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* @module ol/TileState\n */\n/**\n * @enum {number}\n */\nexport default {\n    IDLE: 0,\n    LOADING: 1,\n    LOADED: 2,\n    /**\n     * Indicates that tile loading failed\n     * @type {number}\n     */\n    ERROR: 3,\n    EMPTY: 4,\n};\n//# sourceMappingURL=TileState.js.map","/**\n * @module ol/easing\n */\n/**\n * Start slow and speed up.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function easeIn(t) {\n    return Math.pow(t, 3);\n}\n/**\n * Start fast and slow down.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function easeOut(t) {\n    return 1 - easeIn(1 - t);\n}\n/**\n * Start slow, speed up, and then slow down again.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function inAndOut(t) {\n    return 3 * t * t - 2 * t * t * t;\n}\n/**\n * Maintain a constant speed over time.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function linear(t) {\n    return t;\n}\n/**\n * Start slow, speed up, and at the very end slow down again.  This has the\n * same general behavior as {@link module:ol/easing.inAndOut}, but the final\n * slowdown is delayed.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function upAndDown(t) {\n    if (t < 0.5) {\n        return inAndOut(2 * t);\n    }\n    else {\n        return 1 - inAndOut(2 * (t - 0.5));\n    }\n}\n//# sourceMappingURL=easing.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/Tile\n */\nimport EventTarget from './events/Target.js';\nimport EventType from './events/EventType.js';\nimport TileState from './TileState.js';\nimport { abstract } from './util.js';\nimport { easeIn } from './easing.js';\n/**\n * A function that takes an {@link module:ol/Tile} for the tile and a\n * `{string}` for the url as arguments. The default is\n * ```js\n * source.setTileLoadFunction(function(tile, src) {\n *   tile.getImage().src = src;\n * });\n * ```\n * For more fine grained control, the load function can use fetch or XMLHttpRequest and involve\n * error handling:\n *\n * ```js\n * import TileState from 'ol/TileState';\n *\n * source.setTileLoadFunction(function(tile, src) {\n *   var xhr = new XMLHttpRequest();\n *   xhr.responseType = 'blob';\n *   xhr.addEventListener('loadend', function (evt) {\n *     var data = this.response;\n *     if (data !== undefined) {\n *       tile.getImage().src = URL.createObjectURL(data);\n *     } else {\n *       tile.setState(TileState.ERROR);\n *     }\n *   });\n *   xhr.addEventListener('error', function () {\n *     tile.setState(TileState.ERROR);\n *   });\n *   xhr.open('GET', src);\n *   xhr.send();\n * });\n * ```\n *\n * @typedef {function(Tile, string): void} LoadFunction\n * @api\n */\n/**\n * {@link module:ol/source/Tile~Tile} sources use a function of this type to get\n * the url that provides a tile for a given tile coordinate.\n *\n * This function takes an {@link module:ol/tilecoord~TileCoord} for the tile\n * coordinate, a `{number}` representing the pixel ratio and a\n * {@link module:ol/proj/Projection} for the projection  as arguments\n * and returns a `{string}` representing the tile URL, or undefined if no tile\n * should be requested for the passed tile coordinate.\n *\n * @typedef {function(import(\"./tilecoord.js\").TileCoord, number,\n *           import(\"./proj/Projection.js\").default): (string|undefined)} UrlFunction\n * @api\n */\n/**\n * @typedef {Object} Options\n * @property {number} [transition=250] A duration for tile opacity\n * transitions in milliseconds. A duration of 0 disables the opacity transition.\n * @api\n */\n/**\n * @classdesc\n * Base class for tiles.\n *\n * @abstract\n */\nvar Tile = /** @class */ (function (_super) {\n    __extends(Tile, _super);\n    /**\n     * @param {import(\"./tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @param {import(\"./TileState.js\").default} state State.\n     * @param {Options} [opt_options] Tile options.\n     */\n    function Tile(tileCoord, state, opt_options) {\n        var _this = _super.call(this) || this;\n        var options = opt_options ? opt_options : {};\n        /**\n         * @type {import(\"./tilecoord.js\").TileCoord}\n         */\n        _this.tileCoord = tileCoord;\n        /**\n         * @protected\n         * @type {import(\"./TileState.js\").default}\n         */\n        _this.state = state;\n        /**\n         * An \"interim\" tile for this tile. The interim tile may be used while this\n         * one is loading, for \"smooth\" transitions when changing params/dimensions\n         * on the source.\n         * @type {Tile}\n         */\n        _this.interimTile = null;\n        /**\n         * A key assigned to the tile. This is used by the tile source to determine\n         * if this tile can effectively be used, or if a new tile should be created\n         * and this one be used as an interim tile for this new tile.\n         * @type {string}\n         */\n        _this.key = '';\n        /**\n         * The duration for the opacity transition.\n         * @type {number}\n         */\n        _this.transition_ =\n            options.transition === undefined ? 250 : options.transition;\n        /**\n         * Lookup of start times for rendering transitions.  If the start time is\n         * equal to -1, the transition is complete.\n         * @type {Object<string, number>}\n         */\n        _this.transitionStarts_ = {};\n        return _this;\n    }\n    /**\n     * @protected\n     */\n    Tile.prototype.changed = function () {\n        this.dispatchEvent(EventType.CHANGE);\n    };\n    /**\n     * Called by the tile cache when the tile is removed from the cache due to expiry\n     */\n    Tile.prototype.release = function () { };\n    /**\n     * @return {string} Key.\n     */\n    Tile.prototype.getKey = function () {\n        return this.key + '/' + this.tileCoord;\n    };\n    /**\n     * Get the interim tile most suitable for rendering using the chain of interim\n     * tiles. This corresponds to the  most recent tile that has been loaded, if no\n     * such tile exists, the original tile is returned.\n     * @return {!Tile} Best tile for rendering.\n     */\n    Tile.prototype.getInterimTile = function () {\n        if (!this.interimTile) {\n            //empty chain\n            return this;\n        }\n        var tile = this.interimTile;\n        // find the first loaded tile and return it. Since the chain is sorted in\n        // decreasing order of creation time, there is no need to search the remainder\n        // of the list (all those tiles correspond to older requests and will be\n        // cleaned up by refreshInterimChain)\n        do {\n            if (tile.getState() == TileState.LOADED) {\n                // Show tile immediately instead of fading it in after loading, because\n                // the interim tile is in place already\n                this.transition_ = 0;\n                return tile;\n            }\n            tile = tile.interimTile;\n        } while (tile);\n        // we can not find a better tile\n        return this;\n    };\n    /**\n     * Goes through the chain of interim tiles and discards sections of the chain\n     * that are no longer relevant.\n     */\n    Tile.prototype.refreshInterimChain = function () {\n        if (!this.interimTile) {\n            return;\n        }\n        var tile = this.interimTile;\n        var prev = /** @type {Tile} */ (this);\n        do {\n            if (tile.getState() == TileState.LOADED) {\n                //we have a loaded tile, we can discard the rest of the list\n                //we would could abort any LOADING tile request\n                //older than this tile (i.e. any LOADING tile following this entry in the chain)\n                tile.interimTile = null;\n                break;\n            }\n            else if (tile.getState() == TileState.LOADING) {\n                //keep this LOADING tile any loaded tiles later in the chain are\n                //older than this tile, so we're still interested in the request\n                prev = tile;\n            }\n            else if (tile.getState() == TileState.IDLE) {\n                //the head of the list is the most current tile, we don't need\n                //to start any other requests for this chain\n                prev.interimTile = tile.interimTile;\n            }\n            else {\n                prev = tile;\n            }\n            tile = prev.interimTile;\n        } while (tile);\n    };\n    /**\n     * Get the tile coordinate for this tile.\n     * @return {import(\"./tilecoord.js\").TileCoord} The tile coordinate.\n     * @api\n     */\n    Tile.prototype.getTileCoord = function () {\n        return this.tileCoord;\n    };\n    /**\n     * @return {import(\"./TileState.js\").default} State.\n     */\n    Tile.prototype.getState = function () {\n        return this.state;\n    };\n    /**\n     * Sets the state of this tile. If you write your own {@link module:ol/Tile~LoadFunction tileLoadFunction} ,\n     * it is important to set the state correctly to {@link module:ol/TileState~ERROR}\n     * when the tile cannot be loaded. Otherwise the tile cannot be removed from\n     * the tile queue and will block other requests.\n     * @param {import(\"./TileState.js\").default} state State.\n     * @api\n     */\n    Tile.prototype.setState = function (state) {\n        if (this.state !== TileState.ERROR && this.state > state) {\n            throw new Error('Tile load sequence violation');\n        }\n        this.state = state;\n        this.changed();\n    };\n    /**\n     * Load the image or retry if loading previously failed.\n     * Loading is taken care of by the tile queue, and calling this method is\n     * only needed for preloading or for reloading in case of an error.\n     * @abstract\n     * @api\n     */\n    Tile.prototype.load = function () {\n        abstract();\n    };\n    /**\n     * Get the alpha value for rendering.\n     * @param {string} id An id for the renderer.\n     * @param {number} time The render frame time.\n     * @return {number} A number between 0 and 1.\n     */\n    Tile.prototype.getAlpha = function (id, time) {\n        if (!this.transition_) {\n            return 1;\n        }\n        var start = this.transitionStarts_[id];\n        if (!start) {\n            start = time;\n            this.transitionStarts_[id] = start;\n        }\n        else if (start === -1) {\n            return 1;\n        }\n        var delta = time - start + 1000 / 60; // avoid rendering at 0\n        if (delta >= this.transition_) {\n            return 1;\n        }\n        return easeIn(delta / this.transition_);\n    };\n    /**\n     * Determine if a tile is in an alpha transition.  A tile is considered in\n     * transition if tile.getAlpha() has not yet been called or has been called\n     * and returned 1.\n     * @param {string} id An id for the renderer.\n     * @return {boolean} The tile is in transition.\n     */\n    Tile.prototype.inTransition = function (id) {\n        if (!this.transition_) {\n            return false;\n        }\n        return this.transitionStarts_[id] !== -1;\n    };\n    /**\n     * Mark a transition as complete.\n     * @param {string} id An id for the renderer.\n     */\n    Tile.prototype.endTransition = function (id) {\n        if (this.transition_) {\n            this.transitionStarts_[id] = -1;\n        }\n    };\n    return Tile;\n}(EventTarget));\nexport default Tile;\n//# sourceMappingURL=Tile.js.map","import { WORKER_OFFSCREEN_CANVAS } from './has.js';\n/**\n * @module ol/dom\n */\n//FIXME Move this function to the canvas module\n/**\n * Create an html canvas element and returns its 2d context.\n * @param {number} [opt_width] Canvas width.\n * @param {number} [opt_height] Canvas height.\n * @param {Array<HTMLCanvasElement>} [opt_canvasPool] Canvas pool to take existing canvas from.\n * @param {CanvasRenderingContext2DSettings} [opt_Context2DSettings] CanvasRenderingContext2DSettings\n * @return {CanvasRenderingContext2D} The context.\n */\nexport function createCanvasContext2D(opt_width, opt_height, opt_canvasPool, opt_Context2DSettings) {\n    /** @type {HTMLCanvasElement|OffscreenCanvas} */\n    var canvas;\n    if (opt_canvasPool && opt_canvasPool.length) {\n        canvas = opt_canvasPool.shift();\n    }\n    else if (WORKER_OFFSCREEN_CANVAS) {\n        canvas = new OffscreenCanvas(opt_width || 300, opt_height || 300);\n    }\n    else {\n        canvas = document.createElement('canvas');\n        canvas.style.all = 'initial';\n    }\n    if (opt_width) {\n        canvas.width = opt_width;\n    }\n    if (opt_height) {\n        canvas.height = opt_height;\n    }\n    //FIXME Allow OffscreenCanvasRenderingContext2D as return type\n    return /** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d', opt_Context2DSettings));\n}\n/**\n * Get the current computed width for the given element including margin,\n * padding and border.\n * Equivalent to jQuery's `$(el).outerWidth(true)`.\n * @param {!HTMLElement} element Element.\n * @return {number} The width.\n */\nexport function outerWidth(element) {\n    var width = element.offsetWidth;\n    var style = getComputedStyle(element);\n    width += parseInt(style.marginLeft, 10) + parseInt(style.marginRight, 10);\n    return width;\n}\n/**\n * Get the current computed height for the given element including margin,\n * padding and border.\n * Equivalent to jQuery's `$(el).outerHeight(true)`.\n * @param {!HTMLElement} element Element.\n * @return {number} The height.\n */\nexport function outerHeight(element) {\n    var height = element.offsetHeight;\n    var style = getComputedStyle(element);\n    height += parseInt(style.marginTop, 10) + parseInt(style.marginBottom, 10);\n    return height;\n}\n/**\n * @param {Node} newNode Node to replace old node\n * @param {Node} oldNode The node to be replaced\n */\nexport function replaceNode(newNode, oldNode) {\n    var parent = oldNode.parentNode;\n    if (parent) {\n        parent.replaceChild(newNode, oldNode);\n    }\n}\n/**\n * @param {Node} node The node to remove.\n * @return {Node} The node that was removed or null.\n */\nexport function removeNode(node) {\n    return node && node.parentNode ? node.parentNode.removeChild(node) : null;\n}\n/**\n * @param {Node} node The node to remove the children from.\n */\nexport function removeChildren(node) {\n    while (node.lastChild) {\n        node.removeChild(node.lastChild);\n    }\n}\n/**\n * Transform the children of a parent node so they match the\n * provided list of children.  This function aims to efficiently\n * remove, add, and reorder child nodes while maintaining a simple\n * implementation (it is not guaranteed to minimize DOM operations).\n * @param {Node} node The parent node whose children need reworking.\n * @param {Array<Node>} children The desired children.\n */\nexport function replaceChildren(node, children) {\n    var oldChildren = node.childNodes;\n    for (var i = 0; true; ++i) {\n        var oldChild = oldChildren[i];\n        var newChild = children[i];\n        // check if our work is done\n        if (!oldChild && !newChild) {\n            break;\n        }\n        // check if children match\n        if (oldChild === newChild) {\n            continue;\n        }\n        // check if a new child needs to be added\n        if (!oldChild) {\n            node.appendChild(newChild);\n            continue;\n        }\n        // check if an old child needs to be removed\n        if (!newChild) {\n            node.removeChild(oldChild);\n            --i;\n            continue;\n        }\n        // reorder\n        node.insertBefore(newChild, oldChild);\n    }\n}\n//# sourceMappingURL=dom.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/ImageBase\n */\nimport EventTarget from './events/Target.js';\nimport EventType from './events/EventType.js';\nimport { abstract } from './util.js';\n/**\n * @abstract\n */\nvar ImageBase = /** @class */ (function (_super) {\n    __extends(ImageBase, _super);\n    /**\n     * @param {import(\"./extent.js\").Extent} extent Extent.\n     * @param {number|undefined} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"./ImageState.js\").default} state State.\n     */\n    function ImageBase(extent, resolution, pixelRatio, state) {\n        var _this = _super.call(this) || this;\n        /**\n         * @protected\n         * @type {import(\"./extent.js\").Extent}\n         */\n        _this.extent = extent;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.pixelRatio_ = pixelRatio;\n        /**\n         * @protected\n         * @type {number|undefined}\n         */\n        _this.resolution = resolution;\n        /**\n         * @protected\n         * @type {import(\"./ImageState.js\").default}\n         */\n        _this.state = state;\n        return _this;\n    }\n    /**\n     * @protected\n     */\n    ImageBase.prototype.changed = function () {\n        this.dispatchEvent(EventType.CHANGE);\n    };\n    /**\n     * @return {import(\"./extent.js\").Extent} Extent.\n     */\n    ImageBase.prototype.getExtent = function () {\n        return this.extent;\n    };\n    /**\n     * @abstract\n     * @return {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} Image.\n     */\n    ImageBase.prototype.getImage = function () {\n        return abstract();\n    };\n    /**\n     * @return {number} PixelRatio.\n     */\n    ImageBase.prototype.getPixelRatio = function () {\n        return this.pixelRatio_;\n    };\n    /**\n     * @return {number} Resolution.\n     */\n    ImageBase.prototype.getResolution = function () {\n        return /** @type {number} */ (this.resolution);\n    };\n    /**\n     * @return {import(\"./ImageState.js\").default} State.\n     */\n    ImageBase.prototype.getState = function () {\n        return this.state;\n    };\n    /**\n     * Load not yet loaded URI.\n     * @abstract\n     */\n    ImageBase.prototype.load = function () {\n        abstract();\n    };\n    return ImageBase;\n}(EventTarget));\nexport default ImageBase;\n//# sourceMappingURL=ImageBase.js.map","/**\n * @module ol/ImageState\n */\n/**\n * @enum {number}\n */\nexport default {\n    IDLE: 0,\n    LOADING: 1,\n    LOADED: 2,\n    ERROR: 3,\n    EMPTY: 4,\n};\n//# sourceMappingURL=ImageState.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/Image\n */\nimport EventType from './events/EventType.js';\nimport ImageBase from './ImageBase.js';\nimport ImageState from './ImageState.js';\nimport { IMAGE_DECODE } from './has.js';\nimport { getHeight } from './extent.js';\nimport { listenOnce, unlistenByKey } from './events.js';\n/**\n * A function that takes an {@link module:ol/Image~Image} for the image and a\n * `{string}` for the src as arguments. It is supposed to make it so the\n * underlying image {@link module:ol/Image~Image#getImage} is assigned the\n * content specified by the src. If not specified, the default is\n *\n *     function(image, src) {\n *       image.getImage().src = src;\n *     }\n *\n * Providing a custom `imageLoadFunction` can be useful to load images with\n * post requests or - in general - through XHR requests, where the src of the\n * image element would be set to a data URI when the content is loaded.\n *\n * @typedef {function(ImageWrapper, string): void} LoadFunction\n * @api\n */\nvar ImageWrapper = /** @class */ (function (_super) {\n    __extends(ImageWrapper, _super);\n    /**\n     * @param {import(\"./extent.js\").Extent} extent Extent.\n     * @param {number|undefined} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {string} src Image source URI.\n     * @param {?string} crossOrigin Cross origin.\n     * @param {LoadFunction} imageLoadFunction Image load function.\n     */\n    function ImageWrapper(extent, resolution, pixelRatio, src, crossOrigin, imageLoadFunction) {\n        var _this = _super.call(this, extent, resolution, pixelRatio, ImageState.IDLE) || this;\n        /**\n         * @private\n         * @type {string}\n         */\n        _this.src_ = src;\n        /**\n         * @private\n         * @type {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement}\n         */\n        _this.image_ = new Image();\n        if (crossOrigin !== null) {\n            _this.image_.crossOrigin = crossOrigin;\n        }\n        /**\n         * @private\n         * @type {?function():void}\n         */\n        _this.unlisten_ = null;\n        /**\n         * @protected\n         * @type {import(\"./ImageState.js\").default}\n         */\n        _this.state = ImageState.IDLE;\n        /**\n         * @private\n         * @type {LoadFunction}\n         */\n        _this.imageLoadFunction_ = imageLoadFunction;\n        return _this;\n    }\n    /**\n     * @return {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} Image.\n     * @api\n     */\n    ImageWrapper.prototype.getImage = function () {\n        return this.image_;\n    };\n    /**\n     * Tracks loading or read errors.\n     *\n     * @private\n     */\n    ImageWrapper.prototype.handleImageError_ = function () {\n        this.state = ImageState.ERROR;\n        this.unlistenImage_();\n        this.changed();\n    };\n    /**\n     * Tracks successful image load.\n     *\n     * @private\n     */\n    ImageWrapper.prototype.handleImageLoad_ = function () {\n        if (this.resolution === undefined) {\n            this.resolution = getHeight(this.extent) / this.image_.height;\n        }\n        this.state = ImageState.LOADED;\n        this.unlistenImage_();\n        this.changed();\n    };\n    /**\n     * Load the image or retry if loading previously failed.\n     * Loading is taken care of by the tile queue, and calling this method is\n     * only needed for preloading or for reloading in case of an error.\n     * @api\n     */\n    ImageWrapper.prototype.load = function () {\n        if (this.state == ImageState.IDLE || this.state == ImageState.ERROR) {\n            this.state = ImageState.LOADING;\n            this.changed();\n            this.imageLoadFunction_(this, this.src_);\n            this.unlisten_ = listenImage(this.image_, this.handleImageLoad_.bind(this), this.handleImageError_.bind(this));\n        }\n    };\n    /**\n     * @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image.\n     */\n    ImageWrapper.prototype.setImage = function (image) {\n        this.image_ = image;\n        this.resolution = getHeight(this.extent) / this.image_.height;\n    };\n    /**\n     * Discards event handlers which listen for load completion or errors.\n     *\n     * @private\n     */\n    ImageWrapper.prototype.unlistenImage_ = function () {\n        if (this.unlisten_) {\n            this.unlisten_();\n            this.unlisten_ = null;\n        }\n    };\n    return ImageWrapper;\n}(ImageBase));\n/**\n * @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image element.\n * @param {function():any} loadHandler Load callback function.\n * @param {function():any} errorHandler Error callback function.\n * @return {function():void} Callback to stop listening.\n */\nexport function listenImage(image, loadHandler, errorHandler) {\n    var img = /** @type {HTMLImageElement} */ (image);\n    if (img.src && IMAGE_DECODE) {\n        var promise = img.decode();\n        var listening_1 = true;\n        var unlisten = function () {\n            listening_1 = false;\n        };\n        promise\n            .then(function () {\n            if (listening_1) {\n                loadHandler();\n            }\n        })\n            .catch(function (error) {\n            if (listening_1) {\n                // FIXME: Unconditionally call errorHandler() when this bug is fixed upstream:\n                //        https://bugs.webkit.org/show_bug.cgi?id=198527\n                if (error.name === 'EncodingError' &&\n                    error.message === 'Invalid image type.') {\n                    loadHandler();\n                }\n                else {\n                    errorHandler();\n                }\n            }\n        });\n        return unlisten;\n    }\n    var listenerKeys = [\n        listenOnce(img, EventType.LOAD, loadHandler),\n        listenOnce(img, EventType.ERROR, errorHandler),\n    ];\n    return function unlisten() {\n        listenerKeys.forEach(unlistenByKey);\n    };\n}\nexport default ImageWrapper;\n//# sourceMappingURL=Image.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/ImageTile\n */\nimport Tile from './Tile.js';\nimport TileState from './TileState.js';\nimport { createCanvasContext2D } from './dom.js';\nimport { listenImage } from './Image.js';\nvar ImageTile = /** @class */ (function (_super) {\n    __extends(ImageTile, _super);\n    /**\n     * @param {import(\"./tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @param {import(\"./TileState.js\").default} state State.\n     * @param {string} src Image source URI.\n     * @param {?string} crossOrigin Cross origin.\n     * @param {import(\"./Tile.js\").LoadFunction} tileLoadFunction Tile load function.\n     * @param {import(\"./Tile.js\").Options} [opt_options] Tile options.\n     */\n    function ImageTile(tileCoord, state, src, crossOrigin, tileLoadFunction, opt_options) {\n        var _this = _super.call(this, tileCoord, state, opt_options) || this;\n        /**\n         * @private\n         * @type {?string}\n         */\n        _this.crossOrigin_ = crossOrigin;\n        /**\n         * Image URI\n         *\n         * @private\n         * @type {string}\n         */\n        _this.src_ = src;\n        _this.key = src;\n        /**\n         * @private\n         * @type {HTMLImageElement|HTMLCanvasElement}\n         */\n        _this.image_ = new Image();\n        if (crossOrigin !== null) {\n            _this.image_.crossOrigin = crossOrigin;\n        }\n        /**\n         * @private\n         * @type {?function():void}\n         */\n        _this.unlisten_ = null;\n        /**\n         * @private\n         * @type {import(\"./Tile.js\").LoadFunction}\n         */\n        _this.tileLoadFunction_ = tileLoadFunction;\n        return _this;\n    }\n    /**\n     * Get the HTML image element for this tile (may be a Canvas, Image, or Video).\n     * @return {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} Image.\n     * @api\n     */\n    ImageTile.prototype.getImage = function () {\n        return this.image_;\n    };\n    /**\n     * Sets an HTML image element for this tile (may be a Canvas or preloaded Image).\n     * @param {HTMLCanvasElement|HTMLImageElement} element Element.\n     */\n    ImageTile.prototype.setImage = function (element) {\n        this.image_ = element;\n        this.state = TileState.LOADED;\n        this.unlistenImage_();\n        this.changed();\n    };\n    /**\n     * Tracks loading or read errors.\n     *\n     * @private\n     */\n    ImageTile.prototype.handleImageError_ = function () {\n        this.state = TileState.ERROR;\n        this.unlistenImage_();\n        this.image_ = getBlankImage();\n        this.changed();\n    };\n    /**\n     * Tracks successful image load.\n     *\n     * @private\n     */\n    ImageTile.prototype.handleImageLoad_ = function () {\n        var image = /** @type {HTMLImageElement} */ (this.image_);\n        if (image.naturalWidth && image.naturalHeight) {\n            this.state = TileState.LOADED;\n        }\n        else {\n            this.state = TileState.EMPTY;\n        }\n        this.unlistenImage_();\n        this.changed();\n    };\n    /**\n     * Load not yet loaded URI.\n     * @api\n     */\n    ImageTile.prototype.load = function () {\n        if (this.state == TileState.ERROR) {\n            this.state = TileState.IDLE;\n            this.image_ = new Image();\n            if (this.crossOrigin_ !== null) {\n                this.image_.crossOrigin = this.crossOrigin_;\n            }\n        }\n        if (this.state == TileState.IDLE) {\n            this.state = TileState.LOADING;\n            this.changed();\n            this.tileLoadFunction_(this, this.src_);\n            this.unlisten_ = listenImage(this.image_, this.handleImageLoad_.bind(this), this.handleImageError_.bind(this));\n        }\n    };\n    /**\n     * Discards event handlers which listen for load completion or errors.\n     *\n     * @private\n     */\n    ImageTile.prototype.unlistenImage_ = function () {\n        if (this.unlisten_) {\n            this.unlisten_();\n            this.unlisten_ = null;\n        }\n    };\n    return ImageTile;\n}(Tile));\n/**\n * Get a 1-pixel blank image.\n * @return {HTMLCanvasElement} Blank image.\n */\nfunction getBlankImage() {\n    var ctx = createCanvasContext2D(1, 1);\n    ctx.fillStyle = 'rgba(0,0,0,0)';\n    ctx.fillRect(0, 0, 1, 1);\n    return ctx.canvas;\n}\nexport default ImageTile;\n//# sourceMappingURL=ImageTile.js.map","/**\n * @module ol/reproj/common\n */\n/**\n * Default maximum allowed threshold  (in pixels) for reprojection\n * triangulation.\n * @type {number}\n */\nexport var ERROR_THRESHOLD = 0.5;\n/**\n * Enable automatic reprojection of raster sources. Default is `true`.\n * TODO: decide if we want to expose this as a build flag or remove it\n * @type {boolean}\n */\nexport var ENABLE_RASTER_REPROJECTION = true;\n//# sourceMappingURL=common.js.map","/**\n * @module ol/reproj/Triangulation\n */\nimport { boundingExtent, createEmpty, extendCoordinate, getArea, getBottomLeft, getBottomRight, getTopLeft, getTopRight, getWidth, intersects, } from '../extent.js';\nimport { getTransform } from '../proj.js';\nimport { log2, modulo } from '../math.js';\n/**\n * Single triangle; consists of 3 source points and 3 target points.\n * @typedef {Object} Triangle\n * @property {Array<import(\"../coordinate.js\").Coordinate>} source Source.\n * @property {Array<import(\"../coordinate.js\").Coordinate>} target Target.\n */\n/**\n * Maximum number of subdivision steps during raster reprojection triangulation.\n * Prevents high memory usage and large number of proj4 calls (for certain\n * transformations and areas). At most `2*(2^this)` triangles are created for\n * each triangulated extent (tile/image).\n * @type {number}\n */\nvar MAX_SUBDIVISION = 10;\n/**\n * Maximum allowed size of triangle relative to world width. When transforming\n * corners of world extent between certain projections, the resulting\n * triangulation seems to have zero error and no subdivision is performed. If\n * the triangle width is more than this (relative to world width; 0-1),\n * subdivison is forced (up to `MAX_SUBDIVISION`). Default is `0.25`.\n * @type {number}\n */\nvar MAX_TRIANGLE_WIDTH = 0.25;\n/**\n * @classdesc\n * Class containing triangulation of the given target extent.\n * Used for determining source data and the reprojection itself.\n */\nvar Triangulation = /** @class */ (function () {\n    /**\n     * @param {import(\"../proj/Projection.js\").default} sourceProj Source projection.\n     * @param {import(\"../proj/Projection.js\").default} targetProj Target projection.\n     * @param {import(\"../extent.js\").Extent} targetExtent Target extent to triangulate.\n     * @param {import(\"../extent.js\").Extent} maxSourceExtent Maximal source extent that can be used.\n     * @param {number} errorThreshold Acceptable error (in source units).\n     * @param {?number} opt_destinationResolution The (optional) resolution of the destination.\n     */\n    function Triangulation(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold, opt_destinationResolution) {\n        /**\n         * @type {import(\"../proj/Projection.js\").default}\n         * @private\n         */\n        this.sourceProj_ = sourceProj;\n        /**\n         * @type {import(\"../proj/Projection.js\").default}\n         * @private\n         */\n        this.targetProj_ = targetProj;\n        /** @type {!Object<string, import(\"../coordinate.js\").Coordinate>} */\n        var transformInvCache = {};\n        var transformInv = getTransform(this.targetProj_, this.sourceProj_);\n        /**\n         * @param {import(\"../coordinate.js\").Coordinate} c A coordinate.\n         * @return {import(\"../coordinate.js\").Coordinate} Transformed coordinate.\n         * @private\n         */\n        this.transformInv_ = function (c) {\n            var key = c[0] + '/' + c[1];\n            if (!transformInvCache[key]) {\n                transformInvCache[key] = transformInv(c);\n            }\n            return transformInvCache[key];\n        };\n        /**\n         * @type {import(\"../extent.js\").Extent}\n         * @private\n         */\n        this.maxSourceExtent_ = maxSourceExtent;\n        /**\n         * @type {number}\n         * @private\n         */\n        this.errorThresholdSquared_ = errorThreshold * errorThreshold;\n        /**\n         * @type {Array<Triangle>}\n         * @private\n         */\n        this.triangles_ = [];\n        /**\n         * Indicates that the triangulation crosses edge of the source projection.\n         * @type {boolean}\n         * @private\n         */\n        this.wrapsXInSource_ = false;\n        /**\n         * @type {boolean}\n         * @private\n         */\n        this.canWrapXInSource_ =\n            this.sourceProj_.canWrapX() &&\n                !!maxSourceExtent &&\n                !!this.sourceProj_.getExtent() &&\n                getWidth(maxSourceExtent) == getWidth(this.sourceProj_.getExtent());\n        /**\n         * @type {?number}\n         * @private\n         */\n        this.sourceWorldWidth_ = this.sourceProj_.getExtent()\n            ? getWidth(this.sourceProj_.getExtent())\n            : null;\n        /**\n         * @type {?number}\n         * @private\n         */\n        this.targetWorldWidth_ = this.targetProj_.getExtent()\n            ? getWidth(this.targetProj_.getExtent())\n            : null;\n        var destinationTopLeft = getTopLeft(targetExtent);\n        var destinationTopRight = getTopRight(targetExtent);\n        var destinationBottomRight = getBottomRight(targetExtent);\n        var destinationBottomLeft = getBottomLeft(targetExtent);\n        var sourceTopLeft = this.transformInv_(destinationTopLeft);\n        var sourceTopRight = this.transformInv_(destinationTopRight);\n        var sourceBottomRight = this.transformInv_(destinationBottomRight);\n        var sourceBottomLeft = this.transformInv_(destinationBottomLeft);\n        /*\n         * The maxSubdivision controls how many splittings of the target area can\n         * be done. The idea here is to do a linear mapping of the target areas\n         * but the actual overal reprojection (can be) extremely non-linear. The\n         * default value of MAX_SUBDIVISION was chosen based on mapping a 256x256\n         * tile size. However this function is also called to remap canvas rendered\n         * layers which can be much larger. This calculation increases the maxSubdivision\n         * value by the right factor so that each 256x256 pixel area has\n         * MAX_SUBDIVISION divisions.\n         */\n        var maxSubdivision = MAX_SUBDIVISION +\n            (opt_destinationResolution\n                ? Math.max(0, Math.ceil(log2(getArea(targetExtent) /\n                    (opt_destinationResolution *\n                        opt_destinationResolution *\n                        256 *\n                        256))))\n                : 0);\n        this.addQuad_(destinationTopLeft, destinationTopRight, destinationBottomRight, destinationBottomLeft, sourceTopLeft, sourceTopRight, sourceBottomRight, sourceBottomLeft, maxSubdivision);\n        if (this.wrapsXInSource_) {\n            var leftBound_1 = Infinity;\n            this.triangles_.forEach(function (triangle, i, arr) {\n                leftBound_1 = Math.min(leftBound_1, triangle.source[0][0], triangle.source[1][0], triangle.source[2][0]);\n            });\n            // Shift triangles to be as close to `leftBound` as possible\n            // (if the distance is more than `worldWidth / 2` it can be closer.\n            this.triangles_.forEach(function (triangle) {\n                if (Math.max(triangle.source[0][0], triangle.source[1][0], triangle.source[2][0]) -\n                    leftBound_1 >\n                    this.sourceWorldWidth_ / 2) {\n                    var newTriangle = [\n                        [triangle.source[0][0], triangle.source[0][1]],\n                        [triangle.source[1][0], triangle.source[1][1]],\n                        [triangle.source[2][0], triangle.source[2][1]],\n                    ];\n                    if (newTriangle[0][0] - leftBound_1 > this.sourceWorldWidth_ / 2) {\n                        newTriangle[0][0] -= this.sourceWorldWidth_;\n                    }\n                    if (newTriangle[1][0] - leftBound_1 > this.sourceWorldWidth_ / 2) {\n                        newTriangle[1][0] -= this.sourceWorldWidth_;\n                    }\n                    if (newTriangle[2][0] - leftBound_1 > this.sourceWorldWidth_ / 2) {\n                        newTriangle[2][0] -= this.sourceWorldWidth_;\n                    }\n                    // Rarely (if the extent contains both the dateline and prime meridian)\n                    // the shift can in turn break some triangles.\n                    // Detect this here and don't shift in such cases.\n                    var minX = Math.min(newTriangle[0][0], newTriangle[1][0], newTriangle[2][0]);\n                    var maxX = Math.max(newTriangle[0][0], newTriangle[1][0], newTriangle[2][0]);\n                    if (maxX - minX < this.sourceWorldWidth_ / 2) {\n                        triangle.source = newTriangle;\n                    }\n                }\n            }.bind(this));\n        }\n        transformInvCache = {};\n    }\n    /**\n     * Adds triangle to the triangulation.\n     * @param {import(\"../coordinate.js\").Coordinate} a The target a coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} b The target b coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} c The target c coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} aSrc The source a coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} bSrc The source b coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} cSrc The source c coordinate.\n     * @private\n     */\n    Triangulation.prototype.addTriangle_ = function (a, b, c, aSrc, bSrc, cSrc) {\n        this.triangles_.push({\n            source: [aSrc, bSrc, cSrc],\n            target: [a, b, c],\n        });\n    };\n    /**\n     * Adds quad (points in clock-wise order) to the triangulation\n     * (and reprojects the vertices) if valid.\n     * Performs quad subdivision if needed to increase precision.\n     *\n     * @param {import(\"../coordinate.js\").Coordinate} a The target a coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} b The target b coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} c The target c coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} d The target d coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} aSrc The source a coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} bSrc The source b coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} cSrc The source c coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} dSrc The source d coordinate.\n     * @param {number} maxSubdivision Maximal allowed subdivision of the quad.\n     * @private\n     */\n    Triangulation.prototype.addQuad_ = function (a, b, c, d, aSrc, bSrc, cSrc, dSrc, maxSubdivision) {\n        var sourceQuadExtent = boundingExtent([aSrc, bSrc, cSrc, dSrc]);\n        var sourceCoverageX = this.sourceWorldWidth_\n            ? getWidth(sourceQuadExtent) / this.sourceWorldWidth_\n            : null;\n        var sourceWorldWidth = /** @type {number} */ (this.sourceWorldWidth_);\n        // when the quad is wrapped in the source projection\n        // it covers most of the projection extent, but not fully\n        var wrapsX = this.sourceProj_.canWrapX() &&\n            sourceCoverageX > 0.5 &&\n            sourceCoverageX < 1;\n        var needsSubdivision = false;\n        if (maxSubdivision > 0) {\n            if (this.targetProj_.isGlobal() && this.targetWorldWidth_) {\n                var targetQuadExtent = boundingExtent([a, b, c, d]);\n                var targetCoverageX = getWidth(targetQuadExtent) / this.targetWorldWidth_;\n                needsSubdivision =\n                    targetCoverageX > MAX_TRIANGLE_WIDTH || needsSubdivision;\n            }\n            if (!wrapsX && this.sourceProj_.isGlobal() && sourceCoverageX) {\n                needsSubdivision =\n                    sourceCoverageX > MAX_TRIANGLE_WIDTH || needsSubdivision;\n            }\n        }\n        if (!needsSubdivision && this.maxSourceExtent_) {\n            if (isFinite(sourceQuadExtent[0]) &&\n                isFinite(sourceQuadExtent[1]) &&\n                isFinite(sourceQuadExtent[2]) &&\n                isFinite(sourceQuadExtent[3])) {\n                if (!intersects(sourceQuadExtent, this.maxSourceExtent_)) {\n                    // whole quad outside source projection extent -> ignore\n                    return;\n                }\n            }\n        }\n        var isNotFinite = 0;\n        if (!needsSubdivision) {\n            if (!isFinite(aSrc[0]) ||\n                !isFinite(aSrc[1]) ||\n                !isFinite(bSrc[0]) ||\n                !isFinite(bSrc[1]) ||\n                !isFinite(cSrc[0]) ||\n                !isFinite(cSrc[1]) ||\n                !isFinite(dSrc[0]) ||\n                !isFinite(dSrc[1])) {\n                if (maxSubdivision > 0) {\n                    needsSubdivision = true;\n                }\n                else {\n                    // It might be the case that only 1 of the points is infinite. In this case\n                    // we can draw a single triangle with the other three points\n                    isNotFinite =\n                        (!isFinite(aSrc[0]) || !isFinite(aSrc[1]) ? 8 : 0) +\n                            (!isFinite(bSrc[0]) || !isFinite(bSrc[1]) ? 4 : 0) +\n                            (!isFinite(cSrc[0]) || !isFinite(cSrc[1]) ? 2 : 0) +\n                            (!isFinite(dSrc[0]) || !isFinite(dSrc[1]) ? 1 : 0);\n                    if (isNotFinite != 1 &&\n                        isNotFinite != 2 &&\n                        isNotFinite != 4 &&\n                        isNotFinite != 8) {\n                        return;\n                    }\n                }\n            }\n        }\n        if (maxSubdivision > 0) {\n            if (!needsSubdivision) {\n                var center = [(a[0] + c[0]) / 2, (a[1] + c[1]) / 2];\n                var centerSrc = this.transformInv_(center);\n                var dx = void 0;\n                if (wrapsX) {\n                    var centerSrcEstimX = (modulo(aSrc[0], sourceWorldWidth) +\n                        modulo(cSrc[0], sourceWorldWidth)) /\n                        2;\n                    dx = centerSrcEstimX - modulo(centerSrc[0], sourceWorldWidth);\n                }\n                else {\n                    dx = (aSrc[0] + cSrc[0]) / 2 - centerSrc[0];\n                }\n                var dy = (aSrc[1] + cSrc[1]) / 2 - centerSrc[1];\n                var centerSrcErrorSquared = dx * dx + dy * dy;\n                needsSubdivision = centerSrcErrorSquared > this.errorThresholdSquared_;\n            }\n            if (needsSubdivision) {\n                if (Math.abs(a[0] - c[0]) <= Math.abs(a[1] - c[1])) {\n                    // split horizontally (top & bottom)\n                    var bc = [(b[0] + c[0]) / 2, (b[1] + c[1]) / 2];\n                    var bcSrc = this.transformInv_(bc);\n                    var da = [(d[0] + a[0]) / 2, (d[1] + a[1]) / 2];\n                    var daSrc = this.transformInv_(da);\n                    this.addQuad_(a, b, bc, da, aSrc, bSrc, bcSrc, daSrc, maxSubdivision - 1);\n                    this.addQuad_(da, bc, c, d, daSrc, bcSrc, cSrc, dSrc, maxSubdivision - 1);\n                }\n                else {\n                    // split vertically (left & right)\n                    var ab = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];\n                    var abSrc = this.transformInv_(ab);\n                    var cd = [(c[0] + d[0]) / 2, (c[1] + d[1]) / 2];\n                    var cdSrc = this.transformInv_(cd);\n                    this.addQuad_(a, ab, cd, d, aSrc, abSrc, cdSrc, dSrc, maxSubdivision - 1);\n                    this.addQuad_(ab, b, c, cd, abSrc, bSrc, cSrc, cdSrc, maxSubdivision - 1);\n                }\n                return;\n            }\n        }\n        if (wrapsX) {\n            if (!this.canWrapXInSource_) {\n                return;\n            }\n            this.wrapsXInSource_ = true;\n        }\n        // Exactly zero or one of *Src is not finite\n        // The triangles must have the diagonal line as the first side\n        // This is to allow easy code in reproj.s to make it straight for broken\n        // browsers that can't handle diagonal clipping\n        if ((isNotFinite & 0xb) == 0) {\n            this.addTriangle_(a, c, d, aSrc, cSrc, dSrc);\n        }\n        if ((isNotFinite & 0xe) == 0) {\n            this.addTriangle_(a, c, b, aSrc, cSrc, bSrc);\n        }\n        if (isNotFinite) {\n            // Try the other two triangles\n            if ((isNotFinite & 0xd) == 0) {\n                this.addTriangle_(b, d, a, bSrc, dSrc, aSrc);\n            }\n            if ((isNotFinite & 0x7) == 0) {\n                this.addTriangle_(b, d, c, bSrc, dSrc, cSrc);\n            }\n        }\n    };\n    /**\n     * Calculates extent of the 'source' coordinates from all the triangles.\n     *\n     * @return {import(\"../extent.js\").Extent} Calculated extent.\n     */\n    Triangulation.prototype.calculateSourceExtent = function () {\n        var extent = createEmpty();\n        this.triangles_.forEach(function (triangle, i, arr) {\n            var src = triangle.source;\n            extendCoordinate(extent, src[0]);\n            extendCoordinate(extent, src[1]);\n            extendCoordinate(extent, src[2]);\n        });\n        return extent;\n    };\n    /**\n     * @return {Array<Triangle>} Array of the calculated triangles.\n     */\n    Triangulation.prototype.getTriangles = function () {\n        return this.triangles_;\n    };\n    return Triangulation;\n}());\nexport default Triangulation;\n//# sourceMappingURL=Triangulation.js.map","/**\n * @module ol/source/common\n */\n/**\n * Default WMS version.\n * @type {string}\n */\nexport var DEFAULT_WMS_VERSION = '1.3.0';\n/**\n * Context options to disable image smoothing.\n * @type {Object}\n */\nexport var IMAGE_SMOOTHING_DISABLED = {\n    imageSmoothingEnabled: false,\n    msImageSmoothingEnabled: false,\n};\n//# sourceMappingURL=common.js.map","/**\n * @module ol/reproj\n */\nimport { IMAGE_SMOOTHING_DISABLED } from './source/common.js';\nimport { assign } from './obj.js';\nimport { containsCoordinate, createEmpty, extend, forEachCorner, getCenter, getHeight, getTopLeft, getWidth, } from './extent.js';\nimport { createCanvasContext2D } from './dom.js';\nimport { getPointResolution, transform } from './proj.js';\nimport { solveLinearSystem } from './math.js';\nvar brokenDiagonalRendering_;\n/**\n * This draws a small triangle into a canvas by setting the triangle as the clip region\n * and then drawing a (too large) rectangle\n *\n * @param {CanvasRenderingContext2D} ctx The context in which to draw the triangle\n * @param {number} u1 The x-coordinate of the second point. The first point is 0,0.\n * @param {number} v1 The y-coordinate of the second point.\n * @param {number} u2 The x-coordinate of the third point.\n * @param {number} v2 The y-coordinate of the third point.\n */\nfunction drawTestTriangle(ctx, u1, v1, u2, v2) {\n    ctx.beginPath();\n    ctx.moveTo(0, 0);\n    ctx.lineTo(u1, v1);\n    ctx.lineTo(u2, v2);\n    ctx.closePath();\n    ctx.save();\n    ctx.clip();\n    ctx.fillRect(0, 0, Math.max(u1, u2) + 1, Math.max(v1, v2));\n    ctx.restore();\n}\n/**\n * Given the data from getImageData, see if the right values appear at the provided offset.\n * Returns true if either the color or transparency is off\n *\n * @param {Uint8ClampedArray} data The data returned from getImageData\n * @param {number} offset The pixel offset from the start of data.\n * @return {boolean} true if the diagonal rendering is broken\n */\nfunction verifyBrokenDiagonalRendering(data, offset) {\n    // the values ought to be close to the rgba(210, 0, 0, 0.75)\n    return (Math.abs(data[offset * 4] - 210) > 2 ||\n        Math.abs(data[offset * 4 + 3] - 0.75 * 255) > 2);\n}\n/**\n * Determines if the current browser configuration can render triangular clip regions correctly.\n * This value is cached so the function is only expensive the first time called.\n * Firefox on Windows (as of now) does not if HWA is enabled. See https://bugzilla.mozilla.org/show_bug.cgi?id=1606976\n * IE also doesn't. Chrome works, and everything seems to work on OSX and Android. This function caches the\n * result. I suppose that it is conceivably possible that a browser might flip modes while the app is\n * running, but lets hope not.\n *\n * @return {boolean} true if the Diagonal Rendering is broken.\n */\nfunction isBrokenDiagonalRendering() {\n    if (brokenDiagonalRendering_ === undefined) {\n        var ctx = document.createElement('canvas').getContext('2d');\n        ctx.globalCompositeOperation = 'lighter';\n        ctx.fillStyle = 'rgba(210, 0, 0, 0.75)';\n        drawTestTriangle(ctx, 4, 5, 4, 0);\n        drawTestTriangle(ctx, 4, 5, 0, 5);\n        var data = ctx.getImageData(0, 0, 3, 3).data;\n        brokenDiagonalRendering_ =\n            verifyBrokenDiagonalRendering(data, 0) ||\n                verifyBrokenDiagonalRendering(data, 4) ||\n                verifyBrokenDiagonalRendering(data, 8);\n    }\n    return brokenDiagonalRendering_;\n}\n/**\n * Calculates ideal resolution to use from the source in order to achieve\n * pixel mapping as close as possible to 1:1 during reprojection.\n * The resolution is calculated regardless of what resolutions\n * are actually available in the dataset (TileGrid, Image, ...).\n *\n * @param {import(\"./proj/Projection.js\").default} sourceProj Source projection.\n * @param {import(\"./proj/Projection.js\").default} targetProj Target projection.\n * @param {import(\"./coordinate.js\").Coordinate} targetCenter Target center.\n * @param {number} targetResolution Target resolution.\n * @return {number} The best resolution to use. Can be +-Infinity, NaN or 0.\n */\nexport function calculateSourceResolution(sourceProj, targetProj, targetCenter, targetResolution) {\n    var sourceCenter = transform(targetCenter, targetProj, sourceProj);\n    // calculate the ideal resolution of the source data\n    var sourceResolution = getPointResolution(targetProj, targetResolution, targetCenter);\n    var targetMetersPerUnit = targetProj.getMetersPerUnit();\n    if (targetMetersPerUnit !== undefined) {\n        sourceResolution *= targetMetersPerUnit;\n    }\n    var sourceMetersPerUnit = sourceProj.getMetersPerUnit();\n    if (sourceMetersPerUnit !== undefined) {\n        sourceResolution /= sourceMetersPerUnit;\n    }\n    // Based on the projection properties, the point resolution at the specified\n    // coordinates may be slightly different. We need to reverse-compensate this\n    // in order to achieve optimal results.\n    var sourceExtent = sourceProj.getExtent();\n    if (!sourceExtent || containsCoordinate(sourceExtent, sourceCenter)) {\n        var compensationFactor = getPointResolution(sourceProj, sourceResolution, sourceCenter) /\n            sourceResolution;\n        if (isFinite(compensationFactor) && compensationFactor > 0) {\n            sourceResolution /= compensationFactor;\n        }\n    }\n    return sourceResolution;\n}\n/**\n * Calculates ideal resolution to use from the source in order to achieve\n * pixel mapping as close as possible to 1:1 during reprojection.\n * The resolution is calculated regardless of what resolutions\n * are actually available in the dataset (TileGrid, Image, ...).\n *\n * @param {import(\"./proj/Projection.js\").default} sourceProj Source projection.\n * @param {import(\"./proj/Projection.js\").default} targetProj Target projection.\n * @param {import(\"./extent.js\").Extent} targetExtent Target extent\n * @param {number} targetResolution Target resolution.\n * @return {number} The best resolution to use. Can be +-Infinity, NaN or 0.\n */\nexport function calculateSourceExtentResolution(sourceProj, targetProj, targetExtent, targetResolution) {\n    var targetCenter = getCenter(targetExtent);\n    var sourceResolution = calculateSourceResolution(sourceProj, targetProj, targetCenter, targetResolution);\n    if (!isFinite(sourceResolution) || sourceResolution <= 0) {\n        forEachCorner(targetExtent, function (corner) {\n            sourceResolution = calculateSourceResolution(sourceProj, targetProj, corner, targetResolution);\n            return isFinite(sourceResolution) && sourceResolution > 0;\n        });\n    }\n    return sourceResolution;\n}\n/**\n * @typedef {Object} ImageExtent\n * @property {import(\"./extent.js\").Extent} extent Extent.\n * @property {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image.\n */\n/**\n * Renders the source data into new canvas based on the triangulation.\n *\n * @param {number} width Width of the canvas.\n * @param {number} height Height of the canvas.\n * @param {number} pixelRatio Pixel ratio.\n * @param {number} sourceResolution Source resolution.\n * @param {import(\"./extent.js\").Extent} sourceExtent Extent of the data source.\n * @param {number} targetResolution Target resolution.\n * @param {import(\"./extent.js\").Extent} targetExtent Target extent.\n * @param {import(\"./reproj/Triangulation.js\").default} triangulation Calculated triangulation.\n * @param {Array<ImageExtent>} sources Array of sources.\n * @param {number} gutter Gutter of the sources.\n * @param {boolean} [opt_renderEdges] Render reprojection edges.\n * @param {object} [opt_contextOptions] Properties to set on the canvas context.\n * @return {HTMLCanvasElement} Canvas with reprojected data.\n */\nexport function render(width, height, pixelRatio, sourceResolution, sourceExtent, targetResolution, targetExtent, triangulation, sources, gutter, opt_renderEdges, opt_contextOptions) {\n    var context = createCanvasContext2D(Math.round(pixelRatio * width), Math.round(pixelRatio * height));\n    assign(context, opt_contextOptions);\n    if (sources.length === 0) {\n        return context.canvas;\n    }\n    context.scale(pixelRatio, pixelRatio);\n    function pixelRound(value) {\n        return Math.round(value * pixelRatio) / pixelRatio;\n    }\n    context.globalCompositeOperation = 'lighter';\n    var sourceDataExtent = createEmpty();\n    sources.forEach(function (src, i, arr) {\n        extend(sourceDataExtent, src.extent);\n    });\n    var canvasWidthInUnits = getWidth(sourceDataExtent);\n    var canvasHeightInUnits = getHeight(sourceDataExtent);\n    var stitchContext = createCanvasContext2D(Math.round((pixelRatio * canvasWidthInUnits) / sourceResolution), Math.round((pixelRatio * canvasHeightInUnits) / sourceResolution));\n    assign(stitchContext, opt_contextOptions);\n    var stitchScale = pixelRatio / sourceResolution;\n    sources.forEach(function (src, i, arr) {\n        var xPos = src.extent[0] - sourceDataExtent[0];\n        var yPos = -(src.extent[3] - sourceDataExtent[3]);\n        var srcWidth = getWidth(src.extent);\n        var srcHeight = getHeight(src.extent);\n        // This test should never fail -- but it does. Need to find a fix the upstream condition\n        if (src.image.width > 0 && src.image.height > 0) {\n            stitchContext.drawImage(src.image, gutter, gutter, src.image.width - 2 * gutter, src.image.height - 2 * gutter, xPos * stitchScale, yPos * stitchScale, srcWidth * stitchScale, srcHeight * stitchScale);\n        }\n    });\n    var targetTopLeft = getTopLeft(targetExtent);\n    triangulation.getTriangles().forEach(function (triangle, i, arr) {\n        /* Calculate affine transform (src -> dst)\n         * Resulting matrix can be used to transform coordinate\n         * from `sourceProjection` to destination pixels.\n         *\n         * To optimize number of context calls and increase numerical stability,\n         * we also do the following operations:\n         * trans(-topLeftExtentCorner), scale(1 / targetResolution), scale(1, -1)\n         * here before solving the linear system so [ui, vi] are pixel coordinates.\n         *\n         * Src points: xi, yi\n         * Dst points: ui, vi\n         * Affine coefficients: aij\n         *\n         * | x0 y0 1  0  0 0 |   |a00|   |u0|\n         * | x1 y1 1  0  0 0 |   |a01|   |u1|\n         * | x2 y2 1  0  0 0 | x |a02| = |u2|\n         * |  0  0 0 x0 y0 1 |   |a10|   |v0|\n         * |  0  0 0 x1 y1 1 |   |a11|   |v1|\n         * |  0  0 0 x2 y2 1 |   |a12|   |v2|\n         */\n        var source = triangle.source;\n        var target = triangle.target;\n        var x0 = source[0][0], y0 = source[0][1];\n        var x1 = source[1][0], y1 = source[1][1];\n        var x2 = source[2][0], y2 = source[2][1];\n        // Make sure that everything is on pixel boundaries\n        var u0 = pixelRound((target[0][0] - targetTopLeft[0]) / targetResolution);\n        var v0 = pixelRound(-(target[0][1] - targetTopLeft[1]) / targetResolution);\n        var u1 = pixelRound((target[1][0] - targetTopLeft[0]) / targetResolution);\n        var v1 = pixelRound(-(target[1][1] - targetTopLeft[1]) / targetResolution);\n        var u2 = pixelRound((target[2][0] - targetTopLeft[0]) / targetResolution);\n        var v2 = pixelRound(-(target[2][1] - targetTopLeft[1]) / targetResolution);\n        // Shift all the source points to improve numerical stability\n        // of all the subsequent calculations. The [x0, y0] is used here.\n        // This is also used to simplify the linear system.\n        var sourceNumericalShiftX = x0;\n        var sourceNumericalShiftY = y0;\n        x0 = 0;\n        y0 = 0;\n        x1 -= sourceNumericalShiftX;\n        y1 -= sourceNumericalShiftY;\n        x2 -= sourceNumericalShiftX;\n        y2 -= sourceNumericalShiftY;\n        var augmentedMatrix = [\n            [x1, y1, 0, 0, u1 - u0],\n            [x2, y2, 0, 0, u2 - u0],\n            [0, 0, x1, y1, v1 - v0],\n            [0, 0, x2, y2, v2 - v0],\n        ];\n        var affineCoefs = solveLinearSystem(augmentedMatrix);\n        if (!affineCoefs) {\n            return;\n        }\n        context.save();\n        context.beginPath();\n        if (isBrokenDiagonalRendering() ||\n            opt_contextOptions === IMAGE_SMOOTHING_DISABLED) {\n            // Make sure that all lines are horizontal or vertical\n            context.moveTo(u1, v1);\n            // This is the diagonal line. Do it in 4 steps\n            var steps = 4;\n            var ud = u0 - u1;\n            var vd = v0 - v1;\n            for (var step = 0; step < steps; step++) {\n                // Go horizontally\n                context.lineTo(u1 + pixelRound(((step + 1) * ud) / steps), v1 + pixelRound((step * vd) / (steps - 1)));\n                // Go vertically\n                if (step != steps - 1) {\n                    context.lineTo(u1 + pixelRound(((step + 1) * ud) / steps), v1 + pixelRound(((step + 1) * vd) / (steps - 1)));\n                }\n            }\n            // We are almost at u0r, v0r\n            context.lineTo(u2, v2);\n        }\n        else {\n            context.moveTo(u1, v1);\n            context.lineTo(u0, v0);\n            context.lineTo(u2, v2);\n        }\n        context.clip();\n        context.transform(affineCoefs[0], affineCoefs[2], affineCoefs[1], affineCoefs[3], u0, v0);\n        context.translate(sourceDataExtent[0] - sourceNumericalShiftX, sourceDataExtent[3] - sourceNumericalShiftY);\n        context.scale(sourceResolution / pixelRatio, -sourceResolution / pixelRatio);\n        context.drawImage(stitchContext.canvas, 0, 0);\n        context.restore();\n    });\n    if (opt_renderEdges) {\n        context.save();\n        context.globalCompositeOperation = 'source-over';\n        context.strokeStyle = 'black';\n        context.lineWidth = 1;\n        triangulation.getTriangles().forEach(function (triangle, i, arr) {\n            var target = triangle.target;\n            var u0 = (target[0][0] - targetTopLeft[0]) / targetResolution;\n            var v0 = -(target[0][1] - targetTopLeft[1]) / targetResolution;\n            var u1 = (target[1][0] - targetTopLeft[0]) / targetResolution;\n            var v1 = -(target[1][1] - targetTopLeft[1]) / targetResolution;\n            var u2 = (target[2][0] - targetTopLeft[0]) / targetResolution;\n            var v2 = -(target[2][1] - targetTopLeft[1]) / targetResolution;\n            context.beginPath();\n            context.moveTo(u1, v1);\n            context.lineTo(u0, v0);\n            context.lineTo(u2, v2);\n            context.closePath();\n            context.stroke();\n        });\n        context.restore();\n    }\n    return context.canvas;\n}\n//# sourceMappingURL=reproj.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/reproj/Tile\n */\nimport { ERROR_THRESHOLD } from './common.js';\nimport EventType from '../events/EventType.js';\nimport Tile from '../Tile.js';\nimport TileState from '../TileState.js';\nimport Triangulation from './Triangulation.js';\nimport { calculateSourceExtentResolution, render as renderReprojected, } from '../reproj.js';\nimport { clamp } from '../math.js';\nimport { getArea, getIntersection } from '../extent.js';\nimport { listen, unlistenByKey } from '../events.js';\n/**\n * @typedef {function(number, number, number, number) : import(\"../Tile.js\").default} FunctionType\n */\n/**\n * @classdesc\n * Class encapsulating single reprojected tile.\n * See {@link module:ol/source/TileImage~TileImage}.\n *\n */\nvar ReprojTile = /** @class */ (function (_super) {\n    __extends(ReprojTile, _super);\n    /**\n     * @param {import(\"../proj/Projection.js\").default} sourceProj Source projection.\n     * @param {import(\"../tilegrid/TileGrid.js\").default} sourceTileGrid Source tile grid.\n     * @param {import(\"../proj/Projection.js\").default} targetProj Target projection.\n     * @param {import(\"../tilegrid/TileGrid.js\").default} targetTileGrid Target tile grid.\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Coordinate of the tile.\n     * @param {import(\"../tilecoord.js\").TileCoord} wrappedTileCoord Coordinate of the tile wrapped in X.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {number} gutter Gutter of the source tiles.\n     * @param {FunctionType} getTileFunction\n     *     Function returning source tiles (z, x, y, pixelRatio).\n     * @param {number} [opt_errorThreshold] Acceptable reprojection error (in px).\n     * @param {boolean} [opt_renderEdges] Render reprojection edges.\n     * @param {object} [opt_contextOptions] Properties to set on the canvas context.\n     */\n    function ReprojTile(sourceProj, sourceTileGrid, targetProj, targetTileGrid, tileCoord, wrappedTileCoord, pixelRatio, gutter, getTileFunction, opt_errorThreshold, opt_renderEdges, opt_contextOptions) {\n        var _this = _super.call(this, tileCoord, TileState.IDLE) || this;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.renderEdges_ = opt_renderEdges !== undefined ? opt_renderEdges : false;\n        /**\n         * @private\n         * @type {object}\n         */\n        _this.contextOptions_ = opt_contextOptions;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.pixelRatio_ = pixelRatio;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.gutter_ = gutter;\n        /**\n         * @private\n         * @type {HTMLCanvasElement}\n         */\n        _this.canvas_ = null;\n        /**\n         * @private\n         * @type {import(\"../tilegrid/TileGrid.js\").default}\n         */\n        _this.sourceTileGrid_ = sourceTileGrid;\n        /**\n         * @private\n         * @type {import(\"../tilegrid/TileGrid.js\").default}\n         */\n        _this.targetTileGrid_ = targetTileGrid;\n        /**\n         * @private\n         * @type {import(\"../tilecoord.js\").TileCoord}\n         */\n        _this.wrappedTileCoord_ = wrappedTileCoord ? wrappedTileCoord : tileCoord;\n        /**\n         * @private\n         * @type {!Array<import(\"../Tile.js\").default>}\n         */\n        _this.sourceTiles_ = [];\n        /**\n         * @private\n         * @type {?Array<import(\"../events.js\").EventsKey>}\n         */\n        _this.sourcesListenerKeys_ = null;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.sourceZ_ = 0;\n        var targetExtent = targetTileGrid.getTileCoordExtent(_this.wrappedTileCoord_);\n        var maxTargetExtent = _this.targetTileGrid_.getExtent();\n        var maxSourceExtent = _this.sourceTileGrid_.getExtent();\n        var limitedTargetExtent = maxTargetExtent\n            ? getIntersection(targetExtent, maxTargetExtent)\n            : targetExtent;\n        if (getArea(limitedTargetExtent) === 0) {\n            // Tile is completely outside range -> EMPTY\n            // TODO: is it actually correct that the source even creates the tile ?\n            _this.state = TileState.EMPTY;\n            return _this;\n        }\n        var sourceProjExtent = sourceProj.getExtent();\n        if (sourceProjExtent) {\n            if (!maxSourceExtent) {\n                maxSourceExtent = sourceProjExtent;\n            }\n            else {\n                maxSourceExtent = getIntersection(maxSourceExtent, sourceProjExtent);\n            }\n        }\n        var targetResolution = targetTileGrid.getResolution(_this.wrappedTileCoord_[0]);\n        var sourceResolution = calculateSourceExtentResolution(sourceProj, targetProj, limitedTargetExtent, targetResolution);\n        if (!isFinite(sourceResolution) || sourceResolution <= 0) {\n            // invalid sourceResolution -> EMPTY\n            // probably edges of the projections when no extent is defined\n            _this.state = TileState.EMPTY;\n            return _this;\n        }\n        var errorThresholdInPixels = opt_errorThreshold !== undefined ? opt_errorThreshold : ERROR_THRESHOLD;\n        /**\n         * @private\n         * @type {!import(\"./Triangulation.js\").default}\n         */\n        _this.triangulation_ = new Triangulation(sourceProj, targetProj, limitedTargetExtent, maxSourceExtent, sourceResolution * errorThresholdInPixels, targetResolution);\n        if (_this.triangulation_.getTriangles().length === 0) {\n            // no valid triangles -> EMPTY\n            _this.state = TileState.EMPTY;\n            return _this;\n        }\n        _this.sourceZ_ = sourceTileGrid.getZForResolution(sourceResolution);\n        var sourceExtent = _this.triangulation_.calculateSourceExtent();\n        if (maxSourceExtent) {\n            if (sourceProj.canWrapX()) {\n                sourceExtent[1] = clamp(sourceExtent[1], maxSourceExtent[1], maxSourceExtent[3]);\n                sourceExtent[3] = clamp(sourceExtent[3], maxSourceExtent[1], maxSourceExtent[3]);\n            }\n            else {\n                sourceExtent = getIntersection(sourceExtent, maxSourceExtent);\n            }\n        }\n        if (!getArea(sourceExtent)) {\n            _this.state = TileState.EMPTY;\n        }\n        else {\n            var sourceRange = sourceTileGrid.getTileRangeForExtentAndZ(sourceExtent, _this.sourceZ_);\n            for (var srcX = sourceRange.minX; srcX <= sourceRange.maxX; srcX++) {\n                for (var srcY = sourceRange.minY; srcY <= sourceRange.maxY; srcY++) {\n                    var tile = getTileFunction(_this.sourceZ_, srcX, srcY, pixelRatio);\n                    if (tile) {\n                        _this.sourceTiles_.push(tile);\n                    }\n                }\n            }\n            if (_this.sourceTiles_.length === 0) {\n                _this.state = TileState.EMPTY;\n            }\n        }\n        return _this;\n    }\n    /**\n     * Get the HTML Canvas element for this tile.\n     * @return {HTMLCanvasElement} Canvas.\n     */\n    ReprojTile.prototype.getImage = function () {\n        return this.canvas_;\n    };\n    /**\n     * @private\n     */\n    ReprojTile.prototype.reproject_ = function () {\n        var sources = [];\n        this.sourceTiles_.forEach(function (tile, i, arr) {\n            if (tile && tile.getState() == TileState.LOADED) {\n                sources.push({\n                    extent: this.sourceTileGrid_.getTileCoordExtent(tile.tileCoord),\n                    image: tile.getImage(),\n                });\n            }\n        }.bind(this));\n        this.sourceTiles_.length = 0;\n        if (sources.length === 0) {\n            this.state = TileState.ERROR;\n        }\n        else {\n            var z = this.wrappedTileCoord_[0];\n            var size = this.targetTileGrid_.getTileSize(z);\n            var width = typeof size === 'number' ? size : size[0];\n            var height = typeof size === 'number' ? size : size[1];\n            var targetResolution = this.targetTileGrid_.getResolution(z);\n            var sourceResolution = this.sourceTileGrid_.getResolution(this.sourceZ_);\n            var targetExtent = this.targetTileGrid_.getTileCoordExtent(this.wrappedTileCoord_);\n            this.canvas_ = renderReprojected(width, height, this.pixelRatio_, sourceResolution, this.sourceTileGrid_.getExtent(), targetResolution, targetExtent, this.triangulation_, sources, this.gutter_, this.renderEdges_, this.contextOptions_);\n            this.state = TileState.LOADED;\n        }\n        this.changed();\n    };\n    /**\n     * Load not yet loaded URI.\n     */\n    ReprojTile.prototype.load = function () {\n        if (this.state == TileState.IDLE) {\n            this.state = TileState.LOADING;\n            this.changed();\n            var leftToLoad_1 = 0;\n            this.sourcesListenerKeys_ = [];\n            this.sourceTiles_.forEach(function (tile, i, arr) {\n                var state = tile.getState();\n                if (state == TileState.IDLE || state == TileState.LOADING) {\n                    leftToLoad_1++;\n                    var sourceListenKey_1 = listen(tile, EventType.CHANGE, function (e) {\n                        var state = tile.getState();\n                        if (state == TileState.LOADED ||\n                            state == TileState.ERROR ||\n                            state == TileState.EMPTY) {\n                            unlistenByKey(sourceListenKey_1);\n                            leftToLoad_1--;\n                            if (leftToLoad_1 === 0) {\n                                this.unlistenSources_();\n                                this.reproject_();\n                            }\n                        }\n                    }, this);\n                    this.sourcesListenerKeys_.push(sourceListenKey_1);\n                }\n            }.bind(this));\n            if (leftToLoad_1 === 0) {\n                setTimeout(this.reproject_.bind(this), 0);\n            }\n            else {\n                this.sourceTiles_.forEach(function (tile, i, arr) {\n                    var state = tile.getState();\n                    if (state == TileState.IDLE) {\n                        tile.load();\n                    }\n                });\n            }\n        }\n    };\n    /**\n     * @private\n     */\n    ReprojTile.prototype.unlistenSources_ = function () {\n        this.sourcesListenerKeys_.forEach(unlistenByKey);\n        this.sourcesListenerKeys_ = null;\n    };\n    return ReprojTile;\n}(Tile));\nexport default ReprojTile;\n//# sourceMappingURL=Tile.js.map","/**\n * @module ol/structs/LRUCache\n */\nimport { assert } from '../asserts.js';\n/**\n * @typedef {Object} Entry\n * @property {string} key_ Key.\n * @property {Object} newer Newer.\n * @property {Object} older Older.\n * @property {*} value_ Value.\n */\n/**\n * @classdesc\n * Implements a Least-Recently-Used cache where the keys do not conflict with\n * Object's properties (e.g. 'hasOwnProperty' is not allowed as a key). Expiring\n * items from the cache is the responsibility of the user.\n *\n * @fires import(\"../events/Event.js\").default\n * @template T\n */\nvar LRUCache = /** @class */ (function () {\n    /**\n     * @param {number} [opt_highWaterMark] High water mark.\n     */\n    function LRUCache(opt_highWaterMark) {\n        /**\n         * Desired max cache size after expireCache(). If set to 0, no cache entries\n         * will be pruned at all.\n         * @type {number}\n         */\n        this.highWaterMark =\n            opt_highWaterMark !== undefined ? opt_highWaterMark : 2048;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.count_ = 0;\n        /**\n         * @private\n         * @type {!Object<string, Entry>}\n         */\n        this.entries_ = {};\n        /**\n         * @private\n         * @type {?Entry}\n         */\n        this.oldest_ = null;\n        /**\n         * @private\n         * @type {?Entry}\n         */\n        this.newest_ = null;\n    }\n    /**\n     * @return {boolean} Can expire cache.\n     */\n    LRUCache.prototype.canExpireCache = function () {\n        return this.highWaterMark > 0 && this.getCount() > this.highWaterMark;\n    };\n    /**\n     * FIXME empty description for jsdoc\n     */\n    LRUCache.prototype.clear = function () {\n        this.count_ = 0;\n        this.entries_ = {};\n        this.oldest_ = null;\n        this.newest_ = null;\n    };\n    /**\n     * @param {string} key Key.\n     * @return {boolean} Contains key.\n     */\n    LRUCache.prototype.containsKey = function (key) {\n        return this.entries_.hasOwnProperty(key);\n    };\n    /**\n     * @param {function(T, string, LRUCache<T>): ?} f The function\n     *     to call for every entry from the oldest to the newer. This function takes\n     *     3 arguments (the entry value, the entry key and the LRUCache object).\n     *     The return value is ignored.\n     */\n    LRUCache.prototype.forEach = function (f) {\n        var entry = this.oldest_;\n        while (entry) {\n            f(entry.value_, entry.key_, this);\n            entry = entry.newer;\n        }\n    };\n    /**\n     * @param {string} key Key.\n     * @param {*} [opt_options] Options (reserved for subclasses).\n     * @return {T} Value.\n     */\n    LRUCache.prototype.get = function (key, opt_options) {\n        var entry = this.entries_[key];\n        assert(entry !== undefined, 15); // Tried to get a value for a key that does not exist in the cache\n        if (entry === this.newest_) {\n            return entry.value_;\n        }\n        else if (entry === this.oldest_) {\n            this.oldest_ = /** @type {Entry} */ (this.oldest_.newer);\n            this.oldest_.older = null;\n        }\n        else {\n            entry.newer.older = entry.older;\n            entry.older.newer = entry.newer;\n        }\n        entry.newer = null;\n        entry.older = this.newest_;\n        this.newest_.newer = entry;\n        this.newest_ = entry;\n        return entry.value_;\n    };\n    /**\n     * Remove an entry from the cache.\n     * @param {string} key The entry key.\n     * @return {T} The removed entry.\n     */\n    LRUCache.prototype.remove = function (key) {\n        var entry = this.entries_[key];\n        assert(entry !== undefined, 15); // Tried to get a value for a key that does not exist in the cache\n        if (entry === this.newest_) {\n            this.newest_ = /** @type {Entry} */ (entry.older);\n            if (this.newest_) {\n                this.newest_.newer = null;\n            }\n        }\n        else if (entry === this.oldest_) {\n            this.oldest_ = /** @type {Entry} */ (entry.newer);\n            if (this.oldest_) {\n                this.oldest_.older = null;\n            }\n        }\n        else {\n            entry.newer.older = entry.older;\n            entry.older.newer = entry.newer;\n        }\n        delete this.entries_[key];\n        --this.count_;\n        return entry.value_;\n    };\n    /**\n     * @return {number} Count.\n     */\n    LRUCache.prototype.getCount = function () {\n        return this.count_;\n    };\n    /**\n     * @return {Array<string>} Keys.\n     */\n    LRUCache.prototype.getKeys = function () {\n        var keys = new Array(this.count_);\n        var i = 0;\n        var entry;\n        for (entry = this.newest_; entry; entry = entry.older) {\n            keys[i++] = entry.key_;\n        }\n        return keys;\n    };\n    /**\n     * @return {Array<T>} Values.\n     */\n    LRUCache.prototype.getValues = function () {\n        var values = new Array(this.count_);\n        var i = 0;\n        var entry;\n        for (entry = this.newest_; entry; entry = entry.older) {\n            values[i++] = entry.value_;\n        }\n        return values;\n    };\n    /**\n     * @return {T} Last value.\n     */\n    LRUCache.prototype.peekLast = function () {\n        return this.oldest_.value_;\n    };\n    /**\n     * @return {string} Last key.\n     */\n    LRUCache.prototype.peekLastKey = function () {\n        return this.oldest_.key_;\n    };\n    /**\n     * Get the key of the newest item in the cache.  Throws if the cache is empty.\n     * @return {string} The newest key.\n     */\n    LRUCache.prototype.peekFirstKey = function () {\n        return this.newest_.key_;\n    };\n    /**\n     * @return {T} value Value.\n     */\n    LRUCache.prototype.pop = function () {\n        var entry = this.oldest_;\n        delete this.entries_[entry.key_];\n        if (entry.newer) {\n            entry.newer.older = null;\n        }\n        this.oldest_ = /** @type {Entry} */ (entry.newer);\n        if (!this.oldest_) {\n            this.newest_ = null;\n        }\n        --this.count_;\n        return entry.value_;\n    };\n    /**\n     * @param {string} key Key.\n     * @param {T} value Value.\n     */\n    LRUCache.prototype.replace = function (key, value) {\n        this.get(key); // update `newest_`\n        this.entries_[key].value_ = value;\n    };\n    /**\n     * @param {string} key Key.\n     * @param {T} value Value.\n     */\n    LRUCache.prototype.set = function (key, value) {\n        assert(!(key in this.entries_), 16); // Tried to set a value for a key that is used already\n        var entry = {\n            key_: key,\n            newer: null,\n            older: this.newest_,\n            value_: value,\n        };\n        if (!this.newest_) {\n            this.oldest_ = entry;\n        }\n        else {\n            this.newest_.newer = entry;\n        }\n        this.newest_ = entry;\n        this.entries_[key] = entry;\n        ++this.count_;\n    };\n    /**\n     * Set a maximum number of entries for the cache.\n     * @param {number} size Cache size.\n     * @api\n     */\n    LRUCache.prototype.setSize = function (size) {\n        this.highWaterMark = size;\n    };\n    return LRUCache;\n}());\nexport default LRUCache;\n//# sourceMappingURL=LRUCache.js.map","/**\n * @module ol/tilecoord\n */\n/**\n * An array of three numbers representing the location of a tile in a tile\n * grid. The order is `z` (zoom level), `x` (column), and `y` (row).\n * @typedef {Array<number>} TileCoord\n * @api\n */\n/**\n * @param {number} z Z.\n * @param {number} x X.\n * @param {number} y Y.\n * @param {TileCoord} [opt_tileCoord] Tile coordinate.\n * @return {TileCoord} Tile coordinate.\n */\nexport function createOrUpdate(z, x, y, opt_tileCoord) {\n    if (opt_tileCoord !== undefined) {\n        opt_tileCoord[0] = z;\n        opt_tileCoord[1] = x;\n        opt_tileCoord[2] = y;\n        return opt_tileCoord;\n    }\n    else {\n        return [z, x, y];\n    }\n}\n/**\n * @param {number} z Z.\n * @param {number} x X.\n * @param {number} y Y.\n * @return {string} Key.\n */\nexport function getKeyZXY(z, x, y) {\n    return z + '/' + x + '/' + y;\n}\n/**\n * Get the key for a tile coord.\n * @param {TileCoord} tileCoord The tile coord.\n * @return {string} Key.\n */\nexport function getKey(tileCoord) {\n    return getKeyZXY(tileCoord[0], tileCoord[1], tileCoord[2]);\n}\n/**\n * Get the tile cache key for a tile key obtained through `tile.getKey()`.\n * @param {string} tileKey The tile key.\n * @return {string} The cache key.\n */\nexport function getCacheKeyForTileKey(tileKey) {\n    var _a = tileKey\n        .substring(tileKey.lastIndexOf('/') + 1, tileKey.length)\n        .split(',')\n        .map(Number), z = _a[0], x = _a[1], y = _a[2];\n    return getKeyZXY(z, x, y);\n}\n/**\n * Get a tile coord given a key.\n * @param {string} key The tile coord key.\n * @return {TileCoord} The tile coord.\n */\nexport function fromKey(key) {\n    return key.split('/').map(Number);\n}\n/**\n * @param {TileCoord} tileCoord Tile coord.\n * @return {number} Hash.\n */\nexport function hash(tileCoord) {\n    return (tileCoord[1] << tileCoord[0]) + tileCoord[2];\n}\n/**\n * @param {TileCoord} tileCoord Tile coordinate.\n * @param {!import(\"./tilegrid/TileGrid.js\").default} tileGrid Tile grid.\n * @return {boolean} Tile coordinate is within extent and zoom level range.\n */\nexport function withinExtentAndZ(tileCoord, tileGrid) {\n    var z = tileCoord[0];\n    var x = tileCoord[1];\n    var y = tileCoord[2];\n    if (tileGrid.getMinZoom() > z || z > tileGrid.getMaxZoom()) {\n        return false;\n    }\n    var tileRange = tileGrid.getFullTileRange(z);\n    if (!tileRange) {\n        return true;\n    }\n    else {\n        return tileRange.containsXY(x, y);\n    }\n}\n//# sourceMappingURL=tilecoord.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/TileCache\n */\nimport LRUCache from './structs/LRUCache.js';\nimport { fromKey, getKey } from './tilecoord.js';\nvar TileCache = /** @class */ (function (_super) {\n    __extends(TileCache, _super);\n    function TileCache() {\n        return _super !== null && _super.apply(this, arguments) || this;\n    }\n    /**\n     * @param {!Object<string, boolean>} usedTiles Used tiles.\n     */\n    TileCache.prototype.expireCache = function (usedTiles) {\n        while (this.canExpireCache()) {\n            var tile = this.peekLast();\n            if (tile.getKey() in usedTiles) {\n                break;\n            }\n            else {\n                this.pop().release();\n            }\n        }\n    };\n    /**\n     * Prune all tiles from the cache that don't have the same z as the newest tile.\n     */\n    TileCache.prototype.pruneExceptNewestZ = function () {\n        if (this.getCount() === 0) {\n            return;\n        }\n        var key = this.peekFirstKey();\n        var tileCoord = fromKey(key);\n        var z = tileCoord[0];\n        this.forEach(function (tile) {\n            if (tile.tileCoord[0] !== z) {\n                this.remove(getKey(tile.tileCoord));\n                tile.release();\n            }\n        }.bind(this));\n    };\n    return TileCache;\n}(LRUCache));\nexport default TileCache;\n//# sourceMappingURL=TileCache.js.map","/**\n * @module ol/source/TileEventType\n */\n/**\n * @enum {string}\n */\nexport default {\n    /**\n     * Triggered when a tile starts loading.\n     * @event module:ol/source/Tile.TileSourceEvent#tileloadstart\n     * @api\n     */\n    TILELOADSTART: 'tileloadstart',\n    /**\n     * Triggered when a tile finishes loading, either when its data is loaded,\n     * or when loading was aborted because the tile is no longer needed.\n     * @event module:ol/source/Tile.TileSourceEvent#tileloadend\n     * @api\n     */\n    TILELOADEND: 'tileloadend',\n    /**\n     * Triggered if tile loading results in an error.\n     * @event module:ol/source/Tile.TileSourceEvent#tileloaderror\n     * @api\n     */\n    TILELOADERROR: 'tileloaderror',\n};\n/**\n * @typedef {'tileloadstart'|'tileloadend'|'tileloaderror'} TileSourceEventTypes\n */\n//# sourceMappingURL=TileEventType.js.map","/**\n * @module ol/source/State\n */\n/**\n * @enum {string}\n * State of the source, one of 'undefined', 'loading', 'ready' or 'error'.\n */\nexport default {\n    UNDEFINED: 'undefined',\n    LOADING: 'loading',\n    READY: 'ready',\n    ERROR: 'error',\n};\n//# sourceMappingURL=State.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/source/Source\n */\nimport BaseObject from '../Object.js';\nimport SourceState from './State.js';\nimport { abstract } from '../util.js';\nimport { get as getProjection } from '../proj.js';\n/**\n * A function that takes a {@link module:ol/PluggableMap~FrameState} and returns a string or\n * an array of strings representing source attributions.\n *\n * @typedef {function(import(\"../PluggableMap.js\").FrameState): (string|Array<string>)} Attribution\n */\n/**\n * A type that can be used to provide attribution information for data sources.\n *\n * It represents either\n * * a simple string (e.g. `'© Acme Inc.'`)\n * * an array of simple strings (e.g. `['© Acme Inc.', '© Bacme Inc.']`)\n * * a function that returns a string or array of strings ({@link module:ol/source/Source~Attribution})\n *\n * @typedef {string|Array<string>|Attribution} AttributionLike\n */\n/**\n * @typedef {Object} Options\n * @property {AttributionLike} [attributions] Attributions.\n * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.\n * @property {import(\"../proj.js\").ProjectionLike} [projection] Projection. Default is the view projection.\n * @property {import(\"./State.js\").default} [state='ready'] State.\n * @property {boolean} [wrapX=false] WrapX.\n */\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * Base class for {@link module:ol/layer/Layer~Layer} sources.\n *\n * A generic `change` event is triggered when the state of the source changes.\n * @abstract\n * @api\n */\nvar Source = /** @class */ (function (_super) {\n    __extends(Source, _super);\n    /**\n     * @param {Options} options Source options.\n     */\n    function Source(options) {\n        var _this = _super.call(this) || this;\n        /**\n         * @protected\n         * @type {import(\"../proj/Projection.js\").default}\n         */\n        _this.projection = getProjection(options.projection);\n        /**\n         * @private\n         * @type {?Attribution}\n         */\n        _this.attributions_ = adaptAttributions(options.attributions);\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.attributionsCollapsible_ =\n            options.attributionsCollapsible !== undefined\n                ? options.attributionsCollapsible\n                : true;\n        /**\n         * This source is currently loading data. Sources that defer loading to the\n         * map's tile queue never set this to `true`.\n         * @type {boolean}\n         */\n        _this.loading = false;\n        /**\n         * @private\n         * @type {import(\"./State.js\").default}\n         */\n        _this.state_ =\n            options.state !== undefined ? options.state : SourceState.READY;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.wrapX_ = options.wrapX !== undefined ? options.wrapX : false;\n        return _this;\n    }\n    /**\n     * Get the attribution function for the source.\n     * @return {?Attribution} Attribution function.\n     * @api\n     */\n    Source.prototype.getAttributions = function () {\n        return this.attributions_;\n    };\n    /**\n     * @return {boolean} Attributions are collapsible.\n     * @api\n     */\n    Source.prototype.getAttributionsCollapsible = function () {\n        return this.attributionsCollapsible_;\n    };\n    /**\n     * Get the projection of the source.\n     * @return {import(\"../proj/Projection.js\").default} Projection.\n     * @api\n     */\n    Source.prototype.getProjection = function () {\n        return this.projection;\n    };\n    /**\n     * @abstract\n     * @return {Array<number>|undefined} Resolutions.\n     */\n    Source.prototype.getResolutions = function () {\n        return abstract();\n    };\n    /**\n     * Get the state of the source, see {@link module:ol/source/State~State} for possible states.\n     * @return {import(\"./State.js\").default} State.\n     * @api\n     */\n    Source.prototype.getState = function () {\n        return this.state_;\n    };\n    /**\n     * @return {boolean|undefined} Wrap X.\n     */\n    Source.prototype.getWrapX = function () {\n        return this.wrapX_;\n    };\n    /**\n     * @return {Object|undefined} Context options.\n     */\n    Source.prototype.getContextOptions = function () {\n        return undefined;\n    };\n    /**\n     * Refreshes the source. The source will be cleared, and data from the server will be reloaded.\n     * @api\n     */\n    Source.prototype.refresh = function () {\n        this.changed();\n    };\n    /**\n     * Set the attributions of the source.\n     * @param {AttributionLike|undefined} attributions Attributions.\n     *     Can be passed as `string`, `Array<string>`, {@link module:ol/source/Source~Attribution},\n     *     or `undefined`.\n     * @api\n     */\n    Source.prototype.setAttributions = function (attributions) {\n        this.attributions_ = adaptAttributions(attributions);\n        this.changed();\n    };\n    /**\n     * Set the state of the source.\n     * @param {import(\"./State.js\").default} state State.\n     */\n    Source.prototype.setState = function (state) {\n        this.state_ = state;\n        this.changed();\n    };\n    return Source;\n}(BaseObject));\n/**\n * Turns the attributions option into an attributions function.\n * @param {AttributionLike|undefined} attributionLike The attribution option.\n * @return {?Attribution} An attribution function (or null).\n */\nfunction adaptAttributions(attributionLike) {\n    if (!attributionLike) {\n        return null;\n    }\n    if (Array.isArray(attributionLike)) {\n        return function (frameState) {\n            return attributionLike;\n        };\n    }\n    if (typeof attributionLike === 'function') {\n        return attributionLike;\n    }\n    return function (frameState) {\n        return [attributionLike];\n    };\n}\nexport default Source;\n//# sourceMappingURL=Source.js.map","/**\n * @module ol/TileRange\n */\n/**\n * A representation of a contiguous block of tiles.  A tile range is specified\n * by its min/max tile coordinates and is inclusive of coordinates.\n */\nvar TileRange = /** @class */ (function () {\n    /**\n     * @param {number} minX Minimum X.\n     * @param {number} maxX Maximum X.\n     * @param {number} minY Minimum Y.\n     * @param {number} maxY Maximum Y.\n     */\n    function TileRange(minX, maxX, minY, maxY) {\n        /**\n         * @type {number}\n         */\n        this.minX = minX;\n        /**\n         * @type {number}\n         */\n        this.maxX = maxX;\n        /**\n         * @type {number}\n         */\n        this.minY = minY;\n        /**\n         * @type {number}\n         */\n        this.maxY = maxY;\n    }\n    /**\n     * @param {import(\"./tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @return {boolean} Contains tile coordinate.\n     */\n    TileRange.prototype.contains = function (tileCoord) {\n        return this.containsXY(tileCoord[1], tileCoord[2]);\n    };\n    /**\n     * @param {TileRange} tileRange Tile range.\n     * @return {boolean} Contains.\n     */\n    TileRange.prototype.containsTileRange = function (tileRange) {\n        return (this.minX <= tileRange.minX &&\n            tileRange.maxX <= this.maxX &&\n            this.minY <= tileRange.minY &&\n            tileRange.maxY <= this.maxY);\n    };\n    /**\n     * @param {number} x Tile coordinate x.\n     * @param {number} y Tile coordinate y.\n     * @return {boolean} Contains coordinate.\n     */\n    TileRange.prototype.containsXY = function (x, y) {\n        return this.minX <= x && x <= this.maxX && this.minY <= y && y <= this.maxY;\n    };\n    /**\n     * @param {TileRange} tileRange Tile range.\n     * @return {boolean} Equals.