1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkPixmap.h"
9 #include "include/core/SkStrokeRec.h"
10 #include "include/core/SkTypes.h"
11 #include "include/gpu/GrBackendSemaphore.h"
12 #include "include/gpu/GrBackendSurface.h"
13 #include "include/gpu/GrTypes.h"
14 #include "include/private/SkHalf.h"
15 #include "include/private/SkTemplates.h"
16 #include "include/private/SkTo.h"
17 #include "src/core/SkAutoMalloc.h"
18 #include "src/core/SkConvertPixels.h"
19 #include "src/core/SkMakeUnique.h"
20 #include "src/core/SkMipMap.h"
21 #include "src/core/SkTraceEvent.h"
22 #include "src/gpu/GrContextPriv.h"
23 #include "src/gpu/GrCpuBuffer.h"
24 #include "src/gpu/GrDataUtils.h"
25 #include "src/gpu/GrFixedClip.h"
26 #include "src/gpu/GrGpuResourcePriv.h"
27 #include "src/gpu/GrMesh.h"
28 #include "src/gpu/GrPipeline.h"
29 #include "src/gpu/GrProgramInfo.h"
30 #include "src/gpu/GrRenderTargetPriv.h"
31 #include "src/gpu/GrShaderCaps.h"
32 #include "src/gpu/GrSurfaceProxyPriv.h"
33 #include "src/gpu/GrTexturePriv.h"
34 #include "src/gpu/gl/GrGLBuffer.h"
35 #include "src/gpu/gl/GrGLGpu.h"
36 #include "src/gpu/gl/GrGLOpsRenderPass.h"
37 #include "src/gpu/gl/GrGLSemaphore.h"
38 #include "src/gpu/gl/GrGLStencilAttachment.h"
39 #include "src/gpu/gl/GrGLTextureRenderTarget.h"
40 #include "src/gpu/gl/builders/GrGLShaderStringBuilder.h"
41 #include "src/sksl/SkSLCompiler.h"
42 
43 #include <cmath>
44 
45 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
46 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
47 
48 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
49     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
50     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
51     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
52 #else
53     #define CLEAR_ERROR_BEFORE_ALLOC(iface)
54     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
55     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
56 #endif
57 
58 //#define USE_NSIGHT
59 
60 ///////////////////////////////////////////////////////////////////////////////
61 
62 static const GrGLenum gXfermodeEquation2Blend[] = {
63     // Basic OpenGL blend equations.
64     GR_GL_FUNC_ADD,
65     GR_GL_FUNC_SUBTRACT,
66     GR_GL_FUNC_REVERSE_SUBTRACT,
67 
68     // GL_KHR_blend_equation_advanced.
69     GR_GL_SCREEN,
70     GR_GL_OVERLAY,
71     GR_GL_DARKEN,
72     GR_GL_LIGHTEN,
73     GR_GL_COLORDODGE,
74     GR_GL_COLORBURN,
75     GR_GL_HARDLIGHT,
76     GR_GL_SOFTLIGHT,
77     GR_GL_DIFFERENCE,
78     GR_GL_EXCLUSION,
79     GR_GL_MULTIPLY,
80     GR_GL_HSL_HUE,
81     GR_GL_HSL_SATURATION,
82     GR_GL_HSL_COLOR,
83     GR_GL_HSL_LUMINOSITY,
84 
85     // Illegal... needs to map to something.
86     GR_GL_FUNC_ADD,
87 };
88 GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation);
89 GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation);
90 GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation);
91 GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation);
92 GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation);
93 GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation);
94 GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation);
95 GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation);
96 GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation);
97 GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation);
98 GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation);
99 GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation);
100 GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation);
101 GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation);
102 GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation);
103 GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation);
104 GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation);
105 GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation);
106 GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt);
107 
108 static const GrGLenum gXfermodeCoeff2Blend[] = {
109     GR_GL_ZERO,
110     GR_GL_ONE,
111     GR_GL_SRC_COLOR,
112     GR_GL_ONE_MINUS_SRC_COLOR,
113     GR_GL_DST_COLOR,
114     GR_GL_ONE_MINUS_DST_COLOR,
115     GR_GL_SRC_ALPHA,
116     GR_GL_ONE_MINUS_SRC_ALPHA,
117     GR_GL_DST_ALPHA,
118     GR_GL_ONE_MINUS_DST_ALPHA,
119     GR_GL_CONSTANT_COLOR,
120     GR_GL_ONE_MINUS_CONSTANT_COLOR,
121     GR_GL_CONSTANT_ALPHA,
122     GR_GL_ONE_MINUS_CONSTANT_ALPHA,
123 
124     // extended blend coeffs
125     GR_GL_SRC1_COLOR,
126     GR_GL_ONE_MINUS_SRC1_COLOR,
127     GR_GL_SRC1_ALPHA,
128     GR_GL_ONE_MINUS_SRC1_ALPHA,
129 
130     // Illegal... needs to map to something.
131     GR_GL_ZERO,
132 };
133 
BlendCoeffReferencesConstant(GrBlendCoeff coeff)134 bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
135     static const bool gCoeffReferencesBlendConst[] = {
136         false,
137         false,
138         false,
139         false,
140         false,
141         false,
142         false,
143         false,
144         false,
145         false,
146         true,
147         true,
148         true,
149         true,
150 
151         // extended blend coeffs
152         false,
153         false,
154         false,
155         false,
156 
157         // Illegal.
158         false,
159     };
160     return gCoeffReferencesBlendConst[coeff];
161     GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
162 
163     GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
164     GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
165     GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
166     GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
167     GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
168     GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
169     GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
170     GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
171     GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
172     GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
173     GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
174     GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
175     GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
176     GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
177 
178     GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
179     GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
180     GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
181     GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
182 
183     // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
184     GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend));
185 }
186 
187 //////////////////////////////////////////////////////////////////////////////
188 
gl_target_to_binding_index(GrGLenum target)189 static int gl_target_to_binding_index(GrGLenum target) {
190     switch (target) {
191         case GR_GL_TEXTURE_2D:
192             return 0;
193         case GR_GL_TEXTURE_RECTANGLE:
194             return 1;
195         case GR_GL_TEXTURE_EXTERNAL:
196             return 2;
197     }
198     SK_ABORT("Unexpected GL texture target.");
199 }
200 
boundID(GrGLenum target) const201 GrGpuResource::UniqueID GrGLGpu::TextureUnitBindings::boundID(GrGLenum target) const {
202     return fTargetBindings[gl_target_to_binding_index(target)].fBoundResourceID;
203 }
204 
hasBeenModified(GrGLenum target) const205 bool GrGLGpu::TextureUnitBindings::hasBeenModified(GrGLenum target) const {
206     return fTargetBindings[gl_target_to_binding_index(target)].fHasBeenModified;
207 }
208 
setBoundID(GrGLenum target,GrGpuResource::UniqueID resourceID)209 void GrGLGpu::TextureUnitBindings::setBoundID(GrGLenum target, GrGpuResource::UniqueID resourceID) {
210     int targetIndex = gl_target_to_binding_index(target);
211     fTargetBindings[targetIndex].fBoundResourceID = resourceID;
212     fTargetBindings[targetIndex].fHasBeenModified = true;
213 }
214 
invalidateForScratchUse(GrGLenum target)215 void GrGLGpu::TextureUnitBindings::invalidateForScratchUse(GrGLenum target) {
216     this->setBoundID(target, GrGpuResource::UniqueID());
217 }
218 
invalidateAllTargets(bool markUnmodified)219 void GrGLGpu::TextureUnitBindings::invalidateAllTargets(bool markUnmodified) {
220     for (auto& targetBinding : fTargetBindings) {
221         targetBinding.fBoundResourceID.makeInvalid();
222         if (markUnmodified) {
223             targetBinding.fHasBeenModified = false;
224         }
225     }
226 }
227 
228 //////////////////////////////////////////////////////////////////////////////
229 
filter_to_gl_mag_filter(GrSamplerState::Filter filter)230 static GrGLenum filter_to_gl_mag_filter(GrSamplerState::Filter filter) {
231     switch (filter) {
232         case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST;
233         case GrSamplerState::Filter::kBilerp:  return GR_GL_LINEAR;
234         case GrSamplerState::Filter::kMipMap:  return GR_GL_LINEAR;
235     }
236     SK_ABORT("Unknown filter");
237 }
238 
filter_to_gl_min_filter(GrSamplerState::Filter filter)239 static GrGLenum filter_to_gl_min_filter(GrSamplerState::Filter filter) {
240     switch (filter) {
241         case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST;
242         case GrSamplerState::Filter::kBilerp:  return GR_GL_LINEAR;
243         case GrSamplerState::Filter::kMipMap:  return GR_GL_LINEAR_MIPMAP_LINEAR;
244     }
245     SK_ABORT("Unknown filter");
246 }
247 
wrap_mode_to_gl_wrap(GrSamplerState::WrapMode wrapMode,const GrCaps & caps)248 static inline GrGLenum wrap_mode_to_gl_wrap(GrSamplerState::WrapMode wrapMode,
249                                             const GrCaps& caps) {
250     switch (wrapMode) {
251         case GrSamplerState::WrapMode::kClamp:        return GR_GL_CLAMP_TO_EDGE;
252         case GrSamplerState::WrapMode::kRepeat:       return GR_GL_REPEAT;
253         case GrSamplerState::WrapMode::kMirrorRepeat: return GR_GL_MIRRORED_REPEAT;
254         case GrSamplerState::WrapMode::kClampToBorder:
255             // May not be supported but should have been caught earlier
256             SkASSERT(caps.clampToBorderSupport());
257             return GR_GL_CLAMP_TO_BORDER;
258     }
259     SK_ABORT("Unknown wrap mode");
260 }
261 
262 ///////////////////////////////////////////////////////////////////////////////
263 
264 class GrGLGpu::SamplerObjectCache {
265 public:
SamplerObjectCache(GrGLGpu * gpu)266     SamplerObjectCache(GrGLGpu* gpu) : fGpu(gpu) {
267         fNumTextureUnits = fGpu->glCaps().shaderCaps()->maxFragmentSamplers();
268         fHWBoundSamplers.reset(new GrGLuint[fNumTextureUnits]);
269         std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0);
270         std::fill_n(fSamplers, kNumSamplers, 0);
271     }
272 
~SamplerObjectCache()273     ~SamplerObjectCache() {
274         if (!fNumTextureUnits) {
275             // We've already been abandoned.
276             return;
277         }
278         for (GrGLuint sampler : fSamplers) {
279             // The spec states that "zero" values should be silently ignored, however they still
280             // trigger GL errors on some NVIDIA platforms.
281             if (sampler) {
282                 GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(1, &sampler));
283             }
284         }
285     }
286 
bindSampler(int unitIdx,const GrSamplerState & state)287     void bindSampler(int unitIdx, const GrSamplerState& state) {
288         int index = StateToIndex(state);
289         if (!fSamplers[index]) {
290             GrGLuint s;
291             GR_GL_CALL(fGpu->glInterface(), GenSamplers(1, &s));
292             if (!s) {
293                 return;
294             }
295             fSamplers[index] = s;
296             auto minFilter = filter_to_gl_min_filter(state.filter());
297             auto magFilter = filter_to_gl_mag_filter(state.filter());
298             auto wrapX = wrap_mode_to_gl_wrap(state.wrapModeX(), fGpu->glCaps());
299             auto wrapY = wrap_mode_to_gl_wrap(state.wrapModeY(), fGpu->glCaps());
300             GR_GL_CALL(fGpu->glInterface(),
301                        SamplerParameteri(s, GR_GL_TEXTURE_MIN_FILTER, minFilter));
302             GR_GL_CALL(fGpu->glInterface(),
303                        SamplerParameteri(s, GR_GL_TEXTURE_MAG_FILTER, magFilter));
304             GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_S, wrapX));
305             GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_T, wrapY));
306         }
307         if (fHWBoundSamplers[unitIdx] != fSamplers[index]) {
308             GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index]));
309             fHWBoundSamplers[unitIdx] = fSamplers[index];
310         }
311     }
312 
invalidateBindings()313     void invalidateBindings() {
314         // When we have sampler support we always use samplers. So setting these to zero will cause
315         // a rebind on next usage.
316         std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0);
317     }
318 
abandon()319     void abandon() {
320         fHWBoundSamplers.reset();
321         fNumTextureUnits = 0;
322     }
323 
release()324     void release() {
325         if (!fNumTextureUnits) {
326             // We've already been abandoned.
327             return;
328         }
329         GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(kNumSamplers, fSamplers));
330         std::fill_n(fSamplers, kNumSamplers, 0);
331         // Deleting a bound sampler implicitly binds sampler 0.
332         std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0);
333     }
334 
335 private:
StateToIndex(const GrSamplerState & state)336     static int StateToIndex(const GrSamplerState& state) {
337         int filter = static_cast<int>(state.filter());
338         SkASSERT(filter >= 0 && filter < 3);
339         int wrapX = static_cast<int>(state.wrapModeX());
340         SkASSERT(wrapX >= 0 && wrapX < 4);
341         int wrapY = static_cast<int>(state.wrapModeY());
342         SkASSERT(wrapY >= 0 && wrapY < 4);
343         int idx = 16 * filter + 4 * wrapX + wrapY;
344         SkASSERT(idx < kNumSamplers);
345         return idx;
346     }
347 
348     GrGLGpu* fGpu;
349     static constexpr int kNumSamplers = 48;
350     std::unique_ptr<GrGLuint[]> fHWBoundSamplers;
351     GrGLuint fSamplers[kNumSamplers];
352     int fNumTextureUnits;
353 };
354 
355 ///////////////////////////////////////////////////////////////////////////////
356 
Make(sk_sp<const GrGLInterface> interface,const GrContextOptions & options,GrContext * context)357 sk_sp<GrGpu> GrGLGpu::Make(sk_sp<const GrGLInterface> interface, const GrContextOptions& options,
358                            GrContext* context) {
359     if (!interface) {
360         interface = GrGLMakeNativeInterface();
361         // For clients that have written their own GrGLCreateNativeInterface and haven't yet updated
362         // to GrGLMakeNativeInterface.
363         if (!interface) {
364             interface = sk_ref_sp(GrGLCreateNativeInterface());
365         }
366         if (!interface) {
367             return nullptr;
368         }
369     }
370 #ifdef USE_NSIGHT
371     const_cast<GrContextOptions&>(options).fSuppressPathRendering = true;
372 #endif
373     auto glContext = GrGLContext::Make(std::move(interface), options);
374     if (!glContext) {
375         return nullptr;
376     }
377     return sk_sp<GrGpu>(new GrGLGpu(std::move(glContext), context));
378 }
379 
GrGLGpu(std::unique_ptr<GrGLContext> ctx,GrContext * context)380 GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrContext* context)
381         : GrGpu(context)
382         , fGLContext(std::move(ctx))
383         , fProgramCache(new ProgramCache(this))
384         , fHWProgramID(0)
385         , fTempSrcFBOID(0)
386         , fTempDstFBOID(0)
387         , fStencilClearFBOID(0) {
388     SkASSERT(fGLContext);
389     GrGLClearErr(this->glInterface());
390     fCaps = sk_ref_sp(fGLContext->caps());
391 
392     fHWTextureUnitBindings.reset(this->numTextureUnits());
393 
394     this->hwBufferState(GrGpuBufferType::kVertex)->fGLTarget = GR_GL_ARRAY_BUFFER;
395     this->hwBufferState(GrGpuBufferType::kIndex)->fGLTarget = GR_GL_ELEMENT_ARRAY_BUFFER;
396     if (GrGLCaps::kChromium_TransferBufferType == this->glCaps().transferBufferType()) {
397         this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->fGLTarget =
398                 GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM;
399         this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->fGLTarget =
400                 GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM;
401     } else {
402         this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->fGLTarget = GR_GL_PIXEL_UNPACK_BUFFER;
403         this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->fGLTarget = GR_GL_PIXEL_PACK_BUFFER;
404     }
405     for (int i = 0; i < kGrGpuBufferTypeCount; ++i) {
406         fHWBufferState[i].invalidate();
407     }
408     GR_STATIC_ASSERT(4 == SK_ARRAY_COUNT(fHWBufferState));
409 
410     if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
411         fPathRendering.reset(new GrGLPathRendering(this));
412     }
413 
414     if (this->glCaps().samplerObjectSupport()) {
415         fSamplerObjectCache.reset(new SamplerObjectCache(this));
416     }
417 }
418 
~GrGLGpu()419 GrGLGpu::~GrGLGpu() {
420     // Ensure any GrGpuResource objects get deleted first, since they may require a working GrGLGpu
421     // to release the resources held by the objects themselves.
422     fPathRendering.reset();
423     fCopyProgramArrayBuffer.reset();
424     fMipmapProgramArrayBuffer.reset();
425 
426     fHWProgram.reset();
427     if (fHWProgramID) {
428         // detach the current program so there is no confusion on OpenGL's part
429         // that we want it to be deleted
430         GL_CALL(UseProgram(0));
431     }
432 
433     if (fTempSrcFBOID) {
434         this->deleteFramebuffer(fTempSrcFBOID);
435     }
436     if (fTempDstFBOID) {
437         this->deleteFramebuffer(fTempDstFBOID);
438     }
439     if (fStencilClearFBOID) {
440         this->deleteFramebuffer(fStencilClearFBOID);
441     }
442 
443     for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
444         if (0 != fCopyPrograms[i].fProgram) {
445             GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
446         }
447     }
448 
449     for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
450         if (0 != fMipmapPrograms[i].fProgram) {
451             GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
452         }
453     }
454 
455     delete fProgramCache;
456     fSamplerObjectCache.reset();
457 }
458 
disconnect(DisconnectType type)459 void GrGLGpu::disconnect(DisconnectType type) {
460     INHERITED::disconnect(type);
461     if (DisconnectType::kCleanup == type) {
462         if (fHWProgramID) {
463             GL_CALL(UseProgram(0));
464         }
465         if (fTempSrcFBOID) {
466             this->deleteFramebuffer(fTempSrcFBOID);
467         }
468         if (fTempDstFBOID) {
469             this->deleteFramebuffer(fTempDstFBOID);
470         }
471         if (fStencilClearFBOID) {
472             this->deleteFramebuffer(fStencilClearFBOID);
473         }
474         for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
475             if (fCopyPrograms[i].fProgram) {
476                 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
477             }
478         }
479         for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
480             if (fMipmapPrograms[i].fProgram) {
481                 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
482             }
483         }
484 
485         if (fSamplerObjectCache) {
486             fSamplerObjectCache->release();
487         }
488     } else {
489         if (fProgramCache) {
490             fProgramCache->abandon();
491         }
492         if (fSamplerObjectCache) {
493             fSamplerObjectCache->abandon();
494         }
495     }
496 
497     fHWProgram.reset();
498     delete fProgramCache;
499     fProgramCache = nullptr;
500 
501     fHWProgramID = 0;
502     fTempSrcFBOID = 0;
503     fTempDstFBOID = 0;
504     fStencilClearFBOID = 0;
505     fCopyProgramArrayBuffer.reset();
506     for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
507         fCopyPrograms[i].fProgram = 0;
508     }
509     fMipmapProgramArrayBuffer.reset();
510     for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) {
511         fMipmapPrograms[i].fProgram = 0;
512     }
513 
514     if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
515         this->glPathRendering()->disconnect(type);
516     }
517 }
518 
519 ///////////////////////////////////////////////////////////////////////////////
520 
onResetContext(uint32_t resetBits)521 void GrGLGpu::onResetContext(uint32_t resetBits) {
522     if (resetBits & kMisc_GrGLBackendState) {
523         // we don't use the zb at all
524         GL_CALL(Disable(GR_GL_DEPTH_TEST));
525         GL_CALL(DepthMask(GR_GL_FALSE));
526 
527         // We don't use face culling.
528         GL_CALL(Disable(GR_GL_CULL_FACE));
529         // We do use separate stencil. Our algorithms don't care which face is front vs. back so
530         // just set this to the default for self-consistency.
531         GL_CALL(FrontFace(GR_GL_CCW));
532 
533         this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->invalidate();
534         this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->invalidate();
535 
536         if (GR_IS_GR_GL(this->glStandard())) {
537 #ifndef USE_NSIGHT
538             // Desktop-only state that we never change
539             if (!this->glCaps().isCoreProfile()) {
540                 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
541                 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
542                 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
543                 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
544                 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
545                 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
546             }
547             // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
548             // core profile. This seems like a bug since the core spec removes any mention of
549             // GL_ARB_imaging.
550             if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
551                 GL_CALL(Disable(GR_GL_COLOR_TABLE));
552             }
553             GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
554 
555             if (this->caps()->wireframeMode()) {
556                 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE));
557             } else {
558                 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL));
559             }
560 #endif
561             // Since ES doesn't support glPointSize at all we always use the VS to
562             // set the point size
563             GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
564 
565         }
566 
567         if (GR_IS_GR_GL_ES(this->glStandard()) &&
568             this->glCaps().fbFetchRequiresEnablePerSample()) {
569             // The arm extension requires specifically enabling MSAA fetching per sample.
570             // On some devices this may have a perf hit.  Also multiple render targets are disabled
571             GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE));
572         }
573         fHWWriteToColor = kUnknown_TriState;
574         // we only ever use lines in hairline mode
575         GL_CALL(LineWidth(1));
576         GL_CALL(Disable(GR_GL_DITHER));
577 
578         fHWClearColor[0] = fHWClearColor[1] = fHWClearColor[2] = fHWClearColor[3] = SK_FloatNaN;
579     }
580 
581     if (resetBits & kMSAAEnable_GrGLBackendState) {
582         fMSAAEnabled = kUnknown_TriState;
583 
584         if (this->caps()->mixedSamplesSupport()) {
585             // The skia blend modes all use premultiplied alpha and therefore expect RGBA coverage
586             // modulation. This state has no effect when not rendering to a mixed sampled target.
