1 //
2 // Copyright 2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 //
8 // length_limits.h
9 //
10 
11 #ifndef COMPILER_TRANSLATOR_LENGTHLIMITS_H_
12 #define COMPILER_TRANSLATOR_LENGTHLIMITS_H_
13 
14 #include "GLSLANG/ShaderLang.h"
15 
16 // These constants are factored out from the rest of the headers to
17 // make it easier to reference them from the compiler sources.
18 
19 namespace sh
20 {
21 
22 size_t GetGlobalMaxTokenSize(ShShaderSpec spec);
23 
24 }  // namespace sh
25 
26 #endif  // COMPILER_TRANSLATOR_LENGTHLIMITS_H_
27