\n     */\n    TileRange.prototype.equals = function (tileRange) {\n        return (this.minX == tileRange.minX &&\n            this.minY == tileRange.minY &&\n            this.maxX == tileRange.maxX &&\n            this.maxY == tileRange.maxY);\n    };\n    /**\n     * @param {TileRange} tileRange Tile range.\n     */\n    TileRange.prototype.extend = function (tileRange) {\n        if (tileRange.minX < this.minX) {\n            this.minX = tileRange.minX;\n        }\n        if (tileRange.maxX > this.maxX) {\n            this.maxX = tileRange.maxX;\n        }\n        if (tileRange.minY < this.minY) {\n            this.minY = tileRange.minY;\n        }\n        if (tileRange.maxY > this.maxY) {\n            this.maxY = tileRange.maxY;\n        }\n    };\n    /**\n     * @return {number} Height.\n     */\n    TileRange.prototype.getHeight = function () {\n        return this.maxY - this.minY + 1;\n    };\n    /**\n     * @return {import(\"./size.js\").Size} Size.\n     */\n    TileRange.prototype.getSize = function () {\n        return [this.getWidth(), this.getHeight()];\n    };\n    /**\n     * @return {number} Width.\n     */\n    TileRange.prototype.getWidth = function () {\n        return this.maxX - this.minX + 1;\n    };\n    /**\n     * @param {TileRange} tileRange Tile range.\n     * @return {boolean} Intersects.\n     */\n    TileRange.prototype.intersects = function (tileRange) {\n        return (this.minX <= tileRange.maxX &&\n            this.maxX >= tileRange.minX &&\n            this.minY <= tileRange.maxY &&\n            this.maxY >= tileRange.minY);\n    };\n    return TileRange;\n}());\n/**\n * @param {number} minX Minimum X.\n * @param {number} maxX Maximum X.\n * @param {number} minY Minimum Y.\n * @param {number} maxY Maximum Y.\n * @param {TileRange} [tileRange] TileRange.\n * @return {TileRange} Tile range.\n */\nexport function createOrUpdate(minX, maxX, minY, maxY, tileRange) {\n    if (tileRange !== undefined) {\n        tileRange.minX = minX;\n        tileRange.maxX = maxX;\n        tileRange.minY = minY;\n        tileRange.maxY = maxY;\n        return tileRange;\n    }\n    else {\n        return new TileRange(minX, maxX, minY, maxY);\n    }\n}\nexport default TileRange;\n//# sourceMappingURL=TileRange.js.map","/**\n * @module ol/tilegrid/common\n */\n/**\n * Default maximum zoom for default tile grids.\n * @type {number}\n */\nexport var DEFAULT_MAX_ZOOM = 42;\n/**\n * Default tile size.\n * @type {number}\n */\nexport var DEFAULT_TILE_SIZE = 256;\n//# sourceMappingURL=common.js.map","/**\n * @module ol/size\n */\n/**\n * An array of numbers representing a size: `[width, height]`.\n * @typedef {Array<number>} Size\n * @api\n */\n/**\n * Returns a buffered size.\n * @param {Size} size Size.\n * @param {number} num The amount by which to buffer.\n * @param {Size} [opt_size] Optional reusable size array.\n * @return {Size} The buffered size.\n */\nexport function buffer(size, num, opt_size) {\n    if (opt_size === undefined) {\n        opt_size = [0, 0];\n    }\n    opt_size[0] = size[0] + 2 * num;\n    opt_size[1] = size[1] + 2 * num;\n    return opt_size;\n}\n/**\n * Determines if a size has a positive area.\n * @param {Size} size The size to test.\n * @return {boolean} The size has a positive area.\n */\nexport function hasArea(size) {\n    return size[0] > 0 && size[1] > 0;\n}\n/**\n * Returns a size scaled by a ratio. The result will be an array of integers.\n * @param {Size} size Size.\n * @param {number} ratio Ratio.\n * @param {Size} [opt_size] Optional reusable size array.\n * @return {Size} The scaled size.\n */\nexport function scale(size, ratio, opt_size) {\n    if (opt_size === undefined) {\n        opt_size = [0, 0];\n    }\n    opt_size[0] = (size[0] * ratio + 0.5) | 0;\n    opt_size[1] = (size[1] * ratio + 0.5) | 0;\n    return opt_size;\n}\n/**\n * Returns an `Size` array for the passed in number (meaning: square) or\n * `Size` array.\n * (meaning: non-square),\n * @param {number|Size} size Width and height.\n * @param {Size} [opt_size] Optional reusable size array.\n * @return {Size} Size.\n * @api\n */\nexport function toSize(size, opt_size) {\n    if (Array.isArray(size)) {\n        return size;\n    }\n    else {\n        if (opt_size === undefined) {\n            opt_size = [size, size];\n        }\n        else {\n            opt_size[0] = size;\n            opt_size[1] = size;\n        }\n        return opt_size;\n    }\n}\n//# sourceMappingURL=size.js.map","/**\n * @module ol/tilegrid/TileGrid\n */\nimport TileRange, { createOrUpdate as createOrUpdateTileRange, } from '../TileRange.js';\nimport { DEFAULT_TILE_SIZE } from './common.js';\nimport { assert } from '../asserts.js';\nimport { clamp } from '../math.js';\nimport { createOrUpdate, getTopLeft } from '../extent.js';\nimport { createOrUpdate as createOrUpdateTileCoord } from '../tilecoord.js';\nimport { isSorted, linearFindNearest } from '../array.js';\nimport { toSize } from '../size.js';\n/**\n * @private\n * @type {import(\"../tilecoord.js\").TileCoord}\n */\nvar tmpTileCoord = [0, 0, 0];\n/**\n * @typedef {Object} Options\n * @property {import(\"../extent.js\").Extent} [extent] Extent for the tile grid. No tiles outside this\n * extent will be requested by {@link module:ol/source/Tile} sources. When no `origin` or\n * `origins` are configured, the `origin` will be set to the top-left corner of the extent.\n * @property {number} [minZoom=0] Minimum zoom.\n * @property {import(\"../coordinate.js\").Coordinate} [origin] The tile grid origin, i.e. where the `x`\n * and `y` axes meet (`[z, 0, 0]`). Tile coordinates increase left to right and downwards. If not\n * specified, `extent` or `origins` must be provided.\n * @property {Array<import(\"../coordinate.js\").Coordinate>} [origins] Tile grid origins, i.e. where\n * the `x` and `y` axes meet (`[z, 0, 0]`), for each zoom level. If given, the array length\n * should match the length of the `resolutions` array, i.e. each resolution can have a different\n * origin. Tile coordinates increase left to right and downwards. If not specified, `extent` or\n * `origin` must be provided.\n * @property {!Array<number>} resolutions Resolutions. The array index of each resolution needs\n * to match the zoom level. This means that even if a `minZoom` is configured, the resolutions\n * array will have a length of `maxZoom + 1`.\n * @property {Array<import(\"../size.js\").Size>} [sizes] Number of tile rows and columns\n * of the grid for each zoom level. If specified the values\n * define each zoom level's extent together with the `origin` or `origins`.\n * A grid `extent` can be configured in addition, and will further limit the extent\n * for which tile requests are made by sources. If the bottom-left corner of\n * an extent is used as `origin` or `origins`, then the `y` value must be\n * negative because OpenLayers tile coordinates use the top left as the origin.\n * @property {number|import(\"../size.js\").Size} [tileSize] Tile size.\n * Default is `[256, 256]`.\n * @property {Array<import(\"../size.js\").Size>} [tileSizes] Tile sizes. If given, the array length\n * should match the length of the `resolutions` array, i.e. each resolution can have a different\n * tile size.\n */\n/**\n * @classdesc\n * Base class for setting the grid pattern for sources accessing tiled-image\n * servers.\n * @api\n */\nvar TileGrid = /** @class */ (function () {\n    /**\n     * @param {Options} options Tile grid options.\n     */\n    function TileGrid(options) {\n        /**\n         * @protected\n         * @type {number}\n         */\n        this.minZoom = options.minZoom !== undefined ? options.minZoom : 0;\n        /**\n         * @private\n         * @type {!Array<number>}\n         */\n        this.resolutions_ = options.resolutions;\n        assert(isSorted(this.resolutions_, function (a, b) {\n            return b - a;\n        }, true), 17); // `resolutions` must be sorted in descending order\n        // check if we've got a consistent zoom factor and origin\n        var zoomFactor;\n        if (!options.origins) {\n            for (var i = 0, ii = this.resolutions_.length - 1; i < ii; ++i) {\n                if (!zoomFactor) {\n                    zoomFactor = this.resolutions_[i] / this.resolutions_[i + 1];\n                }\n                else {\n                    if (this.resolutions_[i] / this.resolutions_[i + 1] !== zoomFactor) {\n                        zoomFactor = undefined;\n                        break;\n                    }\n                }\n            }\n        }\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        this.zoomFactor_ = zoomFactor;\n        /**\n         * @protected\n         * @type {number}\n         */\n        this.maxZoom = this.resolutions_.length - 1;\n        /**\n         * @private\n         * @type {import(\"../coordinate.js\").Coordinate}\n         */\n        this.origin_ = options.origin !== undefined ? options.origin : null;\n        /**\n         * @private\n         * @type {Array<import(\"../coordinate.js\").Coordinate>}\n         */\n        this.origins_ = null;\n        if (options.origins !== undefined) {\n            this.origins_ = options.origins;\n            assert(this.origins_.length == this.resolutions_.length, 20); // Number of `origins` and `resolutions` must be equal\n        }\n        var extent = options.extent;\n        if (extent !== undefined && !this.origin_ && !this.origins_) {\n            this.origin_ = getTopLeft(extent);\n        }\n        assert((!this.origin_ && this.origins_) || (this.origin_ && !this.origins_), 18); // Either `origin` or `origins` must be configured, never both\n        /**\n         * @private\n         * @type {Array<number|import(\"../size.js\").Size>}\n         */\n        this.tileSizes_ = null;\n        if (options.tileSizes !== undefined) {\n            this.tileSizes_ = options.tileSizes;\n            assert(this.tileSizes_.length == this.resolutions_.length, 19); // Number of `tileSizes` and `resolutions` must be equal\n        }\n        /**\n         * @private\n         * @type {number|import(\"../size.js\").Size}\n         */\n        this.tileSize_ =\n            options.tileSize !== undefined\n                ? options.tileSize\n                : !this.tileSizes_\n                    ? DEFAULT_TILE_SIZE\n                    : null;\n        assert((!this.tileSize_ && this.tileSizes_) ||\n            (this.tileSize_ && !this.tileSizes_), 22); // Either `tileSize` or `tileSizes` must be configured, never both\n        /**\n         * @private\n         * @type {import(\"../extent.js\").Extent}\n         */\n        this.extent_ = extent !== undefined ? extent : null;\n        /**\n         * @private\n         * @type {Array<import(\"../TileRange.js\").default>}\n         */\n        this.fullTileRanges_ = null;\n        /**\n         * @private\n         * @type {import(\"../size.js\").Size}\n         */\n        this.tmpSize_ = [0, 0];\n        /**\n         * @private\n         * @type {import(\"../extent.js\").Extent}\n         */\n        this.tmpExtent_ = [0, 0, 0, 0];\n        if (options.sizes !== undefined) {\n            this.fullTileRanges_ = options.sizes.map(function (size, z) {\n                var tileRange = new TileRange(Math.min(0, size[0]), Math.max(size[0] - 1, -1), Math.min(0, size[1]), Math.max(size[1] - 1, -1));\n                if (extent) {\n                    var restrictedTileRange = this.getTileRangeForExtentAndZ(extent, z);\n                    tileRange.minX = Math.max(restrictedTileRange.minX, tileRange.minX);\n                    tileRange.maxX = Math.min(restrictedTileRange.maxX, tileRange.maxX);\n                    tileRange.minY = Math.max(restrictedTileRange.minY, tileRange.minY);\n                    tileRange.maxY = Math.min(restrictedTileRange.maxY, tileRange.maxY);\n                }\n                return tileRange;\n            }, this);\n        }\n        else if (extent) {\n            this.calculateTileRanges_(extent);\n        }\n    }\n    /**\n     * Call a function with each tile coordinate for a given extent and zoom level.\n     *\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @param {number} zoom Integer zoom level.\n     * @param {function(import(\"../tilecoord.js\").TileCoord): void} callback Function called with each tile coordinate.\n     * @api\n     */\n    TileGrid.prototype.forEachTileCoord = function (extent, zoom, callback) {\n        var tileRange = this.getTileRangeForExtentAndZ(extent, zoom);\n        for (var i = tileRange.minX, ii = tileRange.maxX; i <= ii; ++i) {\n            for (var j = tileRange.minY, jj = tileRange.maxY; j <= jj; ++j) {\n                callback([zoom, i, j]);\n            }\n        }\n    };\n    /**\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @param {function(number, import(\"../TileRange.js\").default): boolean} callback Callback.\n     * @param {import(\"../TileRange.js\").default} [opt_tileRange] Temporary import(\"../TileRange.js\").default object.\n     * @param {import(\"../extent.js\").Extent} [opt_extent] Temporary import(\"../extent.js\").Extent object.\n     * @return {boolean} Callback succeeded.\n     */\n    TileGrid.prototype.forEachTileCoordParentTileRange = function (tileCoord, callback, opt_tileRange, opt_extent) {\n        var tileRange, x, y;\n        var tileCoordExtent = null;\n        var z = tileCoord[0] - 1;\n        if (this.zoomFactor_ === 2) {\n            x = tileCoord[1];\n            y = tileCoord[2];\n        }\n        else {\n            tileCoordExtent = this.getTileCoordExtent(tileCoord, opt_extent);\n        }\n        while (z >= this.minZoom) {\n            if (this.zoomFactor_ === 2) {\n                x = Math.floor(x / 2);\n                y = Math.floor(y / 2);\n                tileRange = createOrUpdateTileRange(x, x, y, y, opt_tileRange);\n            }\n            else {\n                tileRange = this.getTileRangeForExtentAndZ(tileCoordExtent, z, opt_tileRange);\n            }\n            if (callback(z, tileRange)) {\n                return true;\n            }\n            --z;\n        }\n        return false;\n    };\n    /**\n     * Get the extent for this tile grid, if it was configured.\n     * @return {import(\"../extent.js\").Extent} Extent.\n     * @api\n     */\n    TileGrid.prototype.getExtent = function () {\n        return this.extent_;\n    };\n    /**\n     * Get the maximum zoom level for the grid.\n     * @return {number} Max zoom.\n     * @api\n     */\n    TileGrid.prototype.getMaxZoom = function () {\n        return this.maxZoom;\n    };\n    /**\n     * Get the minimum zoom level for the grid.\n     * @return {number} Min zoom.\n     * @api\n     */\n    TileGrid.prototype.getMinZoom = function () {\n        return this.minZoom;\n    };\n    /**\n     * Get the origin for the grid at the given zoom level.\n     * @param {number} z Integer zoom level.\n     * @return {import(\"../coordinate.js\").Coordinate} Origin.\n     * @api\n     */\n    TileGrid.prototype.getOrigin = function (z) {\n        if (this.origin_) {\n            return this.origin_;\n        }\n        else {\n            return this.origins_[z];\n        }\n    };\n    /**\n     * Get the resolution for the given zoom level.\n     * @param {number} z Integer zoom level.\n     * @return {number} Resolution.\n     * @api\n     */\n    TileGrid.prototype.getResolution = function (z) {\n        return this.resolutions_[z];\n    };\n    /**\n     * Get the list of resolutions for the tile grid.\n     * @return {Array<number>} Resolutions.\n     * @api\n     */\n    TileGrid.prototype.getResolutions = function () {\n        return this.resolutions_;\n    };\n    /**\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @param {import(\"../TileRange.js\").default} [opt_tileRange] Temporary import(\"../TileRange.js\").default object.\n     * @param {import(\"../extent.js\").Extent} [opt_extent] Temporary import(\"../extent.js\").Extent object.\n     * @return {import(\"../TileRange.js\").default} Tile range.\n     */\n    TileGrid.prototype.getTileCoordChildTileRange = function (tileCoord, opt_tileRange, opt_extent) {\n        if (tileCoord[0] < this.maxZoom) {\n            if (this.zoomFactor_ === 2) {\n                var minX = tileCoord[1] * 2;\n                var minY = tileCoord[2] * 2;\n                return createOrUpdateTileRange(minX, minX + 1, minY, minY + 1, opt_tileRange);\n            }\n            var tileCoordExtent = this.getTileCoordExtent(tileCoord, opt_extent || this.tmpExtent_);\n            return this.getTileRangeForExtentAndZ(tileCoordExtent, tileCoord[0] + 1, opt_tileRange);\n        }\n        return null;\n    };\n    /**\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @param {number} z Integer zoom level.\n     * @param {import(\"../TileRange.js\").default} [opt_tileRange] Temporary import(\"../TileRange.js\").default object.\n     * @return {import(\"../TileRange.js\").default} Tile range.\n     */\n    TileGrid.prototype.getTileRangeForTileCoordAndZ = function (tileCoord, z, opt_tileRange) {\n        if (z > this.maxZoom || z < this.minZoom) {\n            return null;\n        }\n        var tileCoordZ = tileCoord[0];\n        var tileCoordX = tileCoord[1];\n        var tileCoordY = tileCoord[2];\n        if (z === tileCoordZ) {\n            return createOrUpdateTileRange(tileCoordX, tileCoordY, tileCoordX, tileCoordY, opt_tileRange);\n        }\n        if (this.zoomFactor_) {\n            var factor = Math.pow(this.zoomFactor_, z - tileCoordZ);\n            var minX = Math.floor(tileCoordX * factor);\n            var minY = Math.floor(tileCoordY * factor);\n            if (z < tileCoordZ) {\n                return createOrUpdateTileRange(minX, minX, minY, minY, opt_tileRange);\n            }\n            var maxX = Math.floor(factor * (tileCoordX + 1)) - 1;\n            var maxY = Math.floor(factor * (tileCoordY + 1)) - 1;\n            return createOrUpdateTileRange(minX, maxX, minY, maxY, opt_tileRange);\n        }\n        var tileCoordExtent = this.getTileCoordExtent(tileCoord, this.tmpExtent_);\n        return this.getTileRangeForExtentAndZ(tileCoordExtent, z, opt_tileRange);\n    };\n    /**\n     * Get the extent for a tile range.\n     * @param {number} z Integer zoom level.\n     * @param {import(\"../TileRange.js\").default} tileRange Tile range.\n     * @param {import(\"../extent.js\").Extent} [opt_extent] Temporary import(\"../extent.js\").Extent object.\n     * @return {import(\"../extent.js\").Extent} Extent.\n     */\n    TileGrid.prototype.getTileRangeExtent = function (z, tileRange, opt_extent) {\n        var origin = this.getOrigin(z);\n        var resolution = this.getResolution(z);\n        var tileSize = toSize(this.getTileSize(z), this.tmpSize_);\n        var minX = origin[0] + tileRange.minX * tileSize[0] * resolution;\n        var maxX = origin[0] + (tileRange.maxX + 1) * tileSize[0] * resolution;\n        var minY = origin[1] + tileRange.minY * tileSize[1] * resolution;\n        var maxY = origin[1] + (tileRange.maxY + 1) * tileSize[1] * resolution;\n        return createOrUpdate(minX, minY, maxX, maxY, opt_extent);\n    };\n    /**\n     * Get a tile range for the given extent and integer zoom level.\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @param {number} z Integer zoom level.\n     * @param {import(\"../TileRange.js\").default} [opt_tileRange] Temporary tile range object.\n     * @return {import(\"../TileRange.js\").default} Tile range.\n     */\n    TileGrid.prototype.getTileRangeForExtentAndZ = function (extent, z, opt_tileRange) {\n        var tileCoord = tmpTileCoord;\n        this.getTileCoordForXYAndZ_(extent[0], extent[3], z, false, tileCoord);\n        var minX = tileCoord[1];\n        var minY = tileCoord[2];\n        this.getTileCoordForXYAndZ_(extent[2], extent[1], z, true, tileCoord);\n        return createOrUpdateTileRange(minX, tileCoord[1], minY, tileCoord[2], opt_tileRange);\n    };\n    /**\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @return {import(\"../coordinate.js\").Coordinate} Tile center.\n     */\n    TileGrid.prototype.getTileCoordCenter = function (tileCoord) {\n        var origin = this.getOrigin(tileCoord[0]);\n        var resolution = this.getResolution(tileCoord[0]);\n        var tileSize = toSize(this.getTileSize(tileCoord[0]), this.tmpSize_);\n        return [\n            origin[0] + (tileCoord[1] + 0.5) * tileSize[0] * resolution,\n            origin[1] - (tileCoord[2] + 0.5) * tileSize[1] * resolution,\n        ];\n    };\n    /**\n     * Get the extent of a tile coordinate.\n     *\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @param {import(\"../extent.js\").Extent} [opt_extent] Temporary extent object.\n     * @return {import(\"../extent.js\").Extent} Extent.\n     * @api\n     */\n    TileGrid.prototype.getTileCoordExtent = function (tileCoord, opt_extent) {\n        var origin = this.getOrigin(tileCoord[0]);\n        var resolution = this.getResolution(tileCoord[0]);\n        var tileSize = toSize(this.getTileSize(tileCoord[0]), this.tmpSize_);\n        var minX = origin[0] + tileCoord[1] * tileSize[0] * resolution;\n        var minY = origin[1] - (tileCoord[2] + 1) * tileSize[1] * resolution;\n        var maxX = minX + tileSize[0] * resolution;\n        var maxY = minY + tileSize[1] * resolution;\n        return createOrUpdate(minX, minY, maxX, maxY, opt_extent);\n    };\n    /**\n     * Get the tile coordinate for the given map coordinate and resolution.  This\n     * method considers that coordinates that intersect tile boundaries should be\n     * assigned the higher tile coordinate.\n     *\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {number} resolution Resolution.\n     * @param {import(\"../tilecoord.js\").TileCoord} [opt_tileCoord] Destination import(\"../tilecoord.js\").TileCoord object.\n     * @return {import(\"../tilecoord.js\").TileCoord} Tile coordinate.\n     * @api\n     */\n    TileGrid.prototype.getTileCoordForCoordAndResolution = function (coordinate, resolution, opt_tileCoord) {\n        return this.getTileCoordForXYAndResolution_(coordinate[0], coordinate[1], resolution, false, opt_tileCoord);\n    };\n    /**\n     * Note that this method should not be called for resolutions that correspond\n     * to an integer zoom level.  Instead call the `getTileCoordForXYAndZ_` method.\n     * @param {number} x X.\n     * @param {number} y Y.\n     * @param {number} resolution Resolution (for a non-integer zoom level).\n     * @param {boolean} reverseIntersectionPolicy Instead of letting edge\n     *     intersections go to the higher tile coordinate, let edge intersections\n     *     go to the lower tile coordinate.\n     * @param {import(\"../tilecoord.js\").TileCoord} [opt_tileCoord] Temporary import(\"../tilecoord.js\").TileCoord object.\n     * @return {import(\"../tilecoord.js\").TileCoord} Tile coordinate.\n     * @private\n     */\n    TileGrid.prototype.getTileCoordForXYAndResolution_ = function (x, y, resolution, reverseIntersectionPolicy, opt_tileCoord) {\n        var z = this.getZForResolution(resolution);\n        var scale = resolution / this.getResolution(z);\n        var origin = this.getOrigin(z);\n        var tileSize = toSize(this.getTileSize(z), this.tmpSize_);\n        var adjustX = reverseIntersectionPolicy ? 0.5 : 0;\n        var adjustY = reverseIntersectionPolicy ? 0.5 : 0;\n        var xFromOrigin = Math.floor((x - origin[0]) / resolution + adjustX);\n        var yFromOrigin = Math.floor((origin[1] - y) / resolution + adjustY);\n        var tileCoordX = (scale * xFromOrigin) / tileSize[0];\n        var tileCoordY = (scale * yFromOrigin) / tileSize[1];\n        if (reverseIntersectionPolicy) {\n            tileCoordX = Math.ceil(tileCoordX) - 1;\n            tileCoordY = Math.ceil(tileCoordY) - 1;\n        }\n        else {\n            tileCoordX = Math.floor(tileCoordX);\n            tileCoordY = Math.floor(tileCoordY);\n        }\n        return createOrUpdateTileCoord(z, tileCoordX, tileCoordY, opt_tileCoord);\n    };\n    /**\n     * Although there is repetition between this method and `getTileCoordForXYAndResolution_`,\n     * they should have separate implementations.  This method is for integer zoom\n     * levels.  The other method should only be called for resolutions corresponding\n     * to non-integer zoom levels.\n     * @param {number} x Map x coordinate.\n     * @param {number} y Map y coordinate.\n     * @param {number} z Integer zoom level.\n     * @param {boolean} reverseIntersectionPolicy Instead of letting edge\n     *     intersections go to the higher tile coordinate, let edge intersections\n     *     go to the lower tile coordinate.\n     * @param {import(\"../tilecoord.js\").TileCoord} [opt_tileCoord] Temporary import(\"../tilecoord.js\").TileCoord object.\n     * @return {import(\"../tilecoord.js\").TileCoord} Tile coordinate.\n     * @private\n     */\n    TileGrid.prototype.getTileCoordForXYAndZ_ = function (x, y, z, reverseIntersectionPolicy, opt_tileCoord) {\n        var origin = this.getOrigin(z);\n        var resolution = this.getResolution(z);\n        var tileSize = toSize(this.getTileSize(z), this.tmpSize_);\n        var adjustX = reverseIntersectionPolicy ? 0.5 : 0;\n        var adjustY = reverseIntersectionPolicy ? 0.5 : 0;\n        var xFromOrigin = Math.floor((x - origin[0]) / resolution + adjustX);\n        var yFromOrigin = Math.floor((origin[1] - y) / resolution + adjustY);\n        var tileCoordX = xFromOrigin / tileSize[0];\n        var tileCoordY = yFromOrigin / tileSize[1];\n        if (reverseIntersectionPolicy) {\n            tileCoordX = Math.ceil(tileCoordX) - 1;\n            tileCoordY = Math.ceil(tileCoordY) - 1;\n        }\n        else {\n            tileCoordX = Math.floor(tileCoordX);\n            tileCoordY = Math.floor(tileCoordY);\n        }\n        return createOrUpdateTileCoord(z, tileCoordX, tileCoordY, opt_tileCoord);\n    };\n    /**\n     * Get a tile coordinate given a map coordinate and zoom level.\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {number} z Zoom level.\n     * @param {import(\"../tilecoord.js\").TileCoord} [opt_tileCoord] Destination import(\"../tilecoord.js\").TileCoord object.\n     * @return {import(\"../tilecoord.js\").TileCoord} Tile coordinate.\n     * @api\n     */\n    TileGrid.prototype.getTileCoordForCoordAndZ = function (coordinate, z, opt_tileCoord) {\n        return this.getTileCoordForXYAndZ_(coordinate[0], coordinate[1], z, false, opt_tileCoord);\n    };\n    /**\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @return {number} Tile resolution.\n     */\n    TileGrid.prototype.getTileCoordResolution = function (tileCoord) {\n        return this.resolutions_[tileCoord[0]];\n    };\n    /**\n     * Get the tile size for a zoom level. The type of the return value matches the\n     * `tileSize` or `tileSizes` that the tile grid was configured with. To always\n     * get an `import(\"../size.js\").Size`, run the result through `import(\"../size.js\").Size.toSize()`.\n     * @param {number} z Z.\n     * @return {number|import(\"../size.js\").Size} Tile size.\n     * @api\n     */\n    TileGrid.prototype.getTileSize = function (z) {\n        if (this.tileSize_) {\n            return this.tileSize_;\n        }\n        else {\n            return this.tileSizes_[z];\n        }\n    };\n    /**\n     * @param {number} z Zoom level.\n     * @return {import(\"../TileRange.js\").default} Extent tile range for the specified zoom level.\n     */\n    TileGrid.prototype.getFullTileRange = function (z) {\n        if (!this.fullTileRanges_) {\n            return this.extent_\n                ? this.getTileRangeForExtentAndZ(this.extent_, z)\n                : null;\n        }\n        else {\n            return this.fullTileRanges_[z];\n        }\n    };\n    /**\n     * @param {number} resolution Resolution.\n     * @param {number|import(\"../array.js\").NearestDirectionFunction} [opt_direction]\n     *     If 0, the nearest resolution will be used.\n     *     If 1, the nearest higher resolution (lower Z) will be used. If -1, the\n     *     nearest lower resolution (higher Z) will be used. Default is 0.\n     *     Use a {@link module:ol/array~NearestDirectionFunction} for more precise control.\n     *\n     * For example to change tile Z at the midpoint of zoom levels\n     * ```js\n     * function(value, high, low) {\n     *   return value - low * Math.sqrt(high / low);\n     * }\n     * ```\n     * @return {number} Z.\n     * @api\n     */\n    TileGrid.prototype.getZForResolution = function (resolution, opt_direction) {\n        var z = linearFindNearest(this.resolutions_, resolution, opt_direction || 0);\n        return clamp(z, this.minZoom, this.maxZoom);\n    };\n    /**\n     * @param {!import(\"../extent.js\").Extent} extent Extent for this tile grid.\n     * @private\n     */\n    TileGrid.prototype.calculateTileRanges_ = function (extent) {\n        var length = this.resolutions_.length;\n        var fullTileRanges = new Array(length);\n        for (var z = this.minZoom; z < length; ++z) {\n            fullTileRanges[z] = this.getTileRangeForExtentAndZ(extent, z);\n        }\n        this.fullTileRanges_ = fullTileRanges;\n    };\n    return TileGrid;\n}());\nexport default TileGrid;\n//# sourceMappingURL=TileGrid.js.map","/**\n * @module ol/tilegrid\n */\nimport Corner from './extent/Corner.js';\nimport TileGrid from './tilegrid/TileGrid.js';\nimport Units from './proj/Units.js';\nimport { DEFAULT_MAX_ZOOM, DEFAULT_TILE_SIZE } from './tilegrid/common.js';\nimport { METERS_PER_UNIT, get as getProjection } from './proj.js';\nimport { containsCoordinate, createOrUpdate, getCorner, getHeight, getWidth, } from './extent.js';\nimport { toSize } from './size.js';\n/**\n * @param {import(\"./proj/Projection.js\").default} projection Projection.\n * @return {!TileGrid} Default tile grid for the\n * passed projection.\n */\nexport function getForProjection(projection) {\n    var tileGrid = projection.getDefaultTileGrid();\n    if (!tileGrid) {\n        tileGrid = createForProjection(projection);\n        projection.setDefaultTileGrid(tileGrid);\n    }\n    return tileGrid;\n}\n/**\n * @param {TileGrid} tileGrid Tile grid.\n * @param {import(\"./tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n * @param {import(\"./proj/Projection.js\").default} projection Projection.\n * @return {import(\"./tilecoord.js\").TileCoord} Tile coordinate.\n */\nexport function wrapX(tileGrid, tileCoord, projection) {\n    var z = tileCoord[0];\n    var center = tileGrid.getTileCoordCenter(tileCoord);\n    var projectionExtent = extentFromProjection(projection);\n    if (!containsCoordinate(projectionExtent, center)) {\n        var worldWidth = getWidth(projectionExtent);\n        var worldsAway = Math.ceil((projectionExtent[0] - center[0]) / worldWidth);\n        center[0] += worldWidth * worldsAway;\n        return tileGrid.getTileCoordForCoordAndZ(center, z);\n    }\n    else {\n        return tileCoord;\n    }\n}\n/**\n * @param {import(\"./extent.js\").Extent} extent Extent.\n * @param {number} [opt_maxZoom] Maximum zoom level (default is\n *     DEFAULT_MAX_ZOOM).\n * @param {number|import(\"./size.js\").Size} [opt_tileSize] Tile size (default uses\n *     DEFAULT_TILE_SIZE).\n * @param {import(\"./extent/Corner.js\").default} [opt_corner] Extent corner (default is `'top-left'`).\n * @return {!TileGrid} TileGrid instance.\n */\nexport function createForExtent(extent, opt_maxZoom, opt_tileSize, opt_corner) {\n    var corner = opt_corner !== undefined ? opt_corner : Corner.TOP_LEFT;\n    var resolutions = resolutionsFromExtent(extent, opt_maxZoom, opt_tileSize);\n    return new TileGrid({\n        extent: extent,\n        origin: getCorner(extent, corner),\n        resolutions: resolutions,\n        tileSize: opt_tileSize,\n    });\n}\n/**\n * @typedef {Object} XYZOptions\n * @property {import(\"./extent.js\").Extent} [extent] Extent for the tile grid. The origin for an XYZ tile grid is the\n * top-left corner of the extent. If `maxResolution` is not provided the zero level of the grid is defined by the resolution\n * at which one tile fits in the provided extent. If not provided, the extent of the EPSG:3857 projection is used.\n * @property {number} [maxResolution] Resolution at level zero.\n * @property {number} [maxZoom] Maximum zoom. The default is `42`. This determines the number of levels\n * in the grid set. For example, a `maxZoom` of 21 means there are 22 levels in the grid set.\n * @property {number} [minZoom=0] Minimum zoom.\n * @property {number|import(\"./size.js\").Size} [tileSize=[256, 256]] Tile size in pixels.\n */\n/**\n * Creates a tile grid with a standard XYZ tiling scheme.\n * @param {XYZOptions} [opt_options] Tile grid options.\n * @return {!TileGrid} Tile grid instance.\n * @api\n */\nexport function createXYZ(opt_options) {\n    var xyzOptions = opt_options || {};\n    var extent = xyzOptions.extent || getProjection('EPSG:3857').getExtent();\n    var gridOptions = {\n        extent: extent,\n        minZoom: xyzOptions.minZoom,\n        tileSize: xyzOptions.tileSize,\n        resolutions: resolutionsFromExtent(extent, xyzOptions.maxZoom, xyzOptions.tileSize, xyzOptions.maxResolution),\n    };\n    return new TileGrid(gridOptions);\n}\n/**\n * Create a resolutions array from an extent.  A zoom factor of 2 is assumed.\n * @param {import(\"./extent.js\").Extent} extent Extent.\n * @param {number} [opt_maxZoom] Maximum zoom level (default is\n *     DEFAULT_MAX_ZOOM).\n * @param {number|import(\"./size.js\").Size} [opt_tileSize] Tile size (default uses\n *     DEFAULT_TILE_SIZE).\n * @param {number} [opt_maxResolution] Resolution at level zero.\n * @return {!Array<number>} Resolutions array.\n */\nfunction resolutionsFromExtent(extent, opt_maxZoom, opt_tileSize, opt_maxResolution) {\n    var maxZoom = opt_maxZoom !== undefined ? opt_maxZoom : DEFAULT_MAX_ZOOM;\n    var height = getHeight(extent);\n    var width = getWidth(extent);\n    var tileSize = toSize(opt_tileSize !== undefined ? opt_tileSize : DEFAULT_TILE_SIZE);\n    var maxResolution = opt_maxResolution > 0\n        ? opt_maxResolution\n        : Math.max(width / tileSize[0], height / tileSize[1]);\n    var length = maxZoom + 1;\n    var resolutions = new Array(length);\n    for (var z = 0; z < length; ++z) {\n        resolutions[z] = maxResolution / Math.pow(2, z);\n    }\n    return resolutions;\n}\n/**\n * @param {import(\"./proj.js\").ProjectionLike} projection Projection.\n * @param {number} [opt_maxZoom] Maximum zoom level (default is\n *     DEFAULT_MAX_ZOOM).\n * @param {number|import(\"./size.js\").Size} [opt_tileSize] Tile size (default uses\n *     DEFAULT_TILE_SIZE).\n * @param {import(\"./extent/Corner.js\").default} [opt_corner] Extent corner (default is `'top-left'`).\n * @return {!TileGrid} TileGrid instance.\n */\nexport function createForProjection(projection, opt_maxZoom, opt_tileSize, opt_corner) {\n    var extent = extentFromProjection(projection);\n    return createForExtent(extent, opt_maxZoom, opt_tileSize, opt_corner);\n}\n/**\n * Generate a tile grid extent from a projection.  If the projection has an\n * extent, it is used.  If not, a global extent is assumed.\n * @param {import(\"./proj.js\").ProjectionLike} projection Projection.\n * @return {import(\"./extent.js\").Extent} Extent.\n */\nexport function extentFromProjection(projection) {\n    projection = getProjection(projection);\n    var extent = projection.getExtent();\n    if (!extent) {\n        var half = (180 * METERS_PER_UNIT[Units.DEGREES]) / projection.getMetersPerUnit();\n        extent = createOrUpdate(-half, -half, half, half);\n    }\n    return extent;\n}\n//# sourceMappingURL=tilegrid.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/source/Tile\n */\nimport Event from '../events/Event.js';\nimport Source from './Source.js';\nimport TileCache from '../TileCache.js';\nimport TileState from '../TileState.js';\nimport { abstract } from '../util.js';\nimport { assert } from '../asserts.js';\nimport { equivalent } from '../proj.js';\nimport { getKeyZXY, withinExtentAndZ } from '../tilecoord.js';\nimport { getForProjection as getTileGridForProjection, wrapX, } from '../tilegrid.js';\nimport { scale as scaleSize, toSize } from '../size.js';\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<import(\"../ObjectEventType\").Types, import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").OnSignature<import(\"./TileEventType\").TileSourceEventTypes, TileSourceEvent, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"../ObjectEventType\").Types|\n *     import(\"./TileEventType\").TileSourceEventTypes, Return>} TileSourceOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {import(\"./Source.js\").AttributionLike} [attributions] Attributions.\n * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.\n * @property {number} [cacheSize] CacheSize.\n * @property {boolean} [opaque=false] Whether the layer is opaque.\n * @property {number} [tilePixelRatio] TilePixelRatio.\n * @property {import(\"../proj.js\").ProjectionLike} [projection] Projection.\n * @property {import(\"./State.js\").default} [state] State.\n * @property {import(\"../tilegrid/TileGrid.js\").default} [tileGrid] TileGrid.\n * @property {boolean} [wrapX=true] WrapX.\n * @property {number} [transition] Transition.\n * @property {string} [key] Key.\n * @property {number|import(\"../array.js\").NearestDirectionFunction} [zDirection=0] ZDirection.\n */\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * Base class for sources providing images divided into a tile grid.\n * @abstract\n * @api\n */\nvar TileSource = /** @class */ (function (_super) {\n    __extends(TileSource, _super);\n    /**\n     * @param {Options} options SourceTile source options.\n     */\n    function TileSource(options) {\n        var _this = _super.call(this, {\n            attributions: options.attributions,\n            attributionsCollapsible: options.attributionsCollapsible,\n            projection: options.projection,\n            state: options.state,\n            wrapX: options.wrapX,\n        }) || this;\n        /***\n         * @type {TileSourceOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {TileSourceOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {TileSourceOnSignature<void>}\n         */\n        _this.un;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.opaque_ = options.opaque !== undefined ? options.opaque : false;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.tilePixelRatio_ =\n            options.tilePixelRatio !== undefined ? options.tilePixelRatio : 1;\n        /**\n         * @protected\n         * @type {import(\"../tilegrid/TileGrid.js\").default}\n         */\n        _this.tileGrid = options.tileGrid !== undefined ? options.tileGrid : null;\n        var tileSize = [256, 256];\n        var tileGrid = options.tileGrid;\n        if (tileGrid) {\n            toSize(tileGrid.getTileSize(tileGrid.getMinZoom()), tileSize);\n        }\n        /**\n         * @protected\n         * @type {import(\"../TileCache.js\").default}\n         */\n        _this.tileCache = new TileCache(options.cacheSize || 0);\n        /**\n         * @protected\n         * @type {import(\"../size.js\").Size}\n         */\n        _this.tmpSize = [0, 0];\n        /**\n         * @private\n         * @type {string}\n         */\n        _this.key_ = options.key || '';\n        /**\n         * @protected\n         * @type {import(\"../Tile.js\").Options}\n         */\n        _this.tileOptions = { transition: options.transition };\n        /**\n         * zDirection hint, read by the renderer. Indicates which resolution should be used\n         * by a renderer if the views resolution does not match any resolution of the tile source.\n         * If 0, the nearest resolution will be used. If 1, the nearest lower resolution\n         * will be used. If -1, the nearest higher resolution will be used.\n         * @type {number|import(\"../array.js\").NearestDirectionFunction}\n         */\n        _this.zDirection = options.zDirection ? options.zDirection : 0;\n        return _this;\n    }\n    /**\n     * @return {boolean} Can expire cache.\n     */\n    TileSource.prototype.canExpireCache = function () {\n        return this.tileCache.canExpireCache();\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @param {!Object<string, boolean>} usedTiles Used tiles.\n     */\n    TileSource.prototype.expireCache = function (projection, usedTiles) {\n        var tileCache = this.getTileCacheForProjection(projection);\n        if (tileCache) {\n            tileCache.expireCache(usedTiles);\n        }\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @param {number} z Zoom level.\n     * @param {import(\"../TileRange.js\").default} tileRange Tile range.\n     * @param {function(import(\"../Tile.js\").default):(boolean|void)} callback Called with each\n     *     loaded tile.  If the callback returns `false`, the tile will not be\n     *     considered loaded.\n     * @return {boolean} The tile range is fully covered with loaded tiles.\n     */\n    TileSource.prototype.forEachLoadedTile = function (projection, z, tileRange, callback) {\n        var tileCache = this.getTileCacheForProjection(projection);\n        if (!tileCache) {\n            return false;\n        }\n        var covered = true;\n        var tile, tileCoordKey, loaded;\n        for (var x = tileRange.minX; x <= tileRange.maxX; ++x) {\n            for (var y = tileRange.minY; y <= tileRange.maxY; ++y) {\n                tileCoordKey = getKeyZXY(z, x, y);\n                loaded = false;\n                if (tileCache.containsKey(tileCoordKey)) {\n                    tile = /** @type {!import(\"../Tile.js\").default} */ (tileCache.get(tileCoordKey));\n                    loaded = tile.getState() === TileState.LOADED;\n                    if (loaded) {\n                        loaded = callback(tile) !== false;\n                    }\n                }\n                if (!loaded) {\n                    covered = false;\n                }\n            }\n        }\n        return covered;\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {number} Gutter.\n     */\n    TileSource.prototype.getGutterForProjection = function (projection) {\n        return 0;\n    };\n    /**\n     * Return the key to be used for all tiles in the source.\n     * @return {string} The key for all tiles.\n     * @protected\n     */\n    TileSource.prototype.getKey = function () {\n        return this.key_;\n    };\n    /**\n     * Set the value to be used as the key for all tiles in the source.\n     * @param {string} key The key for tiles.\n     * @protected\n     */\n    TileSource.prototype.setKey = function (key) {\n        if (this.key_ !== key) {\n            this.key_ = key;\n            this.changed();\n        }\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {boolean} Opaque.\n     */\n    TileSource.prototype.getOpaque = function (projection) {\n        return this.opaque_;\n    };\n    /**\n     * @return {Array<number>} Resolutions.\n     */\n    TileSource.prototype.getResolutions = function () {\n        return this.tileGrid.getResolutions();\n    };\n    /**\n     * @abstract\n     * @param {number} z Tile coordinate z.\n     * @param {number} x Tile coordinate x.\n     * @param {number} y Tile coordinate y.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {!import(\"../Tile.js\").default} Tile.\n     */\n    TileSource.prototype.getTile = function (z, x, y, pixelRatio, projection) {\n        return abstract();\n    };\n    /**\n     * Return the tile grid of the tile source.\n     * @return {import(\"../tilegrid/TileGrid.js\").default} Tile grid.\n     * @api\n     */\n    TileSource.prototype.getTileGrid = function () {\n        return this.tileGrid;\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {!import(\"../tilegrid/TileGrid.js\").default} Tile grid.\n     */\n    TileSource.prototype.getTileGridForProjection = function (projection) {\n        if (!this.tileGrid) {\n            return getTileGridForProjection(projection);\n        }\n        else {\n            return this.tileGrid;\n        }\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {import(\"../TileCache.js\").default} Tile cache.\n     * @protected\n     */\n    TileSource.prototype.getTileCacheForProjection = function (projection) {\n        assert(equivalent(this.getProjection(), projection), 68 // A VectorTile source can only be rendered if it has a projection compatible with the view projection.\n        );\n        return this.tileCache;\n    };\n    /**\n     * Get the tile pixel ratio for this source. Subclasses may override this\n     * method, which is meant to return a supported pixel ratio that matches the\n     * provided `pixelRatio` as close as possible.\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {number} Tile pixel ratio.\n     */\n    TileSource.prototype.getTilePixelRatio = function (pixelRatio) {\n        return this.tilePixelRatio_;\n    };\n    /**\n     * @param {number} z Z.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {import(\"../size.js\").Size} Tile size.\n     */\n    TileSource.prototype.getTilePixelSize = function (z, pixelRatio, projection) {\n        var tileGrid = this.getTileGridForProjection(projection);\n        var tilePixelRatio = this.getTilePixelRatio(pixelRatio);\n        var tileSize = toSize(tileGrid.getTileSize(z), this.tmpSize);\n        if (tilePixelRatio == 1) {\n            return tileSize;\n        }\n        else {\n            return scaleSize(tileSize, tilePixelRatio, this.tmpSize);\n        }\n    };\n    /**\n     * Returns a tile coordinate wrapped around the x-axis. When the tile coordinate\n     * is outside the resolution and extent range of the tile grid, `null` will be\n     * returned.\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @param {import(\"../proj/Projection.js\").default} [opt_projection] Projection.\n     * @return {import(\"../tilecoord.js\").TileCoord} Tile coordinate to be passed to the tileUrlFunction or\n     *     null if no tile URL should be created for the passed `tileCoord`.\n     */\n    TileSource.prototype.getTileCoordForTileUrlFunction = function (tileCoord, opt_projection) {\n        var projection = opt_projection !== undefined ? opt_projection : this.getProjection();\n        var tileGrid = this.getTileGridForProjection(projection);\n        if (this.getWrapX() && projection.isGlobal()) {\n            tileCoord = wrapX(tileGrid, tileCoord, projection);\n        }\n        return withinExtentAndZ(tileCoord, tileGrid) ? tileCoord : null;\n    };\n    /**\n     * Remove all cached tiles from the source. The next render cycle will fetch new tiles.\n     * @api\n     */\n    TileSource.prototype.clear = function () {\n        this.tileCache.clear();\n    };\n    TileSource.prototype.refresh = function () {\n        this.clear();\n        _super.prototype.refresh.call(this);\n    };\n    /**\n     * Increases the cache size if needed\n     * @param {number} tileCount Minimum number of tiles needed.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     */\n    TileSource.prototype.updateCacheSize = function (tileCount, projection) {\n        var tileCache = this.getTileCacheForProjection(projection);\n        if (tileCount > tileCache.highWaterMark) {\n            tileCache.highWaterMark = tileCount;\n        }\n    };\n    /**\n     * Marks a tile coord as being used, without triggering a load.\n     * @abstract\n     * @param {number} z Tile coordinate z.\n     * @param {number} x Tile coordinate x.\n     * @param {number} y Tile coordinate y.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     */\n    TileSource.prototype.useTile = function (z, x, y, projection) { };\n    return TileSource;\n}(Source));\n/**\n * @classdesc\n * Events emitted by {@link module:ol/source/Tile~TileSource} instances are instances of this\n * type.\n */\nvar TileSourceEvent = /** @class */ (function (_super) {\n    __extends(TileSourceEvent, _super);\n    /**\n     * @param {string} type Type.\n     * @param {import(\"../Tile.js\").default} tile The tile.\n     */\n    function TileSourceEvent(type, tile) {\n        var _this = _super.call(this, type) || this;\n        /**\n         * The tile related to the event.\n         * @type {import(\"../Tile.js\").default}\n         * @api\n         */\n        _this.tile = tile;\n        return _this;\n    }\n    return TileSourceEvent;\n}(Event));\nexport { TileSourceEvent };\nexport default TileSource;\n//# sourceMappingURL=Tile.js.map","/**\n * @module ol/tileurlfunction\n */\nimport { assert } from './asserts.js';\nimport { modulo } from './math.js';\nimport { hash as tileCoordHash } from './tilecoord.js';\n/**\n * @param {string} template Template.\n * @param {import(\"./tilegrid/TileGrid.js\").default} tileGrid Tile grid.\n * @return {import(\"./Tile.js\").UrlFunction} Tile URL function.\n */\nexport function createFromTemplate(template, tileGrid) {\n    var zRegEx = /\\{z\\}/g;\n    var xRegEx = /\\{x\\}/g;\n    var yRegEx = /\\{y\\}/g;\n    var dashYRegEx = /\\{-y\\}/g;\n    return (\n    /**\n     * @param {import(\"./tilecoord.js\").TileCoord} tileCoord Tile Coordinate.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"./proj/Projection.js\").default} projection Projection.\n     * @return {string|undefined} Tile URL.\n     */\n    function (tileCoord, pixelRatio, projection) {\n        if (!tileCoord) {\n            return undefined;\n        }\n        else {\n            return template\n                .replace(zRegEx, tileCoord[0].toString())\n                .replace(xRegEx, tileCoord[1].toString())\n                .replace(yRegEx, tileCoord[2].toString())\n                .replace(dashYRegEx, function () {\n                var z = tileCoord[0];\n                var range = tileGrid.getFullTileRange(z);\n                assert(range, 55); // The {-y} placeholder requires a tile grid with extent\n                var y = range.getHeight() - tileCoord[2] - 1;\n                return y.toString();\n            });\n        }\n    });\n}\n/**\n * @param {Array<string>} templates Templates.\n * @param {import(\"./tilegrid/TileGrid.js\").default} tileGrid Tile grid.\n * @return {import(\"./Tile.js\").UrlFunction} Tile URL function.\n */\nexport function createFromTemplates(templates, tileGrid) {\n    var len = templates.length;\n    var tileUrlFunctions = new Array(len);\n    for (var i = 0; i < len; ++i) {\n        tileUrlFunctions[i] = createFromTemplate(templates[i], tileGrid);\n    }\n    return createFromTileUrlFunctions(tileUrlFunctions);\n}\n/**\n * @param {Array<import(\"./Tile.js\").UrlFunction>} tileUrlFunctions Tile URL Functions.\n * @return {import(\"./Tile.js\").UrlFunction} Tile URL function.\n */\nexport function createFromTileUrlFunctions(tileUrlFunctions) {\n    if (tileUrlFunctions.length === 1) {\n        return tileUrlFunctions[0];\n    }\n    return (\n    /**\n     * @param {import(\"./tilecoord.js\").TileCoord} tileCoord Tile Coordinate.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"./proj/Projection.js\").default} projection Projection.\n     * @return {string|undefined} Tile URL.\n     */\n    function (tileCoord, pixelRatio, projection) {\n        if (!tileCoord) {\n            return undefined;\n        }\n        else {\n            var h = tileCoordHash(tileCoord);\n            var index = modulo(h, tileUrlFunctions.length);\n            return tileUrlFunctions[index](tileCoord, pixelRatio, projection);\n        }\n    });\n}\n/**\n * @param {import(\"./tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n * @param {number} pixelRatio Pixel ratio.\n * @param {import(\"./proj/Projection.js\").default} projection Projection.\n * @return {string|undefined} Tile URL.\n */\nexport function nullTileUrlFunction(tileCoord, pixelRatio, projection) {\n    return undefined;\n}\n/**\n * @param {string} url URL.\n * @return {Array<string>} Array of urls.\n */\nexport function expandUrl(url) {\n    var urls = [];\n    var match = /\\{([a-z])-([a-z])\\}/.exec(url);\n    if (match) {\n        // char range\n        var startCharCode = match[1].charCodeAt(0);\n        var stopCharCode = match[2].charCodeAt(0);\n        var charCode = void 0;\n        for (charCode = startCharCode; charCode <= stopCharCode; ++charCode) {\n            urls.push(url.replace(match[0], String.fromCharCode(charCode)));\n        }\n        return urls;\n    }\n    match = /\\{(\\d+)-(\\d+)\\}/.exec(url);\n    if (match) {\n        // number range\n        var stop_1 = parseInt(match[2], 10);\n        for (var i = parseInt(match[1], 10); i <= stop_1; i++) {\n            urls.push(url.replace(match[0], i.toString()));\n        }\n        return urls;\n    }\n    urls.push(url);\n    return urls;\n}\n//# sourceMappingURL=tileurlfunction.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/source/UrlTile\n */\nimport TileEventType from './TileEventType.js';\nimport TileSource, { TileSourceEvent } from './Tile.js';\nimport TileState from '../TileState.js';\nimport { createFromTemplates, expandUrl } from '../tileurlfunction.js';\nimport { getKeyZXY } from '../tilecoord.js';\nimport { getUid } from '../util.js';\n/**\n * @typedef {Object} Options\n * @property {import(\"./Source.js\").AttributionLike} [attributions] Attributions.\n * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.\n * @property {number} [cacheSize] Cache size.\n * @property {boolean} [opaque=false] Whether the layer is opaque.\n * @property {import(\"../proj.js\").ProjectionLike} [projection] Projection.\n * @property {import(\"./State.js\").default} [state] State.\n * @property {import(\"../tilegrid/TileGrid.js\").default} [tileGrid] TileGrid.\n * @property {import(\"../Tile.js\").LoadFunction} tileLoadFunction TileLoadFunction.\n * @property {number} [tilePixelRatio] TilePixelRatio.\n * @property {import(\"../Tile.js\").UrlFunction} [tileUrlFunction] TileUrlFunction.\n * @property {string} [url] Url.\n * @property {Array<string>} [urls] Urls.\n * @property {boolean} [wrapX=true] WrapX.\n * @property {number} [transition] Transition.\n * @property {string} [key] Key.\n * @property {number|import(\"../array.js\").NearestDirectionFunction} [zDirection=0] ZDirection.\n */\n/**\n * @classdesc\n * Base class for sources providing tiles divided into a tile grid over http.\n *\n * @fires import(\"./Tile.js\").TileSourceEvent\n */\nvar UrlTile = /** @class */ (function (_super) {\n    __extends(UrlTile, _super);\n    /**\n     * @param {Options} options Image tile options.\n     */\n    function UrlTile(options) {\n        var _this = _super.call(this, {\n            attributions: options.attributions,\n            cacheSize: options.cacheSize,\n            opaque: options.opaque,\n            projection: options.projection,\n            state: options.state,\n            tileGrid: options.tileGrid,\n            tilePixelRatio: options.tilePixelRatio,\n            wrapX: options.wrapX,\n            transition: options.transition,\n            key: options.key,\n            attributionsCollapsible: options.attributionsCollapsible,\n            zDirection: options.zDirection,\n        }) || this;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.generateTileUrlFunction_ =\n            _this.tileUrlFunction === UrlTile.prototype.tileUrlFunction;\n        /**\n         * @protected\n         * @type {import(\"../Tile.js\").LoadFunction}\n         */\n        _this.tileLoadFunction = options.tileLoadFunction;\n        if (options.tileUrlFunction) {\n            _this.tileUrlFunction = options.tileUrlFunction;\n        }\n        /**\n         * @protected\n         * @type {!Array<string>|null}\n         */\n        _this.urls = null;\n        if (options.urls) {\n            _this.setUrls(options.urls);\n        }\n        else if (options.url) {\n            _this.setUrl(options.url);\n        }\n        /**\n         * @private\n         * @type {!Object<string, boolean>}\n         */\n        _this.tileLoadingKeys_ = {};\n        return _this;\n    }\n    /**\n     * Return the tile load function of the source.\n     * @return {import(\"../Tile.js\").LoadFunction} TileLoadFunction\n     * @api\n     */\n    UrlTile.prototype.getTileLoadFunction = function () {\n        return this.tileLoadFunction;\n    };\n    /**\n     * Return the tile URL function of the source.\n     * @return {import(\"../Tile.js\").UrlFunction} TileUrlFunction\n     * @api\n     */\n    UrlTile.prototype.getTileUrlFunction = function () {\n        return Object.getPrototypeOf(this).tileUrlFunction === this.tileUrlFunction\n            ? this.tileUrlFunction.bind(this)\n            : this.tileUrlFunction;\n    };\n    /**\n     * Return the URLs used for this source.\n     * When a tileUrlFunction is used instead of url or urls,\n     * null will be returned.\n     * @return {!Array<string>|null} URLs.\n     * @api\n     */\n    UrlTile.prototype.getUrls = function () {\n        return this.urls;\n    };\n    /**\n     * Handle tile change events.\n     * @param {import(\"../events/Event.js\").default} event Event.\n     * @protected\n     */\n    UrlTile.prototype.handleTileChange = function (event) {\n        var tile = /** @type {import(\"../Tile.js\").default} */ (event.target);\n        var uid = getUid(tile);\n        var tileState = tile.getState();\n        var type;\n        if (tileState == TileState.LOADING) {\n            this.tileLoadingKeys_[uid] = true;\n            type = TileEventType.TILELOADSTART;\n        }\n        else if (uid in this.tileLoadingKeys_) {\n            delete this.tileLoadingKeys_[uid];\n            type =\n                tileState == TileState.ERROR\n                    ? TileEventType.TILELOADERROR\n                    : tileState == TileState.LOADED\n                        ? TileEventType.TILELOADEND\n                        : undefined;\n        }\n        if (type != undefined) {\n            this.dispatchEvent(new TileSourceEvent(type, tile));\n        }\n    };\n    /**\n     * Set the tile load function of the source.\n     * @param {import(\"../Tile.js\").LoadFunction} tileLoadFunction Tile load function.\n     * @api\n     */\n    UrlTile.prototype.setTileLoadFunction = function (tileLoadFunction) {\n        this.tileCache.clear();\n        this.tileLoadFunction = tileLoadFunction;\n        this.changed();\n    };\n    /**\n     * Set the tile URL function of the source.\n     * @param {import(\"../Tile.js\").UrlFunction} tileUrlFunction Tile URL function.\n     * @param {string} [key] Optional new tile key for the source.\n     * @api\n     */\n    UrlTile.prototype.setTileUrlFunction = function (tileUrlFunction, key) {\n        this.tileUrlFunction = tileUrlFunction;\n        this.tileCache.pruneExceptNewestZ();\n        if (typeof key !== 'undefined') {\n            this.setKey(key);\n        }\n        else {\n            this.changed();\n        }\n    };\n    /**\n     * Set the URL to use for requests.\n     * @param {string} url URL.\n     * @api\n     */\n    UrlTile.prototype.setUrl = function (url) {\n        var urls = expandUrl(url);\n        this.urls = urls;\n        this.setUrls(urls);\n    };\n    /**\n     * Set the URLs to use for requests.\n     * @param {Array<string>} urls URLs.\n     * @api\n     */\n    UrlTile.prototype.setUrls = function (urls) {\n        this.urls = urls;\n        var key = urls.join('\\n');\n        if (this.generateTileUrlFunction_) {\n            this.setTileUrlFunction(createFromTemplates(urls, this.tileGrid), key);\n        }\n        else {\n            this.setKey(key);\n        }\n    };\n    /**\n     * @param {import(\"../tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {string|undefined} Tile URL.\n     */\n    UrlTile.prototype.tileUrlFunction = function (tileCoord, pixelRatio, projection) {\n        return undefined;\n    };\n    /**\n     * Marks a tile coord as being used, without triggering a load.\n     * @param {number} z Tile coordinate z.\n     * @param {number} x Tile coordinate x.\n     * @param {number} y Tile coordinate y.\n     */\n    UrlTile.prototype.useTile = function (z, x, y) {\n        var tileCoordKey = getKeyZXY(z, x, y);\n        if (this.tileCache.containsKey(tileCoordKey)) {\n            this.tileCache.get(tileCoordKey);\n        }\n    };\n    return UrlTile;\n}(TileSource));\nexport default UrlTile;\n//# sourceMappingURL=UrlTile.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/source/TileImage\n */\nimport EventType from '../events/EventType.js';\nimport ImageTile from '../ImageTile.js';\nimport ReprojTile from '../reproj/Tile.js';\nimport TileCache from '../TileCache.js';\nimport TileState from '../TileState.js';\nimport UrlTile from './UrlTile.js';\nimport { ENABLE_RASTER_REPROJECTION } from '../reproj/common.js';\nimport { IMAGE_SMOOTHING_DISABLED } from './common.js';\nimport { equivalent, get as getProjection } from '../proj.js';\nimport { getKey, getKeyZXY } from '../tilecoord.js';\nimport { getForProjection as getTileGridForProjection } from '../tilegrid.js';\nimport { getUid } from '../util.js';\n/**\n * @typedef {Object} Options\n * @property {import(\"./Source.js\").AttributionLike} [attributions] Attributions.\n * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.\n * @property {number} [cacheSize] Initial tile cache size. Will auto-grow to hold at least the number of tiles in the viewport.\n * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images.  Note that\n * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.\n * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.\n * @property {boolean} [imageSmoothing=true] Enable image smoothing.\n * @property {boolean} [opaque=false] Whether the layer is opaque.\n * @property {import(\"../proj.js\").ProjectionLike} [projection] Projection. Default is the view projection.\n * @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).\n * Higher values can increase reprojection performance, but decrease precision.\n * @property {import(\"./State.js\").default} [state] Source state.\n * @property {typeof import(\"../ImageTile.js\").default} [tileClass] Class used to instantiate image tiles.\n * Default is {@link module:ol/ImageTile~ImageTile}.\n * @property {import(\"../tilegrid/TileGrid.js\").default} [tileGrid] Tile grid.\n * @property {import(\"../Tile.js\").LoadFunction} [tileLoadFunction] Optional function to load a tile given a URL. The default is\n * ```js\n * function(imageTile, src) {\n *   imageTile.getImage().src = src;\n * };\n * ```\n * @property {number} [tilePixelRatio=1] The pixel ratio used by the tile service. For example, if the tile\n * service advertizes 256px by 256px tiles but actually sends 512px\n * by 512px images (for retina/hidpi devices) then `tilePixelRatio`\n * should be set to `2`.\n * @property {import(\"../Tile.js\").UrlFunction} [tileUrlFunction] Optional function to get tile URL given a tile coordinate and the projection.\n * @property {string} [url] URL template. Must include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders.\n * A `{?-?}` template pattern, for example `subdomain{a-f}.domain.com`, may be\n * used instead of defining each one separately in the `urls` option.\n * @property {Array<string>} [urls] An array of URL templates.\n * @property {boolean} [wrapX] Whether to wrap the world horizontally. The default, is to\n * request out-of-bounds tiles from the server. When set to `false`, only one\n * world will be rendered. When set to `true`, tiles will be requested for one\n * world only, but they will be wrapped horizontally to render multiple worlds.\n * @property {number} [transition] Duration of the opacity transition for rendering.\n * To disable the opacity transition, pass `transition: 0`.\n * @property {string} [key] Optional tile key for proper cache fetching\n * @property {number|import(\"../array.js\").NearestDirectionFunction} [zDirection=0]\n * Choose whether to use tiles with a higher or lower zoom level when between integer\n * zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.\n */\n/**\n * @classdesc\n * Base class for sources providing images divided into a tile grid.\n *\n * @fires import(\"./Tile.js\").TileSourceEvent\n * @api\n */\nvar TileImage = /** @class */ (function (_super) {\n    __extends(TileImage, _super);\n    /**\n     * @param {!Options} options Image tile options.\n     */\n    function TileImage(options) {\n        var _this = _super.call(this, {\n            attributions: options.attributions,\n            cacheSize: options.cacheSize,\n            opaque: options.opaque,\n            projection: options.projection,\n            state: options.state,\n            tileGrid: options.tileGrid,\n            tileLoadFunction: options.tileLoadFunction\n                ? options.tileLoadFunction\n                : defaultTileLoadFunction,\n            tilePixelRatio: options.tilePixelRatio,\n            tileUrlFunction: options.tileUrlFunction,\n            url: options.url,\n            urls: options.urls,\n            wrapX: options.wrapX,\n            transition: options.transition,\n            key: options.key,\n            attributionsCollapsible: options.attributionsCollapsible,\n            zDirection: options.zDirection,\n        }) || this;\n        /**\n         * @protected\n         * @type {?string}\n         */\n        _this.crossOrigin =\n            options.crossOrigin !== undefined ? options.crossOrigin : null;\n        /**\n         * @protected\n         * @type {typeof ImageTile}\n         */\n        _this.tileClass =\n            options.tileClass !== undefined ? options.tileClass : ImageTile;\n        /**\n         * @protected\n         * @type {!Object<string, TileCache>}\n         */\n        _this.tileCacheForProjection = {};\n        /**\n         * @protected\n         * @type {!Object<string, import(\"../tilegrid/TileGrid.js\").default>}\n         */\n        _this.tileGridForProjection = {};\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.reprojectionErrorThreshold_ = options.reprojectionErrorThreshold;\n        /**\n         * @private\n         * @type {object|undefined}\n         */\n        _this.contextOptions_ =\n            options.imageSmoothing === false ? IMAGE_SMOOTHING_DISABLED : undefined;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.renderReprojectionEdges_ = false;\n        return _this;\n    }\n    /**\n     * @return {boolean} Can expire cache.\n     */\n    TileImage.prototype.canExpireCache = function () {\n        if (!ENABLE_RASTER_REPROJECTION) {\n            return _super.prototype.canExpireCache.call(this);\n        }\n        if (this.tileCache.canExpireCache()) {\n            return true;\n        }\n        else {\n            for (var key in this.tileCacheForProjection) {\n                if (this.tileCacheForProjection[key].canExpireCache()) {\n                    return true;\n                }\n            }\n        }\n        return false;\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @param {!Object<string, boolean>} usedTiles Used tiles.\n     */\n    TileImage.prototype.expireCache = function (projection, usedTiles) {\n        if (!ENABLE_RASTER_REPROJECTION) {\n            _super.prototype.expireCache.call(this, projection, usedTiles);\n            return;\n        }\n        var usedTileCache = this.getTileCacheForProjection(projection);\n        this.tileCache.expireCache(this.tileCache == usedTileCache ? usedTiles : {});\n        for (var id in this.tileCacheForProjection) {\n            var tileCache = this.tileCacheForProjection[id];\n            tileCache.expireCache(tileCache == usedTileCache ? usedTiles : {});\n        }\n    };\n    /**\n     * @return {Object|undefined} Context options.\n     */\n    TileImage.prototype.getContextOptions = function () {\n        return this.contextOptions_;\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {number} Gutter.\n     */\n    TileImage.prototype.getGutterForProjection = function (projection) {\n        if (ENABLE_RASTER_REPROJECTION &&\n            this.getProjection() &&\n            projection &&\n            !equivalent(this.getProjection(), projection)) {\n            return 0;\n        }\n        else {\n            return this.getGutter();\n        }\n    };\n    /**\n     * @return {number} Gutter.\n     */\n    TileImage.prototype.getGutter = function () {\n        return 0;\n    };\n    /**\n     * Return the key to be used for all tiles in the source.\n     * @return {string} The key for all tiles.\n     * @protected\n     */\n    TileImage.prototype.getKey = function () {\n        return (_super.prototype.getKey.call(this) +\n            (this.contextOptions_ ? '\\n' + JSON.stringify(this.contextOptions_) : ''));\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {boolean} Opaque.\n     */\n    TileImage.prototype.getOpaque = function (projection) {\n        if (ENABLE_RASTER_REPROJECTION &&\n            this.getProjection() &&\n            projection &&\n            !equivalent(this.getProjection(), projection)) {\n            return false;\n        }\n        else {\n            return _super.prototype.getOpaque.call(this, projection);\n        }\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {!import(\"../tilegrid/TileGrid.js\").default} Tile grid.\n     */\n    TileImage.prototype.getTileGridForProjection = function (projection) {\n        if (!ENABLE_RASTER_REPROJECTION) {\n            return _super.prototype.getTileGridForProjection.call(this, projection);\n        }\n        var thisProj = this.getProjection();\n        if (this.tileGrid && (!thisProj || equivalent(thisProj, projection))) {\n            return this.tileGrid;\n        }\n        else {\n            var projKey = getUid(projection);\n            if (!(projKey in this.tileGridForProjection)) {\n                this.tileGridForProjection[projKey] =\n                    getTileGridForProjection(projection);\n            }\n            return this.tileGridForProjection[projKey];\n        }\n    };\n    /**\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {import(\"../TileCache.js\").default} Tile cache.\n     */\n    TileImage.prototype.getTileCacheForProjection = function (projection) {\n        if (!ENABLE_RASTER_REPROJECTION) {\n            return _super.prototype.getTileCacheForProjection.call(this, projection);\n        }\n        var thisProj = this.getProjection();\n        if (!thisProj || equivalent(thisProj, projection)) {\n            return this.tileCache;\n        }\n        else {\n            var projKey = getUid(projection);\n            if (!(projKey in this.tileCacheForProjection)) {\n                this.tileCacheForProjection[projKey] = new TileCache(this.tileCache.highWaterMark);\n            }\n            return this.tileCacheForProjection[projKey];\n        }\n    };\n    /**\n     * @param {number} z Tile coordinate z.\n     * @param {number} x Tile coordinate x.\n     * @param {number} y Tile coordinate y.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @param {string} key The key set on the tile.\n     * @return {!import(\"../Tile.js\").default} Tile.\n     * @private\n     */\n    TileImage.prototype.createTile_ = function (z, x, y, pixelRatio, projection, key) {\n        var tileCoord = [z, x, y];\n        var urlTileCoord = this.getTileCoordForTileUrlFunction(tileCoord, projection);\n        var tileUrl = urlTileCoord\n            ? this.tileUrlFunction(urlTileCoord, pixelRatio, projection)\n            : undefined;\n        var tile = new this.tileClass(tileCoord, tileUrl !== undefined ? TileState.IDLE : TileState.EMPTY, tileUrl !== undefined ? tileUrl : '', this.crossOrigin, this.tileLoadFunction, this.tileOptions);\n        tile.key = key;\n        tile.addEventListener(EventType.CHANGE, this.handleTileChange.bind(this));\n        return tile;\n    };\n    /**\n     * @param {number} z Tile coordinate z.\n     * @param {number} x Tile coordinate x.\n     * @param {number} y Tile coordinate y.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {!import(\"../Tile.js\").default} Tile.\n     */\n    TileImage.prototype.getTile = function (z, x, y, pixelRatio, projection) {\n        var sourceProjection = this.getProjection();\n        if (!ENABLE_RASTER_REPROJECTION ||\n            !sourceProjection ||\n            !projection ||\n            equivalent(sourceProjection, projection)) {\n            return this.getTileInternal(z, x, y, pixelRatio, sourceProjection || projection);\n        }\n        else {\n            var cache = this.getTileCacheForProjection(projection);\n            var tileCoord = [z, x, y];\n            var tile = void 0;\n            var tileCoordKey = getKey(tileCoord);\n            if (cache.containsKey(tileCoordKey)) {\n                tile = cache.get(tileCoordKey);\n            }\n            var key = this.getKey();\n            if (tile && tile.key == key) {\n                return tile;\n            }\n            else {\n                var sourceTileGrid = this.getTileGridForProjection(sourceProjection);\n                var targetTileGrid = this.getTileGridForProjection(projection);\n                var wrappedTileCoord = this.getTileCoordForTileUrlFunction(tileCoord, projection);\n                var newTile = new ReprojTile(sourceProjection, sourceTileGrid, projection, targetTileGrid, tileCoord, wrappedTileCoord, this.getTilePixelRatio(pixelRatio), this.getGutter(), function (z, x, y, pixelRatio) {\n                    return this.getTileInternal(z, x, y, pixelRatio, sourceProjection);\n                }.bind(this), this.reprojectionErrorThreshold_, this.renderReprojectionEdges_, this.contextOptions_);\n                newTile.key = key;\n                if (tile) {\n                    newTile.interimTile = tile;\n                    newTile.refreshInterimChain();\n                    cache.replace(tileCoordKey, newTile);\n                }\n                else {\n                    cache.set(tileCoordKey, newTile);\n                }\n                return newTile;\n            }\n        }\n    };\n    /**\n     * @param {number} z Tile coordinate z.\n     * @param {number} x Tile coordinate x.\n     * @param {number} y Tile coordinate y.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {!import(\"../proj/Projection.js\").default} projection Projection.\n     * @return {!import(\"../Tile.js\").default} Tile.\n     * @protected\n     */\n    TileImage.prototype.getTileInternal = function (z, x, y, pixelRatio, projection) {\n        var tile = null;\n        var tileCoordKey = getKeyZXY(z, x, y);\n        var key = this.getKey();\n        if (!this.tileCache.containsKey(tileCoordKey)) {\n            tile = this.createTile_(z, x, y, pixelRatio, projection, key);\n            this.tileCache.set(tileCoordKey, tile);\n        }\n        else {\n            tile = this.tileCache.get(tileCoordKey);\n            if (tile.key != key) {\n                // The source's params changed. If the tile has an interim tile and if we\n                // can use it then we use it. Otherwise we create a new tile.  In both\n                // cases we attempt to assign an interim tile to the new tile.\n                var interimTile = tile;\n                tile = this.createTile_(z, x, y, pixelRatio, projection, key);\n                //make the new tile the head of the list,\n                if (interimTile.getState() == TileState.IDLE) {\n                    //the old tile hasn't begun loading yet, and is now outdated, so we can simply discard it\n                    tile.interimTile = interimTile.interimTile;\n                }\n                else {\n                    tile.interimTile = interimTile;\n                }\n                tile.refreshInterimChain();\n                this.tileCache.replace(tileCoordKey, tile);\n            }\n        }\n        return tile;\n    };\n    /**\n     * Sets whether to render reprojection edges or not (usually for debugging).\n     * @param {boolean} render Render the edges.\n     * @api\n     */\n    TileImage.prototype.setRenderReprojectionEdges = function (render) {\n        if (!ENABLE_RASTER_REPROJECTION ||\n            this.renderReprojectionEdges_ == render) {\n            return;\n        }\n        this.renderReprojectionEdges_ = render;\n        for (var id in this.tileCacheForProjection) {\n            this.tileCacheForProjection[id].clear();\n        }\n        this.changed();\n    };\n    /**\n     * Sets the tile grid to use when reprojecting the tiles to the given\n     * projection instead of the default tile grid for the projection.\n     *\n     * This can be useful when the default tile grid cannot be created\n     * (e.g. projection has no extent defined) or\n     * for optimization reasons (custom tile size, resolutions, ...).\n     *\n     * @param {import(\"../proj.js\").ProjectionLike} projection Projection.\n     * @param {import(\"../tilegrid/TileGrid.js\").default} tilegrid Tile grid to use for the projection.\n     * @api\n     */\n    TileImage.prototype.setTileGridForProjection = function (projection, tilegrid) {\n        if (ENABLE_RASTER_REPROJECTION) {\n            var proj = getProjection(projection);\n            if (proj) {\n                var projKey = getUid(proj);\n                if (!(projKey in this.tileGridForProjection)) {\n                    this.tileGridForProjection[projKey] = tilegrid;\n                }\n            }\n        }\n    };\n    return TileImage;\n}(UrlTile));\n/**\n * @param {ImageTile} imageTile Image tile.\n * @param {string} src Source.\n */\nfunction defaultTileLoadFunction(imageTile, src) {\n    /** @type {HTMLImageElement|HTMLVideoElement} */ (imageTile.getImage()).src =\n        src;\n}\nexport default TileImage;\n//# sourceMappingURL=TileImage.js.map","/**\n * @module ol/source/XYZ\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport TileImage from './TileImage.js';\nimport { createXYZ, extentFromProjection } from '../tilegrid.js';\n/**\n * @typedef {Object} Options\n * @property {import(\"./Source.js\").AttributionLike} [attributions] Attributions.\n * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.\n * @property {number} [cacheSize] Initial tile cache size. Will auto-grow to hold at least the number of tiles in the viewport.\n * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images.  Note that\n * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.\n * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.\n * @property {boolean} [imageSmoothing=true] Enable image smoothing.\n * @property {boolean} [opaque=false] Whether the layer is opaque.\n * @property {import(\"../proj.js\").ProjectionLike} [projection='EPSG:3857'] Projection.\n * @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).\n * Higher values can increase reprojection performance, but decrease precision.\n * @property {number} [maxZoom=42] Optional max zoom level. Not used if `tileGrid` is provided.\n * @property {number} [minZoom=0] Optional min zoom level. Not used if `tileGrid` is provided.\n * @property {number} [maxResolution] Optional tile grid resolution at level zero. Not used if `tileGrid` is provided.\n * @property {import(\"../tilegrid/TileGrid.js\").default} [tileGrid] Tile grid.\n * @property {import(\"../Tile.js\").LoadFunction} [tileLoadFunction] Optional function to load a tile given a URL. The default is\n * ```js\n * function(imageTile, src) {\n *   imageTile.getImage().src = src;\n * };\n * ```\n * @property {number} [tilePixelRatio=1] The pixel ratio used by the tile service.\n * For example, if the tile service advertizes 256px by 256px tiles but actually sends 512px\n * by 512px images (for retina/hidpi devices) then `tilePixelRatio`\n * should be set to `2`.\n * @property {number|import(\"../size.js\").Size} [tileSize=[256, 256]] The tile size used by the tile service.\n * Not used if `tileGrid` is provided.\n * @property {import(\"../Tile.js\").UrlFunction} [tileUrlFunction] Optional function to get\n * tile URL given a tile coordinate and the projection.\n * Required if `url` or `urls` are not provided.\n * @property {string} [url] URL template. Must include `{x}`, `{y}` or `{-y}`,\n * and `{z}` placeholders. A `{?-?}` template pattern, for example `subdomain{a-f}.domain.com`,\n * may be used instead of defining each one separately in the `urls` option.\n * @property {Array<string>} [urls] An array of URL templates.\n * @property {boolean} [wrapX=true] Whether to wrap the world horizontally.\n * @property {number} [transition=250] Duration of the opacity transition for rendering.\n * To disable the opacity transition, pass `transition: 0`.\n * @property {number|import(\"../array.js\").NearestDirectionFunction} [zDirection=0]\n * Choose whether to use tiles with a higher or lower zoom level when between integer\n * zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.\n */\n/**\n * @classdesc\n * Layer source for tile data with URLs in a set XYZ format that are\n * defined in a URL template. By default, this follows the widely-used\n * Google grid where `x` 0 and `y` 0 are in the top left. Grids like\n * TMS where `x` 0 and `y` 0 are in the bottom left can be used by\n * using the `{-y}` placeholder in the URL template, so long as the\n * source does not have a custom tile grid. In this case\n * a `tileUrlFunction` can be used, such as:\n * ```js\n *  tileUrlFunction: function(coordinate) {\n *    return 'http://mapserver.com/' + coordinate[0] + '/' +\n *      coordinate[1] + '/' + (-coordinate[2] - 1) + '.png';\n *  }\n * ```\n * @api\n */\nvar XYZ = /** @class */ (function (_super) {\n    __extends(XYZ, _super);\n    /**\n     * @param {Options} [opt_options] XYZ options.\n     */\n    function XYZ(opt_options) {\n        var _this = this;\n        var options = opt_options || {};\n        var projection = options.projection !== undefined ? options.projection : 'EPSG:3857';\n        var tileGrid = options.tileGrid !== undefined\n            ? options.tileGrid\n            : createXYZ({\n                extent: extentFromProjection(projection),\n                maxResolution: options.maxResolution,\n                maxZoom: options.maxZoom,\n                minZoom: options.minZoom,\n                tileSize: options.tileSize,\n            });\n        _this = _super.call(this, {\n            attributions: options.attributions,\n            cacheSize: options.cacheSize,\n            crossOrigin: options.crossOrigin,\n            imageSmoothing: options.imageSmoothing,\n            opaque: options.opaque,\n            projection: projection,\n            reprojectionErrorThreshold: options.reprojectionErrorThreshold,\n            tileGrid: tileGrid,\n            tileLoadFunction: options.tileLoadFunction,\n            tilePixelRatio: options.tilePixelRatio,\n            tileUrlFunction: options.tileUrlFunction,\n            url: options.url,\n            urls: options.urls,\n            wrapX: options.wrapX !== undefined ? options.wrapX : true,\n            transition: options.transition,\n            attributionsCollapsible: options.attributionsCollapsible,\n            zDirection: options.zDirection,\n        }) || this;\n        return _this;\n    }\n    return XYZ;\n}(TileImage));\nexport default XYZ;\n//# sourceMappingURL=XYZ.js.map","/**\n * @module ol/layer/Property\n */\n/**\n * @enum {string}\n */\nexport default {\n    OPACITY: 'opacity',\n    VISIBLE: 'visible',\n    EXTENT: 'extent',\n    Z_INDEX: 'zIndex',\n    MAX_RESOLUTION: 'maxResolution',\n    MIN_RESOLUTION: 'minResolution',\n    MAX_ZOOM: 'maxZoom',\n    MIN_ZOOM: 'minZoom',\n    SOURCE: 'source',\n};\n//# sourceMappingURL=Property.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/layer/Base\n */\nimport BaseObject from '../Object.js';\nimport LayerProperty from './Property.js';\nimport { abstract } from '../util.js';\nimport { assert } from '../asserts.js';\nimport { assign } from '../obj.js';\nimport { clamp } from '../math.js';\n/**\n * @typedef {import(\"../ObjectEventType\").Types|'change:extent'|'change:maxResolution'|'change:maxZoom'|\n *    'change:minResolution'|'change:minZoom'|'change:opacity'|'change:visible'|'change:zIndex'} BaseLayerObjectEventTypes\n */\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<BaseLayerObjectEventTypes, import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|BaseLayerObjectEventTypes, Return>} BaseLayerOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-layer'] A CSS class name to set to the layer element.\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering.  The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering.  At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be\n * visible.\n * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will\n * be visible.\n * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.\n */\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * Note that with {@link module:ol/layer/Base} and all its subclasses, any property set in\n * the options is set as a {@link module:ol/Object} property on the layer object, so\n * is observable, and has get/set accessors.\n *\n * @api\n */\nvar BaseLayer = /** @class */ (function (_super) {\n    __extends(BaseLayer, _super);\n    /**\n     * @param {Options} options Layer options.\n     */\n    function BaseLayer(options) {\n        var _this = _super.call(this) || this;\n        /***\n         * @type {BaseLayerOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {BaseLayerOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {BaseLayerOnSignature<void>}\n         */\n        _this.un;\n        /**\n         * @type {Object<string, *>}\n         */\n        var properties = assign({}, options);\n        if (typeof options.properties === 'object') {\n            delete properties.properties;\n            assign(properties, options.properties);\n        }\n        properties[LayerProperty.OPACITY] =\n            options.opacity !== undefined ? options.opacity : 1;\n        assert(typeof properties[LayerProperty.OPACITY] === 'number', 64); // Layer opacity must be a number\n        properties[LayerProperty.VISIBLE] =\n            options.visible !== undefined ? options.visible : true;\n        properties[LayerProperty.Z_INDEX] = options.zIndex;\n        properties[LayerProperty.MAX_RESOLUTION] =\n            options.maxResolution !== undefined ? options.maxResolution : Infinity;\n        properties[LayerProperty.MIN_RESOLUTION] =\n            options.minResolution !== undefined ? options.minResolution : 0;\n        properties[LayerProperty.MIN_ZOOM] =\n            options.minZoom !== undefined ? options.minZoom : -Infinity;\n        properties[LayerProperty.MAX_ZOOM] =\n            options.maxZoom !== undefined ? options.maxZoom : Infinity;\n        /**\n         * @type {string}\n         * @private\n         */\n        _this.className_ =\n            properties.className !== undefined ? options.className : 'ol-layer';\n        delete properties.className;\n        _this.setProperties(properties);\n        /**\n         * @type {import(\"./Layer.js\").State}\n         * @private\n         */\n        _this.state_ = null;\n        return _this;\n    }\n    /**\n     * @return {string} CSS class name.\n     */\n    BaseLayer.prototype.getClassName = function () {\n        return this.className_;\n    };\n    /**\n     * This method is not meant to be called by layers or layer renderers because the state\n     * is incorrect if the layer is included in a layer group.\n     *\n     * @param {boolean} [opt_managed] Layer is managed.\n     * @return {import(\"./Layer.js\").State} Layer state.\n     */\n    BaseLayer.prototype.getLayerState = function (opt_managed) {\n        /** @type {import(\"./Layer.js\").State} */\n        var state = this.state_ ||\n            /** @type {?} */ ({\n                layer: this,\n                managed: opt_managed === undefined ? true : opt_managed,\n            });\n        var zIndex = this.getZIndex();\n        state.opacity = clamp(Math.round(this.getOpacity() * 100) / 100, 0, 1);\n        state.sourceState = this.getSourceState();\n        state.visible = this.getVisible();\n        state.extent = this.getExtent();\n        state.zIndex = zIndex === undefined && !state.managed ? Infinity : zIndex;\n        state.maxResolution = this.getMaxResolution();\n        state.minResolution = Math.max(this.getMinResolution(), 0);\n        state.minZoom = this.getMinZoom();\n        state.maxZoom = this.getMaxZoom();\n        this.state_ = state;\n        return state;\n    };\n    /**\n     * @abstract\n     * @param {Array<import(\"./Layer.js\").default>} [opt_array] Array of layers (to be\n     *     modified in place).\n     * @return {Array<import(\"./Layer.js\").default>} Array of layers.\n     */\n    BaseLayer.prototype.getLayersArray = function (opt_array) {\n        return abstract();\n    };\n    /**\n     * @abstract\n     * @param {Array<import(\"./Layer.js\").State>} [opt_states] Optional list of layer\n     *     states (to be modified in place).\n     * @return {Array<import(\"./Layer.js\").State>} List of layer states.\n     */\n    BaseLayer.prototype.getLayerStatesArray = function (opt_states) {\n        return abstract();\n    };\n    /**\n     * Return the {@link module:ol/extent~Extent extent} of the layer or `undefined` if it\n     * will be visible regardless of extent.\n     * @return {import(\"../extent.js\").Extent|undefined} The layer extent.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.getExtent = function () {\n        return /** @type {import(\"../extent.js\").Extent|undefined} */ (this.get(LayerProperty.EXTENT));\n    };\n    /**\n     * Return the maximum resolution of the layer.\n     * @return {number} The maximum resolution of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.getMaxResolution = function () {\n        return /** @type {number} */ (this.get(LayerProperty.MAX_RESOLUTION));\n    };\n    /**\n     * Return the minimum resolution of the layer.\n     * @return {number} The minimum resolution of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.getMinResolution = function () {\n        return /** @type {number} */ (this.get(LayerProperty.MIN_RESOLUTION));\n    };\n    /**\n     * Return the minimum zoom level of the layer.\n     * @return {number} The minimum zoom level of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.getMinZoom = function () {\n        return /** @type {number} */ (this.get(LayerProperty.MIN_ZOOM));\n    };\n    /**\n     * Return the maximum zoom level of the layer.\n     * @return {number} The maximum zoom level of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.getMaxZoom = function () {\n        return /** @type {number} */ (this.get(LayerProperty.MAX_ZOOM));\n    };\n    /**\n     * Return the opacity of the layer (between 0 and 1).\n     * @return {number} The opacity of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.getOpacity = function () {\n        return /** @type {number} */ (this.get(LayerProperty.OPACITY));\n    };\n    /**\n     * @abstract\n     * @return {import(\"../source/State.js\").default} Source state.\n     */\n    BaseLayer.prototype.getSourceState = function () {\n        return abstract();\n    };\n    /**\n     * Return the visibility of the layer (`true` or `false`).\n     * @return {boolean} The visibility of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.getVisible = function () {\n        return /** @type {boolean} */ (this.get(LayerProperty.VISIBLE));\n    };\n    /**\n     * Return the Z-index of the layer, which is used to order layers before\n     * rendering. The default Z-index is 0.\n     * @return {number} The Z-index of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.getZIndex = function () {\n        return /** @type {number} */ (this.get(LayerProperty.Z_INDEX));\n    };\n    /**\n     * Set the extent at which the layer is visible.  If `undefined`, the layer\n     * will be visible at all extents.