587             GL_CALL(CoverageModulation(GR_GL_RGBA));
588         }
589     }
590 
591     fHWActiveTextureUnitIdx = -1; // invalid
592     fLastPrimitiveType = static_cast<GrPrimitiveType>(-1);
593 
594     if (resetBits & kTextureBinding_GrGLBackendState) {
595         for (int s = 0; s < this->numTextureUnits(); ++s) {
596             fHWTextureUnitBindings[s].invalidateAllTargets(false);
597         }
598         if (fSamplerObjectCache) {
599             fSamplerObjectCache->invalidateBindings();
600         }
601     }
602 
603     if (resetBits & kBlend_GrGLBackendState) {
604         fHWBlendState.invalidate();
605     }
606 
607     if (resetBits & kView_GrGLBackendState) {
608         fHWScissorSettings.invalidate();
609         fHWWindowRectsState.invalidate();
610         fHWViewport.invalidate();
611     }
612 
613     if (resetBits & kStencil_GrGLBackendState) {
614         fHWStencilSettings.invalidate();
615         fHWStencilTestEnabled = kUnknown_TriState;
616     }
617 
618     // Vertex
619     if (resetBits & kVertex_GrGLBackendState) {
620         fHWVertexArrayState.invalidate();
621         this->hwBufferState(GrGpuBufferType::kVertex)->invalidate();
622         this->hwBufferState(GrGpuBufferType::kIndex)->invalidate();
623     }
624 
625     if (resetBits & kRenderTarget_GrGLBackendState) {
626         fHWBoundRenderTargetUniqueID.makeInvalid();
627         fHWSRGBFramebuffer = kUnknown_TriState;
628     }
629 
630     if (resetBits & kPathRendering_GrGLBackendState) {
631         if (this->caps()->shaderCaps()->pathRenderingSupport()) {
632             this->glPathRendering()->resetContext();
633         }
634     }
635 
636     // we assume these values
637     if (resetBits & kPixelStore_GrGLBackendState) {
638         if (this->caps()->writePixelsRowBytesSupport()) {
639             GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
640         }
641         if (this->glCaps().readPixelsRowBytesSupport()) {
642             GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
643         }
644         if (this->glCaps().packFlipYSupport()) {
645             GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
646         }
647     }
648 
649     if (resetBits & kProgram_GrGLBackendState) {
650         fHWProgramID = 0;
651         fHWProgram.reset();
652     }
653     ++fResetTimestampForTextureParameters;
654 }
655 
check_backend_texture(const GrBackendTexture & backendTex,const GrColorType colorType,const GrGLCaps & caps,GrGLTexture::Desc * desc,bool skipRectTexSupportCheck=false)656 static bool check_backend_texture(const GrBackendTexture& backendTex, const GrColorType colorType,
657                                   const GrGLCaps& caps, GrGLTexture::Desc* desc,
658                                   bool skipRectTexSupportCheck = false) {
659     GrGLTextureInfo info;
660     if (!backendTex.getGLTextureInfo(&info) || !info.fID || !info.fFormat) {
661         return false;
662     }
663 
664     desc->fSize = {backendTex.width(), backendTex.height()};
665     desc->fTarget = info.fTarget;
666     desc->fID = info.fID;
667     desc->fFormat = GrGLFormatFromGLEnum(info.fFormat);
668 
669     if (desc->fFormat == GrGLFormat::kUnknown) {
670         return false;
671     }
672     if (GR_GL_TEXTURE_EXTERNAL == desc->fTarget) {
673         if (!caps.shaderCaps()->externalTextureSupport()) {
674             return false;
675         }
676     } else if (GR_GL_TEXTURE_RECTANGLE == desc->fTarget) {
677         if (!caps.rectangleTextureSupport() && !skipRectTexSupportCheck) {
678             return false;
679         }
680     } else if (GR_GL_TEXTURE_2D != desc->fTarget) {
681         return false;
682     }
683     if (backendTex.isProtected()) {
684         // Not supported in GL backend at this time.
685         return false;
686     }
687 
688     desc->fConfig = caps.getConfigFromBackendFormat(backendTex.getBackendFormat(), colorType);
689     SkASSERT(desc->fConfig != kUnknown_GrPixelConfig);
690 
691     return true;
692 }
693 
onWrapBackendTexture(const GrBackendTexture & backendTex,GrColorType colorType,GrWrapOwnership ownership,GrWrapCacheable cacheable,GrIOType ioType)694 sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTexture& backendTex,
695                                                GrColorType colorType, GrWrapOwnership ownership,
696                                                GrWrapCacheable cacheable, GrIOType ioType) {
697     GrGLTexture::Desc desc;
698     if (!check_backend_texture(backendTex, colorType, this->glCaps(), &desc)) {
699         return nullptr;
700     }
701 
702     if (kBorrow_GrWrapOwnership == ownership) {
703         desc.fOwnership = GrBackendObjectOwnership::kBorrowed;
704     } else {
705         desc.fOwnership = GrBackendObjectOwnership::kOwned;
706     }
707 
708     GrMipMapsStatus mipMapsStatus = backendTex.hasMipMaps() ? GrMipMapsStatus::kValid
709                                                             : GrMipMapsStatus::kNotAllocated;
710 
711     auto texture = GrGLTexture::MakeWrapped(this, mipMapsStatus, desc,
712                                             backendTex.getGLTextureParams(), cacheable, ioType);
713     // We don't know what parameters are already set on wrapped textures.
714     texture->textureParamsModified();
715     return texture;
716 }
717 
onWrapRenderableBackendTexture(const GrBackendTexture & backendTex,int sampleCnt,GrColorType colorType,GrWrapOwnership ownership,GrWrapCacheable cacheable)718 sk_sp<GrTexture> GrGLGpu::onWrapRenderableBackendTexture(const GrBackendTexture& backendTex,
719                                                          int sampleCnt,
720                                                          GrColorType colorType,
721                                                          GrWrapOwnership ownership,
722                                                          GrWrapCacheable cacheable) {
723     const GrGLCaps& caps = this->glCaps();
724 
725     GrGLTexture::Desc desc;
726     if (!check_backend_texture(backendTex, colorType, this->glCaps(), &desc)) {
727         return nullptr;
728     }
729     SkASSERT(caps.isFormatRenderable(desc.fFormat, sampleCnt));
730     SkASSERT(caps.isFormatTexturable(desc.fFormat));
731 
732     // We don't support rendering to a EXTERNAL texture.
733     if (GR_GL_TEXTURE_EXTERNAL == desc.fTarget) {
734         return nullptr;
735     }
736 
737     if (kBorrow_GrWrapOwnership == ownership) {
738         desc.fOwnership = GrBackendObjectOwnership::kBorrowed;
739     } else {
740         desc.fOwnership = GrBackendObjectOwnership::kOwned;
741     }
742 
743 
744     sampleCnt = caps.getRenderTargetSampleCount(sampleCnt, desc.fFormat);
745     SkASSERT(sampleCnt);
746 
747     GrGLRenderTarget::IDs rtIDs;
748     if (!this->createRenderTargetObjects(desc, sampleCnt, &rtIDs)) {
749         return nullptr;
750     }
751 
752     GrMipMapsStatus mipMapsStatus = backendTex.hasMipMaps() ? GrMipMapsStatus::kDirty
753                                                             : GrMipMapsStatus::kNotAllocated;
754 
755     sk_sp<GrGLTextureRenderTarget> texRT(GrGLTextureRenderTarget::MakeWrapped(
756             this, sampleCnt, desc, backendTex.getGLTextureParams(), rtIDs, cacheable,
757             mipMapsStatus));
758     texRT->baseLevelWasBoundToFBO();
759     // We don't know what parameters are already set on wrapped textures.
760     texRT->textureParamsModified();
761     return texRT;
762 }
763 
onWrapBackendRenderTarget(const GrBackendRenderTarget & backendRT,GrColorType grColorType)764 sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& backendRT,
765                                                          GrColorType grColorType) {
766     GrGLFramebufferInfo info;
767     if (!backendRT.getGLFramebufferInfo(&info)) {
768         return nullptr;
769     }
770 
771     if (backendRT.isProtected()) {
772         // Not supported in GL at this time.
773         return nullptr;
774     }
775 
776     const auto format = backendRT.getBackendFormat().asGLFormat();
777     if (!this->glCaps().isFormatRenderable(format, backendRT.sampleCnt())) {
778         return nullptr;
779     }
780 
781     GrGLRenderTarget::IDs rtIDs;
782     rtIDs.fRTFBOID = info.fFBOID;
783     rtIDs.fMSColorRenderbufferID = 0;
784     rtIDs.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
785     rtIDs.fRTFBOOwnership = GrBackendObjectOwnership::kBorrowed;
786 
787     GrPixelConfig config = this->caps()->getConfigFromBackendFormat(backendRT.getBackendFormat(),
788                                                                     grColorType);
789     SkASSERT(kUnknown_GrPixelConfig != config);
790 
791     const auto size = SkISize::Make(backendRT.width(), backendRT.height());
792     int sampleCount = this->glCaps().getRenderTargetSampleCount(backendRT.sampleCnt(), format);
793 
794     return GrGLRenderTarget::MakeWrapped(this, size, format, config, sampleCount, rtIDs,
795                                          backendRT.stencilBits());
796 }
797 
onWrapBackendTextureAsRenderTarget(const GrBackendTexture & tex,int sampleCnt,GrColorType colorType)798 sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTexture& tex,
799                                                                   int sampleCnt,
800                                                                   GrColorType colorType) {
801     GrGLTexture::Desc desc;
802     // We do not check whether texture rectangle is supported by Skia - if the caller provided us
803     // with a texture rectangle,we assume the necessary support exists.
804     if (!check_backend_texture(tex, colorType, this->glCaps(), &desc, true)) {
805         return nullptr;
806     }
807 
808     if (!this->glCaps().isFormatRenderable(desc.fFormat, sampleCnt)) {
809         return nullptr;
810     }
811 
812     const int sampleCount = this->glCaps().getRenderTargetSampleCount(sampleCnt, desc.fFormat);
813     GrGLRenderTarget::IDs rtIDs;
814     if (!this->createRenderTargetObjects(desc, sampleCount, &rtIDs)) {
815         return nullptr;
816     }
817     return GrGLRenderTarget::MakeWrapped(this, desc.fSize, desc.fFormat, desc.fConfig, sampleCount,
818                                          rtIDs, 0);
819 }
820 
check_write_and_transfer_input(GrGLTexture * glTex)821 static bool check_write_and_transfer_input(GrGLTexture* glTex) {
822     if (!glTex) {
823         return false;
824     }
825 
826     // Write or transfer of pixels is not implemented for TEXTURE_EXTERNAL textures
827     if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) {
828         return false;
829     }
830 
831     return true;
832 }
833 
onWritePixels(GrSurface * surface,int left,int top,int width,int height,GrColorType surfaceColorType,GrColorType srcColorType,const GrMipLevel texels[],int mipLevelCount,bool prepForTexSampling)834 bool GrGLGpu::onWritePixels(GrSurface* surface, int left, int top, int width, int height,
835                             GrColorType surfaceColorType, GrColorType srcColorType,
836                             const GrMipLevel texels[], int mipLevelCount,
837                             bool prepForTexSampling) {
838     auto glTex = static_cast<GrGLTexture*>(surface->asTexture());
839 
840     if (!check_write_and_transfer_input(glTex)) {
841         return false;
842     }
843 
844     this->bindTextureToScratchUnit(glTex->target(), glTex->textureID());
845 
846     SkASSERT(!GrGLFormatIsCompressed(glTex->format()));
847     return this->uploadTexData(glTex->format(), surfaceColorType, glTex->width(), glTex->height(),
848                                glTex->target(), left, top, width, height, srcColorType, texels,
849                                mipLevelCount);
850 }
851 
onTransferPixelsTo(GrTexture * texture,int left,int top,int width,int height,GrColorType textureColorType,GrColorType bufferColorType,GrGpuBuffer * transferBuffer,size_t offset,size_t rowBytes)852 bool GrGLGpu::onTransferPixelsTo(GrTexture* texture, int left, int top, int width, int height,
853                                  GrColorType textureColorType, GrColorType bufferColorType,
854                                  GrGpuBuffer* transferBuffer, size_t offset, size_t rowBytes) {
855     GrGLTexture* glTex = static_cast<GrGLTexture*>(texture);
856 
857     // Can't transfer compressed data
858     SkASSERT(!GrGLFormatIsCompressed(glTex->format()));
859 
860     if (!check_write_and_transfer_input(glTex)) {
861         return false;
862     }
863 
864     static_assert(sizeof(int) == sizeof(int32_t), "");
865     if (width <= 0 || height <= 0) {
866         return false;
867     }
868 
869     this->bindTextureToScratchUnit(glTex->target(), glTex->textureID());
870 
871     SkASSERT(!transferBuffer->isMapped());
872     SkASSERT(!transferBuffer->isCpuBuffer());
873     const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer);
874     this->bindBuffer(GrGpuBufferType::kXferCpuToGpu, glBuffer);
875 
876     SkDEBUGCODE(
877         SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height);
878         SkIRect bounds = SkIRect::MakeWH(texture->width(), texture->height());
879         SkASSERT(bounds.contains(subRect));
880     )
881 
882     size_t bpp = GrColorTypeBytesPerPixel(bufferColorType);
883     const size_t trimRowBytes = width * bpp;
884     const void* pixels = (void*)offset;
885     if (width < 0 || height < 0) {
886         return false;
887     }
888 
889     bool restoreGLRowLength = false;
890     if (trimRowBytes != rowBytes) {
891         // we should have checked for this support already
892         SkASSERT(this->glCaps().writePixelsRowBytesSupport());
893         GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowBytes / bpp));
894         restoreGLRowLength = true;
895     }
896 
897     GrGLFormat textureFormat = glTex->format();
898     // External format and type come from the upload data.
899     GrGLenum externalFormat = 0;
900     GrGLenum externalType = 0;
901     this->glCaps().getTexSubImageExternalFormatAndType(
902             textureFormat, textureColorType, bufferColorType, &externalFormat, &externalType);
903     if (!externalFormat || !externalType) {
904         return false;
905     }
906 
907     GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
908     GL_CALL(TexSubImage2D(glTex->target(),
909                           0,
910                           left, top,
911                           width,
912                           height,
913                           externalFormat, externalType,
914                           pixels));
915 
916     if (restoreGLRowLength) {
917         GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
918     }
919 
920     return true;
921 }
922 
onTransferPixelsFrom(GrSurface * surface,int left,int top,int width,int height,GrColorType surfaceColorType,GrColorType dstColorType,GrGpuBuffer * transferBuffer,size_t offset)923 bool GrGLGpu::onTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height,
924                                    GrColorType surfaceColorType, GrColorType dstColorType,
925                                    GrGpuBuffer* transferBuffer, size_t offset) {
926     auto* glBuffer = static_cast<GrGLBuffer*>(transferBuffer);
927     this->bindBuffer(GrGpuBufferType::kXferGpuToCpu, glBuffer);
928     auto offsetAsPtr = reinterpret_cast<void*>(offset);
929     return this->readOrTransferPixelsFrom(surface, left, top, width, height, surfaceColorType,
930                                           dstColorType, offsetAsPtr, width);
931 }
932 
unbindCpuToGpuXferBuffer()933 void GrGLGpu::unbindCpuToGpuXferBuffer() {
934     auto* xferBufferState = this->hwBufferState(GrGpuBufferType::kXferCpuToGpu);
935     if (!xferBufferState->fBoundBufferUniqueID.isInvalid()) {
936         GL_CALL(BindBuffer(xferBufferState->fGLTarget, 0));
937         xferBufferState->invalidate();
938     }
939 }
940 
uploadTexData(GrGLFormat textureFormat,GrColorType textureColorType,int texWidth,int texHeight,GrGLenum target,int left,int top,int width,int height,GrColorType srcColorType,const GrMipLevel texels[],int mipLevelCount,GrMipMapsStatus * mipMapsStatus)941 bool GrGLGpu::uploadTexData(GrGLFormat textureFormat, GrColorType textureColorType, int texWidth,
942                             int texHeight, GrGLenum target, int left, int top, int width,
943                             int height, GrColorType srcColorType, const GrMipLevel texels[],
944                             int mipLevelCount, GrMipMapsStatus* mipMapsStatus) {
945     // If we're uploading compressed data then we should be using uploadCompressedTexData
946     SkASSERT(!GrGLFormatIsCompressed(textureFormat));
947 
948     SkASSERT(this->glCaps().isFormatTexturable(textureFormat));
949     SkDEBUGCODE(
950         SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height);
951         SkIRect bounds = SkIRect::MakeWH(texWidth, texHeight);
952         SkASSERT(bounds.contains(subRect));
953     )
954     SkASSERT(1 == mipLevelCount ||
955              (0 == left && 0 == top && width == texWidth && height == texHeight));
956 
957     this->unbindCpuToGpuXferBuffer();
958 
959     const GrGLInterface* interface = this->glInterface();
960     const GrGLCaps& caps = this->glCaps();
961 
962     size_t bpp = GrColorTypeBytesPerPixel(srcColorType);
963 
964     if (width == 0 || height == 0) {
965         return false;
966     }
967 
968     // External format and type come from the upload data.
969     GrGLenum externalFormat;
970     GrGLenum externalType;
971     this->glCaps().getTexSubImageExternalFormatAndType(
972             textureFormat, textureColorType, srcColorType, &externalFormat, &externalType);
973     if (!externalFormat || !externalType) {
974         return false;
975     }
976 
977     /*
978      *  Check whether to allocate a temporary buffer for flipping y or
979      *  because our srcData has extra bytes past each row. If so, we need
980      *  to trim those off here, since GL ES may not let us specify
981      *  GL_UNPACK_ROW_LENGTH.
982      */
983     bool restoreGLRowLength = false;
984 
985     if (mipMapsStatus) {
986         *mipMapsStatus = (mipLevelCount > 1) ?
987                 GrMipMapsStatus::kValid : GrMipMapsStatus::kNotAllocated;
988     }
989 
990     GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
991 
992     for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
993         if (!texels[currentMipLevel].fPixels) {
994             if (mipMapsStatus) {
995                 *mipMapsStatus = GrMipMapsStatus::kDirty;
996             }
997             continue;
998         }
999         int twoToTheMipLevel = 1 << currentMipLevel;
1000         const int currentWidth = SkTMax(1, width / twoToTheMipLevel);
1001         const int currentHeight = SkTMax(1, height / twoToTheMipLevel);
1002         const size_t trimRowBytes = currentWidth * bpp;
1003         const size_t rowBytes = texels[currentMipLevel].fRowBytes;
1004 
1005         if (caps.writePixelsRowBytesSupport() && (rowBytes != trimRowBytes || restoreGLRowLength)) {
1006             GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
1007             GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
1008             restoreGLRowLength = true;
1009         }
1010 
1011         GL_CALL(TexSubImage2D(target, currentMipLevel, left, top, currentWidth, currentHeight,
1012                               externalFormat, externalType, texels[currentMipLevel].fPixels));
1013     }
1014     if (restoreGLRowLength) {
1015         SkASSERT(caps.writePixelsRowBytesSupport());
1016         GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
1017     }
1018     return true;
1019 }
1020 
uploadCompressedTexData(GrGLFormat format,SkImage::CompressionType compressionType,const SkISize & size,GrGLenum target,const void * data)1021 bool GrGLGpu::uploadCompressedTexData(GrGLFormat format,
1022                                       SkImage::CompressionType compressionType,
1023                                       const SkISize& size,
1024                                       GrGLenum target,
1025                                       const void* data) {
1026     SkASSERT(format != GrGLFormat::kUnknown);
1027     const GrGLCaps& caps = this->glCaps();
1028 
1029     // We only need the internal format for compressed 2D textures.
1030     GrGLenum internalFormat = caps.getTexImageOrStorageInternalFormat(format);
1031     if (!internalFormat) {
1032         return 0;
1033     }
1034 
1035     bool useTexStorage = caps.formatSupportsTexStorage(format);
1036 
1037     static constexpr int kMipLevelCount = 1;
1038 
1039     // Make sure that the width and height that we pass to OpenGL
1040     // is a multiple of the block size.
1041     size_t dataSize = GrCompressedDataSize(compressionType, size.width(), size.height());
1042 
1043     if (useTexStorage) {
1044         // We never resize or change formats of textures.
1045         GL_ALLOC_CALL(
1046                 this->glInterface(),
1047                 TexStorage2D(target, kMipLevelCount, internalFormat, size.width(), size.height()));
1048         GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface());
1049         if (error != GR_GL_NO_ERROR) {
1050             return false;
1051         }
1052         GL_CALL(CompressedTexSubImage2D(target,
1053                                         0,  // level
1054                                         0,  // left
1055                                         0,  // top
1056                                         size.width(),
1057                                         size.height(),
1058                                         internalFormat,
1059                                         SkToInt(dataSize),
1060                                         data));
1061     } else {
1062         GL_ALLOC_CALL(this->glInterface(), CompressedTexImage2D(target,
1063                                                                 0,  // level
1064                                                                 internalFormat,
1065                                                                 size.width(),
1066                                                                 size.height(),
1067                                                                 0,  // border
1068                                                                 SkToInt(dataSize),
1069                                                                 data));
1070 
1071         GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface());
1072         if (error != GR_GL_NO_ERROR) {
1073             return false;
1074         }
1075     }
1076     return true;
1077 }
1078 
renderbuffer_storage_msaa(const GrGLContext & ctx,int sampleCount,GrGLenum format,int width,int height)1079 static bool renderbuffer_storage_msaa(const GrGLContext& ctx,
1080                                       int sampleCount,
1081                                       GrGLenum format,
1082                                       int width, int height) {
1083     CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
1084     SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType());
1085     switch (ctx.caps()->msFBOType()) {
1086         case GrGLCaps::kStandard_MSFBOType:
1087             GL_ALLOC_CALL(ctx.interface(),
1088                             RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
1089                                                             sampleCount,
1090                                                             format,
1091                                                             width, height));
1092             break;
1093         case GrGLCaps::kES_Apple_MSFBOType:
1094             GL_ALLOC_CALL(ctx.interface(),
1095                             RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER,
1096                                                                     sampleCount,
1097                                                                     format,
1098                                                                     width, height));
1099             break;
1100         case GrGLCaps::kES_EXT_MsToTexture_MSFBOType:
1101         case GrGLCaps::kES_IMG_MsToTexture_MSFBOType:
1102             GL_ALLOC_CALL(ctx.interface(),
1103                             RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER,
1104                                                                 sampleCount,
1105                                                                 format,
1106                                                                 width, height));
1107             break;
1108         case GrGLCaps::kNone_MSFBOType:
1109             SK_ABORT("Shouldn't be here if we don't support multisampled renderbuffers.");
1110             break;
1111     }
1112     return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));
1113 }
1114 
createRenderTargetObjects(const GrGLTexture::Desc & desc,int sampleCount,GrGLRenderTarget::IDs * rtIDs)1115 bool GrGLGpu::createRenderTargetObjects(const GrGLTexture::Desc& desc,
1116                                         int sampleCount,
1117                                         GrGLRenderTarget::IDs* rtIDs) {
1118     rtIDs->fMSColorRenderbufferID = 0;
1119     rtIDs->fRTFBOID = 0;
1120     rtIDs->fRTFBOOwnership = GrBackendObjectOwnership::kOwned;
1121     rtIDs->fTexFBOID = 0;
1122 
1123     GrGLenum colorRenderbufferFormat = 0; // suppress warning
1124 
1125     if (desc.fFormat == GrGLFormat::kUnknown) {
1126         goto FAILED;
1127     }
1128 
1129     if (sampleCount > 1 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
1130         goto FAILED;
1131     }
1132 
1133     GL_CALL(GenFramebuffers(1, &rtIDs->fTexFBOID));
1134     if (!rtIDs->fTexFBOID) {
1135         goto FAILED;
1136     }
1137 
1138     // If we are using multisampling we will create two FBOS. We render to one and then resolve to
1139     // the texture bound to the other. The exception is the IMG multisample extension. With this
1140     // extension the texture is multisampled when rendered to and then auto-resolves it when it is
1141     // rendered from.
