1 /*  GRAPHITE2 LICENSING
2 
3     Copyright 2010, SIL International
4     All rights reserved.
5 
6     This library is free software; you can redistribute it and/or modify
7     it under the terms of the GNU Lesser General Public License as published
8     by the Free Software Foundation; either version 2.1 of License, or
9     (at your option) any later version.
10 
11     This program is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14     Lesser General Public License for more details.
15 
16     You should also have received a copy of the GNU Lesser General Public
17     License along with this library in the file named "LICENSE".
18     If not, write to the Free Software Foundation, 51 Franklin Street,
19     Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
20     internet at http://www.fsf.org/licenses/lgpl.html.
21 
22 Alternatively, the contents of this file may be used under the terms of the
23 Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
24 License, as published by the Free Software Foundation, either version 2
25 of the License or (at your option) any later version.
26 */
27 // This general interpreter interface.
28 // Author: Tim Eves
29 
30 // Build one of direct_machine.cpp or call_machine.cpp to implement this
31 // interface.
32 
33 #pragma once
34 #include <cstring>
35 #include <limits>
36 #include <graphite2/Types.h>
37 #include "inc/Main.h"
38 
39 #if defined(__GNUC__)
40 #if defined(__clang__) || (__GNUC__ * 100 + __GNUC_MINOR__ * 10) < 430
41 #define     HOT
42 #if defined(__x86_64)
43 #define     REGPARM(n)      __attribute__((regparm(n)))
44 #else
45 #define     REGPARM(n)
46 #endif
47 #else
48 #define     HOT             __attribute__((hot))
49 #if defined(__x86_64)
50 #define     REGPARM(n)      __attribute__((hot, regparm(n)))
51 #else
52 #define     REGPARM(n)
53 #endif
54 #endif
55 #else
56 #define     HOT
57 #define     REGPARM(n)
58 #endif
59 
60 #if defined(__MINGW32__)
61 // MinGW's <limits> at some point includes winnt.h which #define's a
62 // DELETE macro, which conflicts with enum opcode below, so we undefine
63 // it here.
64 #undef DELETE
65 #endif
66 
67 namespace graphite2 {
68 
69 // Forward declarations
70 class Segment;
71 class Slot;
72 class SlotMap;
73 
74 
75 namespace vm
76 {
77 
78 
79 typedef void * instr;
80 typedef Slot * slotref;
81 
82 enum {VARARGS = 0xff, MAX_NAME_LEN=32};
83 
84 enum opcode {
85     NOP = 0,
86 
87     PUSH_BYTE,      PUSH_BYTEU,     PUSH_SHORT,     PUSH_SHORTU,    PUSH_LONG,
88 
89     ADD,            SUB,            MUL,            DIV,
90     MIN_,           MAX_,
91     NEG,
92     TRUNC8,         TRUNC16,
93 
94     COND,
95 
96     AND,            OR,             NOT,
97     EQUAL,          NOT_EQ,
98     LESS,           GTR,            LESS_EQ,        GTR_EQ,
99 
100     NEXT,           NEXT_N,         COPY_NEXT,
101     PUT_GLYPH_8BIT_OBS,              PUT_SUBS_8BIT_OBS,   PUT_COPY,
102     INSERT,         DELETE,
103     ASSOC,
104     CNTXT_ITEM,
105 
106     ATTR_SET,       ATTR_ADD,       ATTR_SUB,
107     ATTR_SET_SLOT,
108     IATTR_SET_SLOT,
109     PUSH_SLOT_ATTR,                 PUSH_GLYPH_ATTR_OBS,
110     PUSH_GLYPH_METRIC,              PUSH_FEAT,
111     PUSH_ATT_TO_GATTR_OBS,          PUSH_ATT_TO_GLYPH_METRIC,
112     PUSH_ISLOT_ATTR,
113 
114     PUSH_IGLYPH_ATTR,    // not implemented
115 
116     POP_RET,                        RET_ZERO,           RET_TRUE,
117     IATTR_SET,                      IATTR_ADD,          IATTR_SUB,
118     PUSH_PROC_STATE,                PUSH_VERSION,
119     PUT_SUBS,                       PUT_SUBS2,          PUT_SUBS3,
120     PUT_GLYPH,                      PUSH_GLYPH_ATTR,    PUSH_ATT_TO_GLYPH_ATTR,
121     BITOR,                          BITAND,             BITNOT,
122     BITSET,                         SET_FEAT,
123     MAX_OPCODE,
124     // private opcodes for internal use only, comes after all other on disk opcodes
125     TEMP_COPY = MAX_OPCODE
126 };
127 
128 struct opcode_t
129 {
130     instr           impl[2];
131     uint8           param_sz;
132     char            name[MAX_NAME_LEN];
133 };
134 
135 
136 class Machine
137 {
138 public:
139     typedef int32  stack_t;
140     static size_t const STACK_ORDER  = 10,
141                         STACK_MAX    = 1 << STACK_ORDER,
142                         STACK_GUARD  = 2;
143 
144     class Code;
145 
146     enum status_t {
147         finished = 0,
148         stack_underflow,
149         stack_not_empty,
150         stack_overflow,
151         slot_offset_out_bounds,
152         died_early
153     };
154 
155     Machine(SlotMap &) throw();
156     static const opcode_t *   getOpcodeTable() throw();
157 
158     CLASS_NEW_DELETE;
159 
160     SlotMap   & slotMap() const throw();
161     status_t    status() const throw();
162 //    operator bool () const throw();
163 
164 private:
165     void    check_final_stack(const stack_t * const sp);
166     stack_t run(const instr * program, const byte * data,
167                 slotref * & map) HOT;
168 
169     SlotMap       & _map;
170     stack_t         _stack[STACK_MAX + 2*STACK_GUARD];
171     status_t        _status;
172 };
173 
Machine(SlotMap & map)174 inline Machine::Machine(SlotMap & map) throw()
175 : _map(map), _status(finished)
176 {
177     // Initialise stack guard +1 entries as the stack pointer points to the
178     //  current top of stack, hence the first push will never write entry 0.
179     // Initialising the guard space like this is unnecessary and is only
180     //  done to keep valgrind happy during fuzz testing.  Hopefully loop
181     //  unrolling will flatten this.
182     for (size_t n = STACK_GUARD + 1; n; --n)  _stack[n-1] = 0;
183 }
184 
slotMap()185 inline SlotMap& Machine::slotMap() const throw()
186 {
187     return _map;
188 }
189 
status()190 inline Machine::status_t Machine::status() const throw()
191 {
192     return _status;
193 }
194 
check_final_stack(const stack_t * const sp)195 inline void Machine::check_final_stack(const stack_t * const sp)
196 {
197     if (_status != finished) return;
198 
199     stack_t const * const base  = _stack + STACK_GUARD,
200                   * const limit = base + STACK_MAX;
201     if      (sp <  base)    _status = stack_underflow;       // This should be impossible now.
202     else if (sp >= limit)   _status = stack_overflow;        // So should this.
203     else if (sp != base)    _status = stack_not_empty;
204 }
205 
206 } // namespace vm
207 } // namespace graphite2
208