\n     * @param {import(\"../extent.js\").Extent|undefined} extent The extent of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.setExtent = function (extent) {\n        this.set(LayerProperty.EXTENT, extent);\n    };\n    /**\n     * Set the maximum resolution at which the layer is visible.\n     * @param {number} maxResolution The maximum resolution of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.setMaxResolution = function (maxResolution) {\n        this.set(LayerProperty.MAX_RESOLUTION, maxResolution);\n    };\n    /**\n     * Set the minimum resolution at which the layer is visible.\n     * @param {number} minResolution The minimum resolution of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.setMinResolution = function (minResolution) {\n        this.set(LayerProperty.MIN_RESOLUTION, minResolution);\n    };\n    /**\n     * Set the maximum zoom (exclusive) at which the layer is visible.\n     * Note that the zoom levels for layer visibility are based on the\n     * view zoom level, which may be different from a tile source zoom level.\n     * @param {number} maxZoom The maximum zoom of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.setMaxZoom = function (maxZoom) {\n        this.set(LayerProperty.MAX_ZOOM, maxZoom);\n    };\n    /**\n     * Set the minimum zoom (inclusive) at which the layer is visible.\n     * Note that the zoom levels for layer visibility are based on the\n     * view zoom level, which may be different from a tile source zoom level.\n     * @param {number} minZoom The minimum zoom of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.setMinZoom = function (minZoom) {\n        this.set(LayerProperty.MIN_ZOOM, minZoom);\n    };\n    /**\n     * Set the opacity of the layer, allowed values range from 0 to 1.\n     * @param {number} opacity The opacity of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.setOpacity = function (opacity) {\n        assert(typeof opacity === 'number', 64); // Layer opacity must be a number\n        this.set(LayerProperty.OPACITY, opacity);\n    };\n    /**\n     * Set the visibility of the layer (`true` or `false`).\n     * @param {boolean} visible The visibility of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.setVisible = function (visible) {\n        this.set(LayerProperty.VISIBLE, visible);\n    };\n    /**\n     * Set Z-index of the layer, which is used to order layers before rendering.\n     * The default Z-index is 0.\n     * @param {number} zindex The z-index of the layer.\n     * @observable\n     * @api\n     */\n    BaseLayer.prototype.setZIndex = function (zindex) {\n        this.set(LayerProperty.Z_INDEX, zindex);\n    };\n    /**\n     * Clean up.\n     */\n    BaseLayer.prototype.disposeInternal = function () {\n        if (this.state_) {\n            this.state_.layer = null;\n            this.state_ = null;\n        }\n        _super.prototype.disposeInternal.call(this);\n    };\n    return BaseLayer;\n}(BaseObject));\nexport default BaseLayer;\n//# sourceMappingURL=Base.js.map","/**\n * @module ol/render/EventType\n */\n/**\n * @enum {string}\n */\nexport default {\n    /**\n     * Triggered before a layer is rendered.\n     * @event module:ol/render/Event~RenderEvent#prerender\n     * @api\n     */\n    PRERENDER: 'prerender',\n    /**\n     * Triggered after a layer is rendered.\n     * @event module:ol/render/Event~RenderEvent#postrender\n     * @api\n     */\n    POSTRENDER: 'postrender',\n    /**\n     * Triggered before layers are rendered.\n     * The event object will not have a `context` set.\n     * @event module:ol/render/Event~RenderEvent#precompose\n     * @api\n     */\n    PRECOMPOSE: 'precompose',\n    /**\n     * Triggered after all layers are rendered.\n     * The event object will not have a `context` set.\n     * @event module:ol/render/Event~RenderEvent#postcompose\n     * @api\n     */\n    POSTCOMPOSE: 'postcompose',\n    /**\n     * Triggered when rendering is complete, i.e. all sources and tiles have\n     * finished loading for the current viewport, and all tiles are faded in.\n     * The event object will not have a `context` set.\n     * @event module:ol/render/Event~RenderEvent#rendercomplete\n     * @api\n     */\n    RENDERCOMPLETE: 'rendercomplete',\n};\n/**\n * @typedef {'postrender'|'precompose'|'postcompose'|'rendercomplete'} MapRenderEventTypes\n */\n/**\n * @typedef {'postrender'|'prerender'} LayerRenderEventTypes\n */\n//# sourceMappingURL=EventType.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/layer/Layer\n */\nimport BaseLayer from './Base.js';\nimport EventType from '../events/EventType.js';\nimport LayerProperty from './Property.js';\nimport RenderEventType from '../render/EventType.js';\nimport SourceState from '../source/State.js';\nimport { assert } from '../asserts.js';\nimport { assign } from '../obj.js';\nimport { listen, unlistenByKey } from '../events.js';\n/**\n * @typedef {function(import(\"../PluggableMap.js\").FrameState):HTMLElement} RenderFunction\n */\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<import(\"./Base\").BaseLayerObjectEventTypes|\n *     'change:source', import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").OnSignature<import(\"../render/EventType\").LayerRenderEventTypes, import(\"../render/Event\").default, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"./Base\").BaseLayerObjectEventTypes|'change:source'|\n *     import(\"../render/EventType\").LayerRenderEventTypes, Return>} LayerOnSignature\n */\n/**\n * @template {import(\"../source/Source.js\").default} SourceType\n * @typedef {Object} Options\n * @property {string} [className='ol-layer'] A CSS class name to set to the layer element.\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering.  The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering.  At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be\n * visible.\n * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will\n * be visible.\n * @property {SourceType} [source] Source for this layer.  If not provided to the constructor,\n * the source can be set by calling {@link module:ol/layer/Layer~Layer#setSource layer.setSource(source)} after\n * construction.\n * @property {import(\"../PluggableMap.js\").default} [map] Map.\n * @property {RenderFunction} [render] Render function. Takes the frame state as input and is expected to return an\n * HTML element. Will overwrite the default rendering for the layer.\n * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.\n */\n/**\n * @typedef {Object} State\n * @property {import(\"./Layer.js\").default} layer Layer.\n * @property {number} opacity Opacity, the value is rounded to two digits to appear after the decimal point.\n * @property {import(\"../source/State.js\").default} sourceState SourceState.\n * @property {boolean} visible Visible.\n * @property {boolean} managed Managed.\n * @property {import(\"../extent.js\").Extent} [extent] Extent.\n * @property {number} zIndex ZIndex.\n * @property {number} maxResolution Maximum resolution.\n * @property {number} minResolution Minimum resolution.\n * @property {number} minZoom Minimum zoom.\n * @property {number} maxZoom Maximum zoom.\n */\n/**\n * @classdesc\n * Base class from which all layer types are derived. This should only be instantiated\n * in the case where a custom layer is be added to the map with a custom `render` function.\n * Such a function can be specified in the `options` object, and is expected to return an HTML element.\n *\n * A visual representation of raster or vector map data.\n * Layers group together those properties that pertain to how the data is to be\n * displayed, irrespective of the source of that data.\n *\n * Layers are usually added to a map with {@link import(\"../PluggableMap.js\").default#addLayer map.addLayer()}. Components\n * like {@link module:ol/interaction/Select~Select} use unmanaged layers\n * internally. These unmanaged layers are associated with the map using\n * {@link module:ol/layer/Layer~Layer#setMap} instead.\n *\n * A generic `change` event is fired when the state of the source changes.\n *\n * Please note that for performance reasons several layers might get rendered to\n * the same HTML element, which will cause {@link import(\"../PluggableMap.js\").default#forEachLayerAtPixel map.forEachLayerAtPixel()} to\n * give false positives. To avoid this, apply different `className` properties to the\n * layers at creation time.\n *\n * @fires import(\"../render/Event.js\").RenderEvent#prerender\n * @fires import(\"../render/Event.js\").RenderEvent#postrender\n *\n * @template {import(\"../source/Source.js\").default} SourceType\n * @api\n */\nvar Layer = /** @class */ (function (_super) {\n    __extends(Layer, _super);\n    /**\n     * @param {Options<SourceType>} options Layer options.\n     */\n    function Layer(options) {\n        var _this = this;\n        var baseOptions = assign({}, options);\n        delete baseOptions.source;\n        _this = _super.call(this, baseOptions) || this;\n        /***\n         * @type {LayerOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {LayerOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {LayerOnSignature<void>}\n         */\n        _this.un;\n        /**\n         * @private\n         * @type {?import(\"../events.js\").EventsKey}\n         */\n        _this.mapPrecomposeKey_ = null;\n        /**\n         * @private\n         * @type {?import(\"../events.js\").EventsKey}\n         */\n        _this.mapRenderKey_ = null;\n        /**\n         * @private\n         * @type {?import(\"../events.js\").EventsKey}\n         */\n        _this.sourceChangeKey_ = null;\n        /**\n         * @private\n         * @type {import(\"../renderer/Layer.js\").default}\n         */\n        _this.renderer_ = null;\n        // Overwrite default render method with a custom one\n        if (options.render) {\n            _this.render = options.render;\n        }\n        if (options.map) {\n            _this.setMap(options.map);\n        }\n        _this.addChangeListener(LayerProperty.SOURCE, _this.handleSourcePropertyChange_);\n        var source = options.source\n            ? /** @type {SourceType} */ (options.source)\n            : null;\n        _this.setSource(source);\n        return _this;\n    }\n    /**\n     * @param {Array<import(\"./Layer.js\").default>} [opt_array] Array of layers (to be modified in place).\n     * @return {Array<import(\"./Layer.js\").default>} Array of layers.\n     */\n    Layer.prototype.getLayersArray = function (opt_array) {\n        var array = opt_array ? opt_array : [];\n        array.push(this);\n        return array;\n    };\n    /**\n     * @param {Array<import(\"./Layer.js\").State>} [opt_states] Optional list of layer states (to be modified in place).\n     * @return {Array<import(\"./Layer.js\").State>} List of layer states.\n     */\n    Layer.prototype.getLayerStatesArray = function (opt_states) {\n        var states = opt_states ? opt_states : [];\n        states.push(this.getLayerState());\n        return states;\n    };\n    /**\n     * Get the layer source.\n     * @return {SourceType} The layer source (or `null` if not yet set).\n     * @observable\n     * @api\n     */\n    Layer.prototype.getSource = function () {\n        return /** @type {SourceType} */ (this.get(LayerProperty.SOURCE)) || null;\n    };\n    /**\n     * @return {import(\"../source/State.js\").default} Source state.\n     */\n    Layer.prototype.getSourceState = function () {\n        var source = this.getSource();\n        return !source ? SourceState.UNDEFINED : source.getState();\n    };\n    /**\n     * @private\n     */\n    Layer.prototype.handleSourceChange_ = function () {\n        this.changed();\n    };\n    /**\n     * @private\n     */\n    Layer.prototype.handleSourcePropertyChange_ = function () {\n        if (this.sourceChangeKey_) {\n            unlistenByKey(this.sourceChangeKey_);\n            this.sourceChangeKey_ = null;\n        }\n        var source = this.getSource();\n        if (source) {\n            this.sourceChangeKey_ = listen(source, EventType.CHANGE, this.handleSourceChange_, this);\n        }\n        this.changed();\n    };\n    /**\n     * @param {import(\"../pixel\").Pixel} pixel Pixel.\n     * @return {Promise<Array<import(\"../Feature\").default>>} Promise that resolves with\n     * an array of features.\n     */\n    Layer.prototype.getFeatures = function (pixel) {\n        if (!this.renderer_) {\n            return new Promise(function (resolve) { return resolve([]); });\n        }\n        return this.renderer_.getFeatures(pixel);\n    };\n    /**\n     * In charge to manage the rendering of the layer. One layer type is\n     * bounded with one layer renderer.\n     * @param {?import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {HTMLElement} target Target which the renderer may (but need not) use\n     * for rendering its content.\n     * @return {HTMLElement} The rendered element.\n     */\n    Layer.prototype.render = function (frameState, target) {\n        var layerRenderer = this.getRenderer();\n        if (layerRenderer.prepareFrame(frameState)) {\n            return layerRenderer.renderFrame(frameState, target);\n        }\n    };\n    /**\n     * Sets the layer to be rendered on top of other layers on a map. The map will\n     * not manage this layer in its layers collection, and the callback in\n     * {@link module:ol/Map~Map#forEachLayerAtPixel} will receive `null` as layer. This\n     * is useful for temporary layers. To remove an unmanaged layer from the map,\n     * use `#setMap(null)`.\n     *\n     * To add the layer to a map and have it managed by the map, use\n     * {@link module:ol/Map~Map#addLayer} instead.\n     * @param {import(\"../PluggableMap.js\").default} map Map.\n     * @api\n     */\n    Layer.prototype.setMap = function (map) {\n        if (this.mapPrecomposeKey_) {\n            unlistenByKey(this.mapPrecomposeKey_);\n            this.mapPrecomposeKey_ = null;\n        }\n        if (!map) {\n            this.changed();\n        }\n        if (this.mapRenderKey_) {\n            unlistenByKey(this.mapRenderKey_);\n            this.mapRenderKey_ = null;\n        }\n        if (map) {\n            this.mapPrecomposeKey_ = listen(map, RenderEventType.PRECOMPOSE, function (evt) {\n                var renderEvent = \n                /** @type {import(\"../render/Event.js\").default} */ (evt);\n                var layerStatesArray = renderEvent.frameState.layerStatesArray;\n                var layerState = this.getLayerState(false);\n                // A layer can only be added to the map once. Use either `layer.setMap()` or `map.addLayer()`, not both.\n                assert(!layerStatesArray.some(function (arrayLayerState) {\n                    return arrayLayerState.layer === layerState.layer;\n                }), 67);\n                layerStatesArray.push(layerState);\n            }, this);\n            this.mapRenderKey_ = listen(this, EventType.CHANGE, map.render, map);\n            this.changed();\n        }\n    };\n    /**\n     * Set the layer source.\n     * @param {SourceType} source The layer source.\n     * @observable\n     * @api\n     */\n    Layer.prototype.setSource = function (source) {\n        this.set(LayerProperty.SOURCE, source);\n    };\n    /**\n     * Get the renderer for this layer.\n     * @return {import(\"../renderer/Layer.js\").default} The layer renderer.\n     */\n    Layer.prototype.getRenderer = function () {\n        if (!this.renderer_) {\n            this.renderer_ = this.createRenderer();\n        }\n        return this.renderer_;\n    };\n    /**\n     * @return {boolean} The layer has a renderer.\n     */\n    Layer.prototype.hasRenderer = function () {\n        return !!this.renderer_;\n    };\n    /**\n     * Create a renderer for this layer.\n     * @return {import(\"../renderer/Layer.js\").default} A layer renderer.\n     * @protected\n     */\n    Layer.prototype.createRenderer = function () {\n        return null;\n    };\n    /**\n     * Clean up.\n     */\n    Layer.prototype.disposeInternal = function () {\n        this.setSource(null);\n        _super.prototype.disposeInternal.call(this);\n    };\n    return Layer;\n}(BaseLayer));\n/**\n * Return `true` if the layer is visible and if the provided view state\n * has resolution and zoom levels that are in range of the layer's min/max.\n * @param {State} layerState Layer state.\n * @param {import(\"../View.js\").State} viewState View state.\n * @return {boolean} The layer is visible at the given view state.\n */\nexport function inView(layerState, viewState) {\n    if (!layerState.visible) {\n        return false;\n    }\n    var resolution = viewState.resolution;\n    if (resolution < layerState.minResolution ||\n        resolution >= layerState.maxResolution) {\n        return false;\n    }\n    var zoom = viewState.zoom;\n    return zoom > layerState.minZoom && zoom <= layerState.maxZoom;\n}\nexport default Layer;\n//# sourceMappingURL=Layer.js.map","/**\n * @module ol/layer/TileProperty\n */\n/**\n * @enum {string}\n */\nexport default {\n    PRELOAD: 'preload',\n    USE_INTERIM_TILES_ON_ERROR: 'useInterimTilesOnError',\n};\n//# sourceMappingURL=TileProperty.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/layer/BaseTile\n */\nimport Layer from './Layer.js';\nimport TileProperty from './TileProperty.js';\nimport { assign } from '../obj.js';\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<import(\"./Base\").BaseLayerObjectEventTypes|\n *     'change:source'|'change:preload'|'change:useInterimTilesOnError', import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").OnSignature<import(\"../render/EventType\").LayerRenderEventTypes, import(\"../render/Event\").default, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"./Base\").BaseLayerObjectEventTypes|\n *   'change:source'|'change:preload'|'change:useInterimTilesOnError'|import(\"../render/EventType\").LayerRenderEventTypes, Return>} BaseTileLayerOnSignature\n */\n/**\n * @template {import(\"../source/Tile.js\").default} TileSourceType\n * @typedef {Object} Options\n * @property {string} [className='ol-layer'] A CSS class name to set to the layer element.\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering.  The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering.  At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be\n * visible.\n * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will\n * be visible.\n * @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`\n * means no preloading.\n * @property {TileSourceType} [source] Source for this layer.\n * @property {import(\"../PluggableMap.js\").default} [map] Sets the layer as overlay on a map. The map will not manage\n * this layer in its layers collection, and the layer will be rendered on top. This is useful for\n * temporary layers. The standard way to add a layer to a map and have it managed by the map is to\n * use {@link import(\"../PluggableMap.js\").default#addLayer map.addLayer()}.\n * @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.\n * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.\n */\n/**\n * @classdesc\n * For layer sources that provide pre-rendered, tiled images in grids that are\n * organized by zoom levels for specific resolutions.\n * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}\n * property on the layer object; for example, setting `title: 'My Title'` in the\n * options means that `title` is observable, and has get/set accessors.\n *\n * @template {import(\"../source/Tile.js\").default} TileSourceType\n * @extends {Layer<TileSourceType>}\n * @api\n */\nvar BaseTileLayer = /** @class */ (function (_super) {\n    __extends(BaseTileLayer, _super);\n    /**\n     * @param {Options<TileSourceType>} [opt_options] Tile layer options.\n     */\n    function BaseTileLayer(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        var baseOptions = assign({}, options);\n        delete baseOptions.preload;\n        delete baseOptions.useInterimTilesOnError;\n        _this = _super.call(this, baseOptions) || this;\n        /***\n         * @type {BaseTileLayerOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {BaseTileLayerOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {BaseTileLayerOnSignature<void>}\n         */\n        _this.un;\n        _this.setPreload(options.preload !== undefined ? options.preload : 0);\n        _this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined\n            ? options.useInterimTilesOnError\n            : true);\n        return _this;\n    }\n    /**\n     * Return the level as number to which we will preload tiles up to.\n     * @return {number} The level to preload tiles up to.\n     * @observable\n     * @api\n     */\n    BaseTileLayer.prototype.getPreload = function () {\n        return /** @type {number} */ (this.get(TileProperty.PRELOAD));\n    };\n    /**\n     * Set the level as number to which we will preload tiles up to.\n     * @param {number} preload The level to preload tiles up to.\n     * @observable\n     * @api\n     */\n    BaseTileLayer.prototype.setPreload = function (preload) {\n        this.set(TileProperty.PRELOAD, preload);\n    };\n    /**\n     * Whether we use interim tiles on error.\n     * @return {boolean} Use interim tiles on error.\n     * @observable\n     * @api\n     */\n    BaseTileLayer.prototype.getUseInterimTilesOnError = function () {\n        return /** @type {boolean} */ (this.get(TileProperty.USE_INTERIM_TILES_ON_ERROR));\n    };\n    /**\n     * Set whether we use interim tiles on error.\n     * @param {boolean} useInterimTilesOnError Use interim tiles on error.\n     * @observable\n     * @api\n     */\n    BaseTileLayer.prototype.setUseInterimTilesOnError = function (useInterimTilesOnError) {\n        this.set(TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError);\n    };\n    return BaseTileLayer;\n}(Layer));\nexport default BaseTileLayer;\n//# sourceMappingURL=BaseTile.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/renderer/Layer\n */\nimport EventType from '../events/EventType.js';\nimport ImageState from '../ImageState.js';\nimport Observable from '../Observable.js';\nimport SourceState from '../source/State.js';\nimport { abstract } from '../util.js';\n/**\n * @template {import(\"../layer/Layer.js\").default} LayerType\n */\nvar LayerRenderer = /** @class */ (function (_super) {\n    __extends(LayerRenderer, _super);\n    /**\n     * @param {LayerType} layer Layer.\n     */\n    function LayerRenderer(layer) {\n        var _this = _super.call(this) || this;\n        /** @private */\n        _this.boundHandleImageChange_ = _this.handleImageChange_.bind(_this);\n        /**\n         * @protected\n         * @type {LayerType}\n         */\n        _this.layer_ = layer;\n        /**\n         * @type {import(\"../render/canvas/ExecutorGroup\").default}\n         */\n        _this.declutterExecutorGroup = null;\n        return _this;\n    }\n    /**\n     * Asynchronous layer level hit detection.\n     * @param {import(\"../pixel.js\").Pixel} pixel Pixel.\n     * @return {Promise<Array<import(\"../Feature\").default>>} Promise that resolves with\n     * an array of features.\n     */\n    LayerRenderer.prototype.getFeatures = function (pixel) {\n        return abstract();\n    };\n    /**\n     * Determine whether render should be called.\n     * @abstract\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @return {boolean} Layer is ready to be rendered.\n     */\n    LayerRenderer.prototype.prepareFrame = function (frameState) {\n        return abstract();\n    };\n    /**\n     * Render the layer.\n     * @abstract\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {HTMLElement} target Target that may be used to render content to.\n     * @return {HTMLElement} The rendered element.\n     */\n    LayerRenderer.prototype.renderFrame = function (frameState, target) {\n        return abstract();\n    };\n    /**\n     * @param {Object<number, Object<string, import(\"../Tile.js\").default>>} tiles Lookup of loaded tiles by zoom level.\n     * @param {number} zoom Zoom level.\n     * @param {import(\"../Tile.js\").default} tile Tile.\n     * @return {boolean|void} If `false`, the tile will not be considered loaded.\n     */\n    LayerRenderer.prototype.loadedTileCallback = function (tiles, zoom, tile) {\n        if (!tiles[zoom]) {\n            tiles[zoom] = {};\n        }\n        tiles[zoom][tile.tileCoord.toString()] = tile;\n        return undefined;\n    };\n    /**\n     * Create a function that adds loaded tiles to the tile lookup.\n     * @param {import(\"../source/Tile.js\").default} source Tile source.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection of the tiles.\n     * @param {Object<number, Object<string, import(\"../Tile.js\").default>>} tiles Lookup of loaded tiles by zoom level.\n     * @return {function(number, import(\"../TileRange.js\").default):boolean} A function that can be\n     *     called with a zoom level and a tile range to add loaded tiles to the lookup.\n     * @protected\n     */\n    LayerRenderer.prototype.createLoadedTileFinder = function (source, projection, tiles) {\n        return (\n        /**\n         * @param {number} zoom Zoom level.\n         * @param {import(\"../TileRange.js\").default} tileRange Tile range.\n         * @return {boolean} The tile range is fully loaded.\n         * @this {LayerRenderer}\n         */\n        function (zoom, tileRange) {\n            var callback = this.loadedTileCallback.bind(this, tiles, zoom);\n            return source.forEachLoadedTile(projection, zoom, tileRange, callback);\n        }.bind(this));\n    };\n    /**\n     * @abstract\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @param {import(\"./vector.js\").FeatureCallback<T>} callback Feature callback.\n     * @param {Array<import(\"./Map.js\").HitMatch<T>>} matches The hit detected matches with tolerance.\n     * @return {T|undefined} Callback result.\n     * @template T\n     */\n    LayerRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, callback, matches) {\n        return undefined;\n    };\n    /**\n     * @abstract\n     * @param {import(\"../pixel.js\").Pixel} pixel Pixel.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState FrameState.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @return {Uint8ClampedArray|Uint8Array} The result.  If there is no data at the pixel\n     *    location, null will be returned.  If there is data, but pixel values cannot be\n     *    returned, and empty array will be returned.\n     */\n    LayerRenderer.prototype.getDataAtPixel = function (pixel, frameState, hitTolerance) {\n        return abstract();\n    };\n    /**\n     * @return {LayerType} Layer.\n     */\n    LayerRenderer.prototype.getLayer = function () {\n        return this.layer_;\n    };\n    /**\n     * Perform action necessary to get the layer rendered after new fonts have loaded\n     * @abstract\n     */\n    LayerRenderer.prototype.handleFontsChanged = function () { };\n    /**\n     * Handle changes in image state.\n     * @param {import(\"../events/Event.js\").default} event Image change event.\n     * @private\n     */\n    LayerRenderer.prototype.handleImageChange_ = function (event) {\n        var image = /** @type {import(\"../Image.js\").default} */ (event.target);\n        if (image.getState() === ImageState.LOADED) {\n            this.renderIfReadyAndVisible();\n        }\n    };\n    /**\n     * Load the image if not already loaded, and register the image change\n     * listener if needed.\n     * @param {import(\"../ImageBase.js\").default} image Image.\n     * @return {boolean} `true` if the image is already loaded, `false` otherwise.\n     * @protected\n     */\n    LayerRenderer.prototype.loadImage = function (image) {\n        var imageState = image.getState();\n        if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) {\n            image.addEventListener(EventType.CHANGE, this.boundHandleImageChange_);\n        }\n        if (imageState == ImageState.IDLE) {\n            image.load();\n            imageState = image.getState();\n        }\n        return imageState == ImageState.LOADED;\n    };\n    /**\n     * @protected\n     */\n    LayerRenderer.prototype.renderIfReadyAndVisible = function () {\n        var layer = this.getLayer();\n        if (layer.getVisible() && layer.getSourceState() == SourceState.READY) {\n            layer.changed();\n        }\n    };\n    return LayerRenderer;\n}(Observable));\nexport default LayerRenderer;\n//# sourceMappingURL=Layer.js.map","/**\n * @module ol/render/Event\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport Event from '../events/Event.js';\nvar RenderEvent = /** @class */ (function (_super) {\n    __extends(RenderEvent, _super);\n    /**\n     * @param {import(\"./EventType.js\").default} type Type.\n     * @param {import(\"../transform.js\").Transform} [opt_inversePixelTransform] Transform for\n     *     CSS pixels to rendered pixels.\n     * @param {import(\"../PluggableMap.js\").FrameState} [opt_frameState] Frame state.\n     * @param {?CanvasRenderingContext2D} [opt_context] Context.\n     */\n    function RenderEvent(type, opt_inversePixelTransform, opt_frameState, opt_context) {\n        var _this = _super.call(this, type) || this;\n        /**\n         * Transform from CSS pixels (relative to the top-left corner of the map viewport)\n         * to rendered pixels on this event's `context`. Only available when a Canvas renderer is used, null otherwise.\n         * @type {import(\"../transform.js\").Transform|undefined}\n         * @api\n         */\n        _this.inversePixelTransform = opt_inversePixelTransform;\n        /**\n         * An object representing the current render frame state.\n         * @type {import(\"../PluggableMap.js\").FrameState|undefined}\n         * @api\n         */\n        _this.frameState = opt_frameState;\n        /**\n         * Canvas context. Not available when the event is dispatched by the map. Only available\n         * when a Canvas renderer is used, null otherwise.\n         * @type {CanvasRenderingContext2D|null|undefined}\n         * @api\n         */\n        _this.context = opt_context;\n        return _this;\n    }\n    return RenderEvent;\n}(Event));\nexport default RenderEvent;\n//# sourceMappingURL=Event.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/renderer/canvas/Layer\n */\nimport LayerRenderer from '../Layer.js';\nimport RenderEvent from '../../render/Event.js';\nimport RenderEventType from '../../render/EventType.js';\nimport { apply as applyTransform, compose as composeTransform, create as createTransform, } from '../../transform.js';\nimport { containsCoordinate, getBottomLeft, getBottomRight, getTopLeft, getTopRight, } from '../../extent.js';\nimport { createCanvasContext2D } from '../../dom.js';\n/**\n * @abstract\n * @template {import(\"../../layer/Layer.js\").default} LayerType\n * @extends {LayerRenderer<LayerType>}\n */\nvar CanvasLayerRenderer = /** @class */ (function (_super) {\n    __extends(CanvasLayerRenderer, _super);\n    /**\n     * @param {LayerType} layer Layer.\n     */\n    function CanvasLayerRenderer(layer) {\n        var _this = _super.call(this, layer) || this;\n        /**\n         * @protected\n         * @type {HTMLElement}\n         */\n        _this.container = null;\n        /**\n         * @protected\n         * @type {number}\n         */\n        _this.renderedResolution;\n        /**\n         * A temporary transform.  The values in this transform should only be used in a\n         * function that sets the values.\n         * @protected\n         * @type {import(\"../../transform.js\").Transform}\n         */\n        _this.tempTransform = createTransform();\n        /**\n         * The transform for rendered pixels to viewport CSS pixels.  This transform must\n         * be set when rendering a frame and may be used by other functions after rendering.\n         * @protected\n         * @type {import(\"../../transform.js\").Transform}\n         */\n        _this.pixelTransform = createTransform();\n        /**\n         * The transform for viewport CSS pixels to rendered pixels.  This transform must\n         * be set when rendering a frame and may be used by other functions after rendering.\n         * @protected\n         * @type {import(\"../../transform.js\").Transform}\n         */\n        _this.inversePixelTransform = createTransform();\n        /**\n         * @type {CanvasRenderingContext2D}\n         */\n        _this.context = null;\n        /**\n         * @type {boolean}\n         */\n        _this.containerReused = false;\n        return _this;\n    }\n    /**\n     * Get a rendering container from an existing target, if compatible.\n     * @param {HTMLElement} target Potential render target.\n     * @param {string} transform CSS Transform.\n     * @param {number} opacity Opacity.\n     */\n    CanvasLayerRenderer.prototype.useContainer = function (target, transform, opacity) {\n        var layerClassName = this.getLayer().getClassName();\n        var container, context;\n        if (target &&\n            target.style.opacity === '' &&\n            target.className === layerClassName) {\n            var canvas = target.firstElementChild;\n            if (canvas instanceof HTMLCanvasElement) {\n                context = canvas.getContext('2d');\n            }\n        }\n        if (context &&\n            (context.canvas.width === 0 ||\n                context.canvas.style.transform === transform)) {\n            // Container of the previous layer renderer can be used.\n            this.container = target;\n            this.context = context;\n            this.containerReused = true;\n        }\n        else if (this.containerReused) {\n            // Previously reused container cannot be used any more.\n            this.container = null;\n            this.context = null;\n            this.containerReused = false;\n        }\n        if (!this.container) {\n            container = document.createElement('div');\n            container.className = layerClassName;\n            var style = container.style;\n            style.position = 'absolute';\n            style.width = '100%';\n            style.height = '100%';\n            context = createCanvasContext2D();\n            var canvas = context.canvas;\n            container.appendChild(canvas);\n            style = canvas.style;\n            style.position = 'absolute';\n            style.left = '0';\n            style.transformOrigin = 'top left';\n            this.container = container;\n            this.context = context;\n        }\n    };\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {import(\"../../extent.js\").Extent} extent Clip extent.\n     * @protected\n     */\n    CanvasLayerRenderer.prototype.clipUnrotated = function (context, frameState, extent) {\n        var topLeft = getTopLeft(extent);\n        var topRight = getTopRight(extent);\n        var bottomRight = getBottomRight(extent);\n        var bottomLeft = getBottomLeft(extent);\n        applyTransform(frameState.coordinateToPixelTransform, topLeft);\n        applyTransform(frameState.coordinateToPixelTransform, topRight);\n        applyTransform(frameState.coordinateToPixelTransform, bottomRight);\n        applyTransform(frameState.coordinateToPixelTransform, bottomLeft);\n        var inverted = this.inversePixelTransform;\n        applyTransform(inverted, topLeft);\n        applyTransform(inverted, topRight);\n        applyTransform(inverted, bottomRight);\n        applyTransform(inverted, bottomLeft);\n        context.save();\n        context.beginPath();\n        context.moveTo(Math.round(topLeft[0]), Math.round(topLeft[1]));\n        context.lineTo(Math.round(topRight[0]), Math.round(topRight[1]));\n        context.lineTo(Math.round(bottomRight[0]), Math.round(bottomRight[1]));\n        context.lineTo(Math.round(bottomLeft[0]), Math.round(bottomLeft[1]));\n        context.clip();\n    };\n    /**\n     * @param {import(\"../../render/EventType.js\").default} type Event type.\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @private\n     */\n    CanvasLayerRenderer.prototype.dispatchRenderEvent_ = function (type, context, frameState) {\n        var layer = this.getLayer();\n        if (layer.hasListener(type)) {\n            var event_1 = new RenderEvent(type, this.inversePixelTransform, frameState, context);\n            layer.dispatchEvent(event_1);\n        }\n    };\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @protected\n     */\n    CanvasLayerRenderer.prototype.preRender = function (context, frameState) {\n        this.dispatchRenderEvent_(RenderEventType.PRERENDER, context, frameState);\n    };\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @protected\n     */\n    CanvasLayerRenderer.prototype.postRender = function (context, frameState) {\n        this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);\n    };\n    /**\n     * Creates a transform for rendering to an element that will be rotated after rendering.\n     * @param {import(\"../../coordinate.js\").Coordinate} center Center.\n     * @param {number} resolution Resolution.\n     * @param {number} rotation Rotation.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {number} width Width of the rendered element (in pixels).\n     * @param {number} height Height of the rendered element (in pixels).\n     * @param {number} offsetX Offset on the x-axis in view coordinates.\n     * @protected\n     * @return {!import(\"../../transform.js\").Transform} Transform.\n     */\n    CanvasLayerRenderer.prototype.getRenderTransform = function (center, resolution, rotation, pixelRatio, width, height, offsetX) {\n        var dx1 = width / 2;\n        var dy1 = height / 2;\n        var sx = pixelRatio / resolution;\n        var sy = -sx;\n        var dx2 = -center[0] + offsetX;\n        var dy2 = -center[1];\n        return composeTransform(this.tempTransform, dx1, dy1, sx, sy, -rotation, dx2, dy2);\n    };\n    /**\n     * @param {import(\"../../pixel.js\").Pixel} pixel Pixel.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState FrameState.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @return {Uint8ClampedArray|Uint8Array} The result.  If there is no data at the pixel\n     *    location, null will be returned.  If there is data, but pixel values cannot be\n     *    returned, and empty array will be returned.\n     */\n    CanvasLayerRenderer.prototype.getDataAtPixel = function (pixel, frameState, hitTolerance) {\n        var renderPixel = applyTransform(this.inversePixelTransform, pixel.slice());\n        var context = this.context;\n        var layer = this.getLayer();\n        var layerExtent = layer.getExtent();\n        if (layerExtent) {\n            var renderCoordinate = applyTransform(frameState.pixelToCoordinateTransform, pixel.slice());\n            /** get only data inside of the layer extent */\n            if (!containsCoordinate(layerExtent, renderCoordinate)) {\n                return null;\n            }\n        }\n        var data;\n        try {\n            var x = Math.round(renderPixel[0]);\n            var y = Math.round(renderPixel[1]);\n            var newCanvas = document.createElement('canvas');\n            var newContext = newCanvas.getContext('2d');\n            newCanvas.width = 1;\n            newCanvas.height = 1;\n            newContext.clearRect(0, 0, 1, 1);\n            newContext.drawImage(context.canvas, x, y, 1, 1, 0, 0, 1, 1);\n            data = newContext.getImageData(0, 0, 1, 1).data;\n        }\n        catch (err) {\n            if (err.name === 'SecurityError') {\n                // tainted canvas, we assume there is data at the given pixel (although there might not be)\n                return new Uint8Array();\n            }\n            return data;\n        }\n        if (data[3] === 0) {\n            return null;\n        }\n        return data;\n    };\n    return CanvasLayerRenderer;\n}(LayerRenderer));\nexport default CanvasLayerRenderer;\n//# sourceMappingURL=Layer.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/renderer/canvas/TileLayer\n */\nimport CanvasLayerRenderer from './Layer.js';\nimport TileRange from '../../TileRange.js';\nimport TileState from '../../TileState.js';\nimport { apply as applyTransform, compose as composeTransform, makeInverse, } from '../../transform.js';\nimport { assign } from '../../obj.js';\nimport { createEmpty, equals, getIntersection, getTopLeft, } from '../../extent.js';\nimport { fromUserExtent } from '../../proj.js';\nimport { getUid } from '../../util.js';\nimport { numberSafeCompareFunction } from '../../array.js';\nimport { toString as toTransformString } from '../../transform.js';\n/**\n * @classdesc\n * Canvas renderer for tile layers.\n * @api\n */\nvar CanvasTileLayerRenderer = /** @class */ (function (_super) {\n    __extends(CanvasTileLayerRenderer, _super);\n    /**\n     * @param {import(\"../../layer/Tile.js\").default|import(\"../../layer/VectorTile.js\").default} tileLayer Tile layer.\n     */\n    function CanvasTileLayerRenderer(tileLayer) {\n        var _this = _super.call(this, tileLayer) || this;\n        /**\n         * Rendered extent has changed since the previous `renderFrame()` call\n         * @type {boolean}\n         */\n        _this.extentChanged = true;\n        /**\n         * @private\n         * @type {?import(\"../../extent.js\").Extent}\n         */\n        _this.renderedExtent_ = null;\n        /**\n         * @protected\n         * @type {number}\n         */\n        _this.renderedPixelRatio;\n        /**\n         * @protected\n         * @type {import(\"../../proj/Projection.js\").default}\n         */\n        _this.renderedProjection = null;\n        /**\n         * @protected\n         * @type {number}\n         */\n        _this.renderedRevision;\n        /**\n         * @protected\n         * @type {!Array<import(\"../../Tile.js\").default>}\n         */\n        _this.renderedTiles = [];\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.newTiles_ = false;\n        /**\n         * @protected\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        _this.tmpExtent = createEmpty();\n        /**\n         * @private\n         * @type {import(\"../../TileRange.js\").default}\n         */\n        _this.tmpTileRange_ = new TileRange(0, 0, 0, 0);\n        return _this;\n    }\n    /**\n     * @protected\n     * @param {import(\"../../Tile.js\").default} tile Tile.\n     * @return {boolean} Tile is drawable.\n     */\n    CanvasTileLayerRenderer.prototype.isDrawableTile = function (tile) {\n        var tileLayer = this.getLayer();\n        var tileState = tile.getState();\n        var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();\n        return (tileState == TileState.LOADED ||\n            tileState == TileState.EMPTY ||\n            (tileState == TileState.ERROR && !useInterimTilesOnError));\n    };\n    /**\n     * @param {number} z Tile coordinate z.\n     * @param {number} x Tile coordinate x.\n     * @param {number} y Tile coordinate y.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @return {!import(\"../../Tile.js\").default} Tile.\n     */\n    CanvasTileLayerRenderer.prototype.getTile = function (z, x, y, frameState) {\n        var pixelRatio = frameState.pixelRatio;\n        var projection = frameState.viewState.projection;\n        var tileLayer = this.getLayer();\n        var tileSource = tileLayer.getSource();\n        var tile = tileSource.getTile(z, x, y, pixelRatio, projection);\n        if (tile.getState() == TileState.ERROR) {\n            if (!tileLayer.getUseInterimTilesOnError()) {\n                // When useInterimTilesOnError is false, we consider the error tile as loaded.\n                tile.setState(TileState.LOADED);\n            }\n            else if (tileLayer.getPreload() > 0) {\n                // Preloaded tiles for lower resolutions might have finished loading.\n                this.newTiles_ = true;\n            }\n        }\n        if (!this.isDrawableTile(tile)) {\n            tile = tile.getInterimTile();\n        }\n        return tile;\n    };\n    /**\n     * @param {Object<number, Object<string, import(\"../../Tile.js\").default>>} tiles Lookup of loaded tiles by zoom level.\n     * @param {number} zoom Zoom level.\n     * @param {import(\"../../Tile.js\").default} tile Tile.\n     * @return {boolean|void} If `false`, the tile will not be considered loaded.\n     */\n    CanvasTileLayerRenderer.prototype.loadedTileCallback = function (tiles, zoom, tile) {\n        if (this.isDrawableTile(tile)) {\n            return _super.prototype.loadedTileCallback.call(this, tiles, zoom, tile);\n        }\n        return false;\n    };\n    /**\n     * Determine whether render should be called.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @return {boolean} Layer is ready to be rendered.\n     */\n    CanvasTileLayerRenderer.prototype.prepareFrame = function (frameState) {\n        return !!this.getLayer().getSource();\n    };\n    /**\n     * Render the layer.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {HTMLElement} target Target that may be used to render content to.\n     * @return {HTMLElement} The rendered element.\n     */\n    CanvasTileLayerRenderer.prototype.renderFrame = function (frameState, target) {\n        var layerState = frameState.layerStatesArray[frameState.layerIndex];\n        var viewState = frameState.viewState;\n        var projection = viewState.projection;\n        var viewResolution = viewState.resolution;\n        var viewCenter = viewState.center;\n        var rotation = viewState.rotation;\n        var pixelRatio = frameState.pixelRatio;\n        var tileLayer = this.getLayer();\n        var tileSource = tileLayer.getSource();\n        var sourceRevision = tileSource.getRevision();\n        var tileGrid = tileSource.getTileGridForProjection(projection);\n        var z = tileGrid.getZForResolution(viewResolution, tileSource.zDirection);\n        var tileResolution = tileGrid.getResolution(z);\n        var extent = frameState.extent;\n        var layerExtent = layerState.extent && fromUserExtent(layerState.extent, projection);\n        if (layerExtent) {\n            extent = getIntersection(extent, fromUserExtent(layerState.extent, projection));\n        }\n        var tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);\n        // desired dimensions of the canvas in pixels\n        var width = Math.round(frameState.size[0] * tilePixelRatio);\n        var height = Math.round(frameState.size[1] * tilePixelRatio);\n        if (rotation) {\n            var size = Math.round(Math.sqrt(width * width + height * height));\n            width = size;\n            height = size;\n        }\n        var dx = (tileResolution * width) / 2 / tilePixelRatio;\n        var dy = (tileResolution * height) / 2 / tilePixelRatio;\n        var canvasExtent = [\n            viewCenter[0] - dx,\n            viewCenter[1] - dy,\n            viewCenter[0] + dx,\n            viewCenter[1] + dy,\n        ];\n        var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);\n        /**\n         * @type {Object<number, Object<string, import(\"../../Tile.js\").default>>}\n         */\n        var tilesToDrawByZ = {};\n        tilesToDrawByZ[z] = {};\n        var findLoadedTiles = this.createLoadedTileFinder(tileSource, projection, tilesToDrawByZ);\n        var tmpExtent = this.tmpExtent;\n        var tmpTileRange = this.tmpTileRange_;\n        this.newTiles_ = false;\n        for (var x = tileRange.minX; x <= tileRange.maxX; ++x) {\n            for (var y = tileRange.minY; y <= tileRange.maxY; ++y) {\n                var tile = this.getTile(z, x, y, frameState);\n                if (this.isDrawableTile(tile)) {\n                    var uid = getUid(this);\n                    if (tile.getState() == TileState.LOADED) {\n                        tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;\n                        var inTransition = tile.inTransition(uid);\n                        if (!this.newTiles_ &&\n                            (inTransition || this.renderedTiles.indexOf(tile) === -1)) {\n                            this.newTiles_ = true;\n                        }\n                    }\n                    if (tile.getAlpha(uid, frameState.time) === 1) {\n                        // don't look for alt tiles if alpha is 1\n                        continue;\n                    }\n                }\n                var childTileRange = tileGrid.getTileCoordChildTileRange(tile.tileCoord, tmpTileRange, tmpExtent);\n                var covered = false;\n                if (childTileRange) {\n                    covered = findLoadedTiles(z + 1, childTileRange);\n                }\n                if (!covered) {\n                    tileGrid.forEachTileCoordParentTileRange(tile.tileCoord, findLoadedTiles, tmpTileRange, tmpExtent);\n                }\n            }\n        }\n        var canvasScale = tileResolution / viewResolution;\n        // set forward and inverse pixel transforms\n        composeTransform(this.pixelTransform, frameState.size[0] / 2, frameState.size[1] / 2, 1 / tilePixelRatio, 1 / tilePixelRatio, rotation, -width / 2, -height / 2);\n        var canvasTransform = toTransformString(this.pixelTransform);\n        this.useContainer(target, canvasTransform, layerState.opacity);\n        var context = this.context;\n        var canvas = context.canvas;\n        makeInverse(this.inversePixelTransform, this.pixelTransform);\n        // set scale transform for calculating tile positions on the canvas\n        composeTransform(this.tempTransform, width / 2, height / 2, canvasScale, canvasScale, 0, -width / 2, -height / 2);\n        if (canvas.width != width || canvas.height != height) {\n            canvas.width = width;\n            canvas.height = height;\n        }\n        else if (!this.containerReused) {\n            context.clearRect(0, 0, width, height);\n        }\n        if (layerExtent) {\n            this.clipUnrotated(context, frameState, layerExtent);\n        }\n        assign(context, tileSource.getContextOptions());\n        this.preRender(context, frameState);\n        this.renderedTiles.length = 0;\n        /** @type {Array<number>} */\n        var zs = Object.keys(tilesToDrawByZ).map(Number);\n        zs.sort(numberSafeCompareFunction);\n        var clips, clipZs, currentClip;\n        if (layerState.opacity === 1 &&\n            (!this.containerReused ||\n                tileSource.getOpaque(frameState.viewState.projection))) {\n            zs = zs.reverse();\n        }\n        else {\n            clips = [];\n            clipZs = [];\n        }\n        for (var i = zs.length - 1; i >= 0; --i) {\n            var currentZ = zs[i];\n            var currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);\n            var currentResolution = tileGrid.getResolution(currentZ);\n            var currentScale = currentResolution / tileResolution;\n            var dx_1 = currentTilePixelSize[0] * currentScale * canvasScale;\n            var dy_1 = currentTilePixelSize[1] * currentScale * canvasScale;\n            var originTileCoord = tileGrid.getTileCoordForCoordAndZ(getTopLeft(canvasExtent), currentZ);\n            var originTileExtent = tileGrid.getTileCoordExtent(originTileCoord);\n            var origin_1 = applyTransform(this.tempTransform, [\n                (tilePixelRatio * (originTileExtent[0] - canvasExtent[0])) /\n                    tileResolution,\n                (tilePixelRatio * (canvasExtent[3] - originTileExtent[3])) /\n                    tileResolution,\n            ]);\n            var tileGutter = tilePixelRatio * tileSource.getGutterForProjection(projection);\n            var tilesToDraw = tilesToDrawByZ[currentZ];\n            for (var tileCoordKey in tilesToDraw) {\n                var tile = /** @type {import(\"../../ImageTile.js\").default} */ (tilesToDraw[tileCoordKey]);\n                var tileCoord = tile.tileCoord;\n                // Calculate integer positions and sizes so that tiles align\n                var xIndex = originTileCoord[1] - tileCoord[1];\n                var nextX = Math.round(origin_1[0] - (xIndex - 1) * dx_1);\n                var yIndex = originTileCoord[2] - tileCoord[2];\n                var nextY = Math.round(origin_1[1] - (yIndex - 1) * dy_1);\n                var x = Math.round(origin_1[0] - xIndex * dx_1);\n                var y = Math.round(origin_1[1] - yIndex * dy_1);\n                var w = nextX - x;\n                var h = nextY - y;\n                var transition = z === currentZ;\n                var inTransition = transition && tile.getAlpha(getUid(this), frameState.time) !== 1;\n                if (!inTransition) {\n                    if (clips) {\n                        // Clip mask for regions in this tile that already filled by a higher z tile\n                        context.save();\n                        currentClip = [x, y, x + w, y, x + w, y + h, x, y + h];\n                        for (var i_1 = 0, ii = clips.length; i_1 < ii; ++i_1) {\n                            if (z !== currentZ && currentZ < clipZs[i_1]) {\n                                var clip = clips[i_1];\n                                context.beginPath();\n                                // counter-clockwise (outer ring) for current tile\n                                context.moveTo(currentClip[0], currentClip[1]);\n                                context.lineTo(currentClip[2], currentClip[3]);\n                                context.lineTo(currentClip[4], currentClip[5]);\n                                context.lineTo(currentClip[6], currentClip[7]);\n                                // clockwise (inner ring) for higher z tile\n                                context.moveTo(clip[6], clip[7]);\n                                context.lineTo(clip[4], clip[5]);\n                                context.lineTo(clip[2], clip[3]);\n                                context.lineTo(clip[0], clip[1]);\n                                context.clip();\n                            }\n                        }\n                        clips.push(currentClip);\n                        clipZs.push(currentZ);\n                    }\n                    else {\n                        context.clearRect(x, y, w, h);\n                    }\n                }\n                this.drawTileImage(tile, frameState, x, y, w, h, tileGutter, transition, layerState.opacity);\n                if (clips && !inTransition) {\n                    context.restore();\n                    this.renderedTiles.unshift(tile);\n                }\n                else {\n                    this.renderedTiles.push(tile);\n                }\n                this.updateUsedTiles(frameState.usedTiles, tileSource, tile);\n            }\n        }\n        this.renderedRevision = sourceRevision;\n        this.renderedResolution = tileResolution;\n        this.extentChanged =\n            !this.renderedExtent_ || !equals(this.renderedExtent_, canvasExtent);\n        this.renderedExtent_ = canvasExtent;\n        this.renderedPixelRatio = pixelRatio;\n        this.renderedProjection = projection;\n        this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio, projection, extent, z, tileLayer.getPreload());\n        this.scheduleExpireCache(frameState, tileSource);\n        this.postRender(context, frameState);\n        if (layerState.extent) {\n            context.restore();\n        }\n        if (canvasTransform !== canvas.style.transform) {\n            canvas.style.transform = canvasTransform;\n        }\n        return this.container;\n    };\n    /**\n     * @param {import(\"../../ImageTile.js\").default} tile Tile.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {number} x Left of the tile.\n     * @param {number} y Top of the tile.\n     * @param {number} w Width of the tile.\n     * @param {number} h Height of the tile.\n     * @param {number} gutter Tile gutter.\n     * @param {boolean} transition Apply an alpha transition.\n     * @param {number} opacity Opacity.\n     */\n    CanvasTileLayerRenderer.prototype.drawTileImage = function (tile, frameState, x, y, w, h, gutter, transition, opacity) {\n        var image = this.getTileImage(tile);\n        if (!image) {\n            return;\n        }\n        var uid = getUid(this);\n        var tileAlpha = transition ? tile.getAlpha(uid, frameState.time) : 1;\n        var alpha = opacity * tileAlpha;\n        var alphaChanged = alpha !== this.context.globalAlpha;\n        if (alphaChanged) {\n            this.context.save();\n            this.context.globalAlpha = alpha;\n        }\n        this.context.drawImage(image, gutter, gutter, image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);\n        if (alphaChanged) {\n            this.context.restore();\n        }\n        if (tileAlpha !== 1) {\n            frameState.animate = true;\n        }\n        else if (transition) {\n            tile.endTransition(uid);\n        }\n    };\n    /**\n     * @return {HTMLCanvasElement} Image\n     */\n    CanvasTileLayerRenderer.prototype.getImage = function () {\n        var context = this.context;\n        return context ? context.canvas : null;\n    };\n    /**\n     * Get the image from a tile.\n     * @param {import(\"../../ImageTile.js\").default} tile Tile.\n     * @return {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} Image.\n     * @protected\n     */\n    CanvasTileLayerRenderer.prototype.getTileImage = function (tile) {\n        return tile.getImage();\n    };\n    /**\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {import(\"../../source/Tile.js\").default} tileSource Tile source.\n     * @protected\n     */\n    CanvasTileLayerRenderer.prototype.scheduleExpireCache = function (frameState, tileSource) {\n        if (tileSource.canExpireCache()) {\n            /**\n             * @param {import(\"../../source/Tile.js\").default} tileSource Tile source.\n             * @param {import(\"../../PluggableMap.js\").default} map Map.\n             * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n             */\n            var postRenderFunction = function (tileSource, map, frameState) {\n                var tileSourceKey = getUid(tileSource);\n                if (tileSourceKey in frameState.usedTiles) {\n                    tileSource.expireCache(frameState.viewState.projection, frameState.usedTiles[tileSourceKey]);\n                }\n            }.bind(null, tileSource);\n            frameState.postRenderFunctions.push(\n            /** @type {import(\"../../PluggableMap.js\").PostRenderFunction} */ (postRenderFunction));\n        }\n    };\n    /**\n     * @param {!Object<string, !Object<string, boolean>>} usedTiles Used tiles.\n     * @param {import(\"../../source/Tile.js\").default} tileSource Tile source.\n     * @param {import('../../Tile.js').default} tile Tile.\n     * @protected\n     */\n    CanvasTileLayerRenderer.prototype.updateUsedTiles = function (usedTiles, tileSource, tile) {\n        // FIXME should we use tilesToDrawByZ instead?\n        var tileSourceKey = getUid(tileSource);\n        if (!(tileSourceKey in usedTiles)) {\n            usedTiles[tileSourceKey] = {};\n        }\n        usedTiles[tileSourceKey][tile.getKey()] = true;\n    };\n    /**\n     * Manage tile pyramid.\n     * This function performs a number of functions related to the tiles at the\n     * current zoom and lower zoom levels:\n     * - registers idle tiles in frameState.wantedTiles so that they are not\n     *   discarded by the tile queue\n     * - enqueues missing tiles\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {import(\"../../source/Tile.js\").default} tileSource Tile source.\n     * @param {import(\"../../tilegrid/TileGrid.js\").default} tileGrid Tile grid.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"../../proj/Projection.js\").default} projection Projection.\n     * @param {import(\"../../extent.js\").Extent} extent Extent.\n     * @param {number} currentZ Current Z.\n     * @param {number} preload Load low resolution tiles up to 'preload' levels.\n     * @param {function(import(\"../../Tile.js\").default):void} [opt_tileCallback] Tile callback.\n     * @protected\n     */\n    CanvasTileLayerRenderer.prototype.manageTilePyramid = function (frameState, tileSource, tileGrid, pixelRatio, projection, extent, currentZ, preload, opt_tileCallback) {\n        var tileSourceKey = getUid(tileSource);\n        if (!(tileSourceKey in frameState.wantedTiles)) {\n            frameState.wantedTiles[tileSourceKey] = {};\n        }\n        var wantedTiles = frameState.wantedTiles[tileSourceKey];\n        var tileQueue = frameState.tileQueue;\n        var minZoom = tileGrid.getMinZoom();\n        var tileCount = 0;\n        var tile, tileRange, tileResolution, x, y, z;\n        for (z = minZoom; z <= currentZ; ++z) {\n            tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange);\n            tileResolution = tileGrid.getResolution(z);\n            for (x = tileRange.minX; x <= tileRange.maxX; ++x) {\n                for (y = tileRange.minY; y <= tileRange.maxY; ++y) {\n                    if (currentZ - z <= preload) {\n                        ++tileCount;\n                        tile = tileSource.getTile(z, x, y, pixelRatio, projection);\n                        if (tile.getState() == TileState.IDLE) {\n                            wantedTiles[tile.getKey()] = true;\n                            if (!tileQueue.isKeyQueued(tile.getKey())) {\n                                tileQueue.enqueue([\n                                    tile,\n                                    tileSourceKey,\n                                    tileGrid.getTileCoordCenter(tile.tileCoord),\n                                    tileResolution,\n                                ]);\n                            }\n                        }\n                        if (opt_tileCallback !== undefined) {\n                            opt_tileCallback(tile);\n                        }\n                    }\n                    else {\n                        tileSource.useTile(z, x, y, projection);\n                    }\n                }\n            }\n        }\n        tileSource.updateCacheSize(tileCount, projection);\n    };\n    return CanvasTileLayerRenderer;\n}(CanvasLayerRenderer));\n/**\n * @function\n * @return {import(\"../../layer/Tile.js\").default|import(\"../../layer/VectorTile.js\").default}\n */\nCanvasTileLayerRenderer.prototype.getLayer;\nexport default CanvasTileLayerRenderer;\n//# sourceMappingURL=TileLayer.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/layer/Tile\n */\nimport BaseTileLayer from './BaseTile.js';\nimport CanvasTileLayerRenderer from '../renderer/canvas/TileLayer.js';\n/**\n * @classdesc\n * For layer sources that provide pre-rendered, tiled images in grids that are\n * organized by zoom levels for specific resolutions.\n * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}\n * property on the layer object; for example, setting `title: 'My Title'` in the\n * options means that `title` is observable, and has get/set accessors.\n *\n * @template {import(\"../source/Tile.js\").default} TileSourceType\n * @extends {BaseTileLayer<TileSourceType>}\n * @api\n */\nvar TileLayer = /** @class */ (function (_super) {\n    __extends(TileLayer, _super);\n    /**\n     * @param {import(\"./BaseTile.js\").Options<TileSourceType>} [opt_options] Tile layer options.\n     */\n    function TileLayer(opt_options) {\n        return _super.call(this, opt_options) || this;\n    }\n    /**\n     * Create a renderer for this layer.\n     * @return {import(\"../renderer/Layer.js\").default} A layer renderer.\n     * @protected\n     */\n    TileLayer.prototype.createRenderer = function () {\n        return new CanvasTileLayerRenderer(this);\n    };\n    return TileLayer;\n}(BaseTileLayer));\nexport default TileLayer;\n//# sourceMappingURL=Tile.js.map","import { MapLayerRegistryItem, MapLayerOptions, GrafanaTheme2 } from '@grafana/data';\nimport Map from 'ol/Map';\nimport XYZ from 'ol/source/XYZ';\nimport TileLayer from 'ol/layer/Tile';\n\n// https://carto.com/help/building-maps/basemap-list/\n\nexport enum LayerTheme {\n  Auto = 'auto',\n  Light = 'light',\n  Dark = 'dark',\n}\n\nexport interface CartoConfig {\n  theme?: LayerTheme;\n  showLabels?: boolean;\n}\n\nexport const defaultCartoConfig: CartoConfig = {\n  theme: LayerTheme.Auto,\n  showLabels: true,\n};\n\nexport const carto: MapLayerRegistryItem<CartoConfig> = {\n  id: 'carto',\n  name: 'CARTO reference map',\n  isBaseMap: true,\n  defaultOptions: defaultCartoConfig,\n\n  /**\n   * Function that configures transformation and returns a transformer\n   * @param options\n   */\n  create: async (map: Map, options: MapLayerOptions<CartoConfig>, theme: GrafanaTheme2) => ({\n    init: () => {\n      const cfg = { ...defaultCartoConfig, ...options.config };\n      let style = cfg.theme as string;\n      if (!style || style === LayerTheme.Auto) {\n        style = theme.isDark ? 'dark' : 'light';\n      }\n      if (cfg.showLabels) {\n        style += '_all';\n      } else {\n        style += '_nolabels';\n      }\n      return new TileLayer({\n        source: new XYZ({\n          attributions: `<a href=\"https://carto.com/attribution/\">© CARTO</a>`,\n          url: `https://{1-4}.basemaps.cartocdn.com/${style}/{z}/{x}/{y}.png`,\n        }),\n      });\n    },\n\n    registerOptionsUI: (builder) => {\n      builder\n        .addRadio({\n          path: 'config.theme',\n          name: 'Theme',\n          settings: {\n            options: [\n              { value: LayerTheme.Auto, label: 'Auto', description: 'Match grafana theme' },\n              { value: LayerTheme.Light, label: 'Light' },\n              { value: LayerTheme.Dark, label: 'Dark' },\n            ],\n          },\n          defaultValue: defaultCartoConfig.theme!,\n        })\n        .addBooleanSwitch({\n          path: 'config.showLabels',\n          name: 'Show labels',\n          description: '',\n          defaultValue: defaultCartoConfig.showLabels,\n        });\n    },\n  }),\n};\n\nexport const cartoLayers = [carto];\n","import { MapLayerRegistryItem, MapLayerOptions, GrafanaTheme2 } from '@grafana/data';\nimport Map from 'ol/Map';\nimport XYZ from 'ol/source/XYZ';\nimport TileLayer from 'ol/layer/Tile';\n\nexport interface XYZConfig {\n  url: string;\n  attribution: string;\n  minZoom?: number;\n  maxZoom?: number;\n}\n\nconst sampleURL = 'https://services.arcgisonline.com/ArcGIS/rest/services/World_Topo_Map/MapServer';\nexport const defaultXYZConfig: XYZConfig = {\n  url: sampleURL + '/tile/{z}/{y}/{x}',\n  attribution: `Tiles © <a href=\"${sampleURL}\">ArcGIS</a>`,\n};\n\nexport const xyzTiles: MapLayerRegistryItem<XYZConfig> = {\n  id: 'xyz',\n  name: 'XYZ Tile layer',\n  isBaseMap: true,\n\n  create: async (map: Map, options: MapLayerOptions<XYZConfig>, theme: GrafanaTheme2) => ({\n    init: () => {\n      const cfg = { ...options.config };\n      if (!cfg.url) {\n        cfg.url = defaultXYZConfig.url;\n        cfg.attribution = cfg.attribution ?? defaultXYZConfig.attribution;\n      }\n      return new TileLayer({\n        source: new XYZ({\n          url: cfg.url,\n          attributions: cfg.attribution, // singular?\n        }),\n        minZoom: cfg.minZoom,\n        maxZoom: cfg.maxZoom,\n      });\n    },\n    registerOptionsUI: (builder) => {\n      builder\n        .addTextInput({\n          path: 'config.url',\n          name: 'URL template',\n          description: 'Must include {x}, {y} or {-y}, and {z} placeholders',\n          settings: {\n            placeholder: defaultXYZConfig.url,\n          },\n        })\n        .addTextInput({\n          path: 'config.attribution',\n          name: 'Attribution',\n          settings: {\n            placeholder: defaultXYZConfig.attribution,\n          },\n        });\n    },\n  }),\n};\n\nexport const genericLayers = [xyzTiles];\n","import { MapLayerRegistryItem, MapLayerOptions, GrafanaTheme2, RegistryItem, Registry } from '@grafana/data';\nimport Map from 'ol/Map';\nimport { xyzTiles, defaultXYZConfig, XYZConfig } from './generic';\n\ninterface PublicServiceItem extends RegistryItem {\n  slug: string;\n}\n\nconst CUSTOM_SERVICE = 'custom';\nconst DEFAULT_SERVICE = 'streets';\n\nexport const publicServiceRegistry = new Registry<PublicServiceItem>(() => [\n  {\n    id: DEFAULT_SERVICE,\n    name: 'World Street Map',\n    slug: 'World_Street_Map',\n  },\n  {\n    id: 'world-imagery',\n    name: 'World Imagery',\n    slug: 'World_Imagery',\n  },\n  {\n    id: 'world-physical',\n    name: 'World Physical',\n    slug: 'World_Physical_Map',\n  },\n  {\n    id: 'topo',\n    name: 'Topographic',\n    slug: 'World_Topo_Map',\n  },\n  {\n    id: 'usa-topo',\n    name: 'USA Topographic',\n    slug: 'USA_Topo_Maps',\n  },\n  {\n    id: 'ocean',\n    name: 'World Ocean',\n    slug: 'Ocean/World_Ocean_Base',\n  },\n  {\n    id: CUSTOM_SERVICE,\n    name: 'Custom MapServer',\n    description: 'Use a custom MapServer with pre-cached values',\n    slug: '',\n  },\n]);\n\nexport interface ESRIXYZConfig extends XYZConfig {\n  server: string;\n}\n\nexport const esriXYZTiles: MapLayerRegistryItem<ESRIXYZConfig> = {\n  id: 'esri-xyz',\n  name: 'ArcGIS MapServer',\n  isBaseMap: true,\n\n  create: async (map: Map, options: MapLayerOptions<ESRIXYZConfig>, theme: GrafanaTheme2) => {\n    const cfg = { ...options.config };\n    const svc = publicServiceRegistry.getIfExists(cfg.server ?? DEFAULT_SERVICE)!;\n    if (svc.id !== CUSTOM_SERVICE) {\n      const base = 'https://services.arcgisonline.com/ArcGIS/rest/services/';\n      cfg.url = `${base}${svc.slug}/MapServer/tile/{z}/{y}/{x}`;\n      cfg.attribution = `Tiles © <a href=\"${base}${svc.slug}/MapServer\">ArcGIS</a>`;\n    }\n    const opts = { ...options, config: cfg as XYZConfig };\n    return xyzTiles.create(map, opts, theme).then((xyz) => {\n      xyz.registerOptionsUI = (builder) => {\n        builder\n          .addSelect({\n            path: 'config.server',\n            name: 'Server instance',\n            settings: {\n              options: publicServiceRegistry.selectOptions().options,\n            },\n          })\n          .addTextInput({\n            path: 'config.url',\n            name: 'URL template',\n            description: 'Must include {x}, {y} or {-y}, and {z} placeholders',\n            settings: {\n              placeholder: defaultXYZConfig.url,\n            },\n            showIf: (cfg) => cfg.config?.server === CUSTOM_SERVICE,\n          })\n          .addTextInput({\n            path: 'config.attribution',\n            name: 'Attribution',\n            settings: {\n              placeholder: defaultXYZConfig.attribution,\n            },\n            showIf: (cfg) => cfg.config?.server === CUSTOM_SERVICE,\n          });\n      };\n      return xyz;\n    });\n  },\n\n  defaultOptions: {\n    server: DEFAULT_SERVICE,\n  },\n};\n\nexport const esriLayers = [esriXYZTiles];\n","/**\n * @module ol/source/OSM\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport XYZ from './XYZ.js';\n/**\n * The attribution containing a link to the OpenStreetMap Copyright and License\n * page.\n * @const\n * @type {string}\n * @api\n */\nexport var ATTRIBUTION = '&#169; ' +\n    '<a href=\"https://www.openstreetmap.org/copyright\" target=\"_blank\">OpenStreetMap</a> ' +\n    'contributors.';\n/**\n * @typedef {Object} Options\n * @property {import(\"./Source.js\").AttributionLike} [attributions] Attributions.\n * @property {number} [cacheSize] Initial tile cache size. Will auto-grow to hold at least the number of tiles in the viewport.\n * @property {null|string} [crossOrigin='anonymous'] The `crossOrigin` attribute for loaded images.  Note that\n * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.\n * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.\n * @property {boolean} [imageSmoothing=true] Enable image smoothing.\n * @property {number} [maxZoom=19] Max zoom.\n * @property {boolean} [opaque=true] Whether the layer is opaque.\n * @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).\n * Higher values can increase reprojection performance, but decrease precision.\n * @property {import(\"../Tile.js\").LoadFunction} [tileLoadFunction] Optional function to load a tile given a URL. The default is\n * ```js\n * function(imageTile, src) {\n *   imageTile.getImage().src = src;\n * };\n * ```\n * @property {number} [transition=250] Duration of the opacity transition for rendering.\n * To disable the opacity transition, pass `transition: 0`.\n * @property {string} [url='https://{a-c}.tile.openstreetmap.org/{z}/{x}/{y}.png'] URL template.\n * Must include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders.\n * @property {boolean} [wrapX=true] Whether to wrap the world horizontally.\n * @property {number|import(\"../array.js\").NearestDirectionFunction} [zDirection=0]\n * Choose whether to use tiles with a higher or lower zoom level when between integer\n * zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.\n */\n/**\n * @classdesc\n * Layer source for the OpenStreetMap tile server.\n * @api\n */\nvar OSM = /** @class */ (function (_super) {\n    __extends(OSM, _super);\n    /**\n     * @param {Options} [opt_options] Open Street Map options.\n     */\n    function OSM(opt_options) {\n        var _this = this;\n        var options = opt_options || {};\n        var attributions;\n        if (options.attributions !== undefined) {\n            attributions = options.attributions;\n        }\n        else {\n            attributions = [ATTRIBUTION];\n        }\n        var crossOrigin = options.crossOrigin !== undefined ? options.crossOrigin : 'anonymous';\n        var url = options.url !== undefined\n            ? options.url\n            : 'https://{a-c}.tile.openstreetmap.org/{z}/{x}/{y}.png';\n        _this = _super.call(this, {\n            attributions: attributions,\n            attributionsCollapsible: false,\n            cacheSize: options.cacheSize,\n            crossOrigin: crossOrigin,\n            imageSmoothing: options.imageSmoothing,\n            maxZoom: options.maxZoom !== undefined ? options.maxZoom : 19,\n            opaque: options.opaque !== undefined ? options.opaque : true,\n            reprojectionErrorThreshold: options.reprojectionErrorThreshold,\n            tileLoadFunction: options.tileLoadFunction,\n            transition: options.transition,\n            url: url,\n            wrapX: options.wrapX,\n            zDirection: options.zDirection,\n        }) || this;\n        return _this;\n    }\n    return OSM;\n}(XYZ));\nexport default OSM;\n//# sourceMappingURL=OSM.js.map","import { cartoLayers } from './carto';\nimport { esriLayers } from './esri';\nimport { genericLayers } from './generic';\nimport { osmLayers } from './osm';\n\n/**\n * Registry for layer handlers\n */\nexport const basemapLayers = [\n  ...osmLayers,\n  ...cartoLayers,\n  ...esriLayers, // keep formatting\n  ...genericLayers,\n];\n","import { MapLayerRegistryItem, MapLayerOptions } from '@grafana/data';\nimport Map from 'ol/Map';\nimport OSM from 'ol/source/OSM';\nimport TileLayer from 'ol/layer/Tile';\n\nexport const standard: MapLayerRegistryItem = {\n  id: 'osm-standard',\n  name: 'Open Street Map',\n  isBaseMap: true,\n\n  /**\n   * Function that configures transformation and returns a transformer\n   * @param options\n   */\n  create: async (map: Map, options: MapLayerOptions) => ({\n    init: () => {\n      return new TileLayer({\n        source: new OSM(),\n      });\n    },\n  }),\n};\n\nexport const osmLayers = [standard];\n","/**\n * @module ol/style/Image\n */\nimport { abstract } from '../util.js';\nimport { toSize } from '../size.js';\n/**\n * @typedef {Object} Options\n * @property {number} opacity Opacity.\n * @property {boolean} rotateWithView If the image should get rotated with the view.\n * @property {number} rotation Rotation.\n * @property {number|import(\"../size.js\").Size} scale Scale.\n * @property {Array<number>} displacement Displacement.\n */\n/**\n * @classdesc\n * A base class used for creating subclasses and not instantiated in\n * apps. Base class for {@link module:ol/style/Icon~Icon}, {@link module:ol/style/Circle~CircleStyle} and\n * {@link module:ol/style/RegularShape~RegularShape}.\n * @abstract\n * @api\n */\nvar ImageStyle = /** @class */ (function () {\n    /**\n     * @param {Options} options Options.\n     */\n    function ImageStyle(options) {\n        /**\n         * @private\n         * @type {number}\n         */\n        this.opacity_ = options.opacity;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        this.rotateWithView_ = options.rotateWithView;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.rotation_ = options.rotation;\n        /**\n         * @private\n         * @type {number|import(\"../size.js\").Size}\n         */\n        this.scale_ = options.scale;\n        /**\n         * @private\n         * @type {import(\"../size.js\").Size}\n         */\n        this.scaleArray_ = toSize(options.scale);\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        this.displacement_ = options.displacement;\n    }\n    /**\n     * Clones the style.\n     * @return {ImageStyle} The cloned style.\n     * @api\n     */\n    ImageStyle.prototype.clone = function () {\n        var scale = this.getScale();\n        return new ImageStyle({\n            opacity: this.getOpacity(),\n            scale: Array.isArray(scale) ? scale.slice() : scale,\n            rotation: this.getRotation(),\n            rotateWithView: this.getRotateWithView(),\n            displacement: this.getDisplacement().slice(),\n        });\n    };\n    /**\n     * Get the symbolizer opacity.\n     * @return {number} Opacity.\n     * @api\n     */\n    ImageStyle.prototype.getOpacity = function () {\n        return this.opacity_;\n    };\n    /**\n     * Determine whether the symbolizer rotates with the map.\n     * @return {boolean} Rotate with map.\n     * @api\n     */\n    ImageStyle.prototype.getRotateWithView = function () {\n        return this.rotateWithView_;\n    };\n    /**\n     * Get the symoblizer rotation.\n     * @return {number} Rotation.\n     * @api\n     */\n    ImageStyle.prototype.getRotation = function () {\n        return this.rotation_;\n    };\n    /**\n     * Get the symbolizer scale.\n     * @return {number|import(\"../size.js\").Size} Scale.\n     * @api\n     */\n    ImageStyle.prototype.getScale = function () {\n        return this.scale_;\n    };\n    /**\n     * Get the symbolizer scale array.\n     * @return {import(\"../size.js\").Size} Scale array.\n     */\n    ImageStyle.prototype.getScaleArray = function () {\n        return this.scaleArray_;\n    };\n    /**\n     * Get the displacement of the shape\n     * @return {Array<number>} Shape's center displacement\n     * @api\n     */\n    ImageStyle.prototype.getDisplacement = function () {\n        return this.displacement_;\n    };\n    /**\n     * Get the anchor point in pixels. The anchor determines the center point for the\n     * symbolizer.\n     * @abstract\n     * @return {Array<number>} Anchor.\n     */\n    ImageStyle.prototype.getAnchor = function () {\n        return abstract();\n    };\n    /**\n     * Get the image element for the symbolizer.\n     * @abstract\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} Image element.\n     */\n    ImageStyle.prototype.getImage = function (pixelRatio) {\n        return abstract();\n    };\n    /**\n     * @abstract\n     * @return {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} Image element.\n     */\n    ImageStyle.prototype.getHitDetectionImage = function () {\n        return abstract();\n    };\n    /**\n     * Get the image pixel ratio.\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {number} Pixel ratio.\n     */\n    ImageStyle.prototype.getPixelRatio = function (pixelRatio) {\n        return 1;\n    };\n    /**\n     * @abstract\n     * @return {import(\"../ImageState.js\").default} Image state.\n     */\n    ImageStyle.prototype.getImageState = function () {\n        return abstract();\n    };\n    /**\n     * @abstract\n     * @return {import(\"../size.js\").Size} Image size.\n     */\n    ImageStyle.prototype.getImageSize = function () {\n        return abstract();\n    };\n    /**\n     * Get the origin of the symbolizer.\n     * @abstract\n     * @return {Array<number>} Origin.\n     */\n    ImageStyle.prototype.getOrigin = function () {\n        return abstract();\n    };\n    /**\n     * Get the size of the symbolizer (in pixels).\n     * @abstract\n     * @return {import(\"../size.js\").Size} Size.\n     */\n    ImageStyle.prototype.getSize = function () {\n        return abstract();\n    };\n    /**\n     * Set the opacity.\n     *\n     * @param {number} opacity Opacity.\n     * @api\n     */\n    ImageStyle.prototype.setOpacity = function (opacity) {\n        this.opacity_ = opacity;\n    };\n    /**\n     * Set whether to rotate the style with the view.\n     *\n     * @param {boolean} rotateWithView Rotate with map.\n     * @api\n     */\n    ImageStyle.prototype.setRotateWithView = function (rotateWithView) {\n        this.rotateWithView_ = rotateWithView;\n    };\n    /**\n     * Set the rotation.\n     *\n     * @param {number} rotation Rotation.\n     * @api\n     */\n    ImageStyle.prototype.setRotation = function (rotation) {\n        this.rotation_ = rotation;\n    };\n    /**\n     * Set the scale.\n     *\n     * @param {number|import(\"../size.js\").Size} scale Scale.\n     * @api\n     */\n    ImageStyle.prototype.setScale = function (scale) {\n        this.scale_ = scale;\n        this.scaleArray_ = toSize(scale);\n    };\n    /**\n     * @abstract\n     * @param {function(import(\"../events/Event.js\").default): void} listener Listener function.\n     */\n    ImageStyle.prototype.listenImageChange = function (listener) {\n        abstract();\n    };\n    /**\n     * Load not yet loaded URI.\n     * @abstract\n     */\n    ImageStyle.prototype.load = function () {\n        abstract();\n    };\n    /**\n     * @abstract\n     * @param {function(import(\"../events/Event.js\").default): void} listener Listener function.\n     */\n    ImageStyle.prototype.unlistenImageChange = function (listener) {\n        abstract();\n    };\n    return ImageStyle;\n}());\nexport default ImageStyle;\n//# sourceMappingURL=Image.js.map","/**\n * @module ol/color\n */\nimport { assert } from './asserts.js';\nimport { clamp } from './math.js';\n/**\n * A color represented as a short array [red, green, blue, alpha].\n * red, green, and blue should be integers in the range 0..255 inclusive.\n * alpha should be a float in the range 0..1 inclusive. If no alpha value is\n * given then `1` will be used.\n * @typedef {Array<number>} Color\n * @api\n */\n/**\n * This RegExp matches # followed by 3, 4, 6, or 8 hex digits.\n * @const\n * @type {RegExp}\n * @private\n */\nvar HEX_COLOR_RE_ = /^#([a-f0-9]{3}|[a-f0-9]{4}(?:[a-f0-9]{2}){0,2})$/i;\n/**\n * Regular expression for matching potential named color style strings.\n * @const\n * @type {RegExp}\n * @private\n */\nvar NAMED_COLOR_RE_ = /^([a-z]*)$|^hsla?\\(.*\\)$/i;\n/**\n * Return the color as an rgba string.\n * @param {Color|string} color Color.\n * @return {string} Rgba string.\n * @api\n */\nexport function asString(color) {\n    if (typeof color === 'string') {\n        return color;\n    }\n    else {\n        return toString(color);\n    }\n}\n/**\n * Return named color as an rgba string.\n * @param {string} color Named color.\n * @return {string} Rgb string.\n */\nfunction fromNamed(color) {\n    var el = document.createElement('div');\n    el.style.color = color;\n    if (el.style.color !== '') {\n        document.body.appendChild(el);\n        var rgb = getComputedStyle(el).color;\n        document.body.removeChild(el);\n        return rgb;\n    }\n    else {\n        return '';\n    }\n}\n/**\n * @param {string} s String.\n * @return {Color} Color.\n */\nexport var fromString = (function () {\n    // We maintain a small cache of parsed strings.  To provide cheap LRU-like\n    // semantics, whenever the cache grows too large we simply delete an\n    // arbitrary 25% of the entries.\n    /**\n     * @const\n     * @type {number}\n     */\n    var MAX_CACHE_SIZE = 1024;\n    /**\n     * @type {Object<string, Color>}\n     */\n    var cache = {};\n    /**\n     * @type {number}\n     */\n    var cacheSize = 0;\n    return (\n    /**\n     * @param {string} s String.\n     * @return {Color} Color.\n     */\n    function (s) {\n        var color;\n        if (cache.hasOwnProperty(s)) {\n            color = cache[s];\n        }\n        else {\n            if (cacheSize >= MAX_CACHE_SIZE) {\n                var i = 0;\n                for (var key in cache) {\n                    if ((i++ & 3) === 0) {\n                        delete cache[key];\n                        --cacheSize;\n                    }\n                }\n            }\n            color = fromStringInternal_(s);\n            cache[s] = color;\n            ++cacheSize;\n        }\n        return color;\n    });\n})();\n/**\n * Return the color as an array. This function maintains a cache of calculated\n * arrays which means the result should not be modified.\n * @param {Color|string} color Color.\n * @return {Color} Color.\n * @api\n */\nexport function asArray(color) {\n    if (Array.isArray(color)) {\n        return color;\n    }\n    else {\n        return fromString(color);\n    }\n}\n/**\n * @param {string} s String.\n * @private\n * @return {Color} Color.\n */\nfunction fromStringInternal_(s) {\n    var r, g, b, a, color;\n    if (NAMED_COLOR_RE_.exec(s)) {\n        s = fromNamed(s);\n    }\n    if (HEX_COLOR_RE_.exec(s)) {\n        // hex\n        var n = s.length - 1; // number of hex digits\n        var d = // number of digits per channel\n         void 0; // number of digits per channel\n        if (n <= 4) {\n            d = 1;\n        }\n        else {\n            d = 2;\n        }\n        var hasAlpha = n === 4 || n === 8;\n        r = parseInt(s.substr(1 + 0 * d, d), 16);\n        g = parseInt(s.substr(1 + 1 * d, d), 16);\n        b = parseInt(s.substr(1 + 2 * d, d), 16);\n        if (hasAlpha) {\n            a = parseInt(s.substr(1 + 3 * d, d), 16);\n        }\n        else {\n            a = 255;\n        }\n        if (d == 1) {\n            r = (r << 4) + r;\n            g = (g << 4) + g;\n            b = (b << 4) + b;\n            if (hasAlpha) {\n                a = (a << 4) + a;\n            }\n        }\n        color = [r, g, b, a / 255];\n    }\n    else if (s.indexOf('rgba(') == 0) {\n        // rgba()\n        color = s.slice(5, -1).split(',').map(Number);\n        normalize(color);\n    }\n    else if (s.indexOf('rgb(') == 0) {\n        // rgb()\n        color = s.slice(4, -1).split(',').map(Number);\n        color.push(1);\n        normalize(color);\n    }\n    else {\n        assert(false, 14); // Invalid color\n    }\n    return color;\n}\n/**\n * TODO this function is only used in the test, we probably shouldn't export it\n * @param {Color} color Color.\n * @return {Color} Clamped color.\n */\nexport function normalize(color) {\n    color[0] = clamp((color[0] + 0.5) | 0, 0, 255);\n    color[1] = clamp((color[1] + 0.5) | 0, 0, 255);\n    color[2] = clamp((color[2] + 0.5) | 0, 0, 255);\n    color[3] = clamp(color[3], 0, 1);\n    return color;\n}\n/**\n * @param {Color} color Color.\n * @return {string} String.\n */\nexport function toString(color) {\n    var r = color[0];\n    if (r != (r | 0)) {\n        r = (r + 0.5) | 0;\n    }\n    var g = color[1];\n    if (g != (g | 0)) {\n        g = (g + 0.5) | 0;\n    }\n    var b = color[2];\n    if (b != (b | 0)) {\n        b = (b + 0.5) | 0;\n    }\n    var a = color[3] === undefined ? 1 : color[3];\n    return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n}\n/**\n * @param {string} s String.\n * @return {boolean} Whether the string is actually a valid color\n */\nexport function isStringColor(s) {\n    if (NAMED_COLOR_RE_.test(s)) {\n        s = fromNamed(s);\n    }\n    return (HEX_COLOR_RE_.test(s) || s.indexOf('rgba(') === 0 || s.indexOf('rgb(') === 0);\n}\n//# sourceMappingURL=color.js.map","/**\n * @module ol/colorlike\n */\nimport { toString } from './color.js';\n/**\n * A type accepted by CanvasRenderingContext2D.fillStyle\n * or CanvasRenderingContext2D.strokeStyle.\n * Represents a color, pattern, or gradient. The origin for patterns and\n * gradients as fill style is an increment of 512 css pixels from map coordinate\n * `[0, 0]`. For seamless repeat patterns, width and height of the pattern image\n * must be a factor of two (2, 4, 8, ..., 512).\n *\n * @typedef {string|CanvasPattern|CanvasGradient} ColorLike\n * @api\n */\n/**\n * @param {import(\"./color.js\").Color|ColorLike} color Color.\n * @return {ColorLike} The color as an {@link ol/colorlike~ColorLike}.\n * @api\n */\nexport function asColorLike(color) {\n    if (Array.isArray(color)) {\n        return toString(color);\n    }\n    else {\n        return color;\n    }\n}\n//# sourceMappingURL=colorlike.js.map","/**\n * @module ol/css\n */\n/**\n * @typedef {Object} FontParameters\n * @property {string} style Style.\n * @property {string} variant Variant.\n * @property {string} weight Weight.\n * @property {string} size Size.\n * @property {string} lineHeight LineHeight.\n * @property {string} family Family.\n * @property {Array<string>} families Families.\n */\n/**\n * The CSS class for hidden feature.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_HIDDEN = 'ol-hidden';\n/**\n * The CSS class that we'll give the DOM elements to have them selectable.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_SELECTABLE = 'ol-selectable';\n/**\n * The CSS class that we'll give the DOM elements to have them unselectable.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_UNSELECTABLE = 'ol-unselectable';\n/**\n * The CSS class for unsupported feature.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_UNSUPPORTED = 'ol-unsupported';\n/**\n * The CSS class for controls.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_CONTROL = 'ol-control';\n/**\n * The CSS class that we'll give the DOM elements that are collapsed, i.e.\n * to those elements which usually can be expanded.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_COLLAPSED = 'ol-collapsed';\n/**\n * From https://stackoverflow.com/questions/10135697/regex-to-parse-any-css-font\n * @type {RegExp}\n */\nvar fontRegEx = new RegExp([\n    '^\\\\s*(?=(?:(?:[-a-z]+\\\\s*){0,2}(italic|oblique))?)',\n    '(?=(?:(?:[-a-z]+\\\\s*){0,2}(small-caps))?)',\n    '(?=(?:(?:[-a-z]+\\\\s*){0,2}(bold(?:er)?|lighter|[1-9]00 ))?)',\n    '(?:(?:normal|\\\\1|\\\\2|\\\\3)\\\\s*){0,3}((?:xx?-)?',\n    '(?:small|large)|medium|smaller|larger|[\\\\.\\\\d]+(?:\\\\%|in|[cem]m|ex|p[ctx]))',\n    '(?:\\\\s*\\\\/\\\\s*(normal|[\\\\.\\\\d]+(?:\\\\%|in|[cem]m|ex|p[ctx])?))',\n    '?\\\\s*([-,\\\\\"\\\\\\'\\\\sa-z]+?)\\\\s*$',\n].join(''), 'i');\nvar fontRegExMatchIndex = [\n    'style',\n    'variant',\n    'weight',\n    'size',\n    'lineHeight',\n    'family',\n];\n/**\n * Get the list of font families from a font spec.  Note that this doesn't work\n * for font families that have commas in them.\n * @param {string} fontSpec The CSS font property.\n * @return {FontParameters} The font parameters (or null if the input spec is invalid).\n */\nexport var getFontParameters = function (fontSpec) {\n    var match = fontSpec.match(fontRegEx);\n    if (!match) {\n        return null;\n    }\n    var style = /** @type {FontParameters} */ ({\n        lineHeight: 'normal',\n        size: '1.2em',\n        style: 'normal',\n        weight: 'normal',\n        variant: 'normal',\n    });\n    for (var i = 0, ii = fontRegExMatchIndex.length; i < ii; ++i) {\n        var value = match[i + 1];\n        if (value !