1142     if (sampleCount > 1 && this->glCaps().usesMSAARenderBuffers()) {
1143         GL_CALL(GenFramebuffers(1, &rtIDs->fRTFBOID));
1144         GL_CALL(GenRenderbuffers(1, &rtIDs->fMSColorRenderbufferID));
1145         if (!rtIDs->fRTFBOID || !rtIDs->fMSColorRenderbufferID) {
1146             goto FAILED;
1147         }
1148         colorRenderbufferFormat = this->glCaps().getRenderbufferInternalFormat(desc.fFormat);
1149     } else {
1150         rtIDs->fRTFBOID = rtIDs->fTexFBOID;
1151     }
1152 
1153     // below here we may bind the FBO
1154     fHWBoundRenderTargetUniqueID.makeInvalid();
1155     if (rtIDs->fRTFBOID != rtIDs->fTexFBOID) {
1156         SkASSERT(sampleCount > 1);
1157         GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rtIDs->fMSColorRenderbufferID));
1158         if (!renderbuffer_storage_msaa(*fGLContext, sampleCount, colorRenderbufferFormat,
1159                                        desc.fSize.width(), desc.fSize.height())) {
1160             goto FAILED;
1161         }
1162         this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fRTFBOID);
1163         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1164                                         GR_GL_COLOR_ATTACHMENT0,
1165                                         GR_GL_RENDERBUFFER,
1166                                         rtIDs->fMSColorRenderbufferID));
1167     }
1168     this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fTexFBOID);
1169 
1170     if (this->glCaps().usesImplicitMSAAResolve() && sampleCount > 1) {
1171         GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
1172                                                 GR_GL_COLOR_ATTACHMENT0,
1173                                                 desc.fTarget,
1174                                                 desc.fID,
1175                                                 0,
1176                                                 sampleCount));
1177     } else {
1178         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1179                                      GR_GL_COLOR_ATTACHMENT0,
1180                                      desc.fTarget,
1181                                      desc.fID,
1182                                      0));
1183     }
1184 
1185     return true;
1186 
1187 FAILED:
1188     if (rtIDs->fMSColorRenderbufferID) {
1189         GL_CALL(DeleteRenderbuffers(1, &rtIDs->fMSColorRenderbufferID));
1190     }
1191     if (rtIDs->fRTFBOID != rtIDs->fTexFBOID) {
1192         this->deleteFramebuffer(rtIDs->fRTFBOID);
1193     }
1194     if (rtIDs->fTexFBOID) {
1195         this->deleteFramebuffer(rtIDs->fTexFBOID);
1196     }
1197     return false;
1198 }
1199 
1200 // good to set a break-point here to know when createTexture fails
return_null_texture()1201 static sk_sp<GrTexture> return_null_texture() {
1202 //    SkDEBUGFAIL("null texture");
1203     return nullptr;
1204 }
1205 
set_initial_texture_params(const GrGLInterface * interface,GrGLenum target)1206 static GrGLTextureParameters::SamplerOverriddenState set_initial_texture_params(
1207         const GrGLInterface* interface, GrGLenum target) {
1208     // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
1209     // drivers have a bug where an FBO won't be complete if it includes a
1210     // texture that is not mipmap complete (considering the filter in use).
1211     GrGLTextureParameters::SamplerOverriddenState state;
1212     state.fMinFilter = GR_GL_NEAREST;
1213     state.fMagFilter = GR_GL_NEAREST;
1214     state.fWrapS = GR_GL_CLAMP_TO_EDGE;
1215     state.fWrapT = GR_GL_CLAMP_TO_EDGE;
1216     GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, state.fMagFilter));
1217     GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, state.fMinFilter));
1218     GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, state.fWrapS));
1219     GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, state.fWrapT));
1220     return state;
1221 }
1222 
onCreateTexture(const GrSurfaceDesc & desc,const GrBackendFormat & format,GrRenderable renderable,int renderTargetSampleCnt,SkBudgeted budgeted,GrProtected isProtected,int mipLevelCount,uint32_t levelClearMask)1223 sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
1224                                           const GrBackendFormat& format,
1225                                           GrRenderable renderable,
1226                                           int renderTargetSampleCnt,
1227                                           SkBudgeted budgeted,
1228                                           GrProtected isProtected,
1229                                           int mipLevelCount,
1230                                           uint32_t levelClearMask) {
1231     // We don't support protected textures in GL.
1232     if (isProtected == GrProtected::kYes) {
1233         return nullptr;
1234     }
1235     SkASSERT(GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType() || renderTargetSampleCnt == 1);
1236 
1237     SkASSERT(mipLevelCount > 0);
1238     GrMipMapsStatus mipMapsStatus =
1239             mipLevelCount > 1 ? GrMipMapsStatus::kDirty : GrMipMapsStatus::kNotAllocated;
1240     GrGLTextureParameters::SamplerOverriddenState initialState;
1241     GrGLTexture::Desc texDesc;
1242     texDesc.fSize = {desc.fWidth, desc.fHeight};
1243     texDesc.fTarget = GR_GL_TEXTURE_2D;
1244     texDesc.fFormat = format.asGLFormat();
1245     texDesc.fConfig = desc.fConfig;
1246     texDesc.fOwnership = GrBackendObjectOwnership::kOwned;
1247     SkASSERT(texDesc.fFormat != GrGLFormat::kUnknown);
1248     SkASSERT(!GrGLFormatIsCompressed(texDesc.fFormat));
1249 
1250     texDesc.fID = this->createTexture2D({desc.fWidth, desc.fHeight}, texDesc.fFormat, renderable,
1251                                         &initialState, mipLevelCount);
1252 
1253     if (!texDesc.fID) {
1254         return return_null_texture();
1255     }
1256 
1257     sk_sp<GrGLTexture> tex;
1258     if (renderable == GrRenderable::kYes) {
1259         // unbind the texture from the texture unit before binding it to the frame buffer
1260         GL_CALL(BindTexture(texDesc.fTarget, 0));
1261         GrGLRenderTarget::IDs rtIDDesc;
1262 
1263         if (!this->createRenderTargetObjects(texDesc, renderTargetSampleCnt, &rtIDDesc)) {
1264             GL_CALL(DeleteTextures(1, &texDesc.fID));
1265             return return_null_texture();
1266         }
1267         tex = sk_make_sp<GrGLTextureRenderTarget>(
1268                 this, budgeted, renderTargetSampleCnt, texDesc, rtIDDesc, mipMapsStatus);
1269         tex->baseLevelWasBoundToFBO();
1270     } else {
1271         tex = sk_make_sp<GrGLTexture>(this, budgeted, texDesc, mipMapsStatus);
1272     }
1273     // The non-sampler params are still at their default values.
1274     tex->parameters()->set(&initialState, GrGLTextureParameters::NonsamplerState(),
1275                            fResetTimestampForTextureParameters);
1276     if (levelClearMask) {
1277         GrGLenum externalFormat, externalType;
1278         size_t bpp;
1279         this->glCaps().getTexSubImageZeroFormatTypeAndBpp(texDesc.fFormat, &externalFormat,
1280                                                           &externalType, &bpp);
1281         if (this->glCaps().clearTextureSupport()) {
1282             for (int i = 0; i < mipLevelCount; ++i) {
1283                 if (levelClearMask & (1U << i)) {
1284                     GL_CALL(ClearTexImage(tex->textureID(), i, externalFormat, externalType,
1285                                           nullptr));
1286                 }
1287             }
1288         } else if (this->glCaps().canFormatBeFBOColorAttachment(format.asGLFormat()) &&
1289                    !this->glCaps().performColorClearsAsDraws()) {
1290             this->disableScissor();
1291             this->disableWindowRectangles();
1292             this->flushColorWrite(true);
1293             this->flushClearColor(SK_PMColor4fTRANSPARENT);
1294             for (int i = 0; i < mipLevelCount; ++i) {
1295                 if (levelClearMask & (1U << i)) {
1296                     this->bindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER,
1297                                                     kDst_TempFBOTarget);
1298                     GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
1299                     this->unbindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER);
1300                 }
1301             }
1302             fHWBoundRenderTargetUniqueID.makeInvalid();
1303         } else {
1304             std::unique_ptr<char[]> zeros;
1305             GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
1306             for (int i = 0; i < mipLevelCount; ++i) {
1307                 if (levelClearMask & (1U << i)) {
1308                     int levelWidth  = SkTMax(1, texDesc.fSize.width()  >> i);
1309                     int levelHeight = SkTMax(1, texDesc.fSize.height() >> i);
1310                     // Levels only get smaller as we proceed. Once we create a zeros use it for all
1311                     // smaller levels that need clearing.
1312                     if (!zeros) {
1313                         size_t size = levelWidth * levelHeight * bpp;
1314                         zeros.reset(new char[size]());
1315                     }
1316                     this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, tex->textureID());
1317                     GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, i, 0, 0, levelWidth, levelHeight,
1318                                           externalFormat, externalType, zeros.get()));
1319                 }
1320             }
1321         }
1322     }
1323     return tex;
1324 }
1325 
onCreateCompressedTexture(int width,int height,const GrBackendFormat & format,SkImage::CompressionType compression,SkBudgeted budgeted,const void * data)1326 sk_sp<GrTexture> GrGLGpu::onCreateCompressedTexture(int width, int height,
1327                                                     const GrBackendFormat& format,
1328                                                     SkImage::CompressionType compression,
1329                                                     SkBudgeted budgeted, const void* data) {
1330     GrGLTextureParameters::SamplerOverriddenState initialState;
1331     GrGLTexture::Desc desc;
1332     desc.fSize = {width, height};
1333     desc.fTarget = GR_GL_TEXTURE_2D;
1334     desc.fConfig = GrCompressionTypePixelConfig(compression);
1335     desc.fOwnership = GrBackendObjectOwnership::kOwned;
1336     desc.fFormat = format.asGLFormat();
1337     desc.fID = this->createCompressedTexture2D(desc.fSize, desc.fFormat, compression, &initialState,
1338                                                data);
1339     if (!desc.fID) {
1340         return nullptr;
1341     }
1342     auto tex = sk_make_sp<GrGLTexture>(this, budgeted, desc, GrMipMapsStatus::kNotAllocated);
1343     // The non-sampler params are still at their default values.
1344     tex->parameters()->set(&initialState, GrGLTextureParameters::NonsamplerState(),
1345                            fResetTimestampForTextureParameters);
1346     return tex;
1347 }
1348 
1349 namespace {
1350 
1351 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
1352 
get_stencil_rb_sizes(const GrGLInterface * gl,GrGLStencilAttachment::Format * format)1353 void inline get_stencil_rb_sizes(const GrGLInterface* gl,
1354                                  GrGLStencilAttachment::Format* format) {
1355 
1356     // we shouldn't ever know one size and not the other
1357     SkASSERT((kUnknownBitCount == format->fStencilBits) ==
1358              (kUnknownBitCount == format->fTotalBits));
1359     if (kUnknownBitCount == format->fStencilBits) {
1360         GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
1361                                          GR_GL_RENDERBUFFER_STENCIL_SIZE,
1362                                          (GrGLint*)&format->fStencilBits);
1363         if (format->fPacked) {
1364             GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
1365                                              GR_GL_RENDERBUFFER_DEPTH_SIZE,
1366                                              (GrGLint*)&format->fTotalBits);
1367             format->fTotalBits += format->fStencilBits;
1368         } else {
1369             format->fTotalBits = format->fStencilBits;
1370         }
1371     }
1372 }
1373 }
1374 
getCompatibleStencilIndex(GrGLFormat format)1375 int GrGLGpu::getCompatibleStencilIndex(GrGLFormat format) {
1376     static const int kSize = 16;
1377     SkASSERT(this->glCaps().canFormatBeFBOColorAttachment(format));
1378 
1379     if (!this->glCaps().hasStencilFormatBeenDeterminedForFormat(format)) {
1380         // Default to unsupported, set this if we find a stencil format that works.
1381         int firstWorkingStencilFormatIndex = -1;
1382 
1383         GrGLuint colorID =
1384                 this->createTexture2D({kSize, kSize}, format, GrRenderable::kYes, nullptr, 1);
1385         if (!colorID) {
1386             return -1;
1387         }
1388         // unbind the texture from the texture unit before binding it to the frame buffer
1389         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
1390 
1391         // Create Framebuffer
1392         GrGLuint fb = 0;
1393         GL_CALL(GenFramebuffers(1, &fb));
1394         this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb);
1395         fHWBoundRenderTargetUniqueID.makeInvalid();
1396         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1397                                      GR_GL_COLOR_ATTACHMENT0,
1398                                      GR_GL_TEXTURE_2D,
1399                                      colorID,
1400                                      0));
1401         GrGLuint sbRBID = 0;
1402         GL_CALL(GenRenderbuffers(1, &sbRBID));
1403 
1404         // look over formats till I find a compatible one
1405         int stencilFmtCnt = this->glCaps().stencilFormats().count();
1406         if (sbRBID) {
1407             GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID));
1408             for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) {
1409                 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i];
1410                 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1411                 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
1412                                                                        sFmt.fInternalFormat,
1413                                                                        kSize, kSize));
1414                 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) {
1415                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1416                                                     GR_GL_STENCIL_ATTACHMENT,
1417                                                     GR_GL_RENDERBUFFER, sbRBID));
1418                     if (sFmt.fPacked) {
1419                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1420                                                         GR_GL_DEPTH_ATTACHMENT,
1421                                                         GR_GL_RENDERBUFFER, sbRBID));
1422                     } else {
1423                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1424                                                         GR_GL_DEPTH_ATTACHMENT,
1425                                                         GR_GL_RENDERBUFFER, 0));
1426                     }
1427                     GrGLenum status;
1428                     GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1429                     if (status == GR_GL_FRAMEBUFFER_COMPLETE) {
1430                         firstWorkingStencilFormatIndex = i;
1431                         break;
1432                     }
1433                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1434                                                     GR_GL_STENCIL_ATTACHMENT,
1435                                                     GR_GL_RENDERBUFFER, 0));
1436                     if (sFmt.fPacked) {
1437                         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1438                                                         GR_GL_DEPTH_ATTACHMENT,
1439                                                         GR_GL_RENDERBUFFER, 0));
1440                     }
1441                 }
1442             }
1443             GL_CALL(DeleteRenderbuffers(1, &sbRBID));
1444         }
1445         GL_CALL(DeleteTextures(1, &colorID));
1446         this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0);
1447         this->deleteFramebuffer(fb);
1448         fGLContext->caps()->setStencilFormatIndexForFormat(format, firstWorkingStencilFormatIndex);
1449     }
1450     return this->glCaps().getStencilFormatIndexForFormat(format);
1451 }
1452 
createCompressedTexture2D(const SkISize & size,GrGLFormat format,SkImage::CompressionType compression,GrGLTextureParameters::SamplerOverriddenState * initialState,const void * data)1453 GrGLuint GrGLGpu::createCompressedTexture2D(
1454         const SkISize& size,
1455         GrGLFormat format,
1456         SkImage::CompressionType compression,
1457         GrGLTextureParameters::SamplerOverriddenState* initialState,
1458         const void* data) {
1459     if (format == GrGLFormat::kUnknown) {
1460         return 0;
1461     }
1462     GrGLuint id = 0;
1463     GL_CALL(GenTextures(1, &id));
1464     if (!id) {
1465         return 0;
1466     }
1467 
1468     this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id);
1469 
1470     *initialState = set_initial_texture_params(this->glInterface(), GR_GL_TEXTURE_2D);
1471 
1472     if (!this->uploadCompressedTexData(format, compression, size, GR_GL_TEXTURE_2D, data)) {
1473         GL_CALL(DeleteTextures(1, &id));
1474         return 0;
1475     }
1476     return id;
1477 }
1478 
createTexture2D(const SkISize & size,GrGLFormat format,GrRenderable renderable,GrGLTextureParameters::SamplerOverriddenState * initialState,int mipLevelCount)1479 GrGLuint GrGLGpu::createTexture2D(const SkISize& size,
1480                                   GrGLFormat format,
1481                                   GrRenderable renderable,
1482                                   GrGLTextureParameters::SamplerOverriddenState* initialState,
1483                                   int mipLevelCount) {
1484     SkASSERT(format != GrGLFormat::kUnknown);
1485     SkASSERT(!GrGLFormatIsCompressed(format));
1486 
1487     GrGLuint id = 0;
1488     GL_CALL(GenTextures(1, &id));
1489 
1490     if (!id) {
1491         return 0;
1492     }
1493 
1494     this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id);
1495 
1496     if (GrRenderable::kYes == renderable && this->glCaps().textureUsageSupport()) {
1497         // provides a hint about how this texture will be used
1498         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_USAGE, GR_GL_FRAMEBUFFER_ATTACHMENT));
1499     }
1500 
1501     if (initialState) {
1502         *initialState = set_initial_texture_params(this->glInterface(), GR_GL_TEXTURE_2D);
1503     } else {
1504         set_initial_texture_params(this->glInterface(), GR_GL_TEXTURE_2D);
1505     }
1506 
1507     GrGLenum internalFormat = this->glCaps().getTexImageOrStorageInternalFormat(format);
1508 
1509     bool success = false;
1510     if (internalFormat) {
1511         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1512         if (this->glCaps().formatSupportsTexStorage(format)) {
1513             GL_ALLOC_CALL(this->glInterface(),
1514                           TexStorage2D(GR_GL_TEXTURE_2D, SkTMax(mipLevelCount, 1), internalFormat,
1515                                        size.width(), size.height()));
1516             success = (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface()));
1517         } else {
1518             GrGLenum externalFormat, externalType;
1519             this->glCaps().getTexImageExternalFormatAndType(format, &externalFormat, &externalType);
1520             GrGLenum error = GR_GL_NO_ERROR;
1521             if (externalFormat && externalType) {
1522                 for (int level = 0; level < mipLevelCount && error == GR_GL_NO_ERROR; level++) {
1523                     const int twoToTheMipLevel = 1 << level;
1524                     const int currentWidth = SkTMax(1, size.width() / twoToTheMipLevel);
1525                     const int currentHeight = SkTMax(1, size.height() / twoToTheMipLevel);
1526                     GL_ALLOC_CALL(
1527                             this->glInterface(),
1528                             TexImage2D(GR_GL_TEXTURE_2D, level, internalFormat, currentWidth,
1529                                        currentHeight, 0, externalFormat, externalType, nullptr));
1530                     error = CHECK_ALLOC_ERROR(this->glInterface());
1531                 }
1532                 success = (GR_GL_NO_ERROR == error);
1533             }
1534         }
1535     }
1536     if (success) {
1537         return id;
1538     }
1539     GL_CALL(DeleteTextures(1, &id));
1540     return 0;
1541 }
1542 
createStencilAttachmentForRenderTarget(const GrRenderTarget * rt,int width,int height,int numStencilSamples)1543 GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(
1544         const GrRenderTarget* rt, int width, int height, int numStencilSamples) {
1545     SkASSERT(width >= rt->width());
1546     SkASSERT(height >= rt->height());
1547 
1548     GrGLStencilAttachment::IDDesc sbDesc;
1549 
1550     int sIdx = this->getCompatibleStencilIndex(rt->backendFormat().asGLFormat());
1551     if (sIdx < 0) {
1552         return nullptr;
1553     }
1554 
1555     if (!sbDesc.fRenderbufferID) {
1556         GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID));
1557     }
1558     if (!sbDesc.fRenderbufferID) {
1559         return nullptr;
1560     }
1561     GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
1562     const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx];
1563     CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
1564     // we do this "if" so that we don't call the multisample
1565     // version on a GL that doesn't have an MSAA extension.
1566     if (numStencilSamples > 1) {
1567         SkAssertResult(renderbuffer_storage_msaa(*fGLContext,
1568                                                  numStencilSamples,
1569                                                  sFmt.fInternalFormat,
1570                                                  width, height));
1571     } else {
1572         GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
1573                                                                sFmt.fInternalFormat,
1574                                                                width, height));
1575         SkASSERT(GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface()));
1576     }
1577     fStats.incStencilAttachmentCreates();
1578     // After sized formats we attempt an unsized format and take
1579     // whatever sizes GL gives us. In that case we query for the size.
1580     GrGLStencilAttachment::Format format = sFmt;
1581     get_stencil_rb_sizes(this->glInterface(), &format);
1582     GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this,
1583                                                                sbDesc,
1584                                                                width,
1585                                                                height,
1586                                                                numStencilSamples,
1587                                                                format);
1588     return stencil;
1589 }
1590 
1591 ////////////////////////////////////////////////////////////////////////////////
1592 
onCreateBuffer(size_t size,GrGpuBufferType intendedType,GrAccessPattern accessPattern,const void * data)1593 sk_sp<GrGpuBuffer> GrGLGpu::onCreateBuffer(size_t size, GrGpuBufferType intendedType,
1594                                            GrAccessPattern accessPattern, const void* data) {
1595     return GrGLBuffer::Make(this, size, intendedType, accessPattern, data);
1596 }
1597 
flushScissor(const GrScissorState & scissorState,int rtWidth,int rtHeight,GrSurfaceOrigin rtOrigin)1598 void GrGLGpu::flushScissor(const GrScissorState& scissorState, int rtWidth, int rtHeight,
1599                            GrSurfaceOrigin rtOrigin) {
1600     if (scissorState.enabled()) {
1601         auto scissor = GrNativeRect::MakeRelativeTo(rtOrigin, rtHeight, scissorState.rect());
1602         // if the scissor fully contains the viewport then we fall through and
1603         // disable the scissor test.
1604         if (!scissor.contains(rtWidth, rtHeight)) {
1605             if (fHWScissorSettings.fRect != scissor) {
1606                 GL_CALL(Scissor(scissor.fX, scissor.fY, scissor.fWidth, scissor.fHeight));
1607                 fHWScissorSettings.fRect = scissor;
1608             }
1609             if (kYes_TriState != fHWScissorSettings.fEnabled) {
1610                 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
1611                 fHWScissorSettings.fEnabled = kYes_TriState;
1612             }
1613             return;
1614         }
1615     }
1616 
1617     // See fall through note above
1618     this->disableScissor();
1619 }
1620 
flushWindowRectangles(const GrWindowRectsState & windowState,const GrGLRenderTarget * rt,GrSurfaceOrigin origin)1621 void GrGLGpu::flushWindowRectangles(const GrWindowRectsState& windowState,
1622                                     const GrGLRenderTarget* rt, GrSurfaceOrigin origin) {
1623 #ifndef USE_NSIGHT
1624     typedef GrWindowRectsState::Mode Mode;
1625     SkASSERT(!windowState.enabled() || rt->renderFBOID()); // Window rects can't be used on-screen.
1626     SkASSERT(windowState.numWindows() <= this->caps()->maxWindowRectangles());
1627 
1628     if (!this->caps()->maxWindowRectangles() ||
1629         fHWWindowRectsState.knownEqualTo(origin, rt->width(), rt->height(), windowState)) {
1630         return;
1631     }
1632 
1633     // This is purely a workaround for a spurious warning generated by gcc. Otherwise the above
1634     // assert would be sufficient. https://gcc.gnu.org/bugzilla/show_bug.cgi?id=5912
1635     int numWindows = SkTMin(windowState.numWindows(), int(GrWindowRectangles::kMaxWindows));
1636     SkASSERT(windowState.numWindows() == numWindows);
1637 
1638     GrNativeRect glwindows[GrWindowRectangles::kMaxWindows];
1639     const SkIRect* skwindows = windowState.windows().data();
1640     for (int i = 0; i < numWindows; ++i) {
1641         glwindows[i].setRelativeTo(origin, rt->height(), skwindows[i]);
1642     }
1643 
1644     GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE;
1645     GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts()));
1646 
1647     fHWWindowRectsState.set(origin, rt->width(), rt->height(), windowState);
1648 #endif
1649 }
1650 
disableWindowRectangles()1651 void GrGLGpu::disableWindowRectangles() {
1652 #ifndef USE_NSIGHT
1653     if (!this->caps()->maxWindowRectangles() || fHWWindowRectsState.knownDisabled()) {
1654         return;
1655     }
1656     GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr));
1657     fHWWindowRectsState.setDisabled();
1658 #endif
1659 }
1660 
flushGLState(GrRenderTarget * renderTarget,const GrProgramInfo & programInfo,GrPrimitiveType primitiveType)1661 bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget,
1662                            const GrProgramInfo& programInfo,
1663                            GrPrimitiveType primitiveType) {
1664 
1665     sk_sp<GrGLProgram> program(fProgramCache->refProgram(this, renderTarget, programInfo,
1666                                                          primitiveType));
1667     if (!program) {
1668         GrCapsDebugf(this->caps(), "Failed to create program!\n");
1669         return false;
1670     }
1671 
1672     this->flushProgram(std::move(program));
1673 
1674     // Swizzle the blend to match what the shader will output.
