on the message pump until there was nothing 183 // more to do. We also set this to true to make sure not to block on the 184 // first iteration of the loop, so RunAllPending() works correctly. 185 bool more_work_is_plausible = true; 186 187 // We run our own loop instead of using g_main_loop_quit in one of the 188 // callbacks. This is so we only quit our own loops, and we don't quit 189 // nested loops run by others. TODO(deanm): Is this what we want? 190 for (;;) { 191 // Don't block if we think we have more work to do. 192 bool block = !more_work_is_plausible; 193 194 // g_main_context_iteration returns true if events have been dispatched. 195 more_work_is_plausible = g_main_context_iteration(context_, block); 196 if (state_->should_quit) 197 break; 198 199 more_work_is_plausible |= state_->delegate->DoWork(); 200 if (state_->should_quit) 201 break; 202 203 more_work_is_plausible |= 204 state_->delegate->DoDelayedWork(&delayed_work_time_); 205 if (state_->should_quit) 206 break; 207 208 if (more_work_is_plausible) 209 continue; 210 211 more_work_is_plausible = state_->delegate->DoIdleWork(); 212 if (state_->should_quit) 213 break; 214 } 215 216 state_ = previous_state; 217 } 218 219 // Return the timeout we want passed to poll. 220 int MessagePumpForUI::HandlePrepare() { 221 // We know we have work, but we haven't called HandleDispatch yet. Don't let 222 // the pump block so that we can do some processing. 223 if (state_ && // state_ may be null during tests. 224 state_->has_work) 225 return 0; 226 227 // We don't think we have work to do, but make sure not to block 228 // longer than the next time we need to run delayed work. 229 return GetTimeIntervalMilliseconds(delayed_work_time_); 230 } 231 232 bool MessagePumpForUI::HandleCheck() { 233 if (!state_) // state_ may be null during tests. 234 return false; 235 236 // We should only ever have a single message on the wakeup pipe since we only 237 // write to the pipe when pipe_full_ is false. The glib poll will tell us 238 // whether there was data, so this read shouldn't block. 239 if (wakeup_gpollfd_->revents & G_IO_IN) { 240 pipe_full_ = false; 241 242 char msg; 243 if (HANDLE_EINTR(read(wakeup_pipe_read_, &msg, 1)) != 1 || msg != '!') { 244 NOTREACHED() << "Error reading from the wakeup pipe."; 245 } 246 // Since we ate the message, we need to record that we have more work, 247 // because HandleCheck() may be called without HandleDispatch being called 248 // afterwards. 249 state_->has_work = true; 250 } 251 252 if (state_->has_work) 253 return true; 254 255 if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) { 256 // The timer has expired. That condition will stay true until we process 257 // that delayed work, so we don't need to record this differently. 258 return true; 259 } 260 261 return false; 262 } 263 264 void MessagePumpForUI::HandleDispatch() { 265 state_->has_work = false; 266 if (state_->delegate->DoWork()) { 267 // NOTE: on Windows at this point we would call ScheduleWork (see 268 // MessagePumpForUI::HandleWorkMessage in message_pump_win.cc). But here, 269 // instead of posting a message on the wakeup pipe, we can avoid the 270 // syscalls and just signal that we have more work. 271 state_->has_work = true; 272 } 273 274 if (state_->should_quit) 275 return; 276 277 state_->delegate->DoDelayedWork(&delayed_work_time_); 278 } 279 280 void MessagePumpForUI::AddObserver(Observer* observer) { 281 observers_.AddObserver(observer); 282 } 283 284 void MessagePumpForUI::RemoveObserver(Observer* observer) { 285 observers_.RemoveObserver(observer); 286 } 287 288 void MessagePumpForUI::WillProcessEvent(GdkEvent* event) { 289 FOR_EACH_OBSERVER(Observer, observers_, WillProcessEvent(event)); 290 } 291 292 void MessagePumpForUI::DidProcessEvent(GdkEvent* event) { 293 FOR_EACH_OBSERVER(Observer, observers_, DidProcessEvent(event)); 294 } 295 296 void MessagePumpForUI::Quit() { 297 if (state_) { 298 state_->should_quit = true; 299 } else { 300 NOTREACHED() << "Quit called outside Run!"; 301 } 302 } 303 304 void MessagePumpForUI::ScheduleWork() { 305 bool was_full = pipe_full_.exchange(true); 306 if (was_full) { 307 return; 308 } 309 310 // This can be called on any thread, so we don't want to touch any state 311 // variables as we would then need locks all over. This ensures that if 312 // we are sleeping in a poll that we will wake up. 313 char msg = '!'; 314 if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) { 315 NOTREACHED() << "Could not write to the UI message loop wakeup pipe!"; 316 } 317 } 318 319 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { 320 // We need to wake up the loop in case the poll timeout needs to be 321 // adjusted. This will cause us to try to do work, but that's ok. 322 delayed_work_time_ = delayed_work_time; 323 ScheduleWork(); 324 } 325 326 // static 327 void MessagePumpForUI::EventDispatcher(GdkEvent* event, gpointer data) { 328 MessagePumpForUI* message_pump = reinterpret_cast<MessagePumpForUI*>(data); 329 330 message_pump->WillProcessEvent(event); 331 if (message_pump->state_ && // state_ may be null during tests. 332 message_pump->state_->dispatcher) { 333 if (!message_pump->state_->dispatcher->Dispatch(event)) 334 message_pump->state_->should_quit = true; 335 } else { 336 gtk_main_do_event(event); 337 } 338 message_pump->DidProcessEvent(event); 339 } 340 341 } // namespace base 342