== undefined) {\n            style[fontRegExMatchIndex[i]] = value;\n        }\n    }\n    style.families = style.family.split(/,\\s?/);\n    return style;\n};\n//# sourceMappingURL=css.js.map","/**\n * @module ol/render/canvas\n */\nimport BaseObject from '../Object.js';\nimport EventTarget from '../events/Target.js';\nimport { WORKER_OFFSCREEN_CANVAS } from '../has.js';\nimport { clear } from '../obj.js';\nimport { createCanvasContext2D } from '../dom.js';\nimport { getFontParameters } from '../css.js';\n/**\n * @typedef {Object} FillState\n * @property {import(\"../colorlike.js\").ColorLike} fillStyle FillStyle.\n */\n/**\n * @typedef Label\n * @property {number} width Width.\n * @property {number} height Height.\n * @property {Array<string|number>} contextInstructions ContextInstructions.\n */\n/**\n * @typedef {Object} FillStrokeState\n * @property {import(\"../colorlike.js\").ColorLike} [currentFillStyle] Current FillStyle.\n * @property {import(\"../colorlike.js\").ColorLike} [currentStrokeStyle] Current StrokeStyle.\n * @property {CanvasLineCap} [currentLineCap] Current LineCap.\n * @property {Array<number>} currentLineDash Current LineDash.\n * @property {number} [currentLineDashOffset] Current LineDashOffset.\n * @property {CanvasLineJoin} [currentLineJoin] Current LineJoin.\n * @property {number} [currentLineWidth] Current LineWidth.\n * @property {number} [currentMiterLimit] Current MiterLimit.\n * @property {number} [lastStroke] Last stroke.\n * @property {import(\"../colorlike.js\").ColorLike} [fillStyle] FillStyle.\n * @property {import(\"../colorlike.js\").ColorLike} [strokeStyle] StrokeStyle.\n * @property {CanvasLineCap} [lineCap] LineCap.\n * @property {Array<number>} lineDash LineDash.\n * @property {number} [lineDashOffset] LineDashOffset.\n * @property {CanvasLineJoin} [lineJoin] LineJoin.\n * @property {number} [lineWidth] LineWidth.\n * @property {number} [miterLimit] MiterLimit.\n */\n/**\n * @typedef {Object} StrokeState\n * @property {CanvasLineCap} lineCap LineCap.\n * @property {Array<number>} lineDash LineDash.\n * @property {number} lineDashOffset LineDashOffset.\n * @property {CanvasLineJoin} lineJoin LineJoin.\n * @property {number} lineWidth LineWidth.\n * @property {number} miterLimit MiterLimit.\n * @property {import(\"../colorlike.js\").ColorLike} strokeStyle StrokeStyle.\n */\n/**\n * @typedef {Object} TextState\n * @property {string} font Font.\n * @property {string} [textAlign] TextAlign.\n * @property {string} textBaseline TextBaseline.\n * @property {string} [placement] Placement.\n * @property {number} [maxAngle] MaxAngle.\n * @property {boolean} [overflow] Overflow.\n * @property {import(\"../style/Fill.js\").default} [backgroundFill] BackgroundFill.\n * @property {import(\"../style/Stroke.js\").default} [backgroundStroke] BackgroundStroke.\n * @property {import(\"../size.js\").Size} [scale] Scale.\n * @property {Array<number>} [padding] Padding.\n */\n/**\n * @typedef {Object} SerializableInstructions\n * @property {Array<*>} instructions The rendering instructions.\n * @property {Array<*>} hitDetectionInstructions The rendering hit detection instructions.\n * @property {Array<number>} coordinates The array of all coordinates.\n * @property {!Object<string, TextState>} [textStates] The text states (decluttering).\n * @property {!Object<string, FillState>} [fillStates] The fill states (decluttering).\n * @property {!Object<string, StrokeState>} [strokeStates] The stroke states (decluttering).\n */\n/**\n * @typedef {Object<number, import(\"./canvas/Executor.js\").ReplayImageOrLabelArgs>} DeclutterImageWithText\n */\n/**\n * @const\n * @type {string}\n */\nexport var defaultFont = '10px sans-serif';\n/**\n * @const\n * @type {import(\"../colorlike.js\").ColorLike}\n */\nexport var defaultFillStyle = '#000';\n/**\n * @const\n * @type {CanvasLineCap}\n */\nexport var defaultLineCap = 'round';\n/**\n * @const\n * @type {Array<number>}\n */\nexport var defaultLineDash = [];\n/**\n * @const\n * @type {number}\n */\nexport var defaultLineDashOffset = 0;\n/**\n * @const\n * @type {CanvasLineJoin}\n */\nexport var defaultLineJoin = 'round';\n/**\n * @const\n * @type {number}\n */\nexport var defaultMiterLimit = 10;\n/**\n * @const\n * @type {import(\"../colorlike.js\").ColorLike}\n */\nexport var defaultStrokeStyle = '#000';\n/**\n * @const\n * @type {string}\n */\nexport var defaultTextAlign = 'center';\n/**\n * @const\n * @type {string}\n */\nexport var defaultTextBaseline = 'middle';\n/**\n * @const\n * @type {Array<number>}\n */\nexport var defaultPadding = [0, 0, 0, 0];\n/**\n * @const\n * @type {number}\n */\nexport var defaultLineWidth = 1;\n/**\n * @type {BaseObject}\n */\nexport var checkedFonts = new BaseObject();\n/**\n * The label cache for text rendering. To change the default cache size of 2048\n * entries, use {@link module:ol/structs/LRUCache~LRUCache#setSize cache.setSize()}.\n * Deprecated - there is no label cache any more.\n * @type {?}\n * @api\n * @deprecated\n */\nexport var labelCache = new EventTarget();\nlabelCache.setSize = function () {\n    console.warn('labelCache is deprecated.'); //eslint-disable-line\n};\n/**\n * @type {CanvasRenderingContext2D}\n */\nvar measureContext = null;\n/**\n * @type {string}\n */\nvar measureFont;\n/**\n * @type {!Object<string, number>}\n */\nexport var textHeights = {};\n/**\n * Clears the label cache when a font becomes available.\n * @param {string} fontSpec CSS font spec.\n */\nexport var registerFont = (function () {\n    var retries = 100;\n    var size = '32px ';\n    var referenceFonts = ['monospace', 'serif'];\n    var len = referenceFonts.length;\n    var text = 'wmytzilWMYTZIL@#/&?$%10\\uF013';\n    var interval, referenceWidth;\n    /**\n     * @param {string} fontStyle Css font-style\n     * @param {string} fontWeight Css font-weight\n     * @param {*} fontFamily Css font-family\n     * @return {boolean} Font with style and weight is available\n     */\n    function isAvailable(fontStyle, fontWeight, fontFamily) {\n        var available = true;\n        for (var i = 0; i < len; ++i) {\n            var referenceFont = referenceFonts[i];\n            referenceWidth = measureTextWidth(fontStyle + ' ' + fontWeight + ' ' + size + referenceFont, text);\n            if (fontFamily != referenceFont) {\n                var width = measureTextWidth(fontStyle +\n                    ' ' +\n                    fontWeight +\n                    ' ' +\n                    size +\n                    fontFamily +\n                    ',' +\n                    referenceFont, text);\n                // If width and referenceWidth are the same, then the fallback was used\n                // instead of the font we wanted, so the font is not available.\n                available = available && width != referenceWidth;\n            }\n        }\n        if (available) {\n            return true;\n        }\n        return false;\n    }\n    function check() {\n        var done = true;\n        var fonts = checkedFonts.getKeys();\n        for (var i = 0, ii = fonts.length; i < ii; ++i) {\n            var font = fonts[i];\n            if (checkedFonts.get(font) < retries) {\n                if (isAvailable.apply(this, font.split('\\n'))) {\n                    clear(textHeights);\n                    // Make sure that loaded fonts are picked up by Safari\n                    measureContext = null;\n                    measureFont = undefined;\n                    checkedFonts.set(font, retries);\n                }\n                else {\n                    checkedFonts.set(font, checkedFonts.get(font) + 1, true);\n                    done = false;\n                }\n            }\n        }\n        if (done) {\n            clearInterval(interval);\n            interval = undefined;\n        }\n    }\n    return function (fontSpec) {\n        var font = getFontParameters(fontSpec);\n        if (!font) {\n            return;\n        }\n        var families = font.families;\n        for (var i = 0, ii = families.length; i < ii; ++i) {\n            var family = families[i];\n            var key = font.style + '\\n' + font.weight + '\\n' + family;\n            if (checkedFonts.get(key) === undefined) {\n                checkedFonts.set(key, retries, true);\n                if (!isAvailable(font.style, font.weight, family)) {\n                    checkedFonts.set(key, 0, true);\n                    if (interval === undefined) {\n                        interval = setInterval(check, 32);\n                    }\n                }\n            }\n        }\n    };\n})();\n/**\n * @param {string} font Font to use for measuring.\n * @return {import(\"../size.js\").Size} Measurement.\n */\nexport var measureTextHeight = (function () {\n    /**\n     * @type {HTMLDivElement}\n     */\n    var measureElement;\n    return function (fontSpec) {\n        var height = textHeights[fontSpec];\n        if (height == undefined) {\n            if (WORKER_OFFSCREEN_CANVAS) {\n                var font = getFontParameters(fontSpec);\n                var metrics = measureText(fontSpec, 'Žg');\n                var lineHeight = isNaN(Number(font.lineHeight))\n                    ? 1.2\n                    : Number(font.lineHeight);\n                height =\n                    lineHeight *\n                        (metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent);\n            }\n            else {\n                if (!measureElement) {\n                    measureElement = document.createElement('div');\n                    measureElement.innerHTML = 'M';\n                    measureElement.style.minHeight = '0';\n                    measureElement.style.maxHeight = 'none';\n                    measureElement.style.height = 'auto';\n                    measureElement.style.padding = '0';\n                    measureElement.style.border = 'none';\n                    measureElement.style.position = 'absolute';\n                    measureElement.style.display = 'block';\n                    measureElement.style.left = '-99999px';\n                }\n                measureElement.style.font = fontSpec;\n                document.body.appendChild(measureElement);\n                height = measureElement.offsetHeight;\n                document.body.removeChild(measureElement);\n            }\n            textHeights[fontSpec] = height;\n        }\n        return height;\n    };\n})();\n/**\n * @param {string} font Font.\n * @param {string} text Text.\n * @return {TextMetrics} Text metrics.\n */\nfunction measureText(font, text) {\n    if (!measureContext) {\n        measureContext = createCanvasContext2D(1, 1);\n    }\n    if (font != measureFont) {\n        measureContext.font = font;\n        measureFont = measureContext.font;\n    }\n    return measureContext.measureText(text);\n}\n/**\n * @param {string} font Font.\n * @param {string} text Text.\n * @return {number} Width.\n */\nexport function measureTextWidth(font, text) {\n    return measureText(font, text).width;\n}\n/**\n * Measure text width using a cache.\n * @param {string} font The font.\n * @param {string} text The text to measure.\n * @param {Object<string, number>} cache A lookup of cached widths by text.\n * @return {number} The text width.\n */\nexport function measureAndCacheTextWidth(font, text, cache) {\n    if (text in cache) {\n        return cache[text];\n    }\n    var width = measureTextWidth(font, text);\n    cache[text] = width;\n    return width;\n}\n/**\n * @param {string} font Font to use for measuring.\n * @param {Array<string>} lines Lines to measure.\n * @param {Array<number>} widths Array will be populated with the widths of\n * each line.\n * @return {number} Width of the whole text.\n */\nexport function measureTextWidths(font, lines, widths) {\n    var numLines = lines.length;\n    var width = 0;\n    for (var i = 0; i < numLines; ++i) {\n        var currentWidth = measureTextWidth(font, lines[i]);\n        width = Math.max(width, currentWidth);\n        widths.push(currentWidth);\n    }\n    return width;\n}\n/**\n * @param {CanvasRenderingContext2D} context Context.\n * @param {number} rotation Rotation.\n * @param {number} offsetX X offset.\n * @param {number} offsetY Y offset.\n */\nexport function rotateAtOffset(context, rotation, offsetX, offsetY) {\n    if (rotation !== 0) {\n        context.translate(offsetX, offsetY);\n        context.rotate(rotation);\n        context.translate(-offsetX, -offsetY);\n    }\n}\n/**\n * @param {CanvasRenderingContext2D} context Context.\n * @param {import(\"../transform.js\").Transform|null} transform Transform.\n * @param {number} opacity Opacity.\n * @param {Label|HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} labelOrImage Label.\n * @param {number} originX Origin X.\n * @param {number} originY Origin Y.\n * @param {number} w Width.\n * @param {number} h Height.\n * @param {number} x X.\n * @param {number} y Y.\n * @param {import(\"../size.js\").Size} scale Scale.\n */\nexport function drawImageOrLabel(context, transform, opacity, labelOrImage, originX, originY, w, h, x, y, scale) {\n    context.save();\n    if (opacity !== 1) {\n        context.globalAlpha *= opacity;\n    }\n    if (transform) {\n        context.setTransform.apply(context, transform);\n    }\n    if ( /** @type {*} */(labelOrImage).contextInstructions) {\n        // label\n        context.translate(x, y);\n        context.scale(scale[0], scale[1]);\n        executeLabelInstructions(/** @type {Label} */ (labelOrImage), context);\n    }\n    else if (scale[0] < 0 || scale[1] < 0) {\n        // flipped image\n        context.translate(x, y);\n        context.scale(scale[0], scale[1]);\n        context.drawImage(\n        /** @type {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} */ (labelOrImage), originX, originY, w, h, 0, 0, w, h);\n    }\n    else {\n        // if image not flipped translate and scale can be avoided\n        context.drawImage(\n        /** @type {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} */ (labelOrImage), originX, originY, w, h, x, y, w * scale[0], h * scale[1]);\n    }\n    context.restore();\n}\n/**\n * @param {Label} label Label.\n * @param {CanvasRenderingContext2D} context Context.\n */\nfunction executeLabelInstructions(label, context) {\n    var contextInstructions = label.contextInstructions;\n    for (var i = 0, ii = contextInstructions.length; i < ii; i += 2) {\n        if (Array.isArray(contextInstructions[i + 1])) {\n            context[contextInstructions[i]].apply(context, contextInstructions[i + 1]);\n        }\n        else {\n            context[contextInstructions[i]] = contextInstructions[i + 1];\n        }\n    }\n}\n//# sourceMappingURL=canvas.js.map","/**\n * @module ol/style/RegularShape\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport ImageState from '../ImageState.js';\nimport ImageStyle from './Image.js';\nimport { asArray } from '../color.js';\nimport { asColorLike } from '../colorlike.js';\nimport { createCanvasContext2D } from '../dom.js';\nimport { defaultFillStyle, defaultLineJoin, defaultLineWidth, defaultMiterLimit, defaultStrokeStyle, } from '../render/canvas.js';\n/**\n * Specify radius for regular polygons, or radius1 and radius2 for stars.\n * @typedef {Object} Options\n * @property {import(\"./Fill.js\").default} [fill] Fill style.\n * @property {number} points Number of points for stars and regular polygons. In case of a polygon, the number of points\n * is the number of sides.\n * @property {number} [radius] Radius of a regular polygon.\n * @property {number} [radius1] First radius of a star. Ignored if radius is set.\n * @property {number} [radius2] Second radius of a star.\n * @property {number} [angle=0] Shape's angle in radians. A value of 0 will have one of the shape's point facing up.\n * @property {Array<number>} [displacement=[0,0]] Displacement of the shape\n * @property {import(\"./Stroke.js\").default} [stroke] Stroke style.\n * @property {number} [rotation=0] Rotation in radians (positive rotation clockwise).\n * @property {boolean} [rotateWithView=false] Whether to rotate the shape with the view.\n * @property {number|import(\"../size.js\").Size} [scale=1] Scale. Unless two dimensional scaling is required a better\n * result may be obtained with appropriate settings for `radius`, `radius1` and `radius2`.\n */\n/**\n * @typedef {Object} RenderOptions\n * @property {import(\"../colorlike.js\").ColorLike} [strokeStyle] StrokeStyle.\n * @property {number} strokeWidth StrokeWidth.\n * @property {number} size Size.\n * @property {Array<number>} lineDash LineDash.\n * @property {number} lineDashOffset LineDashOffset.\n * @property {CanvasLineJoin} lineJoin LineJoin.\n * @property {number} miterLimit MiterLimit.\n */\n/**\n * @classdesc\n * Set regular shape style for vector features. The resulting shape will be\n * a regular polygon when `radius` is provided, or a star when `radius1` and\n * `radius2` are provided.\n * @api\n */\nvar RegularShape = /** @class */ (function (_super) {\n    __extends(RegularShape, _super);\n    /**\n     * @param {Options} options Options.\n     */\n    function RegularShape(options) {\n        var _this = this;\n        /**\n         * @type {boolean}\n         */\n        var rotateWithView = options.rotateWithView !== undefined ? options.rotateWithView : false;\n        _this = _super.call(this, {\n            opacity: 1,\n            rotateWithView: rotateWithView,\n            rotation: options.rotation !== undefined ? options.rotation : 0,\n            scale: options.scale !== undefined ? options.scale : 1,\n            displacement: options.displacement !== undefined ? options.displacement : [0, 0],\n        }) || this;\n        /**\n         * @private\n         * @type {Object<number, HTMLCanvasElement>}\n         */\n        _this.canvas_ = undefined;\n        /**\n         * @private\n         * @type {HTMLCanvasElement}\n         */\n        _this.hitDetectionCanvas_ = null;\n        /**\n         * @private\n         * @type {import(\"./Fill.js\").default}\n         */\n        _this.fill_ = options.fill !== undefined ? options.fill : null;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.origin_ = [0, 0];\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.points_ = options.points;\n        /**\n         * @protected\n         * @type {number}\n         */\n        _this.radius_ =\n            options.radius !== undefined ? options.radius : options.radius1;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.radius2_ = options.radius2;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.angle_ = options.angle !== undefined ? options.angle : 0;\n        /**\n         * @private\n         * @type {import(\"./Stroke.js\").default}\n         */\n        _this.stroke_ = options.stroke !== undefined ? options.stroke : null;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.anchor_ = null;\n        /**\n         * @private\n         * @type {import(\"../size.js\").Size}\n         */\n        _this.size_ = null;\n        /**\n         * @private\n         * @type {RenderOptions}\n         */\n        _this.renderOptions_ = null;\n        _this.render();\n        return _this;\n    }\n    /**\n     * Clones the style.\n     * @return {RegularShape} The cloned style.\n     * @api\n     */\n    RegularShape.prototype.clone = function () {\n        var scale = this.getScale();\n        var style = new RegularShape({\n            fill: this.getFill() ? this.getFill().clone() : undefined,\n            points: this.getPoints(),\n            radius: this.getRadius(),\n            radius2: this.getRadius2(),\n            angle: this.getAngle(),\n            stroke: this.getStroke() ? this.getStroke().clone() : undefined,\n            rotation: this.getRotation(),\n            rotateWithView: this.getRotateWithView(),\n            scale: Array.isArray(scale) ? scale.slice() : scale,\n            displacement: this.getDisplacement().slice(),\n        });\n        style.setOpacity(this.getOpacity());\n        return style;\n    };\n    /**\n     * Get the anchor point in pixels. The anchor determines the center point for the\n     * symbolizer.\n     * @return {Array<number>} Anchor.\n     * @api\n     */\n    RegularShape.prototype.getAnchor = function () {\n        return this.anchor_;\n    };\n    /**\n     * Get the angle used in generating the shape.\n     * @return {number} Shape's rotation in radians.\n     * @api\n     */\n    RegularShape.prototype.getAngle = function () {\n        return this.angle_;\n    };\n    /**\n     * Get the fill style for the shape.\n     * @return {import(\"./Fill.js\").default} Fill style.\n     * @api\n     */\n    RegularShape.prototype.getFill = function () {\n        return this.fill_;\n    };\n    /**\n     * @return {HTMLCanvasElement} Image element.\n     */\n    RegularShape.prototype.getHitDetectionImage = function () {\n        if (!this.hitDetectionCanvas_) {\n            this.createHitDetectionCanvas_(this.renderOptions_);\n        }\n        return this.hitDetectionCanvas_;\n    };\n    /**\n     * Get the image icon.\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {HTMLCanvasElement} Image or Canvas element.\n     * @api\n     */\n    RegularShape.prototype.getImage = function (pixelRatio) {\n        var image = this.canvas_[pixelRatio];\n        if (!image) {\n            var renderOptions = this.renderOptions_;\n            var context = createCanvasContext2D(renderOptions.size * pixelRatio, renderOptions.size * pixelRatio);\n            this.draw_(renderOptions, context, pixelRatio);\n            image = context.canvas;\n            this.canvas_[pixelRatio] = image;\n        }\n        return image;\n    };\n    /**\n     * Get the image pixel ratio.\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {number} Pixel ratio.\n     */\n    RegularShape.prototype.getPixelRatio = function (pixelRatio) {\n        return pixelRatio;\n    };\n    /**\n     * @return {import(\"../size.js\").Size} Image size.\n     */\n    RegularShape.prototype.getImageSize = function () {\n        return this.size_;\n    };\n    /**\n     * @return {import(\"../ImageState.js\").default} Image state.\n     */\n    RegularShape.prototype.getImageState = function () {\n        return ImageState.LOADED;\n    };\n    /**\n     * Get the origin of the symbolizer.\n     * @return {Array<number>} Origin.\n     * @api\n     */\n    RegularShape.prototype.getOrigin = function () {\n        return this.origin_;\n    };\n    /**\n     * Get the number of points for generating the shape.\n     * @return {number} Number of points for stars and regular polygons.\n     * @api\n     */\n    RegularShape.prototype.getPoints = function () {\n        return this.points_;\n    };\n    /**\n     * Get the (primary) radius for the shape.\n     * @return {number} Radius.\n     * @api\n     */\n    RegularShape.prototype.getRadius = function () {\n        return this.radius_;\n    };\n    /**\n     * Get the secondary radius for the shape.\n     * @return {number|undefined} Radius2.\n     * @api\n     */\n    RegularShape.prototype.getRadius2 = function () {\n        return this.radius2_;\n    };\n    /**\n     * Get the size of the symbolizer (in pixels).\n     * @return {import(\"../size.js\").Size} Size.\n     * @api\n     */\n    RegularShape.prototype.getSize = function () {\n        return this.size_;\n    };\n    /**\n     * Get the stroke style for the shape.\n     * @return {import(\"./Stroke.js\").default} Stroke style.\n     * @api\n     */\n    RegularShape.prototype.getStroke = function () {\n        return this.stroke_;\n    };\n    /**\n     * @param {function(import(\"../events/Event.js\").default): void} listener Listener function.\n     */\n    RegularShape.prototype.listenImageChange = function (listener) { };\n    /**\n     * Load not yet loaded URI.\n     */\n    RegularShape.prototype.load = function () { };\n    /**\n     * @param {function(import(\"../events/Event.js\").default): void} listener Listener function.\n     */\n    RegularShape.prototype.unlistenImageChange = function (listener) { };\n    /**\n     * Calculate additional canvas size needed for the miter.\n     * @param {string} lineJoin Line join\n     * @param {number} strokeWidth Stroke width\n     * @param {number} miterLimit Miter limit\n     * @return {number} Additional canvas size needed\n     * @private\n     */\n    RegularShape.prototype.calculateLineJoinSize_ = function (lineJoin, strokeWidth, miterLimit) {\n        if (strokeWidth === 0 ||\n            this.points_ === Infinity ||\n            (lineJoin !== 'bevel' && lineJoin !== 'miter')) {\n            return strokeWidth;\n        }\n        // m  | ^\n        // i  | |\\                  .\n        // t >|  #\\\n        // e  | |\\ \\              .\n        // r      \\s\\\n        //      |  \\t\\          .                 .\n        //          \\r\\                      .   .\n        //      |    \\o\\      .          .  . . .\n        //          e \\k\\            .  .    . .\n        //      |      \\e\\  .    .  .       . .\n        //       d      \\ \\  .  .          . .\n        //      | _ _a_ _\\#  .            . .\n        //   r1          / `             . .\n        //      |                       . .\n        //       b     /               . .\n        //      |                     . .\n        //           / r2            . .\n        //      |                        .   .\n        //         /                           .   .\n        //      |α                                   .   .\n        //       /                                         .   .\n        //      ° center\n        var r1 = this.radius_;\n        var r2 = this.radius2_ === undefined ? r1 : this.radius2_;\n        if (r1 < r2) {\n            var tmp = r1;\n            r1 = r2;\n            r2 = tmp;\n        }\n        var points = this.radius2_ === undefined ? this.points_ : this.points_ * 2;\n        var alpha = (2 * Math.PI) / points;\n        var a = r2 * Math.sin(alpha);\n        var b = Math.sqrt(r2 * r2 - a * a);\n        var d = r1 - b;\n        var e = Math.sqrt(a * a + d * d);\n        var miterRatio = e / a;\n        if (lineJoin === 'miter' && miterRatio <= miterLimit) {\n            return miterRatio * strokeWidth;\n        }\n        // Calculate the distnce from center to the stroke corner where\n        // it was cut short because of the miter limit.\n        //              l\n        //        ----+---- <= distance from center to here is maxr\n        //       /####|k ##\\\n        //      /#####^#####\\\n        //     /#### /+\\# s #\\\n        //    /### h/+++\\# t #\\\n        //   /### t/+++++\\# r #\\\n        //  /### a/+++++++\\# o #\\\n        // /### p/++ fill +\\# k #\\\n        ///#### /+++++^+++++\\# e #\\\n        //#####/+++++/+\\+++++\\#####\\\n        var k = strokeWidth / 2 / miterRatio;\n        var l = (strokeWidth / 2) * (d / e);\n        var maxr = Math.sqrt((r1 + k) * (r1 + k) + l * l);\n        var bevelAdd = maxr - r1;\n        if (this.radius2_ === undefined || lineJoin === 'bevel') {\n            return bevelAdd * 2;\n        }\n        // If outer miter is over the miter limit the inner miter may reach through the\n        // center and be longer than the bevel, same calculation as above but swap r1 / r2.\n        var aa = r1 * Math.sin(alpha);\n        var bb = Math.sqrt(r1 * r1 - aa * aa);\n        var dd = r2 - bb;\n        var ee = Math.sqrt(aa * aa + dd * dd);\n        var innerMiterRatio = ee / aa;\n        if (innerMiterRatio <= miterLimit) {\n            var innerLength = (innerMiterRatio * strokeWidth) / 2 - r2 - r1;\n            return 2 * Math.max(bevelAdd, innerLength);\n        }\n        return bevelAdd * 2;\n    };\n    /**\n     * @return {RenderOptions}  The render options\n     * @protected\n     */\n    RegularShape.prototype.createRenderOptions = function () {\n        var lineJoin = defaultLineJoin;\n        var miterLimit = 0;\n        var lineDash = null;\n        var lineDashOffset = 0;\n        var strokeStyle;\n        var strokeWidth = 0;\n        if (this.stroke_) {\n            strokeStyle = this.stroke_.getColor();\n            if (strokeStyle === null) {\n                strokeStyle = defaultStrokeStyle;\n            }\n            strokeStyle = asColorLike(strokeStyle);\n            strokeWidth = this.stroke_.getWidth();\n            if (strokeWidth === undefined) {\n                strokeWidth = defaultLineWidth;\n            }\n            lineDash = this.stroke_.getLineDash();\n            lineDashOffset = this.stroke_.getLineDashOffset();\n            lineJoin = this.stroke_.getLineJoin();\n            if (lineJoin === undefined) {\n                lineJoin = defaultLineJoin;\n            }\n            miterLimit = this.stroke_.getMiterLimit();\n            if (miterLimit === undefined) {\n                miterLimit = defaultMiterLimit;\n            }\n        }\n        var add = this.calculateLineJoinSize_(lineJoin, strokeWidth, miterLimit);\n        var maxRadius = Math.max(this.radius_, this.radius2_ || 0);\n        var size = Math.ceil(2 * maxRadius + add);\n        return {\n            strokeStyle: strokeStyle,\n            strokeWidth: strokeWidth,\n            size: size,\n            lineDash: lineDash,\n            lineDashOffset: lineDashOffset,\n            lineJoin: lineJoin,\n            miterLimit: miterLimit,\n        };\n    };\n    /**\n     * @protected\n     */\n    RegularShape.prototype.render = function () {\n        this.renderOptions_ = this.createRenderOptions();\n        var size = this.renderOptions_.size;\n        var displacement = this.getDisplacement();\n        this.canvas_ = {};\n        this.anchor_ = [size / 2 - displacement[0], size / 2 + displacement[1]];\n        this.size_ = [size, size];\n    };\n    /**\n     * @private\n     * @param {RenderOptions} renderOptions Render options.\n     * @param {CanvasRenderingContext2D} context The rendering context.\n     * @param {number} pixelRatio The pixel ratio.\n     */\n    RegularShape.prototype.draw_ = function (renderOptions, context, pixelRatio) {\n        context.scale(pixelRatio, pixelRatio);\n        // set origin to canvas center\n        context.translate(renderOptions.size / 2, renderOptions.size / 2);\n        this.createPath_(context);\n        if (this.fill_) {\n            var color = this.fill_.getColor();\n            if (color === null) {\n                color = defaultFillStyle;\n            }\n            context.fillStyle = asColorLike(color);\n            context.fill();\n        }\n        if (this.stroke_) {\n            context.strokeStyle = renderOptions.strokeStyle;\n            context.lineWidth = renderOptions.strokeWidth;\n            if (context.setLineDash && renderOptions.lineDash) {\n                context.setLineDash(renderOptions.lineDash);\n                context.lineDashOffset = renderOptions.lineDashOffset;\n            }\n            context.lineJoin = renderOptions.lineJoin;\n            context.miterLimit = renderOptions.miterLimit;\n            context.stroke();\n        }\n    };\n    /**\n     * @private\n     * @param {RenderOptions} renderOptions Render options.\n     */\n    RegularShape.prototype.createHitDetectionCanvas_ = function (renderOptions) {\n        if (this.fill_) {\n            var color = this.fill_.getColor();\n            // determine if fill is transparent (or pattern or gradient)\n            var opacity = 0;\n            if (typeof color === 'string') {\n                color = asArray(color);\n            }\n            if (color === null) {\n                opacity = 1;\n            }\n            else if (Array.isArray(color)) {\n                opacity = color.length === 4 ? color[3] : 1;\n            }\n            if (opacity === 0) {\n                // if a transparent fill style is set, create an extra hit-detection image\n                // with a default fill style\n                var context = createCanvasContext2D(renderOptions.size, renderOptions.size);\n                this.hitDetectionCanvas_ = context.canvas;\n                this.drawHitDetectionCanvas_(renderOptions, context);\n            }\n        }\n        if (!this.hitDetectionCanvas_) {\n            this.hitDetectionCanvas_ = this.getImage(1);\n        }\n    };\n    /**\n     * @private\n     * @param {CanvasRenderingContext2D} context The context to draw in.\n     */\n    RegularShape.prototype.createPath_ = function (context) {\n        var points = this.points_;\n        var radius = this.radius_;\n        if (points === Infinity) {\n            context.arc(0, 0, radius, 0, 2 * Math.PI);\n        }\n        else {\n            var radius2 = this.radius2_ === undefined ? radius : this.radius2_;\n            if (this.radius2_ !== undefined) {\n                points *= 2;\n            }\n            var startAngle = this.angle_ - Math.PI / 2;\n            var step = (2 * Math.PI) / points;\n            for (var i = 0; i < points; i++) {\n                var angle0 = startAngle + i * step;\n                var radiusC = i % 2 === 0 ? radius : radius2;\n                context.lineTo(radiusC * Math.cos(angle0), radiusC * Math.sin(angle0));\n            }\n            context.closePath();\n        }\n    };\n    /**\n     * @private\n     * @param {RenderOptions} renderOptions Render options.\n     * @param {CanvasRenderingContext2D} context The context.\n     */\n    RegularShape.prototype.drawHitDetectionCanvas_ = function (renderOptions, context) {\n        // set origin to canvas center\n        context.translate(renderOptions.size / 2, renderOptions.size / 2);\n        this.createPath_(context);\n        context.fillStyle = defaultFillStyle;\n        context.fill();\n        if (this.stroke_) {\n            context.strokeStyle = renderOptions.strokeStyle;\n            context.lineWidth = renderOptions.strokeWidth;\n            if (renderOptions.lineDash) {\n                context.setLineDash(renderOptions.lineDash);\n                context.lineDashOffset = renderOptions.lineDashOffset;\n            }\n            context.lineJoin = renderOptions.lineJoin;\n            context.miterLimit = renderOptions.miterLimit;\n            context.stroke();\n        }\n    };\n    return RegularShape;\n}(ImageStyle));\nexport default RegularShape;\n//# sourceMappingURL=RegularShape.js.map","/**\n * @module ol/style/Circle\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport RegularShape from './RegularShape.js';\n/**\n * @typedef {Object} Options\n * @property {import(\"./Fill.js\").default} [fill] Fill style.\n * @property {number} radius Circle radius.\n * @property {import(\"./Stroke.js\").default} [stroke] Stroke style.\n * @property {Array<number>} [displacement=[0,0]] displacement\n * @property {number|import(\"../size.js\").Size} [scale=1] Scale. A two dimensional scale will produce an ellipse.\n * Unless two dimensional scaling is required a better result may be obtained with an appropriate setting for `radius`.\n * @property {number} [rotation=0] Rotation in radians\n * (positive rotation clockwise, meaningful only when used in conjunction with a two dimensional scale).\n * @property {boolean} [rotateWithView=false] Whether to rotate the shape with the view\n * (meaningful only when used in conjunction with a two dimensional scale).\n */\n/**\n * @classdesc\n * Set circle style for vector features.\n * @api\n */\nvar CircleStyle = /** @class */ (function (_super) {\n    __extends(CircleStyle, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function CircleStyle(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        _this = _super.call(this, {\n            points: Infinity,\n            fill: options.fill,\n            radius: options.radius,\n            stroke: options.stroke,\n            scale: options.scale !== undefined ? options.scale : 1,\n            rotation: options.rotation !== undefined ? options.rotation : 0,\n            rotateWithView: options.rotateWithView !== undefined ? options.rotateWithView : false,\n            displacement: options.displacement !== undefined ? options.displacement : [0, 0],\n        }) || this;\n        return _this;\n    }\n    /**\n     * Clones the style.\n     * @return {CircleStyle} The cloned style.\n     * @api\n     */\n    CircleStyle.prototype.clone = function () {\n        var scale = this.getScale();\n        var style = new CircleStyle({\n            fill: this.getFill() ? this.getFill().clone() : undefined,\n            stroke: this.getStroke() ? this.getStroke().clone() : undefined,\n            radius: this.getRadius(),\n            scale: Array.isArray(scale) ? scale.slice() : scale,\n            rotation: this.getRotation(),\n            rotateWithView: this.getRotateWithView(),\n            displacement: this.getDisplacement().slice(),\n        });\n        style.setOpacity(this.getOpacity());\n        return style;\n    };\n    /**\n     * Set the circle radius.\n     *\n     * @param {number} radius Circle radius.\n     * @api\n     */\n    CircleStyle.prototype.setRadius = function (radius) {\n        this.radius_ = radius;\n        this.render();\n    };\n    return CircleStyle;\n}(RegularShape));\nexport default CircleStyle;\n//# sourceMappingURL=Circle.js.map","/**\n * @module ol/style/Fill\n */\n/**\n * @typedef {Object} Options\n * @property {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} [color=null] A color, gradient or pattern.\n * See {@link module:ol/color~Color} and {@link module:ol/colorlike~ColorLike} for possible formats.\n * Default null; if null, the Canvas/renderer default black will be used.\n */\n/**\n * @classdesc\n * Set fill style for vector features.\n * @api\n */\nvar Fill = /** @class */ (function () {\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function Fill(opt_options) {\n        var options = opt_options || {};\n        /**\n         * @private\n         * @type {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike}\n         */\n        this.color_ = options.color !== undefined ? options.color : null;\n    }\n    /**\n     * Clones the style. The color is not cloned if it is an {@link module:ol/colorlike~ColorLike}.\n     * @return {Fill} The cloned style.\n     * @api\n     */\n    Fill.prototype.clone = function () {\n        var color = this.getColor();\n        return new Fill({\n            color: Array.isArray(color) ? color.slice() : color || undefined,\n        });\n    };\n    /**\n     * Get the fill color.\n     * @return {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} Color.\n     * @api\n     */\n    Fill.prototype.getColor = function () {\n        return this.color_;\n    };\n    /**\n     * Set the color.\n     *\n     * @param {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} color Color.\n     * @api\n     */\n    Fill.prototype.setColor = function (color) {\n        this.color_ = color;\n    };\n    return Fill;\n}());\nexport default Fill;\n//# sourceMappingURL=Fill.js.map","/**\n * @module ol/style/Stroke\n */\n/**\n * @typedef {Object} Options\n * @property {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} [color] A color, gradient or pattern.\n * See {@link module:ol/color~Color} and {@link module:ol/colorlike~ColorLike} for possible formats.\n * Default null; if null, the Canvas/renderer default black will be used.\n * @property {CanvasLineCap} [lineCap='round'] Line cap style: `butt`, `round`, or `square`.\n * @property {CanvasLineJoin} [lineJoin='round'] Line join style: `bevel`, `round`, or `miter`.\n * @property {Array<number>} [lineDash] Line dash pattern. Default is `null` (no dash).\n * Please note that Internet Explorer 10 and lower do not support the `setLineDash` method on\n * the `CanvasRenderingContext2D` and therefore this option will have no visual effect in these browsers.\n * @property {number} [lineDashOffset=0] Line dash offset.\n * @property {number} [miterLimit=10] Miter limit.\n * @property {number} [width] Width.\n */\n/**\n * @classdesc\n * Set stroke style for vector features.\n * Note that the defaults given are the Canvas defaults, which will be used if\n * option is not defined. The `get` functions return whatever was entered in\n * the options; they will not return the default.\n * @api\n */\nvar Stroke = /** @class */ (function () {\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function Stroke(opt_options) {\n        var options = opt_options || {};\n        /**\n         * @private\n         * @type {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike}\n         */\n        this.color_ = options.color !== undefined ? options.color : null;\n        /**\n         * @private\n         * @type {CanvasLineCap|undefined}\n         */\n        this.lineCap_ = options.lineCap;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        this.lineDash_ = options.lineDash !== undefined ? options.lineDash : null;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        this.lineDashOffset_ = options.lineDashOffset;\n        /**\n         * @private\n         * @type {CanvasLineJoin|undefined}\n         */\n        this.lineJoin_ = options.lineJoin;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        this.miterLimit_ = options.miterLimit;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        this.width_ = options.width;\n    }\n    /**\n     * Clones the style.\n     * @return {Stroke} The cloned style.\n     * @api\n     */\n    Stroke.prototype.clone = function () {\n        var color = this.getColor();\n        return new Stroke({\n            color: Array.isArray(color) ? color.slice() : color || undefined,\n            lineCap: this.getLineCap(),\n            lineDash: this.getLineDash() ? this.getLineDash().slice() : undefined,\n            lineDashOffset: this.getLineDashOffset(),\n            lineJoin: this.getLineJoin(),\n            miterLimit: this.getMiterLimit(),\n            width: this.getWidth(),\n        });\n    };\n    /**\n     * Get the stroke color.\n     * @return {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} Color.\n     * @api\n     */\n    Stroke.prototype.getColor = function () {\n        return this.color_;\n    };\n    /**\n     * Get the line cap type for the stroke.\n     * @return {CanvasLineCap|undefined} Line cap.\n     * @api\n     */\n    Stroke.prototype.getLineCap = function () {\n        return this.lineCap_;\n    };\n    /**\n     * Get the line dash style for the stroke.\n     * @return {Array<number>} Line dash.\n     * @api\n     */\n    Stroke.prototype.getLineDash = function () {\n        return this.lineDash_;\n    };\n    /**\n     * Get the line dash offset for the stroke.\n     * @return {number|undefined} Line dash offset.\n     * @api\n     */\n    Stroke.prototype.getLineDashOffset = function () {\n        return this.lineDashOffset_;\n    };\n    /**\n     * Get the line join type for the stroke.\n     * @return {CanvasLineJoin|undefined} Line join.\n     * @api\n     */\n    Stroke.prototype.getLineJoin = function () {\n        return this.lineJoin_;\n    };\n    /**\n     * Get the miter limit for the stroke.\n     * @return {number|undefined} Miter limit.\n     * @api\n     */\n    Stroke.prototype.getMiterLimit = function () {\n        return this.miterLimit_;\n    };\n    /**\n     * Get the stroke width.\n     * @return {number|undefined} Width.\n     * @api\n     */\n    Stroke.prototype.getWidth = function () {\n        return this.width_;\n    };\n    /**\n     * Set the color.\n     *\n     * @param {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} color Color.\n     * @api\n     */\n    Stroke.prototype.setColor = function (color) {\n        this.color_ = color;\n    };\n    /**\n     * Set the line cap.\n     *\n     * @param {CanvasLineCap|undefined} lineCap Line cap.\n     * @api\n     */\n    Stroke.prototype.setLineCap = function (lineCap) {\n        this.lineCap_ = lineCap;\n    };\n    /**\n     * Set the line dash.\n     *\n     * Please note that Internet Explorer 10 and lower [do not support][mdn] the\n     * `setLineDash` method on the `CanvasRenderingContext2D` and therefore this\n     * property will have no visual effect in these browsers.\n     *\n     * [mdn]: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility\n     *\n     * @param {Array<number>} lineDash Line dash.\n     * @api\n     */\n    Stroke.prototype.setLineDash = function (lineDash) {\n        this.lineDash_ = lineDash;\n    };\n    /**\n     * Set the line dash offset.\n     *\n     * @param {number|undefined} lineDashOffset Line dash offset.\n     * @api\n     */\n    Stroke.prototype.setLineDashOffset = function (lineDashOffset) {\n        this.lineDashOffset_ = lineDashOffset;\n    };\n    /**\n     * Set the line join.\n     *\n     * @param {CanvasLineJoin|undefined} lineJoin Line join.\n     * @api\n     */\n    Stroke.prototype.setLineJoin = function (lineJoin) {\n        this.lineJoin_ = lineJoin;\n    };\n    /**\n     * Set the miter limit.\n     *\n     * @param {number|undefined} miterLimit Miter limit.\n     * @api\n     */\n    Stroke.prototype.setMiterLimit = function (miterLimit) {\n        this.miterLimit_ = miterLimit;\n    };\n    /**\n     * Set the width.\n     *\n     * @param {number|undefined} width Width.\n     * @api\n     */\n    Stroke.prototype.setWidth = function (width) {\n        this.width_ = width;\n    };\n    return Stroke;\n}());\nexport default Stroke;\n//# sourceMappingURL=Stroke.js.map","/**\n * @module ol/style/Style\n */\nimport CircleStyle from './Circle.js';\nimport Fill from './Fill.js';\nimport GeometryType from '../geom/GeometryType.js';\nimport Stroke from './Stroke.js';\nimport { assert } from '../asserts.js';\n/**\n * A function that takes an {@link module:ol/Feature} and a `{number}`\n * representing the view's resolution. The function should return a\n * {@link module:ol/style/Style} or an array of them. This way e.g. a\n * vector layer can be styled. If the function returns `undefined`, the\n * feature will not be rendered.\n *\n * @typedef {function(import(\"../Feature.js\").FeatureLike, number):(Style|Array<Style>|void)} StyleFunction\n */\n/**\n * A {@link Style}, an array of {@link Style}, or a {@link StyleFunction}.\n * @typedef {Style|Array<Style>|StyleFunction} StyleLike\n */\n/**\n * A function that takes an {@link module:ol/Feature} as argument and returns an\n * {@link module:ol/geom/Geometry} that will be rendered and styled for the feature.\n *\n * @typedef {function(import(\"../Feature.js\").FeatureLike):\n *     (import(\"../geom/Geometry.js\").default|import(\"../render/Feature.js\").default|undefined)} GeometryFunction\n */\n/**\n * Custom renderer function. Takes two arguments:\n *\n * 1. The pixel coordinates of the geometry in GeoJSON notation.\n * 2. The {@link module:ol/render~State} of the layer renderer.\n *\n * @typedef {function((import(\"../coordinate.js\").Coordinate|Array<import(\"../coordinate.js\").Coordinate>|Array<Array<import(\"../coordinate.js\").Coordinate>>),import(\"../render.js\").State): void}\n * RenderFunction\n */\n/**\n * @typedef {Object} Options\n * @property {string|import(\"../geom/Geometry.js\").default|GeometryFunction} [geometry] Feature property or geometry\n * or function returning a geometry to render for this style.\n * @property {import(\"./Fill.js\").default} [fill] Fill style.\n * @property {import(\"./Image.js\").default} [image] Image style.\n * @property {RenderFunction} [renderer] Custom renderer. When configured, `fill`, `stroke` and `image` will be\n * ignored, and the provided function will be called with each render frame for each geometry.\n * @property {import(\"./Stroke.js\").default} [stroke] Stroke style.\n * @property {import(\"./Text.js\").default} [text] Text style.\n * @property {number} [zIndex] Z index.\n */\n/**\n * @classdesc\n * Container for vector feature rendering styles. Any changes made to the style\n * or its children through `set*()` methods will not take effect until the\n * feature or layer that uses the style is re-rendered.\n *\n * ## Feature styles\n *\n * If no style is defined, the following default style is used:\n * ```js\n *  import {Fill, Stroke, Circle, Style} from 'ol/style';\n *\n *  var fill = new Fill({\n *    color: 'rgba(255,255,255,0.4)'\n *  });\n *  var stroke = new Stroke({\n *    color: '#3399CC',\n *    width: 1.25\n *  });\n *  var styles = [\n *    new Style({\n *      image: new Circle({\n *        fill: fill,\n *        stroke: stroke,\n *        radius: 5\n *      }),\n *      fill: fill,\n *      stroke: stroke\n *    })\n *  ];\n * ```\n *\n * A separate editing style has the following defaults:\n * ```js\n *  import {Fill, Stroke, Circle, Style} from 'ol/style';\n *  import GeometryType from 'ol/geom/GeometryType';\n *\n *  var white = [255, 255, 255, 1];\n *  var blue = [0, 153, 255, 1];\n *  var width = 3;\n *  styles[GeometryType.POLYGON] = [\n *    new Style({\n *      fill: new Fill({\n *        color: [255, 255, 255, 0.5]\n *      })\n *    })\n *  ];\n *  styles[GeometryType.MULTI_POLYGON] =\n *      styles[GeometryType.POLYGON];\n *  styles[GeometryType.LINE_STRING] = [\n *    new Style({\n *      stroke: new Stroke({\n *        color: white,\n *        width: width + 2\n *      })\n *    }),\n *    new Style({\n *      stroke: new Stroke({\n *        color: blue,\n *        width: width\n *      })\n *    })\n *  ];\n *  styles[GeometryType.MULTI_LINE_STRING] =\n *      styles[GeometryType.LINE_STRING];\n *  styles[GeometryType.POINT] = [\n *    new Style({\n *      image: new Circle({\n *        radius: width * 2,\n *        fill: new Fill({\n *          color: blue\n *        }),\n *        stroke: new Stroke({\n *          color: white,\n *          width: width / 2\n *        })\n *      }),\n *      zIndex: Infinity\n *    })\n *  ];\n *  styles[GeometryType.MULTI_POINT] =\n *      styles[GeometryType.POINT];\n *  styles[GeometryType.GEOMETRY_COLLECTION] =\n *      styles[GeometryType.POLYGON].concat(\n *          styles[GeometryType.LINE_STRING],\n *          styles[GeometryType.POINT]\n *      );\n * ```\n *\n * @api\n */\nvar Style = /** @class */ (function () {\n    /**\n     * @param {Options} [opt_options] Style options.\n     */\n    function Style(opt_options) {\n        var options = opt_options || {};\n        /**\n         * @private\n         * @type {string|import(\"../geom/Geometry.js\").default|GeometryFunction}\n         */\n        this.geometry_ = null;\n        /**\n         * @private\n         * @type {!GeometryFunction}\n         */\n        this.geometryFunction_ = defaultGeometryFunction;\n        if (options.geometry !== undefined) {\n            this.setGeometry(options.geometry);\n        }\n        /**\n         * @private\n         * @type {import(\"./Fill.js\").default}\n         */\n        this.fill_ = options.fill !== undefined ? options.fill : null;\n        /**\n         * @private\n         * @type {import(\"./Image.js\").default}\n         */\n        this.image_ = options.image !== undefined ? options.image : null;\n        /**\n         * @private\n         * @type {RenderFunction|null}\n         */\n        this.renderer_ = options.renderer !== undefined ? options.renderer : null;\n        /**\n         * @private\n         * @type {import(\"./Stroke.js\").default}\n         */\n        this.stroke_ = options.stroke !== undefined ? options.stroke : null;\n        /**\n         * @private\n         * @type {import(\"./Text.js\").default}\n         */\n        this.text_ = options.text !== undefined ? options.text : null;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        this.zIndex_ = options.zIndex;\n    }\n    /**\n     * Clones the style.\n     * @return {Style} The cloned style.\n     * @api\n     */\n    Style.prototype.clone = function () {\n        var geometry = this.getGeometry();\n        if (geometry && typeof geometry === 'object') {\n            geometry = /** @type {import(\"../geom/Geometry.js\").default} */ (geometry).clone();\n        }\n        return new Style({\n            geometry: geometry,\n            fill: this.getFill() ? this.getFill().clone() : undefined,\n            image: this.getImage() ? this.getImage().clone() : undefined,\n            renderer: this.getRenderer(),\n            stroke: this.getStroke() ? this.getStroke().clone() : undefined,\n            text: this.getText() ? this.getText().clone() : undefined,\n            zIndex: this.getZIndex(),\n        });\n    };\n    /**\n     * Get the custom renderer function that was configured with\n     * {@link #setRenderer} or the `renderer` constructor option.\n     * @return {RenderFunction|null} Custom renderer function.\n     * @api\n     */\n    Style.prototype.getRenderer = function () {\n        return this.renderer_;\n    };\n    /**\n     * Sets a custom renderer function for this style. When set, `fill`, `stroke`\n     * and `image` options of the style will be ignored.\n     * @param {RenderFunction|null} renderer Custom renderer function.\n     * @api\n     */\n    Style.prototype.setRenderer = function (renderer) {\n        this.renderer_ = renderer;\n    };\n    /**\n     * Get the geometry to be rendered.\n     * @return {string|import(\"../geom/Geometry.js\").default|GeometryFunction}\n     * Feature property or geometry or function that returns the geometry that will\n     * be rendered with this style.\n     * @api\n     */\n    Style.prototype.getGeometry = function () {\n        return this.geometry_;\n    };\n    /**\n     * Get the function used to generate a geometry for rendering.\n     * @return {!GeometryFunction} Function that is called with a feature\n     * and returns the geometry to render instead of the feature's geometry.\n     * @api\n     */\n    Style.prototype.getGeometryFunction = function () {\n        return this.geometryFunction_;\n    };\n    /**\n     * Get the fill style.\n     * @return {import(\"./Fill.js\").default} Fill style.\n     * @api\n     */\n    Style.prototype.getFill = function () {\n        return this.fill_;\n    };\n    /**\n     * Set the fill style.\n     * @param {import(\"./Fill.js\").default} fill Fill style.\n     * @api\n     */\n    Style.prototype.setFill = function (fill) {\n        this.fill_ = fill;\n    };\n    /**\n     * Get the image style.\n     * @return {import(\"./Image.js\").default} Image style.\n     * @api\n     */\n    Style.prototype.getImage = function () {\n        return this.image_;\n    };\n    /**\n     * Set the image style.\n     * @param {import(\"./Image.js\").default} image Image style.\n     * @api\n     */\n    Style.prototype.setImage = function (image) {\n        this.image_ = image;\n    };\n    /**\n     * Get the stroke style.\n     * @return {import(\"./Stroke.js\").default} Stroke style.\n     * @api\n     */\n    Style.prototype.getStroke = function () {\n        return this.stroke_;\n    };\n    /**\n     * Set the stroke style.\n     * @param {import(\"./Stroke.js\").default} stroke Stroke style.\n     * @api\n     */\n    Style.prototype.setStroke = function (stroke) {\n        this.stroke_ = stroke;\n    };\n    /**\n     * Get the text style.\n     * @return {import(\"./Text.js\").default} Text style.\n     * @api\n     */\n    Style.prototype.getText = function () {\n        return this.text_;\n    };\n    /**\n     * Set the text style.\n     * @param {import(\"./Text.js\").default} text Text style.\n     * @api\n     */\n    Style.prototype.setText = function (text) {\n        this.text_ = text;\n    };\n    /**\n     * Get the z-index for the style.\n     * @return {number|undefined} ZIndex.\n     * @api\n     */\n    Style.prototype.getZIndex = function () {\n        return this.zIndex_;\n    };\n    /**\n     * Set a geometry that is rendered instead of the feature's geometry.\n     *\n     * @param {string|import(\"../geom/Geometry.js\").default|GeometryFunction} geometry\n     *     Feature property or geometry or function returning a geometry to render\n     *     for this style.\n     * @api\n     */\n    Style.prototype.setGeometry = function (geometry) {\n        if (typeof geometry === 'function') {\n            this.geometryFunction_ = geometry;\n        }\n        else if (typeof geometry === 'string') {\n            this.geometryFunction_ = function (feature) {\n                return /** @type {import(\"../geom/Geometry.js\").default} */ (feature.get(geometry));\n            };\n        }\n        else if (!geometry) {\n            this.geometryFunction_ = defaultGeometryFunction;\n        }\n        else if (geometry !== undefined) {\n            this.geometryFunction_ = function () {\n                return /** @type {import(\"../geom/Geometry.js\").default} */ (geometry);\n            };\n        }\n        this.geometry_ = geometry;\n    };\n    /**\n     * Set the z-index.\n     *\n     * @param {number|undefined} zIndex ZIndex.\n     * @api\n     */\n    Style.prototype.setZIndex = function (zIndex) {\n        this.zIndex_ = zIndex;\n    };\n    return Style;\n}());\n/**\n * Convert the provided object into a style function.  Functions passed through\n * unchanged.  Arrays of Style or single style objects wrapped in a\n * new style function.\n * @param {StyleFunction|Array<Style>|Style} obj\n *     A style function, a single style, or an array of styles.\n * @return {StyleFunction} A style function.\n */\nexport function toFunction(obj) {\n    var styleFunction;\n    if (typeof obj === 'function') {\n        styleFunction = obj;\n    }\n    else {\n        /**\n         * @type {Array<Style>}\n         */\n        var styles_1;\n        if (Array.isArray(obj)) {\n            styles_1 = obj;\n        }\n        else {\n            assert(typeof ( /** @type {?} */(obj).getZIndex) === 'function', 41); // Expected an `Style` or an array of `Style`\n            var style = /** @type {Style} */ (obj);\n            styles_1 = [style];\n        }\n        styleFunction = function () {\n            return styles_1;\n        };\n    }\n    return styleFunction;\n}\n/**\n * @type {Array<Style>}\n */\nvar defaultStyles = null;\n/**\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @param {number} resolution Resolution.\n * @return {Array<Style>} Style.\n */\nexport function createDefaultStyle(feature, resolution) {\n    // We don't use an immediately-invoked function\n    // and a closure so we don't get an error at script evaluation time in\n    // browsers that do not support Canvas. (import(\"./Circle.js\").CircleStyle does\n    // canvas.getContext('2d') at construction time, which will cause an.error\n    // in such browsers.)\n    if (!defaultStyles) {\n        var fill = new Fill({\n            color: 'rgba(255,255,255,0.4)',\n        });\n        var stroke = new Stroke({\n            color: '#3399CC',\n            width: 1.25,\n        });\n        defaultStyles = [\n            new Style({\n                image: new CircleStyle({\n                    fill: fill,\n                    stroke: stroke,\n                    radius: 5,\n                }),\n                fill: fill,\n                stroke: stroke,\n            }),\n        ];\n    }\n    return defaultStyles;\n}\n/**\n * Default styles for editing features.\n * @return {Object<import(\"../geom/GeometryType.js\").default, Array<Style>>} Styles\n */\nexport function createEditingStyle() {\n    /** @type {Object<import(\"../geom/GeometryType.js\").default, Array<Style>>} */\n    var styles = {};\n    var white = [255, 255, 255, 1];\n    var blue = [0, 153, 255, 1];\n    var width = 3;\n    styles[GeometryType.POLYGON] = [\n        new Style({\n            fill: new Fill({\n                color: [255, 255, 255, 0.5],\n            }),\n        }),\n    ];\n    styles[GeometryType.MULTI_POLYGON] = styles[GeometryType.POLYGON];\n    styles[GeometryType.LINE_STRING] = [\n        new Style({\n            stroke: new Stroke({\n                color: white,\n                width: width + 2,\n            }),\n        }),\n        new Style({\n            stroke: new Stroke({\n                color: blue,\n                width: width,\n            }),\n        }),\n    ];\n    styles[GeometryType.MULTI_LINE_STRING] = styles[GeometryType.LINE_STRING];\n    styles[GeometryType.CIRCLE] = styles[GeometryType.POLYGON].concat(styles[GeometryType.LINE_STRING]);\n    styles[GeometryType.POINT] = [\n        new Style({\n            image: new CircleStyle({\n                radius: width * 2,\n                fill: new Fill({\n                    color: blue,\n                }),\n                stroke: new Stroke({\n                    color: white,\n                    width: width / 2,\n                }),\n            }),\n            zIndex: Infinity,\n        }),\n    ];\n    styles[GeometryType.MULTI_POINT] = styles[GeometryType.POINT];\n    styles[GeometryType.GEOMETRY_COLLECTION] = styles[GeometryType.POLYGON].concat(styles[GeometryType.LINE_STRING], styles[GeometryType.POINT]);\n    return styles;\n}\n/**\n * Function that is called with a feature and returns its default geometry.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature to get the geometry for.\n * @return {import(\"../geom/Geometry.js\").default|import(\"../render/Feature.js\").default|undefined} Geometry to render.\n */\nfunction defaultGeometryFunction(feature) {\n    return feature.getGeometry();\n}\nexport default Style;\n//# sourceMappingURL=Style.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/layer/BaseVector\n */\nimport Layer from './Layer.js';\nimport RBush from 'rbush';\nimport { assign } from '../obj.js';\nimport { createDefaultStyle, toFunction as toStyleFunction, } from '../style/Style.js';\n/**\n * @template {import(\"../source/Vector.js\").default|import(\"../source/VectorTile.js\").default} VectorSourceType\n * @typedef {Object} Options\n * @property {string} [className='ol-layer'] A CSS class name to set to the layer element.\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering.  The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering.  At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be\n * visible.\n * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will\n * be visible.\n * @property {import(\"../render.js\").OrderFunction} [renderOrder] Render order. Function to be used when sorting\n * features before rendering. By default features are drawn in the order that they are created. Use\n * `null` to avoid the sort, but get an undefined draw order.\n * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the\n * renderer when getting features from the vector source for the rendering or hit-detection.\n * Recommended value: the size of the largest symbol, line width or label.\n * @property {VectorSourceType} [source] Source.\n * @property {import(\"../PluggableMap.js\").default} [map] Sets the layer as overlay on a map. The map will not manage\n * this layer in its layers collection, and the layer will be rendered on top. This is useful for\n * temporary layers. The standard way to add a layer to a map and have it managed by the map is to\n * use {@link import(\"../PluggableMap.js\").default#addLayer map.addLayer()}.\n * @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all\n * image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority\n * is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.\n * Higher z-index means higher priority. Within the same z-index, a feature rendered before another has\n * higher priority.\n * @property {import(\"../style/Style.js\").StyleLike|null} [style] Layer style. When set to `null`, only\n * features that have their own style will be rendered. See {@link module:ol/style} for default style\n * which will be used if this is not set.\n * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will\n * be recreated during animations. This means that no vectors will be shown clipped, but the\n * setting will have a performance impact for large amounts of vector data. When set to `false`,\n * batches will be recreated when no animation is active.\n * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will\n * be recreated during interactions. See also `updateWhileAnimating`.\n * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.\n */\n/**\n * @enum {string}\n * @private\n */\nvar Property = {\n    RENDER_ORDER: 'renderOrder',\n};\n/**\n * @classdesc\n * Vector data that is rendered client-side.\n * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}\n * property on the layer object; for example, setting `title: 'My Title'` in the\n * options means that `title` is observable, and has get/set accessors.\n *\n * @template {import(\"../source/Vector.js\").default|import(\"../source/VectorTile.js\").default} VectorSourceType\n * @extends {Layer<VectorSourceType>}\n * @api\n */\nvar BaseVectorLayer = /** @class */ (function (_super) {\n    __extends(BaseVectorLayer, _super);\n    /**\n     * @param {Options<VectorSourceType>} [opt_options] Options.\n     */\n    function BaseVectorLayer(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        var baseOptions = assign({}, options);\n        delete baseOptions.style;\n        delete baseOptions.renderBuffer;\n        delete baseOptions.updateWhileAnimating;\n        delete baseOptions.updateWhileInteracting;\n        _this = _super.call(this, baseOptions) || this;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.declutter_ =\n            options.declutter !== undefined ? options.declutter : false;\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.renderBuffer_ =\n            options.renderBuffer !== undefined ? options.renderBuffer : 100;\n        /**\n         * User provided style.\n         * @type {import(\"../style/Style.js\").StyleLike}\n         * @private\n         */\n        _this.style_ = null;\n        /**\n         * Style function for use within the library.\n         * @type {import(\"../style/Style.js\").StyleFunction|undefined}\n         * @private\n         */\n        _this.styleFunction_ = undefined;\n        _this.setStyle(options.style);\n        /**\n         * @type {boolean}\n         * @private\n         */\n        _this.updateWhileAnimating_ =\n            options.updateWhileAnimating !== undefined\n                ? options.updateWhileAnimating\n                : false;\n        /**\n         * @type {boolean}\n         * @private\n         */\n        _this.updateWhileInteracting_ =\n            options.updateWhileInteracting !== undefined\n                ? options.updateWhileInteracting\n                : false;\n        return _this;\n    }\n    /**\n     * @return {boolean} Declutter.\n     */\n    BaseVectorLayer.prototype.getDeclutter = function () {\n        return this.declutter_;\n    };\n    /**\n     * Get the topmost feature that intersects the given pixel on the viewport. Returns a promise\n     * that resolves with an array of features. The array will either contain the topmost feature\n     * when a hit was detected, or it will be empty.\n     *\n     * The hit detection algorithm used for this method is optimized for performance, but is less\n     * accurate than the one used in {@link import(\"../PluggableMap.js\").default#getFeaturesAtPixel}: Text\n     * is not considered, and icons are only represented by their bounding box instead of the exact\n     * image.\n     *\n     * @param {import(\"../pixel.js\").Pixel} pixel Pixel.\n     * @return {Promise<Array<import(\"../Feature\").default>>} Promise that resolves with an array of features.\n     * @api\n     */\n    BaseVectorLayer.prototype.getFeatures = function (pixel) {\n        return _super.prototype.getFeatures.call(this, pixel);\n    };\n    /**\n     * @return {number|undefined} Render buffer.\n     */\n    BaseVectorLayer.prototype.getRenderBuffer = function () {\n        return this.renderBuffer_;\n    };\n    /**\n     * @return {function(import(\"../Feature.js\").default, import(\"../Feature.js\").default): number|null|undefined} Render\n     *     order.\n     */\n    BaseVectorLayer.prototype.getRenderOrder = function () {\n        return /** @type {import(\"../render.js\").OrderFunction|null|undefined} */ (this.get(Property.RENDER_ORDER));\n    };\n    /**\n     * Get the style for features.  This returns whatever was passed to the `style`\n     * option at construction or to the `setStyle` method.\n     * @return {import(\"../style/Style.js\").StyleLike|null|undefined} Layer style.\n     * @api\n     */\n    BaseVectorLayer.prototype.getStyle = function () {\n        return this.style_;\n    };\n    /**\n     * Get the style function.\n     * @return {import(\"../style/Style.js\").StyleFunction|undefined} Layer style function.\n     * @api\n     */\n    BaseVectorLayer.prototype.getStyleFunction = function () {\n        return this.styleFunction_;\n    };\n    /**\n     * @return {boolean} Whether the rendered layer should be updated while\n     *     animating.\n     */\n    BaseVectorLayer.prototype.getUpdateWhileAnimating = function () {\n        return this.updateWhileAnimating_;\n    };\n    /**\n     * @return {boolean} Whether the rendered layer should be updated while\n     *     interacting.\n     */\n    BaseVectorLayer.prototype.getUpdateWhileInteracting = function () {\n        return this.updateWhileInteracting_;\n    };\n    /**\n     * Render declutter items for this layer\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     */\n    BaseVectorLayer.prototype.renderDeclutter = function (frameState) {\n        if (!frameState.declutterTree) {\n            frameState.declutterTree = new RBush(9);\n        }\n        /** @type {*} */ (this.getRenderer()).renderDeclutter(frameState);\n    };\n    /**\n     * @param {import(\"../render.js\").OrderFunction|null|undefined} renderOrder\n     *     Render order.\n     */\n    BaseVectorLayer.prototype.setRenderOrder = function (renderOrder) {\n        this.set(Property.RENDER_ORDER, renderOrder);\n    };\n    /**\n     * Set the style for features.  This can be a single style object, an array\n     * of styles, or a function that takes a feature and resolution and returns\n     * an array of styles. If set to `null`, the layer has no style (a `null` style),\n     * so only features that have their own styles will be rendered in the layer. Call\n     * `setStyle()` without arguments to reset to the default style. See\n     * {@link module:ol/style} for information on the default style.\n     * @param {import(\"../style/Style.js\").StyleLike|null} [opt_style] Layer style.\n     * @api\n     */\n    BaseVectorLayer.prototype.setStyle = function (opt_style) {\n        this.style_ = opt_style !== undefined ? opt_style : createDefaultStyle;\n        this.styleFunction_ =\n            opt_style === null ? undefined : toStyleFunction(this.style_);\n        this.changed();\n    };\n    return BaseVectorLayer;\n}(Layer));\nexport default BaseVectorLayer;\n//# sourceMappingURL=BaseVector.js.map","/**\n * @module ol/render/canvas/Instruction\n */\n/**\n * @enum {number}\n */\nvar Instruction = {\n    BEGIN_GEOMETRY: 0,\n    BEGIN_PATH: 1,\n    CIRCLE: 2,\n    CLOSE_PATH: 3,\n    CUSTOM: 4,\n    DRAW_CHARS: 5,\n    DRAW_IMAGE: 6,\n    END_GEOMETRY: 7,\n    FILL: 8,\n    MOVE_TO_LINE_TO: 9,\n    SET_FILL_STYLE: 10,\n    SET_STROKE_STYLE: 11,\n    STROKE: 12,\n};\n/**\n * @type {Array<Instruction>}\n */\nexport var fillInstruction = [Instruction.FILL];\n/**\n * @type {Array<Instruction>}\n */\nexport var strokeInstruction = [Instruction.STROKE];\n/**\n * @type {Array<Instruction>}\n */\nexport var beginPathInstruction = [Instruction.BEGIN_PATH];\n/**\n * @type {Array<Instruction>}\n */\nexport var closePathInstruction = [Instruction.CLOSE_PATH];\nexport default Instruction;\n//# sourceMappingURL=Instruction.js.map","/**\n * @module ol/render/VectorContext\n */\n/**\n * @classdesc\n * Context for drawing geometries.  A vector context is available on render\n * events and does not need to be constructed directly.\n * @api\n */\nvar VectorContext = /** @class */ (function () {\n    function VectorContext() {\n    }\n    /**\n     * Render a geometry with a custom renderer.\n     *\n     * @param {import(\"../geom/SimpleGeometry.js\").default} geometry Geometry.\n     * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n     * @param {Function} renderer Renderer.\n     */\n    VectorContext.prototype.drawCustom = function (geometry, feature, renderer) { };\n    /**\n     * Render a geometry.\n     *\n     * @param {import(\"../geom/Geometry.js\").default} geometry The geometry to render.\n     */\n    VectorContext.prototype.drawGeometry = function (geometry) { };\n    /**\n     * Set the rendering style.\n     *\n     * @param {import(\"../style/Style.js\").default} style The rendering style.\n     */\n    VectorContext.prototype.setStyle = function (style) { };\n    /**\n     * @param {import(\"../geom/Circle.js\").default} circleGeometry Circle geometry.\n     * @param {import(\"../Feature.js\").default} feature Feature.\n     */\n    VectorContext.prototype.drawCircle = function (circleGeometry, feature) { };\n    /**\n     * @param {import(\"../Feature.js\").default} feature Feature.\n     * @param {import(\"../style/Style.js\").default} style Style.\n     */\n    VectorContext.prototype.drawFeature = function (feature, style) { };\n    /**\n     * @param {import(\"../geom/GeometryCollection.js\").default} geometryCollectionGeometry Geometry collection.\n     * @param {import(\"../Feature.js\").default} feature Feature.\n     */\n    VectorContext.prototype.drawGeometryCollection = function (geometryCollectionGeometry, feature) { };\n    /**\n     * @param {import(\"../geom/LineString.js\").default|import(\"./Feature.js\").default} lineStringGeometry Line string geometry.\n     * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n     */\n    VectorContext.prototype.drawLineString = function (lineStringGeometry, feature) { };\n    /**\n     * @param {import(\"../geom/MultiLineString.js\").default|import(\"./Feature.js\").default} multiLineStringGeometry MultiLineString geometry.\n     * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n     */\n    VectorContext.prototype.drawMultiLineString = function (multiLineStringGeometry, feature) { };\n    /**\n     * @param {import(\"../geom/MultiPoint.js\").default|import(\"./Feature.js\").default} multiPointGeometry MultiPoint geometry.\n     * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n     */\n    VectorContext.prototype.drawMultiPoint = function (multiPointGeometry, feature) { };\n    /**\n     * @param {import(\"../geom/MultiPolygon.js\").default} multiPolygonGeometry MultiPolygon geometry.\n     * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n     */\n    VectorContext.prototype.drawMultiPolygon = function (multiPolygonGeometry, feature) { };\n    /**\n     * @param {import(\"../geom/Point.js\").default|import(\"./Feature.js\").default} pointGeometry Point geometry.\n     * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n     */\n    VectorContext.prototype.drawPoint = function (pointGeometry, feature) { };\n    /**\n     * @param {import(\"../geom/Polygon.js\").default|import(\"./Feature.js\").default} polygonGeometry Polygon geometry.\n     * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n     */\n    VectorContext.prototype.drawPolygon = function (polygonGeometry, feature) { };\n    /**\n     * @param {import(\"../geom/SimpleGeometry.js\").default|import(\"./Feature.js\").default} geometry Geometry.\n     * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n     */\n    VectorContext.prototype.drawText = function (geometry, feature) { };\n    /**\n     * @param {import(\"../style/Fill.js\").default} fillStyle Fill style.\n     * @param {import(\"../style/Stroke.js\").default} strokeStyle Stroke style.\n     */\n    VectorContext.prototype.setFillStrokeStyle = function (fillStyle, strokeStyle) { };\n    /**\n     * @param {import(\"../style/Image.js\").default} imageStyle Image style.\n     * @param {import(\"../render/canvas.js\").DeclutterImageWithText} [opt_declutterImageWithText] Shared data for combined decluttering with a text style.\n     */\n    VectorContext.prototype.setImageStyle = function (imageStyle, opt_declutterImageWithText) { };\n    /**\n     * @param {import(\"../style/Text.js\").default} textStyle Text style.\n     * @param {import(\"../render/canvas.js\").DeclutterImageWithText} [opt_declutterImageWithText] Shared data for combined decluttering with an image style.\n     */\n    VectorContext.prototype.setTextStyle = function (textStyle, opt_declutterImageWithText) { };\n    return VectorContext;\n}());\nexport default VectorContext;\n//# sourceMappingURL=VectorContext.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/render/canvas/Builder\n */\nimport CanvasInstruction from './Instruction.js';\nimport GeometryType from '../../geom/GeometryType.js';\nimport Relationship from '../../extent/Relationship.js';\nimport VectorContext from '../VectorContext.js';\nimport { asColorLike } from '../../colorlike.js';\nimport { buffer, clone, containsCoordinate, coordinateRelationship, } from '../../extent.js';\nimport { defaultFillStyle, defaultLineCap, defaultLineDash, defaultLineDashOffset, defaultLineJoin, defaultLineWidth, defaultMiterLimit, defaultStrokeStyle, } from '../canvas.js';\nimport { equals, reverseSubArray } from '../../array.js';\nimport { inflateCoordinates, inflateCoordinatesArray, inflateMultiCoordinatesArray, } from '../../geom/flat/inflate.js';\nvar CanvasBuilder = /** @class */ (function (_super) {\n    __extends(CanvasBuilder, _super);\n    /**\n     * @param {number} tolerance Tolerance.\n     * @param {import(\"../../extent.js\").Extent} maxExtent Maximum extent.\n     * @param {number} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     */\n    function CanvasBuilder(tolerance, maxExtent, resolution, pixelRatio) {\n        var _this = _super.call(this) || this;\n        /**\n         * @protected\n         * @type {number}\n         */\n        _this.tolerance = tolerance;\n        /**\n         * @protected\n         * @const\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        _this.maxExtent = maxExtent;\n        /**\n         * @protected\n         * @type {number}\n         */\n        _this.pixelRatio = pixelRatio;\n        /**\n         * @protected\n         * @type {number}\n         */\n        _this.maxLineWidth = 0;\n        /**\n         * @protected\n         * @const\n         * @type {number}\n         */\n        _this.resolution = resolution;\n        /**\n         * @private\n         * @type {Array<*>}\n         */\n        _this.beginGeometryInstruction1_ = null;\n        /**\n         * @private\n         * @type {Array<*>}\n         */\n        _this.beginGeometryInstruction2_ = null;\n        /**\n         * @private\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        _this.bufferedMaxExtent_ = null;\n        /**\n         * @protected\n         * @type {Array<*>}\n         */\n        _this.instructions = [];\n        /**\n         * @protected\n         * @type {Array<number>}\n         */\n        _this.coordinates = [];\n        /**\n         * @private\n         * @type {import(\"../../coordinate.js\").Coordinate}\n         */\n        _this.tmpCoordinate_ = [];\n        /**\n         * @protected\n         * @type {Array<*>}\n         */\n        _this.hitDetectionInstructions = [];\n        /**\n         * @protected\n         * @type {import(\"../canvas.js\").FillStrokeState}\n         */\n        _this.state = /** @type {import(\"../canvas.js\").FillStrokeState} */ ({});\n        return _this;\n    }\n    /**\n     * @protected\n     * @param {Array<number>} dashArray Dash array.\n     * @return {Array<number>} Dash array with pixel ratio applied\n     */\n    CanvasBuilder.prototype.applyPixelRatio = function (dashArray) {\n        var pixelRatio = this.pixelRatio;\n        return pixelRatio == 1\n            ? dashArray\n            : dashArray.map(function (dash) {\n                return dash * pixelRatio;\n            });\n    };\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} stride Stride.\n     * @protected\n     * @return {number} My end\n     */\n    CanvasBuilder.prototype.appendFlatPointCoordinates = function (flatCoordinates, stride) {\n        var extent = this.getBufferedMaxExtent();\n        var tmpCoord = this.tmpCoordinate_;\n        var coordinates = this.coordinates;\n        var myEnd = coordinates.length;\n        for (var i = 0, ii = flatCoordinates.length; i < ii; i += stride) {\n            tmpCoord[0] = flatCoordinates[i];\n            tmpCoord[1] = flatCoordinates[i + 1];\n            if (containsCoordinate(extent, tmpCoord)) {\n                coordinates[myEnd++] = tmpCoord[0];\n                coordinates[myEnd++] = tmpCoord[1];\n            }\n        }\n        return myEnd;\n    };\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} offset Offset.\n     * @param {number} end End.\n     * @param {number} stride Stride.\n     * @param {boolean} closed Last input coordinate equals first.\n     * @param {boolean} skipFirst Skip first coordinate.\n     * @protected\n     * @return {number} My end.\n     */\n    CanvasBuilder.prototype.appendFlatLineCoordinates = function (flatCoordinates, offset, end, stride, closed, skipFirst) {\n        var coordinates = this.coordinates;\n        var myEnd = coordinates.length;\n        var extent = this.getBufferedMaxExtent();\n        if (skipFirst) {\n            offset += stride;\n        }\n        var lastXCoord = flatCoordinates[offset];\n        var lastYCoord = flatCoordinates[offset + 1];\n        var nextCoord = this.tmpCoordinate_;\n        var skipped = true;\n        var i, lastRel, nextRel;\n        for (i = offset + stride; i < end; i += stride) {\n            nextCoord[0] = flatCoordinates[i];\n            nextCoord[1] = flatCoordinates[i + 1];\n            nextRel = coordinateRelationship(extent, nextCoord);\n            if (nextRel !== lastRel) {\n                if (skipped) {\n                    coordinates[myEnd++] = lastXCoord;\n                    coordinates[myEnd++] = lastYCoord;\n                    skipped = false;\n                }\n                coordinates[myEnd++] = nextCoord[0];\n                coordinates[myEnd++] = nextCoord[1];\n            }\n            else if (nextRel === Relationship.INTERSECTING) {\n                coordinates[myEnd++] = nextCoord[0];\n                coordinates[myEnd++] = nextCoord[1];\n                skipped = false;\n            }\n            else {\n                skipped = true;\n            }\n            lastXCoord = nextCoord[0];\n            lastYCoord = nextCoord[1];\n            lastRel = nextRel;\n        }\n        // Last coordinate equals first or only one point to append:\n        if ((closed && skipped) || i === offset + stride) {\n            coordinates[myEnd++] = lastXCoord;\n            coordinates[myEnd++] = lastYCoord;\n        }\n        return myEnd;\n    };\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} offset Offset.\n     * @param {Array<number>} ends Ends.\n     * @param {number} stride Stride.\n     * @param {Array<number>} builderEnds Builder ends.\n     * @return {number} Offset.\n     */\n    CanvasBuilder.prototype.drawCustomCoordinates_ = function (flatCoordinates, offset, ends, stride, builderEnds) {\n        for (var i = 0, ii = ends.length; i < ii; ++i) {\n            var end = ends[i];\n            var builderEnd = this.appendFlatLineCoordinates(flatCoordinates, offset, end, stride, false, false);\n            builderEnds.push(builderEnd);\n            offset = end;\n        }\n        return offset;\n    };\n    /**\n     * @param {import(\"../../geom/SimpleGeometry.js\").default} geometry Geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     * @param {Function} renderer Renderer.\n     */\n    CanvasBuilder.prototype.drawCustom = function (geometry, feature, renderer) {\n        this.beginGeometry(geometry, feature);\n        var type = geometry.getType();\n        var stride = geometry.getStride();\n        var builderBegin = this.coordinates.length;\n        var flatCoordinates, builderEnd, builderEnds, builderEndss;\n        var offset;\n        if (type == GeometryType.MULTI_POLYGON) {\n            flatCoordinates =\n                /** @type {import(\"../../geom/MultiPolygon.js\").default} */ (geometry).getOrientedFlatCoordinates();\n            builderEndss = [];\n            var endss = \n            /** @type {import(\"../../geom/MultiPolygon.js\").default} */ (geometry).getEndss();\n            offset = 0;\n            for (var i = 0, ii = endss.length; i < ii; ++i) {\n                var myEnds = [];\n                offset = this.drawCustomCoordinates_(flatCoordinates, offset, endss[i], stride, myEnds);\n                builderEndss.push(myEnds);\n            }\n            this.instructions.push([\n                CanvasInstruction.CUSTOM,\n                builderBegin,\n                builderEndss,\n                geometry,\n                renderer,\n                inflateMultiCoordinatesArray,\n            ]);\n        }\n        else if (type == GeometryType.POLYGON ||\n            type == GeometryType.MULTI_LINE_STRING) {\n            builderEnds = [];\n            flatCoordinates =\n                type == GeometryType.POLYGON\n                    ? /** @type {import(\"../../geom/Polygon.js\").default} */ (geometry).getOrientedFlatCoordinates()\n                    : geometry.getFlatCoordinates();\n            offset = this.drawCustomCoordinates_(flatCoordinates, 0, \n            /** @type {import(\"../../geom/Polygon.js\").default|import(\"../../geom/MultiLineString.js\").default} */ (geometry).getEnds(), stride, builderEnds);\n            this.instructions.push([\n                CanvasInstruction.CUSTOM,\n                builderBegin,\n                builderEnds,\n                geometry,\n                renderer,\n                inflateCoordinatesArray,\n            ]);\n        }\n        else if (type == GeometryType.LINE_STRING ||\n            type == GeometryType.CIRCLE) {\n            flatCoordinates = geometry.getFlatCoordinates();\n            builderEnd = this.appendFlatLineCoordinates(flatCoordinates, 0, flatCoordinates.length, stride, false, false);\n            this.instructions.push([\n                CanvasInstruction.CUSTOM,\n                builderBegin,\n                builderEnd,\n                geometry,\n                renderer,\n                inflateCoordinates,\n            ]);\n        }\n        else if (type == GeometryType.MULTI_POINT) {\n            flatCoordinates = geometry.getFlatCoordinates();\n            builderEnd = this.appendFlatPointCoordinates(flatCoordinates, stride);\n            if (builderEnd > builderBegin) {\n                this.instructions.push([\n                    CanvasInstruction.CUSTOM,\n                    builderBegin,\n                    builderEnd,\n                    geometry,\n                    renderer,\n                    inflateCoordinates,\n                ]);\n            }\n        }\n        else if (type == GeometryType.POINT) {\n            flatCoordinates = geometry.getFlatCoordinates();\n            this.coordinates.push(flatCoordinates[0], flatCoordinates[1]);\n            builderEnd = this.coordinates.length;\n            this.instructions.push([\n                CanvasInstruction.CUSTOM,\n                builderBegin,\n                builderEnd,\n                geometry,\n                renderer,\n            ]);\n        }\n        this.endGeometry(feature);\n    };\n    /**\n     * @protected\n     * @param {import(\"../../geom/Geometry\").default|import(\"../Feature.js\").default} geometry The geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasBuilder.prototype.beginGeometry = function (geometry, feature) {\n        this.beginGeometryInstruction1_ = [\n            CanvasInstruction.BEGIN_GEOMETRY,\n            feature,\n            0,\n            geometry,\n        ];\n        this.instructions.push(this.beginGeometryInstruction1_);\n        this.beginGeometryInstruction2_ = [\n            CanvasInstruction.BEGIN_GEOMETRY,\n            feature,\n            0,\n            geometry,\n        ];\n        this.hitDetectionInstructions.push(this.beginGeometryInstruction2_);\n    };\n    /**\n     * @return {import(\"../canvas.js\").SerializableInstructions} the serializable instructions.\n     */\n    CanvasBuilder.prototype.finish = function () {\n        return {\n            instructions: this.instructions,\n            hitDetectionInstructions: this.hitDetectionInstructions,\n            coordinates: this.coordinates,\n        };\n    };\n    /**\n     * Reverse the hit detection instructions.\n     */\n    CanvasBuilder.prototype.reverseHitDetectionInstructions = function () {\n        var hitDetectionInstructions = this.hitDetectionInstructions;\n        // step 1 - reverse array\n        hitDetectionInstructions.reverse();\n        // step 2 - reverse instructions within geometry blocks\n        var i;\n        var n = hitDetectionInstructions.length;\n        var instruction;\n        var type;\n        var begin = -1;\n        for (i = 0; i < n; ++i) {\n            instruction = hitDetectionInstructions[i];\n            type = /** @type {import(\"./Instruction.js\").default} */ (instruction[0]);\n            if (type == CanvasInstruction.END_GEOMETRY) {\n                begin = i;\n            }\n            else if (type == CanvasInstruction.BEGIN_GEOMETRY) {\n                instruction[2] = i;\n                reverseSubArray(this.hitDetectionInstructions, begin, i);\n                begin = -1;\n            }\n        }\n    };\n    /**\n     * @param {import(\"../../style/Fill.js\").default} fillStyle Fill style.\n     * @param {import(\"../../style/Stroke.js\").default} strokeStyle Stroke style.\n     */\n    CanvasBuilder.prototype.setFillStrokeStyle = function (fillStyle, strokeStyle) {\n        var state = this.state;\n        if (fillStyle) {\n            var fillStyleColor = fillStyle.getColor();\n            state.fillStyle = asColorLike(fillStyleColor ? fillStyleColor : defaultFillStyle);\n        }\n        else {\n            state.fillStyle = undefined;\n        }\n        if (strokeStyle) {\n            var strokeStyleColor = strokeStyle.getColor();\n            state.strokeStyle = asColorLike(strokeStyleColor ? strokeStyleColor : defaultStrokeStyle);\n            var strokeStyleLineCap = strokeStyle.getLineCap();\n            state.lineCap =\n                strokeStyleLineCap !== undefined ? strokeStyleLineCap : defaultLineCap;\n            var strokeStyleLineDash = strokeStyle.getLineDash();\n            state.lineDash = strokeStyleLineDash\n                ? strokeStyleLineDash.slice()\n                : defaultLineDash;\n            var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();\n            state.lineDashOffset = strokeStyleLineDashOffset\n                ? strokeStyleLineDashOffset\n                : defaultLineDashOffset;\n            var strokeStyleLineJoin = strokeStyle.getLineJoin();\n            state.lineJoin =\n                strokeStyleLineJoin !== undefined\n                    ? strokeStyleLineJoin\n                    : defaultLineJoin;\n            var strokeStyleWidth = strokeStyle.getWidth();\n            state.lineWidth =\n                strokeStyleWidth !== undefined ? strokeStyleWidth : defaultLineWidth;\n            var strokeStyleMiterLimit = strokeStyle.getMiterLimit();\n            state.miterLimit =\n                strokeStyleMiterLimit !