1675     this->flushBlendAndColorWrite(programInfo.pipeline().getXferProcessor().getBlendInfo(),
1676                                   programInfo.pipeline().outputSwizzle());
1677 
1678     fHWProgram->updateUniformsAndTextureBindings(renderTarget, programInfo);
1679 
1680     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
1681     GrStencilSettings stencil;
1682     if (programInfo.pipeline().isStencilEnabled()) {
1683         // TODO: attach stencil and create settings during render target flush.
1684         SkASSERT(glRT->renderTargetPriv().getStencilAttachment());
1685         stencil.reset(*programInfo.pipeline().getUserStencil(),
1686                       programInfo.pipeline().hasStencilClip(),
1687                       glRT->renderTargetPriv().numStencilBits());
1688     }
1689     this->flushStencil(stencil, programInfo.origin());
1690     if (programInfo.pipeline().isScissorEnabled()) {
1691         static constexpr SkIRect kBogusScissor{0, 0, 1, 1};
1692         GrScissorState state(programInfo.fixedDynamicState() ? programInfo.fixedScissor()
1693                                                              : kBogusScissor);
1694         this->flushScissor(state, glRT->width(), glRT->height(), programInfo.origin());
1695     } else {
1696         this->disableScissor();
1697     }
1698     this->flushWindowRectangles(programInfo.pipeline().getWindowRectsState(),
1699                                 glRT, programInfo.origin());
1700     this->flushHWAAState(glRT, programInfo.pipeline().isHWAntialiasState());
1701 
1702     // This must come after textures are flushed because a texture may need
1703     // to be msaa-resolved (which will modify bound FBO state).
1704     this->flushRenderTarget(glRT);
1705 
1706     return true;
1707 }
1708 
flushProgram(sk_sp<GrGLProgram> program)1709 void GrGLGpu::flushProgram(sk_sp<GrGLProgram> program) {
1710     if (!program) {
1711         fHWProgram.reset();
1712         fHWProgramID = 0;
1713         return;
1714     }
1715     SkASSERT((program == fHWProgram) == (fHWProgramID == program->programID()));
1716     if (program == fHWProgram) {
1717         return;
1718     }
1719     auto id = program->programID();
1720     SkASSERT(id);
1721     GL_CALL(UseProgram(id));
1722     fHWProgram = std::move(program);
1723     fHWProgramID = id;
1724 }
1725 
flushProgram(GrGLuint id)1726 void GrGLGpu::flushProgram(GrGLuint id) {
1727     SkASSERT(id);
1728     if (fHWProgramID == id) {
1729         SkASSERT(!fHWProgram);
1730         return;
1731     }
1732     fHWProgram.reset();
1733     GL_CALL(UseProgram(id));
1734     fHWProgramID = id;
1735 }
1736 
setupGeometry(const GrBuffer * indexBuffer,const GrBuffer * vertexBuffer,int baseVertex,const GrBuffer * instanceBuffer,int baseInstance,GrPrimitiveRestart enablePrimitiveRestart)1737 void GrGLGpu::setupGeometry(const GrBuffer* indexBuffer,
1738                             const GrBuffer* vertexBuffer,
1739                             int baseVertex,
1740                             const GrBuffer* instanceBuffer,
1741                             int baseInstance,
1742                             GrPrimitiveRestart enablePrimitiveRestart) {
1743     SkASSERT((enablePrimitiveRestart == GrPrimitiveRestart::kNo) || indexBuffer);
1744 
1745     GrGLAttribArrayState* attribState;
1746     if (indexBuffer) {
1747         SkASSERT(indexBuffer->isCpuBuffer() ||
1748                  !static_cast<const GrGpuBuffer*>(indexBuffer)->isMapped());
1749         attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer);
1750     } else {
1751         attribState = fHWVertexArrayState.bindInternalVertexArray(this);
1752     }
1753 
1754     int numAttribs = fHWProgram->numVertexAttributes() + fHWProgram->numInstanceAttributes();
1755     attribState->enableVertexArrays(this, numAttribs, enablePrimitiveRestart);
1756 
1757     if (int vertexStride = fHWProgram->vertexStride()) {
1758         SkASSERT(vertexBuffer);
1759         SkASSERT(vertexBuffer->isCpuBuffer() ||
1760                  !static_cast<const GrGpuBuffer*>(vertexBuffer)->isMapped());
1761         size_t bufferOffset = baseVertex * static_cast<size_t>(vertexStride);
1762         for (int i = 0; i < fHWProgram->numVertexAttributes(); ++i) {
1763             const auto& attrib = fHWProgram->vertexAttribute(i);
1764             static constexpr int kDivisor = 0;
1765             attribState->set(this, attrib.fLocation, vertexBuffer, attrib.fCPUType, attrib.fGPUType,
1766                              vertexStride, bufferOffset + attrib.fOffset, kDivisor);
1767         }
1768     }
1769     if (int instanceStride = fHWProgram->instanceStride()) {
1770         SkASSERT(instanceBuffer);
1771         SkASSERT(instanceBuffer->isCpuBuffer() ||
1772                  !static_cast<const GrGpuBuffer*>(instanceBuffer)->isMapped());
1773         size_t bufferOffset = baseInstance * static_cast<size_t>(instanceStride);
1774         int attribIdx = fHWProgram->numVertexAttributes();
1775         for (int i = 0; i < fHWProgram->numInstanceAttributes(); ++i, ++attribIdx) {
1776             const auto& attrib = fHWProgram->instanceAttribute(i);
1777             static constexpr int kDivisor = 1;
1778             attribState->set(this, attrib.fLocation, instanceBuffer, attrib.fCPUType,
1779                              attrib.fGPUType, instanceStride, bufferOffset + attrib.fOffset,
1780                              kDivisor);
1781         }
1782     }
1783 }
1784 
bindBuffer(GrGpuBufferType type,const GrBuffer * buffer)1785 GrGLenum GrGLGpu::bindBuffer(GrGpuBufferType type, const GrBuffer* buffer) {
1786     this->handleDirtyContext();
1787 
1788     // Index buffer state is tied to the vertex array.
1789     if (GrGpuBufferType::kIndex == type) {
1790         this->bindVertexArray(0);
1791     }
1792 
1793     auto* bufferState = this->hwBufferState(type);
1794     if (buffer->isCpuBuffer()) {
1795         if (!bufferState->fBufferZeroKnownBound) {
1796             GL_CALL(BindBuffer(bufferState->fGLTarget, 0));
1797             bufferState->fBufferZeroKnownBound = true;
1798             bufferState->fBoundBufferUniqueID.makeInvalid();
1799         }
1800     } else if (static_cast<const GrGpuBuffer*>(buffer)->uniqueID() !=
1801                bufferState->fBoundBufferUniqueID) {
1802         const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer);
1803         GL_CALL(BindBuffer(bufferState->fGLTarget, glBuffer->bufferID()));
1804         bufferState->fBufferZeroKnownBound = false;
1805         bufferState->fBoundBufferUniqueID = glBuffer->uniqueID();
1806     }
1807 
1808     return bufferState->fGLTarget;
1809 }
disableScissor()1810 void GrGLGpu::disableScissor() {
1811     if (kNo_TriState != fHWScissorSettings.fEnabled) {
1812         GL_CALL(Disable(GR_GL_SCISSOR_TEST));
1813         fHWScissorSettings.fEnabled = kNo_TriState;
1814         return;
1815     }
1816 }
1817 
clear(const GrFixedClip & clip,const SkPMColor4f & color,GrRenderTarget * target,GrSurfaceOrigin origin)1818 void GrGLGpu::clear(const GrFixedClip& clip, const SkPMColor4f& color,
1819                     GrRenderTarget* target, GrSurfaceOrigin origin) {
1820     // parent class should never let us get here with no RT
1821     SkASSERT(target);
1822     SkASSERT(!this->caps()->performColorClearsAsDraws());
1823     SkASSERT(!clip.scissorEnabled() || !this->caps()->performPartialClearsAsDraws());
1824 
1825     this->handleDirtyContext();
1826 
1827     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
1828 
1829     if (clip.scissorEnabled()) {
1830         this->flushRenderTarget(glRT, origin, clip.scissorRect());
1831     } else {
1832         this->flushRenderTarget(glRT);
1833     }
1834     this->flushScissor(clip.scissorState(), glRT->width(), glRT->height(), origin);
1835     this->flushWindowRectangles(clip.windowRectsState(), glRT, origin);
1836     this->flushColorWrite(true);
1837     this->flushClearColor(color);
1838     GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
1839 }
1840 
clearStencil(GrRenderTarget * target,int clearValue)1841 void GrGLGpu::clearStencil(GrRenderTarget* target, int clearValue) {
1842     SkASSERT(!this->caps()->performStencilClearsAsDraws());
1843 
1844     if (!target) {
1845         return;
1846     }
1847 
1848     // This should only be called internally when we know we have a stencil buffer.
1849     SkASSERT(target->renderTargetPriv().getStencilAttachment());
1850 
1851     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
1852     this->flushRenderTargetNoColorWrites(glRT);
1853 
1854     this->disableScissor();
1855     this->disableWindowRectangles();
1856 
1857     GL_CALL(StencilMask(0xffffffff));
1858     GL_CALL(ClearStencil(clearValue));
1859     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
1860     fHWStencilSettings.invalidate();
1861 }
1862 
use_tiled_rendering(const GrGLCaps & glCaps,const GrOpsRenderPass::StencilLoadAndStoreInfo & stencilLoadStore)1863 static bool use_tiled_rendering(const GrGLCaps& glCaps,
1864                                 const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) {
1865     // Only use the tiled rendering extension if we can explicitly clear and discard the stencil.
1866     // Otherwise it's faster to just not use it.
1867     return glCaps.tiledRenderingSupport() && GrLoadOp::kClear == stencilLoadStore.fLoadOp &&
1868            GrStoreOp::kDiscard == stencilLoadStore.fStoreOp;
1869 }
1870 
beginCommandBuffer(GrRenderTarget * rt,const SkIRect & bounds,GrSurfaceOrigin origin,const GrOpsRenderPass::LoadAndStoreInfo & colorLoadStore,const GrOpsRenderPass::StencilLoadAndStoreInfo & stencilLoadStore)1871 void GrGLGpu::beginCommandBuffer(GrRenderTarget* rt, const SkIRect& bounds, GrSurfaceOrigin origin,
1872                                  const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore,
1873                                  const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) {
1874     SkASSERT(!fIsExecutingCommandBuffer_DebugOnly);
1875 
1876     this->handleDirtyContext();
1877 
1878     auto glRT = static_cast<GrGLRenderTarget*>(rt);
1879     this->flushRenderTarget(glRT);
1880     SkDEBUGCODE(fIsExecutingCommandBuffer_DebugOnly = true);
1881 
1882     if (use_tiled_rendering(this->glCaps(), stencilLoadStore)) {
1883         auto nativeBounds = GrNativeRect::MakeRelativeTo(origin, glRT->height(), bounds);
1884         GrGLbitfield preserveMask = (GrLoadOp::kLoad == colorLoadStore.fLoadOp)
1885                 ? GR_GL_COLOR_BUFFER_BIT0 : GR_GL_NONE;
1886         SkASSERT(GrLoadOp::kLoad != stencilLoadStore.fLoadOp);  // Handled by use_tiled_rendering().
1887         GL_CALL(StartTiling(nativeBounds.fX, nativeBounds.fY, nativeBounds.fWidth,
1888                             nativeBounds.fHeight, preserveMask));
1889     }
1890 
1891     GrGLbitfield clearMask = 0;
1892     if (GrLoadOp::kClear == colorLoadStore.fLoadOp) {
1893         SkASSERT(!this->caps()->performColorClearsAsDraws());
1894         this->flushClearColor(colorLoadStore.fClearColor);
1895         this->flushColorWrite(true);
1896         clearMask |= GR_GL_COLOR_BUFFER_BIT;
1897     }
1898     if (GrLoadOp::kClear == stencilLoadStore.fLoadOp) {
1899         SkASSERT(!this->caps()->performStencilClearsAsDraws());
1900         GL_CALL(StencilMask(0xffffffff));
1901         GL_CALL(ClearStencil(0));
1902         clearMask |= GR_GL_STENCIL_BUFFER_BIT;
1903     }
1904     if (clearMask) {
1905         this->disableScissor();
1906         this->disableWindowRectangles();
1907         GL_CALL(Clear(clearMask));
1908     }
1909 }
1910 
endCommandBuffer(GrRenderTarget * rt,const GrOpsRenderPass::LoadAndStoreInfo & colorLoadStore,const GrOpsRenderPass::StencilLoadAndStoreInfo & stencilLoadStore)1911 void GrGLGpu::endCommandBuffer(GrRenderTarget* rt,
1912                                const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore,
1913                                const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) {
1914     SkASSERT(fIsExecutingCommandBuffer_DebugOnly);
1915 
1916     this->handleDirtyContext();
1917 
1918     if (rt->uniqueID() != fHWBoundRenderTargetUniqueID) {
1919         // The framebuffer binding changed in the middle of a command buffer. We should have already
1920         // printed a warning during onFBOChanged.
1921         return;
1922     }
1923 
1924     if (GrGLCaps::kNone_InvalidateFBType != this->glCaps().invalidateFBType()) {
1925         auto glRT = static_cast<GrGLRenderTarget*>(rt);
1926 
1927         SkSTArray<2, GrGLenum> discardAttachments;
1928         if (GrStoreOp::kDiscard == colorLoadStore.fStoreOp) {
1929             discardAttachments.push_back(
1930                     (0 == glRT->renderFBOID()) ? GR_GL_COLOR : GR_GL_COLOR_ATTACHMENT0);
1931         }
1932         if (GrStoreOp::kDiscard == stencilLoadStore.fStoreOp) {
1933             discardAttachments.push_back(
1934                     (0 == glRT->renderFBOID()) ? GR_GL_STENCIL : GR_GL_STENCIL_ATTACHMENT);
1935         }
1936 
1937         if (!discardAttachments.empty()) {
1938             if (GrGLCaps::kInvalidate_InvalidateFBType == this->glCaps().invalidateFBType()) {
1939                 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(),
1940                                               discardAttachments.begin()));
1941             } else {
1942                 SkASSERT(GrGLCaps::kDiscard_InvalidateFBType == this->glCaps().invalidateFBType());
1943                 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(),
1944                                            discardAttachments.begin()));
1945             }
1946         }
1947     }
1948 
1949     if (use_tiled_rendering(this->glCaps(), stencilLoadStore)) {
1950         GrGLbitfield preserveMask = (GrStoreOp::kStore == colorLoadStore.fStoreOp)
1951                 ? GR_GL_COLOR_BUFFER_BIT0 : GR_GL_NONE;
1952         // Handled by use_tiled_rendering().
1953         SkASSERT(GrStoreOp::kStore != stencilLoadStore.fStoreOp);
1954         GL_CALL(EndTiling(preserveMask));
1955     }
1956 
1957     SkDEBUGCODE(fIsExecutingCommandBuffer_DebugOnly = false);
1958 }
1959 
clearStencilClip(const GrFixedClip & clip,bool insideStencilMask,GrRenderTarget * target,GrSurfaceOrigin origin)1960 void GrGLGpu::clearStencilClip(const GrFixedClip& clip,
1961                                bool insideStencilMask,
1962                                GrRenderTarget* target, GrSurfaceOrigin origin) {
1963     SkASSERT(target);
1964     SkASSERT(!this->caps()->performStencilClearsAsDraws());
1965     this->handleDirtyContext();
1966 
1967     GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment();
1968     // this should only be called internally when we know we have a
1969     // stencil buffer.
1970     SkASSERT(sb);
1971     GrGLint stencilBitCount =  sb->bits();
1972 #if 0
1973     SkASSERT(stencilBitCount > 0);
1974     GrGLint clipStencilMask  = (1 << (stencilBitCount - 1));
1975 #else
1976     // we could just clear the clip bit but when we go through
1977     // ANGLE a partial stencil mask will cause clears to be
1978     // turned into draws. Our contract on GrOpsTask says that
1979     // changing the clip between stencil passes may or may not
1980     // zero the client's clip bits. So we just clear the whole thing.
1981     static const GrGLint clipStencilMask  = ~0;
1982 #endif
1983     GrGLint value;
1984     if (insideStencilMask) {
1985         value = (1 << (stencilBitCount - 1));
1986     } else {
1987         value = 0;
1988     }
1989     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
1990     this->flushRenderTargetNoColorWrites(glRT);
1991 
1992     this->flushScissor(clip.scissorState(), glRT->width(), glRT->height(), origin);
1993     this->flushWindowRectangles(clip.windowRectsState(), glRT, origin);
1994 
1995     GL_CALL(StencilMask((uint32_t) clipStencilMask));
1996     GL_CALL(ClearStencil(value));
1997     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
1998     fHWStencilSettings.invalidate();
1999 }
2000 
readOrTransferPixelsFrom(GrSurface * surface,int left,int top,int width,int height,GrColorType surfaceColorType,GrColorType dstColorType,void * offsetOrPtr,int rowWidthInPixels)2001 bool GrGLGpu::readOrTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height,
2002                                        GrColorType surfaceColorType, GrColorType dstColorType,
2003                                        void* offsetOrPtr, int rowWidthInPixels) {
2004     SkASSERT(surface);
2005 
2006     auto format = surface->backendFormat().asGLFormat();
2007     GrGLRenderTarget* renderTarget = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
2008     if (!renderTarget && !this->glCaps().isFormatRenderable(format, 1)) {
2009         return false;
2010     }
2011     GrGLenum externalFormat = 0;
2012     GrGLenum externalType = 0;
2013     this->glCaps().getReadPixelsFormat(surface->backendFormat().asGLFormat(),
2014                                        surfaceColorType,
2015                                        dstColorType,
2016                                        &externalFormat,
2017                                        &externalType);
2018     if (!externalFormat || !externalType) {
2019         return false;
2020     }
2021 
2022     if (renderTarget) {
2023         if (renderTarget->numSamples() <= 1 ||
2024             renderTarget->renderFBOID() == renderTarget->textureFBOID()) {  // Also catches FBO 0.
2025             SkASSERT(!renderTarget->requiresManualMSAAResolve());
2026             this->flushRenderTargetNoColorWrites(renderTarget);
2027         } else if (GrGLRenderTarget::kUnresolvableFBOID == renderTarget->textureFBOID()) {
2028             SkASSERT(!renderTarget->requiresManualMSAAResolve());
2029             return false;
2030         } else {
2031             SkASSERT(renderTarget->requiresManualMSAAResolve());
2032             // we don't track the state of the READ FBO ID.
2033             this->bindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID());
2034         }
2035     } else {
2036         // Use a temporary FBO.
2037         this->bindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget);
2038         fHWBoundRenderTargetUniqueID.makeInvalid();
2039     }
2040 
2041     // the read rect is viewport-relative
2042     GrNativeRect readRect = {left, top, width, height};
2043 
2044     // determine if GL can read using the passed rowBytes or if we need a scratch buffer.
2045     if (rowWidthInPixels != width) {
2046         SkASSERT(this->glCaps().readPixelsRowBytesSupport());
2047         GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, rowWidthInPixels));
2048     }
2049     GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, 1));
2050 
2051     bool reattachStencil = false;
2052     if (this->glCaps().detachStencilFromMSAABuffersBeforeReadPixels() &&
2053         renderTarget &&
2054         renderTarget->renderTargetPriv().getStencilAttachment() &&
2055         renderTarget->numSamples() > 1) {
2056         // Fix Adreno devices that won't read from MSAA framebuffers with stencil attached
2057         reattachStencil = true;
2058         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT,
2059                                         GR_GL_RENDERBUFFER, 0));
2060     }
2061 
2062     GL_CALL(ReadPixels(readRect.fX, readRect.fY, readRect.fWidth, readRect.fHeight,
2063                        externalFormat, externalType, offsetOrPtr));
2064 
2065     if (reattachStencil) {
2066         GrGLStencilAttachment* stencilAttachment = static_cast<GrGLStencilAttachment*>(
2067                 renderTarget->renderTargetPriv().getStencilAttachment());
2068         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT,
2069                                         GR_GL_RENDERBUFFER, stencilAttachment->renderbufferID()));
2070     }
2071 
2072     if (rowWidthInPixels != width) {
2073         SkASSERT(this->glCaps().readPixelsRowBytesSupport());
2074         GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
2075     }
2076 
2077     if (!renderTarget) {
2078         this->unbindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER);
2079     }
2080     return true;
2081 }
2082 
onReadPixels(GrSurface * surface,int left,int top,int width,int height,GrColorType surfaceColorType,GrColorType dstColorType,void * buffer,size_t rowBytes)2083 bool GrGLGpu::onReadPixels(GrSurface* surface, int left, int top, int width, int height,
2084                            GrColorType surfaceColorType, GrColorType dstColorType, void* buffer,
2085                            size_t rowBytes) {
2086     SkASSERT(surface);
2087 
2088     size_t bytesPerPixel = GrColorTypeBytesPerPixel(dstColorType);
2089 
2090     // GL_PACK_ROW_LENGTH is in terms of pixels not bytes.