== undefined\n                    ? strokeStyleMiterLimit\n                    : defaultMiterLimit;\n            if (state.lineWidth > this.maxLineWidth) {\n                this.maxLineWidth = state.lineWidth;\n                // invalidate the buffered max extent cache\n                this.bufferedMaxExtent_ = null;\n            }\n        }\n        else {\n            state.strokeStyle = undefined;\n            state.lineCap = undefined;\n            state.lineDash = null;\n            state.lineDashOffset = undefined;\n            state.lineJoin = undefined;\n            state.lineWidth = undefined;\n            state.miterLimit = undefined;\n        }\n    };\n    /**\n     * @param {import(\"../canvas.js\").FillStrokeState} state State.\n     * @return {Array<*>} Fill instruction.\n     */\n    CanvasBuilder.prototype.createFill = function (state) {\n        var fillStyle = state.fillStyle;\n        /** @type {Array<*>} */\n        var fillInstruction = [CanvasInstruction.SET_FILL_STYLE, fillStyle];\n        if (typeof fillStyle !== 'string') {\n            // Fill is a pattern or gradient - align it!\n            fillInstruction.push(true);\n        }\n        return fillInstruction;\n    };\n    /**\n     * @param {import(\"../canvas.js\").FillStrokeState} state State.\n     */\n    CanvasBuilder.prototype.applyStroke = function (state) {\n        this.instructions.push(this.createStroke(state));\n    };\n    /**\n     * @param {import(\"../canvas.js\").FillStrokeState} state State.\n     * @return {Array<*>} Stroke instruction.\n     */\n    CanvasBuilder.prototype.createStroke = function (state) {\n        return [\n            CanvasInstruction.SET_STROKE_STYLE,\n            state.strokeStyle,\n            state.lineWidth * this.pixelRatio,\n            state.lineCap,\n            state.lineJoin,\n            state.miterLimit,\n            this.applyPixelRatio(state.lineDash),\n            state.lineDashOffset * this.pixelRatio,\n        ];\n    };\n    /**\n     * @param {import(\"../canvas.js\").FillStrokeState} state State.\n     * @param {function(this:CanvasBuilder, import(\"../canvas.js\").FillStrokeState):Array<*>} createFill Create fill.\n     */\n    CanvasBuilder.prototype.updateFillStyle = function (state, createFill) {\n        var fillStyle = state.fillStyle;\n        if (typeof fillStyle !== 'string' || state.currentFillStyle != fillStyle) {\n            if (fillStyle !== undefined) {\n                this.instructions.push(createFill.call(this, state));\n            }\n            state.currentFillStyle = fillStyle;\n        }\n    };\n    /**\n     * @param {import(\"../canvas.js\").FillStrokeState} state State.\n     * @param {function(this:CanvasBuilder, import(\"../canvas.js\").FillStrokeState): void} applyStroke Apply stroke.\n     */\n    CanvasBuilder.prototype.updateStrokeStyle = function (state, applyStroke) {\n        var strokeStyle = state.strokeStyle;\n        var lineCap = state.lineCap;\n        var lineDash = state.lineDash;\n        var lineDashOffset = state.lineDashOffset;\n        var lineJoin = state.lineJoin;\n        var lineWidth = state.lineWidth;\n        var miterLimit = state.miterLimit;\n        if (state.currentStrokeStyle != strokeStyle ||\n            state.currentLineCap != lineCap ||\n            (lineDash != state.currentLineDash &&\n                !equals(state.currentLineDash, lineDash)) ||\n            state.currentLineDashOffset != lineDashOffset ||\n            state.currentLineJoin != lineJoin ||\n            state.currentLineWidth != lineWidth ||\n            state.currentMiterLimit != miterLimit) {\n            if (strokeStyle !== undefined) {\n                applyStroke.call(this, state);\n            }\n            state.currentStrokeStyle = strokeStyle;\n            state.currentLineCap = lineCap;\n            state.currentLineDash = lineDash;\n            state.currentLineDashOffset = lineDashOffset;\n            state.currentLineJoin = lineJoin;\n            state.currentLineWidth = lineWidth;\n            state.currentMiterLimit = miterLimit;\n        }\n    };\n    /**\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasBuilder.prototype.endGeometry = function (feature) {\n        this.beginGeometryInstruction1_[2] = this.instructions.length;\n        this.beginGeometryInstruction1_ = null;\n        this.beginGeometryInstruction2_[2] = this.hitDetectionInstructions.length;\n        this.beginGeometryInstruction2_ = null;\n        var endGeometryInstruction = [CanvasInstruction.END_GEOMETRY, feature];\n        this.instructions.push(endGeometryInstruction);\n        this.hitDetectionInstructions.push(endGeometryInstruction);\n    };\n    /**\n     * Get the buffered rendering extent.  Rendering will be clipped to the extent\n     * provided to the constructor.  To account for symbolizers that may intersect\n     * this extent, we calculate a buffered extent (e.g. based on stroke width).\n     * @return {import(\"../../extent.js\").Extent} The buffered rendering extent.\n     * @protected\n     */\n    CanvasBuilder.prototype.getBufferedMaxExtent = function () {\n        if (!this.bufferedMaxExtent_) {\n            this.bufferedMaxExtent_ = clone(this.maxExtent);\n            if (this.maxLineWidth > 0) {\n                var width = (this.resolution * (this.maxLineWidth + 1)) / 2;\n                buffer(this.bufferedMaxExtent_, width, this.bufferedMaxExtent_);\n            }\n        }\n        return this.bufferedMaxExtent_;\n    };\n    return CanvasBuilder;\n}(VectorContext));\nexport default CanvasBuilder;\n//# sourceMappingURL=Builder.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/render/canvas/ImageBuilder\n */\nimport CanvasBuilder from './Builder.js';\nimport CanvasInstruction from './Instruction.js';\nvar CanvasImageBuilder = /** @class */ (function (_super) {\n    __extends(CanvasImageBuilder, _super);\n    /**\n     * @param {number} tolerance Tolerance.\n     * @param {import(\"../../extent.js\").Extent} maxExtent Maximum extent.\n     * @param {number} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     */\n    function CanvasImageBuilder(tolerance, maxExtent, resolution, pixelRatio) {\n        var _this = _super.call(this, tolerance, maxExtent, resolution, pixelRatio) || this;\n        /**\n         * @private\n         * @type {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement}\n         */\n        _this.hitDetectionImage_ = null;\n        /**\n         * @private\n         * @type {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement}\n         */\n        _this.image_ = null;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.imagePixelRatio_ = undefined;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.anchorX_ = undefined;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.anchorY_ = undefined;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.height_ = undefined;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.opacity_ = undefined;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.originX_ = undefined;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.originY_ = undefined;\n        /**\n         * @private\n         * @type {boolean|undefined}\n         */\n        _this.rotateWithView_ = undefined;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.rotation_ = undefined;\n        /**\n         * @private\n         * @type {import(\"../../size.js\").Size|undefined}\n         */\n        _this.scale_ = undefined;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.width_ = undefined;\n        /**\n         * Data shared with a text builder for combined decluttering.\n         * @private\n         * @type {import(\"../canvas.js\").DeclutterImageWithText}\n         */\n        _this.declutterImageWithText_ = undefined;\n        return _this;\n    }\n    /**\n     * @param {import(\"../../geom/Point.js\").default|import(\"../Feature.js\").default} pointGeometry Point geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasImageBuilder.prototype.drawPoint = function (pointGeometry, feature) {\n        if (!this.image_) {\n            return;\n        }\n        this.beginGeometry(pointGeometry, feature);\n        var flatCoordinates = pointGeometry.getFlatCoordinates();\n        var stride = pointGeometry.getStride();\n        var myBegin = this.coordinates.length;\n        var myEnd = this.appendFlatPointCoordinates(flatCoordinates, stride);\n        this.instructions.push([\n            CanvasInstruction.DRAW_IMAGE,\n            myBegin,\n            myEnd,\n            this.image_,\n            // Remaining arguments to DRAW_IMAGE are in alphabetical order\n            this.anchorX_ * this.imagePixelRatio_,\n            this.anchorY_ * this.imagePixelRatio_,\n            Math.ceil(this.height_ * this.imagePixelRatio_),\n            this.opacity_,\n            this.originX_,\n            this.originY_,\n            this.rotateWithView_,\n            this.rotation_,\n            [\n                (this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,\n                (this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,\n            ],\n            Math.ceil(this.width_ * this.imagePixelRatio_),\n            this.declutterImageWithText_,\n        ]);\n        this.hitDetectionInstructions.push([\n            CanvasInstruction.DRAW_IMAGE,\n            myBegin,\n            myEnd,\n            this.hitDetectionImage_,\n            // Remaining arguments to DRAW_IMAGE are in alphabetical order\n            this.anchorX_,\n            this.anchorY_,\n            this.height_,\n            this.opacity_,\n            this.originX_,\n            this.originY_,\n            this.rotateWithView_,\n            this.rotation_,\n            this.scale_,\n            this.width_,\n            this.declutterImageWithText_,\n        ]);\n        this.endGeometry(feature);\n    };\n    /**\n     * @param {import(\"../../geom/MultiPoint.js\").default|import(\"../Feature.js\").default} multiPointGeometry MultiPoint geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasImageBuilder.prototype.drawMultiPoint = function (multiPointGeometry, feature) {\n        if (!this.image_) {\n            return;\n        }\n        this.beginGeometry(multiPointGeometry, feature);\n        var flatCoordinates = multiPointGeometry.getFlatCoordinates();\n        var stride = multiPointGeometry.getStride();\n        var myBegin = this.coordinates.length;\n        var myEnd = this.appendFlatPointCoordinates(flatCoordinates, stride);\n        this.instructions.push([\n            CanvasInstruction.DRAW_IMAGE,\n            myBegin,\n            myEnd,\n            this.image_,\n            // Remaining arguments to DRAW_IMAGE are in alphabetical order\n            this.anchorX_ * this.imagePixelRatio_,\n            this.anchorY_ * this.imagePixelRatio_,\n            Math.ceil(this.height_ * this.imagePixelRatio_),\n            this.opacity_,\n            this.originX_,\n            this.originY_,\n            this.rotateWithView_,\n            this.rotation_,\n            [\n                (this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,\n                (this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,\n            ],\n            Math.ceil(this.width_ * this.imagePixelRatio_),\n            this.declutterImageWithText_,\n        ]);\n        this.hitDetectionInstructions.push([\n            CanvasInstruction.DRAW_IMAGE,\n            myBegin,\n            myEnd,\n            this.hitDetectionImage_,\n            // Remaining arguments to DRAW_IMAGE are in alphabetical order\n            this.anchorX_,\n            this.anchorY_,\n            this.height_,\n            this.opacity_,\n            this.originX_,\n            this.originY_,\n            this.rotateWithView_,\n            this.rotation_,\n            this.scale_,\n            this.width_,\n            this.declutterImageWithText_,\n        ]);\n        this.endGeometry(feature);\n    };\n    /**\n     * @return {import(\"../canvas.js\").SerializableInstructions} the serializable instructions.\n     */\n    CanvasImageBuilder.prototype.finish = function () {\n        this.reverseHitDetectionInstructions();\n        // FIXME this doesn't really protect us against further calls to draw*Geometry\n        this.anchorX_ = undefined;\n        this.anchorY_ = undefined;\n        this.hitDetectionImage_ = null;\n        this.image_ = null;\n        this.imagePixelRatio_ = undefined;\n        this.height_ = undefined;\n        this.scale_ = undefined;\n        this.opacity_ = undefined;\n        this.originX_ = undefined;\n        this.originY_ = undefined;\n        this.rotateWithView_ = undefined;\n        this.rotation_ = undefined;\n        this.width_ = undefined;\n        return _super.prototype.finish.call(this);\n    };\n    /**\n     * @param {import(\"../../style/Image.js\").default} imageStyle Image style.\n     * @param {Object} [opt_sharedData] Shared data.\n     */\n    CanvasImageBuilder.prototype.setImageStyle = function (imageStyle, opt_sharedData) {\n        var anchor = imageStyle.getAnchor();\n        var size = imageStyle.getSize();\n        var hitDetectionImage = imageStyle.getHitDetectionImage();\n        var image = imageStyle.getImage(this.pixelRatio);\n        var origin = imageStyle.getOrigin();\n        this.imagePixelRatio_ = imageStyle.getPixelRatio(this.pixelRatio);\n        this.anchorX_ = anchor[0];\n        this.anchorY_ = anchor[1];\n        this.hitDetectionImage_ = hitDetectionImage;\n        this.image_ = image;\n        this.height_ = size[1];\n        this.opacity_ = imageStyle.getOpacity();\n        this.originX_ = origin[0] * this.imagePixelRatio_;\n        this.originY_ = origin[1] * this.imagePixelRatio_;\n        this.rotateWithView_ = imageStyle.getRotateWithView();\n        this.rotation_ = imageStyle.getRotation();\n        this.scale_ = imageStyle.getScaleArray();\n        this.width_ = size[0];\n        this.declutterImageWithText_ = opt_sharedData;\n    };\n    return CanvasImageBuilder;\n}(CanvasBuilder));\nexport default CanvasImageBuilder;\n//# sourceMappingURL=ImageBuilder.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/render/canvas/LineStringBuilder\n */\nimport CanvasBuilder from './Builder.js';\nimport CanvasInstruction, { beginPathInstruction, strokeInstruction, } from './Instruction.js';\nimport { defaultLineDash, defaultLineDashOffset } from '../canvas.js';\nvar CanvasLineStringBuilder = /** @class */ (function (_super) {\n    __extends(CanvasLineStringBuilder, _super);\n    /**\n     * @param {number} tolerance Tolerance.\n     * @param {import(\"../../extent.js\").Extent} maxExtent Maximum extent.\n     * @param {number} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     */\n    function CanvasLineStringBuilder(tolerance, maxExtent, resolution, pixelRatio) {\n        return _super.call(this, tolerance, maxExtent, resolution, pixelRatio) || this;\n    }\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} offset Offset.\n     * @param {number} end End.\n     * @param {number} stride Stride.\n     * @private\n     * @return {number} end.\n     */\n    CanvasLineStringBuilder.prototype.drawFlatCoordinates_ = function (flatCoordinates, offset, end, stride) {\n        var myBegin = this.coordinates.length;\n        var myEnd = this.appendFlatLineCoordinates(flatCoordinates, offset, end, stride, false, false);\n        var moveToLineToInstruction = [\n            CanvasInstruction.MOVE_TO_LINE_TO,\n            myBegin,\n            myEnd,\n        ];\n        this.instructions.push(moveToLineToInstruction);\n        this.hitDetectionInstructions.push(moveToLineToInstruction);\n        return end;\n    };\n    /**\n     * @param {import(\"../../geom/LineString.js\").default|import(\"../Feature.js\").default} lineStringGeometry Line string geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasLineStringBuilder.prototype.drawLineString = function (lineStringGeometry, feature) {\n        var state = this.state;\n        var strokeStyle = state.strokeStyle;\n        var lineWidth = state.lineWidth;\n        if (strokeStyle === undefined || lineWidth === undefined) {\n            return;\n        }\n        this.updateStrokeStyle(state, this.applyStroke);\n        this.beginGeometry(lineStringGeometry, feature);\n        this.hitDetectionInstructions.push([\n            CanvasInstruction.SET_STROKE_STYLE,\n            state.strokeStyle,\n            state.lineWidth,\n            state.lineCap,\n            state.lineJoin,\n            state.miterLimit,\n            defaultLineDash,\n            defaultLineDashOffset,\n        ], beginPathInstruction);\n        var flatCoordinates = lineStringGeometry.getFlatCoordinates();\n        var stride = lineStringGeometry.getStride();\n        this.drawFlatCoordinates_(flatCoordinates, 0, flatCoordinates.length, stride);\n        this.hitDetectionInstructions.push(strokeInstruction);\n        this.endGeometry(feature);\n    };\n    /**\n     * @param {import(\"../../geom/MultiLineString.js\").default|import(\"../Feature.js\").default} multiLineStringGeometry MultiLineString geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasLineStringBuilder.prototype.drawMultiLineString = function (multiLineStringGeometry, feature) {\n        var state = this.state;\n        var strokeStyle = state.strokeStyle;\n        var lineWidth = state.lineWidth;\n        if (strokeStyle === undefined || lineWidth === undefined) {\n            return;\n        }\n        this.updateStrokeStyle(state, this.applyStroke);\n        this.beginGeometry(multiLineStringGeometry, feature);\n        this.hitDetectionInstructions.push([\n            CanvasInstruction.SET_STROKE_STYLE,\n            state.strokeStyle,\n            state.lineWidth,\n            state.lineCap,\n            state.lineJoin,\n            state.miterLimit,\n            state.lineDash,\n            state.lineDashOffset,\n        ], beginPathInstruction);\n        var ends = multiLineStringGeometry.getEnds();\n        var flatCoordinates = multiLineStringGeometry.getFlatCoordinates();\n        var stride = multiLineStringGeometry.getStride();\n        var offset = 0;\n        for (var i = 0, ii = ends.length; i < ii; ++i) {\n            offset = this.drawFlatCoordinates_(flatCoordinates, offset, \n            /** @type {number} */ (ends[i]), stride);\n        }\n        this.hitDetectionInstructions.push(strokeInstruction);\n        this.endGeometry(feature);\n    };\n    /**\n     * @return {import(\"../canvas.js\").SerializableInstructions} the serializable instructions.\n     */\n    CanvasLineStringBuilder.prototype.finish = function () {\n        var state = this.state;\n        if (state.lastStroke != undefined &&\n            state.lastStroke != this.coordinates.length) {\n            this.instructions.push(strokeInstruction);\n        }\n        this.reverseHitDetectionInstructions();\n        this.state = null;\n        return _super.prototype.finish.call(this);\n    };\n    /**\n     * @param {import(\"../canvas.js\").FillStrokeState} state State.\n     */\n    CanvasLineStringBuilder.prototype.applyStroke = function (state) {\n        if (state.lastStroke != undefined &&\n            state.lastStroke != this.coordinates.length) {\n            this.instructions.push(strokeInstruction);\n            state.lastStroke = this.coordinates.length;\n        }\n        state.lastStroke = 0;\n        _super.prototype.applyStroke.call(this, state);\n        this.instructions.push(beginPathInstruction);\n    };\n    return CanvasLineStringBuilder;\n}(CanvasBuilder));\nexport default CanvasLineStringBuilder;\n//# sourceMappingURL=LineStringBuilder.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/render/canvas/PolygonBuilder\n */\nimport CanvasBuilder from './Builder.js';\nimport CanvasInstruction, { beginPathInstruction, closePathInstruction, fillInstruction, strokeInstruction, } from './Instruction.js';\nimport { defaultFillStyle } from '../canvas.js';\nimport { snap } from '../../geom/flat/simplify.js';\nvar CanvasPolygonBuilder = /** @class */ (function (_super) {\n    __extends(CanvasPolygonBuilder, _super);\n    /**\n     * @param {number} tolerance Tolerance.\n     * @param {import(\"../../extent.js\").Extent} maxExtent Maximum extent.\n     * @param {number} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     */\n    function CanvasPolygonBuilder(tolerance, maxExtent, resolution, pixelRatio) {\n        return _super.call(this, tolerance, maxExtent, resolution, pixelRatio) || this;\n    }\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} offset Offset.\n     * @param {Array<number>} ends Ends.\n     * @param {number} stride Stride.\n     * @private\n     * @return {number} End.\n     */\n    CanvasPolygonBuilder.prototype.drawFlatCoordinatess_ = function (flatCoordinates, offset, ends, stride) {\n        var state = this.state;\n        var fill = state.fillStyle !== undefined;\n        var stroke = state.strokeStyle !== undefined;\n        var numEnds = ends.length;\n        this.instructions.push(beginPathInstruction);\n        this.hitDetectionInstructions.push(beginPathInstruction);\n        for (var i = 0; i < numEnds; ++i) {\n            var end = ends[i];\n            var myBegin = this.coordinates.length;\n            var myEnd = this.appendFlatLineCoordinates(flatCoordinates, offset, end, stride, true, !stroke);\n            var moveToLineToInstruction = [\n                CanvasInstruction.MOVE_TO_LINE_TO,\n                myBegin,\n                myEnd,\n            ];\n            this.instructions.push(moveToLineToInstruction);\n            this.hitDetectionInstructions.push(moveToLineToInstruction);\n            if (stroke) {\n                // Performance optimization: only call closePath() when we have a stroke.\n                // Otherwise the ring is closed already (see appendFlatLineCoordinates above).\n                this.instructions.push(closePathInstruction);\n                this.hitDetectionInstructions.push(closePathInstruction);\n            }\n            offset = end;\n        }\n        if (fill) {\n            this.instructions.push(fillInstruction);\n            this.hitDetectionInstructions.push(fillInstruction);\n        }\n        if (stroke) {\n            this.instructions.push(strokeInstruction);\n            this.hitDetectionInstructions.push(strokeInstruction);\n        }\n        return offset;\n    };\n    /**\n     * @param {import(\"../../geom/Circle.js\").default} circleGeometry Circle geometry.\n     * @param {import(\"../../Feature.js\").default} feature Feature.\n     */\n    CanvasPolygonBuilder.prototype.drawCircle = function (circleGeometry, feature) {\n        var state = this.state;\n        var fillStyle = state.fillStyle;\n        var strokeStyle = state.strokeStyle;\n        if (fillStyle === undefined && strokeStyle === undefined) {\n            return;\n        }\n        this.setFillStrokeStyles_();\n        this.beginGeometry(circleGeometry, feature);\n        if (state.fillStyle !== undefined) {\n            this.hitDetectionInstructions.push([\n                CanvasInstruction.SET_FILL_STYLE,\n                defaultFillStyle,\n            ]);\n        }\n        if (state.strokeStyle !== undefined) {\n            this.hitDetectionInstructions.push([\n                CanvasInstruction.SET_STROKE_STYLE,\n                state.strokeStyle,\n                state.lineWidth,\n                state.lineCap,\n                state.lineJoin,\n                state.miterLimit,\n                state.lineDash,\n                state.lineDashOffset,\n            ]);\n        }\n        var flatCoordinates = circleGeometry.getFlatCoordinates();\n        var stride = circleGeometry.getStride();\n        var myBegin = this.coordinates.length;\n        this.appendFlatLineCoordinates(flatCoordinates, 0, flatCoordinates.length, stride, false, false);\n        var circleInstruction = [CanvasInstruction.CIRCLE, myBegin];\n        this.instructions.push(beginPathInstruction, circleInstruction);\n        this.hitDetectionInstructions.push(beginPathInstruction, circleInstruction);\n        if (state.fillStyle !== undefined) {\n            this.instructions.push(fillInstruction);\n            this.hitDetectionInstructions.push(fillInstruction);\n        }\n        if (state.strokeStyle !== undefined) {\n            this.instructions.push(strokeInstruction);\n            this.hitDetectionInstructions.push(strokeInstruction);\n        }\n        this.endGeometry(feature);\n    };\n    /**\n     * @param {import(\"../../geom/Polygon.js\").default|import(\"../Feature.js\").default} polygonGeometry Polygon geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasPolygonBuilder.prototype.drawPolygon = function (polygonGeometry, feature) {\n        var state = this.state;\n        var fillStyle = state.fillStyle;\n        var strokeStyle = state.strokeStyle;\n        if (fillStyle === undefined && strokeStyle === undefined) {\n            return;\n        }\n        this.setFillStrokeStyles_();\n        this.beginGeometry(polygonGeometry, feature);\n        if (state.fillStyle !== undefined) {\n            this.hitDetectionInstructions.push([\n                CanvasInstruction.SET_FILL_STYLE,\n                defaultFillStyle,\n            ]);\n        }\n        if (state.strokeStyle !== undefined) {\n            this.hitDetectionInstructions.push([\n                CanvasInstruction.SET_STROKE_STYLE,\n                state.strokeStyle,\n                state.lineWidth,\n                state.lineCap,\n                state.lineJoin,\n                state.miterLimit,\n                state.lineDash,\n                state.lineDashOffset,\n            ]);\n        }\n        var ends = polygonGeometry.getEnds();\n        var flatCoordinates = polygonGeometry.getOrientedFlatCoordinates();\n        var stride = polygonGeometry.getStride();\n        this.drawFlatCoordinatess_(flatCoordinates, 0, \n        /** @type {Array<number>} */ (ends), stride);\n        this.endGeometry(feature);\n    };\n    /**\n     * @param {import(\"../../geom/MultiPolygon.js\").default} multiPolygonGeometry MultiPolygon geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasPolygonBuilder.prototype.drawMultiPolygon = function (multiPolygonGeometry, feature) {\n        var state = this.state;\n        var fillStyle = state.fillStyle;\n        var strokeStyle = state.strokeStyle;\n        if (fillStyle === undefined && strokeStyle === undefined) {\n            return;\n        }\n        this.setFillStrokeStyles_();\n        this.beginGeometry(multiPolygonGeometry, feature);\n        if (state.fillStyle !== undefined) {\n            this.hitDetectionInstructions.push([\n                CanvasInstruction.SET_FILL_STYLE,\n                defaultFillStyle,\n            ]);\n        }\n        if (state.strokeStyle !== undefined) {\n            this.hitDetectionInstructions.push([\n                CanvasInstruction.SET_STROKE_STYLE,\n                state.strokeStyle,\n                state.lineWidth,\n                state.lineCap,\n                state.lineJoin,\n                state.miterLimit,\n                state.lineDash,\n                state.lineDashOffset,\n            ]);\n        }\n        var endss = multiPolygonGeometry.getEndss();\n        var flatCoordinates = multiPolygonGeometry.getOrientedFlatCoordinates();\n        var stride = multiPolygonGeometry.getStride();\n        var offset = 0;\n        for (var i = 0, ii = endss.length; i < ii; ++i) {\n            offset = this.drawFlatCoordinatess_(flatCoordinates, offset, endss[i], stride);\n        }\n        this.endGeometry(feature);\n    };\n    /**\n     * @return {import(\"../canvas.js\").SerializableInstructions} the serializable instructions.\n     */\n    CanvasPolygonBuilder.prototype.finish = function () {\n        this.reverseHitDetectionInstructions();\n        this.state = null;\n        // We want to preserve topology when drawing polygons.  Polygons are\n        // simplified using quantization and point elimination. However, we might\n        // have received a mix of quantized and non-quantized geometries, so ensure\n        // that all are quantized by quantizing all coordinates in the batch.\n        var tolerance = this.tolerance;\n        if (tolerance !== 0) {\n            var coordinates = this.coordinates;\n            for (var i = 0, ii = coordinates.length; i < ii; ++i) {\n                coordinates[i] = snap(coordinates[i], tolerance);\n            }\n        }\n        return _super.prototype.finish.call(this);\n    };\n    /**\n     * @private\n     */\n    CanvasPolygonBuilder.prototype.setFillStrokeStyles_ = function () {\n        var state = this.state;\n        var fillStyle = state.fillStyle;\n        if (fillStyle !== undefined) {\n            this.updateFillStyle(state, this.createFill);\n        }\n        if (state.strokeStyle !== undefined) {\n            this.updateStrokeStyle(state, this.applyStroke);\n        }\n    };\n    return CanvasPolygonBuilder;\n}(CanvasBuilder));\nexport default CanvasPolygonBuilder;\n//# sourceMappingURL=PolygonBuilder.js.map","/**\n * @module ol/style/TextPlacement\n */\n/**\n * Text placement. One of `'point'`, `'line'`. Default is `'point'`. Note that\n * `'line'` requires the underlying geometry to be a {@link module:ol/geom/LineString~LineString},\n * {@link module:ol/geom/Polygon~Polygon}, {@link module:ol/geom/MultiLineString~MultiLineString} or\n * {@link module:ol/geom/MultiPolygon~MultiPolygon}.\n * @enum {string}\n */\nexport default {\n    POINT: 'point',\n    LINE: 'line',\n};\n//# sourceMappingURL=TextPlacement.js.map","/**\n * @module ol/geom/flat/straightchunk\n */\n/**\n * @param {number} maxAngle Maximum acceptable angle delta between segments.\n * @param {Array<number>} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @return {Array<number>} Start and end of the first suitable chunk of the\n * given `flatCoordinates`.\n */\nexport function matchingChunk(maxAngle, flatCoordinates, offset, end, stride) {\n    var chunkStart = offset;\n    var chunkEnd = offset;\n    var chunkM = 0;\n    var m = 0;\n    var start = offset;\n    var acos, i, m12, m23, x1, y1, x12, y12, x23, y23;\n    for (i = offset; i < end; i += stride) {\n        var x2 = flatCoordinates[i];\n        var y2 = flatCoordinates[i + 1];\n        if (x1 !== undefined) {\n            x23 = x2 - x1;\n            y23 = y2 - y1;\n            m23 = Math.sqrt(x23 * x23 + y23 * y23);\n            if (x12 !== undefined) {\n                m += m12;\n                acos = Math.acos((x12 * x23 + y12 * y23) / (m12 * m23));\n                if (acos > maxAngle) {\n                    if (m > chunkM) {\n                        chunkM = m;\n                        chunkStart = start;\n                        chunkEnd = i;\n                    }\n                    m = 0;\n                    start = i - stride;\n                }\n            }\n            m12 = m23;\n            x12 = x23;\n            y12 = y23;\n        }\n        x1 = x2;\n        y1 = y2;\n    }\n    m += m23;\n    return m > chunkM ? [start, i] : [chunkStart, chunkEnd];\n}\n//# sourceMappingURL=straightchunk.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/render/canvas/TextBuilder\n */\nimport CanvasBuilder from './Builder.js';\nimport CanvasInstruction from './Instruction.js';\nimport GeometryType from '../../geom/GeometryType.js';\nimport TextPlacement from '../../style/TextPlacement.js';\nimport { asColorLike } from '../../colorlike.js';\nimport { defaultFillStyle, defaultFont, defaultLineCap, defaultLineDash, defaultLineDashOffset, defaultLineJoin, defaultLineWidth, defaultMiterLimit, defaultPadding, defaultStrokeStyle, defaultTextAlign, defaultTextBaseline, registerFont, } from '../canvas.js';\nimport { getUid } from '../../util.js';\nimport { intersects } from '../../extent.js';\nimport { matchingChunk } from '../../geom/flat/straightchunk.js';\n/**\n * @const\n * @enum {number}\n */\nexport var TEXT_ALIGN = {\n    'left': 0,\n    'end': 0,\n    'center': 0.5,\n    'right': 1,\n    'start': 1,\n    'top': 0,\n    'middle': 0.5,\n    'hanging': 0.2,\n    'alphabetic': 0.8,\n    'ideographic': 0.8,\n    'bottom': 1,\n};\nvar CanvasTextBuilder = /** @class */ (function (_super) {\n    __extends(CanvasTextBuilder, _super);\n    /**\n     * @param {number} tolerance Tolerance.\n     * @param {import(\"../../extent.js\").Extent} maxExtent Maximum extent.\n     * @param {number} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     */\n    function CanvasTextBuilder(tolerance, maxExtent, resolution, pixelRatio) {\n        var _this = _super.call(this, tolerance, maxExtent, resolution, pixelRatio) || this;\n        /**\n         * @private\n         * @type {Array<HTMLCanvasElement>}\n         */\n        _this.labels_ = null;\n        /**\n         * @private\n         * @type {string}\n         */\n        _this.text_ = '';\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.textOffsetX_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.textOffsetY_ = 0;\n        /**\n         * @private\n         * @type {boolean|undefined}\n         */\n        _this.textRotateWithView_ = undefined;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.textRotation_ = 0;\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").FillState}\n         */\n        _this.textFillState_ = null;\n        /**\n         * @type {!Object<string, import(\"../canvas.js\").FillState>}\n         */\n        _this.fillStates = {};\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").StrokeState}\n         */\n        _this.textStrokeState_ = null;\n        /**\n         * @type {!Object<string, import(\"../canvas.js\").StrokeState>}\n         */\n        _this.strokeStates = {};\n        /**\n         * @private\n         * @type {import(\"../canvas.js\").TextState}\n         */\n        _this.textState_ = /** @type {import(\"../canvas.js\").TextState} */ ({});\n        /**\n         * @type {!Object<string, import(\"../canvas.js\").TextState>}\n         */\n        _this.textStates = {};\n        /**\n         * @private\n         * @type {string}\n         */\n        _this.textKey_ = '';\n        /**\n         * @private\n         * @type {string}\n         */\n        _this.fillKey_ = '';\n        /**\n         * @private\n         * @type {string}\n         */\n        _this.strokeKey_ = '';\n        /**\n         * Data shared with an image builder for combined decluttering.\n         * @private\n         * @type {import(\"../canvas.js\").DeclutterImageWithText}\n         */\n        _this.declutterImageWithText_ = undefined;\n        return _this;\n    }\n    /**\n     * @return {import(\"../canvas.js\").SerializableInstructions} the serializable instructions.\n     */\n    CanvasTextBuilder.prototype.finish = function () {\n        var instructions = _super.prototype.finish.call(this);\n        instructions.textStates = this.textStates;\n        instructions.fillStates = this.fillStates;\n        instructions.strokeStates = this.strokeStates;\n        return instructions;\n    };\n    /**\n     * @param {import(\"../../geom/SimpleGeometry.js\").default|import(\"../Feature.js\").default} geometry Geometry.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     */\n    CanvasTextBuilder.prototype.drawText = function (geometry, feature) {\n        var fillState = this.textFillState_;\n        var strokeState = this.textStrokeState_;\n        var textState = this.textState_;\n        if (this.text_ === '' || !textState || (!fillState && !strokeState)) {\n            return;\n        }\n        var coordinates = this.coordinates;\n        var begin = coordinates.length;\n        var geometryType = geometry.getType();\n        var flatCoordinates = null;\n        var stride = geometry.getStride();\n        if (textState.placement === TextPlacement.LINE &&\n            (geometryType == GeometryType.LINE_STRING ||\n                geometryType == GeometryType.MULTI_LINE_STRING ||\n                geometryType == GeometryType.POLYGON ||\n                geometryType == GeometryType.MULTI_POLYGON)) {\n            if (!intersects(this.getBufferedMaxExtent(), geometry.getExtent())) {\n                return;\n            }\n            var ends = void 0;\n            flatCoordinates = geometry.getFlatCoordinates();\n            if (geometryType == GeometryType.LINE_STRING) {\n                ends = [flatCoordinates.length];\n            }\n            else if (geometryType == GeometryType.MULTI_LINE_STRING) {\n                ends = /** @type {import(\"../../geom/MultiLineString.js\").default} */ (geometry).getEnds();\n            }\n            else if (geometryType == GeometryType.POLYGON) {\n                ends = /** @type {import(\"../../geom/Polygon.js\").default} */ (geometry)\n                    .getEnds()\n                    .slice(0, 1);\n            }\n            else if (geometryType == GeometryType.MULTI_POLYGON) {\n                var endss = \n                /** @type {import(\"../../geom/MultiPolygon.js\").default} */ (geometry).getEndss();\n                ends = [];\n                for (var i = 0, ii = endss.length; i < ii; ++i) {\n                    ends.push(endss[i][0]);\n                }\n            }\n            this.beginGeometry(geometry, feature);\n            var textAlign = textState.textAlign;\n            var flatOffset = 0;\n            var flatEnd = void 0;\n            for (var o = 0, oo = ends.length; o < oo; ++o) {\n                if (textAlign == undefined) {\n                    var range = matchingChunk(textState.maxAngle, flatCoordinates, flatOffset, ends[o], stride);\n                    flatOffset = range[0];\n                    flatEnd = range[1];\n                }\n                else {\n                    flatEnd = ends[o];\n                }\n                for (var i = flatOffset; i < flatEnd; i += stride) {\n                    coordinates.push(flatCoordinates[i], flatCoordinates[i + 1]);\n                }\n                var end = coordinates.length;\n                flatOffset = ends[o];\n                this.drawChars_(begin, end);\n                begin = end;\n            }\n            this.endGeometry(feature);\n        }\n        else {\n            var geometryWidths = textState.overflow ? null : [];\n            switch (geometryType) {\n                case GeometryType.POINT:\n                case GeometryType.MULTI_POINT:\n                    flatCoordinates =\n                        /** @type {import(\"../../geom/MultiPoint.js\").default} */ (geometry).getFlatCoordinates();\n                    break;\n                case GeometryType.LINE_STRING:\n                    flatCoordinates =\n                        /** @type {import(\"../../geom/LineString.js\").default} */ (geometry).getFlatMidpoint();\n                    break;\n                case GeometryType.CIRCLE:\n                    flatCoordinates =\n                        /** @type {import(\"../../geom/Circle.js\").default} */ (geometry).getCenter();\n                    break;\n                case GeometryType.MULTI_LINE_STRING:\n                    flatCoordinates =\n                        /** @type {import(\"../../geom/MultiLineString.js\").default} */ (geometry).getFlatMidpoints();\n                    stride = 2;\n                    break;\n                case GeometryType.POLYGON:\n                    flatCoordinates =\n                        /** @type {import(\"../../geom/Polygon.js\").default} */ (geometry).getFlatInteriorPoint();\n                    if (!textState.overflow) {\n                        geometryWidths.push(flatCoordinates[2] / this.resolution);\n                    }\n                    stride = 3;\n                    break;\n                case GeometryType.MULTI_POLYGON:\n                    var interiorPoints = \n                    /** @type {import(\"../../geom/MultiPolygon.js\").default} */ (geometry).getFlatInteriorPoints();\n                    flatCoordinates = [];\n                    for (var i = 0, ii = interiorPoints.length; i < ii; i += 3) {\n                        if (!textState.overflow) {\n                            geometryWidths.push(interiorPoints[i + 2] / this.resolution);\n                        }\n                        flatCoordinates.push(interiorPoints[i], interiorPoints[i + 1]);\n                    }\n                    if (flatCoordinates.length === 0) {\n                        return;\n                    }\n                    stride = 2;\n                    break;\n                default:\n            }\n            var end = this.appendFlatPointCoordinates(flatCoordinates, stride);\n            if (end === begin) {\n                return;\n            }\n            if (geometryWidths &&\n                (end - begin) / 2 !== flatCoordinates.length / stride) {\n                var beg_1 = begin / 2;\n                geometryWidths = geometryWidths.filter(function (w, i) {\n                    var keep = coordinates[(beg_1 + i) * 2] === flatCoordinates[i * stride] &&\n                        coordinates[(beg_1 + i) * 2 + 1] === flatCoordinates[i * stride + 1];\n                    if (!keep) {\n                        --beg_1;\n                    }\n                    return keep;\n                });\n            }\n            this.saveTextStates_();\n            if (textState.backgroundFill || textState.backgroundStroke) {\n                this.setFillStrokeStyle(textState.backgroundFill, textState.backgroundStroke);\n                if (textState.backgroundFill) {\n                    this.updateFillStyle(this.state, this.createFill);\n                    this.hitDetectionInstructions.push(this.createFill(this.state));\n                }\n                if (textState.backgroundStroke) {\n                    this.updateStrokeStyle(this.state, this.applyStroke);\n                    this.hitDetectionInstructions.push(this.createStroke(this.state));\n                }\n            }\n            this.beginGeometry(geometry, feature);\n            // adjust padding for negative scale\n            var padding = textState.padding;\n            if (padding != defaultPadding &&\n                (textState.scale[0] < 0 || textState.scale[1] < 0)) {\n                var p0 = textState.padding[0];\n                var p1 = textState.padding[1];\n                var p2 = textState.padding[2];\n                var p3 = textState.padding[3];\n                if (textState.scale[0] < 0) {\n                    p1 = -p1;\n                    p3 = -p3;\n                }\n                if (textState.scale[1] < 0) {\n                    p0 = -p0;\n                    p2 = -p2;\n                }\n                padding = [p0, p1, p2, p3];\n            }\n            // The image is unknown at this stage so we pass null; it will be computed at render time.\n            // For clarity, we pass NaN for offsetX, offsetY, width and height, which will be computed at\n            // render time.\n            var pixelRatio_1 = this.pixelRatio;\n            this.instructions.push([\n                CanvasInstruction.DRAW_IMAGE,\n                begin,\n                end,\n                null,\n                NaN,\n                NaN,\n                NaN,\n                1,\n                0,\n                0,\n                this.textRotateWithView_,\n                this.textRotation_,\n                [1, 1],\n                NaN,\n                this.declutterImageWithText_,\n                padding == defaultPadding\n                    ? defaultPadding\n                    : padding.map(function (p) {\n                        return p * pixelRatio_1;\n                    }),\n                !!textState.backgroundFill,\n                !!textState.backgroundStroke,\n                this.text_,\n                this.textKey_,\n                this.strokeKey_,\n                this.fillKey_,\n                this.textOffsetX_,\n                this.textOffsetY_,\n                geometryWidths,\n            ]);\n            var scale = 1 / pixelRatio_1;\n            this.hitDetectionInstructions.push([\n                CanvasInstruction.DRAW_IMAGE,\n                begin,\n                end,\n                null,\n                NaN,\n                NaN,\n                NaN,\n                1,\n                0,\n                0,\n                this.textRotateWithView_,\n                this.textRotation_,\n                [scale, scale],\n                NaN,\n                this.declutterImageWithText_,\n                padding,\n                !!textState.backgroundFill,\n                !!textState.backgroundStroke,\n                this.text_,\n                this.textKey_,\n                this.strokeKey_,\n                this.fillKey_,\n                this.textOffsetX_,\n                this.textOffsetY_,\n                geometryWidths,\n            ]);\n            this.endGeometry(feature);\n        }\n    };\n    /**\n     * @private\n     */\n    CanvasTextBuilder.prototype.saveTextStates_ = function () {\n        var strokeState = this.textStrokeState_;\n        var textState = this.textState_;\n        var fillState = this.textFillState_;\n        var strokeKey = this.strokeKey_;\n        if (strokeState) {\n            if (!(strokeKey in this.strokeStates)) {\n                this.strokeStates[strokeKey] = {\n                    strokeStyle: strokeState.strokeStyle,\n                    lineCap: strokeState.lineCap,\n                    lineDashOffset: strokeState.lineDashOffset,\n                    lineWidth: strokeState.lineWidth,\n                    lineJoin: strokeState.lineJoin,\n                    miterLimit: strokeState.miterLimit,\n                    lineDash: strokeState.lineDash,\n                };\n            }\n        }\n        var textKey = this.textKey_;\n        if (!(textKey in this.textStates)) {\n            this.textStates[textKey] = {\n                font: textState.font,\n                textAlign: textState.textAlign || defaultTextAlign,\n                textBaseline: textState.textBaseline || defaultTextBaseline,\n                scale: textState.scale,\n            };\n        }\n        var fillKey = this.fillKey_;\n        if (fillState) {\n            if (!(fillKey in this.fillStates)) {\n                this.fillStates[fillKey] = {\n                    fillStyle: fillState.fillStyle,\n                };\n            }\n        }\n    };\n    /**\n     * @private\n     * @param {number} begin Begin.\n     * @param {number} end End.\n     */\n    CanvasTextBuilder.prototype.drawChars_ = function (begin, end) {\n        var strokeState = this.textStrokeState_;\n        var textState = this.textState_;\n        var strokeKey = this.strokeKey_;\n        var textKey = this.textKey_;\n        var fillKey = this.fillKey_;\n        this.saveTextStates_();\n        var pixelRatio = this.pixelRatio;\n        var baseline = TEXT_ALIGN[textState.textBaseline];\n        var offsetY = this.textOffsetY_ * pixelRatio;\n        var text = this.text_;\n        var strokeWidth = strokeState\n            ? (strokeState.lineWidth * Math.abs(textState.scale[0])) / 2\n            : 0;\n        this.instructions.push([\n            CanvasInstruction.DRAW_CHARS,\n            begin,\n            end,\n            baseline,\n            textState.overflow,\n            fillKey,\n            textState.maxAngle,\n            pixelRatio,\n            offsetY,\n            strokeKey,\n            strokeWidth * pixelRatio,\n            text,\n            textKey,\n            1,\n        ]);\n        this.hitDetectionInstructions.push([\n            CanvasInstruction.DRAW_CHARS,\n            begin,\n            end,\n            baseline,\n            textState.overflow,\n            fillKey,\n            textState.maxAngle,\n            1,\n            offsetY,\n            strokeKey,\n            strokeWidth,\n            text,\n            textKey,\n            1 / pixelRatio,\n        ]);\n    };\n    /**\n     * @param {import(\"../../style/Text.js\").default} textStyle Text style.\n     * @param {Object} [opt_sharedData] Shared data.\n     */\n    CanvasTextBuilder.prototype.setTextStyle = function (textStyle, opt_sharedData) {\n        var textState, fillState, strokeState;\n        if (!textStyle) {\n            this.text_ = '';\n        }\n        else {\n            var textFillStyle = textStyle.getFill();\n            if (!textFillStyle) {\n                fillState = null;\n                this.textFillState_ = fillState;\n            }\n            else {\n                fillState = this.textFillState_;\n                if (!fillState) {\n                    fillState = /** @type {import(\"../canvas.js\").FillState} */ ({});\n                    this.textFillState_ = fillState;\n                }\n                fillState.fillStyle = asColorLike(textFillStyle.getColor() || defaultFillStyle);\n            }\n            var textStrokeStyle = textStyle.getStroke();\n            if (!textStrokeStyle) {\n                strokeState = null;\n                this.textStrokeState_ = strokeState;\n            }\n            else {\n                strokeState = this.textStrokeState_;\n                if (!strokeState) {\n                    strokeState = /** @type {import(\"../canvas.js\").StrokeState} */ ({});\n                    this.textStrokeState_ = strokeState;\n                }\n                var lineDash = textStrokeStyle.getLineDash();\n                var lineDashOffset = textStrokeStyle.getLineDashOffset();\n                var lineWidth = textStrokeStyle.getWidth();\n                var miterLimit = textStrokeStyle.getMiterLimit();\n                strokeState.lineCap = textStrokeStyle.getLineCap() || defaultLineCap;\n                strokeState.lineDash = lineDash ? lineDash.slice() : defaultLineDash;\n                strokeState.lineDashOffset =\n                    lineDashOffset === undefined ? defaultLineDashOffset : lineDashOffset;\n                strokeState.lineJoin = textStrokeStyle.getLineJoin() || defaultLineJoin;\n                strokeState.lineWidth =\n                    lineWidth === undefined ? defaultLineWidth : lineWidth;\n                strokeState.miterLimit =\n                    miterLimit === undefined ? defaultMiterLimit : miterLimit;\n                strokeState.strokeStyle = asColorLike(textStrokeStyle.getColor() || defaultStrokeStyle);\n            }\n            textState = this.textState_;\n            var font = textStyle.getFont() || defaultFont;\n            registerFont(font);\n            var textScale = textStyle.getScaleArray();\n            textState.overflow = textStyle.getOverflow();\n            textState.font = font;\n            textState.maxAngle = textStyle.getMaxAngle();\n            textState.placement = textStyle.getPlacement();\n            textState.textAlign = textStyle.getTextAlign();\n            textState.textBaseline =\n                textStyle.getTextBaseline() || defaultTextBaseline;\n            textState.backgroundFill = textStyle.getBackgroundFill();\n            textState.backgroundStroke = textStyle.getBackgroundStroke();\n            textState.padding = textStyle.getPadding() || defaultPadding;\n            textState.scale = textScale === undefined ? [1, 1] : textScale;\n            var textOffsetX = textStyle.getOffsetX();\n            var textOffsetY = textStyle.getOffsetY();\n            var textRotateWithView = textStyle.getRotateWithView();\n            var textRotation = textStyle.getRotation();\n            this.text_ = textStyle.getText() || '';\n            this.textOffsetX_ = textOffsetX === undefined ? 0 : textOffsetX;\n            this.textOffsetY_ = textOffsetY === undefined ? 0 : textOffsetY;\n            this.textRotateWithView_ =\n                textRotateWithView === undefined ? false : textRotateWithView;\n            this.textRotation_ = textRotation === undefined ? 0 : textRotation;\n            this.strokeKey_ = strokeState\n                ? (typeof strokeState.strokeStyle == 'string'\n                    ? strokeState.strokeStyle\n                    : getUid(strokeState.strokeStyle)) +\n                    strokeState.lineCap +\n                    strokeState.lineDashOffset +\n                    '|' +\n                    strokeState.lineWidth +\n                    strokeState.lineJoin +\n                    strokeState.miterLimit +\n                    '[' +\n                    strokeState.lineDash.join() +\n                    ']'\n                : '';\n            this.textKey_ =\n                textState.font +\n                    textState.scale +\n                    (textState.textAlign || '?') +\n                    (textState.textBaseline || '?');\n            this.fillKey_ = fillState\n                ? typeof fillState.fillStyle == 'string'\n                    ? fillState.fillStyle\n                    : '|' + getUid(fillState.fillStyle)\n                : '';\n        }\n        this.declutterImageWithText_ = opt_sharedData;\n    };\n    return CanvasTextBuilder;\n}(CanvasBuilder));\nexport default CanvasTextBuilder;\n//# sourceMappingURL=TextBuilder.js.map","/**\n * @module ol/render/canvas/BuilderGroup\n */\nimport Builder from './Builder.js';\nimport ImageBuilder from './ImageBuilder.js';\nimport LineStringBuilder from './LineStringBuilder.js';\nimport PolygonBuilder from './PolygonBuilder.js';\nimport TextBuilder from './TextBuilder.js';\n/**\n * @type {Object<import(\"./BuilderType\").default, typeof Builder>}\n */\nvar BATCH_CONSTRUCTORS = {\n    'Circle': PolygonBuilder,\n    'Default': Builder,\n    'Image': ImageBuilder,\n    'LineString': LineStringBuilder,\n    'Polygon': PolygonBuilder,\n    'Text': TextBuilder,\n};\nvar BuilderGroup = /** @class */ (function () {\n    /**\n     * @param {number} tolerance Tolerance.\n     * @param {import(\"../../extent.js\").Extent} maxExtent Max extent.\n     * @param {number} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     */\n    function BuilderGroup(tolerance, maxExtent, resolution, pixelRatio) {\n        /**\n         * @private\n         * @type {number}\n         */\n        this.tolerance_ = tolerance;\n        /**\n         * @private\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        this.maxExtent_ = maxExtent;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.pixelRatio_ = pixelRatio;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.resolution_ = resolution;\n        /**\n         * @private\n         * @type {!Object<string, !Object<import(\"./BuilderType\").default, Builder>>}\n         */\n        this.buildersByZIndex_ = {};\n    }\n    /**\n     * @return {!Object<string, !Object<import(\"./BuilderType\").default, import(\"./Builder.js\").SerializableInstructions>>} The serializable instructions\n     */\n    BuilderGroup.prototype.finish = function () {\n        var builderInstructions = {};\n        for (var zKey in this.buildersByZIndex_) {\n            builderInstructions[zKey] = builderInstructions[zKey] || {};\n            var builders = this.buildersByZIndex_[zKey];\n            for (var builderKey in builders) {\n                var builderInstruction = builders[builderKey].finish();\n                builderInstructions[zKey][builderKey] = builderInstruction;\n            }\n        }\n        return builderInstructions;\n    };\n    /**\n     * @param {number|undefined} zIndex Z index.\n     * @param {import(\"./BuilderType.js\").default} builderType Replay type.\n     * @return {import(\"../VectorContext.js\").default} Replay.\n     */\n    BuilderGroup.prototype.getBuilder = function (zIndex, builderType) {\n        var zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';\n        var replays = this.buildersByZIndex_[zIndexKey];\n        if (replays === undefined) {\n            replays = {};\n            this.buildersByZIndex_[zIndexKey] = replays;\n        }\n        var replay = replays[builderType];\n        if (replay === undefined) {\n            var Constructor = BATCH_CONSTRUCTORS[builderType];\n            replay = new Constructor(this.tolerance_, this.maxExtent_, this.resolution_, this.pixelRatio_);\n            replays[builderType] = replay;\n        }\n        return replay;\n    };\n    return BuilderGroup;\n}());\nexport default BuilderGroup;\n//# sourceMappingURL=BuilderGroup.js.map","/**\n * @module ol/render/canvas/BuilderType\n */\n/**\n * @enum {string}\n */\nexport default {\n    CIRCLE: 'Circle',\n    DEFAULT: 'Default',\n    IMAGE: 'Image',\n    LINE_STRING: 'LineString',\n    POLYGON: 'Polygon',\n    TEXT: 'Text',\n};\n//# sourceMappingURL=BuilderType.js.map","/**\n * @module ol/geom/flat/textpath\n */\nimport { lerp } from '../../math.js';\nimport { rotate } from './transform.js';\n/**\n * @param {Array<number>} flatCoordinates Path to put text on.\n * @param {number} offset Start offset of the `flatCoordinates`.\n * @param {number} end End offset of the `flatCoordinates`.\n * @param {number} stride Stride.\n * @param {string} text Text to place on the path.\n * @param {number} startM m along the path where the text starts.\n * @param {number} maxAngle Max angle between adjacent chars in radians.\n * @param {number} scale The product of the text scale and the device pixel ratio.\n * @param {function(string, string, Object<string, number>):number} measureAndCacheTextWidth Measure and cache text width.\n * @param {string} font The font.\n * @param {Object<string, number>} cache A cache of measured widths.\n * @param {number} rotation Rotation to apply to the flatCoordinates to determine whether text needs to be reversed.\n * @return {Array<Array<*>>} The result array (or null if `maxAngle` was\n * exceeded). Entries of the array are x, y, anchorX, angle, chunk.\n */\nexport function drawTextOnPath(flatCoordinates, offset, end, stride, text, startM, maxAngle, scale, measureAndCacheTextWidth, font, cache, rotation) {\n    var x2 = flatCoordinates[offset];\n    var y2 = flatCoordinates[offset + 1];\n    var x1 = 0;\n    var y1 = 0;\n    var segmentLength = 0;\n    var segmentM = 0;\n    function advance() {\n        x1 = x2;\n        y1 = y2;\n        offset += stride;\n        x2 = flatCoordinates[offset];\n        y2 = flatCoordinates[offset + 1];\n        segmentM += segmentLength;\n        segmentLength = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));\n    }\n    do {\n        advance();\n    } while (offset < end - stride && segmentM + segmentLength < startM);\n    var interpolate = (startM - segmentM) / segmentLength;\n    var beginX = lerp(x1, x2, interpolate);\n    var beginY = lerp(y1, y2, interpolate);\n    var startOffset = offset - stride;\n    var startLength = segmentM;\n    var endM = startM + scale * measureAndCacheTextWidth(font, text, cache);\n    while (offset < end - stride && segmentM + segmentLength < endM) {\n        advance();\n    }\n    interpolate = (endM - segmentM) / segmentLength;\n    var endX = lerp(x1, x2, interpolate);\n    var endY = lerp(y1, y2, interpolate);\n    // Keep text upright\n    var reverse;\n    if (rotation) {\n        var flat = [beginX, beginY, endX, endY];\n        rotate(flat, 0, 4, 2, rotation, flat, flat);\n        reverse = flat[0] > flat[2];\n    }\n    else {\n        reverse = beginX > endX;\n    }\n    var PI = Math.PI;\n    var result = [];\n    var singleSegment = startOffset + stride === offset;\n    offset = startOffset;\n    segmentLength = 0;\n    segmentM = startLength;\n    x2 = flatCoordinates[offset];\n    y2 = flatCoordinates[offset + 1];\n    // All on the same segment\n    if (singleSegment) {\n        advance();\n        var previousAngle_1 = Math.atan2(y2 - y1, x2 - x1);\n        if (reverse) {\n            previousAngle_1 += previousAngle_1 > 0 ? -PI : PI;\n        }\n        var x = (endX + beginX) / 2;\n        var y = (endY + beginY) / 2;\n        result[0] = [x, y, (endM - startM) / 2, previousAngle_1, text];\n        return result;\n    }\n    var previousAngle;\n    for (var i = 0, ii = text.length; i < ii;) {\n        advance();\n        var angle = Math.atan2(y2 - y1, x2 - x1);\n        if (reverse) {\n            angle += angle > 0 ? -PI : PI;\n        }\n        if (previousAngle !== undefined) {\n            var delta = angle - previousAngle;\n            delta += delta > PI ? -2 * PI : delta < -PI ? 2 * PI : 0;\n            if (Math.abs(delta) > maxAngle) {\n                return null;\n            }\n        }\n        previousAngle = angle;\n        var iStart = i;\n        var charLength = 0;\n        for (; i < ii; ++i) {\n            var index = reverse ? ii - i - 1 : i;\n            var len = scale * measureAndCacheTextWidth(font, text[index], cache);\n            if (offset + stride < end &&\n                segmentM + segmentLength < startM + charLength + len / 2) {\n                break;\n            }\n            charLength += len;\n        }\n        if (i === iStart) {\n            continue;\n        }\n        var chars = reverse\n            ? text.substring(ii - iStart, ii - i)\n            : text.substring(iStart, i);\n        interpolate = (startM + charLength / 2 - segmentM) / segmentLength;\n        var x = lerp(x1, x2, interpolate);\n        var y = lerp(y1, y2, interpolate);\n        result.push([x, y, charLength / 2, angle, chars]);\n        startM += charLength;\n    }\n    return result;\n}\n//# sourceMappingURL=textpath.js.map","/**\n * @module ol/render/canvas/Executor\n */\nimport CanvasInstruction from './Instruction.js';\nimport { TEXT_ALIGN } from './TextBuilder.js';\nimport { WORKER_OFFSCREEN_CANVAS } from '../../has.js';\nimport { apply as applyTransform, compose as composeTransform, create as createTransform, setFromArray as transformSetFromArray, } from '../../transform.js';\nimport { createEmpty, createOrUpdate, intersects } from '../../extent.js';\nimport { defaultPadding, defaultTextBaseline, drawImageOrLabel, } from '../canvas.js';\nimport { defaultTextAlign, measureAndCacheTextWidth, measureTextHeight, measureTextWidths, } from '../canvas.js';\nimport { drawTextOnPath } from '../../geom/flat/textpath.js';\nimport { equals } from '../../array.js';\nimport { lineStringLength } from '../../geom/flat/length.js';\nimport { transform2D } from '../../geom/flat/transform.js';\n/**\n * @typedef {Object} BBox\n * @property {number} minX Minimal x.\n * @property {number} minY Minimal y.\n * @property {number} maxX Maximal x.\n * @property {number} maxY Maximal y\n * @property {*} value Value.\n */\n/**\n * @typedef {Object} ImageOrLabelDimensions\n * @property {number} drawImageX DrawImageX.\n * @property {number} drawImageY DrawImageY.\n * @property {number} drawImageW DrawImageW.\n * @property {number} drawImageH DrawImageH.\n * @property {number} originX OriginX.\n * @property {number} originY OriginY.\n * @property {Array<number>} scale Scale.\n * @property {BBox} declutterBox DeclutterBox.\n * @property {import(\"../../transform.js\").Transform} canvasTransform CanvasTransform.\n */\n/**\n * @typedef {{0: CanvasRenderingContext2D, 1: number, 2: import(\"../canvas.js\").Label|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement, 3: ImageOrLabelDimensions, 4: number, 5: Array<*>, 6: Array<*>}} ReplayImageOrLabelArgs\n */\n/**\n * @template T\n * @typedef {function(import(\"../../Feature.js\").FeatureLike, import(\"../../geom/SimpleGeometry.js\").default): T} FeatureCallback\n */\n/**\n * @type {import(\"../../extent.js\").Extent}\n */\nvar tmpExtent = createEmpty();\n/** @type {import(\"../../coordinate.js\").Coordinate} */\nvar p1 = [];\n/** @type {import(\"../../coordinate.js\").Coordinate} */\nvar p2 = [];\n/** @type {import(\"../../coordinate.js\").Coordinate} */\nvar p3 = [];\n/** @type {import(\"../../coordinate.js\").Coordinate} */\nvar p4 = [];\n/**\n * @param {ReplayImageOrLabelArgs} replayImageOrLabelArgs Arguments to replayImageOrLabel\n * @return {BBox} Declutter bbox.\n */\nfunction getDeclutterBox(replayImageOrLabelArgs) {\n    return replayImageOrLabelArgs[3].declutterBox;\n}\nvar rtlRegEx = new RegExp(\n/* eslint-disable prettier/prettier */\n'[' +\n    String.fromCharCode(0x00591) + '-' + String.fromCharCode(0x008ff) +\n    String.fromCharCode(0x0fb1d) + '-' + String.fromCharCode(0x0fdff) +\n    String.fromCharCode(0x0fe70) + '-' + String.fromCharCode(0x0fefc) +\n    String.fromCharCode(0x10800) + '-' + String.fromCharCode(0x10fff) +\n    String.fromCharCode(0x1e800) + '-' + String.fromCharCode(0x1efff) +\n    ']'\n/* eslint-enable prettier/prettier */\n);\n/**\n * @param {string} text Text.\n * @param {string} align Alignment.\n * @return {number} Text alignment.\n */\nfunction horizontalTextAlign(text, align) {\n    if ((align === 'start' || align === 'end') && !rtlRegEx.test(text)) {\n        align = align === 'start' ? 'left' : 'right';\n    }\n    return TEXT_ALIGN[align];\n}\nvar Executor = /** @class */ (function () {\n    /**\n     * @param {number} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {boolean} overlaps The replay can have overlapping geometries.\n     * @param {import(\"../canvas.js\").SerializableInstructions} instructions The serializable instructions\n     */\n    function Executor(resolution, pixelRatio, overlaps, instructions) {\n        /**\n         * @protected\n         * @type {boolean}\n         */\n        this.overlaps = overlaps;\n        /**\n         * @protected\n         * @type {number}\n         */\n        this.pixelRatio = pixelRatio;\n        /**\n         * @protected\n         * @const\n         * @type {number}\n         */\n        this.resolution = resolution;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        this.alignFill_;\n        /**\n         * @protected\n         * @type {Array<*>}\n         */\n        this.instructions = instructions.instructions;\n        /**\n         * @protected\n         * @type {Array<number>}\n         */\n        this.coordinates = instructions.coordinates;\n        /**\n         * @private\n         * @type {!Object<number,import(\"../../coordinate.js\").Coordinate|Array<import(\"../../coordinate.js\").Coordinate>|Array<Array<import(\"../../coordinate.js\").Coordinate>>>}\n         */\n        this.coordinateCache_ = {};\n        /**\n         * @private\n         * @type {!import(\"../../transform.js\").Transform}\n         */\n        this.renderedTransform_ = createTransform();\n        /**\n         * @protected\n         * @type {Array<*>}\n         */\n        this.hitDetectionInstructions = instructions.hitDetectionInstructions;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        this.pixelCoordinates_ = null;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.viewRotation_ = 0;\n        /**\n         * @type {!Object<string, import(\"../canvas.js\").FillState>}\n         */\n        this.fillStates = instructions.fillStates || {};\n        /**\n         * @type {!Object<string, import(\"../canvas.js\").StrokeState>}\n         */\n        this.strokeStates = instructions.strokeStates || {};\n        /**\n         * @type {!Object<string, import(\"../canvas.js\").TextState>}\n         */\n        this.textStates = instructions.textStates || {};\n        /**\n         * @private\n         * @type {Object<string, Object<string, number>>}\n         */\n        this.widths_ = {};\n        /**\n         * @private\n         * @type {Object<string, import(\"../canvas.js\").Label>}\n         */\n        this.labels_ = {};\n    }\n    /**\n     * @param {string} text Text.\n     * @param {string} textKey Text style key.\n     * @param {string} fillKey Fill style key.\n     * @param {string} strokeKey Stroke style key.\n     * @return {import(\"../canvas.js\").Label} Label.\n     */\n    Executor.prototype.createLabel = function (text, textKey, fillKey, strokeKey) {\n        var key = text + textKey + fillKey + strokeKey;\n        if (this.labels_[key]) {\n            return this.labels_[key];\n        }\n        var strokeState = strokeKey ? this.strokeStates[strokeKey] : null;\n        var fillState = fillKey ? this.fillStates[fillKey] : null;\n        var textState = this.textStates[textKey];\n        var pixelRatio = this.pixelRatio;\n        var scale = [\n            textState.scale[0] * pixelRatio,\n            textState.scale[1] * pixelRatio,\n        ];\n        var align = horizontalTextAlign(text, textState.textAlign || defaultTextAlign);\n        var strokeWidth = strokeKey && strokeState.lineWidth ? strokeState.lineWidth : 0;\n        var lines = text.split('\\n');\n        var numLines = lines.length;\n        var widths = [];\n        var width = measureTextWidths(textState.font, lines, widths);\n        var lineHeight = measureTextHeight(textState.font);\n        var height = lineHeight * numLines;\n        var renderWidth = width + strokeWidth;\n        var contextInstructions = [];\n        // make canvas 2 pixels wider to account for italic text width measurement errors\n        var w = (renderWidth + 2) * scale[0];\n        var h = (height + strokeWidth) * scale[1];\n        /** @type {import(\"../canvas.js\").Label} */\n        var label = {\n            width: w < 0 ? Math.floor(w) : Math.ceil(w),\n            height: h < 0 ? Math.floor(h) : Math.ceil(h),\n            contextInstructions: contextInstructions,\n        };\n        if (scale[0] != 1 || scale[1] != 1) {\n            contextInstructions.push('scale', scale);\n        }\n        contextInstructions.push('font', textState.font);\n        if (strokeKey) {\n            contextInstructions.push('strokeStyle', strokeState.strokeStyle);\n            contextInstructions.push('lineWidth', strokeWidth);\n            contextInstructions.push('lineCap', strokeState.lineCap);\n            contextInstructions.push('lineJoin', strokeState.lineJoin);\n            contextInstructions.push('miterLimit', strokeState.miterLimit);\n            // eslint-disable-next-line\n            var Context = WORKER_OFFSCREEN_CANVAS ? OffscreenCanvasRenderingContext2D : CanvasRenderingContext2D;\n            if (Context.prototype.setLineDash) {\n                contextInstructions.push('setLineDash', [strokeState.lineDash]);\n                contextInstructions.push('lineDashOffset', strokeState.lineDashOffset);\n            }\n        }\n        if (fillKey) {\n            contextInstructions.push('fillStyle', fillState.fillStyle);\n        }\n        contextInstructions.push('textBaseline', 'middle');\n        contextInstructions.push('textAlign', 'center');\n        var leftRight = 0.5 - align;\n        var x = align * renderWidth + leftRight * strokeWidth;\n        var i;\n        if (strokeKey) {\n            for (i = 0; i < numLines; ++i) {\n                contextInstructions.push('strokeText', [\n                    lines[i],\n                    x + leftRight * widths[i],\n                    0.5 * (strokeWidth + lineHeight) + i * lineHeight,\n                ]);\n            }\n        }\n        if (fillKey) {\n            for (i = 0; i < numLines; ++i) {\n                contextInstructions.push('fillText', [\n                    lines[i],\n                    x + leftRight * widths[i],\n                    0.5 * (strokeWidth + lineHeight) + i * lineHeight,\n                ]);\n            }\n        }\n        this.labels_[key] = label;\n        return label;\n    };\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {import(\"../../coordinate.js\").Coordinate} p1 1st point of the background box.\n     * @param {import(\"../../coordinate.js\").Coordinate} p2 2nd point of the background box.\n     * @param {import(\"../../coordinate.js\").Coordinate} p3 3rd point of the background box.\n     * @param {import(\"../../coordinate.js\").Coordinate} p4 4th point of the background box.\n     * @param {Array<*>} fillInstruction Fill instruction.\n     * @param {Array<*>} strokeInstruction Stroke instruction.\n     */\n    Executor.prototype.replayTextBackground_ = function (context, p1, p2, p3, p4, fillInstruction, strokeInstruction) {\n        context.beginPath();\n        context.moveTo.apply(context, p1);\n        context.lineTo.apply(context, p2);\n        context.lineTo.apply(context, p3);\n        context.lineTo.apply(context, p4);\n        context.lineTo.apply(context, p1);\n        if (fillInstruction) {\n            this.alignFill_ = /** @type {boolean} */ (fillInstruction[2]);\n            this.fill_(context);\n        }\n        if (strokeInstruction) {\n            this.setStrokeStyle_(context, \n            /** @type {Array<*>} */ (strokeInstruction));\n            context.stroke();\n        }\n    };\n    /**\n     * @private\n     * @param {number} sheetWidth Width of the sprite sheet.\n     * @param {number} sheetHeight Height of the sprite sheet.\n     * @param {number} centerX X.\n     * @param {number} centerY Y.\n     * @param {number} width Width.\n     * @param {number} height Height.\n     * @param {number} anchorX Anchor X.\n     * @param {number} anchorY Anchor Y.\n     * @param {number} originX Origin X.\n     * @param {number} originY Origin Y.\n     * @param {number} rotation Rotation.\n     * @param {import(\"../../size.js\").Size} scale Scale.\n     * @param {boolean} snapToPixel Snap to pixel.\n     * @param {Array<number>} padding Padding.\n     * @param {boolean} fillStroke Background fill or stroke.\n     * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n     * @return {ImageOrLabelDimensions} Dimensions for positioning and decluttering the image or label.\n     */\n    Executor.prototype.calculateImageOrLabelDimensions_ = function (sheetWidth, sheetHeight, centerX, centerY, width, height, anchorX, anchorY, originX, originY, rotation, scale, snapToPixel, padding, fillStroke, feature) {\n        anchorX *= scale[0];\n        anchorY *= scale[1];\n        var x = centerX - anchorX;\n        var y = centerY - anchorY;\n        var w = width + originX > sheetWidth ? sheetWidth - originX : width;\n        var h = height + originY > sheetHeight ? sheetHeight - originY : height;\n        var boxW = padding[3] + w * scale[0] + padding[1];\n        var boxH = padding[0] + h * scale[1] + padding[2];\n        var boxX = x - padding[3];\n        var boxY = y - padding[0];\n        if (fillStroke || rotation !== 0) {\n            p1[0] = boxX;\n            p4[0] = boxX;\n            p1[1] = boxY;\n            p2[1] = boxY;\n            p2[0] = boxX + boxW;\n            p3[0] = p2[0];\n            p3[1] = boxY + boxH;\n            p4[1] = p3[1];\n        }\n        var transform;\n        if (rotation !== 0) {\n            transform = composeTransform(createTransform(), centerX, centerY, 1, 1, rotation, -centerX, -centerY);\n            applyTransform(transform, p1);\n            applyTransform(transform, p2);\n            applyTransform(transform, p3);\n            applyTransform(transform, p4);\n            createOrUpdate(Math.min(p1[0], p2[0], p3[0], p4[0]), Math.min(p1[1], p2[1], p3[1], p4[1]), Math.max(p1[0], p2[0], p3[0], p4[0]), Math.max(p1[1], p2[1], p3[1], p4[1]), tmpExtent);\n        }\n        else {\n            createOrUpdate(Math.min(boxX, boxX + boxW), Math.min(boxY, boxY + boxH), Math.max(boxX, boxX + boxW), Math.max(boxY, boxY + boxH), tmpExtent);\n        }\n        if (snapToPixel) {\n            x = Math.round(x);\n            y = Math.round(y);\n        }\n        return {\n            drawImageX: x,\n            drawImageY: y,\n            drawImageW: w,\n            drawImageH: h,\n            originX: originX,\n            originY: originY,\n            declutterBox: {\n                minX: tmpExtent[0],\n                minY: tmpExtent[1],\n                maxX: tmpExtent[2],\n                maxY: tmpExtent[3],\n                value: feature,\n            },\n            canvasTransform: transform,\n            scale: scale,\n        };\n    };\n    /**\n     * @private\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {number} contextScale Scale of the context.\n     * @param {import(\"../canvas.js\").Label|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} imageOrLabel Image.\n     * @param {ImageOrLabelDimensions} dimensions Dimensions.\n     * @param {number} opacity Opacity.\n     * @param {Array<*>} fillInstruction Fill instruction.\n     * @param {Array<*>} strokeInstruction Stroke instruction.\n     * @return {boolean} The image or label was rendered.\n     */\n    Executor.prototype.replayImageOrLabel_ = function (context, contextScale, imageOrLabel, dimensions, opacity, fillInstruction, strokeInstruction) {\n        var fillStroke = !!(fillInstruction || strokeInstruction);\n        var box = dimensions.declutterBox;\n        var canvas = context.canvas;\n        var strokePadding = strokeInstruction\n            ? (strokeInstruction[2] * dimensions.scale[0]) / 2\n            : 0;\n        var intersects = box.minX - strokePadding <= canvas.width / contextScale &&\n            box.maxX + strokePadding >= 0 &&\n            box.minY - strokePadding <= canvas.height / contextScale &&\n            box.maxY + strokePadding >= 0;\n        if (intersects) {\n            if (fillStroke) {\n                this.replayTextBackground_(context, p1, p2, p3, p4, \n                /** @type {Array<*>} */ (fillInstruction), \n                /** @type {Array<*>} */ (strokeInstruction));\n            }\n            drawImageOrLabel(context, dimensions.canvasTransform, opacity, imageOrLabel, dimensions.originX, dimensions.originY, dimensions.drawImageW, dimensions.drawImageH, dimensions.drawImageX, dimensions.drawImageY, dimensions.scale);\n        }\n        return true;\n    };\n    /**\n     * @private\n     * @param {CanvasRenderingContext2D} context Context.\n     */\n    Executor.prototype.fill_ = function (context) {\n        if (this.alignFill_) {\n            var origin_1 = applyTransform(this.renderedTransform_, [0, 0]);\n            var repeatSize = 512 * this.pixelRatio;\n            context.save();\n            context.translate(origin_1[0] % repeatSize, origin_1[1] % repeatSize);\n            context.rotate(this.viewRotation_);\n        }\n        context.fill();\n        if (this.alignFill_) {\n            context.restore();\n        }\n    };\n    /**\n     * @private\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {Array<*>} instruction Instruction.\n     */\n    Executor.prototype.setStrokeStyle_ = function (context, instruction) {\n        context['strokeStyle'] =\n            /** @type {import(\"../../colorlike.js\").ColorLike} */ (instruction[1]);\n        context.lineWidth = /** @type {number} */ (instruction[2]);\n        context.lineCap = /** @type {CanvasLineCap} */ (instruction[3]);\n        context.lineJoin = /** @type {CanvasLineJoin} */ (instruction[4]);\n        context.miterLimit = /** @type {number} */ (instruction[5]);\n        if (context.setLineDash) {\n            context.lineDashOffset = /** @type {number} */ (instruction[7]);\n            context.setLineDash(/** @type {Array<number>} */ (instruction[6]));\n        }\n    };\n    /**\n     * @private\n     * @param {string} text The text to draw.\n     * @param {string} textKey The key of the text state.\n     * @param {string} strokeKey The key for the stroke state.\n     * @param {string} fillKey The key for the fill state.\n     * @return {{label: import(\"../canvas.js\").Label, anchorX: number, anchorY: number}} The text image and its anchor.\n     */\n    Executor.prototype.drawLabelWithPointPlacement_ = function (text, textKey, strokeKey, fillKey) {\n        var textState = this.textStates[textKey];\n        var label = this.createLabel(text, textKey, fillKey, strokeKey);\n        var strokeState = this.strokeStates[strokeKey];\n        var pixelRatio = this.pixelRatio;\n        var align = horizontalTextAlign(text, textState.textAlign || defaultTextAlign);\n        var baseline = TEXT_ALIGN[textState.textBaseline || defaultTextBaseline];\n        var strokeWidth = strokeState && strokeState.lineWidth ? strokeState.lineWidth : 0;\n        // Remove the 2 pixels we added in createLabel() for the anchor\n        var width = label.width / pixelRatio - 2 * textState.scale[0];\n        var anchorX = align * width + 2 * (0.5 - align) * strokeWidth;\n        var anchorY = (baseline * label.height) / pixelRatio +\n            2 * (0.5 - baseline) * strokeWidth;\n        return {\n            label: label,\n            anchorX: anchorX,\n            anchorY: anchorY,\n        };\n    };\n    /**\n     * @private\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {number} contextScale Scale of the context.\n     * @param {import(\"../../transform.js\").Transform} transform Transform.\n     * @param {Array<*>} instructions Instructions array.\n     * @param {boolean} snapToPixel Snap point symbols and text to integer pixels.\n     * @param {FeatureCallback<T>} [opt_featureCallback] Feature callback.\n     * @param {import(\"../../extent.js\").Extent} [opt_hitExtent] Only check\n     *     features that intersect this extent.\n     * @param {import(\"rbush\").default} [opt_declutterTree] Declutter tree.\n     * @return {T|undefined} Callback result.\n     * @template T\n     */\n    Executor.prototype.execute_ = function (context, contextScale, transform, instructions, snapToPixel, opt_featureCallback, opt_hitExtent, opt_declutterTree) {\n        /** @type {Array<number>} */\n        var pixelCoordinates;\n        if (this.pixelCoordinates_ && equals(transform, this.renderedTransform_)) {\n            pixelCoordinates = this.pixelCoordinates_;\n        }\n        else {\n            if (!this.pixelCoordinates_) {\n                this.pixelCoordinates_ = [];\n            }\n            pixelCoordinates = transform2D(this.coordinates, 0, this.coordinates.length, 2, transform, this.pixelCoordinates_);\n            transformSetFromArray(this.renderedTransform_, transform);\n        }\n        var i = 0; // instruction index\n        var ii = instructions.length; // end of instructions\n        var d = 0; // data index\n        var dd; // end of per-instruction data\n        var anchorX, anchorY, prevX, prevY, roundX, roundY, image, text, textKey, strokeKey, fillKey;\n        var pendingFill = 0;\n        var pendingStroke = 0;\n        var lastFillInstruction = null;\n        var lastStrokeInstruction = null;\n        var coordinateCache = this.coordinateCache_;\n        var viewRotation = this.viewRotation_;\n        var viewRotationFromTransform = Math.round(Math.atan2(-transform[1], transform[0]) * 1e12) / 1e12;\n        var state = /** @type {import(\"../../render.js\").State} */ ({\n            context: context,\n            pixelRatio: this.pixelRatio,\n            resolution: this.resolution,\n            rotation: viewRotation,\n        });\n        // When the batch size gets too big, performance decreases. 200 is a good\n        // balance between batch size and number of fill/stroke instructions.\n        var batchSize = this.instructions != instructions || this.overlaps ? 0 : 200;\n        var /** @type {import(\"../../Feature.js\").FeatureLike} */ feature;\n        var x, y, currentGeometry;\n        while (i < ii) {\n            var instruction = instructions[i];\n            var type = /** @type {import(\"./Instruction.js\").default} */ (instruction[0]);\n            switch (type) {\n                case CanvasInstruction.BEGIN_GEOMETRY:\n                    feature = /** @type {import(\"../../Feature.js\").FeatureLike} */ (instruction[1]);\n                    currentGeometry = instruction[3];\n                    if (!feature.getGeometry()) {\n                        i = /** @type {number} */ (instruction[2]);\n                    }\n                    else if (opt_hitExtent !== undefined &&\n                        !intersects(opt_hitExtent, currentGeometry.getExtent())) {\n                        i = /** @type {number} */ (instruction[2]) + 1;\n                    }\n                    else {\n                        ++i;\n                    }\n                    break;\n                case CanvasInstruction.BEGIN_PATH:\n                    if (pendingFill > batchSize) {\n                        this.fill_(context);\n                        pendingFill = 0;\n                    }\n                    if (pendingStroke > batchSize) {\n                        context.stroke();\n                        pendingStroke = 0;\n                    }\n                    if (!pendingFill && !pendingStroke) {\n                        context.beginPath();\n                        prevX = NaN;\n                        prevY = NaN;\n                    }\n                    ++i;\n                    break;\n                case CanvasInstruction.CIRCLE:\n                    d = /** @type {number} */ (instruction[1]);\n                    var x1 = pixelCoordinates[d];\n                    var y1 = pixelCoordinates[d + 1];\n                    var x2 = pixelCoordinates[d + 2];\n                    var y2 = pixelCoordinates[d + 3];\n                    var dx = x2 - x1;\n                    var dy = y2 - y1;\n                    var r = Math.sqrt(dx * dx + dy * dy);\n                    context.moveTo(x1 + r, y1);\n                    context.arc(x1, y1, r, 0, 2 * Math.PI, true);\n                    ++i;\n                    break;\n                case CanvasInstruction.CLOSE_PATH:\n                    context.closePath();\n                    ++i;\n                    break;\n                case CanvasInstruction.CUSTOM:\n                    d = /** @type {number} */ (instruction[1]);\n                    dd = instruction[2];\n                    var geometry = \n                    /** @type {import(\"../../geom/SimpleGeometry.js\").default} */ (instruction[3]);\n                    var renderer = instruction[4];\n                    var fn = instruction.length == 6 ? instruction[5] : undefined;\n                    state.geometry = geometry;\n                    state.feature = feature;\n                    if (!(i in coordinateCache)) {\n                        coordinateCache[i] = [];\n                    }\n                    var coords = coordinateCache[i];\n                    if (fn) {\n                        fn(pixelCoordinates, d, dd, 2, coords);\n                    }\n                    else {\n                        coords[0] = pixelCoordinates[d];\n                        coords[1] = pixelCoordinates[d + 1];\n                        coords.length = 2;\n                    }\n                    renderer(coords, state);\n                    ++i;\n                    break;\n                case CanvasInstruction.DRAW_IMAGE:\n                    d = /** @type {number} */ (instruction[1]);\n                    dd = /** @type {number} */ (instruction[2]);\n                    image =\n                        /** @type {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} */ (instruction[3]);\n                    // Remaining arguments in DRAW_IMAGE are in alphabetical order\n                    anchorX = /** @type {number} */ (instruction[4]);\n                    anchorY = /** @type {number} */ (instruction[5]);\n                    var height = /** @type {number} */ (instruction[6]);\n                    var opacity = /** @type {number} */ (instruction[7]);\n                    var originX = /** @type {number} */ (instruction[8]);\n                    var originY = /** @type {number} */ (instruction[9]);\n                    var rotateWithView = /** @type {boolean} */ (instruction[10]);\n                    var rotation = /** @type {number} */ (instruction[11]);\n                    var scale = /** @type {import(\"../../size.js\").Size} */ (instruction[12]);\n                    var width = /** @type {number} */ (instruction[13]);\n                    var declutterImageWithText = \n                    /** @type {import(\"../canvas.js\").DeclutterImageWithText} */ (instruction[14]);\n                    if (!image && instruction.length >= 19) {\n                        // create label images\n                        text = /** @type {string} */ (instruction[18]);\n                        textKey = /** @type {string} */ (instruction[19]);\n                        strokeKey = /** @type {string} */ (instruction[20]);\n                        fillKey = /** @type {string} */ (instruction[21]);\n                        var labelWithAnchor = this.drawLabelWithPointPlacement_(text, textKey, strokeKey, fillKey);\n                        image = labelWithAnchor.label;\n                        instruction[3] = image;\n                        var textOffsetX = /** @type {number} */ (instruction[22]);\n                        anchorX = (labelWithAnchor.anchorX - textOffsetX) * this.pixelRatio;\n                        instruction[4] = anchorX;\n                        var textOffsetY = /** @type {number} */ (instruction[23]);\n                        anchorY = (labelWithAnchor.anchorY - textOffsetY) * this.pixelRatio;\n                        instruction[5] = anchorY;\n                        height = image.height;\n                        instruction[6] = height;\n                        width = image.width;\n                        instruction[13] = width;\n                    }\n                    var geometryWidths = void 0;\n                    if (instruction.length > 24) {\n                        geometryWidths = /** @type {number} */ (instruction[24]);\n                    }\n                    var padding = void 0, backgroundFill = void 0, backgroundStroke = void 0;\n                    if (instruction.length > 16) {\n                        padding = /** @type {Array<number>} */ (instruction[15]);\n                        backgroundFill = /** @type {boolean} */ (instruction[16]);\n                        backgroundStroke = /** @type {boolean} */ (instruction[17]);\n                    }\n                    else {\n                        padding = defaultPadding;\n                        backgroundFill = false;\n                        backgroundStroke = false;\n                    }\n                    if (rotateWithView && viewRotationFromTransform) {\n                        // Canvas is expected to be rotated to reverse view rotation.\n                        rotation += viewRotation;\n                    }\n                    else if (!rotateWithView && !viewRotationFromTransform) {\n                        // Canvas is not rotated, images need to be rotated back to be north-up.\n                        rotation -= viewRotation;\n                    }\n                    var widthIndex = 0;\n                    for (; d < dd; d += 2) {\n                        if (geometryWidths &&\n                            geometryWidths[widthIndex++] < width / this.pixelRatio) {\n                            continue;\n                        }\n                        var dimensions = this.calculateImageOrLabelDimensions_(image.width, image.height, pixelCoordinates[d], pixelCoordinates[d + 1], width, height, anchorX, anchorY, originX, originY, rotation, scale, snapToPixel, padding, backgroundFill || backgroundStroke, feature);\n                        /** @type {ReplayImageOrLabelArgs} */\n                        var args = [\n                            context,\n                            contextScale,\n                            image,\n                            dimensions,\n                            opacity,\n                            backgroundFill\n                                ? /** @type {Array<*>} */ (lastFillInstruction)\n                                : null,\n                            backgroundStroke\n                                ? /** @type {Array<*>} */ (lastStrokeInstruction)\n                                : null,\n                        ];\n                        var imageArgs = void 0;\n                        var imageDeclutterBox = void 0;\n                        if (opt_declutterTree && declutterImageWithText) {\n                            var index = dd - d;\n                            if (!declutterImageWithText[index]) {\n                                // We now have the image for an image+text combination.\n                                declutterImageWithText[index] = args;\n                                // Don't render anything for now, wait for the text.\n                                continue;\n                            }\n                            imageArgs = declutterImageWithText[index];\n                            delete declutterImageWithText[index];\n                            imageDeclutterBox = getDeclutterBox(imageArgs);\n                            if (opt_declutterTree.collides(imageDeclutterBox)) {\n                                continue;\n                            }\n                        }\n                        if (opt_declutterTree &&\n                            opt_declutterTree.collides(dimensions.declutterBox)) {\n                            continue;\n                        }\n                        if (imageArgs) {\n                            // We now have image and text for an image+text combination.\n                            if (opt_declutterTree) {\n                                opt_declutterTree.insert(imageDeclutterBox);\n                            }\n                            // Render the image before we render the text.\n                            this.replayImageOrLabel_.apply(this, imageArgs);\n                        }\n                        if (opt_declutterTree) {\n                            opt_declutterTree.insert(dimensions.declutterBox);\n                        }\n                        this.replayImageOrLabel_.apply(this, args);\n                    }\n                    ++i;\n                    break;\n                case CanvasInstruction.DRAW_CHARS:\n                    var begin = /** @type {number} */ (instruction[1]);\n                    var end = /** @type {number} */ (instruction[2]);\n                    var baseline = /** @type {number} */ (instruction[3]);\n                    var overflow = /** @type {number} */ (instruction[4]);\n                    fillKey = /** @type {string} */ (instruction[5]);\n                    var maxAngle = /** @type {number} */ (instruction[6]);\n                    var measurePixelRatio = /** @type {number} */ (instruction[7]);\n                    var offsetY = /** @type {number} */ (instruction[8]);\n                    strokeKey = /** @type {string} */ (instruction[9]);\n                    var strokeWidth = /** @type {number} */ (instruction[10]);\n                    text = /** @type {string} */ (instruction[11]);\n                    textKey = /** @type {string} */ (instruction[12]);\n                    var pixelRatioScale = [\n                        /** @type {number} */ (instruction[13]),\n                        /** @type {number} */ (instruction[13]),\n                    ];\n                    var textState = this.textStates[textKey];\n                    var font = textState.font;\n                    var textScale = [\n                        textState.scale[0] * measurePixelRatio,\n                        textState.scale[1] * measurePixelRatio,\n                    ];\n                    var cachedWidths = void 0;\n                    if (font in this.widths_) {\n                        cachedWidths = this.widths_[font];\n                    }\n                    else {\n                        cachedWidths = {};\n                        this.widths_[font] = cachedWidths;\n                    }\n                    var pathLength = lineStringLength(pixelCoordinates, begin, end, 2);\n                    var textLength = Math.abs(textScale[0]) *\n                        measureAndCacheTextWidth(font, text, cachedWidths);\n                    if (overflow || textLength <= pathLength) {\n                        var textAlign = this.textStates[textKey].textAlign;\n                        var startM = (pathLength - textLength) * TEXT_ALIGN[textAlign];\n                        var parts = drawTextOnPath(pixelCoordinates, begin, end, 2, text, startM, maxAngle, Math.abs(textScale[0]), measureAndCacheTextWidth, font, cachedWidths, viewRotationFromTransform ? 0 : this.viewRotation_);\n                        drawChars: if (parts) {\n                            /** @type {Array<ReplayImageOrLabelArgs>} */\n                            var replayImageOrLabelArgs = [];\n                            var c = void 0, cc = void 0, chars = void 0, label = void 0, part = void 0;\n                            if (strokeKey) {\n                                for (c = 0, cc = parts.length; c < cc; ++c) {\n                                    part = parts[c]; // x, y, anchorX, rotation, chunk\n                                    chars = /** @type {string} */ (part[4]);\n                                    label = this.createLabel(chars, textKey, '', strokeKey);\n                                    anchorX =\n                                        /** @type {number} */ (part[2]) +\n                                            (textScale[0] < 0 ? -strokeWidth : strokeWidth);\n                                    anchorY =\n                                        baseline * label.height +\n                                            ((0.5 - baseline) * 2 * strokeWidth * textScale[1]) /\n                                                textScale[0] -\n                                            offsetY;\n                                    var dimensions = this.calculateImageOrLabelDimensions_(label.width, label.height, part[0], part[1], label.width, label.height, anchorX, anchorY, 0, 0, part[3], pixelRatioScale, false, defaultPadding, false, feature);\n                                    if (opt_declutterTree &&\n                                        opt_declutterTree.collides(dimensions.declutterBox)) {\n                                        break drawChars;\n                                    }\n                                    replayImageOrLabelArgs.push([\n                                        context,\n                                        contextScale,\n                                        label,\n                                        dimensions,\n                                        1,\n                                        null,\n                                        null,\n                                    ]);\n                                }\n                            }\n                            if (fillKey) {\n                                for (c = 0, cc = parts.length; c < cc; ++c) {\n                                    part = parts[c]; // x, y, anchorX, rotation, chunk\n                                    chars = /** @type {string} */ (part[4]);\n                                    label = this.createLabel(chars, textKey, fillKey, '');\n                                    anchorX = /** @type {number} */ (part[2]);\n                                    anchorY = baseline * label.height - offsetY;\n                                    var dimensions = this.calculateImageOrLabelDimensions_(label.width, label.height, part[0], part[1], label.width, label.height, anchorX, anchorY, 0, 0, part[3], pixelRatioScale, false, defaultPadding, false, feature);\n                                    if (opt_declutterTree &&\n                                        opt_declutterTree.collides(dimensions.declutterBox)) {\n                                        break drawChars;\n                                    }\n                                    replayImageOrLabelArgs.push([\n                                        context,\n                                        contextScale,\n                                        label,\n                                        dimensions,\n                                        1,\n                                        null,\n                                        null,\n                                    ]);\n                                }\n                            }\n                            if (opt_declutterTree) {\n                                opt_declutterTree.load(replayImageOrLabelArgs.map(getDeclutterBox));\n                            }\n                            for (var i_1 = 0, ii_1 = replayImageOrLabelArgs.length; i_1 < ii_1; ++i_1) {\n                                this.replayImageOrLabel_.apply(this, replayImageOrLabelArgs[i_1]);\n                            }\n                        }\n                    }\n                    ++i;\n                    break;\n                case CanvasInstruction.END_GEOMETRY:\n                    if (opt_featureCallback !== undefined) {\n                        feature = /** @type {import(\"../../Feature.js\").FeatureLike} */ (instruction[1]);\n                        var result = opt_featureCallback(feature, currentGeometry);\n                        if (result) {\n                            return result;\n                        }\n                    }\n                    ++i;\n                    break;\n                case CanvasInstruction.FILL:\n                    if (batchSize) {\n                        pendingFill++;\n                    }\n                    else {\n                        this.fill_(context);\n                    }\n                    ++i;\n                    break;\n                case CanvasInstruction.MOVE_TO_LINE_TO:\n                    d = /** @type {number} */ (instruction[1]);\n                    dd = /** @type {number} */ (instruction[2]);\n                    x = pixelCoordinates[d];\n                    y = pixelCoordinates[d + 1];\n                    roundX = (x + 0.5) | 0;\n                    roundY = (y + 0.5) | 0;\n                    if (roundX !== prevX || roundY !== prevY) {\n                        context.moveTo(x, y);\n                        prevX = roundX;\n                        prevY = roundY;\n                    }\n                    for (d += 2; d < dd; d += 2) {\n                        x = pixelCoordinates[d];\n                        y = pixelCoordinates[d + 1];\n                        roundX = (x + 0.5) | 0;\n                        roundY = (y + 0.5) | 0;\n                        if (d == dd - 2 || roundX !== prevX || roundY !== prevY) {\n                            context.lineTo(x, y);\n                            prevX = roundX;\n                            prevY = roundY;\n                        }\n                    }\n                    ++i;\n                    break;\n                case CanvasInstruction.SET_FILL_STYLE:\n                    lastFillInstruction = instruction;\n                    this.alignFill_ = instruction[2];\n                    if (pendingFill) {\n                        this.fill_(context);\n                        pendingFill = 0;\n                        if (pendingStroke) {\n                            context.stroke();\n                            pendingStroke = 0;\n                        }\n                    }\n                    context.fillStyle =\n                        /** @type {import(\"../../colorlike.js\").ColorLike} */ (instruction[1]);\n                    ++i;\n                    break;\n                case CanvasInstruction.SET_STROKE_STYLE:\n                    lastStrokeInstruction = instruction;\n                    if (pendingStroke) {\n                        context.stroke();\n                        pendingStroke = 0;\n                    }\n                    this.setStrokeStyle_(context, /** @type {Array<*>} */ (instruction));\n                    ++i;\n                    break;\n                case CanvasInstruction.STROKE:\n                    if (batchSize) {\n                        pendingStroke++;\n                    }\n                    else {\n                        context.stroke();\n                    }\n                    ++i;\n                    break;\n                default:\n                    ++i; // consume the instruction anyway, to avoid an infinite loop\n                    break;\n            }\n        }\n        if (pendingFill) {\n            this.fill_(context);\n        }\n        if (pendingStroke) {\n            context.stroke();\n        }\n        return undefined;\n    };\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {number} contextScale Scale of the context.\n     * @param {import(\"../../transform.js\").Transform} transform Transform.\n     * @param {number} viewRotation View rotation.\n     * @param {boolean} snapToPixel Snap point symbols and text to integer pixels.\n     * @param {import(\"rbush\").default} [opt_declutterTree] Declutter tree.\n     */\n    Executor.prototype.execute = function (context, contextScale, transform, viewRotation, snapToPixel, opt_declutterTree) {\n        this.viewRotation_ = viewRotation;\n        this.execute_(context, contextScale, transform, this.instructions, snapToPixel, undefined, undefined, opt_declutterTree);\n    };\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {import(\"../../transform.js\").Transform} transform Transform.\n     * @param {number} viewRotation View rotation.\n     * @param {FeatureCallback<T>} [opt_featureCallback] Feature callback.\n     * @param {import(\"../../extent.js\").Extent} [opt_hitExtent] Only check\n     *     features that intersect this extent.\n     * @return {T|undefined} Callback result.\n     * @template T\n     */\n    Executor.prototype.executeHitDetection = function (context, transform, viewRotation, opt_featureCallback, opt_hitExtent) {\n        this.viewRotation_ = viewRotation;\n        return this.execute_(context, 1, transform, this.hitDetectionInstructions, true, opt_featureCallback, opt_hitExtent);\n    };\n    return Executor;\n}());\nexport default Executor;\n//# sourceMappingURL=Executor.js.map","/**\n * @module ol/render/canvas/ExecutorGroup\n */\nimport BuilderType from './BuilderType.js';\nimport Executor from './Executor.js';\nimport { buffer, createEmpty, extendCoordinate } from '../../extent.js';\nimport { compose as composeTransform, create as createTransform, } from '../../transform.js';\nimport { createCanvasContext2D } from '../../dom.js';\nimport { isEmpty } from '../../obj.js';\nimport { numberSafeCompareFunction } from '../../array.js';\nimport { transform2D } from '../../geom/flat/transform.js';\n/**\n * @const\n * @type {Array<import(\"./BuilderType.js\").default>}\n */\nvar ORDER = [\n    BuilderType.POLYGON,\n    BuilderType.CIRCLE,\n    BuilderType.LINE_STRING,\n    BuilderType.IMAGE,\n    BuilderType.TEXT,\n    BuilderType.DEFAULT,\n];\nvar ExecutorGroup = /** @class */ (function () {\n    /**\n     * @param {import(\"../../extent.js\").Extent} maxExtent Max extent for clipping. When a\n     * `maxExtent` was set on the Builder for this executor group, the same `maxExtent`\n     * should be set here, unless the target context does not exceed that extent (which\n     * can be the case when rendering to tiles).\n     * @param {number} resolution Resolution.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {boolean} overlaps The executor group can have overlapping geometries.\n     * @param {!Object<string, !Object<import(\"./BuilderType.js\").default, import(\"../canvas.js\").SerializableInstructions>>} allInstructions\n     * The serializable instructions.\n     * @param {number} [opt_renderBuffer] Optional rendering buffer.\n     */\n    function ExecutorGroup(maxExtent, resolution, pixelRatio, overlaps, allInstructions, opt_renderBuffer) {\n        /**\n         * @private\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        this.maxExtent_ = maxExtent;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        this.overlaps_ = overlaps;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.pixelRatio_ = pixelRatio;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.resolution_ = resolution;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        this.renderBuffer_ = opt_renderBuffer;\n        /**\n         * @private\n         * @type {!Object<string, !Object<import(\"./BuilderType.js\").default, import(\"./Executor\").default>>}\n         */\n        this.executorsByZIndex_ = {};\n        /**\n         * @private\n         * @type {CanvasRenderingContext2D}\n         */\n        this.hitDetectionContext_ = null;\n        /**\n         * @private\n         * @type {import(\"../../transform.js\").Transform}\n         */\n        this.hitDetectionTransform_ = createTransform();\n        this.createExecutors_(allInstructions);\n    }\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {import(\"../../transform.js\").Transform} transform Transform.\n     */\n    ExecutorGroup.prototype.clip = function (context, transform) {\n        var flatClipCoords = this.getClipCoords(transform);\n        context.beginPath();\n        context.moveTo(flatClipCoords[0], flatClipCoords[1]);\n        context.lineTo(flatClipCoords[2], flatClipCoords[3]);\n        context.lineTo(flatClipCoords[4], flatClipCoords[5]);\n        context.lineTo(flatClipCoords[6], flatClipCoords[7]);\n        context.clip();\n    };\n    /**\n     * Create executors and populate them using the provided instructions.\n     * @private\n     * @param {!Object<string, !Object<import(\"./BuilderType.js\").default, import(\"../canvas.js\").SerializableInstructions>>} allInstructions The serializable instructions\n     */\n    ExecutorGroup.prototype.createExecutors_ = function (allInstructions) {\n        for (var zIndex in allInstructions) {\n            var executors = this.executorsByZIndex_[zIndex];\n            if (executors === undefined) {\n                executors = {};\n                this.executorsByZIndex_[zIndex] = executors;\n            }\n            var instructionByZindex = allInstructions[zIndex];\n            for (var builderType in instructionByZindex) {\n                var instructions = instructionByZindex[builderType];\n                executors[builderType] = new Executor(this.resolution_, this.pixelRatio_, this.overlaps_, instructions);\n            }\n        }\n    };\n    /**\n     * @param {Array<import(\"./BuilderType.js\").default>} executors Executors.\n     * @return {boolean} Has executors of the provided types.\n     */\n    ExecutorGroup.prototype.hasExecutors = function (executors) {\n        for (var zIndex in this.executorsByZIndex_) {\n            var candidates = this.executorsByZIndex_[zIndex];\n            for (var i = 0, ii = executors.length; i < ii; ++i) {\n                if (executors[i] in candidates) {\n                    return true;\n                }\n            }\n        }\n        return false;\n    };\n    /**\n     * @param {import(\"../../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {number} resolution Resolution.\n     * @param {number} rotation Rotation.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @param {function(import(\"../../Feature.js\").FeatureLike, import(\"../../geom/SimpleGeometry.js\").default, number): T} callback Feature callback.\n     * @param {Array<import(\"../../Feature.js\").FeatureLike>} declutteredFeatures Decluttered features.\n     * @return {T|undefined} Callback result.\n     * @template T\n     */\n    ExecutorGroup.prototype.forEachFeatureAtCoordinate = function (coordinate, resolution, rotation, hitTolerance, callback, declutteredFeatures) {\n        hitTolerance = Math.round(hitTolerance);\n        var contextSize = hitTolerance * 2 + 1;\n        var transform = composeTransform(this.hitDetectionTransform_, hitTolerance + 0.5, hitTolerance + 0.5, 1 / resolution, -1 / resolution, -rotation, -coordinate[0], -coordinate[1]);\n        var newContext = !this.hitDetectionContext_;\n        if (newContext) {\n            this.hitDetectionContext_ = createCanvasContext2D(contextSize, contextSize);\n        }\n        var context = this.hitDetectionContext_;\n        if (context.canvas.width !== contextSize ||\n            context.canvas.height !== contextSize) {\n            context.canvas.width = contextSize;\n            context.canvas.height = contextSize;\n        }\n        else if (!newContext) {\n            context.clearRect(0, 0, contextSize, contextSize);\n        }\n        /**\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        var hitExtent;\n        if (this.renderBuffer_ !== undefined) {\n            hitExtent = createEmpty();\n            extendCoordinate(hitExtent, coordinate);\n            buffer(hitExtent, resolution * (this.renderBuffer_ + hitTolerance), hitExtent);\n        }\n        var indexes = getPixelIndexArray(hitTolerance);\n        var builderType;\n        /**\n         * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n         * @param {import(\"../../geom/SimpleGeometry.js\").default} geometry Geometry.\n         * @return {T|undefined} Callback result.\n         */\n        function featureCallback(feature, geometry) {\n            var imageData = context.getImageData(0, 0, contextSize, contextSize).data;\n            for (var i_1 = 0, ii = indexes.length; i_1 < ii; i_1++) {\n                if (imageData[indexes[i_1]] > 0) {\n                    if (!declutteredFeatures ||\n                        (builderType !== BuilderType.IMAGE &&\n                            builderType !== BuilderType.TEXT) ||\n                        declutteredFeatures.indexOf(feature) !== -1) {\n                        var idx = (indexes[i_1] - 3) / 4;\n                        var x = hitTolerance - (idx % contextSize);\n                        var y = hitTolerance - ((idx / contextSize) | 0);\n                        var result_1 = callback(feature, geometry, x * x + y * y);\n                        if (result_1) {\n                            return result_1;\n                        }\n                    }\n                    context.clearRect(0, 0, contextSize, contextSize);\n                    break;\n                }\n            }\n            return undefined;\n        }\n        /** @type {Array<number>} */\n        var zs = Object.keys(this.executorsByZIndex_).map(Number);\n        zs.sort(numberSafeCompareFunction);\n        var i, j, executors, executor, result;\n        for (i = zs.length - 1; i >= 0; --i) {\n            var zIndexKey = zs[i].toString();\n            executors = this.executorsByZIndex_[zIndexKey];\n            for (j = ORDER.length - 1; j >= 0; --j) {\n                builderType = ORDER[j];\n                executor = executors[builderType];\n                if (executor !== undefined) {\n                    result = executor.executeHitDetection(context, transform, rotation, featureCallback, hitExtent);\n                    if (result) {\n                        return result;\n                    }\n                }\n            }\n        }\n        return undefined;\n    };\n    /**\n     * @param {import(\"../../transform.js\").Transform} transform Transform.\n     * @return {Array<number>} Clip coordinates.\n     */\n    ExecutorGroup.prototype.getClipCoords = function (transform) {\n        var maxExtent = this.maxExtent_;\n        if (!maxExtent) {\n            return null;\n        }\n        var minX = maxExtent[0];\n        var minY = maxExtent[1];\n        var maxX = maxExtent[2];\n        var maxY = maxExtent[3];\n        var flatClipCoords = [minX, minY, minX, maxY, maxX, maxY, maxX, minY];\n        transform2D(flatClipCoords, 0, 8, 2, transform, flatClipCoords);\n        return flatClipCoords;\n    };\n    /**\n     * @return {boolean} Is empty.\n     */\n    ExecutorGroup.prototype.isEmpty = function () {\n        return isEmpty(this.executorsByZIndex_);\n    };\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {number} contextScale Scale of the context.\n     * @param {import(\"../../transform.js\").Transform} transform Transform.\n     * @param {number} viewRotation View rotation.\n     * @param {boolean} snapToPixel Snap point symbols and test to integer pixel.\n     * @param {Array<import(\"./BuilderType.js\").default>} [opt_builderTypes] Ordered replay types to replay.\n     *     Default is {@link module:ol/render/replay~ORDER}\n     * @param {import(\"rbush\").default} [opt_declutterTree] Declutter tree.\n     */\n    ExecutorGroup.prototype.execute = function (context, contextScale, transform, viewRotation, snapToPixel, opt_builderTypes, opt_declutterTree) {\n        /** @type {Array<number>} */\n        var zs = Object.keys(this.executorsByZIndex_).map(Number);\n        zs.sort(numberSafeCompareFunction);\n        // setup clipping so that the parts of over-simplified geometries are not\n        // visible outside the current extent when panning\n        if (this.maxExtent_) {\n            context.save();\n            this.clip(context, transform);\n        }\n        var builderTypes = opt_builderTypes ? opt_builderTypes : ORDER;\n        var i, ii, j, jj, replays, replay;\n        if (opt_declutterTree) {\n            zs.reverse();\n        }\n        for (i = 0, ii = zs.length; i < ii; ++i) {\n            var zIndexKey = zs[i].toString();\n            replays = this.executorsByZIndex_[zIndexKey];\n            for (j = 0, jj = builderTypes.length; j < jj; ++j) {\n                var builderType = builderTypes[j];\n                replay = replays[builderType];\n                if (replay !== undefined) {\n                    replay.execute(context, contextScale, transform, viewRotation, snapToPixel, opt_declutterTree);\n                }\n            }\n        }\n        if (this.maxExtent_) {\n            context.restore();\n        }\n    };\n    return ExecutorGroup;\n}());\n/**\n * This cache is used to store arrays of indexes for calculated pixel circles\n * to increase performance.\n * It is a static property to allow each Replaygroup to access it.\n * @type {Object<number, Array<number>>}\n */\nvar circlePixelIndexArrayCache = {};\n/**\n * This methods creates an array with indexes of all pixels within a circle,\n * ordered by how close they are to the center.\n * A cache is used to increase performance.\n * @param {number} radius Radius.\n * @return {Array<number>} An array with indexes within a circle.\n */\nexport function getPixelIndexArray(radius) {\n    if (circlePixelIndexArrayCache[radius] !== undefined) {\n        return circlePixelIndexArrayCache[radius];\n    }\n    var size = radius * 2 + 1;\n    var maxDistanceSq = radius * radius;\n    var distances = new Array(maxDistanceSq + 1);\n    for (var i = 0; i <= radius; ++i) {\n        for (var j = 0; j <= radius; ++j) {\n            var distanceSq = i * i + j * j;\n            if (distanceSq > maxDistanceSq) {\n                break;\n            }\n            var distance = distances[distanceSq];\n            if (!distance) {\n                distance = [];\n                distances[distanceSq] = distance;\n            }\n            distance.push(((radius + i) * size + (radius + j)) * 4 + 3);\n            if (i > 0) {\n                distance.push(((radius - i) * size + (radius + j)) * 4 + 3);\n            }\n            if (j > 0) {\n                distance.push(((radius + i) * size + (radius - j)) * 4 + 3);\n                if (i > 0) {\n                    distance.push(((radius - i) * size + (radius - j)) * 4 + 3);\n                }\n            }\n        }\n    }\n    var pixelIndex = [];\n    for (var i = 0, ii = distances.length; i < ii; ++i) {\n        if (distances[i]) {\n            pixelIndex.push.apply(pixelIndex, distances[i]);\n        }\n    }\n    circlePixelIndexArrayCache[radius] = pixelIndex;\n    return pixelIndex;\n}\nexport default ExecutorGroup;\n//# sourceMappingURL=ExecutorGroup.js.map","/**\n * @module ol/ViewHint\n */\n/**\n * @enum {number}\n */\nexport default {\n    ANIMATING: 0,\n    INTERACTING: 1,\n};\n//# sourceMappingURL=ViewHint.js.map","/**\n * @module ol/render/canvas/Immediate\n */\n// FIXME test, especially polygons with holes and multipolygons\n// FIXME need to handle large thick features (where pixel size matters)\n// FIXME add offset and end to ol/geom/flat/transform~transform2D?\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport GeometryType from '../../geom/GeometryType.js';\nimport VectorContext from '../VectorContext.js';\nimport { asColorLike } from '../../colorlike.js';\nimport { compose as composeTransform, create as createTransform, } from '../../transform.js';\nimport { defaultFillStyle, defaultFont, defaultLineCap, defaultLineDash, defaultLineDashOffset, defaultLineJoin, defaultLineWidth, defaultMiterLimit, defaultStrokeStyle, defaultTextAlign, defaultTextBaseline, } from '../canvas.js';\nimport { equals } from '../../array.js';\nimport { intersects } from '../../extent.js';\nimport { transform2D } from '../../geom/flat/transform.js';\nimport { transformGeom2D } from '../../geom/SimpleGeometry.js';\n/**\n * @classdesc\n * A concrete subclass of {@link module:ol/render/VectorContext VectorContext} that implements\n * direct rendering of features and geometries to an HTML5 Canvas context.\n * Instances of this class are created internally by the library and\n * provided to application code as vectorContext member of the\n * {@link module:ol/render/Event~RenderEvent RenderEvent} object associated with postcompose, precompose and\n * render events emitted by layers and maps.\n */\nvar CanvasImmediateRenderer = /** @class */ (function (_super) {\n    __extends(CanvasImmediateRenderer, _super);\n    /**\n     * @param {CanvasRenderingContext2D} context Context.\n     * @param {number} pixelRatio Pixel ratio.\n     * @param {import(\"../../extent.js\").Extent} extent Extent.\n     * @param {import(\"../../transform.js\").Transform} transform Transform.\n     * @param {number} viewRotation View rotation.\n     * @param {number} [opt_squaredTolerance] Optional squared tolerance for simplification.\n     * @param {import(\"../../proj.js\").TransformFunction} [opt_userTransform] Transform from user to view projection.\n     */\n    function CanvasImmediateRenderer(context, pixelRatio, extent, transform, viewRotation, opt_squaredTolerance, opt_userTransform) {\n        var _this = _super.call(this) || this;\n        /**\n         * @private\n         * @type {CanvasRenderingContext2D}\n         */\n        _this.context_ = context;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.pixelRatio_ = pixelRatio;\n        /**\n         * @private\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        _this.extent_ = extent;\n        /**\n         * @private\n         * @type {import(\"../../transform.js\").Transform}\n         */\n        _this.transform_ = transform;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.viewRotation_ = viewRotation;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.squaredTolerance_ = opt_squaredTolerance;\n        /**\n         * @private\n         * @type {import(\"../../proj.js\").TransformFunction}\n         */\n        _this.userTransform_ = opt_userTransform;\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").FillState}\n         */\n        _this.contextFillState_ = null;\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").StrokeState}\n         */\n        _this.contextStrokeState_ = null;\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").TextState}\n         */\n        _this.contextTextState_ = null;\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").FillState}\n         */\n        _this.fillState_ = null;\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").StrokeState}\n         */\n        _this.strokeState_ = null;\n        /**\n         * @private\n         * @type {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement}\n         */\n        _this.image_ = null;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.imageAnchorX_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.imageAnchorY_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.imageHeight_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.imageOpacity_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.imageOriginX_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.imageOriginY_ = 0;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.imageRotateWithView_ = false;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.imageRotation_ = 0;\n        /**\n         * @private\n         * @type {import(\"../../size.js\").Size}\n         */\n        _this.imageScale_ = [0, 0];\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.imageWidth_ = 0;\n        /**\n         * @private\n         * @type {string}\n         */\n        _this.text_ = '';\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.textOffsetX_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.textOffsetY_ = 0;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.textRotateWithView_ = false;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.textRotation_ = 0;\n        /**\n         * @private\n         * @type {import(\"../../size.js\").Size}\n         */\n        _this.textScale_ = [0, 0];\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").FillState}\n         */\n        _this.textFillState_ = null;\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").StrokeState}\n         */\n        _this.textStrokeState_ = null;\n        /**\n         * @private\n         * @type {?import(\"../canvas.js\").TextState}\n         */\n        _this.textState_ = null;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.pixelCoordinates_ = [];\n        /**\n         * @private\n         * @type {import(\"../../transform.js\").Transform}\n         */\n        _this.tmpLocalTransform_ = createTransform();\n        return _this;\n    }\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} offset Offset.\n     * @param {number} end End.\n     * @param {number} stride Stride.\n     * @private\n     */\n    CanvasImmediateRenderer.prototype.drawImages_ = function (flatCoordinates, offset, end, stride) {\n        if (!this.image_) {\n            return;\n        }\n        var pixelCoordinates = transform2D(flatCoordinates, offset, end, stride, this.transform_, this.pixelCoordinates_);\n        var context = this.context_;\n        var localTransform = this.tmpLocalTransform_;\n        var alpha = context.globalAlpha;\n        if (this.imageOpacity_ != 1) {\n            context.globalAlpha = alpha * this.imageOpacity_;\n        }\n        var rotation = this.imageRotation_;\n        if (this.imageRotateWithView_) {\n            rotation += this.viewRotation_;\n        }\n        for (var i = 0, ii = pixelCoordinates.length; i < ii; i += 2) {\n            var x = pixelCoordinates[i] - this.imageAnchorX_;\n            var y = pixelCoordinates[i + 1] - this.imageAnchorY_;\n            if (rotation !== 0 ||\n                this.imageScale_[0] != 1 ||\n                this.imageScale_[1] != 1) {\n                var centerX = x + this.imageAnchorX_;\n                var centerY = y + this.imageAnchorY_;\n                composeTransform(localTransform, centerX, centerY, 1, 1, rotation, -centerX, -centerY);\n                context.setTransform.apply(context, localTransform);\n                context.translate(centerX, centerY);\n                context.scale(this.imageScale_[0], this.imageScale_[1]);\n                context.drawImage(this.image_, this.imageOriginX_, this.imageOriginY_, this.imageWidth_, this.imageHeight_, -this.imageAnchorX_, -this.imageAnchorY_, this.imageWidth_, this.imageHeight_);\n                context.setTransform(1, 0, 0, 1, 0, 0);\n            }\n            else {\n                context.drawImage(this.image_, this.imageOriginX_, this.imageOriginY_, this.imageWidth_, this.imageHeight_, x, y, this.imageWidth_, this.imageHeight_);\n            }\n        }\n        if (this.imageOpacity_ != 1) {\n            context.globalAlpha = alpha;\n        }\n    };\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} offset Offset.\n     * @param {number} end End.\n     * @param {number} stride Stride.\n     * @private\n     */\n    CanvasImmediateRenderer.prototype.drawText_ = function (flatCoordinates, offset, end, stride) {\n        if (!this.textState_ || this.text_ === '') {\n            return;\n        }\n        if (this.textFillState_) {\n            this.setContextFillState_(this.textFillState_);\n        }\n        if (this.textStrokeState_) {\n            this.setContextStrokeState_(this.textStrokeState_);\n        }\n        this.setContextTextState_(this.textState_);\n        var pixelCoordinates = transform2D(flatCoordinates, offset, end, stride, this.transform_, this.pixelCoordinates_);\n        var context = this.context_;\n        var rotation = this.textRotation_;\n        if (this.textRotateWithView_) {\n            rotation += this.viewRotation_;\n        }\n        for (; offset < end; offset += stride) {\n            var x = pixelCoordinates[offset] + this.textOffsetX_;\n            var y = pixelCoordinates[offset + 1] + this.textOffsetY_;\n            if (rotation !== 0 ||\n                this.textScale_[0] != 1 ||\n                this.textScale_[1] != 1) {\n                var localTransform = composeTransform(this.tmpLocalTransform_, x, y, 1, 1, rotation, -x, -y);\n                context.setTransform.apply(context, localTransform);\n                context.translate(x, y);\n                context.scale(this.textScale_[0], this.textScale_[1]);\n                if (this.textStrokeState_) {\n                    context.strokeText(this.text_, 0, 0);\n                }\n                if (this.textFillState_) {\n                    context.fillText(this.text_, 0, 0);\n                }\n                context.setTransform(1, 0, 0, 1, 0, 0);\n            }\n            else {\n                if (this.textStrokeState_) {\n                    context.strokeText(this.text_, x, y);\n                }\n                if (this.textFillState_) {\n                    context.fillText(this.text_, x, y);\n                }\n            }\n        }\n    };\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} offset Offset.\n     * @param {number} end End.\n     * @param {number} stride Stride.\n     * @param {boolean} close Close.\n     * @private\n     * @return {number} end End.\n     */\n    CanvasImmediateRenderer.prototype.moveToLineTo_ = function (flatCoordinates, offset, end, stride, close) {\n        var context = this.context_;\n        var pixelCoordinates = transform2D(flatCoordinates, offset, end, stride, this.transform_, this.pixelCoordinates_);\n        context.moveTo(pixelCoordinates[0], pixelCoordinates[1]);\n        var length = pixelCoordinates.length;\n        if (close) {\n            length -= 2;\n        }\n        for (var i = 2; i < length; i += 2) {\n            context.lineTo(pixelCoordinates[i], pixelCoordinates[i + 1]);\n        }\n        if (close) {\n            context.closePath();\n        }\n        return end;\n    };\n    /**\n     * @param {Array<number>} flatCoordinates Flat coordinates.\n     * @param {number} offset Offset.\n     * @param {Array<number>} ends Ends.\n     * @param {number} stride Stride.\n     * @private\n     * @return {number} End.\n     */\n    CanvasImmediateRenderer.prototype.drawRings_ = function (flatCoordinates, offset, ends, stride) {\n        for (var i = 0, ii = ends.length; i < ii; ++i) {\n            offset = this.moveToLineTo_(flatCoordinates, offset, ends[i], stride, true);\n        }\n        return offset;\n    };\n    /**\n     * Render a circle geometry into the canvas.  Rendering is immediate and uses\n     * the current fill and stroke styles.\n     *\n     * @param {import(\"../../geom/Circle.js\").default} geometry Circle geometry.\n     * @api\n     */\n    CanvasImmediateRenderer.prototype.drawCircle = function (geometry) {\n        if (!intersects(this.extent_, geometry.getExtent())) {\n            return;\n        }\n        if (this.fillState_ || this.strokeState_) {\n            if (this.fillState_) {\n                this.setContextFillState_(this.fillState_);\n            }\n            if (this.strokeState_) {\n                this.setContextStrokeState_(this.strokeState_);\n            }\n            var pixelCoordinates = transformGeom2D(geometry, this.transform_, this.pixelCoordinates_);\n            var dx = pixelCoordinates[2] - pixelCoordinates[0];\n            var dy = pixelCoordinates[3] - pixelCoordinates[1];\n            var radius = Math.sqrt(dx * dx + dy * dy);\n            var context = this.context_;\n            context.beginPath();\n            context.arc(pixelCoordinates[0], pixelCoordinates[1], radius, 0, 2 * Math.PI);\n            if (this.fillState_) {\n                context.fill();\n            }\n            if (this.strokeState_) {\n                context.stroke();\n            }\n        }\n        if (this.text_ !== '') {\n            this.drawText_(geometry.getCenter(), 0, 2, 2);\n        }\n    };\n    /**\n     * Set the rendering style.  Note that since this is an immediate rendering API,\n     * any `zIndex` on the provided style will be ignored.\n     *\n     * @param {import(\"../../style/Style.js\").default} style The rendering style.\n     * @api\n     */\n    CanvasImmediateRenderer.prototype.setStyle = function (style) {\n        this.setFillStrokeStyle(style.getFill(), style.getStroke());\n        this.setImageStyle(style.getImage());\n        this.setTextStyle(style.getText());\n    };\n    /**\n     * @param {import(\"../../transform.js\").Transform} transform Transform.\n     */\n    CanvasImmediateRenderer.prototype.setTransform = function (transform) {\n        this.transform_ = transform;\n    };\n    /**\n     * Render a geometry into the canvas.  Call\n     * {@link module:ol/render/canvas/Immediate~CanvasImmediateRenderer#setStyle renderer.setStyle()} first to set the rendering style.\n     *\n     * @param {import(\"../../geom/Geometry.js\").default|import(\"../Feature.js\").default} geometry The geometry to render.\n     * @api\n     */\n    CanvasImmediateRenderer.prototype.drawGeometry = function (geometry) {\n        var type = geometry.getType();\n        switch (type) {\n            case GeometryType.POINT:\n                this.drawPoint(\n                /** @type {import(\"../../geom/Point.js\").default} */ (geometry));\n                break;\n            case GeometryType.LINE_STRING:\n                this.drawLineString(\n                /** @type {import(\"../../geom/LineString.js\").default} */ (geometry));\n                break;\n            case GeometryType.POLYGON:\n                this.drawPolygon(\n                /** @type {import(\"../../geom/Polygon.js\").default} */ (geometry));\n                break;\n            case GeometryType.MULTI_POINT:\n                this.drawMultiPoint(\n                /** @type {import(\"../../geom/MultiPoint.js\").default} */ (geometry));\n                break;\n            case GeometryType.MULTI_LINE_STRING:\n                this.drawMultiLineString(\n                /** @type {import(\"../../geom/MultiLineString.js\").default} */ (geometry));\n                break;\n            case GeometryType.MULTI_POLYGON:\n                this.drawMultiPolygon(\n                /** @type {import(\"../../geom/MultiPolygon.js\").default} */ (geometry));\n                break;\n            case GeometryType.GEOMETRY_COLLECTION:\n                this.drawGeometryCollection(\n                /** @type {import(\"../../geom/GeometryCollection.js\").default} */ (geometry));\n                break;\n            case GeometryType.CIRCLE:\n                this.drawCircle(\n                /** @type {import(\"../../geom/Circle.js\").default} */ (geometry));\n                break;\n            default:\n        }\n    };\n    /**\n     * Render a feature into the canvas.  Note that any `zIndex` on the provided\n     * style will be ignored - features are rendered immediately in the order that\n     * this method is called.  If you need `zIndex` support, you should be using an\n     * {@link module:ol/layer/Vector~VectorLayer VectorLayer} instead.\n     *\n     * @param {import(\"../../Feature.js\").default} feature Feature.\n     * @param {import(\"../../style/Style.js\").default} style Style.\n     * @api\n     */\n    CanvasImmediateRenderer.prototype.drawFeature = function (feature, style) {\n        var geometry = style.getGeometryFunction()(feature);\n        if (!geometry || !intersects(this.extent_, geometry.getExtent())) {\n            return;\n        }\n        this.setStyle(style);\n        this.drawGeometry(geometry);\n    };\n    /**\n     * Render a GeometryCollection to the canvas.  Rendering is immediate and\n     * uses the current styles appropriate for each geometry in the collection.\n     *\n     * @param {import(\"../../geom/GeometryCollection.js\").default} geometry Geometry collection.\n     */\n    CanvasImmediateRenderer.prototype.drawGeometryCollection = function (geometry) {\n        var geometries = geometry.getGeometriesArray();\n        for (var i = 0, ii = geometries.length; i < ii; ++i) {\n            this.drawGeometry(geometries[i]);\n        }\n    };\n    /**\n     * Render a Point geometry into the canvas.  Rendering is immediate and uses\n     * the current style.\n     *\n     * @param {import(\"../../geom/Point.js\").default|import(\"../Feature.js\").default} geometry Point geometry.\n     */\n    CanvasImmediateRenderer.prototype.drawPoint = function (geometry) {\n        if (this.squaredTolerance_) {\n            geometry = /** @type {import(\"../../geom/Point.js\").default} */ (geometry.simplifyTransformed(this.squaredTolerance_, this.userTransform_));\n        }\n        var flatCoordinates = geometry.getFlatCoordinates();\n        var stride = geometry.getStride();\n        if (this.image_) {\n            this.drawImages_(flatCoordinates, 0, flatCoordinates.length, stride);\n        }\n        if (this.text_ !== '') {\n            this.drawText_(flatCoordinates, 0, flatCoordinates.length, stride);\n        }\n    };\n    /**\n     * Render a MultiPoint geometry  into the canvas.  Rendering is immediate and\n     * uses the current style.\n     *\n     * @param {import(\"../../geom/MultiPoint.js\").default|import(\"../Feature.js\").default} geometry MultiPoint geometry.\n     */\n    CanvasImmediateRenderer.prototype.drawMultiPoint = function (geometry) {\n        if (this.squaredTolerance_) {\n            geometry = /** @type {import(\"../../geom/MultiPoint.js\").default} */ (geometry.simplifyTransformed(this.squaredTolerance_, this.userTransform_));\n        }\n        var flatCoordinates = geometry.getFlatCoordinates();\n        var stride = geometry.getStride();\n        if (this.image_) {\n            this.drawImages_(flatCoordinates, 0, flatCoordinates.length, stride);\n        }\n        if (this.text_ !== '') {\n            this.drawText_(flatCoordinates, 0, flatCoordinates.length, stride);\n        }\n    };\n    /**\n     * Render a LineString into the canvas.  Rendering is immediate and uses\n     * the current style.\n     *\n     * @param {import(\"../../geom/LineString.js\").default|import(\"../Feature.js\").default} geometry LineString geometry.\n     */\n    CanvasImmediateRenderer.prototype.drawLineString = function (geometry) {\n        if (this.squaredTolerance_) {\n            geometry = /** @type {import(\"../../geom/LineString.js\").default} */ (geometry.simplifyTransformed(this.squaredTolerance_, this.userTransform_));\n        }\n        if (!intersects(this.extent_, geometry.getExtent())) {\n            return;\n        }\n        if (this.strokeState_) {\n            this.setContextStrokeState_(this.strokeState_);\n            var context = this.context_;\n            var flatCoordinates = geometry.getFlatCoordinates();\n            context.beginPath();\n            this.moveToLineTo_(flatCoordinates, 0, flatCoordinates.length, geometry.getStride(), false);\n            context.stroke();\n        }\n        if (this.text_ !== '') {\n            var flatMidpoint = geometry.getFlatMidpoint();\n            this.drawText_(flatMidpoint, 0, 2, 2);\n        }\n    };\n    /**\n     * Render a MultiLineString geometry into the canvas.  Rendering is immediate\n     * and uses the current style.\n     *\n     * @param {import(\"../../geom/MultiLineString.js\").default|import(\"../Feature.js\").default} geometry MultiLineString geometry.\n     */\n    CanvasImmediateRenderer.prototype.drawMultiLineString = function (geometry) {\n        if (this.squaredTolerance_) {\n            geometry =\n                /** @type {import(\"../../geom/MultiLineString.js\").default} */ (geometry.simplifyTransformed(this.squaredTolerance_, this.userTransform_));\n        }\n        var geometryExtent = geometry.getExtent();\n        if (!intersects(this.extent_, geometryExtent)) {\n            return;\n        }\n        if (this.strokeState_) {\n            this.setContextStrokeState_(this.strokeState_);\n            var context = this.context_;\n            var flatCoordinates = geometry.getFlatCoordinates();\n            var offset = 0;\n            var ends = /** @type {Array<number>} */ (geometry.getEnds());\n            var stride = geometry.getStride();\n            context.beginPath();\n            for (var i = 0, ii = ends.length; i < ii; ++i) {\n                offset = this.moveToLineTo_(flatCoordinates, offset, ends[i], stride, false);\n            }\n            context.stroke();\n        }\n        if (this.text_ !== '') {\n            var flatMidpoints = geometry.getFlatMidpoints();\n            this.drawText_(flatMidpoints, 0, flatMidpoints.length, 2);\n        }\n    };\n    /**\n     * Render a Polygon geometry into the canvas.  Rendering is immediate and uses\n     * the current style.\n     *\n     * @param {import(\"../../geom/Polygon.js\").default|import(\"../Feature.js\").default} geometry Polygon geometry.\n     */\n    CanvasImmediateRenderer.prototype.drawPolygon = function (geometry) {\n        if (this.squaredTolerance_) {\n            geometry = /** @type {import(\"../../geom/Polygon.js\").default} */ (geometry.simplifyTransformed(this.squaredTolerance_, this.userTransform_));\n        }\n        if (!intersects(this.extent_, geometry.getExtent())) {\n            return;\n        }\n        if (this.strokeState_ || this.fillState_) {\n            if (this.fillState_) {\n                this.setContextFillState_(this.fillState_);\n            }\n            if (this.strokeState_) {\n                this.setContextStrokeState_(this.strokeState_);\n            }\n            var context = this.context_;\n            context.beginPath();\n            this.drawRings_(geometry.getOrientedFlatCoordinates(), 0, \n            /** @type {Array<number>} */ (geometry.getEnds()), geometry.getStride());\n            if (this.fillState_) {\n                context.fill();\n            }\n            if (this.strokeState_) {\n                context.stroke();\n            }\n        }\n        if (this.text_ !== '') {\n            var flatInteriorPoint = geometry.getFlatInteriorPoint();\n            this.drawText_(flatInteriorPoint, 0, 2, 2);\n        }\n    };\n    /**\n     * Render MultiPolygon geometry into the canvas.  Rendering is immediate and\n     * uses the current style.\n     * @param {import(\"../../geom/MultiPolygon.js\").default} geometry MultiPolygon geometry.\n     */\n    CanvasImmediateRenderer.prototype.drawMultiPolygon = function (geometry) {\n        if (this.squaredTolerance_) {\n            geometry = /** @type {import(\"../../geom/MultiPolygon.js\").default} */ (geometry.simplifyTransformed(this.squaredTolerance_, this.userTransform_));\n        }\n        if (!intersects(this.extent_, geometry.getExtent())) {\n            return;\n        }\n        if (this.strokeState_ || this.fillState_) {\n            if (this.fillState_) {\n                this.setContextFillState_(this.fillState_);\n            }\n            if (this.strokeState_) {\n                this.setContextStrokeState_(this.strokeState_);\n            }\n            var context = this.context_;\n            var flatCoordinates = geometry.getOrientedFlatCoordinates();\n            var offset = 0;\n            var endss = geometry.getEndss();\n            var stride = geometry.getStride();\n            context.beginPath();\n            for (var i = 0, ii = endss.length; i < ii; ++i) {\n                var ends = endss[i];\n                offset = this.drawRings_(flatCoordinates, offset, ends, stride);\n            }\n            if (this.fillState_) {\n                context.fill();\n            }\n            if (this.strokeState_) {\n                context.stroke();\n            }\n        }\n        if (this.text_ !== '') {\n            var flatInteriorPoints = geometry.getFlatInteriorPoints();\n            this.drawText_(flatInteriorPoints, 0, flatInteriorPoints.length, 2);\n        }\n    };\n    /**\n     * @param {import(\"../canvas.js\").FillState} fillState Fill state.\n     * @private\n     */\n    CanvasImmediateRenderer.prototype.setContextFillState_ = function (fillState) {\n        var context = this.context_;\n        var contextFillState = this.contextFillState_;\n        if (!contextFillState) {\n            context.fillStyle = fillState.fillStyle;\n            this.contextFillState_ = {\n                fillStyle: fillState.fillStyle,\n            };\n        }\n        else {\n            if (contextFillState.fillStyle != fillState.fillStyle) {\n                contextFillState.fillStyle = fillState.fillStyle;\n                context.fillStyle = fillState.fillStyle;\n            }\n        }\n    };\n    /**\n     * @param {import(\"../canvas.js\").StrokeState} strokeState Stroke state.\n     * @private\n     */\n    CanvasImmediateRenderer.prototype.setContextStrokeState_ = function (strokeState) {\n        var context = this.context_;\n        var contextStrokeState = this.contextStrokeState_;\n        if (!contextStrokeState) {\n            context.lineCap = strokeState.lineCap;\n            if (context.setLineDash) {\n                context.setLineDash(strokeState.lineDash);\n                context.lineDashOffset = strokeState.lineDashOffset;\n            }\n            context.lineJoin = strokeState.lineJoin;\n            context.lineWidth = strokeState.lineWidth;\n            context.miterLimit = strokeState.miterLimit;\n            context.strokeStyle = strokeState.strokeStyle;\n            this.contextStrokeState_ = {\n                lineCap: strokeState.lineCap,\n                lineDash: strokeState.lineDash,\n                lineDashOffset: strokeState.lineDashOffset,\n                lineJoin: strokeState.lineJoin,\n                lineWidth: strokeState.lineWidth,\n                miterLimit: strokeState.miterLimit,\n                strokeStyle: strokeState.strokeStyle,\n            };\n        }\n        else {\n            if (contextStrokeState.lineCap != strokeState.lineCap) {\n                contextStrokeState.lineCap = strokeState.lineCap;\n                context.lineCap = strokeState.lineCap;\n            }\n            if (context.setLineDash) {\n                if (!equals(contextStrokeState.lineDash, strokeState.lineDash)) {\n                    context.setLineDash((contextStrokeState.lineDash = strokeState.lineDash));\n                }\n                if (contextStrokeState.lineDashOffset != strokeState.lineDashOffset) {\n                    contextStrokeState.lineDashOffset = strokeState.lineDashOffset;\n                    context.lineDashOffset = strokeState.lineDashOffset;\n                }\n            }\n            if (contextStrokeState.lineJoin != strokeState.lineJoin) {\n                contextStrokeState.lineJoin = strokeState.lineJoin;\n                context.lineJoin = strokeState.lineJoin;\n            }\n            if (contextStrokeState.lineWidth != strokeState.lineWidth) {\n                contextStrokeState.lineWidth = strokeState.lineWidth;\n                context.lineWidth = strokeState.lineWidth;\n            }\n            if (contextStrokeState.miterLimit != strokeState.miterLimit) {\n                contextStrokeState.miterLimit = strokeState.miterLimit;\n                context.miterLimit = strokeState.miterLimit;\n            }\n            if (contextStrokeState.strokeStyle != strokeState.strokeStyle) {\n                contextStrokeState.strokeStyle = strokeState.strokeStyle;\n                context.strokeStyle = strokeState.strokeStyle;\n            }\n        }\n    };\n    /**\n     * @param {import(\"../canvas.js\").TextState} textState Text state.\n     * @private\n     */\n    CanvasImmediateRenderer.prototype.setContextTextState_ = function (textState) {\n        var context = this.context_;\n        var contextTextState = this.contextTextState_;\n        var textAlign = textState.textAlign\n            ? textState.textAlign\n            : defaultTextAlign;\n        if (!contextTextState) {\n            context.font = textState.font;\n            context.textAlign = /** @type {CanvasTextAlign} */ (textAlign);\n            context.textBaseline = /** @type {CanvasTextBaseline} */ (textState.textBaseline);\n            this.contextTextState_ = {\n                font: textState.font,\n                textAlign: textAlign,\n                textBaseline: textState.textBaseline,\n            };\n        }\n        else {\n            if (contextTextState.font != textState.font) {\n                contextTextState.font = textState.font;\n                context.font = textState.font;\n            }\n            if (contextTextState.textAlign != textAlign) {\n                contextTextState.textAlign = /** @type {CanvasTextAlign} */ (textAlign);\n                context.textAlign = /** @type {CanvasTextAlign} */ (textAlign);\n            }\n            if (contextTextState.textBaseline != textState.textBaseline) {\n                contextTextState.textBaseline = /** @type {CanvasTextBaseline} */ (textState.textBaseline);\n                context.textBaseline = /** @type {CanvasTextBaseline} */ (textState.textBaseline);\n            }\n        }\n    };\n    /**\n     * Set the fill and stroke style for subsequent draw operations.  To clear\n     * either fill or stroke styles, pass null for the appropriate parameter.\n     *\n     * @param {import(\"../../style/Fill.js\").default} fillStyle Fill style.\n     * @param {import(\"../../style/Stroke.js\").default} strokeStyle Stroke style.\n     */\n    CanvasImmediateRenderer.prototype.setFillStrokeStyle = function (fillStyle, strokeStyle) {\n        var _this = this;\n        if (!fillStyle) {\n            this.fillState_ = null;\n        }\n        else {\n            var fillStyleColor = fillStyle.getColor();\n            this.fillState_ = {\n                fillStyle: asColorLike(fillStyleColor ? fillStyleColor : defaultFillStyle),\n            };\n        }\n        if (!strokeStyle) {\n            this.strokeState_ = null;\n        }\n        else {\n            var strokeStyleColor = strokeStyle.getColor();\n            var strokeStyleLineCap = strokeStyle.getLineCap();\n            var strokeStyleLineDash = strokeStyle.getLineDash();\n            var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();\n            var strokeStyleLineJoin = strokeStyle.getLineJoin();\n            var strokeStyleWidth = strokeStyle.getWidth();\n            var strokeStyleMiterLimit = strokeStyle.getMiterLimit();\n            var lineDash = strokeStyleLineDash\n                ? strokeStyleLineDash\n                : defaultLineDash;\n            this.strokeState_ = {\n                lineCap: strokeStyleLineCap !== undefined\n                    ? strokeStyleLineCap\n                    : defaultLineCap,\n                lineDash: this.pixelRatio_ === 1\n                    ? lineDash\n                    : lineDash.map(function (n) { return n * _this.pixelRatio_; }),\n                lineDashOffset: (strokeStyleLineDashOffset\n                    ? strokeStyleLineDashOffset\n                    : defaultLineDashOffset) * this.pixelRatio_,\n                lineJoin: strokeStyleLineJoin !== undefined\n                    ? strokeStyleLineJoin\n                    : defaultLineJoin,\n                lineWidth: (strokeStyleWidth !== undefined\n                    ? strokeStyleWidth\n                    : defaultLineWidth) * this.pixelRatio_,\n                miterLimit: strokeStyleMiterLimit !== undefined\n                    ? strokeStyleMiterLimit\n                    : defaultMiterLimit,\n                strokeStyle: asColorLike(strokeStyleColor ? strokeStyleColor : defaultStrokeStyle),\n            };\n        }\n    };\n    /**\n     * Set the image style for subsequent draw operations.  Pass null to remove\n     * the image style.\n     *\n     * @param {import(\"../../style/Image.js\").default} imageStyle Image style.\n     */\n    CanvasImmediateRenderer.prototype.setImageStyle = function (imageStyle) {\n        var imageSize;\n        if (!imageStyle || !(imageSize = imageStyle.getSize())) {\n            this.image_ = null;\n            return;\n        }\n        var imageAnchor = imageStyle.getAnchor();\n        var imageOrigin = imageStyle.getOrigin();\n        this.image_ = imageStyle.getImage(this.pixelRatio_);\n        this.imageAnchorX_ = imageAnchor[0] * this.pixelRatio_;\n        this.imageAnchorY_ = imageAnchor[1] * this.pixelRatio_;\n        this.imageHeight_ = imageSize[1] * this.pixelRatio_;\n        this.imageOpacity_ = imageStyle.getOpacity();\n        this.imageOriginX_ = imageOrigin[0];\n        this.imageOriginY_ = imageOrigin[1];\n        this.imageRotateWithView_ = imageStyle.getRotateWithView();\n        this.imageRotation_ = imageStyle.getRotation();\n        this.imageScale_ = imageStyle.getScaleArray();\n        this.imageWidth_ = imageSize[0] * this.pixelRatio_;\n    };\n    /**\n     * Set the text style for subsequent draw operations.  Pass null to\n     * remove the text style.\n     *\n     * @param {import(\"../../style/Text.js\").default} textStyle Text style.\n     */\n    CanvasImmediateRenderer.prototype.setTextStyle = function (textStyle) {\n        if (!textStyle) {\n            this.text_ = '';\n        }\n        else {\n            var textFillStyle = textStyle.getFill();\n            if (!textFillStyle) {\n                this.textFillState_ = null;\n            }\n            else {\n                var textFillStyleColor = textFillStyle.getColor();\n                this.textFillState_ = {\n                    fillStyle: asColorLike(textFillStyleColor ? textFillStyleColor : defaultFillStyle),\n                };\n            }\n            var textStrokeStyle = textStyle.getStroke();\n            if (!textStrokeStyle) {\n                this.textStrokeState_ = null;\n            }\n            else {\n                var textStrokeStyleColor = textStrokeStyle.getColor();\n                var textStrokeStyleLineCap = textStrokeStyle.getLineCap();\n                var textStrokeStyleLineDash = textStrokeStyle.getLineDash();\n                var textStrokeStyleLineDashOffset = textStrokeStyle.getLineDashOffset();\n                var textStrokeStyleLineJoin = textStrokeStyle.getLineJoin();\n                var textStrokeStyleWidth = textStrokeStyle.getWidth();\n                var textStrokeStyleMiterLimit = textStrokeStyle.getMiterLimit();\n                this.textStrokeState_ = {\n                    lineCap: textStrokeStyleLineCap !== undefined\n                        ? textStrokeStyleLineCap\n                        : defaultLineCap,\n                    lineDash: textStrokeStyleLineDash\n                        ? textStrokeStyleLineDash\n                        : defaultLineDash,\n                    lineDashOffset: textStrokeStyleLineDashOffset\n                        ? textStrokeStyleLineDashOffset\n                        : defaultLineDashOffset,\n                    lineJoin: textStrokeStyleLineJoin !== undefined\n                        ? textStrokeStyleLineJoin\n                        : defaultLineJoin,\n                    lineWidth: textStrokeStyleWidth !== undefined\n                        ? textStrokeStyleWidth\n                        : defaultLineWidth,\n                    miterLimit: textStrokeStyleMiterLimit !== undefined\n                        ? textStrokeStyleMiterLimit\n                        : defaultMiterLimit,\n                    strokeStyle: asColorLike(textStrokeStyleColor ? textStrokeStyleColor : defaultStrokeStyle),\n                };\n            }\n            var textFont = textStyle.getFont();\n            var textOffsetX = textStyle.getOffsetX();\n            var textOffsetY = textStyle.getOffsetY();\n            var textRotateWithView = textStyle.getRotateWithView();\n            var textRotation = textStyle.getRotation();\n            var textScale = textStyle.getScaleArray();\n            var textText = textStyle.getText();\n            var textTextAlign = textStyle.getTextAlign();\n            var textTextBaseline = textStyle.getTextBaseline();\n            this.textState_ = {\n                font: textFont !== undefined ? textFont : defaultFont,\n                textAlign: textTextAlign !== undefined ? textTextAlign : defaultTextAlign,\n                textBaseline: textTextBaseline !== undefined\n                    ? textTextBaseline\n                    : defaultTextBaseline,\n            };\n            this.text_ = textText !== undefined ? textText : '';\n            this.textOffsetX_ =\n                textOffsetX !== undefined ? this.pixelRatio_ * textOffsetX : 0;\n            this.textOffsetY_ =\n                textOffsetY !== undefined ? this.pixelRatio_ * textOffsetY : 0;\n            this.textRotateWithView_ =\n                textRotateWithView !== undefined ? textRotateWithView : false;\n            this.textRotation_ = textRotation !== undefined ? textRotation : 0;\n            this.textScale_ = [\n                this.pixelRatio_ * textScale[0],\n                this.pixelRatio_ * textScale[1],\n            ];\n        }\n    };\n    return CanvasImmediateRenderer;\n}(VectorContext));\nexport default CanvasImmediateRenderer;\n//# sourceMappingURL=Immediate.js.map","/**\n * @module ol/style/IconAnchorUnits\n */\n/**\n * Icon anchor units. One of 'fraction', 'pixels'.\n * @enum {string}\n */\nexport default {\n    /**\n     * Anchor is a fraction\n     * @api\n     */\n    FRACTION: 'fraction',\n    /**\n     * Anchor is in pixels\n     * @api\n     */\n    PIXELS: 'pixels',\n};\n//# sourceMappingURL=IconAnchorUnits.js.map","/**\n * @module ol/style/IconOrigin\n */\n/**\n * Icon origin. One of 'bottom-left', 'bottom-right', 'top-left', 'top-right'.\n * @enum {string}\n */\nexport default {\n    /**\n     * Origin is at bottom left\n     * @api\n     */\n    BOTTOM_LEFT: 'bottom-left',\n    /**\n     * Origin is at bottom right\n     * @api\n     */\n    BOTTOM_RIGHT: 'bottom-right',\n    /**\n     * Origin is at top left\n     * @api\n     */\n    TOP_LEFT: 'top-left',\n    /**\n     * Origin is at top right\n     * @api\n     */\n    TOP_RIGHT: 'top-right',\n};\n//# sourceMappingURL=IconOrigin.js.map","/**\n * @module ol/style/IconImageCache\n */\nimport { asString } from '../color.js';\n/**\n * @classdesc\n * Singleton class. Available through {@link module:ol/style/IconImageCache~shared}.\n */\nvar IconImageCache = /** @class */ (function () {\n    function IconImageCache() {\n        /**\n         * @type {!Object<string, import(\"./IconImage.js\").default>}\n         * @private\n         */\n        this.cache_ = {};\n        /**\n         * @type {number}\n         * @private\n         */\n        this.cacheSize_ = 0;\n        /**\n         * @type {number}\n         * @private\n         */\n        this.maxCacheSize_ = 32;\n    }\n    /**\n     * FIXME empty description for jsdoc\n     */\n    IconImageCache.prototype.clear = function () {\n        this.cache_ = {};\n        this.cacheSize_ = 0;\n    };\n    /**\n     * @return {boolean} Can expire cache.\n     */\n    IconImageCache.prototype.canExpireCache = function () {\n        return this.cacheSize_ > this.maxCacheSize_;\n    };\n    /**\n     * FIXME empty description for jsdoc\n     */\n    IconImageCache.prototype.expire = function () {\n        if (this.canExpireCache()) {\n            var i = 0;\n            for (var key in this.cache_) {\n                var iconImage = this.cache_[key];\n                if ((i++ & 3) === 0 && !iconImage.hasListener()) {\n                    delete this.cache_[key];\n                    --this.cacheSize_;\n                }\n            }\n        }\n    };\n    /**\n     * @param {string} src Src.\n     * @param {?string} crossOrigin Cross origin.\n     * @param {import(\"../color.js\").Color} color Color.\n     * @return {import(\"./IconImage.js\").default} Icon image.\n     */\n    IconImageCache.prototype.get = function (src, crossOrigin, color) {\n        var key = getKey(src, crossOrigin, color);\n        return key in this.cache_ ? this.cache_[key] : null;\n    };\n    /**\n     * @param {string} src Src.\n     * @param {?string} crossOrigin Cross origin.\n     * @param {import(\"../color.js\").Color} color Color.\n     * @param {import(\"./IconImage.js\").default} iconImage Icon image.\n     */\n    IconImageCache.prototype.set = function (src, crossOrigin, color, iconImage) {\n        var key = getKey(src, crossOrigin, color);\n        this.cache_[key] = iconImage;\n        ++this.cacheSize_;\n    };\n    /**\n     * Set the cache size of the icon cache. Default is `32`. Change this value when\n     * your map uses more than 32 different icon images and you are not caching icon\n     * styles on the application level.\n     * @param {number} maxCacheSize Cache max size.\n     * @api\n     */\n    IconImageCache.prototype.setSize = function (maxCacheSize) {\n        this.maxCacheSize_ = maxCacheSize;\n        this.expire();\n    };\n    return IconImageCache;\n}());\n/**\n * @param {string} src Src.\n * @param {?string} crossOrigin Cross origin.\n * @param {import(\"../color.js\").Color} color Color.\n * @return {string} Cache key.\n */\nfunction getKey(src, crossOrigin, color) {\n    var colorString = color ? asString(color) : 'null';\n    return crossOrigin + ':' + src + ':' + colorString;\n}\nexport default IconImageCache;\n/**\n * The {@link module:ol/style/IconImageCache~IconImageCache} for\n * {@link module:ol/style/Icon~Icon} images.\n * @api\n */\nexport var shared = new IconImageCache();\n//# sourceMappingURL=IconImageCache.js.map","/**\n * @module ol/style/IconImage\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport EventTarget from '../events/Target.js';\nimport EventType from '../events/EventType.js';\nimport ImageState from '../ImageState.js';\nimport { asString } from '../color.js';\nimport { createCanvasContext2D } from '../dom.js';\nimport { shared as iconImageCache } from './IconImageCache.js';\nimport { listenImage } from '../Image.js';\n/**\n * @type {CanvasRenderingContext2D}\n */\nvar taintedTestContext = null;\nvar IconImage = /** @class */ (function (_super) {\n    __extends(IconImage, _super);\n    /**\n     * @param {HTMLImageElement|HTMLCanvasElement} image Image.\n     * @param {string|undefined} src Src.\n     * @param {import(\"../size.js\").Size} size Size.\n     * @param {?string} crossOrigin Cross origin.\n     * @param {import(\"../ImageState.js\").default} imageState Image state.\n     * @param {import(\"../color.js\").Color} color Color.\n     */\n    function IconImage(image, src, size, crossOrigin, imageState, color) {\n        var _this = _super.call(this) || this;\n        /**\n         * @private\n         * @type {HTMLImageElement|HTMLCanvasElement}\n         */\n        _this.hitDetectionImage_ = null;\n        /**\n         * @private\n         * @type {HTMLImageElement|HTMLCanvasElement}\n         */\n        _this.image_ = !image ? new Image() : image;\n        if (crossOrigin !== null) {\n            /** @type {HTMLImageElement} */ (_this.image_).crossOrigin = crossOrigin;\n        }\n        /**\n         * @private\n         * @type {Object<number, HTMLCanvasElement>}\n         */\n        _this.canvas_ = {};\n        /**\n         * @private\n         * @type {import(\"../color.js\").Color}\n         */\n        _this.color_ = color;\n        /**\n         * @private\n         * @type {?function():void}\n         */\n        _this.unlisten_ = null;\n        /**\n         * @private\n         * @type {import(\"../ImageState.js\").default}\n         */\n        _this.imageState_ = imageState;\n        /**\n         * @private\n         * @type {import(\"../size.js\").Size}\n         */\n        _this.size_ = size;\n        /**\n         * @private\n         * @type {string|undefined}\n         */\n        _this.src_ = src;\n        /**\n         * @private\n         */\n        _this.tainted_;\n        return _this;\n    }\n    /**\n     * @private\n     * @return {boolean} The image canvas is tainted.\n     */\n    IconImage.prototype.isTainted_ = function () {\n        if (this.tainted_ === undefined && this.imageState_ === ImageState.LOADED) {\n            if (!taintedTestContext) {\n                taintedTestContext = createCanvasContext2D(1, 1);\n            }\n            taintedTestContext.drawImage(this.image_, 0, 0);\n            try {\n                taintedTestContext.getImageData(0, 0, 1, 1);\n                this.tainted_ = false;\n            }\n            catch (e) {\n                taintedTestContext = null;\n                this.tainted_ = true;\n            }\n        }\n        return this.tainted_ === true;\n    };\n    /**\n     * @private\n     */\n    IconImage.prototype.dispatchChangeEvent_ = function () {\n        this.dispatchEvent(EventType.CHANGE);\n    };\n    /**\n     * @private\n     */\n    IconImage.prototype.handleImageError_ = function () {\n        this.imageState_ = ImageState.ERROR;\n        this.unlistenImage_();\n        this.dispatchChangeEvent_();\n    };\n    /**\n     * @private\n     */\n    IconImage.prototype.handleImageLoad_ = function () {\n        this.imageState_ = ImageState.LOADED;\n        if (this.size_) {\n            this.image_.width = this.size_[0];\n            this.image_.height = this.size_[1];\n        }\n        else {\n            this.size_ = [this.image_.width, this.image_.height];\n        }\n        this.unlistenImage_();\n        this.dispatchChangeEvent_();\n    };\n    /**\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {HTMLImageElement|HTMLCanvasElement} Image or Canvas element.\n     */\n    IconImage.prototype.getImage = function (pixelRatio) {\n        this.replaceColor_(pixelRatio);\n        return this.canvas_[pixelRatio] ? this.canvas_[pixelRatio] : this.image_;\n    };\n    /**\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {number} Image or Canvas element.\n     */\n    IconImage.prototype.getPixelRatio = function (pixelRatio) {\n        this.replaceColor_(pixelRatio);\n        return this.canvas_[pixelRatio] ? pixelRatio : 1;\n    };\n    /**\n     * @return {import(\"../ImageState.js\").default} Image state.\n     */\n    IconImage.prototype.getImageState = function () {\n        return this.imageState_;\n    };\n    /**\n     * @return {HTMLImageElement|HTMLCanvasElement} Image element.\n     */\n    IconImage.prototype.getHitDetectionImage = function () {\n        if (!this.hitDetectionImage_) {\n            if (this.isTainted_()) {\n                var width = this.size_[0];\n                var height = this.size_[1];\n                var context = createCanvasContext2D(width, height);\n                context.fillRect(0, 0, width, height);\n                this.hitDetectionImage_ = context.canvas;\n            }\n            else {\n                this.hitDetectionImage_ = this.image_;\n            }\n        }\n        return this.hitDetectionImage_;\n    };\n    /**\n     * Get the size of the icon (in pixels).\n     * @return {import(\"../size.js\").Size} Image size.\n     */\n    IconImage.prototype.getSize = function () {\n        return this.size_;\n    };\n    /**\n     * @return {string|undefined} Image src.\n     */\n    IconImage.prototype.getSrc = function () {\n        return this.src_;\n    };\n    /**\n     * Load not yet loaded URI.\n     */\n    IconImage.prototype.load = function () {\n        if (this.imageState_ == ImageState.IDLE) {\n            this.imageState_ = ImageState.LOADING;\n            try {\n                /** @type {HTMLImageElement} */ (this.image_).src = this.src_;\n            }\n            catch (e) {\n                this.handleImageError_();\n            }\n            this.unlisten_ = listenImage(this.image_, this.handleImageLoad_.bind(this), this.handleImageError_.bind(this));\n        }\n    };\n    /**\n     * @param {number} pixelRatio Pixel ratio.\n     * @private\n     */\n    IconImage.prototype.replaceColor_ = function (pixelRatio) {\n        if (!this.color_ || this.canvas_[pixelRatio]) {\n            return;\n        }\n        var canvas = document.createElement('canvas');\n        this.canvas_[pixelRatio] = canvas;\n        canvas.width = Math.ceil(this.image_.width * pixelRatio);\n        canvas.height = Math.ceil(this.image_.height * pixelRatio);\n        var ctx = canvas.getContext('2d');\n        ctx.scale(pixelRatio, pixelRatio);\n        ctx.drawImage(this.image_, 0, 0);\n        ctx.globalCompositeOperation = 'multiply';\n        // Internet Explorer 11 does not support the multiply operation.\n        // If the canvas is tainted in Internet Explorer this still produces\n        // a solid color image with the shape of the icon.\n        if (ctx.globalCompositeOperation === 'multiply' || this.isTainted_()) {\n            ctx.fillStyle = asString(this.color_);\n            ctx.fillRect(0, 0, canvas.width / pixelRatio, canvas.height / pixelRatio);\n            ctx.globalCompositeOperation = 'destination-in';\n            ctx.drawImage(this.image_, 0, 0);\n        }\n        else {\n            var imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);\n            var data = imgData.data;\n            var r = this.color_[0] / 255.0;\n            var g = this.color_[1] / 255.0;\n            var b = this.color_[2] / 255.0;\n            var a = this.color_[3];\n            for (var i = 0, ii = data.length; i < ii; i += 4) {\n                data[i] *= r;\n                data[i + 1] *= g;\n                data[i + 2] *= b;\n                data[i + 3] *= a;\n            }\n            ctx.putImageData(imgData, 0, 0);\n        }\n    };\n    /**\n     * Discards event handlers which listen for load completion or errors.\n     *\n     * @private\n     */\n    IconImage.prototype.unlistenImage_ = function () {\n        if (this.unlisten_) {\n            this.unlisten_();\n            this.unlisten_ = null;\n        }\n    };\n    return IconImage;\n}(EventTarget));\n/**\n * @param {HTMLImageElement|HTMLCanvasElement} image Image.\n * @param {string} src Src.\n * @param {import(\"../size.js\").Size} size Size.\n * @param {?string} crossOrigin Cross origin.\n * @param {import(\"../ImageState.js\").default} imageState Image state.\n * @param {import(\"../color.js\").Color} color Color.\n * @return {IconImage} Icon image.\n */\nexport function get(image, src, size, crossOrigin, imageState, color) {\n    var iconImage = iconImageCache.get(src, crossOrigin, color);\n    if (!iconImage) {\n        iconImage = new IconImage(image, src, size, crossOrigin, imageState, color);\n        iconImageCache.set(src, crossOrigin, color, iconImage);\n    }\n    return iconImage;\n}\nexport default IconImage;\n//# sourceMappingURL=IconImage.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/style/Icon\n */\nimport EventType from '../events/EventType.js';\nimport IconAnchorUnits from './IconAnchorUnits.js';\nimport IconOrigin from './IconOrigin.js';\nimport ImageState from '../ImageState.js';\nimport ImageStyle from './Image.js';\nimport { asArray } from '../color.js';\nimport { assert } from '../asserts.js';\nimport { get as getIconImage } from './IconImage.js';\nimport { getUid } from '../util.js';\n/**\n * @typedef {Object} Options\n * @property {Array<number>} [anchor=[0.5, 0.5]] Anchor. Default value is the icon center.\n * @property {import(\"./IconOrigin.js\").default} [anchorOrigin='top-left'] Origin of the anchor: `bottom-left`, `bottom-right`,\n * `top-left` or `top-right`.\n * @property {import(\"./IconAnchorUnits.js\").default} [anchorXUnits='fraction'] Units in which the anchor x value is\n * specified. A value of `'fraction'` indicates the x value is a fraction of the icon. A value of `'pixels'` indicates\n * the x value in pixels.\n * @property {import(\"./IconAnchorUnits.js\").default} [anchorYUnits='fraction'] Units in which the anchor y value is\n * specified. A value of `'fraction'` indicates the y value is a fraction of the icon. A value of `'pixels'` indicates\n * the y value in pixels.\n * @property {import(\"../color.js\").Color|string} [color] Color to tint the icon. If not specified,\n * the icon will be left as is.\n * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that you must provide a\n * `crossOrigin` value if you want to access pixel data with the Canvas renderer.\n * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.\n * @property {HTMLImageElement|HTMLCanvasElement} [img] Image object for the icon. If the `src` option is not provided then the\n * provided image must already be loaded. And in that case, it is required\n * to provide the size of the image, with the `imgSize` option.\n * @property {Array<number>} [offset=[0, 0]] Offset, which, together with the size and the offset origin, define the\n * sub-rectangle to use from the original icon image.\n * @property {Array<number>} [displacement=[0,0]] Displacement the icon\n * @property {import(\"./IconOrigin.js\").default} [offsetOrigin='top-left'] Origin of the offset: `bottom-left`, `bottom-right`,\n * `top-left` or `top-right`.\n * @property {number} [opacity=1] Opacity of the icon.\n * @property {number|import(\"../size.js\").Size} [scale=1] Scale.\n * @property {boolean} [rotateWithView=false] Whether to rotate the icon with the view.\n * @property {number} [rotation=0] Rotation in radians (positive rotation clockwise).\n * @property {import(\"../size.js\").Size} [size] Icon size in pixel. Can be used together with `offset` to define the\n * sub-rectangle to use from the origin (sprite) icon image.\n * @property {import(\"../size.js\").Size} [imgSize] Image size in pixels. Only required if `img` is set and `src` is not, and\n * for SVG images in Internet Explorer 11. The provided `imgSize` needs to match the actual size of the image.\n * @property {string} [src] Image source URI.\n */\n/**\n * @classdesc\n * Set icon style for vector features.\n * @api\n */\nvar Icon = /** @class */ (function (_super) {\n    __extends(Icon, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function Icon(opt_options) {\n        var _this = this;\n        var options = opt_options || {};\n        /**\n         * @type {number}\n         */\n        var opacity = options.opacity !== undefined ? options.opacity : 1;\n        /**\n         * @type {number}\n         */\n        var rotation = options.rotation !== undefined ? options.rotation : 0;\n        /**\n         * @type {number|import(\"../size.js\").Size}\n         */\n        var scale = options.scale !== undefined ? options.scale : 1;\n        /**\n         * @type {boolean}\n         */\n        var rotateWithView = options.rotateWithView !== undefined ? options.rotateWithView : false;\n        _this = _super.call(this, {\n            opacity: opacity,\n            rotation: rotation,\n            scale: scale,\n            displacement: options.displacement !== undefined ? options.displacement : [0, 0],\n            rotateWithView: rotateWithView,\n        }) || this;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.anchor_ = options.anchor !== undefined ? options.anchor : [0.5, 0.5];\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.normalizedAnchor_ = null;\n        /**\n         * @private\n         * @type {import(\"./IconOrigin.js\").default}\n         */\n        _this.anchorOrigin_ =\n            options.anchorOrigin !== undefined\n                ? options.anchorOrigin\n                : IconOrigin.TOP_LEFT;\n        /**\n         * @private\n         * @type {import(\"./IconAnchorUnits.js\").default}\n         */\n        _this.anchorXUnits_ =\n            options.anchorXUnits !== undefined\n                ? options.anchorXUnits\n                : IconAnchorUnits.FRACTION;\n        /**\n         * @private\n         * @type {import(\"./IconAnchorUnits.js\").default}\n         */\n        _this.anchorYUnits_ =\n            options.anchorYUnits !== undefined\n                ? options.anchorYUnits\n                : IconAnchorUnits.FRACTION;\n        /**\n         * @private\n         * @type {?string}\n         */\n        _this.crossOrigin_ =\n            options.crossOrigin !== undefined ? options.crossOrigin : null;\n        /**\n         * @type {HTMLImageElement|HTMLCanvasElement}\n         */\n        var image = options.img !== undefined ? options.img : null;\n        /**\n         * @type {import(\"../size.js\").Size}\n         */\n        var imgSize = options.imgSize !== undefined ? options.imgSize : null;\n        /**\n         * @type {string|undefined}\n         */\n        var src = options.src;\n        assert(!(src !== undefined && image), 4); // `image` and `src` cannot be provided at the same time\n        assert(!image || (image && imgSize), 5); // `imgSize` must be set when `image` is provided\n        if ((src === undefined || src.length === 0) && image) {\n            src = /** @type {HTMLImageElement} */ (image).src || getUid(image);\n        }\n        assert(src !== undefined && src.length > 0, 6); // A defined and non-empty `src` or `image` must be provided\n        /**\n         * @type {import(\"../ImageState.js\").default}\n         */\n        var imageState = options.src !== undefined ? ImageState.IDLE : ImageState.LOADED;\n        /**\n         * @private\n         * @type {import(\"../color.js\").Color}\n         */\n        _this.color_ = options.color !== undefined ? asArray(options.color) : null;\n        /**\n         * @private\n         * @type {import(\"./IconImage.js\").default}\n         */\n        _this.iconImage_ = getIconImage(image, \n        /** @type {string} */ (src), imgSize, _this.crossOrigin_, imageState, _this.color_);\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.offset_ = options.offset !== undefined ? options.offset : [0, 0];\n        /**\n         * @private\n         * @type {import(\"./IconOrigin.js\").default}\n         */\n        _this.offsetOrigin_ =\n            options.offsetOrigin !== undefined\n                ? options.offsetOrigin\n                : IconOrigin.TOP_LEFT;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.origin_ = null;\n        /**\n         * @private\n         * @type {import(\"../size.js\").Size}\n         */\n        _this.size_ = options.size !== undefined ? options.size : null;\n        return _this;\n    }\n    /**\n     * Clones the style. The underlying Image/HTMLCanvasElement is not cloned.\n     * @return {Icon} The cloned style.\n     * @api\n     */\n    Icon.prototype.clone = function () {\n        var scale = this.getScale();\n        return new Icon({\n            anchor: this.anchor_.slice(),\n            anchorOrigin: this.anchorOrigin_,\n            anchorXUnits: this.anchorXUnits_,\n            anchorYUnits: this.anchorYUnits_,\n            crossOrigin: this.crossOrigin_,\n            color: this.color_ && this.color_.slice\n                ? this.color_.slice()\n                : this.color_ || undefined,\n            src: this.getSrc(),\n            offset: this.offset_.slice(),\n            offsetOrigin: this.offsetOrigin_,\n            size: this.size_ !== null ? this.size_.slice() : undefined,\n            opacity: this.getOpacity(),\n            scale: Array.isArray(scale) ? scale.slice() : scale,\n            rotation: this.getRotation(),\n            rotateWithView: this.getRotateWithView(),\n        });\n    };\n    /**\n     * Get the anchor point in pixels. The anchor determines the center point for the\n     * symbolizer.\n     * @return {Array<number>} Anchor.\n     * @api\n     */\n    Icon.prototype.getAnchor = function () {\n        if (this.normalizedAnchor_) {\n            return this.normalizedAnchor_;\n        }\n        var anchor = this.anchor_;\n        var size = this.getSize();\n        if (this.anchorXUnits_ == IconAnchorUnits.FRACTION ||\n            this.anchorYUnits_ == IconAnchorUnits.FRACTION) {\n            if (!size) {\n                return null;\n            }\n            anchor = this.anchor_.slice();\n            if (this.anchorXUnits_ == IconAnchorUnits.FRACTION) {\n                anchor[0] *= size[0];\n            }\n            if (this.anchorYUnits_ == IconAnchorUnits.FRACTION) {\n                anchor[1] *= size[1];\n            }\n        }\n        if (this.anchorOrigin_ != IconOrigin.TOP_LEFT) {\n            if (!size) {\n                return null;\n            }\n            if (anchor === this.anchor_) {\n                anchor = this.anchor_.slice();\n            }\n            if (this.anchorOrigin_ == IconOrigin.TOP_RIGHT ||\n                this.anchorOrigin_ == IconOrigin.BOTTOM_RIGHT) {\n                anchor[0] = -anchor[0] + size[0];\n            }\n            if (this.anchorOrigin_ == IconOrigin.BOTTOM_LEFT ||\n                this.anchorOrigin_ == IconOrigin.BOTTOM_RIGHT) {\n                anchor[1] = -anchor[1] + size[1];\n            }\n        }\n        var displacement = this.getDisplacement();\n        anchor[0] -= displacement[0];\n        anchor[1] += displacement[1];\n        this.normalizedAnchor_ = anchor;\n        return this.normalizedAnchor_;\n    };\n    /**\n     * Set the anchor point. The anchor determines the center point for the\n     * symbolizer.\n     *\n     * @param {Array<number>} anchor Anchor.\n     * @api\n     */\n    Icon.prototype.setAnchor = function (anchor) {\n        this.anchor_ = anchor;\n        this.normalizedAnchor_ = null;\n    };\n    /**\n     * Get the icon color.\n     * @return {import(\"../color.js\").Color} Color.\n     * @api\n     */\n    Icon.prototype.getColor = function () {\n        return this.color_;\n    };\n    /**\n     * Get the image icon.\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {HTMLImageElement|HTMLCanvasElement} Image or Canvas element.\n     * @api\n     */\n    Icon.prototype.getImage = function (pixelRatio) {\n        return this.iconImage_.getImage(pixelRatio);\n    };\n    /**\n     * Get the pixel ratio.\n     * @param {number} pixelRatio Pixel ratio.\n     * @return {number} The pixel ratio of the image.\n     * @api\n     */\n    Icon.prototype.getPixelRatio = function (pixelRatio) {\n        return this.iconImage_.getPixelRatio(pixelRatio);\n    };\n    /**\n     * @return {import(\"../size.js\").Size} Image size.\n     */\n    Icon.prototype.getImageSize = function () {\n        return this.iconImage_.getSize();\n    };\n    /**\n     * @return {import(\"../ImageState.js\").default} Image state.\n     */\n    Icon.prototype.getImageState = function () {\n        return this.iconImage_.getImageState();\n    };\n    /**\n     * @return {HTMLImageElement|HTMLCanvasElement} Image element.\n     */\n    Icon.prototype.getHitDetectionImage = function () {\n        return this.iconImage_.getHitDetectionImage();\n    };\n    /**\n     * Get the origin of the symbolizer.\n     * @return {Array<number>} Origin.\n     * @api\n     */\n    Icon.prototype.getOrigin = function () {\n        if (this.origin_) {\n            return this.origin_;\n        }\n        var offset = this.offset_;\n        if (this.offsetOrigin_ != IconOrigin.TOP_LEFT) {\n            var size = this.getSize();\n            var iconImageSize = this.iconImage_.getSize();\n            if (!size || !iconImageSize) {\n                return null;\n            }\n            offset = offset.slice();\n            if (this.offsetOrigin_ == IconOrigin.TOP_RIGHT ||\n                this.offsetOrigin_ == IconOrigin.BOTTOM_RIGHT) {\n                offset[0] = iconImageSize[0] - size[0] - offset[0];\n            }\n            if (this.offsetOrigin_ == IconOrigin.BOTTOM_LEFT ||\n                this.offsetOrigin_ == IconOrigin.BOTTOM_RIGHT) {\n                offset[1] = iconImageSize[1] - size[1] - offset[1];\n            }\n        }\n        this.origin_ = offset;\n        return this.origin_;\n    };\n    /**\n     * Get the image URL.