2091     int rowPixelWidth;
2092 
2093     if (rowBytes == SkToSizeT(width * bytesPerPixel)) {
2094         rowPixelWidth = width;
2095     } else {
2096         SkASSERT(!(rowBytes % bytesPerPixel));
2097         rowPixelWidth = rowBytes / bytesPerPixel;
2098     }
2099     return this->readOrTransferPixelsFrom(surface, left, top, width, height, surfaceColorType,
2100                                           dstColorType, buffer, rowPixelWidth);
2101 }
2102 
getOpsRenderPass(GrRenderTarget * rt,GrSurfaceOrigin origin,const SkIRect & bounds,const GrOpsRenderPass::LoadAndStoreInfo & colorInfo,const GrOpsRenderPass::StencilLoadAndStoreInfo & stencilInfo,const SkTArray<GrTextureProxy *,true> & sampledProxies)2103 GrOpsRenderPass* GrGLGpu::getOpsRenderPass(
2104         GrRenderTarget* rt, GrSurfaceOrigin origin, const SkIRect& bounds,
2105         const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
2106         const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo,
2107         const SkTArray<GrTextureProxy*, true>& sampledProxies) {
2108     if (!fCachedOpsRenderPass) {
2109         fCachedOpsRenderPass.reset(new GrGLOpsRenderPass(this));
2110     }
2111 
2112     fCachedOpsRenderPass->set(rt, bounds, origin, colorInfo, stencilInfo);
2113     return fCachedOpsRenderPass.get();
2114 }
2115 
flushRenderTarget(GrGLRenderTarget * target,GrSurfaceOrigin origin,const SkIRect & bounds)2116 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, GrSurfaceOrigin origin,
2117                                 const SkIRect& bounds) {
2118     this->flushRenderTargetNoColorWrites(target);
2119     this->didWriteToSurface(target, origin, &bounds);
2120 }
2121 
flushRenderTarget(GrGLRenderTarget * target)2122 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target) {
2123     this->flushRenderTargetNoColorWrites(target);
2124     this->didWriteToSurface(target, kTopLeft_GrSurfaceOrigin, nullptr);
2125 }
2126 
flushRenderTargetNoColorWrites(GrGLRenderTarget * target)2127 void GrGLGpu::flushRenderTargetNoColorWrites(GrGLRenderTarget* target) {
2128     SkASSERT(target);
2129     GrGpuResource::UniqueID rtID = target->uniqueID();
2130     if (fHWBoundRenderTargetUniqueID != rtID) {
2131         this->bindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID());
2132 #ifdef SK_DEBUG
2133         // don't do this check in Chromium -- this is causing
2134         // lots of repeated command buffer flushes when the compositor is
2135         // rendering with Ganesh, which is really slow; even too slow for
2136         // Debug mode.
2137         if (kChromium_GrGLDriver != this->glContext().driver()) {
2138             GrGLenum status;
2139             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
2140             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
2141                 SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
2142             }
2143         }
2144 #endif
2145         fHWBoundRenderTargetUniqueID = rtID;
2146         this->flushViewport(target->width(), target->height());
2147     }
2148 
2149     if (this->glCaps().srgbWriteControl()) {
2150         this->flushFramebufferSRGB(this->caps()->isFormatSRGB(target->backendFormat()));
2151     }
2152 }
2153 
flushFramebufferSRGB(bool enable)2154 void GrGLGpu::flushFramebufferSRGB(bool enable) {
2155     if (enable && kYes_TriState != fHWSRGBFramebuffer) {
2156         GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB));
2157         fHWSRGBFramebuffer = kYes_TriState;
2158     } else if (!enable && kNo_TriState != fHWSRGBFramebuffer) {
2159         GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB));
2160         fHWSRGBFramebuffer = kNo_TriState;
2161     }
2162 }
2163 
flushViewport(int width,int height)2164 void GrGLGpu::flushViewport(int width, int height) {
2165     GrNativeRect viewport = {0, 0, width, height};
2166     if (fHWViewport != viewport) {
2167         GL_CALL(Viewport(viewport.fX, viewport.fY, viewport.fWidth, viewport.fHeight));
2168         fHWViewport = viewport;
2169     }
2170 }
2171 
2172 #define SWAP_PER_DRAW 0
2173 
2174 #if SWAP_PER_DRAW
2175     #if defined(SK_BUILD_FOR_MAC)
2176         #include <AGL/agl.h>
2177     #elif defined(SK_BUILD_FOR_WIN)
2178         #include <gl/GL.h>
SwapBuf()2179         void SwapBuf() {
2180             DWORD procID = GetCurrentProcessId();
2181             HWND hwnd = GetTopWindow(GetDesktopWindow());
2182             while(hwnd) {
2183                 DWORD wndProcID = 0;
2184                 GetWindowThreadProcessId(hwnd, &wndProcID);
2185                 if(wndProcID == procID) {
2186                     SwapBuffers(GetDC(hwnd));
2187                 }
2188                 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
2189             }
2190          }
2191     #endif
2192 #endif
2193 
draw(GrRenderTarget * renderTarget,const GrProgramInfo & programInfo,const GrMesh meshes[],int meshCount)2194 void GrGLGpu::draw(GrRenderTarget* renderTarget,
2195                    const GrProgramInfo& programInfo,
2196                    const GrMesh meshes[],
2197                    int meshCount) {
2198     this->handleDirtyContext();
2199 
2200     SkASSERT(meshCount); // guaranteed by GrOpsRenderPass::draw
2201 
2202     GrPrimitiveType primitiveType = meshes[0].primitiveType();
2203 
2204 #ifdef SK_DEBUG
2205     // kPoints should never be intermingled in with the other primitive types
2206     for (int i = 1; i < meshCount; ++i) {
2207         if (primitiveType == GrPrimitiveType::kPoints) {
2208             SkASSERT(meshes[i].primitiveType() == GrPrimitiveType::kPoints);
2209         } else {
2210             SkASSERT(meshes[i].primitiveType() != GrPrimitiveType::kPoints);
2211         }
2212     }
2213 #endif
2214 
2215     // Passing 'primitiveType' here is a bit misleading. In GL's case it works out, since
2216     // GL only cares if it is kPoints or not.
2217     if (!this->flushGLState(renderTarget, programInfo, primitiveType)) {
2218         return;
2219     }
2220 
2221     bool hasDynamicScissors = programInfo.hasDynamicScissors();
2222     bool hasDynamicPrimProcTextures = programInfo.hasDynamicPrimProcTextures();
2223 
2224     for (int m = 0; m < meshCount; ++m) {
2225         if (auto barrierType = programInfo.pipeline().xferBarrierType(renderTarget->asTexture(),
2226                                                                       *this->caps())) {
2227             this->xferBarrier(renderTarget, barrierType);
2228         }
2229 
2230         if (hasDynamicScissors) {
2231             GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
2232             this->flushScissor(GrScissorState(programInfo.dynamicScissor(m)),
2233                                glRT->width(), glRT->height(), programInfo.origin());
2234         }
2235         if (hasDynamicPrimProcTextures) {
2236             auto texProxyArray = programInfo.dynamicPrimProcTextures(m);
2237             fHWProgram->updatePrimitiveProcessorTextureBindings(programInfo.primProc(),
2238                                                                 texProxyArray);
2239         }
2240         if (this->glCaps().requiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines() &&
2241             GrIsPrimTypeLines(meshes[m].primitiveType()) &&
2242             !GrIsPrimTypeLines(fLastPrimitiveType)) {
2243             GL_CALL(Enable(GR_GL_CULL_FACE));
2244             GL_CALL(Disable(GR_GL_CULL_FACE));
2245         }
2246         meshes[m].sendToGpu(this);
2247         fLastPrimitiveType = meshes[m].primitiveType();
2248     }
2249 
2250 #if SWAP_PER_DRAW
2251     glFlush();
2252     #if defined(SK_BUILD_FOR_MAC)
2253         aglSwapBuffers(aglGetCurrentContext());
2254         int set_a_break_pt_here = 9;
2255         aglSwapBuffers(aglGetCurrentContext());
2256     #elif defined(SK_BUILD_FOR_WIN)
2257         SwapBuf();
2258         int set_a_break_pt_here = 9;
2259         SwapBuf();
2260     #endif
2261 #endif
2262 }
2263 
gr_primitive_type_to_gl_mode(GrPrimitiveType primitiveType)2264 static GrGLenum gr_primitive_type_to_gl_mode(GrPrimitiveType primitiveType) {
2265     switch (primitiveType) {
2266         case GrPrimitiveType::kTriangles:
2267             return GR_GL_TRIANGLES;
2268         case GrPrimitiveType::kTriangleStrip:
2269             return GR_GL_TRIANGLE_STRIP;
2270         case GrPrimitiveType::kPoints:
2271             return GR_GL_POINTS;
2272         case GrPrimitiveType::kLines:
2273             return GR_GL_LINES;
2274         case GrPrimitiveType::kLineStrip:
2275             return GR_GL_LINE_STRIP;
2276         case GrPrimitiveType::kPath:
2277             SK_ABORT("non-mesh-based GrPrimitiveType");
2278             return 0;
2279     }
2280     SK_ABORT("invalid GrPrimitiveType");
2281 }
2282 
sendMeshToGpu(GrPrimitiveType primitiveType,const GrBuffer * vertexBuffer,int vertexCount,int baseVertex)2283 void GrGLGpu::sendMeshToGpu(GrPrimitiveType primitiveType, const GrBuffer* vertexBuffer,
2284                             int vertexCount, int baseVertex) {
2285     const GrGLenum glPrimType = gr_primitive_type_to_gl_mode(primitiveType);
2286     if (this->glCaps().drawArraysBaseVertexIsBroken()) {
2287         this->setupGeometry(nullptr, vertexBuffer, baseVertex, nullptr, 0, GrPrimitiveRestart::kNo);
2288         GL_CALL(DrawArrays(glPrimType, 0, vertexCount));
2289     } else {
2290         this->setupGeometry(nullptr, vertexBuffer, 0, nullptr, 0, GrPrimitiveRestart::kNo);
2291         GL_CALL(DrawArrays(glPrimType, baseVertex, vertexCount));
2292     }
2293     fStats.incNumDraws();
2294 }
2295 
element_ptr(const GrBuffer * indexBuffer,int baseIndex)2296 static const GrGLvoid* element_ptr(const GrBuffer* indexBuffer, int baseIndex) {
2297     size_t baseOffset = baseIndex * sizeof(uint16_t);
2298     if (indexBuffer->isCpuBuffer()) {
2299         return static_cast<const GrCpuBuffer*>(indexBuffer)->data() + baseOffset;
2300     } else {
2301         return reinterpret_cast<const GrGLvoid*>(baseOffset);
2302     }
2303 }
2304 
sendIndexedMeshToGpu(GrPrimitiveType primitiveType,const GrBuffer * indexBuffer,int indexCount,int baseIndex,uint16_t minIndexValue,uint16_t maxIndexValue,const GrBuffer * vertexBuffer,int baseVertex,GrPrimitiveRestart enablePrimitiveRestart)2305 void GrGLGpu::sendIndexedMeshToGpu(GrPrimitiveType primitiveType, const GrBuffer* indexBuffer,
2306                                    int indexCount, int baseIndex, uint16_t minIndexValue,
2307                                    uint16_t maxIndexValue, const GrBuffer* vertexBuffer,
2308                                    int baseVertex, GrPrimitiveRestart enablePrimitiveRestart) {
2309     const GrGLenum glPrimType = gr_primitive_type_to_gl_mode(primitiveType);
2310     const GrGLvoid* elementPtr = element_ptr(indexBuffer, baseIndex);
2311 
2312     this->setupGeometry(indexBuffer, vertexBuffer, baseVertex, nullptr, 0, enablePrimitiveRestart);
2313 
2314     if (this->glCaps().drawRangeElementsSupport()) {
2315         GL_CALL(DrawRangeElements(glPrimType, minIndexValue, maxIndexValue, indexCount,
2316                                   GR_GL_UNSIGNED_SHORT, elementPtr));
2317     } else {
2318         GL_CALL(DrawElements(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, elementPtr));
2319     }
2320     fStats.incNumDraws();
2321 }
2322 
sendInstancedMeshToGpu(GrPrimitiveType primitiveType,const GrBuffer * vertexBuffer,int vertexCount,int baseVertex,const GrBuffer * instanceBuffer,int instanceCount,int baseInstance)2323 void GrGLGpu::sendInstancedMeshToGpu(GrPrimitiveType primitiveType, const GrBuffer* vertexBuffer,
2324                                      int vertexCount, int baseVertex,
2325                                      const GrBuffer* instanceBuffer, int instanceCount,
2326                                      int baseInstance) {
2327     GrGLenum glPrimType = gr_primitive_type_to_gl_mode(primitiveType);
2328     int maxInstances = this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount);
2329     for (int i = 0; i < instanceCount; i += maxInstances) {
2330         this->setupGeometry(nullptr, vertexBuffer, 0, instanceBuffer, baseInstance + i,
2331                             GrPrimitiveRestart::kNo);
2332         GL_CALL(DrawArraysInstanced(glPrimType, baseVertex, vertexCount,
2333                                     SkTMin(instanceCount - i, maxInstances)));
2334         fStats.incNumDraws();
2335     }
2336 }
2337 
sendIndexedInstancedMeshToGpu(GrPrimitiveType primitiveType,const GrBuffer * indexBuffer,int indexCount,int baseIndex,const GrBuffer * vertexBuffer,int baseVertex,const GrBuffer * instanceBuffer,int instanceCount,int baseInstance,GrPrimitiveRestart enablePrimitiveRestart)2338 void GrGLGpu::sendIndexedInstancedMeshToGpu(GrPrimitiveType primitiveType,
2339                                             const GrBuffer* indexBuffer, int indexCount,
2340                                             int baseIndex, const GrBuffer* vertexBuffer,
2341                                             int baseVertex, const GrBuffer* instanceBuffer,
2342                                             int instanceCount, int baseInstance,
2343                                             GrPrimitiveRestart enablePrimitiveRestart) {
2344     const GrGLenum glPrimType = gr_primitive_type_to_gl_mode(primitiveType);
2345     const GrGLvoid* elementPtr = element_ptr(indexBuffer, baseIndex);
2346     int maxInstances = this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount);
2347     for (int i = 0; i < instanceCount; i += maxInstances) {
2348         this->setupGeometry(indexBuffer, vertexBuffer, baseVertex, instanceBuffer, baseInstance + i,
2349                             enablePrimitiveRestart);
2350         GL_CALL(DrawElementsInstanced(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, elementPtr,
2351                                       SkTMin(instanceCount - i, maxInstances)));
2352         fStats.incNumDraws();
2353     }
2354 }
2355 
onResolveRenderTarget(GrRenderTarget * target,const SkIRect & resolveRect,GrSurfaceOrigin resolveOrigin,ForExternalIO)2356 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect,
2357                                     GrSurfaceOrigin resolveOrigin, ForExternalIO) {
2358     // Some extensions automatically resolves the texture when it is read.
2359     SkASSERT(this->glCaps().usesMSAARenderBuffers());
2360 
2361     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
2362     SkASSERT(rt->textureFBOID() != rt->renderFBOID());
2363     SkASSERT(rt->textureFBOID() != 0 && rt->renderFBOID() != 0);
2364     this->bindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID());
2365     this->bindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID());
2366 
2367     // make sure we go through flushRenderTarget() since we've modified
2368     // the bound DRAW FBO ID.
2369     fHWBoundRenderTargetUniqueID.makeInvalid();
2370     if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) {
2371         // Apple's extension uses the scissor as the blit bounds.
2372         GrScissorState scissorState;
2373         scissorState.set(resolveRect);
2374         this->flushScissor(scissorState, rt->width(), rt->height(), resolveOrigin);
2375         this->disableWindowRectangles();
2376         GL_CALL(ResolveMultisampleFramebuffer());
2377     } else {
2378         int l, b, r, t;
2379         if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag &
2380             this->glCaps().blitFramebufferSupportFlags()) {
2381             l = 0;
2382             b = 0;
2383             r = target->width();
2384             t = target->height();
2385         } else {
2386             auto rect = GrNativeRect::MakeRelativeTo(
2387                     resolveOrigin, rt->height(), resolveRect);
2388             l = rect.fX;
2389             b = rect.fY;
2390             r = rect.fX + rect.fWidth;
2391             t = rect.fY + rect.fHeight;
2392         }
2393 
2394         // BlitFrameBuffer respects the scissor, so disable it.
2395         this->disableScissor();
2396         this->disableWindowRectangles();
2397         GL_CALL(BlitFramebuffer(l, b, r, t, l, b, r, t, GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
2398     }
2399 }
2400 
2401 namespace {
2402 
2403 
gr_to_gl_stencil_op(GrStencilOp op)2404 GrGLenum gr_to_gl_stencil_op(GrStencilOp op) {
2405     static const GrGLenum gTable[kGrStencilOpCount] = {
2406         GR_GL_KEEP,        // kKeep
2407         GR_GL_ZERO,        // kZero
2408         GR_GL_REPLACE,     // kReplace
2409         GR_GL_INVERT,      // kInvert
2410         GR_GL_INCR_WRAP,   // kIncWrap
2411         GR_GL_DECR_WRAP,   // kDecWrap
2412         GR_GL_INCR,        // kIncClamp
2413         GR_GL_DECR,        // kDecClamp
2414     };
2415     GR_STATIC_ASSERT(0 == (int)GrStencilOp::kKeep);
2416     GR_STATIC_ASSERT(1 == (int)GrStencilOp::kZero);
2417     GR_STATIC_ASSERT(2 == (int)GrStencilOp::kReplace);
2418     GR_STATIC_ASSERT(3 == (int)GrStencilOp::kInvert);
2419     GR_STATIC_ASSERT(4 == (int)GrStencilOp::kIncWrap);
2420     GR_STATIC_ASSERT(5 == (int)GrStencilOp::kDecWrap);
2421     GR_STATIC_ASSERT(6 == (int)GrStencilOp::kIncClamp);
2422     GR_STATIC_ASSERT(7 == (int)GrStencilOp::kDecClamp);
2423     SkASSERT(op < (GrStencilOp)kGrStencilOpCount);
2424     return gTable[(int)op];
2425 }
2426 
set_gl_stencil(const GrGLInterface * gl,const GrStencilSettings::Face & face,GrGLenum glFace)2427 void set_gl_stencil(const GrGLInterface* gl,
2428                     const GrStencilSettings::Face& face,
2429                     GrGLenum glFace) {
2430     GrGLenum glFunc = GrToGLStencilFunc(face.fTest);
2431     GrGLenum glFailOp = gr_to_gl_stencil_op(face.fFailOp);
2432     GrGLenum glPassOp = gr_to_gl_stencil_op(face.fPassOp);
2433 
2434     GrGLint ref = face.fRef;
2435     GrGLint mask = face.fTestMask;
2436     GrGLint writeMask = face.fWriteMask;
2437 
2438     if (GR_GL_FRONT_AND_BACK == glFace) {
2439         // we call the combined func just in case separate stencil is not
2440         // supported.
2441         GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask));
2442         GR_GL_CALL(gl, StencilMask(writeMask));
2443         GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp));
2444     } else {
2445         GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask));
2446         GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask));
2447         GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp));
2448     }
2449 }
2450 }
2451 
flushStencil(const GrStencilSettings & stencilSettings,GrSurfaceOrigin origin)2452 void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings, GrSurfaceOrigin origin) {
2453     if (stencilSettings.isDisabled()) {
2454         this->disableStencil();
2455     } else if (fHWStencilSettings != stencilSettings ||
2456                (stencilSettings.isTwoSided() && fHWStencilOrigin != origin)) {
2457         if (kYes_TriState != fHWStencilTestEnabled) {
2458             GL_CALL(Enable(GR_GL_STENCIL_TEST));
2459 
2460             fHWStencilTestEnabled = kYes_TriState;
2461         }
2462         if (stencilSettings.isTwoSided()) {
2463             set_gl_stencil(this->glInterface(), stencilSettings.front(origin), GR_GL_FRONT);
2464             set_gl_stencil(this->glInterface(), stencilSettings.back(origin), GR_GL_BACK);
2465         } else {
2466             set_gl_stencil(
2467                     this->glInterface(), stencilSettings.frontAndBack(), GR_GL_FRONT_AND_BACK);
2468         }
2469         fHWStencilSettings = stencilSettings;
2470         fHWStencilOrigin = origin;
2471     }
2472 }
2473 
disableStencil()2474 void GrGLGpu::disableStencil() {
2475     if (kNo_TriState != fHWStencilTestEnabled) {
2476         GL_CALL(Disable(GR_GL_STENCIL_TEST));
2477 
2478         fHWStencilTestEnabled = kNo_TriState;
2479         fHWStencilSettings.invalidate();
2480     }
2481 }
2482 
flushHWAAState(GrRenderTarget * rt,bool useHWAA)2483 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) {
2484     // rt is only optional if useHWAA is false.
2485     SkASSERT(rt || !useHWAA);
2486 #ifdef SK_DEBUG
2487     if (useHWAA && rt->numSamples() <= 1) {
2488         SkASSERT(this->caps()->mixedSamplesSupport());
2489         SkASSERT(0 != static_cast<GrGLRenderTarget*>(rt)->renderFBOID());
2490         SkASSERT(rt->renderTargetPriv().getStencilAttachment());
2491     }
2492 #endif
2493 
2494     if (this->caps()->multisampleDisableSupport()) {
2495         if (useHWAA) {
2496             if (kYes_TriState != fMSAAEnabled) {
2497                 GL_CALL(Enable(GR_GL_MULTISAMPLE));
2498                 fMSAAEnabled = kYes_TriState;
2499             }
2500         } else {
2501             if (kNo_TriState != fMSAAEnabled) {
2502                 GL_CALL(Disable(GR_GL_MULTISAMPLE));
2503                 fMSAAEnabled = kNo_TriState;
2504             }
2505         }
2506     }
2507 }
2508 
flushBlendAndColorWrite(const GrXferProcessor::BlendInfo & blendInfo,const GrSwizzle & swizzle)2509 void GrGLGpu::flushBlendAndColorWrite(
2510         const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle& swizzle) {
2511     if (this->glCaps().neverDisableColorWrites() && !blendInfo.fWriteColor) {
2512         // We need to work around a driver bug by using a blend state that preserves the dst color,
2513         // rather than disabling color writes.
2514         GrXferProcessor::BlendInfo preserveDstBlend;
2515         preserveDstBlend.fSrcBlend = kZero_GrBlendCoeff;
2516         preserveDstBlend.fDstBlend = kOne_GrBlendCoeff;
2517         this->flushBlendAndColorWrite(preserveDstBlend, swizzle);
2518         return;
2519     }
2520 
2521     GrBlendEquation equation = blendInfo.fEquation;
2522     GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
2523     GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
2524 
2525     // Any optimization to disable blending should have already been applied and
2526     // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0).
2527     bool blendOff =
2528         ((kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) &&
2529         kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff) ||
2530         !blendInfo.fWriteColor;
2531 
2532     if (blendOff) {
2533         if (kNo_TriState != fHWBlendState.fEnabled) {
2534             GL_CALL(Disable(GR_GL_BLEND));
2535 
2536             // Workaround for the ARM KHR_blend_equation_advanced blacklist issue
2537             // https://code.google.com/p/skia/issues/detail?id=3943
2538             if (kARM_GrGLVendor == this->ctxInfo().vendor() &&
2539                 GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) {
2540                 SkASSERT(this->caps()->advancedBlendEquationSupport());
2541                 // Set to any basic blending equation.
2542                 GrBlendEquation blend_equation = kAdd_GrBlendEquation;
2543                 GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation]));
2544                 fHWBlendState.fEquation = blend_equation;
2545             }
2546 
2547             fHWBlendState.fEnabled = kNo_TriState;
2548         }
2549     } else {
2550         if (kYes_TriState != fHWBlendState.fEnabled) {
2551             GL_CALL(Enable(GR_GL_BLEND));
2552 
2553             fHWBlendState.fEnabled = kYes_TriState;
2554         }
2555 
2556         if (fHWBlendState.fEquation != equation) {
2557             GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation]));
2558             fHWBlendState.fEquation = equation;
2559         }
2560 
2561         if (GrBlendEquationIsAdvanced(equation)) {
2562             SkASSERT(this->caps()->advancedBlendEquationSupport());
2563             // Advanced equations have no other blend state.
2564             return;
2565         }
2566 
2567         if (fHWBlendState.fSrcCoeff != srcCoeff || fHWBlendState.fDstCoeff != dstCoeff) {
2568             GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
2569                               gXfermodeCoeff2Blend[dstCoeff]));
2570             fHWBlendState.fSrcCoeff = srcCoeff;
2571             fHWBlendState.fDstCoeff = dstCoeff;
2572         }
2573 
2574         if ((BlendCoeffReferencesConstant(srcCoeff) || BlendCoeffReferencesConstant(dstCoeff))) {
2575             SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant);
2576             if (!fHWBlendState.fConstColorValid || fHWBlendState.fConstColor != blendConst) {
2577                 GL_CALL(BlendColor(blendConst.fR, blendConst.fG, blendConst.fB, blendConst.fA));
2578                 fHWBlendState.fConstColor = blendConst;
2579                 fHWBlendState.fConstColorValid = true;
2580             }
2581         }
2582     }
2583 
2584     this->flushColorWrite(blendInfo.fWriteColor);
2585 }
2586 
get_gl_swizzle_values(const GrSwizzle & swizzle,GrGLenum glValues[4])2587 static void get_gl_swizzle_values(const GrSwizzle& swizzle, GrGLenum glValues[4]) {
2588     for (int i = 0; i < 4; ++i) {
2589         switch (swizzle[i]) {
2590             case 'r': glValues[i] = GR_GL_RED;   break;
2591             case 'g': glValues[i] = GR_GL_GREEN; break;
2592             case 'b': glValues[i] = GR_GL_BLUE;  break;
2593             case 'a': glValues[i] = GR_GL_ALPHA; break;
2594             case '0': glValues[i] = GR_GL_ZERO;  break;
2595             case '1': glValues[i] = GR_GL_ONE;   break;
2596             default:  SK_ABORT("Unsupported component");
2597         }
2598     }
2599 }
2600 
bindTexture(int unitIdx,GrSamplerState samplerState,const GrSwizzle & swizzle,GrGLTexture * texture)2601 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle& swizzle,
2602                           GrGLTexture* texture) {
2603     SkASSERT(texture);
2604 
2605 #ifdef SK_DEBUG
2606     if (!this->caps()->npotTextureTileSupport()) {
2607         if (samplerState.isRepeated()) {
2608             const int w = texture->width();
2609             const int h = texture->height();
2610             SkASSERT(SkIsPow2(w) && SkIsPow2(h));
2611         }
2612     }
2613 #endif
2614 
2615     GrGpuResource::UniqueID textureID = texture->uniqueID();
2616     GrGLenum target = texture->target();
2617     if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) {
2618         this->setTextureUnit(unitIdx);
2619         GL_CALL(BindTexture(target, texture->textureID()));
2620         fHWTextureUnitBindings[unitIdx].setBoundID(target, textureID);
2621     }
2622 
2623     if (samplerState.filter() == GrSamplerState::Filter::kMipMap) {
2624         if (!this->caps()->mipMapSupport() ||
2625             texture->texturePriv().mipMapped() == GrMipMapped::kNo) {
2626             samplerState.setFilterMode(GrSamplerState::Filter::kBilerp);
2627         }
2628     }
2629 
2630 #ifdef SK_DEBUG
2631     // We were supposed to ensure MipMaps were up-to-date before getting here.
2632     if (samplerState.filter() == GrSamplerState::Filter::kMipMap) {
2633         SkASSERT(!texture->texturePriv().mipMapsAreDirty());
2634     }
2635 #endif
2636 
2637     auto timestamp = texture->parameters()->resetTimestamp();
2638     bool setAll = timestamp < fResetTimestampForTextureParameters;
2639 
2640     const GrGLTextureParameters::SamplerOverriddenState* samplerStateToRecord = nullptr;
2641     GrGLTextureParameters::SamplerOverriddenState newSamplerState;
2642     if (fSamplerObjectCache) {
2643         fSamplerObjectCache->bindSampler(unitIdx, samplerState);
2644     } else {
2645         const GrGLTextureParameters::SamplerOverriddenState& oldSamplerState =
2646                 texture->parameters()->samplerOverriddenState();
2647         samplerStateToRecord = &newSamplerState;
2648 
2649         newSamplerState.fMinFilter = filter_to_gl_min_filter(samplerState.filter());
2650         newSamplerState.fMagFilter = filter_to_gl_mag_filter(samplerState.filter());
2651 
2652         newSamplerState.fWrapS = wrap_mode_to_gl_wrap(samplerState.wrapModeX(), this->glCaps());
2653         newSamplerState.fWrapT = wrap_mode_to_gl_wrap(samplerState.wrapModeY(), this->glCaps());
2654 
2655         // These are the OpenGL default values.
2656         newSamplerState.fMinLOD = -1000.f;
2657         newSamplerState.fMaxLOD = 1000.f;
2658 
2659         if (setAll || newSamplerState.fMagFilter != oldSamplerState.fMagFilter) {
2660             this->setTextureUnit(unitIdx);
2661             GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newSamplerState.fMagFilter));
2662         }
2663         if (setAll || newSamplerState.fMinFilter != oldSamplerState.fMinFilter) {
2664             this->setTextureUnit(unitIdx);
2665             GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newSamplerState.fMinFilter));
2666         }
2667         if (this->glCaps().mipMapLevelAndLodControlSupport()) {
2668             if (setAll || newSamplerState.fMinLOD != oldSamplerState.fMinLOD) {
2669                 this->setTextureUnit(unitIdx);
2670                 GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MIN_LOD, newSamplerState.fMinLOD));
2671             }
2672             if (setAll || newSamplerState.fMaxLOD != oldSamplerState.fMaxLOD) {
2673                 this->setTextureUnit(unitIdx);
2674                 GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MAX_LOD, newSamplerState.fMaxLOD));
2675             }
2676         }
2677         if (setAll || newSamplerState.fWrapS != oldSamplerState.fWrapS) {
2678             this->setTextureUnit(unitIdx);
2679             GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newSamplerState.fWrapS));
2680         }
2681         if (setAll || newSamplerState.fWrapT != oldSamplerState.fWrapT) {
2682             this->setTextureUnit(unitIdx);
2683             GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newSamplerState.fWrapT));
2684         }
2685         if (this->glCaps().clampToBorderSupport()) {
2686             // Make sure the border color is transparent black (the default)
2687             if (setAll || oldSamplerState.fBorderColorInvalid) {
2688                 this->setTextureUnit(unitIdx);
2689                 static const GrGLfloat kTransparentBlack[4] = {0.f, 0.f, 0.f, 0.f};
2690                 GL_CALL(TexParameterfv(target, GR_GL_TEXTURE_BORDER_COLOR, kTransparentBlack));
2691             }
2692         }
2693     }
2694     GrGLTextureParameters::NonsamplerState newNonsamplerState;
2695     newNonsamplerState.fBaseMipMapLevel = 0;
2696     newNonsamplerState.fMaxMipMapLevel = texture->texturePriv().maxMipMapLevel();
2697 
2698     const GrGLTextureParameters::NonsamplerState& oldNonsamplerState =
2699             texture->parameters()->nonsamplerState();
2700     if (!this->caps()->shaderCaps()->textureSwizzleAppliedInShader()) {
2701         newNonsamplerState.fSwizzleKey = swizzle.asKey();
2702         if (setAll || swizzle.asKey() != oldNonsamplerState.fSwizzleKey) {
2703             GrGLenum glValues[4];
2704             get_gl_swizzle_values(swizzle, glValues);
2705             this->setTextureUnit(unitIdx);
2706             if (GR_IS_GR_GL(this->glStandard())) {
2707                 GR_STATIC_ASSERT(sizeof(glValues[0]) == sizeof(GrGLint));
2708                 GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA,
2709                                        reinterpret_cast<const GrGLint*>(glValues)));
2710             } else if (GR_IS_GR_GL_ES(this->glStandard())) {
2711                 // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
2712                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, glValues[0]));
2713                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, glValues[1]));
2714                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, glValues[2]));
2715                 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, glValues[3]));
2716             }
2717         }
2718     }
2719     // These are not supported in ES2 contexts
2720     if (this->glCaps().mipMapLevelAndLodControlSupport() &&
2721         (texture->texturePriv().textureType() != GrTextureType::kExternal ||
2722          !this->glCaps().dontSetBaseOrMaxLevelForExternalTextures())) {
2723         if (newNonsamplerState.fBaseMipMapLevel != oldNonsamplerState.fBaseMipMapLevel) {
2724             this->setTextureUnit(unitIdx);
2725             GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL,
2726                                   newNonsamplerState.fBaseMipMapLevel));
2727         }
2728         if (newNonsamplerState.fMaxMipMapLevel != oldNonsamplerState.fMaxMipMapLevel) {
2729             this->setTextureUnit(unitIdx);
2730             GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL,
2731                                   newNonsamplerState.fMaxMipMapLevel));
2732         }
2733     }
2734     texture->parameters()->set(samplerStateToRecord, newNonsamplerState,
2735                                fResetTimestampForTextureParameters);
2736 }
2737 
onResetTextureBindings()2738 void GrGLGpu::onResetTextureBindings() {
2739     static constexpr GrGLenum kTargets[] = {GR_GL_TEXTURE_2D, GR_GL_TEXTURE_RECTANGLE,
2740                                             GR_GL_TEXTURE_EXTERNAL};
2741     for (int i = 0; i < this->numTextureUnits(); ++i) {
2742         this->setTextureUnit(i);
2743         for (auto target : kTargets) {
2744             if (fHWTextureUnitBindings[i].hasBeenModified(target)) {
2745                 GL_CALL(BindTexture(target, 0));
2746             }
2747         }
2748         fHWTextureUnitBindings[i].invalidateAllTargets(true);
2749     }
2750 }
2751 
flushColorWrite(bool writeColor)2752 void GrGLGpu::flushColorWrite(bool writeColor) {
2753     if (!writeColor) {
2754         if (kNo_TriState != fHWWriteToColor) {
2755             GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
2756                               GR_GL_FALSE, GR_GL_FALSE));
2757             fHWWriteToColor = kNo_TriState;
2758         }
2759     } else {
2760         if (kYes_TriState != fHWWriteToColor) {
2761             GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
2762             fHWWriteToColor = kYes_TriState;
2763         }
2764     }
2765 }
2766 
flushClearColor(const SkPMColor4f & color)2767 void GrGLGpu::flushClearColor(const SkPMColor4f& color) {
2768     GrGLfloat r = color.fR, g = color.fG, b = color.fB, a = color.fA;
2769     if (this->glCaps().clearToBoundaryValuesIsBroken() &&
2770         (1 == r || 0 == r) && (1 == g || 0 == g) && (1 == b || 0 == b) && (1 == a || 0 == a)) {
2771         static const GrGLfloat safeAlpha1 = nextafter(1.f, 2.f);
2772         static const GrGLfloat safeAlpha0 = nextafter(0.f, -1.f);
2773         a = (1 == a) ? safeAlpha1 : safeAlpha0;
2774     }
2775     if (r != fHWClearColor[0] || g != fHWClearColor[1] ||
2776         b != fHWClearColor[2] || a != fHWClearColor[3]) {
2777         GL_CALL(ClearColor(r, g, b, a));
2778         fHWClearColor[0] = r;
2779         fHWClearColor[1] = g;
2780         fHWClearColor[2] = b;
2781         fHWClearColor[3] = a;
2782     }
2783 }
2784 
setTextureUnit(int unit)2785 void GrGLGpu::setTextureUnit(int unit) {
2786     SkASSERT(unit >= 0 && unit < this->numTextureUnits());
2787     if (unit != fHWActiveTextureUnitIdx) {
2788         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
2789         fHWActiveTextureUnitIdx = unit;
2790     }
2791 }
2792 
bindTextureToScratchUnit(GrGLenum target,GrGLint textureID)2793 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) {
2794     // Bind the last texture unit since it is the least likely to be used by GrGLProgram.
2795     int lastUnitIdx = this->numTextureUnits() - 1;
2796     if (lastUnitIdx != fHWActiveTextureUnitIdx) {
2797         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
2798         fHWActiveTextureUnitIdx = lastUnitIdx;
2799     }
2800     // Clear out the this field so that if a GrGLProgram does use this unit it will rebind the
2801     // correct texture.
2802     fHWTextureUnitBindings[lastUnitIdx].invalidateForScratchUse(target);
2803     GL_CALL(BindTexture(target, textureID));
2804 }
2805 
2806 // Determines whether glBlitFramebuffer could be used between src and dst by onCopySurface.
can_blit_framebuffer_for_copy_surface(const GrSurface * dst,const GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint,const GrGLCaps & caps)2807 static inline bool can_blit_framebuffer_for_copy_surface(const GrSurface* dst,
2808                                                          const GrSurface* src,
2809                                                          const SkIRect& srcRect,
2810                                                          const SkIPoint& dstPoint,
2811                                                          const GrGLCaps& caps) {
2812     int dstSampleCnt = 0;
2813     int srcSampleCnt = 0;
2814     if (const GrRenderTarget* rt = dst->asRenderTarget()) {
2815         dstSampleCnt = rt->numSamples();
2816     }
2817     if (const GrRenderTarget* rt = src->asRenderTarget()) {
2818         srcSampleCnt = rt->numSamples();
2819     }
2820     SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTarget()));
2821     SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTarget()));
2822 
2823     GrGLFormat dstFormat = dst->backendFormat().asGLFormat();
2824     GrGLFormat srcFormat = src->backendFormat().asGLFormat();
2825 
2826     const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture());
2827     const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture());
2828 
2829     GrTextureType dstTexType;
2830     GrTextureType* dstTexTypePtr = nullptr;
2831     GrTextureType srcTexType;
2832     GrTextureType* srcTexTypePtr = nullptr;
2833     if (dstTex) {
2834         dstTexType = dstTex->texturePriv().textureType();
2835         dstTexTypePtr = &dstTexType;
2836     }
2837     if (srcTex) {
2838         srcTexType = srcTex->texturePriv().textureType();
2839         srcTexTypePtr = &srcTexType;
2840     }
2841 
2842     return caps.canCopyAsBlit(dstFormat, dstSampleCnt, dstTexTypePtr,
2843                               srcFormat, srcSampleCnt, srcTexTypePtr,
2844                               src->getBoundsRect(), true, srcRect, dstPoint);
2845 }
2846 
rt_has_msaa_render_buffer(const GrGLRenderTarget * rt,const GrGLCaps & glCaps)2847 static bool rt_has_msaa_render_buffer(const GrGLRenderTarget* rt, const GrGLCaps& glCaps) {
2848     // A RT has a separate MSAA renderbuffer if:
2849     // 1) It's multisampled
2850     // 2) We're using an extension with separate MSAA renderbuffers
2851     // 3) It's not FBO 0, which is special and always auto-resolves
2852     return rt->numSamples() > 1 && glCaps.usesMSAARenderBuffers() && rt->renderFBOID() != 0;
2853 }
2854 
can_copy_texsubimage(const GrSurface * dst,const GrSurface * src,const GrGLCaps & caps)2855 static inline bool can_copy_texsubimage(const GrSurface* dst, const GrSurface* src,
2856                                         const GrGLCaps& caps) {
2857 
2858     const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
2859     const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
2860     const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture());
2861     const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture());
2862 
2863     bool dstHasMSAARenderBuffer = dstRT ? rt_has_msaa_render_buffer(dstRT, caps) : false;
2864     bool srcHasMSAARenderBuffer = srcRT ? rt_has_msaa_render_buffer(srcRT, caps) : false;
2865 
2866     GrGLFormat dstFormat = dst->backendFormat().asGLFormat();
2867     GrGLFormat srcFormat = src->backendFormat().asGLFormat();
2868 
2869     GrTextureType dstTexType;
2870     GrTextureType* dstTexTypePtr = nullptr;
2871     GrTextureType srcTexType;
2872     GrTextureType* srcTexTypePtr = nullptr;
2873     if (dstTex) {
2874         dstTexType = dstTex->texturePriv().textureType();
2875         dstTexTypePtr = &dstTexType;
2876     }
2877     if (srcTex) {
2878         srcTexType = srcTex->texturePriv().textureType();
2879         srcTexTypePtr = &srcTexType;
2880     }
2881 
2882     return caps.canCopyTexSubImage(dstFormat, dstHasMSAARenderBuffer, dstTexTypePtr,
2883                                    srcFormat, srcHasMSAARenderBuffer, srcTexTypePtr);
2884 }
2885 
2886 // If a temporary FBO was created, its non-zero ID is returned.
bindSurfaceFBOForPixelOps(GrSurface * surface,int mipLevel,GrGLenum fboTarget,TempFBOTarget tempFBOTarget)2887 void GrGLGpu::bindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget,
2888                                         TempFBOTarget tempFBOTarget) {
2889     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
2890     if (!rt || mipLevel > 0) {
2891         SkASSERT(surface->asTexture());
2892         GrGLTexture* texture = static_cast<GrGLTexture*>(surface->asTexture());
2893         GrGLuint texID = texture->textureID();
2894         GrGLenum target = texture->target();
2895         GrGLuint* tempFBOID;
2896         tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
2897 
2898         if (0 == *tempFBOID) {
2899             GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
2900         }
2901 
2902         this->bindFramebuffer(fboTarget, *tempFBOID);
2903         GR_GL_CALL(
2904                 this->glInterface(),
2905                 FramebufferTexture2D(fboTarget, GR_GL_COLOR_ATTACHMENT0, target, texID, mipLevel));
2906         if (mipLevel == 0) {
2907             texture->baseLevelWasBoundToFBO();
2908         }
2909     } else {
2910         this->bindFramebuffer(fboTarget, rt->renderFBOID());
2911     }
2912 }
2913 
unbindSurfaceFBOForPixelOps(GrSurface * surface,int mipLevel,GrGLenum fboTarget)2914 void GrGLGpu::unbindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget) {
2915     // bindSurfaceFBOForPixelOps temporarily binds textures that are not render targets to
2916     if (mipLevel > 0 || !surface->asRenderTarget()) {
2917         SkASSERT(surface->asTexture());
2918         GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target();
2919         GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
2920                                                              GR_GL_COLOR_ATTACHMENT0,
2921                                                              textureTarget,
2922                                                              0,
2923                                                              0));
2924     }
2925 }
2926 
onFBOChanged()2927 void GrGLGpu::onFBOChanged() {
2928     if (this->caps()->workarounds().flush_on_framebuffer_change ||
2929         this->caps()->workarounds().restore_scissor_on_fbo_change) {
2930         GL_CALL(Flush());
2931     }
2932 #ifdef SK_DEBUG
2933     if (fIsExecutingCommandBuffer_DebugOnly) {
2934         SkDebugf("WARNING: GL FBO binding changed while executing a command buffer. "
2935                  "This will severely hurt performance.\n");
2936     }
2937 #endif
2938 }
2939 
bindFramebuffer(GrGLenum target,GrGLuint fboid)2940 void GrGLGpu::bindFramebuffer(GrGLenum target, GrGLuint fboid) {
2941     fStats.incRenderTargetBinds();
2942     GL_CALL(BindFramebuffer(target, fboid));
2943     if (target == GR_GL_FRAMEBUFFER || target == GR_GL_DRAW_FRAMEBUFFER) {
2944         fBoundDrawFramebuffer = fboid;
2945     }
2946 
2947     if (this->caps()->workarounds().restore_scissor_on_fbo_change) {
2948         // The driver forgets the correct scissor when modifying the FBO binding.
2949         if (!fHWScissorSettings.fRect.isInvalid()) {
2950             const GrNativeRect& r = fHWScissorSettings.fRect;
2951             GL_CALL(Scissor(r.fX, r.fY, r.fWidth, r.fHeight));
2952         }
2953     }
2954 
2955     this->onFBOChanged();
2956 }
2957 
deleteFramebuffer(GrGLuint fboid)2958 void GrGLGpu::deleteFramebuffer(GrGLuint fboid) {
2959     if (fboid == fBoundDrawFramebuffer &&
2960         this->caps()->workarounds().unbind_attachments_on_bound_render_fbo_delete) {
2961         // This workaround only applies to deleting currently bound framebuffers
2962         // on Adreno 420.  Because this is a somewhat rare case, instead of
2963         // tracking all the attachments of every framebuffer instead just always
2964         // unbind all attachments.
2965         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
2966                                         GR_GL_RENDERBUFFER, 0));
2967         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT,
2968                                         GR_GL_RENDERBUFFER, 0));
2969         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT,
2970                                         GR_GL_RENDERBUFFER, 0));
2971     }
2972 
2973     GL_CALL(DeleteFramebuffers(1, &fboid));
2974 
2975     // Deleting the currently bound framebuffer rebinds to 0.
2976     if (fboid == fBoundDrawFramebuffer) {
2977         this->onFBOChanged();
2978     }
2979 }
2980 
onCopySurface(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)2981 bool GrGLGpu::onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
2982                             const SkIPoint& dstPoint) {
2983     // Don't prefer copying as a draw if the dst doesn't already have a FBO object.
2984     // This implicitly handles this->glCaps().useDrawInsteadOfAllRenderTargetWrites().