\n     * @return {string|undefined} Image src.\n     * @api\n     */\n    Icon.prototype.getSrc = function () {\n        return this.iconImage_.getSrc();\n    };\n    /**\n     * Get the size of the icon (in pixels).\n     * @return {import(\"../size.js\").Size} Image size.\n     * @api\n     */\n    Icon.prototype.getSize = function () {\n        return !this.size_ ? this.iconImage_.getSize() : this.size_;\n    };\n    /**\n     * @param {function(import(\"../events/Event.js\").default): void} listener Listener function.\n     */\n    Icon.prototype.listenImageChange = function (listener) {\n        this.iconImage_.addEventListener(EventType.CHANGE, listener);\n    };\n    /**\n     * Load not yet loaded URI.\n     * When rendering a feature with an icon style, the vector renderer will\n     * automatically call this method. However, you might want to call this\n     * method yourself for preloading or other purposes.\n     * @api\n     */\n    Icon.prototype.load = function () {\n        this.iconImage_.load();\n    };\n    /**\n     * @param {function(import(\"../events/Event.js\").default): void} listener Listener function.\n     */\n    Icon.prototype.unlistenImageChange = function (listener) {\n        this.iconImage_.removeEventListener(EventType.CHANGE, listener);\n    };\n    return Icon;\n}(ImageStyle));\nexport default Icon;\n//# sourceMappingURL=Icon.js.map","/**\n * @module ol/render/canvas/hitdetect\n */\nimport CanvasImmediateRenderer from './Immediate.js';\nimport GeometryType from '../../geom/GeometryType.js';\nimport IconAnchorUnits from '../../style/IconAnchorUnits.js';\nimport { Icon } from '../../style.js';\nimport { clamp } from '../../math.js';\nimport { createCanvasContext2D } from '../../dom.js';\nimport { intersects } from '../../extent.js';\nimport { numberSafeCompareFunction } from '../../array.js';\nexport var HIT_DETECT_RESOLUTION = 0.5;\n/**\n * @param {import(\"../../size.js\").Size} size Canvas size in css pixels.\n * @param {Array<import(\"../../transform.js\").Transform>} transforms Transforms\n * for rendering features to all worlds of the viewport, from coordinates to css\n * pixels.\n * @param {Array<import(\"../../Feature.js\").FeatureLike>} features\n * Features to consider for hit detection.\n * @param {import(\"../../style/Style.js\").StyleFunction|undefined} styleFunction\n * Layer style function.\n * @param {import(\"../../extent.js\").Extent} extent Extent.\n * @param {number} resolution Resolution.\n * @param {number} rotation Rotation.\n * @return {ImageData} Hit detection image data.\n */\nexport function createHitDetectionImageData(size, transforms, features, styleFunction, extent, resolution, rotation) {\n    var width = size[0] * HIT_DETECT_RESOLUTION;\n    var height = size[1] * HIT_DETECT_RESOLUTION;\n    var context = createCanvasContext2D(width, height);\n    context.imageSmoothingEnabled = false;\n    var canvas = context.canvas;\n    var renderer = new CanvasImmediateRenderer(context, HIT_DETECT_RESOLUTION, extent, null, rotation);\n    var featureCount = features.length;\n    // Stretch hit detection index to use the whole available color range\n    var indexFactor = Math.floor((256 * 256 * 256 - 1) / featureCount);\n    var featuresByZIndex = {};\n    for (var i = 1; i <= featureCount; ++i) {\n        var feature = features[i - 1];\n        var featureStyleFunction = feature.getStyleFunction() || styleFunction;\n        if (!styleFunction) {\n            continue;\n        }\n        var styles = featureStyleFunction(feature, resolution);\n        if (!styles) {\n            continue;\n        }\n        if (!Array.isArray(styles)) {\n            styles = [styles];\n        }\n        var index = i * indexFactor;\n        var color = '#' + ('000000' + index.toString(16)).slice(-6);\n        for (var j = 0, jj = styles.length; j < jj; ++j) {\n            var originalStyle = styles[j];\n            var geometry = originalStyle.getGeometryFunction()(feature);\n            if (!geometry || !intersects(extent, geometry.getExtent())) {\n                continue;\n            }\n            var style = originalStyle.clone();\n            var fill = style.getFill();\n            if (fill) {\n                fill.setColor(color);\n            }\n            var stroke = style.getStroke();\n            if (stroke) {\n                stroke.setColor(color);\n                stroke.setLineDash(null);\n            }\n            style.setText(undefined);\n            var image = originalStyle.getImage();\n            if (image && image.getOpacity() !== 0) {\n                var imgSize = image.getImageSize();\n                if (!imgSize) {\n                    continue;\n                }\n                var imgContext = createCanvasContext2D(imgSize[0], imgSize[1], undefined, { alpha: false });\n                var img = imgContext.canvas;\n                imgContext.fillStyle = color;\n                imgContext.fillRect(0, 0, img.width, img.height);\n                style.setImage(new Icon({\n                    img: img,\n                    imgSize: imgSize,\n                    anchor: image.getAnchor(),\n                    anchorXUnits: IconAnchorUnits.PIXELS,\n                    anchorYUnits: IconAnchorUnits.PIXELS,\n                    offset: image.getOrigin(),\n                    opacity: 1,\n                    size: image.getSize(),\n                    scale: image.getScale(),\n                    rotation: image.getRotation(),\n                    rotateWithView: image.getRotateWithView(),\n                }));\n            }\n            var zIndex = style.getZIndex() || 0;\n            var byGeometryType = featuresByZIndex[zIndex];\n            if (!byGeometryType) {\n                byGeometryType = {};\n                featuresByZIndex[zIndex] = byGeometryType;\n                byGeometryType[GeometryType.POLYGON] = [];\n                byGeometryType[GeometryType.CIRCLE] = [];\n                byGeometryType[GeometryType.LINE_STRING] = [];\n                byGeometryType[GeometryType.POINT] = [];\n            }\n            byGeometryType[geometry.getType().replace('Multi', '')].push(geometry, style);\n        }\n    }\n    var zIndexKeys = Object.keys(featuresByZIndex)\n        .map(Number)\n        .sort(numberSafeCompareFunction);\n    for (var i = 0, ii = zIndexKeys.length; i < ii; ++i) {\n        var byGeometryType = featuresByZIndex[zIndexKeys[i]];\n        for (var type in byGeometryType) {\n            var geomAndStyle = byGeometryType[type];\n            for (var j = 0, jj = geomAndStyle.length; j < jj; j += 2) {\n                renderer.setStyle(geomAndStyle[j + 1]);\n                for (var k = 0, kk = transforms.length; k < kk; ++k) {\n                    renderer.setTransform(transforms[k]);\n                    renderer.drawGeometry(geomAndStyle[j]);\n                }\n            }\n        }\n    }\n    return context.getImageData(0, 0, canvas.width, canvas.height);\n}\n/**\n * @param {import(\"../../pixel\").Pixel} pixel Pixel coordinate on the hit\n * detection canvas in css pixels.\n * @param {Array<import(\"../../Feature\").FeatureLike>} features Features. Has to\n * match the `features` array that was passed to `createHitDetectionImageData()`.\n * @param {ImageData} imageData Hit detection image data generated by\n * `createHitDetectionImageData()`.\n * @return {Array<import(\"../../Feature\").FeatureLike>} features Features.\n */\nexport function hitDetect(pixel, features, imageData) {\n    var resultFeatures = [];\n    if (imageData) {\n        var x = Math.floor(Math.round(pixel[0]) * HIT_DETECT_RESOLUTION);\n        var y = Math.floor(Math.round(pixel[1]) * HIT_DETECT_RESOLUTION);\n        // The pixel coordinate is clamped down to the hit-detect canvas' size to account\n        // for browsers returning coordinates slightly larger than the actual canvas size\n        // due to a non-integer pixel ratio.\n        var index = (clamp(x, 0, imageData.width - 1) +\n            clamp(y, 0, imageData.height - 1) * imageData.width) *\n            4;\n        var r = imageData.data[index];\n        var g = imageData.data[index + 1];\n        var b = imageData.data[index + 2];\n        var i = b + 256 * (g + 256 * r);\n        var indexFactor = Math.floor((256 * 256 * 256 - 1) / features.length);\n        if (i && i % indexFactor === 0) {\n            resultFeatures.push(features[i / indexFactor - 1]);\n        }\n    }\n    return resultFeatures;\n}\n//# sourceMappingURL=hitdetect.js.map","/**\n * @module ol/renderer/vector\n */\nimport BuilderType from '../render/canvas/BuilderType.js';\nimport GeometryType from '../geom/GeometryType.js';\nimport ImageState from '../ImageState.js';\nimport { getUid } from '../util.js';\n/**\n * Feature callback. The callback will be called with three arguments. The first\n * argument is one {@link module:ol/Feature feature} or {@link module:ol/render/Feature render feature}\n * at the pixel, the second is the {@link module:ol/layer/Layer layer} of the feature and will be null for\n * unmanaged layers. The third is the {@link module:ol/geom/SimpleGeometry} of the feature. For features\n * with a GeometryCollection geometry, it will be the first detected geometry from the collection.\n * @template T\n * @typedef {function(import(\"../Feature.js\").FeatureLike, import(\"../layer/Layer.js\").default<import(\"../source/Source\").default>, import(\"../geom/SimpleGeometry.js\").default): T} FeatureCallback\n */\n/**\n * Tolerance for geometry simplification in device pixels.\n * @type {number}\n */\nvar SIMPLIFY_TOLERANCE = 0.5;\n/**\n * @const\n * @type {Object<import(\"../geom/GeometryType.js\").default,\n *                function(import(\"../render/canvas/BuilderGroup.js\").default, import(\"../geom/Geometry.js\").default,\n *                         import(\"../style/Style.js\").default, Object): void>}\n */\nvar GEOMETRY_RENDERERS = {\n    'Point': renderPointGeometry,\n    'LineString': renderLineStringGeometry,\n    'Polygon': renderPolygonGeometry,\n    'MultiPoint': renderMultiPointGeometry,\n    'MultiLineString': renderMultiLineStringGeometry,\n    'MultiPolygon': renderMultiPolygonGeometry,\n    'GeometryCollection': renderGeometryCollectionGeometry,\n    'Circle': renderCircleGeometry,\n};\n/**\n * @param {import(\"../Feature.js\").FeatureLike} feature1 Feature 1.\n * @param {import(\"../Feature.js\").FeatureLike} feature2 Feature 2.\n * @return {number} Order.\n */\nexport function defaultOrder(feature1, feature2) {\n    return parseInt(getUid(feature1), 10) - parseInt(getUid(feature2), 10);\n}\n/**\n * @param {number} resolution Resolution.\n * @param {number} pixelRatio Pixel ratio.\n * @return {number} Squared pixel tolerance.\n */\nexport function getSquaredTolerance(resolution, pixelRatio) {\n    var tolerance = getTolerance(resolution, pixelRatio);\n    return tolerance * tolerance;\n}\n/**\n * @param {number} resolution Resolution.\n * @param {number} pixelRatio Pixel ratio.\n * @return {number} Pixel tolerance.\n */\nexport function getTolerance(resolution, pixelRatio) {\n    return (SIMPLIFY_TOLERANCE * resolution) / pixelRatio;\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} builderGroup Builder group.\n * @param {import(\"../geom/Circle.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").default} feature Feature.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderCircleGeometry(builderGroup, geometry, style, feature, opt_declutterBuilderGroup) {\n    var fillStyle = style.getFill();\n    var strokeStyle = style.getStroke();\n    if (fillStyle || strokeStyle) {\n        var circleReplay = builderGroup.getBuilder(style.getZIndex(), BuilderType.CIRCLE);\n        circleReplay.setFillStrokeStyle(fillStyle, strokeStyle);\n        circleReplay.drawCircle(geometry, feature);\n    }\n    var textStyle = style.getText();\n    if (textStyle && textStyle.getText()) {\n        var textReplay = (opt_declutterBuilderGroup || builderGroup).getBuilder(style.getZIndex(), BuilderType.TEXT);\n        textReplay.setTextStyle(textStyle);\n        textReplay.drawText(geometry, feature);\n    }\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} replayGroup Replay group.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {number} squaredTolerance Squared tolerance.\n * @param {function(import(\"../events/Event.js\").default): void} listener Listener function.\n * @param {import(\"../proj.js\").TransformFunction} [opt_transform] Transform from user to view projection.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n * @return {boolean} `true` if style is loading.\n */\nexport function renderFeature(replayGroup, feature, style, squaredTolerance, listener, opt_transform, opt_declutterBuilderGroup) {\n    var loading = false;\n    var imageStyle = style.getImage();\n    if (imageStyle) {\n        var imageState = imageStyle.getImageState();\n        if (imageState == ImageState.LOADED || imageState == ImageState.ERROR) {\n            imageStyle.unlistenImageChange(listener);\n        }\n        else {\n            if (imageState == ImageState.IDLE) {\n                imageStyle.load();\n            }\n            imageState = imageStyle.getImageState();\n            imageStyle.listenImageChange(listener);\n            loading = true;\n        }\n    }\n    renderFeatureInternal(replayGroup, feature, style, squaredTolerance, opt_transform, opt_declutterBuilderGroup);\n    return loading;\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} replayGroup Replay group.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {number} squaredTolerance Squared tolerance.\n * @param {import(\"../proj.js\").TransformFunction} [opt_transform] Optional transform function.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderFeatureInternal(replayGroup, feature, style, squaredTolerance, opt_transform, opt_declutterBuilderGroup) {\n    var geometry = style.getGeometryFunction()(feature);\n    if (!geometry) {\n        return;\n    }\n    var simplifiedGeometry = geometry.simplifyTransformed(squaredTolerance, opt_transform);\n    var renderer = style.getRenderer();\n    if (renderer) {\n        renderGeometry(replayGroup, simplifiedGeometry, style, feature);\n    }\n    else {\n        var geometryRenderer = GEOMETRY_RENDERERS[simplifiedGeometry.getType()];\n        geometryRenderer(replayGroup, simplifiedGeometry, style, feature, opt_declutterBuilderGroup);\n    }\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} replayGroup Replay group.\n * @param {import(\"../geom/Geometry.js\").default|import(\"../render/Feature.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n */\nfunction renderGeometry(replayGroup, geometry, style, feature) {\n    if (geometry.getType() == GeometryType.GEOMETRY_COLLECTION) {\n        var geometries = \n        /** @type {import(\"../geom/GeometryCollection.js\").default} */ (geometry).getGeometries();\n        for (var i = 0, ii = geometries.length; i < ii; ++i) {\n            renderGeometry(replayGroup, geometries[i], style, feature);\n        }\n        return;\n    }\n    var replay = replayGroup.getBuilder(style.getZIndex(), BuilderType.DEFAULT);\n    replay.drawCustom(\n    /** @type {import(\"../geom/SimpleGeometry.js\").default} */ (geometry), feature, style.getRenderer());\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} replayGroup Replay group.\n * @param {import(\"../geom/GeometryCollection.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").default} feature Feature.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderGeometryCollectionGeometry(replayGroup, geometry, style, feature, opt_declutterBuilderGroup) {\n    var geometries = geometry.getGeometriesArray();\n    var i, ii;\n    for (i = 0, ii = geometries.length; i < ii; ++i) {\n        var geometryRenderer = GEOMETRY_RENDERERS[geometries[i].getType()];\n        geometryRenderer(replayGroup, geometries[i], style, feature, opt_declutterBuilderGroup);\n    }\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} builderGroup Replay group.\n * @param {import(\"../geom/LineString.js\").default|import(\"../render/Feature.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderLineStringGeometry(builderGroup, geometry, style, feature, opt_declutterBuilderGroup) {\n    var strokeStyle = style.getStroke();\n    if (strokeStyle) {\n        var lineStringReplay = builderGroup.getBuilder(style.getZIndex(), BuilderType.LINE_STRING);\n        lineStringReplay.setFillStrokeStyle(null, strokeStyle);\n        lineStringReplay.drawLineString(geometry, feature);\n    }\n    var textStyle = style.getText();\n    if (textStyle && textStyle.getText()) {\n        var textReplay = (opt_declutterBuilderGroup || builderGroup).getBuilder(style.getZIndex(), BuilderType.TEXT);\n        textReplay.setTextStyle(textStyle);\n        textReplay.drawText(geometry, feature);\n    }\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} builderGroup Replay group.\n * @param {import(\"../geom/MultiLineString.js\").default|import(\"../render/Feature.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderMultiLineStringGeometry(builderGroup, geometry, style, feature, opt_declutterBuilderGroup) {\n    var strokeStyle = style.getStroke();\n    if (strokeStyle) {\n        var lineStringReplay = builderGroup.getBuilder(style.getZIndex(), BuilderType.LINE_STRING);\n        lineStringReplay.setFillStrokeStyle(null, strokeStyle);\n        lineStringReplay.drawMultiLineString(geometry, feature);\n    }\n    var textStyle = style.getText();\n    if (textStyle && textStyle.getText()) {\n        var textReplay = (opt_declutterBuilderGroup || builderGroup).getBuilder(style.getZIndex(), BuilderType.TEXT);\n        textReplay.setTextStyle(textStyle);\n        textReplay.drawText(geometry, feature);\n    }\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} builderGroup Replay group.\n * @param {import(\"../geom/MultiPolygon.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").default} feature Feature.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderMultiPolygonGeometry(builderGroup, geometry, style, feature, opt_declutterBuilderGroup) {\n    var fillStyle = style.getFill();\n    var strokeStyle = style.getStroke();\n    if (strokeStyle || fillStyle) {\n        var polygonReplay = builderGroup.getBuilder(style.getZIndex(), BuilderType.POLYGON);\n        polygonReplay.setFillStrokeStyle(fillStyle, strokeStyle);\n        polygonReplay.drawMultiPolygon(geometry, feature);\n    }\n    var textStyle = style.getText();\n    if (textStyle && textStyle.getText()) {\n        var textReplay = (opt_declutterBuilderGroup || builderGroup).getBuilder(style.getZIndex(), BuilderType.TEXT);\n        textReplay.setTextStyle(textStyle);\n        textReplay.drawText(geometry, feature);\n    }\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} builderGroup Replay group.\n * @param {import(\"../geom/Point.js\").default|import(\"../render/Feature.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderPointGeometry(builderGroup, geometry, style, feature, opt_declutterBuilderGroup) {\n    var imageStyle = style.getImage();\n    var textStyle = style.getText();\n    /** @type {import(\"../render/canvas.js\").DeclutterImageWithText} */\n    var declutterImageWithText;\n    if (opt_declutterBuilderGroup) {\n        builderGroup = opt_declutterBuilderGroup;\n        declutterImageWithText =\n            imageStyle && textStyle && textStyle.getText() ? {} : undefined;\n    }\n    if (imageStyle) {\n        if (imageStyle.getImageState() != ImageState.LOADED) {\n            return;\n        }\n        var imageReplay = builderGroup.getBuilder(style.getZIndex(), BuilderType.IMAGE);\n        imageReplay.setImageStyle(imageStyle, declutterImageWithText);\n        imageReplay.drawPoint(geometry, feature);\n    }\n    if (textStyle && textStyle.getText()) {\n        var textReplay = builderGroup.getBuilder(style.getZIndex(), BuilderType.TEXT);\n        textReplay.setTextStyle(textStyle, declutterImageWithText);\n        textReplay.drawText(geometry, feature);\n    }\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} builderGroup Replay group.\n * @param {import(\"../geom/MultiPoint.js\").default|import(\"../render/Feature.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderMultiPointGeometry(builderGroup, geometry, style, feature, opt_declutterBuilderGroup) {\n    var imageStyle = style.getImage();\n    var textStyle = style.getText();\n    /** @type {import(\"../render/canvas.js\").DeclutterImageWithText} */\n    var declutterImageWithText;\n    if (opt_declutterBuilderGroup) {\n        builderGroup = opt_declutterBuilderGroup;\n        declutterImageWithText =\n            imageStyle && textStyle && textStyle.getText() ? {} : undefined;\n    }\n    if (imageStyle) {\n        if (imageStyle.getImageState() != ImageState.LOADED) {\n            return;\n        }\n        var imageReplay = builderGroup.getBuilder(style.getZIndex(), BuilderType.IMAGE);\n        imageReplay.setImageStyle(imageStyle, declutterImageWithText);\n        imageReplay.drawMultiPoint(geometry, feature);\n    }\n    if (textStyle && textStyle.getText()) {\n        var textReplay = (opt_declutterBuilderGroup || builderGroup).getBuilder(style.getZIndex(), BuilderType.TEXT);\n        textReplay.setTextStyle(textStyle, declutterImageWithText);\n        textReplay.drawText(geometry, feature);\n    }\n}\n/**\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} builderGroup Replay group.\n * @param {import(\"../geom/Polygon.js\").default|import(\"../render/Feature.js\").default} geometry Geometry.\n * @param {import(\"../style/Style.js\").default} style Style.\n * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @param {import(\"../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n */\nfunction renderPolygonGeometry(builderGroup, geometry, style, feature, opt_declutterBuilderGroup) {\n    var fillStyle = style.getFill();\n    var strokeStyle = style.getStroke();\n    if (fillStyle || strokeStyle) {\n        var polygonReplay = builderGroup.getBuilder(style.getZIndex(), BuilderType.POLYGON);\n        polygonReplay.setFillStrokeStyle(fillStyle, strokeStyle);\n        polygonReplay.drawPolygon(geometry, feature);\n    }\n    var textStyle = style.getText();\n    if (textStyle && textStyle.getText()) {\n        var textReplay = (opt_declutterBuilderGroup || builderGroup).getBuilder(style.getZIndex(), BuilderType.TEXT);\n        textReplay.setTextStyle(textStyle);\n        textReplay.drawText(geometry, feature);\n    }\n}\n//# sourceMappingURL=vector.js.map","/**\n * @module ol/coordinate\n */\nimport { getWidth } from './extent.js';\nimport { modulo } from './math.js';\nimport { padNumber } from './string.js';\n/**\n * An array of numbers representing an xy coordinate. Example: `[16, 48]`.\n * @typedef {Array<number>} Coordinate\n * @api\n */\n/**\n * A function that takes a {@link module:ol/coordinate~Coordinate} and\n * transforms it into a `{string}`.\n *\n * @typedef {function((Coordinate|undefined)): string} CoordinateFormat\n * @api\n */\n/**\n * Add `delta` to `coordinate`. `coordinate` is modified in place and returned\n * by the function.\n *\n * Example:\n *\n *     import {add} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     add(coord, [-2, 4]);\n *     // coord is now [5.85, 51.983333]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {Coordinate} delta Delta.\n * @return {Coordinate} The input coordinate adjusted by\n * the given delta.\n * @api\n */\nexport function add(coordinate, delta) {\n    coordinate[0] += +delta[0];\n    coordinate[1] += +delta[1];\n    return coordinate;\n}\n/**\n * Calculates the point closest to the passed coordinate on the passed circle.\n *\n * @param {Coordinate} coordinate The coordinate.\n * @param {import(\"./geom/Circle.js\").default} circle The circle.\n * @return {Coordinate} Closest point on the circumference.\n */\nexport function closestOnCircle(coordinate, circle) {\n    var r = circle.getRadius();\n    var center = circle.getCenter();\n    var x0 = center[0];\n    var y0 = center[1];\n    var x1 = coordinate[0];\n    var y1 = coordinate[1];\n    var dx = x1 - x0;\n    var dy = y1 - y0;\n    if (dx === 0 && dy === 0) {\n        dx = 1;\n    }\n    var d = Math.sqrt(dx * dx + dy * dy);\n    var x = x0 + (r * dx) / d;\n    var y = y0 + (r * dy) / d;\n    return [x, y];\n}\n/**\n * Calculates the point closest to the passed coordinate on the passed segment.\n * This is the foot of the perpendicular of the coordinate to the segment when\n * the foot is on the segment, or the closest segment coordinate when the foot\n * is outside the segment.\n *\n * @param {Coordinate} coordinate The coordinate.\n * @param {Array<Coordinate>} segment The two coordinates\n * of the segment.\n * @return {Coordinate} The foot of the perpendicular of\n * the coordinate to the segment.\n */\nexport function closestOnSegment(coordinate, segment) {\n    var x0 = coordinate[0];\n    var y0 = coordinate[1];\n    var start = segment[0];\n    var end = segment[1];\n    var x1 = start[0];\n    var y1 = start[1];\n    var x2 = end[0];\n    var y2 = end[1];\n    var dx = x2 - x1;\n    var dy = y2 - y1;\n    var along = dx === 0 && dy === 0\n        ? 0\n        : (dx * (x0 - x1) + dy * (y0 - y1)) / (dx * dx + dy * dy || 0);\n    var x, y;\n    if (along <= 0) {\n        x = x1;\n        y = y1;\n    }\n    else if (along >= 1) {\n        x = x2;\n        y = y2;\n    }\n    else {\n        x = x1 + along * dx;\n        y = y1 + along * dy;\n    }\n    return [x, y];\n}\n/**\n * Returns a {@link module:ol/coordinate~CoordinateFormat} function that can be\n * used to format\n * a {Coordinate} to a string.\n *\n * Example without specifying the fractional digits:\n *\n *     import {createStringXY} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var stringifyFunc = createStringXY();\n *     var out = stringifyFunc(coord);\n *     // out is now '8, 48'\n *\n * Example with explicitly specifying 2 fractional digits:\n *\n *     import {createStringXY} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var stringifyFunc = createStringXY(2);\n *     var out = stringifyFunc(coord);\n *     // out is now '7.85, 47.98'\n *\n * @param {number} [opt_fractionDigits] The number of digits to include\n *    after the decimal point. Default is `0`.\n * @return {CoordinateFormat} Coordinate format.\n * @api\n */\nexport function createStringXY(opt_fractionDigits) {\n    return (\n    /**\n     * @param {Coordinate} coordinate Coordinate.\n     * @return {string} String XY.\n     */\n    function (coordinate) {\n        return toStringXY(coordinate, opt_fractionDigits);\n    });\n}\n/**\n * @param {string} hemispheres Hemispheres.\n * @param {number} degrees Degrees.\n * @param {number} [opt_fractionDigits] The number of digits to include\n *    after the decimal point. Default is `0`.\n * @return {string} String.\n */\nexport function degreesToStringHDMS(hemispheres, degrees, opt_fractionDigits) {\n    var normalizedDegrees = modulo(degrees + 180, 360) - 180;\n    var x = Math.abs(3600 * normalizedDegrees);\n    var dflPrecision = opt_fractionDigits || 0;\n    var precision = Math.pow(10, dflPrecision);\n    var deg = Math.floor(x / 3600);\n    var min = Math.floor((x - deg * 3600) / 60);\n    var sec = x - deg * 3600 - min * 60;\n    sec = Math.ceil(sec * precision) / precision;\n    if (sec >= 60) {\n        sec = 0;\n        min += 1;\n    }\n    if (min >= 60) {\n        min = 0;\n        deg += 1;\n    }\n    return (deg +\n        '\\u00b0 ' +\n        padNumber(min, 2) +\n        '\\u2032 ' +\n        padNumber(sec, 2, dflPrecision) +\n        '\\u2033' +\n        (normalizedDegrees == 0\n            ? ''\n            : ' ' + hemispheres.charAt(normalizedDegrees < 0 ? 1 : 0)));\n}\n/**\n * Transforms the given {@link module:ol/coordinate~Coordinate} to a string\n * using the given string template. The strings `{x}` and `{y}` in the template\n * will be replaced with the first and second coordinate values respectively.\n *\n * Example without specifying the fractional digits:\n *\n *     import {format} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var template = 'Coordinate is ({x}|{y}).';\n *     var out = format(coord, template);\n *     // out is now 'Coordinate is (8|48).'\n *\n * Example explicitly specifying the fractional digits:\n *\n *     import {format} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var template = 'Coordinate is ({x}|{y}).';\n *     var out = format(coord, template, 2);\n *     // out is now 'Coordinate is (7.85|47.98).'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {string} template A template string with `{x}` and `{y}` placeholders\n *     that will be replaced by first and second coordinate values.\n * @param {number} [opt_fractionDigits] The number of digits to include\n *    after the decimal point. Default is `0`.\n * @return {string} Formatted coordinate.\n * @api\n */\nexport function format(coordinate, template, opt_fractionDigits) {\n    if (coordinate) {\n        return template\n            .replace('{x}', coordinate[0].toFixed(opt_fractionDigits))\n            .replace('{y}', coordinate[1].toFixed(opt_fractionDigits));\n    }\n    else {\n        return '';\n    }\n}\n/**\n * @param {Coordinate} coordinate1 First coordinate.\n * @param {Coordinate} coordinate2 Second coordinate.\n * @return {boolean} The two coordinates are equal.\n */\nexport function equals(coordinate1, coordinate2) {\n    var equals = true;\n    for (var i = coordinate1.length - 1; i >= 0; --i) {\n        if (coordinate1[i] != coordinate2[i]) {\n            equals = false;\n            break;\n        }\n    }\n    return equals;\n}\n/**\n * Rotate `coordinate` by `angle`. `coordinate` is modified in place and\n * returned by the function.\n *\n * Example:\n *\n *     import {rotate} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var rotateRadians = Math.PI / 2; // 90 degrees\n *     rotate(coord, rotateRadians);\n *     // coord is now [-47.983333, 7.85]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} angle Angle in radian.\n * @return {Coordinate} Coordinate.\n * @api\n */\nexport function rotate(coordinate, angle) {\n    var cosAngle = Math.cos(angle);\n    var sinAngle = Math.sin(angle);\n    var x = coordinate[0] * cosAngle - coordinate[1] * sinAngle;\n    var y = coordinate[1] * cosAngle + coordinate[0] * sinAngle;\n    coordinate[0] = x;\n    coordinate[1] = y;\n    return coordinate;\n}\n/**\n * Scale `coordinate` by `scale`. `coordinate` is modified in place and returned\n * by the function.\n *\n * Example:\n *\n *     import {scale as scaleCoordinate} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var scale = 1.2;\n *     scaleCoordinate(coord, scale);\n *     // coord is now [9.42, 57.5799996]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} scale Scale factor.\n * @return {Coordinate} Coordinate.\n */\nexport function scale(coordinate, scale) {\n    coordinate[0] *= scale;\n    coordinate[1] *= scale;\n    return coordinate;\n}\n/**\n * @param {Coordinate} coord1 First coordinate.\n * @param {Coordinate} coord2 Second coordinate.\n * @return {number} Squared distance between coord1 and coord2.\n */\nexport function squaredDistance(coord1, coord2) {\n    var dx = coord1[0] - coord2[0];\n    var dy = coord1[1] - coord2[1];\n    return dx * dx + dy * dy;\n}\n/**\n * @param {Coordinate} coord1 First coordinate.\n * @param {Coordinate} coord2 Second coordinate.\n * @return {number} Distance between coord1 and coord2.\n */\nexport function distance(coord1, coord2) {\n    return Math.sqrt(squaredDistance(coord1, coord2));\n}\n/**\n * Calculate the squared distance from a coordinate to a line segment.\n *\n * @param {Coordinate} coordinate Coordinate of the point.\n * @param {Array<Coordinate>} segment Line segment (2\n * coordinates).\n * @return {number} Squared distance from the point to the line segment.\n */\nexport function squaredDistanceToSegment(coordinate, segment) {\n    return squaredDistance(coordinate, closestOnSegment(coordinate, segment));\n}\n/**\n * Format a geographic coordinate with the hemisphere, degrees, minutes, and\n * seconds.\n *\n * Example without specifying fractional digits:\n *\n *     import {toStringHDMS} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var out = toStringHDMS(coord);\n *     // out is now '47° 58′ 60″ N 7° 50′ 60″ E'\n *\n * Example explicitly specifying 1 fractional digit:\n *\n *     import {toStringHDMS} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var out = toStringHDMS(coord, 1);\n *     // out is now '47° 58′ 60.0″ N 7° 50′ 60.0″ E'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} [opt_fractionDigits] The number of digits to include\n *    after the decimal point. Default is `0`.\n * @return {string} Hemisphere, degrees, minutes and seconds.\n * @api\n */\nexport function toStringHDMS(coordinate, opt_fractionDigits) {\n    if (coordinate) {\n        return (degreesToStringHDMS('NS', coordinate[1], opt_fractionDigits) +\n            ' ' +\n            degreesToStringHDMS('EW', coordinate[0], opt_fractionDigits));\n    }\n    else {\n        return '';\n    }\n}\n/**\n * Format a coordinate as a comma delimited string.\n *\n * Example without specifying fractional digits:\n *\n *     import {toStringXY} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var out = toStringXY(coord);\n *     // out is now '8, 48'\n *\n * Example explicitly specifying 1 fractional digit:\n *\n *     import {toStringXY} from 'ol/coordinate';\n *\n *     var coord = [7.85, 47.983333];\n *     var out = toStringXY(coord, 1);\n *     // out is now '7.8, 48.0'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} [opt_fractionDigits] The number of digits to include\n *    after the decimal point. Default is `0`.\n * @return {string} XY.\n * @api\n */\nexport function toStringXY(coordinate, opt_fractionDigits) {\n    return format(coordinate, '{x}, {y}', opt_fractionDigits);\n}\n/**\n * Modifies the provided coordinate in-place to be within the real world\n * extent. The lower projection extent boundary is inclusive, the upper one\n * exclusive.\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {import(\"./proj/Projection.js\").default} projection Projection.\n * @return {Coordinate} The coordinate within the real world extent.\n */\nexport function wrapX(coordinate, projection) {\n    if (projection.canWrapX()) {\n        var worldWidth = getWidth(projection.getExtent());\n        var worldsAway = getWorldsAway(coordinate, projection, worldWidth);\n        if (worldsAway) {\n            coordinate[0] -= worldsAway * worldWidth;\n        }\n    }\n    return coordinate;\n}\n/**\n * @param {Coordinate} coordinate Coordinate.\n * @param {import(\"./proj/Projection.js\").default} projection Projection.\n * @param {number} [opt_sourceExtentWidth] Width of the source extent.\n * @return {number} Offset in world widths.\n */\nexport function getWorldsAway(coordinate, projection, opt_sourceExtentWidth) {\n    var projectionExtent = projection.getExtent();\n    var worldsAway = 0;\n    if (projection.canWrapX() &&\n        (coordinate[0] < projectionExtent[0] || coordinate[0] > projectionExtent[2])) {\n        var sourceExtentWidth = opt_sourceExtentWidth || getWidth(projectionExtent);\n        worldsAway = Math.floor((coordinate[0] - projectionExtent[0]) / sourceExtentWidth);\n    }\n    return worldsAway;\n}\n//# sourceMappingURL=coordinate.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/renderer/canvas/VectorLayer\n */\nimport CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';\nimport CanvasLayerRenderer from './Layer.js';\nimport ExecutorGroup from '../../render/canvas/ExecutorGroup.js';\nimport ViewHint from '../../ViewHint.js';\nimport { HIT_DETECT_RESOLUTION, createHitDetectionImageData, hitDetect, } from '../../render/canvas/hitdetect.js';\nimport { apply, makeInverse, makeScale, toString as transformToString, } from '../../transform.js';\nimport { buffer, containsExtent, createEmpty, getWidth, intersects as intersectsExtent, wrapX as wrapExtentX, } from '../../extent.js';\nimport { defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature, } from '../vector.js';\nimport { equals } from '../../array.js';\nimport { fromUserExtent, getTransformFromProjections, getUserProjection, toUserExtent, } from '../../proj.js';\nimport { getUid } from '../../util.js';\nimport { wrapX as wrapCoordinateX } from '../../coordinate.js';\n/**\n * @classdesc\n * Canvas renderer for vector layers.\n * @api\n */\nvar CanvasVectorLayerRenderer = /** @class */ (function (_super) {\n    __extends(CanvasVectorLayerRenderer, _super);\n    /**\n     * @param {import(\"../../layer/Vector.js\").default} vectorLayer Vector layer.\n     */\n    function CanvasVectorLayerRenderer(vectorLayer) {\n        var _this = _super.call(this, vectorLayer) || this;\n        /** @private */\n        _this.boundHandleStyleImageChange_ = _this.handleStyleImageChange_.bind(_this);\n        /**\n         * @type {boolean}\n         */\n        _this.animatingOrInteracting_;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.dirty_ = false;\n        /**\n         * @type {ImageData}\n         */\n        _this.hitDetectionImageData_ = null;\n        /**\n         * @type {Array<import(\"../../Feature.js\").default>}\n         */\n        _this.renderedFeatures_ = null;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.renderedRevision_ = -1;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.renderedResolution_ = NaN;\n        /**\n         * @private\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        _this.renderedExtent_ = createEmpty();\n        /**\n         * @private\n         * @type {import(\"../../extent.js\").Extent}\n         */\n        _this.wrappedRenderedExtent_ = createEmpty();\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.renderedRotation_;\n        /**\n         * @private\n         * @type {import(\"../../coordinate\").Coordinate}\n         */\n        _this.renderedCenter_ = null;\n        /**\n         * @private\n         * @type {import(\"../../proj/Projection\").default}\n         */\n        _this.renderedProjection_ = null;\n        /**\n         * @private\n         * @type {function(import(\"../../Feature.js\").default, import(\"../../Feature.js\").default): number|null}\n         */\n        _this.renderedRenderOrder_ = null;\n        /**\n         * @private\n         * @type {import(\"../../render/canvas/ExecutorGroup\").default}\n         */\n        _this.replayGroup_ = null;\n        /**\n         * A new replay group had to be created by `prepareFrame()`\n         * @type {boolean}\n         */\n        _this.replayGroupChanged = true;\n        /**\n         * @type {import(\"../../render/canvas/ExecutorGroup\").default}\n         */\n        _this.declutterExecutorGroup = null;\n        /**\n         * Clipping to be performed by `renderFrame()`\n         * @type {boolean}\n         */\n        _this.clipping = true;\n        return _this;\n    }\n    /**\n     * Get a rendering container from an existing target, if compatible.\n     * @param {HTMLElement} target Potential render target.\n     * @param {string} transform CSS Transform.\n     * @param {number} opacity Opacity.\n     */\n    CanvasVectorLayerRenderer.prototype.useContainer = function (target, transform, opacity) {\n        if (opacity < 1) {\n            target = null;\n        }\n        _super.prototype.useContainer.call(this, target, transform, opacity);\n    };\n    /**\n     * @param {ExecutorGroup} executorGroup Executor group.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {import(\"rbush\").default} [opt_declutterTree] Declutter tree.\n     */\n    CanvasVectorLayerRenderer.prototype.renderWorlds = function (executorGroup, frameState, opt_declutterTree) {\n        var extent = frameState.extent;\n        var viewState = frameState.viewState;\n        var center = viewState.center;\n        var resolution = viewState.resolution;\n        var projection = viewState.projection;\n        var rotation = viewState.rotation;\n        var projectionExtent = projection.getExtent();\n        var vectorSource = this.getLayer().getSource();\n        var pixelRatio = frameState.pixelRatio;\n        var viewHints = frameState.viewHints;\n        var snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);\n        var context = this.context;\n        var width = Math.round(frameState.size[0] * pixelRatio);\n        var height = Math.round(frameState.size[1] * pixelRatio);\n        var multiWorld = vectorSource.getWrapX() && projection.canWrapX();\n        var worldWidth = multiWorld ? getWidth(projectionExtent) : null;\n        var endWorld = multiWorld\n            ? Math.ceil((extent[2] - projectionExtent[2]) / worldWidth) + 1\n            : 1;\n        var world = multiWorld\n            ? Math.floor((extent[0] - projectionExtent[0]) / worldWidth)\n            : 0;\n        do {\n            var transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, world * worldWidth);\n            executorGroup.execute(context, 1, transform, rotation, snapToPixel, undefined, opt_declutterTree);\n        } while (++world < endWorld);\n    };\n    /**\n     * Render declutter items for this layer\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     */\n    CanvasVectorLayerRenderer.prototype.renderDeclutter = function (frameState) {\n        if (this.declutterExecutorGroup) {\n            this.renderWorlds(this.declutterExecutorGroup, frameState, frameState.declutterTree);\n        }\n    };\n    /**\n     * Render the layer.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {HTMLElement} target Target that may be used to render content to.\n     * @return {HTMLElement} The rendered element.\n     */\n    CanvasVectorLayerRenderer.prototype.renderFrame = function (frameState, target) {\n        var pixelRatio = frameState.pixelRatio;\n        var layerState = frameState.layerStatesArray[frameState.layerIndex];\n        // set forward and inverse pixel transforms\n        makeScale(this.pixelTransform, 1 / pixelRatio, 1 / pixelRatio);\n        makeInverse(this.inversePixelTransform, this.pixelTransform);\n        var canvasTransform = transformToString(this.pixelTransform);\n        this.useContainer(target, canvasTransform, layerState.opacity);\n        var context = this.context;\n        var canvas = context.canvas;\n        var replayGroup = this.replayGroup_;\n        var declutterExecutorGroup = this.declutterExecutorGroup;\n        if ((!replayGroup || replayGroup.isEmpty()) &&\n            (!declutterExecutorGroup || declutterExecutorGroup.isEmpty())) {\n            if (!this.containerReused && canvas.width > 0) {\n                canvas.width = 0;\n            }\n            return this.container;\n        }\n        // resize and clear\n        var width = Math.round(frameState.size[0] * pixelRatio);\n        var height = Math.round(frameState.size[1] * pixelRatio);\n        if (canvas.width != width || canvas.height != height) {\n            canvas.width = width;\n            canvas.height = height;\n            if (canvas.style.transform !== canvasTransform) {\n                canvas.style.transform = canvasTransform;\n            }\n        }\n        else if (!this.containerReused) {\n            context.clearRect(0, 0, width, height);\n        }\n        this.preRender(context, frameState);\n        var viewState = frameState.viewState;\n        var projection = viewState.projection;\n        // clipped rendering if layer extent is set\n        var clipped = false;\n        var render = true;\n        if (layerState.extent && this.clipping) {\n            var layerExtent = fromUserExtent(layerState.extent, projection);\n            render = intersectsExtent(layerExtent, frameState.extent);\n            clipped = render && !containsExtent(layerExtent, frameState.extent);\n            if (clipped) {\n                this.clipUnrotated(context, frameState, layerExtent);\n            }\n        }\n        if (render) {\n            this.renderWorlds(replayGroup, frameState);\n        }\n        if (clipped) {\n            context.restore();\n        }\n        this.postRender(context, frameState);\n        var opacity = layerState.opacity;\n        var container = this.container;\n        if (opacity !== parseFloat(container.style.opacity)) {\n            container.style.opacity = opacity === 1 ? '' : String(opacity);\n        }\n        if (this.renderedRotation_ !== viewState.rotation) {\n            this.renderedRotation_ = viewState.rotation;\n            this.hitDetectionImageData_ = null;\n        }\n        return this.container;\n    };\n    /**\n     * Asynchronous layer level hit detection.\n     * @param {import(\"../../pixel.js\").Pixel} pixel Pixel.\n     * @return {Promise<Array<import(\"../../Feature\").default>>} Promise that resolves with an array of features.\n     */\n    CanvasVectorLayerRenderer.prototype.getFeatures = function (pixel) {\n        return new Promise(\n        /**\n         * @param {function(Array<import(\"../../Feature\").default|import(\"../../render/Feature\").default>): void} resolve Resolver function.\n         * @this {CanvasVectorLayerRenderer}\n         */\n        function (resolve) {\n            if (!this.hitDetectionImageData_ && !this.animatingOrInteracting_) {\n                var size = [this.context.canvas.width, this.context.canvas.height];\n                apply(this.pixelTransform, size);\n                var center = this.renderedCenter_;\n                var resolution = this.renderedResolution_;\n                var rotation = this.renderedRotation_;\n                var projection = this.renderedProjection_;\n                var extent = this.wrappedRenderedExtent_;\n                var layer = this.getLayer();\n                var transforms = [];\n                var width = size[0] * HIT_DETECT_RESOLUTION;\n                var height = size[1] * HIT_DETECT_RESOLUTION;\n                transforms.push(this.getRenderTransform(center, resolution, rotation, HIT_DETECT_RESOLUTION, width, height, 0).slice());\n                var source = layer.getSource();\n                var projectionExtent = projection.getExtent();\n                if (source.getWrapX() &&\n                    projection.canWrapX() &&\n                    !containsExtent(projectionExtent, extent)) {\n                    var startX = extent[0];\n                    var worldWidth = getWidth(projectionExtent);\n                    var world = 0;\n                    var offsetX = void 0;\n                    while (startX < projectionExtent[0]) {\n                        --world;\n                        offsetX = worldWidth * world;\n                        transforms.push(this.getRenderTransform(center, resolution, rotation, HIT_DETECT_RESOLUTION, width, height, offsetX).slice());\n                        startX += worldWidth;\n                    }\n                    world = 0;\n                    startX = extent[2];\n                    while (startX > projectionExtent[2]) {\n                        ++world;\n                        offsetX = worldWidth * world;\n                        transforms.push(this.getRenderTransform(center, resolution, rotation, HIT_DETECT_RESOLUTION, width, height, offsetX).slice());\n                        startX -= worldWidth;\n                    }\n                }\n                this.hitDetectionImageData_ = createHitDetectionImageData(size, transforms, this.renderedFeatures_, layer.getStyleFunction(), extent, resolution, rotation);\n            }\n            resolve(hitDetect(pixel, this.renderedFeatures_, this.hitDetectionImageData_));\n        }.bind(this));\n    };\n    /**\n     * @param {import(\"../../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @param {import(\"../vector.js\").FeatureCallback<T>} callback Feature callback.\n     * @param {Array<import(\"../Map.js\").HitMatch<T>>} matches The hit detected matches with tolerance.\n     * @return {T|undefined} Callback result.\n     * @template T\n     */\n    CanvasVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, callback, matches) {\n        var _this = this;\n        if (!this.replayGroup_) {\n            return undefined;\n        }\n        var resolution = frameState.viewState.resolution;\n        var rotation = frameState.viewState.rotation;\n        var layer = this.getLayer();\n        /** @type {!Object<string, import(\"../Map.js\").HitMatch<T>|true>} */\n        var features = {};\n        /**\n         * @param {import(\"../../Feature.js\").FeatureLike} feature Feature.\n         * @param {import(\"../../geom/SimpleGeometry.js\").default} geometry Geometry.\n         * @param {number} distanceSq The squared distance to the click position\n         * @return {T|undefined} Callback result.\n         */\n        var featureCallback = function (feature, geometry, distanceSq) {\n            var key = getUid(feature);\n            var match = features[key];\n            if (!match) {\n                if (distanceSq === 0) {\n                    features[key] = true;\n                    return callback(feature, layer, geometry);\n                }\n                matches.push((features[key] = {\n                    feature: feature,\n                    layer: layer,\n                    geometry: geometry,\n                    distanceSq: distanceSq,\n                    callback: callback,\n                }));\n            }\n            else if (match !== true && distanceSq < match.distanceSq) {\n                if (distanceSq === 0) {\n                    features[key] = true;\n                    matches.splice(matches.lastIndexOf(match), 1);\n                    return callback(feature, layer, geometry);\n                }\n                match.geometry = geometry;\n                match.distanceSq = distanceSq;\n            }\n            return undefined;\n        };\n        var result;\n        var executorGroups = [this.replayGroup_];\n        if (this.declutterExecutorGroup) {\n            executorGroups.push(this.declutterExecutorGroup);\n        }\n        executorGroups.some(function (executorGroup) {\n            return (result = executorGroup.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, featureCallback, executorGroup === _this.declutterExecutorGroup\n                ? frameState.declutterTree.all().map(function (item) { return item.value; })\n                : null));\n        });\n        return result;\n    };\n    /**\n     * Perform action necessary to get the layer rendered after new fonts have loaded\n     */\n    CanvasVectorLayerRenderer.prototype.handleFontsChanged = function () {\n        var layer = this.getLayer();\n        if (layer.getVisible() && this.replayGroup_) {\n            layer.changed();\n        }\n    };\n    /**\n     * Handle changes in image style state.\n     * @param {import(\"../../events/Event.js\").default} event Image style change event.\n     * @private\n     */\n    CanvasVectorLayerRenderer.prototype.handleStyleImageChange_ = function (event) {\n        this.renderIfReadyAndVisible();\n    };\n    /**\n     * Determine whether render should be called.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @return {boolean} Layer is ready to be rendered.\n     */\n    CanvasVectorLayerRenderer.prototype.prepareFrame = function (frameState) {\n        var vectorLayer = this.getLayer();\n        var vectorSource = vectorLayer.getSource();\n        if (!vectorSource) {\n            return false;\n        }\n        var animating = frameState.viewHints[ViewHint.ANIMATING];\n        var interacting = frameState.viewHints[ViewHint.INTERACTING];\n        var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();\n        var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();\n        if ((!this.dirty_ && !updateWhileAnimating && animating) ||\n            (!updateWhileInteracting && interacting)) {\n            this.animatingOrInteracting_ = true;\n            return true;\n        }\n        this.animatingOrInteracting_ = false;\n        var frameStateExtent = frameState.extent;\n        var viewState = frameState.viewState;\n        var projection = viewState.projection;\n        var resolution = viewState.resolution;\n        var pixelRatio = frameState.pixelRatio;\n        var vectorLayerRevision = vectorLayer.getRevision();\n        var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();\n        var vectorLayerRenderOrder = vectorLayer.getRenderOrder();\n        if (vectorLayerRenderOrder === undefined) {\n            vectorLayerRenderOrder = defaultRenderOrder;\n        }\n        var center = viewState.center.slice();\n        var extent = buffer(frameStateExtent, vectorLayerRenderBuffer * resolution);\n        var renderedExtent = extent.slice();\n        var loadExtents = [extent.slice()];\n        var projectionExtent = projection.getExtent();\n        if (vectorSource.getWrapX() &&\n            projection.canWrapX() &&\n            !containsExtent(projectionExtent, frameState.extent)) {\n            // For the replay group, we need an extent that intersects the real world\n            // (-180° to +180°). To support geometries in a coordinate range from -540°\n            // to +540°, we add at least 1 world width on each side of the projection\n            // extent. If the viewport is wider than the world, we need to add half of\n            // the viewport width to make sure we cover the whole viewport.\n            var worldWidth = getWidth(projectionExtent);\n            var gutter = Math.max(getWidth(extent) / 2, worldWidth);\n            extent[0] = projectionExtent[0] - gutter;\n            extent[2] = projectionExtent[2] + gutter;\n            wrapCoordinateX(center, projection);\n            var loadExtent = wrapExtentX(loadExtents[0], projection);\n            // If the extent crosses the date line, we load data for both edges of the worlds\n            if (loadExtent[0] < projectionExtent[0] &&\n                loadExtent[2] < projectionExtent[2]) {\n                loadExtents.push([\n                    loadExtent[0] + worldWidth,\n                    loadExtent[1],\n                    loadExtent[2] + worldWidth,\n                    loadExtent[3],\n                ]);\n            }\n            else if (loadExtent[0] > projectionExtent[0] &&\n                loadExtent[2] > projectionExtent[2]) {\n                loadExtents.push([\n                    loadExtent[0] - worldWidth,\n                    loadExtent[1],\n                    loadExtent[2] - worldWidth,\n                    loadExtent[3],\n                ]);\n            }\n        }\n        if (!this.dirty_ &&\n            this.renderedResolution_ == resolution &&\n            this.renderedRevision_ == vectorLayerRevision &&\n            this.renderedRenderOrder_ == vectorLayerRenderOrder &&\n            containsExtent(this.wrappedRenderedExtent_, extent)) {\n            if (!equals(this.renderedExtent_, renderedExtent)) {\n                this.hitDetectionImageData_ = null;\n                this.renderedExtent_ = renderedExtent;\n            }\n            this.renderedCenter_ = center;\n            this.replayGroupChanged = false;\n            return true;\n        }\n        this.replayGroup_ = null;\n        this.dirty_ = false;\n        var replayGroup = new CanvasBuilderGroup(getRenderTolerance(resolution, pixelRatio), extent, resolution, pixelRatio);\n        var declutterBuilderGroup;\n        if (this.getLayer().getDeclutter()) {\n            declutterBuilderGroup = new CanvasBuilderGroup(getRenderTolerance(resolution, pixelRatio), extent, resolution, pixelRatio);\n        }\n        var userProjection = getUserProjection();\n        var userTransform;\n        if (userProjection) {\n            for (var i = 0, ii = loadExtents.length; i < ii; ++i) {\n                vectorSource.loadFeatures(toUserExtent(loadExtents[i], projection), resolution, userProjection);\n            }\n            userTransform = getTransformFromProjections(userProjection, projection);\n        }\n        else {\n            for (var i = 0, ii = loadExtents.length; i < ii; ++i) {\n                vectorSource.loadFeatures(loadExtents[i], resolution, projection);\n            }\n        }\n        var squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio);\n        var render = \n        /**\n         * @param {import(\"../../Feature.js\").default} feature Feature.\n         * @this {CanvasVectorLayerRenderer}\n         */\n        function (feature) {\n            var styles;\n            var styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();\n            if (styleFunction) {\n                styles = styleFunction(feature, resolution);\n            }\n            if (styles) {\n                var dirty = this.renderFeature(feature, squaredTolerance, styles, replayGroup, userTransform, declutterBuilderGroup);\n                this.dirty_ = this.dirty_ || dirty;\n            }\n        }.bind(this);\n        var userExtent = toUserExtent(extent, projection);\n        /** @type {Array<import(\"../../Feature.js\").default>} */\n        var features = vectorSource.getFeaturesInExtent(userExtent);\n        if (vectorLayerRenderOrder) {\n            features.sort(vectorLayerRenderOrder);\n        }\n        for (var i = 0, ii = features.length; i < ii; ++i) {\n            render(features[i]);\n        }\n        this.renderedFeatures_ = features;\n        var replayGroupInstructions = replayGroup.finish();\n        var executorGroup = new ExecutorGroup(extent, resolution, pixelRatio, vectorSource.getOverlaps(), replayGroupInstructions, vectorLayer.getRenderBuffer());\n        if (declutterBuilderGroup) {\n            this.declutterExecutorGroup = new ExecutorGroup(extent, resolution, pixelRatio, vectorSource.getOverlaps(), declutterBuilderGroup.finish(), vectorLayer.getRenderBuffer());\n        }\n        this.renderedResolution_ = resolution;\n        this.renderedRevision_ = vectorLayerRevision;\n        this.renderedRenderOrder_ = vectorLayerRenderOrder;\n        this.renderedExtent_ = renderedExtent;\n        this.wrappedRenderedExtent_ = extent;\n        this.renderedCenter_ = center;\n        this.renderedProjection_ = projection;\n        this.replayGroup_ = executorGroup;\n        this.hitDetectionImageData_ = null;\n        this.replayGroupChanged = true;\n        return true;\n    };\n    /**\n     * @param {import(\"../../Feature.js\").default} feature Feature.\n     * @param {number} squaredTolerance Squared render tolerance.\n     * @param {import(\"../../style/Style.js\").default|Array<import(\"../../style/Style.js\").default>} styles The style or array of styles.\n     * @param {import(\"../../render/canvas/BuilderGroup.js\").default} builderGroup Builder group.\n     * @param {import(\"../../proj.js\").TransformFunction} [opt_transform] Transform from user to view projection.\n     * @param {import(\"../../render/canvas/BuilderGroup.js\").default} [opt_declutterBuilderGroup] Builder for decluttering.\n     * @return {boolean} `true` if an image is loading.\n     */\n    CanvasVectorLayerRenderer.prototype.renderFeature = function (feature, squaredTolerance, styles, builderGroup, opt_transform, opt_declutterBuilderGroup) {\n        if (!styles) {\n            return false;\n        }\n        var loading = false;\n        if (Array.isArray(styles)) {\n            for (var i = 0, ii = styles.length; i < ii; ++i) {\n                loading =\n                    renderFeature(builderGroup, feature, styles[i], squaredTolerance, this.boundHandleStyleImageChange_, opt_transform, opt_declutterBuilderGroup) || loading;\n            }\n        }\n        else {\n            loading = renderFeature(builderGroup, feature, styles, squaredTolerance, this.boundHandleStyleImageChange_, opt_transform, opt_declutterBuilderGroup);\n        }\n        return loading;\n    };\n    return CanvasVectorLayerRenderer;\n}(CanvasLayerRenderer));\nexport default CanvasVectorLayerRenderer;\n//# sourceMappingURL=VectorLayer.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/layer/Vector\n */\nimport BaseVectorLayer from './BaseVector.js';\nimport CanvasVectorLayerRenderer from '../renderer/canvas/VectorLayer.js';\n/**\n * @classdesc\n * Vector data that is rendered client-side.\n * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}\n * property on the layer object; for example, setting `title: 'My Title'` in the\n * options means that `title` is observable, and has get/set accessors.\n *\n * @template {import(\"../source/Vector.js\").default} VectorSourceType\n * @extends {BaseVectorLayer<VectorSourceType>}\n * @api\n */\nvar VectorLayer = /** @class */ (function (_super) {\n    __extends(VectorLayer, _super);\n    /**\n     * @param {import(\"./BaseVector.js\").Options<VectorSourceType>} [opt_options] Options.\n     */\n    function VectorLayer(opt_options) {\n        return _super.call(this, opt_options) || this;\n    }\n    /**\n     * Create a renderer for this layer.\n     * @return {import(\"../renderer/Layer.js\").default} A layer renderer.\n     */\n    VectorLayer.prototype.createRenderer = function () {\n        return new CanvasVectorLayerRenderer(this);\n    };\n    return VectorLayer;\n}(BaseVectorLayer));\nexport default VectorLayer;\n//# sourceMappingURL=Vector.js.map","/**\n * @module ol/CollectionEventType\n */\n/**\n * @enum {string}\n */\nexport default {\n    /**\n     * Triggered when an item is added to the collection.\n     * @event module:ol/Collection.CollectionEvent#add\n     * @api\n     */\n    ADD: 'add',\n    /**\n     * Triggered when an item is removed from the collection.\n     * @event module:ol/Collection.CollectionEvent#remove\n     * @api\n     */\n    REMOVE: 'remove',\n};\n//# sourceMappingURL=CollectionEventType.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/Collection\n */\nimport AssertionError from './AssertionError.js';\nimport BaseObject from './Object.js';\nimport CollectionEventType from './CollectionEventType.js';\nimport Event from './events/Event.js';\n/**\n * @enum {string}\n * @private\n */\nvar Property = {\n    LENGTH: 'length',\n};\n/**\n * @classdesc\n * Events emitted by {@link module:ol/Collection~Collection} instances are instances of this\n * type.\n */\nvar CollectionEvent = /** @class */ (function (_super) {\n    __extends(CollectionEvent, _super);\n    /**\n     * @param {import(\"./CollectionEventType.js\").default} type Type.\n     * @param {*} [opt_element] Element.\n     * @param {number} [opt_index] The index of the added or removed element.\n     */\n    function CollectionEvent(type, opt_element, opt_index) {\n        var _this = _super.call(this, type) || this;\n        /**\n         * The element that is added to or removed from the collection.\n         * @type {*}\n         * @api\n         */\n        _this.element = opt_element;\n        /**\n         * The index of the added or removed element.\n         * @type {number}\n         * @api\n         */\n        _this.index = opt_index;\n        return _this;\n    }\n    return CollectionEvent;\n}(Event));\nexport { CollectionEvent };\n/***\n * @template Return\n * @typedef {import(\"./Observable\").OnSignature<import(\"./Observable\").EventTypes, import(\"./events/Event.js\").default, Return> &\n *   import(\"./Observable\").OnSignature<import(\"./ObjectEventType\").Types|'change:length', import(\"./Object\").ObjectEvent, Return> &\n *   import(\"./Observable\").OnSignature<'add'|'remove', CollectionEvent, Return> &\n *   import(\"./Observable\").CombinedOnSignature<import(\"./Observable\").EventTypes|import(\"./ObjectEventType\").Types|\n *     'change:length'|'add'|'remove',Return>} CollectionOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {boolean} [unique=false] Disallow the same item from being added to\n * the collection twice.\n */\n/**\n * @classdesc\n * An expanded version of standard JS Array, adding convenience methods for\n * manipulation. Add and remove changes to the Collection trigger a Collection\n * event. Note that this does not cover changes to the objects _within_ the\n * Collection; they trigger events on the appropriate object, not on the\n * Collection as a whole.\n *\n * @fires CollectionEvent\n *\n * @template T\n * @api\n */\nvar Collection = /** @class */ (function (_super) {\n    __extends(Collection, _super);\n    /**\n     * @param {Array<T>} [opt_array] Array.\n     * @param {Options} [opt_options] Collection options.\n     */\n    function Collection(opt_array, opt_options) {\n        var _this = _super.call(this) || this;\n        /***\n         * @type {CollectionOnSignature<import(\"./Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {CollectionOnSignature<import(\"./Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {CollectionOnSignature<void>}\n         */\n        _this.un;\n        var options = opt_options || {};\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.unique_ = !!options.unique;\n        /**\n         * @private\n         * @type {!Array<T>}\n         */\n        _this.array_ = opt_array ? opt_array : [];\n        if (_this.unique_) {\n            for (var i = 0, ii = _this.array_.length; i < ii; ++i) {\n                _this.assertUnique_(_this.array_[i], i);\n            }\n        }\n        _this.updateLength_();\n        return _this;\n    }\n    /**\n     * Remove all elements from the collection.\n     * @api\n     */\n    Collection.prototype.clear = function () {\n        while (this.getLength() > 0) {\n            this.pop();\n        }\n    };\n    /**\n     * Add elements to the collection.  This pushes each item in the provided array\n     * to the end of the collection.\n     * @param {!Array<T>} arr Array.\n     * @return {Collection<T>} This collection.\n     * @api\n     */\n    Collection.prototype.extend = function (arr) {\n        for (var i = 0, ii = arr.length; i < ii; ++i) {\n            this.push(arr[i]);\n        }\n        return this;\n    };\n    /**\n     * Iterate over each element, calling the provided callback.\n     * @param {function(T, number, Array<T>): *} f The function to call\n     *     for every element. This function takes 3 arguments (the element, the\n     *     index and the array). The return value is ignored.\n     * @api\n     */\n    Collection.prototype.forEach = function (f) {\n        var array = this.array_;\n        for (var i = 0, ii = array.length; i < ii; ++i) {\n            f(array[i], i, array);\n        }\n    };\n    /**\n     * Get a reference to the underlying Array object. Warning: if the array\n     * is mutated, no events will be dispatched by the collection, and the\n     * collection's \"length\" property won't be in sync with the actual length\n     * of the array.\n     * @return {!Array<T>} Array.\n     * @api\n     */\n    Collection.prototype.getArray = function () {\n        return this.array_;\n    };\n    /**\n     * Get the element at the provided index.\n     * @param {number} index Index.\n     * @return {T} Element.\n     * @api\n     */\n    Collection.prototype.item = function (index) {\n        return this.array_[index];\n    };\n    /**\n     * Get the length of this collection.\n     * @return {number} The length of the array.\n     * @observable\n     * @api\n     */\n    Collection.prototype.getLength = function () {\n        return this.get(Property.LENGTH);\n    };\n    /**\n     * Insert an element at the provided index.\n     * @param {number} index Index.\n     * @param {T} elem Element.\n     * @api\n     */\n    Collection.prototype.insertAt = function (index, elem) {\n        if (this.unique_) {\n            this.assertUnique_(elem);\n        }\n        this.array_.splice(index, 0, elem);\n        this.updateLength_();\n        this.dispatchEvent(new CollectionEvent(CollectionEventType.ADD, elem, index));\n    };\n    /**\n     * Remove the last element of the collection and return it.\n     * Return `undefined` if the collection is empty.\n     * @return {T|undefined} Element.\n     * @api\n     */\n    Collection.prototype.pop = function () {\n        return this.removeAt(this.getLength() - 1);\n    };\n    /**\n     * Insert the provided element at the end of the collection.\n     * @param {T} elem Element.\n     * @return {number} New length of the collection.\n     * @api\n     */\n    Collection.prototype.push = function (elem) {\n        if (this.unique_) {\n            this.assertUnique_(elem);\n        }\n        var n = this.getLength();\n        this.insertAt(n, elem);\n        return this.getLength();\n    };\n    /**\n     * Remove the first occurrence of an element from the collection.\n     * @param {T} elem Element.\n     * @return {T|undefined} The removed element or undefined if none found.\n     * @api\n     */\n    Collection.prototype.remove = function (elem) {\n        var arr = this.array_;\n        for (var i = 0, ii = arr.length; i < ii; ++i) {\n            if (arr[i] === elem) {\n                return this.removeAt(i);\n            }\n        }\n        return undefined;\n    };\n    /**\n     * Remove the element at the provided index and return it.\n     * Return `undefined` if the collection does not contain this index.\n     * @param {number} index Index.\n     * @return {T|undefined} Value.\n     * @api\n     */\n    Collection.prototype.removeAt = function (index) {\n        var prev = this.array_[index];\n        this.array_.splice(index, 1);\n        this.updateLength_();\n        this.dispatchEvent(new CollectionEvent(CollectionEventType.REMOVE, prev, index));\n        return prev;\n    };\n    /**\n     * Set the element at the provided index.\n     * @param {number} index Index.\n     * @param {T} elem Element.\n     * @api\n     */\n    Collection.prototype.setAt = function (index, elem) {\n        var n = this.getLength();\n        if (index < n) {\n            if (this.unique_) {\n                this.assertUnique_(elem, index);\n            }\n            var prev = this.array_[index];\n            this.array_[index] = elem;\n            this.dispatchEvent(new CollectionEvent(CollectionEventType.REMOVE, prev, index));\n            this.dispatchEvent(new CollectionEvent(CollectionEventType.ADD, elem, index));\n        }\n        else {\n            for (var j = n; j < index; ++j) {\n                this.insertAt(j, undefined);\n            }\n            this.insertAt(index, elem);\n        }\n    };\n    /**\n     * @private\n     */\n    Collection.prototype.updateLength_ = function () {\n        this.set(Property.LENGTH, this.array_.length);\n    };\n    /**\n     * @private\n     * @param {T} elem Element.\n     * @param {number} [opt_except] Optional index to ignore.\n     */\n    Collection.prototype.assertUnique_ = function (elem, opt_except) {\n        for (var i = 0, ii = this.array_.length; i < ii; ++i) {\n            if (this.array_[i] === elem && i !== opt_except) {\n                throw new AssertionError(58);\n            }\n        }\n    };\n    return Collection;\n}(BaseObject));\nexport default Collection;\n//# sourceMappingURL=Collection.js.map","/**\n * @module ol/structs/RBush\n */\nimport RBush_ from 'rbush';\nimport { createOrUpdate, equals } from '../extent.js';\nimport { getUid } from '../util.js';\nimport { isEmpty } from '../obj.js';\n/**\n * @typedef {Object} Entry\n * @property {number} minX MinX.\n * @property {number} minY MinY.\n * @property {number} maxX MaxX.\n * @property {number} maxY MaxY.\n * @property {Object} [value] Value.\n */\n/**\n * @classdesc\n * Wrapper around the RBush by Vladimir Agafonkin.\n * See https://github.com/mourner/rbush.\n *\n * @template T\n */\nvar RBush = /** @class */ (function () {\n    /**\n     * @param {number} [opt_maxEntries] Max entries.\n     */\n    function RBush(opt_maxEntries) {\n        /**\n         * @private\n         */\n        this.rbush_ = new RBush_(opt_maxEntries);\n        /**\n         * A mapping between the objects added to this rbush wrapper\n         * and the objects that are actually added to the internal rbush.\n         * @private\n         * @type {Object<string, Entry>}\n         */\n        this.items_ = {};\n    }\n    /**\n     * Insert a value into the RBush.\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @param {T} value Value.\n     */\n    RBush.prototype.insert = function (extent, value) {\n        /** @type {Entry} */\n        var item = {\n            minX: extent[0],\n            minY: extent[1],\n            maxX: extent[2],\n            maxY: extent[3],\n            value: value,\n        };\n        this.rbush_.insert(item);\n        this.items_[getUid(value)] = item;\n    };\n    /**\n     * Bulk-insert values into the RBush.\n     * @param {Array<import(\"../extent.js\").Extent>} extents Extents.\n     * @param {Array<T>} values Values.\n     */\n    RBush.prototype.load = function (extents, values) {\n        var items = new Array(values.length);\n        for (var i = 0, l = values.length; i < l; i++) {\n            var extent = extents[i];\n            var value = values[i];\n            /** @type {Entry} */\n            var item = {\n                minX: extent[0],\n                minY: extent[1],\n                maxX: extent[2],\n                maxY: extent[3],\n                value: value,\n            };\n            items[i] = item;\n            this.items_[getUid(value)] = item;\n        }\n        this.rbush_.load(items);\n    };\n    /**\n     * Remove a value from the RBush.\n     * @param {T} value Value.\n     * @return {boolean} Removed.\n     */\n    RBush.prototype.remove = function (value) {\n        var uid = getUid(value);\n        // get the object in which the value was wrapped when adding to the\n        // internal rbush. then use that object to do the removal.\n        var item = this.items_[uid];\n        delete this.items_[uid];\n        return this.rbush_.remove(item) !== null;\n    };\n    /**\n     * Update the extent of a value in the RBush.\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @param {T} value Value.\n     */\n    RBush.prototype.update = function (extent, value) {\n        var item = this.items_[getUid(value)];\n        var bbox = [item.minX, item.minY, item.maxX, item.maxY];\n        if (!equals(bbox, extent)) {\n            this.remove(value);\n            this.insert(extent, value);\n        }\n    };\n    /**\n     * Return all values in the RBush.\n     * @return {Array<T>} All.\n     */\n    RBush.prototype.getAll = function () {\n        var items = this.rbush_.all();\n        return items.map(function (item) {\n            return item.value;\n        });\n    };\n    /**\n     * Return all values in the given extent.\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @return {Array<T>} All in extent.\n     */\n    RBush.prototype.getInExtent = function (extent) {\n        /** @type {Entry} */\n        var bbox = {\n            minX: extent[0],\n            minY: extent[1],\n            maxX: extent[2],\n            maxY: extent[3],\n        };\n        var items = this.rbush_.search(bbox);\n        return items.map(function (item) {\n            return item.value;\n        });\n    };\n    /**\n     * Calls a callback function with each value in the tree.\n     * If the callback returns a truthy value, this value is returned without\n     * checking the rest of the tree.\n     * @param {function(T): *} callback Callback.\n     * @return {*} Callback return value.\n     */\n    RBush.prototype.forEach = function (callback) {\n        return this.forEach_(this.getAll(), callback);\n    };\n    /**\n     * Calls a callback function with each value in the provided extent.\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @param {function(T): *} callback Callback.\n     * @return {*} Callback return value.\n     */\n    RBush.prototype.forEachInExtent = function (extent, callback) {\n        return this.forEach_(this.getInExtent(extent), callback);\n    };\n    /**\n     * @param {Array<T>} values Values.\n     * @param {function(T): *} callback Callback.\n     * @private\n     * @return {*} Callback return value.\n     */\n    RBush.prototype.forEach_ = function (values, callback) {\n        var result;\n        for (var i = 0, l = values.length; i < l; i++) {\n            result = callback(values[i]);\n            if (result) {\n                return result;\n            }\n        }\n        return result;\n    };\n    /**\n     * @return {boolean} Is empty.\n     */\n    RBush.prototype.isEmpty = function () {\n        return isEmpty(this.items_);\n    };\n    /**\n     * Remove all values from the RBush.\n     */\n    RBush.prototype.clear = function () {\n        this.rbush_.clear();\n        this.items_ = {};\n    };\n    /**\n     * @param {import(\"../extent.js\").Extent} [opt_extent] Extent.\n     * @return {import(\"../extent.js\").Extent} Extent.\n     */\n    RBush.prototype.getExtent = function (opt_extent) {\n        var data = this.rbush_.toJSON();\n        return createOrUpdate(data.minX, data.minY, data.maxX, data.maxY, opt_extent);\n    };\n    /**\n     * @param {RBush} rbush R-Tree.\n     */\n    RBush.prototype.concat = function (rbush) {\n        this.rbush_.load(rbush.rbush_.all());\n        for (var i in rbush.items_) {\n            this.items_[i] = rbush.items_[i];\n        }\n    };\n    return RBush;\n}());\nexport default RBush;\n//# sourceMappingURL=RBush.js.map","/**\n * @module ol/source/VectorEventType\n */\n/**\n * @enum {string}\n */\nexport default {\n    /**\n     * Triggered when a feature is added to the source.\n     * @event module:ol/source/Vector.VectorSourceEvent#addfeature\n     * @api\n     */\n    ADDFEATURE: 'addfeature',\n    /**\n     * Triggered when a feature is updated.\n     * @event module:ol/source/Vector.VectorSourceEvent#changefeature\n     * @api\n     */\n    CHANGEFEATURE: 'changefeature',\n    /**\n     * Triggered when the clear method is called on the source.\n     * @event module:ol/source/Vector.VectorSourceEvent#clear\n     * @api\n     */\n    CLEAR: 'clear',\n    /**\n     * Triggered when a feature is removed from the source.\n     * See {@link module:ol/source/Vector~VectorSource#clear source.clear()} for exceptions.\n     * @event module:ol/source/Vector.VectorSourceEvent#removefeature\n     * @api\n     */\n    REMOVEFEATURE: 'removefeature',\n    /**\n     * Triggered when features starts loading.\n     * @event module:ol/source/Vector.VectorSourceEvent#featuresloadstart\n     * @api\n     */\n    FEATURESLOADSTART: 'featuresloadstart',\n    /**\n     * Triggered when features finishes loading.\n     * @event module:ol/source/Vector.VectorSourceEvent#featuresloadend\n     * @api\n     */\n    FEATURESLOADEND: 'featuresloadend',\n    /**\n     * Triggered if feature loading results in an error.\n     * @event module:ol/source/Vector.VectorSourceEvent#featuresloaderror\n     * @api\n     */\n    FEATURESLOADERROR: 'featuresloaderror',\n};\n/**\n * @typedef {'addfeature'|'changefeature'|'clear'|'removefeature'|'featuresloadstart'|'featuresloadend'|'featuresloaderror'} VectorSourceEventTypes\n */\n//# sourceMappingURL=VectorEventType.js.map","/**\n * @module ol/loadingstrategy\n */\n/**\n * Strategy function for loading all features with a single request.\n * @param {import(\"./extent.js\").Extent} extent Extent.\n * @param {number} resolution Resolution.\n * @return {Array<import(\"./extent.js\").Extent>} Extents.\n * @api\n */\nexport function all(extent, resolution) {\n    return [[-Infinity, -Infinity, Infinity, Infinity]];\n}\n/**\n * Strategy function for loading features based on the view's extent and\n * resolution.\n * @param {import(\"./extent.js\").Extent} extent Extent.\n * @param {number} resolution Resolution.\n * @return {Array<import(\"./extent.js\").Extent>} Extents.\n * @api\n */\nexport function bbox(extent, resolution) {\n    return [extent];\n}\n/**\n * Creates a strategy function for loading features based on a tile grid.\n * @param {import(\"./tilegrid/TileGrid.js\").default} tileGrid Tile grid.\n * @return {function(import(\"./extent.js\").Extent, number): Array<import(\"./extent.js\").Extent>} Loading strategy.\n * @api\n */\nexport function tile(tileGrid) {\n    return (\n    /**\n     * @param {import(\"./extent.js\").Extent} extent Extent.\n     * @param {number} resolution Resolution.\n     * @return {Array<import(\"./extent.js\").Extent>} Extents.\n     */\n    function (extent, resolution) {\n        var z = tileGrid.getZForResolution(resolution);\n        var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);\n        /** @type {Array<import(\"./extent.js\").Extent>} */\n        var extents = [];\n        /** @type {import(\"./tilecoord.js\").TileCoord} */\n        var tileCoord = [z, 0, 0];\n        for (tileCoord[1] = tileRange.minX; tileCoord[1] <= tileRange.maxX; ++tileCoord[1]) {\n            for (tileCoord[2] = tileRange.minY; tileCoord[2] <= tileRange.maxY; ++tileCoord[2]) {\n                extents.push(tileGrid.getTileCoordExtent(tileCoord));\n            }\n        }\n        return extents;\n    });\n}\n//# sourceMappingURL=loadingstrategy.js.map","/**\n * @module ol/featureloader\n */\nimport FormatType from './format/FormatType.js';\nimport { VOID } from './functions.js';\n/**\n *\n * @type {boolean}\n * @private\n */\nvar withCredentials = false;\n/**\n * {@link module:ol/source/Vector} sources use a function of this type to\n * load features.\n *\n * This function takes up to 5 arguments. These are an {@link module:ol/extent~Extent} representing\n * the area to be loaded, a `{number}` representing the resolution (map units per pixel), an\n * {@link module:ol/proj/Projection} for the projection, an optional success callback that should get\n * the loaded features passed as an argument and an optional failure callback with no arguments. If\n * the callbacks are not used, the corresponding vector source will not fire `'featuresloadend'` and\n * `'featuresloaderror'` events. `this` within the function is bound to the\n * {@link module:ol/source/Vector} it's called from.\n *\n * The function is responsible for loading the features and adding them to the\n * source.\n * @typedef {function(this:(import(\"./source/Vector\").default|import(\"./VectorTile.js\").default),\n *           import(\"./extent.js\").Extent,\n *           number,\n *           import(\"./proj/Projection.js\").default,\n *           function(Array<import(\"./Feature.js\").default>): void=,\n *           function(): void=): void} FeatureLoader\n * @api\n */\n/**\n * {@link module:ol/source/Vector} sources use a function of this type to\n * get the url to load features from.\n *\n * This function takes an {@link module:ol/extent~Extent} representing the area\n * to be loaded, a `{number}` representing the resolution (map units per pixel)\n * and an {@link module:ol/proj/Projection} for the projection  as\n * arguments and returns a `{string}` representing the URL.\n * @typedef {function(import(\"./extent.js\").Extent, number, import(\"./proj/Projection.js\").default): string} FeatureUrlFunction\n * @api\n */\n/**\n * @param {string|FeatureUrlFunction} url Feature URL service.\n * @param {import(\"./format/Feature.js\").default} format Feature format.\n * @param {import(\"./extent.js\").Extent} extent Extent.\n * @param {number} resolution Resolution.\n * @param {import(\"./proj/Projection.js\").default} projection Projection.\n * @param {function(Array<import(\"./Feature.js\").default>, import(\"./proj/Projection.js\").default): void} success Success\n *      Function called with the loaded features and optionally with the data projection.\n * @param {function(): void} failure Failure\n *      Function called when loading failed.\n */\nexport function loadFeaturesXhr(url, format, extent, resolution, projection, success, failure) {\n    var xhr = new XMLHttpRequest();\n    xhr.open('GET', typeof url === 'function' ? url(extent, resolution, projection) : url, true);\n    if (format.getType() == FormatType.ARRAY_BUFFER) {\n        xhr.responseType = 'arraybuffer';\n    }\n    xhr.withCredentials = withCredentials;\n    /**\n     * @param {Event} event Event.\n     * @private\n     */\n    xhr.onload = function (event) {\n        // status will be 0 for file:// urls\n        if (!xhr.status || (xhr.status >= 200 && xhr.status < 300)) {\n            var type = format.getType();\n            /** @type {Document|Node|Object|string|undefined} */\n            var source = void 0;\n            if (type == FormatType.JSON || type == FormatType.TEXT) {\n                source = xhr.responseText;\n            }\n            else if (type == FormatType.XML) {\n                source = xhr.responseXML;\n                if (!source) {\n                    source = new DOMParser().parseFromString(xhr.responseText, 'application/xml');\n                }\n            }\n            else if (type == FormatType.ARRAY_BUFFER) {\n                source = /** @type {ArrayBuffer} */ (xhr.response);\n            }\n            if (source) {\n                success(\n                /** @type {Array<import(\"./Feature.js\").default>} */\n                (format.readFeatures(source, {\n                    extent: extent,\n                    featureProjection: projection,\n                })), format.readProjection(source));\n            }\n            else {\n                failure();\n            }\n        }\n        else {\n            failure();\n        }\n    };\n    /**\n     * @private\n     */\n    xhr.onerror = failure;\n    xhr.send();\n}\n/**\n * Create an XHR feature loader for a `url` and `format`. The feature loader\n * loads features (with XHR), parses the features, and adds them to the\n * vector source.\n * @param {string|FeatureUrlFunction} url Feature URL service.\n * @param {import(\"./format/Feature.js\").default} format Feature format.\n * @return {FeatureLoader} The feature loader.\n * @api\n */\nexport function xhr(url, format) {\n    /**\n     * @param {import(\"./extent.js\").Extent} extent Extent.\n     * @param {number} resolution Resolution.\n     * @param {import(\"./proj/Projection.js\").default} projection Projection.\n     * @param {function(Array<import(\"./Feature.js\").default>): void} [success] Success\n     *      Function called when loading succeeded.\n     * @param {function(): void} [failure] Failure\n     *      Function called when loading failed.\n     * @this {import(\"./source/Vector\").default}\n     */\n    return function (extent, resolution, projection, success, failure) {\n        var source = /** @type {import(\"./source/Vector\").default} */ (this);\n        loadFeaturesXhr(url, format, extent, resolution, projection, \n        /**\n         * @param {Array<import(\"./Feature.js\").default>} features The loaded features.\n         * @param {import(\"./proj/Projection.js\").default} dataProjection Data\n         * projection.\n         */\n        function (features, dataProjection) {\n            source.addFeatures(features);\n            if (success !== undefined) {\n                success(features);\n            }\n        }, \n        /* FIXME handle error */ failure ? failure : VOID);\n    };\n}\n/**\n * Setter for the withCredentials configuration for the XHR.\n *\n * @param {boolean} xhrWithCredentials The value of withCredentials to set.\n * Compare https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/\n * @api\n */\nexport function setWithCredentials(xhrWithCredentials) {\n    withCredentials = xhrWithCredentials;\n}\n//# sourceMappingURL=featureloader.js.map","/**\n * @module ol/source/Vector\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport Collection from '../Collection.js';\nimport CollectionEventType from '../CollectionEventType.js';\nimport Event from '../events/Event.js';\nimport EventType from '../events/EventType.js';\nimport ObjectEventType from '../ObjectEventType.js';\nimport RBush from '../structs/RBush.js';\nimport Source from './Source.js';\nimport SourceState from './State.js';\nimport VectorEventType from './VectorEventType.js';\nimport { TRUE, VOID } from '../functions.js';\nimport { all as allStrategy } from '../loadingstrategy.js';\nimport { assert } from '../asserts.js';\nimport { containsExtent, equals } from '../extent.js';\nimport { extend } from '../array.js';\nimport { getUid } from '../util.js';\nimport { getValues, isEmpty } from '../obj.js';\nimport { listen, unlistenByKey } from '../events.js';\nimport { xhr } from '../featureloader.js';\n/**\n * A function that takes an {@link module:ol/extent~Extent} and a resolution as arguments, and\n * returns an array of {@link module:ol/extent~Extent} with the extents to load. Usually this\n * is one of the standard {@link module:ol/loadingstrategy} strategies.\n *\n * @typedef {function(import(\"../extent.js\").Extent, number): Array<import(\"../extent.js\").Extent>} LoadingStrategy\n * @api\n */\n/**\n * @classdesc\n * Events emitted by {@link module:ol/source/Vector} instances are instances of this\n * type.\n * @template {import(\"../geom/Geometry.js\").default} Geometry\n */\nvar VectorSourceEvent = /** @class */ (function (_super) {\n    __extends(VectorSourceEvent, _super);\n    /**\n     * @param {string} type Type.\n     * @param {import(\"../Feature.js\").default<Geometry>} [opt_feature] Feature.\n     * @param {Array<import(\"../Feature.js\").default<Geometry>>} [opt_features] Features.\n     */\n    function VectorSourceEvent(type, opt_feature, opt_features) {\n        var _this = _super.call(this, type) || this;\n        /**\n         * The added or removed feature for the `ADDFEATURE` and `REMOVEFEATURE` events, `undefined` otherwise.\n         * @type {import(\"../Feature.js\").default<Geometry>|undefined}\n         * @api\n         */\n        _this.feature = opt_feature;\n        /**\n         * The loaded features for the `FEATURESLOADED` event, `undefined` otherwise.\n         * @type {Array<import(\"../Feature.js\").default<Geometry>>|undefined}\n         * @api\n         */\n        _this.features = opt_features;\n        return _this;\n    }\n    return VectorSourceEvent;\n}(Event));\nexport { VectorSourceEvent };\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<import(\"../ObjectEventType\").Types, import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").OnSignature<import(\"./VectorEventType\").VectorSourceEventTypes, VectorSourceEvent, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"../ObjectEventType\").Types|\n *     import(\"./VectorEventType\").VectorSourceEventTypes, Return>} VectorSourceOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {import(\"./Source.js\").AttributionLike} [attributions] Attributions.\n * @property {Array<import(\"../Feature.js\").default>|Collection<import(\"../Feature.js\").default>} [features]\n * Features. If provided as {@link module:ol/Collection}, the features in the source\n * and the collection will stay in sync.\n * @property {import(\"../format/Feature.js\").default} [format] The feature format used by the XHR\n * feature loader when `url` is set. Required if `url` is set, otherwise ignored.\n * @property {import(\"../featureloader.js\").FeatureLoader} [loader]\n * The loader function used to load features, from a remote source for example.\n * If this is not set and `url` is set, the source will create and use an XHR\n * feature loader. The `'featuresloadend'` and `'featuresloaderror'` events\n * will only fire if the `success` and `failure` callbacks are used.