2985     bool preferCopy = SkToBool(dst->asRenderTarget());
2986     auto dstFormat = dst->backendFormat().asGLFormat();
2987     if (preferCopy && this->glCaps().canCopyAsDraw(dstFormat, SkToBool(src->asTexture()))) {
2988         if (this->copySurfaceAsDraw(dst, src, srcRect, dstPoint)) {
2989             return true;
2990         }
2991     }
2992 
2993     if (can_copy_texsubimage(dst, src, this->glCaps())) {
2994         this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint);
2995         return true;
2996     }
2997 
2998     if (can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstPoint, this->glCaps())) {
2999         return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint);
3000     }
3001 
3002     if (!preferCopy && this->glCaps().canCopyAsDraw(dstFormat, SkToBool(src->asTexture()))) {
3003         if (this->copySurfaceAsDraw(dst, src, srcRect, dstPoint)) {
3004             return true;
3005         }
3006     }
3007 
3008     return false;
3009 }
3010 
createCopyProgram(GrTexture * srcTex)3011 bool GrGLGpu::createCopyProgram(GrTexture* srcTex) {
3012     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
3013 
3014     int progIdx = TextureToCopyProgramIdx(srcTex);
3015     const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
3016     GrSLType samplerType =
3017             GrSLCombinedSamplerTypeForTextureType(srcTex->texturePriv().textureType());
3018 
3019     if (!fCopyProgramArrayBuffer) {
3020         static const GrGLfloat vdata[] = {
3021             0, 0,
3022             0, 1,
3023             1, 0,
3024             1, 1
3025         };
3026         fCopyProgramArrayBuffer = GrGLBuffer::Make(this, sizeof(vdata), GrGpuBufferType::kVertex,
3027                                                    kStatic_GrAccessPattern, vdata);
3028     }
3029     if (!fCopyProgramArrayBuffer) {
3030         return false;
3031     }
3032 
3033     SkASSERT(!fCopyPrograms[progIdx].fProgram);
3034     GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram());
3035     if (!fCopyPrograms[progIdx].fProgram) {
3036         return false;
3037     }
3038 
3039     GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
3040     GrShaderVar uTexCoordXform("u_texCoordXform", kHalf4_GrSLType,
3041                                GrShaderVar::kUniform_TypeModifier);
3042     GrShaderVar uPosXform("u_posXform", kHalf4_GrSLType, GrShaderVar::kUniform_TypeModifier);
3043     GrShaderVar uTexture("u_texture", samplerType, GrShaderVar::kUniform_TypeModifier);
3044     GrShaderVar vTexCoord("v_texCoord", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier);
3045     GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier);
3046 
3047     SkString vshaderTxt;
3048     if (shaderCaps->noperspectiveInterpolationSupport()) {
3049         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3050             vshaderTxt.appendf("#extension %s : require\n", extension);
3051         }
3052         vTexCoord.addModifier("noperspective");
3053     }
3054 
3055     aVertex.appendDecl(shaderCaps, &vshaderTxt);
3056     vshaderTxt.append(";");
3057     uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt);
3058     vshaderTxt.append(";");
3059     uPosXform.appendDecl(shaderCaps, &vshaderTxt);
3060     vshaderTxt.append(";");
3061     vTexCoord.appendDecl(shaderCaps, &vshaderTxt);
3062     vshaderTxt.append(";");
3063 
3064     vshaderTxt.append(
3065         "// Copy Program VS\n"
3066         "void main() {"
3067         "  v_texCoord = half2(a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw);"
3068         "  sk_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
3069         "  sk_Position.zw = half2(0, 1);"
3070         "}"
3071     );
3072 
3073     SkString fshaderTxt;
3074     if (shaderCaps->noperspectiveInterpolationSupport()) {
3075         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3076             fshaderTxt.appendf("#extension %s : require\n", extension);
3077         }
3078     }
3079     vTexCoord.setTypeModifier(GrShaderVar::kIn_TypeModifier);
3080     vTexCoord.appendDecl(shaderCaps, &fshaderTxt);
3081     fshaderTxt.append(";");
3082     uTexture.appendDecl(shaderCaps, &fshaderTxt);
3083     fshaderTxt.append(";");
3084     fshaderTxt.appendf(
3085         "// Copy Program FS\n"
3086         "void main() {"
3087         "  sk_FragColor = sample(u_texture, v_texCoord);"
3088         "}"
3089     );
3090 
3091     auto errorHandler = this->getContext()->priv().getShaderErrorHandler();
3092     SkSL::String sksl(vshaderTxt.c_str(), vshaderTxt.size());
3093     SkSL::Program::Settings settings;
3094     settings.fCaps = shaderCaps;
3095     SkSL::String glsl;
3096     std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, SkSL::Program::kVertex_Kind,
3097                                                           sksl, settings, &glsl, errorHandler);
3098     GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram,
3099                                                   GR_GL_VERTEX_SHADER, glsl, &fStats, errorHandler);
3100     SkASSERT(program->fInputs.isEmpty());
3101 
3102     sksl.assign(fshaderTxt.c_str(), fshaderTxt.size());
3103     program = GrSkSLtoGLSL(*fGLContext, SkSL::Program::kFragment_Kind, sksl, settings, &glsl,
3104                            errorHandler);
3105     GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram,
3106                                                   GR_GL_FRAGMENT_SHADER, glsl, &fStats,
3107                                                   errorHandler);
3108     SkASSERT(program->fInputs.isEmpty());
3109 
3110     GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram));
3111 
3112     GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform,
3113                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texture"));
3114     GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform,
3115                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_posXform"));
3116     GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform,
3117                 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texCoordXform"));
3118 
3119     GL_CALL(BindAttribLocation(fCopyPrograms[progIdx].fProgram, 0, "a_vertex"));
3120 
3121     GL_CALL(DeleteShader(vshader));
3122     GL_CALL(DeleteShader(fshader));
3123 
3124     return true;
3125 }
3126 
createMipmapProgram(int progIdx)3127 bool GrGLGpu::createMipmapProgram(int progIdx) {
3128     const bool oddWidth = SkToBool(progIdx & 0x2);
3129     const bool oddHeight = SkToBool(progIdx & 0x1);
3130     const int numTaps = (oddWidth ? 2 : 1) * (oddHeight ? 2 : 1);
3131 
3132     const GrShaderCaps* shaderCaps = this->caps()->shaderCaps();
3133 
3134     SkASSERT(!fMipmapPrograms[progIdx].fProgram);
3135     GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram());
3136     if (!fMipmapPrograms[progIdx].fProgram) {
3137         return false;
3138     }
3139 
3140     GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier);
3141     GrShaderVar uTexCoordXform("u_texCoordXform", kHalf4_GrSLType,
3142                                GrShaderVar::kUniform_TypeModifier);
3143     GrShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType,
3144                          GrShaderVar::kUniform_TypeModifier);
3145     // We need 1, 2, or 4 texture coordinates (depending on parity of each dimension):
3146     GrShaderVar vTexCoords[] = {
3147         GrShaderVar("v_texCoord0", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier),
3148         GrShaderVar("v_texCoord1", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier),
3149         GrShaderVar("v_texCoord2", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier),
3150         GrShaderVar("v_texCoord3", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier),
3151     };
3152     GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType,GrShaderVar::kOut_TypeModifier);
3153 
3154     SkString vshaderTxt;
3155     if (shaderCaps->noperspectiveInterpolationSupport()) {
3156         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3157             vshaderTxt.appendf("#extension %s : require\n", extension);
3158         }
3159         vTexCoords[0].addModifier("noperspective");
3160         vTexCoords[1].addModifier("noperspective");
3161         vTexCoords[2].addModifier("noperspective");
3162         vTexCoords[3].addModifier("noperspective");
3163     }
3164 
3165     aVertex.appendDecl(shaderCaps, &vshaderTxt);
3166     vshaderTxt.append(";");
3167     uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt);
3168     vshaderTxt.append(";");
3169     for (int i = 0; i < numTaps; ++i) {
3170         vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt);
3171         vshaderTxt.append(";");
3172     }
3173 
3174     vshaderTxt.append(
3175         "// Mipmap Program VS\n"
3176         "void main() {"
3177         "  sk_Position.xy = a_vertex * half2(2, 2) - half2(1, 1);"
3178         "  sk_Position.zw = half2(0, 1);"
3179     );
3180 
3181     // Insert texture coordinate computation:
3182     if (oddWidth && oddHeight) {
3183         vshaderTxt.append(
3184             "  v_texCoord0 = a_vertex.xy * u_texCoordXform.yw;"
3185             "  v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + half2(u_texCoordXform.x, 0);"
3186             "  v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + half2(0, u_texCoordXform.z);"
3187             "  v_texCoord3 = a_vertex.xy * u_texCoordXform.yw + u_texCoordXform.xz;"
3188         );
3189     } else if (oddWidth) {
3190         vshaderTxt.append(
3191             "  v_texCoord0 = a_vertex.xy * half2(u_texCoordXform.y, 1);"
3192             "  v_texCoord1 = a_vertex.xy * half2(u_texCoordXform.y, 1) + half2(u_texCoordXform.x, 0);"
3193         );
3194     } else if (oddHeight) {
3195         vshaderTxt.append(
3196             "  v_texCoord0 = a_vertex.xy * half2(1, u_texCoordXform.w);"
3197             "  v_texCoord1 = a_vertex.xy * half2(1, u_texCoordXform.w) + half2(0, u_texCoordXform.z);"
3198         );
3199     } else {
3200         vshaderTxt.append(
3201             "  v_texCoord0 = a_vertex.xy;"
3202         );
3203     }
3204 
3205     vshaderTxt.append("}");
3206 
3207     SkString fshaderTxt;
3208     if (shaderCaps->noperspectiveInterpolationSupport()) {
3209         if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) {
3210             fshaderTxt.appendf("#extension %s : require\n", extension);
3211         }
3212     }
3213     for (int i = 0; i < numTaps; ++i) {
3214         vTexCoords[i].setTypeModifier(GrShaderVar::kIn_TypeModifier);
3215         vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt);
3216         fshaderTxt.append(";");
3217     }
3218     uTexture.appendDecl(shaderCaps, &fshaderTxt);
3219     fshaderTxt.append(";");
3220     fshaderTxt.append(
3221         "// Mipmap Program FS\n"
3222         "void main() {"
3223     );
3224 
3225     if (oddWidth && oddHeight) {
3226         fshaderTxt.append(
3227             "  sk_FragColor = (sample(u_texture, v_texCoord0) + "
3228             "                  sample(u_texture, v_texCoord1) + "
3229             "                  sample(u_texture, v_texCoord2) + "
3230             "                  sample(u_texture, v_texCoord3)) * 0.25;"
3231         );
3232     } else if (oddWidth || oddHeight) {
3233         fshaderTxt.append(
3234             "  sk_FragColor = (sample(u_texture, v_texCoord0) + "
3235             "                  sample(u_texture, v_texCoord1)) * 0.5;"
3236         );
3237     } else {
3238         fshaderTxt.append(
3239             "  sk_FragColor = sample(u_texture, v_texCoord0);"
3240         );
3241     }
3242 
3243     fshaderTxt.append("}");
3244 
3245     auto errorHandler = this->getContext()->priv().getShaderErrorHandler();
3246     SkSL::String sksl(vshaderTxt.c_str(), vshaderTxt.size());
3247     SkSL::Program::Settings settings;
3248     settings.fCaps = shaderCaps;
3249     SkSL::String glsl;
3250     std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, SkSL::Program::kVertex_Kind,
3251                                                           sksl, settings, &glsl, errorHandler);
3252     GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram,
3253                                                   GR_GL_VERTEX_SHADER, glsl, &fStats, errorHandler);
3254     SkASSERT(program->fInputs.isEmpty());
3255 
3256     sksl.assign(fshaderTxt.c_str(), fshaderTxt.size());
3257     program = GrSkSLtoGLSL(*fGLContext, SkSL::Program::kFragment_Kind, sksl, settings, &glsl,
3258                            errorHandler);
3259     GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram,
3260                                                   GR_GL_FRAGMENT_SHADER, glsl, &fStats,
3261                                                   errorHandler);
3262     SkASSERT(program->fInputs.isEmpty());
3263 
3264     GL_CALL(LinkProgram(fMipmapPrograms[progIdx].fProgram));
3265 
3266     GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform,
3267                 GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texture"));
3268     GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform,
3269                 GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texCoordXform"));
3270 
3271     GL_CALL(BindAttribLocation(fMipmapPrograms[progIdx].fProgram, 0, "a_vertex"));
3272 
3273     GL_CALL(DeleteShader(vshader));
3274     GL_CALL(DeleteShader(fshader));
3275 
3276     return true;
3277 }
3278 
copySurfaceAsDraw(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)3279 bool GrGLGpu::copySurfaceAsDraw(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
3280                                 const SkIPoint& dstPoint) {
3281     auto* srcTex = static_cast<GrGLTexture*>(src->asTexture());
3282     auto* dstTex = static_cast<GrGLTexture*>(src->asTexture());
3283     auto* dstRT  = static_cast<GrGLRenderTarget*>(src->asRenderTarget());
3284     if (!srcTex) {
3285         return false;
3286     }
3287     int progIdx = TextureToCopyProgramIdx(srcTex);
3288     if (!dstRT) {
3289         SkASSERT(dstTex);
3290         if (!this->glCaps().isFormatRenderable(dstTex->format(), 1)) {
3291             return false;
3292         }
3293     }
3294     if (!fCopyPrograms[progIdx].fProgram) {
3295         if (!this->createCopyProgram(srcTex)) {
3296             SkDebugf("Failed to create copy program.\n");
3297             return false;
3298         }
3299     }
3300     int w = srcRect.width();
3301     int h = srcRect.height();
3302     // We don't swizzle at all in our copies.
3303     this->bindTexture(0, GrSamplerState::ClampNearest(), GrSwizzle::RGBA(), srcTex);
3304     this->bindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER, kDst_TempFBOTarget);
3305     this->flushViewport(dst->width(), dst->height());
3306     fHWBoundRenderTargetUniqueID.makeInvalid();
3307     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h);
3308     this->flushProgram(fCopyPrograms[progIdx].fProgram);
3309     fHWVertexArrayState.setVertexArrayID(this, 0);
3310     GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
3311     attribs->enableVertexArrays(this, 1);
3312     attribs->set(this, 0, fCopyProgramArrayBuffer.get(), kFloat2_GrVertexAttribType,
3313                  kFloat2_GrSLType, 2 * sizeof(GrGLfloat), 0);
3314     // dst rect edges in NDC (-1 to 1)
3315     int dw = dst->width();
3316     int dh = dst->height();
3317     GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f;
3318     GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f;
3319     GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f;
3320     GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f;
3321     GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft;
3322     GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w);
3323     GrGLfloat sy0 = (GrGLfloat)srcRect.fTop;
3324     GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h);
3325     int sw = src->width();
3326     int sh = src->height();
3327     if (srcTex->texturePriv().textureType() != GrTextureType::kRectangle) {
3328         // src rect edges in normalized texture space (0 to 1)
3329         sx0 /= sw;
3330         sx1 /= sw;
3331         sy0 /= sh;
3332         sy1 /= sh;
3333     }
3334     GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0));
3335     GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform,
3336                       sx1 - sx0, sy1 - sy0, sx0, sy0));
3337     GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0));
3338     this->flushBlendAndColorWrite(GrXferProcessor::BlendInfo(), GrSwizzle::RGBA());
3339     this->flushHWAAState(nullptr, false);
3340     this->disableScissor();
3341     this->disableWindowRectangles();
3342     this->disableStencil();
3343     if (this->glCaps().srgbWriteControl()) {
3344         this->flushFramebufferSRGB(true);
3345     }
3346     GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
3347     this->unbindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER);
3348     // The rect is already in device space so we pass in kTopLeft so no flip is done.
3349     this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect);
3350     return true;
3351 }
3352 
copySurfaceAsCopyTexSubImage(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)3353 void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
3354                                            const SkIPoint& dstPoint) {
3355     SkASSERT(can_copy_texsubimage(dst, src, this->glCaps()));
3356     this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget);
3357     GrGLTexture* dstTex = static_cast<GrGLTexture *>(dst->asTexture());
3358     SkASSERT(dstTex);
3359     // We modified the bound FBO
3360     fHWBoundRenderTargetUniqueID.makeInvalid();
3361 
3362     this->bindTextureToScratchUnit(dstTex->target(), dstTex->textureID());
3363     GL_CALL(CopyTexSubImage2D(dstTex->target(), 0,
3364                               dstPoint.fX, dstPoint.fY,
3365                               srcRect.fLeft, srcRect.fTop,
3366                               srcRect.width(), srcRect.height()));
3367     this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER);
3368     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
3369                                         srcRect.width(), srcRect.height());
3370     // The rect is already in device space so we pass in kTopLeft so no flip is done.
3371     this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect);
3372 }
3373 
copySurfaceAsBlitFramebuffer(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)3374 bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
3375                                            const SkIPoint& dstPoint) {
3376     SkASSERT(can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstPoint, this->glCaps()));
3377     SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
3378                                         srcRect.width(), srcRect.height());
3379     if (dst == src) {
3380         if (SkIRect::Intersects(dstRect, srcRect)) {
3381             return false;
3382         }
3383     }
3384 
3385     this->bindSurfaceFBOForPixelOps(dst, 0, GR_GL_DRAW_FRAMEBUFFER, kDst_TempFBOTarget);
3386     this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_READ_FRAMEBUFFER, kSrc_TempFBOTarget);
3387     // We modified the bound FBO
3388     fHWBoundRenderTargetUniqueID.makeInvalid();
3389 
3390     // BlitFrameBuffer respects the scissor, so disable it.
3391     this->disableScissor();
3392     this->disableWindowRectangles();
3393 
3394     GL_CALL(BlitFramebuffer(srcRect.fLeft,
3395                             srcRect.fTop,
3396                             srcRect.fRight,
3397                             srcRect.fBottom,
3398                             dstRect.fLeft,
3399                             dstRect.fTop,
3400                             dstRect.fRight,
3401                             dstRect.fBottom,
3402                             GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
3403     this->unbindSurfaceFBOForPixelOps(dst, 0, GR_GL_DRAW_FRAMEBUFFER);
3404     this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_READ_FRAMEBUFFER);
3405 
3406     // The rect is already in device space so we pass in kTopLeft so no flip is done.
3407     this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect);
3408     return true;
3409 }
3410 
onRegenerateMipMapLevels(GrTexture * texture)3411 bool GrGLGpu::onRegenerateMipMapLevels(GrTexture* texture) {
3412     auto glTex = static_cast<GrGLTexture*>(texture);
3413     // Mipmaps are only supported on 2D textures:
3414     if (GR_GL_TEXTURE_2D != glTex->target()) {
3415         return false;
3416     }
3417     GrGLFormat format = glTex->format();
3418     // Manual implementation of mipmap generation, to work around driver bugs w/sRGB.
3419     // Uses draw calls to do a series of downsample operations to successive mips.
3420 
3421     // The manual approach requires the ability to limit which level we're sampling and that the
3422     // destination can be bound to a FBO:
3423     if (!this->glCaps().doManualMipmapping() || !this->glCaps().isFormatRenderable(format, 1)) {
3424         GrGLenum target = glTex->target();
3425         this->bindTextureToScratchUnit(target, glTex->textureID());
3426         GL_CALL(GenerateMipmap(glTex->target()));
3427         return true;
3428     }
3429 
3430     int width = texture->width();
3431     int height = texture->height();
3432     int levelCount = SkMipMap::ComputeLevelCount(width, height) + 1;
3433     SkASSERT(levelCount == texture->texturePriv().maxMipMapLevel() + 1);
3434 
3435     // Create (if necessary), then bind temporary FBO:
3436     if (0 == fTempDstFBOID) {
3437         GL_CALL(GenFramebuffers(1, &fTempDstFBOID));
3438     }
3439     this->bindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID);
3440     fHWBoundRenderTargetUniqueID.makeInvalid();
3441 
3442     // Bind the texture, to get things configured for filtering.
3443     // We'll be changing our base level further below:
3444     this->setTextureUnit(0);
3445     // The mipmap program does not do any swizzling.
3446     this->bindTexture(0, GrSamplerState::ClampBilerp(), GrSwizzle::RGBA(), glTex);
3447 
3448     // Vertex data:
3449     if (!fMipmapProgramArrayBuffer) {
3450         static const GrGLfloat vdata[] = {
3451             0, 0,
3452             0, 1,
3453             1, 0,
3454             1, 1
3455         };
3456         fMipmapProgramArrayBuffer = GrGLBuffer::Make(this, sizeof(vdata), GrGpuBufferType::kVertex,
3457                                                      kStatic_GrAccessPattern, vdata);
3458     }
3459     if (!fMipmapProgramArrayBuffer) {
3460         return false;
3461     }
3462 
3463     fHWVertexArrayState.setVertexArrayID(this, 0);
3464 
3465     GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this);
3466     attribs->enableVertexArrays(this, 1);
3467     attribs->set(this, 0, fMipmapProgramArrayBuffer.get(), kFloat2_GrVertexAttribType,
3468                  kFloat2_GrSLType, 2 * sizeof(GrGLfloat), 0);
3469 
3470     // Set "simple" state once:
3471     this->flushBlendAndColorWrite(GrXferProcessor::BlendInfo(), GrSwizzle::RGBA());
3472     this->flushHWAAState(nullptr, false);
3473     this->disableScissor();
3474     this->disableWindowRectangles();
3475     this->disableStencil();
3476 
3477     // Do all the blits:
3478     width = texture->width();
3479     height = texture->height();
3480 
3481     for (GrGLint level = 1; level < levelCount; ++level) {
3482         // Get and bind the program for this particular downsample (filter shape can vary):
3483         int progIdx = TextureSizeToMipmapProgramIdx(width, height);
3484         if (!fMipmapPrograms[progIdx].fProgram) {
3485             if (!this->createMipmapProgram(progIdx)) {
3486                 SkDebugf("Failed to create mipmap program.\n");
3487                 // Invalidate all params to cover base level change in a previous iteration.
3488                 glTex->textureParamsModified();
3489                 return false;
3490             }
3491         }
3492         this->flushProgram(fMipmapPrograms[progIdx].fProgram);
3493 
3494         // Texcoord uniform is expected to contain (1/w, (w-1)/w, 1/h, (h-1)/h)
3495         const float invWidth = 1.0f / width;
3496         const float invHeight = 1.0f / height;
3497         GL_CALL(Uniform4f(fMipmapPrograms[progIdx].fTexCoordXformUniform,
3498                           invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight));
3499         GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0));
3500 
3501         // Only sample from previous mip
3502         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1));
3503 
3504         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D,
3505                                      glTex->textureID(), level));
3506 
3507         width = SkTMax(1, width / 2);
3508         height = SkTMax(1, height / 2);
3509         this->flushViewport(width, height);
3510 
3511         GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
3512     }
3513 
3514     // Unbind:
3515     GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3516                                  GR_GL_TEXTURE_2D, 0, 0));
3517 
3518     // We modified the base level param.
3519     GrGLTextureParameters::NonsamplerState nonsamplerState = glTex->parameters()->nonsamplerState();
3520     // We drew the 2nd to last level into the last level.
3521     nonsamplerState.fBaseMipMapLevel = levelCount - 2;
3522     glTex->parameters()->set(nullptr, nonsamplerState, fResetTimestampForTextureParameters);
3523 
3524     return true;
3525 }
3526 
querySampleLocations(GrRenderTarget * renderTarget,SkTArray<SkPoint> * sampleLocations)3527 void GrGLGpu::querySampleLocations(
3528         GrRenderTarget* renderTarget, SkTArray<SkPoint>* sampleLocations) {
3529     this->flushRenderTargetNoColorWrites(static_cast<GrGLRenderTarget*>(renderTarget));
3530 
3531     int effectiveSampleCnt;
3532     GR_GL_GetIntegerv(this->glInterface(), GR_GL_SAMPLES, &effectiveSampleCnt);
3533     SkASSERT(effectiveSampleCnt >= renderTarget->numSamples());
3534 
3535     sampleLocations->reset(effectiveSampleCnt);
3536     for (int i = 0; i < effectiveSampleCnt; ++i) {
3537         GL_CALL(GetMultisamplefv(GR_GL_SAMPLE_POSITION, i, &(*sampleLocations)[i].fX));
3538     }
3539 }
3540 
xferBarrier(GrRenderTarget * rt,GrXferBarrierType type)3541 void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) {
3542     SkASSERT(type);
3543     switch (type) {
3544         case kTexture_GrXferBarrierType: {
3545             GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
3546             SkASSERT(glrt->textureFBOID() != 0 && glrt->renderFBOID() != 0);
3547             if (glrt->textureFBOID() != glrt->renderFBOID()) {
3548                 // The render target uses separate storage so no need for glTextureBarrier.
3549                 // FIXME: The render target will resolve automatically when its texture is bound,
3550                 // but we could resolve only the bounds that will be read if we do it here instead.
3551                 return;
3552             }
3553             SkASSERT(this->caps()->textureBarrierSupport());
3554             GL_CALL(TextureBarrier());
3555             return;
3556         }
3557         case kBlend_GrXferBarrierType:
3558             SkASSERT(GrCaps::kAdvanced_BlendEquationSupport ==
3559                      this->caps()->blendEquationSupport());
3560             GL_CALL(BlendBarrier());
3561             return;
3562         default: break; // placate compiler warnings that kNone not handled
3563     }
3564 }
3565 
gl_format_to_pixel_config(GrGLFormat format)3566 static GrPixelConfig gl_format_to_pixel_config(GrGLFormat format) {
3567     switch (format) {
3568         case GrGLFormat::kRGBA8:                return kRGBA_8888_GrPixelConfig;
3569         case GrGLFormat::kRGB8:                 return kRGB_888_GrPixelConfig;
3570         case GrGLFormat::kRG8:                  return kRG_88_GrPixelConfig;
3571         case GrGLFormat::kBGRA8:                return kBGRA_8888_GrPixelConfig;
3572         case GrGLFormat::kLUMINANCE8:           return kGray_8_GrPixelConfig;
3573         case GrGLFormat::kSRGB8_ALPHA8:         return kSRGBA_8888_GrPixelConfig;
3574         case GrGLFormat::kRGB10_A2:             return kRGBA_1010102_GrPixelConfig;
3575         case GrGLFormat::kRGB565:               return kRGB_565_GrPixelConfig;
3576         case GrGLFormat::kRGBA4:                return kRGBA_4444_GrPixelConfig;
3577         case GrGLFormat::kRGBA16F:              return kRGBA_half_GrPixelConfig;
3578         case GrGLFormat::kR16:                  return kAlpha_16_GrPixelConfig;
3579         case GrGLFormat::kRG16:                 return kRG_1616_GrPixelConfig;
3580         case GrGLFormat::kRGBA16:               return kRGBA_16161616_GrPixelConfig;
3581         case GrGLFormat::kRG16F:                return kRG_half_GrPixelConfig;
3582         case GrGLFormat::kUnknown:              return kUnknown_GrPixelConfig;
3583 
3584         // Configs with multiple equivalent formats.
3585 
3586         case GrGLFormat::kR16F:                 return kAlpha_half_GrPixelConfig;
3587         case GrGLFormat::kLUMINANCE16F:         return kAlpha_half_GrPixelConfig;
3588 
3589         case GrGLFormat::kALPHA8:               return kAlpha_8_GrPixelConfig;
3590         case GrGLFormat::kR8:                   return kAlpha_8_GrPixelConfig;
3591 
3592         case GrGLFormat::kCOMPRESSED_RGB8_ETC2: return kRGB_ETC1_GrPixelConfig;
3593         case GrGLFormat::kCOMPRESSED_ETC1_RGB8: return kRGB_ETC1_GrPixelConfig;
3594     }
3595     SkUNREACHABLE;
3596 }
3597 
onCreateBackendTexture(int w,int h,const GrBackendFormat & format,GrMipMapped mipMapped,GrRenderable renderable,const SkPixmap srcData[],int numMipLevels,const SkColor4f * color,GrProtected isProtected)3598 GrBackendTexture GrGLGpu::onCreateBackendTexture(int w, int h,
3599                                                  const GrBackendFormat& format,
3600                                                  GrMipMapped mipMapped,
3601                                                  GrRenderable renderable,
3602                                                  const SkPixmap srcData[], int numMipLevels,
3603                                                  const SkColor4f* color,
3604                                                  GrProtected isProtected) {
3605     this->handleDirtyContext();
3606 
3607     SkDEBUGCODE(const GrCaps* caps = this->caps();)
3608 
3609     // GrGpu::createBackendTexture should've ensured these conditions
3610     SkASSERT(w >= 1 && w <= caps->maxTextureSize() && h >= 1 && h <= caps->maxTextureSize());
3611     SkASSERT(GrGpu::MipMapsAreCorrect(w, h, mipMapped, srcData, numMipLevels));
3612     SkASSERT(mipMapped == GrMipMapped::kNo || caps->mipMapSupport());
3613 
3614     GrGLFormat glFormat = format.asGLFormat();
3615     if (glFormat == GrGLFormat::kUnknown) {
3616         return GrBackendTexture();  // invalid
3617     }
3618 
3619     // Compressed formats go through onCreateCompressedBackendTexture
3620     SkASSERT(!GrGLFormatIsCompressed(glFormat));
3621 
3622     GrPixelConfig config = gl_format_to_pixel_config(glFormat);
3623 
3624     if (config == kUnknown_GrPixelConfig) {
3625         return GrBackendTexture();  // invalid
3626     }
3627 
3628     auto textureColorType = GrPixelConfigToColorType(config);
3629 
3630     // TODO: move the texturability check up to GrGpu::createBackendTexture and just assert here
3631     if (!this->caps()->isFormatTexturableAndUploadable(textureColorType, format)) {
3632         return GrBackendTexture();  // invalid
3633     }
3634 
3635     GrGLTextureInfo info;
3636     GrGLTextureParameters::SamplerOverriddenState initialState;
3637 
3638     SkTDArray<GrMipLevel> texels;
3639     SkAutoMalloc pixelStorage;
3640 
3641     int mipLevelCount = 1;
3642     if (srcData) {
3643         mipLevelCount = numMipLevels;
3644         texels.append(mipLevelCount);
3645         for (int i = 0; i < mipLevelCount; ++i) {
3646             texels[i] = { srcData[i].addr(), srcData[i].rowBytes() };
3647         }
3648     } else if (color) {
3649         if (GrMipMapped::kYes == mipMapped) {
3650             mipLevelCount = SkMipMap::ComputeLevelCount(w, h) + 1;
3651         }
3652 
3653         texels.append(mipLevelCount);
3654         SkTArray<size_t> individualMipOffsets(mipLevelCount);
3655 
3656         size_t bytesPerPixel = this->glCaps().bytesPerPixel(glFormat);
3657 
3658         size_t totalSize = GrComputeTightCombinedBufferSize(
3659                 bytesPerPixel, w, h, &individualMipOffsets, mipLevelCount);
3660 
3661         char* tmpPixels = (char*)pixelStorage.reset(totalSize);
3662 
3663         GrFillInData(textureColorType, w, h, individualMipOffsets, tmpPixels, *color);
3664         for (int i = 0; i < mipLevelCount; ++i) {
3665             size_t offset = individualMipOffsets[i];
3666 
3667             int twoToTheMipLevel = 1 << i;
3668             int currentWidth = SkTMax(1, w / twoToTheMipLevel);
3669 
3670             texels[i] = {&(tmpPixels[offset]), currentWidth * bytesPerPixel};
3671         }
3672     }
3673 
3674     GrSurfaceDesc desc;
3675     desc.fWidth = w;
3676     desc.fHeight = h;
3677     desc.fConfig = config;
3678 
3679     info.fTarget = GR_GL_TEXTURE_2D;
3680     info.fFormat = GrGLFormatToEnum(glFormat);
3681     info.fID = this->createTexture2D({desc.fWidth, desc.fHeight}, glFormat, renderable,
3682                                      &initialState, SkTMax(1, texels.count()));
3683     if (!info.fID) {
3684         return GrBackendTexture();  // invalid
3685     }
3686     auto srcColorType = GrPixelConfigToColorType(desc.fConfig);
3687     if (!texels.empty() &&
3688         !this->uploadTexData(glFormat, textureColorType, desc.fWidth, desc.fHeight,
3689                              GR_GL_TEXTURE_2D, 0, 0, desc.fWidth, desc.fHeight, srcColorType,
3690                              texels.begin(), texels.count())) {
3691         GL_CALL(DeleteTextures(1, &info.fID));
3692         return GrBackendTexture();
3693     }
3694 
3695     // unbind the texture from the texture unit to avoid asserts
3696     GL_CALL(BindTexture(info.fTarget, 0));
3697 
3698     auto parameters = sk_make_sp<GrGLTextureParameters>();
3699     parameters->set(&initialState, GrGLTextureParameters::NonsamplerState(),
3700                     fResetTimestampForTextureParameters);
3701 
3702     return GrBackendTexture(w, h, mipMapped, info, std::move(parameters));
3703 }
3704 
deleteBackendTexture(const GrBackendTexture & tex)3705 void GrGLGpu::deleteBackendTexture(const GrBackendTexture& tex) {
3706     SkASSERT(GrBackendApi::kOpenGL == tex.backend());
3707 
3708     GrGLTextureInfo info;
3709     if (tex.getGLTextureInfo(&info)) {
3710         GL_CALL(DeleteTextures(1, &info.fID));
3711     }
3712 }
3713 
3714 #if GR_TEST_UTILS
3715 
isTestingOnlyBackendTexture(const GrBackendTexture & tex) const3716 bool GrGLGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const {
3717     SkASSERT(GrBackendApi::kOpenGL == tex.backend());
3718 
3719     GrGLTextureInfo info;
3720     if (!tex.getGLTextureInfo(&info)) {
3721         return false;
3722     }
3723 
3724     GrGLboolean result;
3725     GL_CALL_RET(result, IsTexture(info.fID));
3726 
3727     return (GR_GL_TRUE == result);
3728 }
3729 
createTestingOnlyBackendRenderTarget(int w,int h,GrColorType colorType)3730 GrBackendRenderTarget GrGLGpu::createTestingOnlyBackendRenderTarget(int w, int h,
3731                                                                     GrColorType colorType) {
3732     if (w > this->caps()->maxRenderTargetSize() || h > this->caps()->maxRenderTargetSize()) {
3733         return GrBackendRenderTarget();  // invalid
3734     }
3735     this->handleDirtyContext();
3736     auto format = this->glCaps().getFormatFromColorType(colorType);
3737     if (!this->glCaps().isFormatRenderable(format, 1)) {
3738         return {};
3739     }
3740     bool useTexture = format == GrGLFormat::kBGRA8;
3741     int sFormatIdx = this->getCompatibleStencilIndex(format);
3742     if (sFormatIdx < 0) {
3743         return {};
3744     }
3745     GrGLuint colorID = 0;
3746     GrGLuint stencilID = 0;
3747     auto deleteIDs = [&] {
3748         if (colorID) {
3749             if (useTexture) {
3750                 GL_CALL(DeleteTextures(1, &colorID));
3751             } else {
3752                 GL_CALL(DeleteRenderbuffers(1, &colorID));
3753             }
3754         }
3755         if (stencilID) {
3756             GL_CALL(DeleteRenderbuffers(1, &stencilID));
3757         }
3758     };
3759 
3760     if (useTexture) {
3761         GL_CALL(GenTextures(1, &colorID));
3762     } else {
3763         GL_CALL(GenRenderbuffers(1, &colorID));
3764     }
3765     GL_CALL(GenRenderbuffers(1, &stencilID));
3766     if (!stencilID || !colorID) {
3767         deleteIDs();
3768         return {};
3769     }
3770 
3771     GrGLFramebufferInfo info;
3772     info.fFBOID = 0;
3773     info.fFormat = GrGLFormatToEnum(format);
3774     GL_CALL(GenFramebuffers(1, &info.fFBOID));
3775     if (!info.fFBOID) {
3776         deleteIDs();
3777         return {};
3778     }
3779 
3780     this->invalidateBoundRenderTarget();
3781 
3782     this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID);
3783     if (useTexture) {
3784         GrGLTextureParameters::SamplerOverriddenState initialState;
3785         colorID = this->createTexture2D({w, h}, format, GrRenderable::kYes, &initialState, 1);
3786         if (!colorID) {
3787             deleteIDs();
3788             return {};
3789         }
3790         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D,
3791                                      colorID, 0));
3792     } else {
3793         GrGLenum renderBufferFormat = this->glCaps().getRenderbufferInternalFormat(format);
3794         GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, colorID));
3795         GL_ALLOC_CALL(this->glInterface(),
3796                       RenderbufferStorage(GR_GL_RENDERBUFFER, renderBufferFormat, w, h));
3797         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3798                                         GR_GL_RENDERBUFFER, colorID));
3799     }
3800     GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, stencilID));
3801     auto stencilBufferFormat = this->glCaps().stencilFormats()[sFormatIdx].fInternalFormat;
3802     GL_ALLOC_CALL(this->glInterface(),
3803                   RenderbufferStorage(GR_GL_RENDERBUFFER, stencilBufferFormat, w, h));
3804     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER,
3805                                     stencilID));
3806     if (this->glCaps().stencilFormats()[sFormatIdx].fPacked) {
3807         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT,
3808                                         GR_GL_RENDERBUFFER, stencilID));
3809     }
3810 
3811     // We don't want to have to recover the renderbuffer/texture IDs later to delete them. OpenGL
3812     // has this rule that if a renderbuffer/texture is deleted and a FBO other than the current FBO
3813     // has the RB attached then deletion is delayed. So we unbind the FBO here and delete the
3814     // renderbuffers/texture.
3815     this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0);
3816     deleteIDs();
3817 
3818     this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID);
3819     GrGLenum status;
3820     GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
3821     if (GR_GL_FRAMEBUFFER_COMPLETE != status) {
3822         this->deleteFramebuffer(info.fFBOID);
3823         return {};
3824     }
3825     auto stencilBits = SkToInt(this->glCaps().stencilFormats()[sFormatIdx].fStencilBits);
3826 
3827     GrBackendRenderTarget beRT = GrBackendRenderTarget(w, h, 1, stencilBits, info);
3828     SkASSERT(this->caps()->areColorTypeAndFormatCompatible(colorType, beRT.getBackendFormat()));
3829     return beRT;
3830 }
3831 
deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget & backendRT)3832 void GrGLGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& backendRT) {
3833     SkASSERT(GrBackendApi::kOpenGL == backendRT.backend());
3834     GrGLFramebufferInfo info;
3835     if (backendRT.getGLFramebufferInfo(&info)) {
3836         if (info.fFBOID) {
3837             this->deleteFramebuffer(info.fFBOID);
3838         }
3839     }
3840 }
3841 
testingOnly_flushGpuAndSync()3842 void GrGLGpu::testingOnly_flushGpuAndSync() {
3843     GL_CALL(Finish());
3844 }
3845 #endif
3846 
3847 ///////////////////////////////////////////////////////////////////////////////
3848 
bindInternalVertexArray(GrGLGpu * gpu,const GrBuffer * ibuf)3849 GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu,
3850                                                                            const GrBuffer* ibuf) {
3851     GrGLAttribArrayState* attribState;
3852 
3853     if (gpu->glCaps().isCoreProfile()) {
3854         if (!fCoreProfileVertexArray) {
3855             GrGLuint arrayID;
3856             GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID));
3857             int attrCount = gpu->glCaps().maxVertexAttributes();
3858             fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount);
3859         }
3860         if (ibuf) {
3861             attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf);
3862         } else {
3863             attribState = fCoreProfileVertexArray->bind(gpu);
3864         }
3865     } else {
3866         if (ibuf) {
3867             // bindBuffer implicitly binds VAO 0 when binding an index buffer.
3868             gpu->bindBuffer(GrGpuBufferType::kIndex, ibuf);
3869         } else {
3870             this->setVertexArrayID(gpu, 0);
3871         }
3872         int attrCount = gpu->glCaps().maxVertexAttributes();
3873         if (fDefaultVertexArrayAttribState.count() != attrCount) {
3874             fDefaultVertexArrayAttribState.resize(attrCount);
3875         }
3876         attribState = &fDefaultVertexArrayAttribState;
3877     }
3878     return attribState;
3879 }
3880 
onFinishFlush(GrSurfaceProxy * [],int,SkSurface::BackendSurfaceAccess access,const GrFlushInfo & info,const GrPrepareForExternalIORequests &)3881 void GrGLGpu::onFinishFlush(GrSurfaceProxy*[], int, SkSurface::BackendSurfaceAccess access,
3882                             const GrFlushInfo& info, const GrPrepareForExternalIORequests&) {
3883     // If we inserted semaphores during the flush, we need to call GLFlush.
3884     bool insertedSemaphore = info.fNumSemaphores > 0 && this->caps()->semaphoreSupport();
3885     // We call finish if the client told us to sync or if we have a finished proc but don't support
3886     // GLsync objects.
3887     bool finish = (info.fFlags & kSyncCpu_GrFlushFlag) ||
3888                   (info.fFinishedProc && !this->caps()->fenceSyncSupport());
3889     if (finish) {
3890         GL_CALL(Finish());
3891         // After a finish everything previously sent to GL is done.
3892         for (const auto& cb : fFinishCallbacks) {
3893             cb.fCallback(cb.fContext);
3894             this->deleteSync(cb.fSync);
3895         }
3896         fFinishCallbacks.clear();
3897         if (info.fFinishedProc) {
3898             info.fFinishedProc(info.fFinishedContext);
3899         }
3900     } else {
3901         if (info.fFinishedProc) {
3902             FinishCallback callback;
3903             callback.fCallback = info.fFinishedProc;
3904             callback.fContext = info.fFinishedContext;
3905             callback.fSync = (GrGLsync)this->insertFence();
3906             fFinishCallbacks.push_back(callback);
3907             GL_CALL(Flush());
3908         } else if (insertedSemaphore) {
3909             // Must call flush after semaphores in case they are waited on another GL context.
3910             GL_CALL(Flush());
3911         }
3912         // See if any previously inserted finish procs are good to go.
3913         this->checkFinishProcs();
3914     }
3915 }
3916 
submit(GrOpsRenderPass * renderPass)3917 void GrGLGpu::submit(GrOpsRenderPass* renderPass) {
3918     // The GrGLOpsRenderPass doesn't buffer ops so there is nothing to do here
3919     SkASSERT(fCachedOpsRenderPass.get() == renderPass);
3920     fCachedOpsRenderPass->reset();
3921 }
3922 
insertFence()3923 GrFence SK_WARN_UNUSED_RESULT GrGLGpu::insertFence() {
3924     SkASSERT(this->caps()->fenceSyncSupport());
3925     GrGLsync sync;
3926     GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
3927     GR_STATIC_ASSERT(sizeof(GrFence) >= sizeof(GrGLsync));
3928     return (GrFence)sync;
3929 }
3930 
waitSync(GrGLsync sync,uint64_t timeout,bool flush)3931 bool GrGLGpu::waitSync(GrGLsync sync, uint64_t timeout, bool flush) {
3932     GrGLbitfield flags = flush ? GR_GL_SYNC_FLUSH_COMMANDS_BIT : 0;
3933     GrGLenum result;
3934     GL_CALL_RET(result, ClientWaitSync(sync, flags, timeout));
3935     return (GR_GL_CONDITION_SATISFIED == result || GR_GL_ALREADY_SIGNALED == result);
3936 }
3937 
waitFence(GrFence fence,uint64_t timeout)3938 bool GrGLGpu::waitFence(GrFence fence, uint64_t timeout) {
3939     return this->waitSync((GrGLsync)fence, timeout, /* flush = */ true);
3940 }
3941 
deleteFence(GrFence fence) const3942 void GrGLGpu::deleteFence(GrFence fence) const {
3943     this->deleteSync((GrGLsync)fence);
3944 }
3945 
makeSemaphore(bool isOwned)3946 sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT GrGLGpu::makeSemaphore(bool isOwned) {
3947     SkASSERT(this->caps()->semaphoreSupport());
3948     return GrGLSemaphore::Make(this, isOwned);
3949 }
3950 
wrapBackendSemaphore(const GrBackendSemaphore & semaphore,GrResourceProvider::SemaphoreWrapType wrapType,GrWrapOwnership ownership)3951 sk_sp<GrSemaphore> GrGLGpu::wrapBackendSemaphore(const GrBackendSemaphore& semaphore,
3952                                                  GrResourceProvider::SemaphoreWrapType wrapType,
3953                                                  GrWrapOwnership ownership) {
3954     SkASSERT(this->caps()->semaphoreSupport());
3955     return GrGLSemaphore::MakeWrapped(this, semaphore.glSync(), ownership);
3956 }
3957 
insertSemaphore(sk_sp<GrSemaphore> semaphore)3958 void GrGLGpu::insertSemaphore(sk_sp<GrSemaphore> semaphore) {
3959     GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore.get());
3960 
3961     GrGLsync sync;
3962     GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
3963     glSem->setSync(sync);
3964 }
3965 
waitSemaphore(sk_sp<GrSemaphore> semaphore)3966 void GrGLGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
3967     GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore.get());
3968 
3969     GL_CALL(WaitSync(glSem->sync(), 0, GR_GL_TIMEOUT_IGNORED));
3970 }
3971 
checkFinishProcs()3972 void GrGLGpu::checkFinishProcs() {
3973     // Bail after the first unfinished sync since we expect they signal in the order inserted.
3974     while (!fFinishCallbacks.empty() && this->waitSync(fFinishCallbacks.front().fSync,
3975                                                        /* timeout = */ 0, /* flush  = */ false)) {
3976         fFinishCallbacks.front().fCallback(fFinishCallbacks.front().fContext);
3977         this->deleteSync(fFinishCallbacks.front().fSync);
3978         fFinishCallbacks.pop_front();
3979     }
3980 }
3981 
deleteSync(GrGLsync sync) const3982 void GrGLGpu::deleteSync(GrGLsync sync) const {
3983     GL_CALL(DeleteSync(sync));
3984 }
3985 
insertEventMarker(const char * msg)3986 void GrGLGpu::insertEventMarker(const char* msg) {
3987     GL_CALL(InsertEventMarker(strlen(msg), msg));
3988 }
3989 
prepareTextureForCrossContextUsage(GrTexture * texture)3990 sk_sp<GrSemaphore> GrGLGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
3991     // Set up a semaphore to be signaled once the data is ready, and flush GL
3992     sk_sp<GrSemaphore> semaphore = this->makeSemaphore(true);
3993     this->insertSemaphore(semaphore);
3994     // We must call flush here to make sure the GrGLSync object gets created and sent to the gpu.
3995     GL_CALL(Flush());
3996 
3997     return semaphore;
3998 }
3999 
TextureToCopyProgramIdx(GrTexture * texture)4000 int GrGLGpu::TextureToCopyProgramIdx(GrTexture* texture) {
4001     switch (GrSLCombinedSamplerTypeForTextureType(texture->texturePriv().textureType())) {
4002         case kTexture2DSampler_GrSLType:
4003             return 0;
4004         case kTexture2DRectSampler_GrSLType:
4005             return 1;
4006         case kTextureExternalSampler_GrSLType:
4007             return 2;
4008         default:
4009             SK_ABORT("Unexpected samper type");
4010     }
4011 }
4012 
4013 #ifdef SK_ENABLE_DUMP_GPU
4014 #include "src/utils/SkJSONWriter.h"
onDumpJSON(SkJSONWriter * writer) const4015 void GrGLGpu::onDumpJSON(SkJSONWriter* writer) const {
4016     // We are called by the base class, which has already called beginObject(). We choose to nest
4017     // all of our caps information in a named sub-object.
4018     writer->beginObject("GL GPU");
4019 
4020     const GrGLubyte* str;
4021     GL_CALL_RET(str, GetString(GR_GL_VERSION));
4022     writer->appendString("GL_VERSION", (const char*)(str));
4023     GL_CALL_RET(str, GetString(GR_GL_RENDERER));
4024     writer->appendString("GL_RENDERER", (const char*)(str));
4025     GL_CALL_RET(str, GetString(GR_GL_VENDOR));
4026     writer->appendString("GL_VENDOR", (const char*)(str));
4027     GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION));
4028     writer->appendString("GL_SHADING_LANGUAGE_VERSION", (const char*)(str));
4029 
4030     writer->appendName("extensions");
4031     glInterface()->fExtensions.dumpJSON(writer);
4032 
4033     writer->endObject();
4034 }
4035 #endif
4036