\n *\n * Example:\n *\n * ```js\n * import {Vector} from 'ol/source';\n * import {GeoJSON} from 'ol/format';\n * import {bbox} from 'ol/loadingstrategy';\n *\n * var vectorSource = new Vector({\n *   format: new GeoJSON(),\n *   loader: function(extent, resolution, projection, success, failure) {\n *      var proj = projection.getCode();\n *      var url = 'https://ahocevar.com/geoserver/wfs?service=WFS&' +\n *          'version=1.1.0&request=GetFeature&typename=osm:water_areas&' +\n *          'outputFormat=application/json&srsname=' + proj + '&' +\n *          'bbox=' + extent.join(',') + ',' + proj;\n *      var xhr = new XMLHttpRequest();\n *      xhr.open('GET', url);\n *      var onError = function() {\n *        vectorSource.removeLoadedExtent(extent);\n *        failure();\n *      }\n *      xhr.onerror = onError;\n *      xhr.onload = function() {\n *        if (xhr.status == 200) {\n *          var features = vectorSource.getFormat().readFeatures(xhr.responseText);\n *          vectorSource.addFeatures(features);\n *          success(features);\n *        } else {\n *          onError();\n *        }\n *      }\n *      xhr.send();\n *    },\n *    strategy: bbox\n *  });\n * ```\n * @property {boolean} [overlaps=true] This source may have overlapping geometries.\n * Setting this to `false` (e.g. for sources with polygons that represent administrative\n * boundaries or TopoJSON sources) allows the renderer to optimise fill and\n * stroke operations.\n * @property {LoadingStrategy} [strategy] The loading strategy to use.\n * By default an {@link module:ol/loadingstrategy.all}\n * strategy is used, a one-off strategy which loads all features at once.\n * @property {string|import(\"../featureloader.js\").FeatureUrlFunction} [url]\n * Setting this option instructs the source to load features using an XHR loader\n * (see {@link module:ol/featureloader.xhr}). Use a `string` and an\n * {@link module:ol/loadingstrategy.all} for a one-off download of all features from\n * the given URL. Use a {@link module:ol/featureloader~FeatureUrlFunction} to generate the url with\n * other loading strategies.\n * Requires `format` to be set as well.\n * When default XHR feature loader is provided, the features will\n * be transformed from the data projection to the view projection\n * during parsing. If your remote data source does not advertise its projection\n * properly, this transformation will be incorrect. For some formats, the\n * default projection (usually EPSG:4326) can be overridden by setting the\n * dataProjection constructor option on the format.\n * Note that if a source contains non-feature data, such as a GeoJSON geometry\n * or a KML NetworkLink, these will be ignored. Use a custom loader to load these.\n * @property {boolean} [useSpatialIndex=true]\n * By default, an RTree is used as spatial index. When features are removed and\n * added frequently, and the total number of features is low, setting this to\n * `false` may improve performance.\n *\n * Note that\n * {@link module:ol/source/Vector~VectorSource#getFeaturesInExtent},\n * {@link module:ol/source/Vector~VectorSource#getClosestFeatureToCoordinate} and\n * {@link module:ol/source/Vector~VectorSource#getExtent} cannot be used when `useSpatialIndex` is\n * set to `false`, and {@link module:ol/source/Vector~VectorSource#forEachFeatureInExtent} will loop\n * through all features.\n *\n * When set to `false`, the features will be maintained in an\n * {@link module:ol/Collection}, which can be retrieved through\n * {@link module:ol/source/Vector~VectorSource#getFeaturesCollection}.\n * @property {boolean} [wrapX=true] Wrap the world horizontally. For vector editing across the\n * -180° and 180° meridians to work properly, this should be set to `false`. The\n * resulting geometry coordinates will then exceed the world bounds.\n */\n/**\n * @classdesc\n * Provides a source of features for vector layers. Vector features provided\n * by this source are suitable for editing. See {@link module:ol/source/VectorTile~VectorTile} for\n * vector data that is optimized for rendering.\n *\n * @fires VectorSourceEvent\n * @api\n * @template {import(\"../geom/Geometry.js\").default} Geometry\n */\nvar VectorSource = /** @class */ (function (_super) {\n    __extends(VectorSource, _super);\n    /**\n     * @param {Options} [opt_options] Vector source options.\n     */\n    function VectorSource(opt_options) {\n        var _this = this;\n        var options = opt_options || {};\n        _this = _super.call(this, {\n            attributions: options.attributions,\n            projection: undefined,\n            state: SourceState.READY,\n            wrapX: options.wrapX !== undefined ? options.wrapX : true,\n        }) || this;\n        /***\n         * @type {VectorSourceOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {VectorSourceOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {VectorSourceOnSignature<void>}\n         */\n        _this.un;\n        /**\n         * @private\n         * @type {import(\"../featureloader.js\").FeatureLoader}\n         */\n        _this.loader_ = VOID;\n        /**\n         * @private\n         * @type {import(\"../format/Feature.js\").default|undefined}\n         */\n        _this.format_ = options.format;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.overlaps_ = options.overlaps === undefined ? true : options.overlaps;\n        /**\n         * @private\n         * @type {string|import(\"../featureloader.js\").FeatureUrlFunction|undefined}\n         */\n        _this.url_ = options.url;\n        if (options.loader !== undefined) {\n            _this.loader_ = options.loader;\n        }\n        else if (_this.url_ !== undefined) {\n            assert(_this.format_, 7); // `format` must be set when `url` is set\n            // create a XHR feature loader for \"url\" and \"format\"\n            _this.loader_ = xhr(_this.url_, \n            /** @type {import(\"../format/Feature.js\").default} */ (_this.format_));\n        }\n        /**\n         * @private\n         * @type {LoadingStrategy}\n         */\n        _this.strategy_ =\n            options.strategy !== undefined ? options.strategy : allStrategy;\n        var useSpatialIndex = options.useSpatialIndex !== undefined ? options.useSpatialIndex : true;\n        /**\n         * @private\n         * @type {RBush<import(\"../Feature.js\").default<Geometry>>}\n         */\n        _this.featuresRtree_ = useSpatialIndex ? new RBush() : null;\n        /**\n         * @private\n         * @type {RBush<{extent: import(\"../extent.js\").Extent}>}\n         */\n        _this.loadedExtentsRtree_ = new RBush();\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.loadingExtentsCount_ = 0;\n        /**\n         * @private\n         * @type {!Object<string, import(\"../Feature.js\").default<Geometry>>}\n         */\n        _this.nullGeometryFeatures_ = {};\n        /**\n         * A lookup of features by id (the return from feature.getId()).\n         * @private\n         * @type {!Object<string, import(\"../Feature.js\").default<Geometry>>}\n         */\n        _this.idIndex_ = {};\n        /**\n         * A lookup of features by uid (using getUid(feature)).\n         * @private\n         * @type {!Object<string, import(\"../Feature.js\").default<Geometry>>}\n         */\n        _this.uidIndex_ = {};\n        /**\n         * @private\n         * @type {Object<string, Array<import(\"../events.js\").EventsKey>>}\n         */\n        _this.featureChangeKeys_ = {};\n        /**\n         * @private\n         * @type {Collection<import(\"../Feature.js\").default<Geometry>>}\n         */\n        _this.featuresCollection_ = null;\n        var collection, features;\n        if (Array.isArray(options.features)) {\n            features = options.features;\n        }\n        else if (options.features) {\n            collection = options.features;\n            features = collection.getArray();\n        }\n        if (!useSpatialIndex && collection === undefined) {\n            collection = new Collection(features);\n        }\n        if (features !== undefined) {\n            _this.addFeaturesInternal(features);\n        }\n        if (collection !== undefined) {\n            _this.bindFeaturesCollection_(collection);\n        }\n        return _this;\n    }\n    /**\n     * Add a single feature to the source.  If you want to add a batch of features\n     * at once, call {@link module:ol/source/Vector~VectorSource#addFeatures #addFeatures()}\n     * instead. A feature will not be added to the source if feature with\n     * the same id is already there. The reason for this behavior is to avoid\n     * feature duplication when using bbox or tile loading strategies.\n     * Note: this also applies if an {@link module:ol/Collection} is used for features,\n     * meaning that if a feature with a duplicate id is added in the collection, it will\n     * be removed from it right away.\n     * @param {import(\"../Feature.js\").default<Geometry>} feature Feature to add.\n     * @api\n     */\n    VectorSource.prototype.addFeature = function (feature) {\n        this.addFeatureInternal(feature);\n        this.changed();\n    };\n    /**\n     * Add a feature without firing a `change` event.\n     * @param {import(\"../Feature.js\").default<Geometry>} feature Feature.\n     * @protected\n     */\n    VectorSource.prototype.addFeatureInternal = function (feature) {\n        var featureKey = getUid(feature);\n        if (!this.addToIndex_(featureKey, feature)) {\n            if (this.featuresCollection_) {\n                this.featuresCollection_.remove(feature);\n            }\n            return;\n        }\n        this.setupChangeEvents_(featureKey, feature);\n        var geometry = feature.getGeometry();\n        if (geometry) {\n            var extent = geometry.getExtent();\n            if (this.featuresRtree_) {\n                this.featuresRtree_.insert(extent, feature);\n            }\n        }\n        else {\n            this.nullGeometryFeatures_[featureKey] = feature;\n        }\n        this.dispatchEvent(new VectorSourceEvent(VectorEventType.ADDFEATURE, feature));\n    };\n    /**\n     * @param {string} featureKey Unique identifier for the feature.\n     * @param {import(\"../Feature.js\").default<Geometry>} feature The feature.\n     * @private\n     */\n    VectorSource.prototype.setupChangeEvents_ = function (featureKey, feature) {\n        this.featureChangeKeys_[featureKey] = [\n            listen(feature, EventType.CHANGE, this.handleFeatureChange_, this),\n            listen(feature, ObjectEventType.PROPERTYCHANGE, this.handleFeatureChange_, this),\n        ];\n    };\n    /**\n     * @param {string} featureKey Unique identifier for the feature.\n     * @param {import(\"../Feature.js\").default<Geometry>} feature The feature.\n     * @return {boolean} The feature is \"valid\", in the sense that it is also a\n     *     candidate for insertion into the Rtree.\n     * @private\n     */\n    VectorSource.prototype.addToIndex_ = function (featureKey, feature) {\n        var valid = true;\n        var id = feature.getId();\n        if (id !== undefined) {\n            if (!(id.toString() in this.idIndex_)) {\n                this.idIndex_[id.toString()] = feature;\n            }\n            else {\n                valid = false;\n            }\n        }\n        if (valid) {\n            assert(!(featureKey in this.uidIndex_), 30); // The passed `feature` was already added to the source\n            this.uidIndex_[featureKey] = feature;\n        }\n        return valid;\n    };\n    /**\n     * Add a batch of features to the source.\n     * @param {Array<import(\"../Feature.js\").default<Geometry>>} features Features to add.\n     * @api\n     */\n    VectorSource.prototype.addFeatures = function (features) {\n        this.addFeaturesInternal(features);\n        this.changed();\n    };\n    /**\n     * Add features without firing a `change` event.\n     * @param {Array<import(\"../Feature.js\").default<Geometry>>} features Features.\n     * @protected\n     */\n    VectorSource.prototype.addFeaturesInternal = function (features) {\n        var extents = [];\n        var newFeatures = [];\n        var geometryFeatures = [];\n        for (var i = 0, length_1 = features.length; i < length_1; i++) {\n            var feature = features[i];\n            var featureKey = getUid(feature);\n            if (this.addToIndex_(featureKey, feature)) {\n                newFeatures.push(feature);\n            }\n        }\n        for (var i = 0, length_2 = newFeatures.length; i < length_2; i++) {\n            var feature = newFeatures[i];\n            var featureKey = getUid(feature);\n            this.setupChangeEvents_(featureKey, feature);\n            var geometry = feature.getGeometry();\n            if (geometry) {\n                var extent = geometry.getExtent();\n                extents.push(extent);\n                geometryFeatures.push(feature);\n            }\n            else {\n                this.nullGeometryFeatures_[featureKey] = feature;\n            }\n        }\n        if (this.featuresRtree_) {\n            this.featuresRtree_.load(extents, geometryFeatures);\n        }\n        for (var i = 0, length_3 = newFeatures.length; i < length_3; i++) {\n            this.dispatchEvent(new VectorSourceEvent(VectorEventType.ADDFEATURE, newFeatures[i]));\n        }\n    };\n    /**\n     * @param {!Collection<import(\"../Feature.js\").default<Geometry>>} collection Collection.\n     * @private\n     */\n    VectorSource.prototype.bindFeaturesCollection_ = function (collection) {\n        var modifyingCollection = false;\n        this.addEventListener(VectorEventType.ADDFEATURE, \n        /**\n         * @param {VectorSourceEvent<Geometry>} evt The vector source event\n         */\n        function (evt) {\n            if (!modifyingCollection) {\n                modifyingCollection = true;\n                collection.push(evt.feature);\n                modifyingCollection = false;\n            }\n        });\n        this.addEventListener(VectorEventType.REMOVEFEATURE, \n        /**\n         * @param {VectorSourceEvent<Geometry>} evt The vector source event\n         */\n        function (evt) {\n            if (!modifyingCollection) {\n                modifyingCollection = true;\n                collection.remove(evt.feature);\n                modifyingCollection = false;\n            }\n        });\n        collection.addEventListener(CollectionEventType.ADD, \n        /**\n         * @param {import(\"../Collection.js\").CollectionEvent} evt The collection event\n         */\n        function (evt) {\n            if (!modifyingCollection) {\n                modifyingCollection = true;\n                this.addFeature(\n                /** @type {import(\"../Feature.js\").default<Geometry>} */ (evt.element));\n                modifyingCollection = false;\n            }\n        }.bind(this));\n        collection.addEventListener(CollectionEventType.REMOVE, \n        /**\n         * @param {import(\"../Collection.js\").CollectionEvent} evt The collection event\n         */\n        function (evt) {\n            if (!modifyingCollection) {\n                modifyingCollection = true;\n                this.removeFeature(\n                /** @type {import(\"../Feature.js\").default<Geometry>} */ (evt.element));\n                modifyingCollection = false;\n            }\n        }.bind(this));\n        this.featuresCollection_ = collection;\n    };\n    /**\n     * Remove all features from the source.\n     * @param {boolean} [opt_fast] Skip dispatching of {@link module:ol/source/Vector.VectorSourceEvent#event:removefeature removefeature} events.\n     * @api\n     */\n    VectorSource.prototype.clear = function (opt_fast) {\n        if (opt_fast) {\n            for (var featureId in this.featureChangeKeys_) {\n                var keys = this.featureChangeKeys_[featureId];\n                keys.forEach(unlistenByKey);\n            }\n            if (!this.featuresCollection_) {\n                this.featureChangeKeys_ = {};\n                this.idIndex_ = {};\n                this.uidIndex_ = {};\n            }\n        }\n        else {\n            if (this.featuresRtree_) {\n                this.featuresRtree_.forEach(this.removeFeatureInternal.bind(this));\n                for (var id in this.nullGeometryFeatures_) {\n                    this.removeFeatureInternal(this.nullGeometryFeatures_[id]);\n                }\n            }\n        }\n        if (this.featuresCollection_) {\n            this.featuresCollection_.clear();\n        }\n        if (this.featuresRtree_) {\n            this.featuresRtree_.clear();\n        }\n        this.nullGeometryFeatures_ = {};\n        var clearEvent = new VectorSourceEvent(VectorEventType.CLEAR);\n        this.dispatchEvent(clearEvent);\n        this.changed();\n    };\n    /**\n     * Iterate through all features on the source, calling the provided callback\n     * with each one.  If the callback returns any \"truthy\" value, iteration will\n     * stop and the function will return the same value.\n     * Note: this function only iterate through the feature that have a defined geometry.\n     *\n     * @param {function(import(\"../Feature.js\").default<Geometry>): T} callback Called with each feature\n     *     on the source.  Return a truthy value to stop iteration.\n     * @return {T|undefined} The return value from the last call to the callback.\n     * @template T\n     * @api\n     */\n    VectorSource.prototype.forEachFeature = function (callback) {\n        if (this.featuresRtree_) {\n            return this.featuresRtree_.forEach(callback);\n        }\n        else if (this.featuresCollection_) {\n            this.featuresCollection_.forEach(callback);\n        }\n    };\n    /**\n     * Iterate through all features whose geometries contain the provided\n     * coordinate, calling the callback with each feature.  If the callback returns\n     * a \"truthy\" value, iteration will stop and the function will return the same\n     * value.\n     *\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {function(import(\"../Feature.js\").default<Geometry>): T} callback Called with each feature\n     *     whose goemetry contains the provided coordinate.\n     * @return {T|undefined} The return value from the last call to the callback.\n     * @template T\n     */\n    VectorSource.prototype.forEachFeatureAtCoordinateDirect = function (coordinate, callback) {\n        var extent = [coordinate[0], coordinate[1], coordinate[0], coordinate[1]];\n        return this.forEachFeatureInExtent(extent, function (feature) {\n            var geometry = feature.getGeometry();\n            if (geometry.intersectsCoordinate(coordinate)) {\n                return callback(feature);\n            }\n            else {\n                return undefined;\n            }\n        });\n    };\n    /**\n     * Iterate through all features whose bounding box intersects the provided\n     * extent (note that the feature's geometry may not intersect the extent),\n     * calling the callback with each feature.  If the callback returns a \"truthy\"\n     * value, iteration will stop and the function will return the same value.\n     *\n     * If you are interested in features whose geometry intersects an extent, call\n     * the {@link module:ol/source/Vector~VectorSource#forEachFeatureIntersectingExtent #forEachFeatureIntersectingExtent()} method instead.\n     *\n     * When `useSpatialIndex` is set to false, this method will loop through all\n     * features, equivalent to {@link module:ol/source/Vector~VectorSource#forEachFeature #forEachFeature()}.\n     *\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @param {function(import(\"../Feature.js\").default<Geometry>): T} callback Called with each feature\n     *     whose bounding box intersects the provided extent.\n     * @return {T|undefined} The return value from the last call to the callback.\n     * @template T\n     * @api\n     */\n    VectorSource.prototype.forEachFeatureInExtent = function (extent, callback) {\n        if (this.featuresRtree_) {\n            return this.featuresRtree_.forEachInExtent(extent, callback);\n        }\n        else if (this.featuresCollection_) {\n            this.featuresCollection_.forEach(callback);\n        }\n    };\n    /**\n     * Iterate through all features whose geometry intersects the provided extent,\n     * calling the callback with each feature.  If the callback returns a \"truthy\"\n     * value, iteration will stop and the function will return the same value.\n     *\n     * If you only want to test for bounding box intersection, call the\n     * {@link module:ol/source/Vector~VectorSource#forEachFeatureInExtent #forEachFeatureInExtent()} method instead.\n     *\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @param {function(import(\"../Feature.js\").default<Geometry>): T} callback Called with each feature\n     *     whose geometry intersects the provided extent.\n     * @return {T|undefined} The return value from the last call to the callback.\n     * @template T\n     * @api\n     */\n    VectorSource.prototype.forEachFeatureIntersectingExtent = function (extent, callback) {\n        return this.forEachFeatureInExtent(extent, \n        /**\n         * @param {import(\"../Feature.js\").default<Geometry>} feature Feature.\n         * @return {T|undefined} The return value from the last call to the callback.\n         */\n        function (feature) {\n            var geometry = feature.getGeometry();\n            if (geometry.intersectsExtent(extent)) {\n                var result = callback(feature);\n                if (result) {\n                    return result;\n                }\n            }\n        });\n    };\n    /**\n     * Get the features collection associated with this source. Will be `null`\n     * unless the source was configured with `useSpatialIndex` set to `false`, or\n     * with an {@link module:ol/Collection} as `features`.\n     * @return {Collection<import(\"../Feature.js\").default<Geometry>>} The collection of features.\n     * @api\n     */\n    VectorSource.prototype.getFeaturesCollection = function () {\n        return this.featuresCollection_;\n    };\n    /**\n     * Get a snapshot of the features currently on the source in random order. The returned array\n     * is a copy, the features are references to the features in the source.\n     * @return {Array<import(\"../Feature.js\").default<Geometry>>} Features.\n     * @api\n     */\n    VectorSource.prototype.getFeatures = function () {\n        var features;\n        if (this.featuresCollection_) {\n            features = this.featuresCollection_.getArray().slice(0);\n        }\n        else if (this.featuresRtree_) {\n            features = this.featuresRtree_.getAll();\n            if (!isEmpty(this.nullGeometryFeatures_)) {\n                extend(features, getValues(this.nullGeometryFeatures_));\n            }\n        }\n        return /** @type {Array<import(\"../Feature.js\").default<Geometry>>} */ (features);\n    };\n    /**\n     * Get all features whose geometry intersects the provided coordinate.\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @return {Array<import(\"../Feature.js\").default<Geometry>>} Features.\n     * @api\n     */\n    VectorSource.prototype.getFeaturesAtCoordinate = function (coordinate) {\n        var features = [];\n        this.forEachFeatureAtCoordinateDirect(coordinate, function (feature) {\n            features.push(feature);\n        });\n        return features;\n    };\n    /**\n     * Get all features whose bounding box intersects the provided extent.  Note that this returns an array of\n     * all features intersecting the given extent in random order (so it may include\n     * features whose geometries do not intersect the extent).\n     *\n     * When `useSpatialIndex` is set to false, this method will return all\n     * features.\n     *\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @return {Array<import(\"../Feature.js\").default<Geometry>>} Features.\n     * @api\n     */\n    VectorSource.prototype.getFeaturesInExtent = function (extent) {\n        if (this.featuresRtree_) {\n            return this.featuresRtree_.getInExtent(extent);\n        }\n        else if (this.featuresCollection_) {\n            return this.featuresCollection_.getArray().slice(0);\n        }\n        else {\n            return [];\n        }\n    };\n    /**\n     * Get the closest feature to the provided coordinate.\n     *\n     * This method is not available when the source is configured with\n     * `useSpatialIndex` set to `false`.\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {function(import(\"../Feature.js\").default<Geometry>):boolean} [opt_filter] Feature filter function.\n     *     The filter function will receive one argument, the {@link module:ol/Feature feature}\n     *     and it should return a boolean value. By default, no filtering is made.\n     * @return {import(\"../Feature.js\").default<Geometry>} Closest feature.\n     * @api\n     */\n    VectorSource.prototype.getClosestFeatureToCoordinate = function (coordinate, opt_filter) {\n        // Find the closest feature using branch and bound.  We start searching an\n        // infinite extent, and find the distance from the first feature found.  This\n        // becomes the closest feature.  We then compute a smaller extent which any\n        // closer feature must intersect.  We continue searching with this smaller\n        // extent, trying to find a closer feature.  Every time we find a closer\n        // feature, we update the extent being searched so that any even closer\n        // feature must intersect it.  We continue until we run out of features.\n        var x = coordinate[0];\n        var y = coordinate[1];\n        var closestFeature = null;\n        var closestPoint = [NaN, NaN];\n        var minSquaredDistance = Infinity;\n        var extent = [-Infinity, -Infinity, Infinity, Infinity];\n        var filter = opt_filter ? opt_filter : TRUE;\n        this.featuresRtree_.forEachInExtent(extent, \n        /**\n         * @param {import(\"../Feature.js\").default<Geometry>} feature Feature.\n         */\n        function (feature) {\n            if (filter(feature)) {\n                var geometry = feature.getGeometry();\n                var previousMinSquaredDistance = minSquaredDistance;\n                minSquaredDistance = geometry.closestPointXY(x, y, closestPoint, minSquaredDistance);\n                if (minSquaredDistance < previousMinSquaredDistance) {\n                    closestFeature = feature;\n                    // This is sneaky.  Reduce the extent that it is currently being\n                    // searched while the R-Tree traversal using this same extent object\n                    // is still in progress.  This is safe because the new extent is\n                    // strictly contained by the old extent.\n                    var minDistance = Math.sqrt(minSquaredDistance);\n                    extent[0] = x - minDistance;\n                    extent[1] = y - minDistance;\n                    extent[2] = x + minDistance;\n                    extent[3] = y + minDistance;\n                }\n            }\n        });\n        return closestFeature;\n    };\n    /**\n     * Get the extent of the features currently in the source.\n     *\n     * This method is not available when the source is configured with\n     * `useSpatialIndex` set to `false`.\n     * @param {import(\"../extent.js\").Extent} [opt_extent] Destination extent. If provided, no new extent\n     *     will be created. Instead, that extent's coordinates will be overwritten.\n     * @return {import(\"../extent.js\").Extent} Extent.\n     * @api\n     */\n    VectorSource.prototype.getExtent = function (opt_extent) {\n        return this.featuresRtree_.getExtent(opt_extent);\n    };\n    /**\n     * Get a feature by its identifier (the value returned by feature.getId()).\n     * Note that the index treats string and numeric identifiers as the same.  So\n     * `source.getFeatureById(2)` will return a feature with id `'2'` or `2`.\n     *\n     * @param {string|number} id Feature identifier.\n     * @return {import(\"../Feature.js\").default<Geometry>} The feature (or `null` if not found).\n     * @api\n     */\n    VectorSource.prototype.getFeatureById = function (id) {\n        var feature = this.idIndex_[id.toString()];\n        return feature !== undefined ? feature : null;\n    };\n    /**\n     * Get a feature by its internal unique identifier (using `getUid`).\n     *\n     * @param {string} uid Feature identifier.\n     * @return {import(\"../Feature.js\").default<Geometry>} The feature (or `null` if not found).\n     */\n    VectorSource.prototype.getFeatureByUid = function (uid) {\n        var feature = this.uidIndex_[uid];\n        return feature !== undefined ? feature : null;\n    };\n    /**\n     * Get the format associated with this source.\n     *\n     * @return {import(\"../format/Feature.js\").default|undefined} The feature format.\n     * @api\n     */\n    VectorSource.prototype.getFormat = function () {\n        return this.format_;\n    };\n    /**\n     * @return {boolean} The source can have overlapping geometries.\n     */\n    VectorSource.prototype.getOverlaps = function () {\n        return this.overlaps_;\n    };\n    /**\n     * Get the url associated with this source.\n     *\n     * @return {string|import(\"../featureloader.js\").FeatureUrlFunction|undefined} The url.\n     * @api\n     */\n    VectorSource.prototype.getUrl = function () {\n        return this.url_;\n    };\n    /**\n     * @param {Event} event Event.\n     * @private\n     */\n    VectorSource.prototype.handleFeatureChange_ = function (event) {\n        var feature = /** @type {import(\"../Feature.js\").default<Geometry>} */ (event.target);\n        var featureKey = getUid(feature);\n        var geometry = feature.getGeometry();\n        if (!geometry) {\n            if (!(featureKey in this.nullGeometryFeatures_)) {\n                if (this.featuresRtree_) {\n                    this.featuresRtree_.remove(feature);\n                }\n                this.nullGeometryFeatures_[featureKey] = feature;\n            }\n        }\n        else {\n            var extent = geometry.getExtent();\n            if (featureKey in this.nullGeometryFeatures_) {\n                delete this.nullGeometryFeatures_[featureKey];\n                if (this.featuresRtree_) {\n                    this.featuresRtree_.insert(extent, feature);\n                }\n            }\n            else {\n                if (this.featuresRtree_) {\n                    this.featuresRtree_.update(extent, feature);\n                }\n            }\n        }\n        var id = feature.getId();\n        if (id !== undefined) {\n            var sid = id.toString();\n            if (this.idIndex_[sid] !== feature) {\n                this.removeFromIdIndex_(feature);\n                this.idIndex_[sid] = feature;\n            }\n        }\n        else {\n            this.removeFromIdIndex_(feature);\n            this.uidIndex_[featureKey] = feature;\n        }\n        this.changed();\n        this.dispatchEvent(new VectorSourceEvent(VectorEventType.CHANGEFEATURE, feature));\n    };\n    /**\n     * Returns true if the feature is contained within the source.\n     * @param {import(\"../Feature.js\").default<Geometry>} feature Feature.\n     * @return {boolean} Has feature.\n     * @api\n     */\n    VectorSource.prototype.hasFeature = function (feature) {\n        var id = feature.getId();\n        if (id !== undefined) {\n            return id in this.idIndex_;\n        }\n        else {\n            return getUid(feature) in this.uidIndex_;\n        }\n    };\n    /**\n     * @return {boolean} Is empty.\n     */\n    VectorSource.prototype.isEmpty = function () {\n        return this.featuresRtree_.isEmpty() && isEmpty(this.nullGeometryFeatures_);\n    };\n    /**\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @param {number} resolution Resolution.\n     * @param {import(\"../proj/Projection.js\").default} projection Projection.\n     */\n    VectorSource.prototype.loadFeatures = function (extent, resolution, projection) {\n        var loadedExtentsRtree = this.loadedExtentsRtree_;\n        var extentsToLoad = this.strategy_(extent, resolution);\n        var _loop_1 = function (i, ii) {\n            var extentToLoad = extentsToLoad[i];\n            var alreadyLoaded = loadedExtentsRtree.forEachInExtent(extentToLoad, \n            /**\n             * @param {{extent: import(\"../extent.js\").Extent}} object Object.\n             * @return {boolean} Contains.\n             */\n            function (object) {\n                return containsExtent(object.extent, extentToLoad);\n            });\n            if (!alreadyLoaded) {\n                ++this_1.loadingExtentsCount_;\n                this_1.dispatchEvent(new VectorSourceEvent(VectorEventType.FEATURESLOADSTART));\n                this_1.loader_.call(this_1, extentToLoad, resolution, projection, function (features) {\n                    --this.loadingExtentsCount_;\n                    this.dispatchEvent(new VectorSourceEvent(VectorEventType.FEATURESLOADEND, undefined, features));\n                }.bind(this_1), function () {\n                    --this.loadingExtentsCount_;\n                    this.dispatchEvent(new VectorSourceEvent(VectorEventType.FEATURESLOADERROR));\n                }.bind(this_1));\n                loadedExtentsRtree.insert(extentToLoad, { extent: extentToLoad.slice() });\n            }\n        };\n        var this_1 = this;\n        for (var i = 0, ii = extentsToLoad.length; i < ii; ++i) {\n            _loop_1(i, ii);\n        }\n        this.loading =\n            this.loader_.length < 4 ? false : this.loadingExtentsCount_ > 0;\n    };\n    VectorSource.prototype.refresh = function () {\n        this.clear(true);\n        this.loadedExtentsRtree_.clear();\n        _super.prototype.refresh.call(this);\n    };\n    /**\n     * Remove an extent from the list of loaded extents.\n     * @param {import(\"../extent.js\").Extent} extent Extent.\n     * @api\n     */\n    VectorSource.prototype.removeLoadedExtent = function (extent) {\n        var loadedExtentsRtree = this.loadedExtentsRtree_;\n        var obj;\n        loadedExtentsRtree.forEachInExtent(extent, function (object) {\n            if (equals(object.extent, extent)) {\n                obj = object;\n                return true;\n            }\n        });\n        if (obj) {\n            loadedExtentsRtree.remove(obj);\n        }\n    };\n    /**\n     * Remove a single feature from the source.  If you want to remove all features\n     * at once, use the {@link module:ol/source/Vector~VectorSource#clear #clear()} method\n     * instead.\n     * @param {import(\"../Feature.js\").default<Geometry>} feature Feature to remove.\n     * @api\n     */\n    VectorSource.prototype.removeFeature = function (feature) {\n        var featureKey = getUid(feature);\n        if (featureKey in this.nullGeometryFeatures_) {\n            delete this.nullGeometryFeatures_[featureKey];\n        }\n        else {\n            if (this.featuresRtree_) {\n                this.featuresRtree_.remove(feature);\n            }\n        }\n        this.removeFeatureInternal(feature);\n        this.changed();\n    };\n    /**\n     * Remove feature without firing a `change` event.\n     * @param {import(\"../Feature.js\").default<Geometry>} feature Feature.\n     * @protected\n     */\n    VectorSource.prototype.removeFeatureInternal = function (feature) {\n        var featureKey = getUid(feature);\n        this.featureChangeKeys_[featureKey].forEach(unlistenByKey);\n        delete this.featureChangeKeys_[featureKey];\n        var id = feature.getId();\n        if (id !== undefined) {\n            delete this.idIndex_[id.toString()];\n        }\n        delete this.uidIndex_[featureKey];\n        this.dispatchEvent(new VectorSourceEvent(VectorEventType.REMOVEFEATURE, feature));\n    };\n    /**\n     * Remove a feature from the id index.  Called internally when the feature id\n     * may have changed.\n     * @param {import(\"../Feature.js\").default<Geometry>} feature The feature.\n     * @return {boolean} Removed the feature from the index.\n     * @private\n     */\n    VectorSource.prototype.removeFromIdIndex_ = function (feature) {\n        var removed = false;\n        for (var id in this.idIndex_) {\n            if (this.idIndex_[id] === feature) {\n                delete this.idIndex_[id];\n                removed = true;\n                break;\n            }\n        }\n        return removed;\n    };\n    /**\n     * Set the new loader of the source. The next render cycle will use the\n     * new loader.\n     * @param {import(\"../featureloader.js\").FeatureLoader} loader The loader to set.\n     * @api\n     */\n    VectorSource.prototype.setLoader = function (loader) {\n        this.loader_ = loader;\n    };\n    /**\n     * Points the source to a new url. The next render cycle will use the new url.\n     * @param {string|import(\"../featureloader.js\").FeatureUrlFunction} url Url.\n     * @api\n     */\n    VectorSource.prototype.setUrl = function (url) {\n        assert(this.format_, 7); // `format` must be set when `url` is set\n        this.url_ = url;\n        this.setLoader(xhr(url, this.format_));\n    };\n    return VectorSource;\n}(Source));\nexport default VectorSource;\n//# sourceMappingURL=Vector.js.map","/**\n * Function that decodes input geohash into latitude and longitude\n */\nexport function decodeGeohash(geohash: string): [number, number] | undefined {\n  if (!geohash?.length) {\n    return undefined;\n  }\n  const BITS = [16, 8, 4, 2, 1];\n  const BASE32 = '0123456789bcdefghjkmnpqrstuvwxyz';\n  let isEven = true;\n  const lat: number[] = [];\n  const lon: number[] = [];\n  lat[0] = -90.0;\n  lat[1] = 90.0;\n  lon[0] = -180.0;\n  lon[1] = 180.0;\n  let base32Decoded: number;\n\n  geohash.split('').forEach((item: string) => {\n    base32Decoded = BASE32.indexOf(item);\n    BITS.forEach((mask) => {\n      if (isEven) {\n        refineInterval(lon, base32Decoded, mask);\n      } else {\n        refineInterval(lat, base32Decoded, mask);\n      }\n      isEven = !isEven;\n    });\n  });\n  const latCenter = (lat[0] + lat[1]) / 2;\n  const lonCenter = (lon[0] + lon[1]) / 2;\n\n  return [lonCenter, latCenter];\n}\n\nfunction refineInterval(interval: any[], base32Decoded: number, mask: number) {\n  /* tslint:disable no-bitwise*/\n  if (base32Decoded & mask) {\n    interval[0] = (interval[0] + interval[1]) / 2;\n  } else {\n    interval[1] = (interval[0] + interval[1]) / 2;\n  }\n}\n","import {\n  FrameGeometrySource,\n  FrameGeometrySourceMode,\n  FieldMatcher,\n  getFieldMatcher,\n  FieldMatcherID,\n  DataFrame,\n  Field,\n  getFieldDisplayName,\n} from '@grafana/data';\nimport { Point } from 'ol/geom';\nimport { fromLonLat } from 'ol/proj';\nimport { getGazetteer, Gazetteer } from '../gazetteer/gazetteer';\nimport { decodeGeohash } from './geohash';\n\nexport type FieldFinder = (frame: DataFrame) => Field | undefined;\n\nfunction getFieldFinder(matcher: FieldMatcher): FieldFinder {\n  return (frame: DataFrame) => {\n    for (const field of frame.fields) {\n      if (matcher(field, frame, [])) {\n        return field;\n      }\n    }\n    return undefined;\n  };\n}\n\nfunction matchLowerNames(names: Set<string>): FieldFinder {\n  return (frame: DataFrame) => {\n    for (const field of frame.fields) {\n      if (names.has(field.name.toLowerCase())) {\n        return field;\n      }\n      const disp = getFieldDisplayName(field, frame);\n      if (names.has(disp)) {\n        return field;\n      }\n    }\n    return undefined;\n  };\n}\n\nexport interface LocationFieldMatchers {\n  mode: FrameGeometrySourceMode;\n\n  // Field mappings\n  geohash: FieldFinder;\n  latitude: FieldFinder;\n  longitude: FieldFinder;\n  h3: FieldFinder;\n  wkt: FieldFinder;\n  lookup: FieldFinder;\n  gazetteer?: Gazetteer;\n}\n\nconst defaultMatchers: LocationFieldMatchers = {\n  mode: FrameGeometrySourceMode.Auto,\n  geohash: matchLowerNames(new Set(['geohash'])),\n  latitude: matchLowerNames(new Set(['latitude', 'lat'])),\n  longitude: matchLowerNames(new Set(['longitude', 'lon', 'lng'])),\n  h3: matchLowerNames(new Set(['h3'])),\n  wkt: matchLowerNames(new Set(['wkt'])),\n  lookup: matchLowerNames(new Set(['lookup'])),\n};\n\nexport async function getLocationMatchers(src?: FrameGeometrySource): Promise<LocationFieldMatchers> {\n  const info: LocationFieldMatchers = {\n    ...defaultMatchers,\n    mode: src?.mode ?? FrameGeometrySourceMode.Auto,\n  };\n  switch (info.mode) {\n    case FrameGeometrySourceMode.Geohash:\n      if (src?.geohash) {\n        info.geohash = getFieldFinder(getFieldMatcher({ id: FieldMatcherID.byName, options: src.geohash }));\n      }\n      break;\n    case FrameGeometrySourceMode.Lookup:\n      if (src?.lookup) {\n        info.lookup = getFieldFinder(getFieldMatcher({ id: FieldMatcherID.byName, options: src.lookup }));\n      }\n      info.gazetteer = await getGazetteer(src?.gazetteer);\n      break;\n    case FrameGeometrySourceMode.Coords:\n      if (src?.latitude) {\n        info.latitude = getFieldFinder(getFieldMatcher({ id: FieldMatcherID.byName, options: src.latitude }));\n      }\n      if (src?.longitude) {\n        info.longitude = getFieldFinder(getFieldMatcher({ id: FieldMatcherID.byName, options: src.longitude }));\n      }\n      break;\n  }\n  return info;\n}\nexport interface LocationFields {\n  mode: FrameGeometrySourceMode;\n\n  // Field mappings\n  geohash?: Field;\n  latitude?: Field;\n  longitude?: Field;\n  h3?: Field;\n  wkt?: Field;\n  lookup?: Field;\n}\n\nexport function getLocationFields(frame: DataFrame, location: LocationFieldMatchers): LocationFields {\n  const fields: LocationFields = {\n    mode: location.mode ?? FrameGeometrySourceMode.Auto,\n  };\n\n  // Find the best option\n  if (fields.mode === FrameGeometrySourceMode.Auto) {\n    fields.latitude = location.latitude(frame);\n    fields.longitude = location.longitude(frame);\n    if (fields.latitude && fields.longitude) {\n      fields.mode = FrameGeometrySourceMode.Coords;\n      return fields;\n    }\n    fields.geohash = location.geohash(frame);\n    if (fields.geohash) {\n      fields.mode = FrameGeometrySourceMode.Geohash;\n      return fields;\n    }\n    fields.lookup = location.geohash(frame);\n    if (fields.lookup) {\n      fields.mode = FrameGeometrySourceMode.Lookup;\n      return fields;\n    }\n  }\n\n  switch (fields.mode) {\n    case FrameGeometrySourceMode.Coords:\n      fields.latitude = location.latitude(frame);\n      fields.longitude = location.longitude(frame);\n      break;\n    case FrameGeometrySourceMode.Geohash:\n      fields.geohash = location.geohash(frame);\n      break;\n    case FrameGeometrySourceMode.Lookup:\n      fields.lookup = location.lookup(frame);\n      break;\n  }\n\n  return fields;\n}\n\nexport interface LocationInfo {\n  warning?: string;\n  points: Point[];\n}\n\nexport function dataFrameToPoints(frame: DataFrame, location: LocationFieldMatchers): LocationInfo {\n  const info: LocationInfo = {\n    points: [],\n  };\n  if (!frame?.length) {\n    return info;\n  }\n  const fields = getLocationFields(frame, location);\n  switch (fields.mode) {\n    case FrameGeometrySourceMode.Coords:\n      if (fields.latitude && fields.longitude) {\n        info.points = getPointsFromLonLat(fields.longitude, fields.latitude);\n      } else {\n        info.warning = 'Missing latitude/longitude fields';\n      }\n      break;\n\n    case FrameGeometrySourceMode.Geohash:\n      if (fields.geohash) {\n        info.points = getPointsFromGeohash(fields.geohash);\n      } else {\n        info.warning = 'Missing geohash field';\n      }\n      break;\n\n    case FrameGeometrySourceMode.Lookup:\n      if (fields.lookup) {\n        if (location.gazetteer) {\n          info.points = getPointsFromGazetteer(location.gazetteer, fields.lookup);\n        } else {\n          info.warning = 'Gazetteer not found';\n        }\n      } else {\n        info.warning = 'Missing lookup field';\n      }\n      break;\n\n    case FrameGeometrySourceMode.Auto:\n      info.warning = 'Unable to find location fields';\n  }\n\n  return info;\n}\n\nfunction getPointsFromLonLat(lon: Field<number>, lat: Field<number>): Point[] {\n  const count = lat.values.length;\n  const points = new Array<Point>(count);\n  for (let i = 0; i < count; i++) {\n    points[i] = new Point(fromLonLat([lon.values.get(i), lat.values.get(i)]));\n  }\n  return points;\n}\n\nfunction getPointsFromGeohash(field: Field<string>): Point[] {\n  const count = field.values.length;\n  const points = new Array<Point>(count);\n  for (let i = 0; i < count; i++) {\n    const coords = decodeGeohash(field.values.get(i));\n    if (coords) {\n      points[i] = new Point(fromLonLat(coords));\n    }\n  }\n  return points;\n}\n\nfunction getPointsFromGazetteer(gaz: Gazetteer, field: Field<string>): Point[] {\n  const count = field.values.length;\n  const points = new Array<Point>(count);\n  for (let i = 0; i < count; i++) {\n    const info = gaz.find(field.values.get(i));\n    if (info?.coords) {\n      points[i] = new Point(fromLonLat(info.coords));\n    }\n  }\n  return points;\n}\n","import React, { Component } from 'react';\nimport { Observable, Unsubscribable } from 'rxjs';\n\ninterface Props<T> {\n  watch: Observable<T>;\n  child: React.ComponentType<T>;\n  initialSubProps: T;\n}\n\ninterface State<T> {\n  subProps: T;\n}\n\nexport class ObservablePropsWrapper<T> extends Component<Props<T>, State<T>> {\n  sub?: Unsubscribable;\n\n  constructor(props: Props<T>) {\n    super(props);\n    this.state = {\n      subProps: props.initialSubProps,\n    };\n  }\n\n  componentDidMount() {\n    this.sub = this.props.watch.subscribe({\n      next: (subProps: T) => {\n        //console.log('ObservablePropsWrapper:NEXT', subProps);\n        this.setState({ subProps });\n      },\n      complete: () => {\n        //console.log('ObservablePropsWrapper:complete');\n      },\n      error: (err) => {\n        //console.log('ObservablePropsWrapper:error', err);\n      },\n    });\n  }\n\n  componentWillUnmount() {\n    if (this.sub) {\n      this.sub.unsubscribe();\n    }\n  }\n\n  render() {\n    const { subProps } = this.state;\n    return <this.props.child {...subProps} />;\n  }\n}\n","import React from 'react';\nimport { Label, stylesFactory, useTheme2, VizLegendItem } from '@grafana/ui';\nimport { formattedValueToString, getFieldColorModeForField, GrafanaTheme2 } from '@grafana/data';\nimport { css } from '@emotion/css';\nimport { config } from 'app/core/config';\nimport { DimensionSupplier } from 'app/features/dimensions';\nimport { getThresholdItems } from 'app/plugins/panel/state-timeline/utils';\nimport { getMinMaxAndDelta } from '../../../../../../../packages/grafana-data/src/field/scale';\n\nexport interface MarkersLegendProps {\n  color?: DimensionSupplier<string>;\n  size?: DimensionSupplier<number>;\n}\n\nexport function MarkersLegend(props: MarkersLegendProps) {\n  const { color } = props;\n  const theme = useTheme2();\n\n  if (!color || (!color.field && color.fixed)) {\n    return <></>;\n  }\n\n  const style = getStyles(theme);\n  const fmt = (v: any) => `${formattedValueToString(color.field!.display!(v))}`;\n  const colorMode = getFieldColorModeForField(color!.field!);\n\n  if (colorMode.isContinuous && colorMode.getColors) {\n    const colors = colorMode.getColors(config.theme2);\n    const colorRange = getMinMaxAndDelta(color.field!);\n    // TODO: explore showing mean on the gradiant scale\n    // const stats = reduceField({\n    //   field: color.field!,\n    //   reducers: [\n    //     ReducerID.min,\n    //     ReducerID.max,\n    //     ReducerID.mean,\n    //     // std dev?\n    //   ]\n    // })\n\n    return (\n      <>\n        <Label>{color?.field?.name}</Label>\n        <div\n          className={style.gradientContainer}\n          style={{ backgroundImage: `linear-gradient(to right, ${colors.map((c) => c).join(', ')}` }}\n        >\n          <div style={{ color: theme.colors.getContrastText(colors[0]) }}>{fmt(colorRange.min)}</div>\n          <div style={{ color: theme.colors.getContrastText(colors[colors.length - 1]) }}>{fmt(colorRange.max)}</div>\n        </div>\n      </>\n    );\n  }\n\n  const thresholds = color.field?.config?.thresholds;\n  if (!thresholds || thresholds.steps.length < 2) {\n    return <div></div>; // don't show anything in the legend\n  }\n\n  const items = getThresholdItems(color.field!.config, config.theme2);\n  return (\n    <div className={style.infoWrap}>\n      <div className={style.legend}>\n        {items.map((item: VizLegendItem, idx: number) => (\n          <div key={`${idx}/${item.label}`} className={style.legendItem}>\n            <i style={{ background: item.color }}></i>\n            {item.label}\n          </div>\n        ))}\n      </div>\n    </div>\n  );\n}\n\nconst getStyles = stylesFactory((theme: GrafanaTheme2) => ({\n  infoWrap: css`\n    background: ${theme.colors.background.secondary};\n    border-radius: 2px;\n    padding: ${theme.spacing(1)};\n  `,\n  legend: css`\n    line-height: 18px;\n    display: flex;\n    flex-direction: column;\n    font-size: ${theme.typography.bodySmall.fontSize};\n\n    i {\n      width: 18px;\n      height: 18px;\n      float: left;\n      margin-right: 8px;\n      opacity: 0.7;\n    }\n  `,\n  legendItem: css`\n    white-space: nowrap;\n  `,\n  gradientContainer: css`\n    min-width: 200px;\n    display: flex;\n    justify-content: space-between;\n    font-size: ${theme.typography.bodySmall.fontSize};\n    padding: ${theme.spacing(0, 0.5)};\n  `,\n}));\n","import {\n  ColorDimensionConfig,\n  DimensionSupplier,\n  ResourceDimensionConfig,\n  ResourceDimensionMode,\n  ScaleDimensionConfig,\n  ScalarDimensionConfig,\n  ScalarDimensionMode,\n  TextDimensionConfig,\n} from 'app/features/dimensions';\nimport { Style } from 'ol/style';\n\nexport enum GeometryTypeId {\n  Point = 'point',\n  Line = 'line',\n  Polygon = 'polygon',\n  Any = '*any*',\n}\n\n// StyleConfig is saved in panel json and is used to configure how items get rendered\nexport interface StyleConfig {\n  color?: ColorDimensionConfig;\n  opacity?: number; // defaults to 80%\n\n  // For non-points\n  lineWidth?: number;\n\n  // Used for points and dynamic text\n  size?: ScaleDimensionConfig;\n  symbol?: ResourceDimensionConfig;\n\n  // Can show markers and text together!\n  text?: TextDimensionConfig;\n  textConfig?: TextStyleConfig;\n\n  // Allow for rotation of markers\n  rotation?: ScalarDimensionConfig;\n}\n\nexport const DEFAULT_SIZE = 5;\n\nexport enum TextAlignment {\n  Left = 'left',\n  Center = 'center',\n  Right = 'right',\n}\nexport enum TextBaseline {\n  Top = 'top',\n  Middle = 'middle',\n  Bottom = 'bottom',\n}\n\nexport const defaultStyleConfig = Object.freeze({\n  size: {\n    fixed: DEFAULT_SIZE,\n    min: 2,\n    max: 15,\n  },\n  color: {\n    fixed: 'dark-green', // picked from theme\n  },\n  opacity: 0.4,\n  symbol: {\n    mode: ResourceDimensionMode.Fixed,\n    fixed: 'img/icons/marker/circle.svg',\n  },\n  textConfig: {\n    fontSize: 12,\n    textAlign: TextAlignment.Center,\n    textBaseline: TextBaseline.Middle,\n    offsetX: 0,\n    offsetY: 0,\n  },\n  rotation: {\n    fixed: 0,\n    mode: ScalarDimensionMode.Mod,\n    min: -360,\n    max: 360,\n  },\n});\n\n/**\n * Static options for text display.  See:\n * https://openlayers.org/en/latest/apidoc/module-ol_style_Text.html\n */\nexport interface TextStyleConfig {\n  fontSize?: number;\n  offsetX?: number;\n  offsetY?: number;\n  textAlign?: TextAlignment;\n  textBaseline?: TextBaseline;\n}\n\n// Applying the config to real data gives the values\nexport interface StyleConfigValues {\n  color: string;\n  opacity?: number;\n  lineWidth?: number;\n  size?: number;\n  symbol?: string; // the point symbol\n  rotation?: number;\n  text?: string;\n\n  // Pass though (not value dependant)\n  textConfig?: TextStyleConfig;\n}\n\n/** When the style depends on a field */\nexport interface StyleConfigFields {\n  color?: string;\n  size?: string;\n  text?: string;\n  rotation?: string;\n}\n\nexport interface StyleDimensions {\n  color?: DimensionSupplier<string>;\n  size?: DimensionSupplier<number>;\n  text?: DimensionSupplier<string>;\n  rotation?: DimensionSupplier<number>;\n}\n\nexport interface StyleConfigState {\n  config: StyleConfig;\n  hasText?: boolean;\n  base: StyleConfigValues;\n  fields?: StyleConfigFields;\n  dims?: StyleDimensions;\n  maker: StyleMaker;\n}\n\n/**\n * Given values create a style\n */\nexport type StyleMaker = (values: StyleConfigValues) => Style | Style[];\n","import { DataFrame, SelectableValue } from '@grafana/data';\nimport { Feature } from 'ol';\nimport { FeatureLike } from 'ol/Feature';\nimport { Point } from 'ol/geom';\nimport { GeometryTypeId, StyleConfigState } from '../style/types';\nimport { LocationInfo } from './location';\n\nexport const getFeatures = (\n  frame: DataFrame,\n  info: LocationInfo,\n  style: StyleConfigState\n): Array<Feature<Point>> | undefined => {\n  const features: Array<Feature<Point>> = [];\n  const { dims } = style;\n  const values = { ...style.base };\n\n  // Map each data value into new points\n  for (let i = 0; i < frame.length; i++) {\n    // Create a new Feature for each point returned from dataFrameToPoints\n    const dot = new Feature(info.points[i]);\n    dot.setProperties({\n      frame,\n      rowIndex: i,\n    });\n\n    // Update values used in dynamic styles\n    if (dims) {\n      if (dims.color) {\n        values.color = dims.color.get(i);\n      }\n      if (dims.size) {\n        values.size = dims.size.get(i);\n      }\n      if (dims.rotation) {\n        values.rotation = dims.rotation.get(i);\n      }\n      if (dims.text) {\n        values.text = dims.text.get(i);\n      }\n\n      dot.setStyle(style.maker(values));\n    }\n    features.push(dot);\n  }\n\n  return features;\n};\n\nexport interface LayerContentInfo {\n  geometryType: GeometryTypeId;\n  propertes: Array<SelectableValue<string>>;\n}\n\nexport function getLayerPropertyInfo(features: FeatureLike[]): LayerContentInfo {\n  const types = new Set<string>();\n  const props = new Set<string>();\n  features.some((feature, idx) => {\n    for (const key of Object.keys(feature.getProperties())) {\n      if (key === 'geometry') {\n        continue;\n      }\n      props.add(key);\n      const g = feature.getGeometry();\n      if (g) {\n        types.add(g.getType());\n      }\n    }\n    return idx > 10; // first 10 items\n  });\n\n  let geometryType = GeometryTypeId.Any;\n  if (types.size === 1) {\n    switch (types.values().next().value) {\n      case 'Point':\n      case 'MultiPoint':\n        geometryType = GeometryTypeId.Point;\n        break;\n      case 'Line':\n      case 'MultiLine':\n        geometryType = GeometryTypeId.Line;\n        break;\n      case 'Polygon':\n        geometryType = GeometryTypeId.Polygon;\n    }\n  }\n\n  return {\n    geometryType,\n    propertes: Array.from(props.keys()).map((v) => ({ label: v, value: v })),\n  };\n}\n\nexport function getUniqueFeatureValues(features: FeatureLike[], key: string): string[] {\n  const unique = new Set<string>();\n  for (const feature of features) {\n    const v = feature.get(key);\n    if (v != null) {\n      unique.add(`${v}`); // always string\n    }\n  }\n  const buffer = Array.from(unique);\n  buffer.sort();\n  return buffer;\n}\n","/**\n * @module ol/style/Text\n */\nimport Fill from './Fill.js';\nimport TextPlacement from './TextPlacement.js';\nimport { toSize } from '../size.js';\n/**\n * The default fill color to use if no fill was set at construction time; a\n * blackish `#333`.\n *\n * @const {string}\n */\nvar DEFAULT_FILL_COLOR = '#333';\n/**\n * @typedef {Object} Options\n * @property {string} [font] Font style as CSS 'font' value, see:\n * https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/font. Default is '10px sans-serif'\n * @property {number} [maxAngle=Math.PI/4] When `placement` is set to `'line'`, allow a maximum angle between adjacent characters.\n * The expected value is in radians, and the default is 45° (`Math.PI / 4`).\n * @property {number} [offsetX=0] Horizontal text offset in pixels. A positive will shift the text right.\n * @property {number} [offsetY=0] Vertical text offset in pixels. A positive will shift the text down.\n * @property {boolean} [overflow=false] For polygon labels or when `placement` is set to `'line'`, allow text to exceed\n * the width of the polygon at the label position or the length of the path that it follows.\n * @property {import(\"./TextPlacement.js\").default|string} [placement='point'] Text placement.\n * @property {number|import(\"../size.js\").Size} [scale] Scale.\n * @property {boolean} [rotateWithView=false] Whether to rotate the text with the view.\n * @property {number} [rotation=0] Rotation in radians (positive rotation clockwise).\n * @property {string} [text] Text content.\n * @property {string} [textAlign] Text alignment. Possible values: 'left', 'right', 'center', 'end' or 'start'.\n * Default is 'center' for `placement: 'point'`. For `placement: 'line'`, the default is to let the renderer choose a\n * placement where `maxAngle` is not exceeded.\n * @property {string} [textBaseline='middle'] Text base line. Possible values: 'bottom', 'top', 'middle', 'alphabetic',\n * 'hanging', 'ideographic'.\n * @property {import(\"./Fill.js\").default} [fill] Fill style. If none is provided, we'll use a dark fill-style (#333).\n * @property {import(\"./Stroke.js\").default} [stroke] Stroke style.\n * @property {import(\"./Fill.js\").default} [backgroundFill] Fill style for the text background when `placement` is\n * `'point'`. Default is no fill.\n * @property {import(\"./Stroke.js\").default} [backgroundStroke] Stroke style for the text background  when `placement`\n * is `'point'`. Default is no stroke.\n * @property {Array<number>} [padding=[0, 0, 0, 0]] Padding in pixels around the text for decluttering and background. The order of\n * values in the array is `[top, right, bottom, left]`.\n */\n/**\n * @classdesc\n * Set text style for vector features.\n * @api\n */\nvar Text = /** @class */ (function () {\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function Text(opt_options) {\n        var options = opt_options || {};\n        /**\n         * @private\n         * @type {string|undefined}\n         */\n        this.font_ = options.font;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        this.rotation_ = options.rotation;\n        /**\n         * @private\n         * @type {boolean|undefined}\n         */\n        this.rotateWithView_ = options.rotateWithView;\n        /**\n         * @private\n         * @type {number|import(\"../size.js\").Size|undefined}\n         */\n        this.scale_ = options.scale;\n        /**\n         * @private\n         * @type {import(\"../size.js\").Size}\n         */\n        this.scaleArray_ = toSize(options.scale !== undefined ? options.scale : 1);\n        /**\n         * @private\n         * @type {string|undefined}\n         */\n        this.text_ = options.text;\n        /**\n         * @private\n         * @type {string|undefined}\n         */\n        this.textAlign_ = options.textAlign;\n        /**\n         * @private\n         * @type {string|undefined}\n         */\n        this.textBaseline_ = options.textBaseline;\n        /**\n         * @private\n         * @type {import(\"./Fill.js\").default}\n         */\n        this.fill_ =\n            options.fill !== undefined\n                ? options.fill\n                : new Fill({ color: DEFAULT_FILL_COLOR });\n        /**\n         * @private\n         * @type {number}\n         */\n        this.maxAngle_ =\n            options.maxAngle !== undefined ? options.maxAngle : Math.PI / 4;\n        /**\n         * @private\n         * @type {import(\"./TextPlacement.js\").default|string}\n         */\n        this.placement_ =\n            options.placement !== undefined ? options.placement : TextPlacement.POINT;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        this.overflow_ = !!options.overflow;\n        /**\n         * @private\n         * @type {import(\"./Stroke.js\").default}\n         */\n        this.stroke_ = options.stroke !== undefined ? options.stroke : null;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.offsetX_ = options.offsetX !== undefined ? options.offsetX : 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.offsetY_ = options.offsetY !== undefined ? options.offsetY : 0;\n        /**\n         * @private\n         * @type {import(\"./Fill.js\").default}\n         */\n        this.backgroundFill_ = options.backgroundFill\n            ? options.backgroundFill\n            : null;\n        /**\n         * @private\n         * @type {import(\"./Stroke.js\").default}\n         */\n        this.backgroundStroke_ = options.backgroundStroke\n            ? options.backgroundStroke\n            : null;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        this.padding_ = options.padding === undefined ? null : options.padding;\n    }\n    /**\n     * Clones the style.\n     * @return {Text} The cloned style.\n     * @api\n     */\n    Text.prototype.clone = function () {\n        var scale = this.getScale();\n        return new Text({\n            font: this.getFont(),\n            placement: this.getPlacement(),\n            maxAngle: this.getMaxAngle(),\n            overflow: this.getOverflow(),\n            rotation: this.getRotation(),\n            rotateWithView: this.getRotateWithView(),\n            scale: Array.isArray(scale) ? scale.slice() : scale,\n            text: this.getText(),\n            textAlign: this.getTextAlign(),\n            textBaseline: this.getTextBaseline(),\n            fill: this.getFill() ? this.getFill().clone() : undefined,\n            stroke: this.getStroke() ? this.getStroke().clone() : undefined,\n            offsetX: this.getOffsetX(),\n            offsetY: this.getOffsetY(),\n            backgroundFill: this.getBackgroundFill()\n                ? this.getBackgroundFill().clone()\n                : undefined,\n            backgroundStroke: this.getBackgroundStroke()\n                ? this.getBackgroundStroke().clone()\n                : undefined,\n            padding: this.getPadding(),\n        });\n    };\n    /**\n     * Get the `overflow` configuration.\n     * @return {boolean} Let text overflow the length of the path they follow.\n     * @api\n     */\n    Text.prototype.getOverflow = function () {\n        return this.overflow_;\n    };\n    /**\n     * Get the font name.\n     * @return {string|undefined} Font.\n     * @api\n     */\n    Text.prototype.getFont = function () {\n        return this.font_;\n    };\n    /**\n     * Get the maximum angle between adjacent characters.\n     * @return {number} Angle in radians.\n     * @api\n     */\n    Text.prototype.getMaxAngle = function () {\n        return this.maxAngle_;\n    };\n    /**\n     * Get the label placement.\n     * @return {import(\"./TextPlacement.js\").default|string} Text placement.\n     * @api\n     */\n    Text.prototype.getPlacement = function () {\n        return this.placement_;\n    };\n    /**\n     * Get the x-offset for the text.\n     * @return {number} Horizontal text offset.\n     * @api\n     */\n    Text.prototype.getOffsetX = function () {\n        return this.offsetX_;\n    };\n    /**\n     * Get the y-offset for the text.\n     * @return {number} Vertical text offset.\n     * @api\n     */\n    Text.prototype.getOffsetY = function () {\n        return this.offsetY_;\n    };\n    /**\n     * Get the fill style for the text.\n     * @return {import(\"./Fill.js\").default} Fill style.\n     * @api\n     */\n    Text.prototype.getFill = function () {\n        return this.fill_;\n    };\n    /**\n     * Determine whether the text rotates with the map.\n     * @return {boolean|undefined} Rotate with map.\n     * @api\n     */\n    Text.prototype.getRotateWithView = function () {\n        return this.rotateWithView_;\n    };\n    /**\n     * Get the text rotation.\n     * @return {number|undefined} Rotation.\n     * @api\n     */\n    Text.prototype.getRotation = function () {\n        return this.rotation_;\n    };\n    /**\n     * Get the text scale.\n     * @return {number|import(\"../size.js\").Size|undefined} Scale.\n     * @api\n     */\n    Text.prototype.getScale = function () {\n        return this.scale_;\n    };\n    /**\n     * Get the symbolizer scale array.\n     * @return {import(\"../size.js\").Size} Scale array.\n     */\n    Text.prototype.getScaleArray = function () {\n        return this.scaleArray_;\n    };\n    /**\n     * Get the stroke style for the text.\n     * @return {import(\"./Stroke.js\").default} Stroke style.\n     * @api\n     */\n    Text.prototype.getStroke = function () {\n        return this.stroke_;\n    };\n    /**\n     * Get the text to be rendered.\n     * @return {string|undefined} Text.\n     * @api\n     */\n    Text.prototype.getText = function () {\n        return this.text_;\n    };\n    /**\n     * Get the text alignment.\n     * @return {string|undefined} Text align.\n     * @api\n     */\n    Text.prototype.getTextAlign = function () {\n        return this.textAlign_;\n    };\n    /**\n     * Get the text baseline.\n     * @return {string|undefined} Text baseline.\n     * @api\n     */\n    Text.prototype.getTextBaseline = function () {\n        return this.textBaseline_;\n    };\n    /**\n     * Get the background fill style for the text.\n     * @return {import(\"./Fill.js\").default} Fill style.\n     * @api\n     */\n    Text.prototype.getBackgroundFill = function () {\n        return this.backgroundFill_;\n    };\n    /**\n     * Get the background stroke style for the text.\n     * @return {import(\"./Stroke.js\").default} Stroke style.\n     * @api\n     */\n    Text.prototype.getBackgroundStroke = function () {\n        return this.backgroundStroke_;\n    };\n    /**\n     * Get the padding for the text.\n     * @return {Array<number>} Padding.\n     * @api\n     */\n    Text.prototype.getPadding = function () {\n        return this.padding_;\n    };\n    /**\n     * Set the `overflow` property.\n     *\n     * @param {boolean} overflow Let text overflow the path that it follows.\n     * @api\n     */\n    Text.prototype.setOverflow = function (overflow) {\n        this.overflow_ = overflow;\n    };\n    /**\n     * Set the font.\n     *\n     * @param {string|undefined} font Font.\n     * @api\n     */\n    Text.prototype.setFont = function (font) {\n        this.font_ = font;\n    };\n    /**\n     * Set the maximum angle between adjacent characters.\n     *\n     * @param {number} maxAngle Angle in radians.\n     * @api\n     */\n    Text.prototype.setMaxAngle = function (maxAngle) {\n        this.maxAngle_ = maxAngle;\n    };\n    /**\n     * Set the x offset.\n     *\n     * @param {number} offsetX Horizontal text offset.\n     * @api\n     */\n    Text.prototype.setOffsetX = function (offsetX) {\n        this.offsetX_ = offsetX;\n    };\n    /**\n     * Set the y offset.\n     *\n     * @param {number} offsetY Vertical text offset.\n     * @api\n     */\n    Text.prototype.setOffsetY = function (offsetY) {\n        this.offsetY_ = offsetY;\n    };\n    /**\n     * Set the text placement.\n     *\n     * @param {import(\"./TextPlacement.js\").default|string} placement Placement.\n     * @api\n     */\n    Text.prototype.setPlacement = function (placement) {\n        this.placement_ = placement;\n    };\n    /**\n     * Set whether to rotate the text with the view.\n     *\n     * @param {boolean} rotateWithView Rotate with map.\n     * @api\n     */\n    Text.prototype.setRotateWithView = function (rotateWithView) {\n        this.rotateWithView_ = rotateWithView;\n    };\n    /**\n     * Set the fill.\n     *\n     * @param {import(\"./Fill.js\").default} fill Fill style.\n     * @api\n     */\n    Text.prototype.setFill = function (fill) {\n        this.fill_ = fill;\n    };\n    /**\n     * Set the rotation.\n     *\n     * @param {number|undefined} rotation Rotation.\n     * @api\n     */\n    Text.prototype.setRotation = function (rotation) {\n        this.rotation_ = rotation;\n    };\n    /**\n     * Set the scale.\n     *\n     * @param {number|import(\"../size.js\").Size|undefined} scale Scale.\n     * @api\n     */\n    Text.prototype.setScale = function (scale) {\n        this.scale_ = scale;\n        this.scaleArray_ = toSize(scale !== undefined ? scale : 1);\n    };\n    /**\n     * Set the stroke.\n     *\n     * @param {import(\"./Stroke.js\").default} stroke Stroke style.\n     * @api\n     */\n    Text.prototype.setStroke = function (stroke) {\n        this.stroke_ = stroke;\n    };\n    /**\n     * Set the text.\n     *\n     * @param {string|undefined} text Text.\n     * @api\n     */\n    Text.prototype.setText = function (text) {\n        this.text_ = text;\n    };\n    /**\n     * Set the text alignment.\n     *\n     * @param {string|undefined} textAlign Text align.\n     * @api\n     */\n    Text.prototype.setTextAlign = function (textAlign) {\n        this.textAlign_ = textAlign;\n    };\n    /**\n     * Set the text baseline.\n     *\n     * @param {string|undefined} textBaseline Text baseline.\n     * @api\n     */\n    Text.prototype.setTextBaseline = function (textBaseline) {\n        this.textBaseline_ = textBaseline;\n    };\n    /**\n     * Set the background fill.\n     *\n     * @param {import(\"./Fill.js\").default} fill Fill style.\n     * @api\n     */\n    Text.prototype.setBackgroundFill = function (fill) {\n        this.backgroundFill_ = fill;\n    };\n    /**\n     * Set the background stroke.\n     *\n     * @param {import(\"./Stroke.js\").default} stroke Stroke style.\n     * @api\n     */\n    Text.prototype.setBackgroundStroke = function (stroke) {\n        this.backgroundStroke_ = stroke;\n    };\n    /**\n     * Set the padding (`[top, right, bottom, left]`).\n     *\n     * @param {!Array<number>} padding Padding.\n     * @api\n     */\n    Text.prototype.setPadding = function (padding) {\n        this.padding_ = padding;\n    };\n    return Text;\n}());\nexport default Text;\n//# sourceMappingURL=Text.js.map","import { Fill, RegularShape, Stroke, Circle, Style, Icon, Text } from 'ol/style';\nimport { Registry, RegistryItem } from '@grafana/data';\nimport { defaultStyleConfig, DEFAULT_SIZE, StyleConfigValues, StyleMaker } from './types';\nimport { getPublicOrAbsoluteUrl } from 'app/features/dimensions';\nimport tinycolor from 'tinycolor2';\nimport { config } from '@grafana/runtime';\n\ninterface SymbolMaker extends RegistryItem {\n  aliasIds: string[];\n  make: StyleMaker;\n}\n\nenum RegularShapeId {\n  circle = 'circle',\n  square = 'square',\n  triangle = 'triangle',\n  star = 'star',\n  cross = 'cross',\n  x = 'x',\n}\n\nconst MarkerShapePath = {\n  circle: 'img/icons/marker/circle.svg',\n  square: 'img/icons/marker/square.svg',\n  triangle: 'img/icons/marker/triangle.svg',\n  star: 'img/icons/marker/star.svg',\n  cross: 'img/icons/marker/cross.svg',\n  x: 'img/icons/marker/x-mark.svg',\n};\n\nexport function getFillColor(cfg: StyleConfigValues) {\n  const opacity = cfg.opacity == null ? 0.8 : cfg.opacity;\n  if (opacity === 1) {\n    return new Fill({ color: cfg.color });\n  }\n  if (opacity > 0) {\n    const color = tinycolor(cfg.color).setAlpha(opacity).toRgbString();\n    return new Fill({ color });\n  }\n  return undefined;\n}\n\nconst textLabel = (cfg: StyleConfigValues) => {\n  if (!cfg.text) {\n    return undefined;\n  }\n\n  const fontFamily = config.theme2.typography.fontFamily;\n  const textConfig = {\n    ...defaultStyleConfig.textConfig,\n    ...cfg.textConfig,\n  };\n  return new Text({\n    text: cfg.text,\n    fill: new Fill({ color: cfg.color ?? defaultStyleConfig.color.fixed }),\n    font: `normal ${textConfig.fontSize}px ${fontFamily}`,\n    ...textConfig,\n  });\n};\n\nexport const textMarker = (cfg: StyleConfigValues) => {\n  return new Style({\n    text: textLabel(cfg),\n  });\n};\n\nexport const circleMarker = (cfg: StyleConfigValues) => {\n  return new Style({\n    image: new Circle({\n      stroke: new Stroke({ color: cfg.color, width: cfg.lineWidth ?? 1 }),\n      fill: getFillColor(cfg),\n      radius: cfg.size ?? DEFAULT_SIZE,\n    }),\n    text: textLabel(cfg),\n  });\n};\n\nexport const polyStyle = (cfg: StyleConfigValues) => {\n  return new Style({\n    fill: getFillColor(cfg),\n    stroke: new Stroke({ color: cfg.color, width: cfg.lineWidth ?? 1 }),\n    text: textLabel(cfg),\n  });\n};\n\n// Square and cross\nconst errorMarker = (cfg: StyleConfigValues) => {\n  const radius = cfg.size ?? DEFAULT_SIZE;\n  const stroke = new Stroke({ color: '#F00', width: 1 });\n  return [\n    new Style({\n      image: new RegularShape({\n        stroke,\n        points: 4,\n        radius,\n        angle: Math.PI / 4,\n      }),\n    }),\n    new Style({\n      image: new RegularShape({\n        stroke,\n        points: 4,\n        radius,\n        radius2: 0,\n        angle: 0,\n      }),\n    }),\n  ];\n};\n\nconst makers: SymbolMaker[] = [\n  {\n    id: RegularShapeId.circle,\n    name: 'Circle',\n    aliasIds: [MarkerShapePath.circle],\n    make: circleMarker,\n  },\n  {\n    id: RegularShapeId.square,\n    name: 'Square',\n    aliasIds: [MarkerShapePath.square],\n    make: (cfg: StyleConfigValues) => {\n      const radius = cfg.size ?? DEFAULT_SIZE;\n      const rotation = cfg.rotation ?? 0;\n      return new Style({\n        image: new RegularShape({\n          stroke: new Stroke({ color: cfg.color, width: cfg.lineWidth ?? 1 }),\n          fill: getFillColor(cfg),\n          points: 4,\n          radius,\n          rotation: (rotation * Math.PI) / 180 + Math.PI / 4,\n        }),\n        text: textLabel(cfg),\n      });\n    },\n  },\n  {\n    id: RegularShapeId.triangle,\n    name: 'Triangle',\n    aliasIds: [MarkerShapePath.triangle],\n    make: (cfg: StyleConfigValues) => {\n      const radius = cfg.size ?? DEFAULT_SIZE;\n      const rotation = cfg.rotation ?? 0;\n      return new Style({\n        image: new RegularShape({\n          stroke: new Stroke({ color: cfg.color, width: cfg.lineWidth ?? 1 }),\n          fill: getFillColor(cfg),\n          points: 3,\n          radius,\n          rotation: (rotation * Math.PI) / 180,\n          angle: 0,\n        }),\n        text: textLabel(cfg),\n      });\n    },\n  },\n  {\n    id: RegularShapeId.star,\n    name: 'Star',\n    aliasIds: [MarkerShapePath.star],\n    make: (cfg: StyleConfigValues) => {\n      const radius = cfg.size ?? DEFAULT_SIZE;\n      const rotation = cfg.rotation ?? 0;\n      return new Style({\n        image: new RegularShape({\n          stroke: new Stroke({ color: cfg.color, width: cfg.lineWidth ?? 1 }),\n          fill: getFillColor(cfg),\n          points: 5,\n          radius,\n          radius2: radius * 0.4,\n          angle: 0,\n          rotation: (rotation * Math.PI) / 180,\n        }),\n        text: textLabel(cfg),\n      });\n    },\n  },\n  {\n    id: RegularShapeId.cross,\n    name: 'Cross',\n    aliasIds: [MarkerShapePath.cross],\n    make: (cfg: StyleConfigValues) => {\n      const radius = cfg.size ?? DEFAULT_SIZE;\n      const rotation = cfg.rotation ?? 0;\n      return new Style({\n        image: new RegularShape({\n          stroke: new Stroke({ color: cfg.color, width: cfg.lineWidth ?? 1 }),\n          points: 4,\n          radius,\n          radius2: 0,\n          angle: 0,\n          rotation: (rotation * Math.PI) / 180,\n        }),\n        text: textLabel(cfg),\n      });\n    },\n  },\n  {\n    id: RegularShapeId.x,\n    name: 'X',\n    aliasIds: [MarkerShapePath.x],\n    make: (cfg: StyleConfigValues) => {\n      const radius = cfg.size ?? DEFAULT_SIZE;\n      const rotation = cfg.rotation ?? 0;\n      return new Style({\n        image: new RegularShape({\n          stroke: new Stroke({ color: cfg.color, width: cfg.lineWidth ?? 1 }),\n          points: 4,\n          radius,\n          radius2: 0,\n          rotation: (rotation * Math.PI) / 180 + Math.PI / 4,\n        }),\n        text: textLabel(cfg),\n      });\n    },\n  },\n];\n\nasync function prepareSVG(url: string, size?: number): Promise<string> {\n  return fetch(url, { method: 'GET' })\n    .then((res) => {\n      return res.text();\n    })\n    .then((text) => {\n      const parser = new DOMParser();\n      const doc = parser.parseFromString(text, 'image/svg+xml');\n      const svg = doc.getElementsByTagName('svg')[0];\n      if (!svg) {\n        return '';\n      }\n\n      const svgSize = size ?? 100;\n      const width = svg.getAttribute('width') ?? svgSize;\n      const height = svg.getAttribute('height') ?? svgSize;\n\n      // open layers requires a white fill becaues it uses tint to set color\n      svg.setAttribute('fill', '#fff');\n      svg.setAttribute('width', `${width}px`);\n      svg.setAttribute('height', `${height}px`);\n      const svgString = new XMLSerializer().serializeToString(svg);\n      const svgURI = encodeURIComponent(svgString);\n      return `data:image/svg+xml,${svgURI}`;\n    })\n    .catch((error) => {\n      console.error(error);\n      return '';\n    });\n}\n\n// Really just a cache for the various symbol styles\nconst markerMakers = new Registry<SymbolMaker>(() => makers);\n\nexport function getMarkerAsPath(shape?: string): string | undefined {\n  const marker = markerMakers.getIfExists(shape);\n  if (marker?.aliasIds?.length) {\n    return marker.aliasIds[0];\n  }\n  return undefined;\n}\n\n// Will prepare symbols as necessary\nexport async function getMarkerMaker(symbol?: string, hasTextLabel?: boolean): Promise<StyleMaker> {\n  if (!symbol) {\n    return hasTextLabel ? textMarker : circleMarker;\n  }\n\n  let maker = markerMakers.getIfExists(symbol);\n  if (maker) {\n    return maker.make;\n  }\n\n  // Prepare svg as icon\n  if (symbol.endsWith('.svg')) {\n    const src = await prepareSVG(getPublicOrAbsoluteUrl(symbol));\n    maker = {\n      id: symbol,\n      name: symbol,\n      aliasIds: [],\n      make: src\n        ? (cfg: StyleConfigValues) => {\n            const radius = cfg.size ?? DEFAULT_SIZE;\n            const rotation = cfg.rotation ?? 0;\n            return [\n              new Style({\n                image: new Icon({\n                  src,\n                  color: cfg.color,\n                  opacity: cfg.opacity ?? 1,\n                  scale: (DEFAULT_SIZE + radius) / 100,\n                  rotation: (rotation * Math.PI) / 180,\n                }),\n                text: !cfg?.text ? undefined : textLabel(cfg),\n              }),\n              // transparent bounding box for featureAtPixel detection\n              new Style({\n                image: new RegularShape({\n                  fill: new Fill({ color: 'rgba(0,0,0,0)' }),\n                  points: 4,\n                  radius: cfg.size,\n                  rotation: (rotation * Math.PI) / 180 + Math.PI / 4,\n                }),\n              }),\n            ];\n          }\n        : errorMarker,\n    };\n    markerMakers.register(maker);\n    return maker.make;\n  }\n\n  // default to showing a circle\n  return errorMarker;\n}\n","import { config } from '@grafana/runtime';\nimport { TextDimensionMode } from 'app/features/dimensions';\nimport { getMarkerMaker } from './markers';\nimport { defaultStyleConfig, StyleConfig, StyleConfigFields, StyleConfigState } from './types';\n\n/** Indicate if the style wants to show text values */\nexport function styleUsesText(config: StyleConfig): boolean {\n  const text = config?.text;\n  if (!text) {\n    return false;\n  }\n  if (text.mode === TextDimensionMode.Fixed && text.fixed?.length) {\n    return true;\n  }\n  if (text.mode === TextDimensionMode.Field && text.field?.length) {\n    return true;\n  }\n  return false;\n}\n\n/** Return a distinct list of fields used to dynamically change the style */\nexport async function getStyleConfigState(cfg?: StyleConfig): Promise<StyleConfigState> {\n  if (!cfg) {\n    cfg = defaultStyleConfig;\n  }\n  const hasText = styleUsesText(cfg);\n  const fields: StyleConfigFields = {};\n  const maker = await getMarkerMaker(cfg.symbol?.fixed, hasText);\n  const state: StyleConfigState = {\n    config: cfg, // raw values\n    hasText,\n    fields,\n    base: {\n      color: config.theme2.visualization.getColorByName(cfg.color?.fixed ?? defaultStyleConfig.color.fixed),\n      opacity: cfg.opacity ?? defaultStyleConfig.opacity,\n      lineWidth: cfg.lineWidth ?? 1,\n      size: cfg.size?.fixed ?? defaultStyleConfig.size.fixed,\n      rotation: cfg.rotation?.fixed ?? defaultStyleConfig.rotation.fixed, // add ability follow path later\n    },\n    maker,\n  };\n\n  if (cfg.color?.field?.length) {\n    fields.color = cfg.color.field;\n  }\n  if (cfg.size?.field?.length) {\n    fields.size = cfg.size.field;\n  }\n  if (cfg.rotation?.field?.length) {\n    fields.rotation = cfg.rotation.field;\n  }\n\n  if (hasText) {\n    state.base.text = cfg.text?.fixed;\n    state.base.textConfig = cfg.textConfig ?? defaultStyleConfig.textConfig;\n\n    if (cfg.text?.field?.length) {\n      fields.text = cfg.text.field;\n    }\n  }\n\n  // Clear the fields if possible\n  if (!Object.keys(fields).length) {\n    state.fields = undefined;\n  }\n  return state;\n}\n","import React, { FC } from 'react';\nimport { StandardEditorProps } from '@grafana/data';\nimport {\n  ColorPicker,\n  Field,\n  HorizontalGroup,\n  InlineField,\n  InlineFieldRow,\n  InlineLabel,\n  NumberValueEditor,\n  RadioButtonGroup,\n  SliderValueEditor,\n} from '@grafana/ui';\nimport { Observable } from 'rxjs';\nimport { useObservable } from 'react-use';\n\nimport {\n  ColorDimensionEditor,\n  ResourceDimensionEditor,\n  ScaleDimensionEditor,\n  ScalarDimensionEditor,\n  TextDimensionEditor,\n} from 'app/features/dimensions/editors';\nimport {\n  ScaleDimensionConfig,\n  ResourceDimensionConfig,\n  ColorDimensionConfig,\n  ResourceFolderName,\n  TextDimensionConfig,\n  defaultTextConfig,\n  ScalarDimensionConfig,\n} from 'app/features/dimensions/types';\nimport { defaultStyleConfig, GeometryTypeId, StyleConfig, TextAlignment, TextBaseline } from '../../style/types';\nimport { styleUsesText } from '../../style/utils';\nimport { LayerContentInfo } from '../../utils/getFeatures';\n\nexport interface StyleEditorOptions {\n  layerInfo?: Observable<LayerContentInfo>;\n  simpleFixedValues?: boolean;\n  displayRotation?: boolean;\n}\n\nexport const StyleEditor: FC<StandardEditorProps<StyleConfig, StyleEditorOptions, any>> = ({\n  value,\n  context,\n  onChange,\n  item,\n}) => {\n  const settings = item.settings;\n\n  const onSizeChange = (sizeValue: ScaleDimensionConfig | undefined) => {\n    onChange({ ...value, size: sizeValue });\n  };\n\n  const onSymbolChange = (symbolValue: ResourceDimensionConfig | undefined) => {\n    onChange({ ...value, symbol: symbolValue });\n  };\n\n  const onColorChange = (colorValue: ColorDimensionConfig | undefined) => {\n    onChange({ ...value, color: colorValue });\n  };\n\n  const onOpacityChange = (opacityValue: number | undefined) => {\n    onChange({ ...value, opacity: opacityValue });\n  };\n\n  const onRotationChange = (rotationValue: ScalarDimensionConfig | undefined) => {\n    onChange({ ...value, rotation: rotationValue });\n  };\n\n  const onTextChange = (textValue: TextDimensionConfig | undefined) => {\n    onChange({ ...value, text: textValue });\n  };\n\n  const onTextFontSizeChange = (fontSize: number | undefined) => {\n    onChange({ ...value, textConfig: { ...value.textConfig, fontSize } });\n  };\n\n  const onTextOffsetXChange = (offsetX: number | undefined) => {\n    onChange({ ...value, textConfig: { ...value.textConfig, offsetX } });\n  };\n\n  const onTextOffsetYChange = (offsetY: number | undefined) => {\n    onChange({ ...value, textConfig: { ...value.textConfig, offsetY } });\n  };\n\n  const onTextAlignChange = (textAlign: unknown) => {\n    onChange({ ...value, textConfig: { ...value.textConfig, textAlign: textAlign as TextAlignment } });\n  };\n\n  const onTextBaselineChange = (textBaseline: unknown) => {\n    onChange({ ...value, textConfig: { ...value.textConfig, textBaseline: textBaseline as TextBaseline } });\n  };\n\n  let featuresHavePoints = false;\n  if (settings?.layerInfo) {\n    const propertyOptions = useObservable(settings?.layerInfo);\n    featuresHavePoints = propertyOptions?.geometryType === GeometryTypeId.Point;\n  }\n  const hasTextLabel = styleUsesText(value);\n\n  // Simple fixed value display\n  if (settings?.simpleFixedValues) {\n    return (\n      <>\n        {featuresHavePoints && (\n          <>\n            <InlineFieldRow>\n              <InlineField label={'Symbol'}>\n                <ResourceDimensionEditor\n                  value={value?.symbol ?? defaultStyleConfig.symbol}\n                  context={context}\n                  onChange={onSymbolChange}\n                  item={\n                    {\n                      settings: {\n                        resourceType: 'icon',\n                        folderName: ResourceFolderName.Marker,\n                        placeholderText: hasTextLabel ? 'Select a symbol' : 'Select a symbol or add a text label',\n                        placeholderValue: defaultStyleConfig.symbol.fixed,\n                        showSourceRadio: false,\n                      },\n                    } as any\n                  }\n                />\n              </InlineField>\n            </InlineFieldRow>\n            <Field label={'Rotation angle'}>\n              <ScalarDimensionEditor\n                value={value?.rotation ?? defaultStyleConfig.rotation}\n                context={context}\n                onChange={onRotationChange}\n                item={\n                  {\n                    settings: {\n                      min: defaultStyleConfig.rotation.min,\n                      max: defaultStyleConfig.rotation.max,\n                    },\n                  } as any\n                }\n              />\n            </Field>\n          </>\n        )}\n        <InlineFieldRow>\n          <InlineField label=\"Color\" labelWidth={10}>\n            <InlineLabel width={4}>\n              <ColorPicker\n                color={value?.color?.fixed ?? defaultStyleConfig.color.fixed}\n                onChange={(v) => {\n                  onColorChange({ fixed: v });\n                }}\n              />\n            </InlineLabel>\n          </InlineField>\n        </InlineFieldRow>\n        <InlineFieldRow>\n          <InlineField label=\"Opacity\" labelWidth={10} grow>\n            <SliderValueEditor\n              value={value?.opacity ?? defaultStyleConfig.opacity}\n              context={context}\n              onChange={onOpacityChange}\n              item={\n                {\n                  settings: {\n                    min: 0,\n                    max: 1,\n                    step: 0.1,\n                  },\n                } as any\n              }\n            />\n          </InlineField>\n        </InlineFieldRow>\n      </>\n    );\n  }\n\n  return (\n    <>\n      <Field label={'Size'}>\n        <ScaleDimensionEditor\n          value={value?.size ?? defaultStyleConfig.size}\n          context={context}\n          onChange={onSizeChange}\n          item={\n            {\n              settings: {\n                min: 1,\n                max: 100,\n              },\n            } as any\n          }\n        />\n      </Field>\n      <Field label={'Symbol'}>\n        <ResourceDimensionEditor\n          value={value?.symbol ?? defaultStyleConfig.symbol}\n          context={context}\n          onChange={onSymbolChange}\n          item={\n            {\n              settings: {\n                resourceType: 'icon',\n                folderName: ResourceFolderName.Marker,\n                placeholderText: hasTextLabel ? 'Select a symbol' : 'Select a symbol or add a text label',\n                placeholderValue: defaultStyleConfig.symbol.fixed,\n                showSourceRadio: false,\n              },\n            } as any\n          }\n        />\n      </Field>\n      <Field label={'Color'}>\n        <ColorDimensionEditor\n          value={value?.color ?? defaultStyleConfig.color}\n          context={context}\n          onChange={onColorChange}\n          item={{} as any}\n        />\n      </Field>\n      <Field label={'Fill opacity'}>\n        <SliderValueEditor\n          value={value?.opacity ?? defaultStyleConfig.opacity}\n          context={context}\n          onChange={onOpacityChange}\n          item={\n            {\n              settings: {\n                min: 0,\n                max: 1,\n                step: 0.1,\n              },\n            } as any\n          }\n        />\n      </Field>\n      {settings?.displayRotation && (\n        <Field label={'Rotation angle'}>\n          <ScalarDimensionEditor\n            value={value?.rotation ?? defaultStyleConfig.rotation}\n            context={context}\n            onChange={onRotationChange}\n            item={\n              {\n                settings: {\n                  min: defaultStyleConfig.rotation.min,\n                  max: defaultStyleConfig.rotation.max,\n                },\n              } as any\n            }\n          />\n        </Field>\n      )}\n      <Field label={'Text label'}>\n        <TextDimensionEditor\n          value={value?.text ?? defaultTextConfig}\n          context={context}\n          onChange={onTextChange}\n          item={{} as any}\n        />\n      </Field>\n\n      {hasTextLabel && (\n        <>\n          <HorizontalGroup>\n            <Field label={'Font size'}>\n              <NumberValueEditor\n                value={value?.textConfig?.fontSize ?? defaultStyleConfig.textConfig.fontSize}\n                context={context}\n                onChange={onTextFontSizeChange}\n                item={{} as any}\n              />\n            </Field>\n            <Field label={'X offset'}>\n              <NumberValueEditor\n                value={value?.textConfig?.offsetX ?? defaultStyleConfig.textConfig.offsetX}\n                context={context}\n                onChange={onTextOffsetXChange}\n                item={{} as any}\n              />\n            </Field>\n            <Field label={'Y offset'}>\n              <NumberValueEditor\n                value={value?.textConfig?.offsetY ?? defaultStyleConfig.textConfig.offsetY}\n                context={context}\n                onChange={onTextOffsetYChange}\n                item={{} as any}\n              />\n            </Field>\n          </HorizontalGroup>\n          <Field label={'Align'}>\n            <RadioButtonGroup\n              value={value?.textConfig?.textAlign ?? defaultStyleConfig.textConfig.textAlign}\n              onChange={onTextAlignChange}\n              options={[\n                { value: TextAlignment.Left, label: TextAlignment.Left },\n                { value: TextAlignment.Center, label: TextAlignment.Center },\n                { value: TextAlignment.Right, label: TextAlignment.Right },\n              ]}\n            />\n          </Field>\n          <Field label={'Baseline'}>\n            <RadioButtonGroup\n              value={value?.textConfig?.textBaseline ?? defaultStyleConfig.textConfig.textBaseline}\n              onChange={onTextBaselineChange}\n              options={[\n                { value: TextBaseline.Top, label: TextBaseline.Top },\n                { value: TextBaseline.Middle, label: TextBaseline.Middle },\n                { value: TextBaseline.Bottom, label: TextBaseline.Bottom },\n              ]}\n            />\n          </Field>\n        </>\n      )}\n    </>\n  );\n};\n","import React, { ReactNode } from 'react';\nimport {\n  MapLayerRegistryItem,\n  MapLayerOptions,\n  PanelData,\n  GrafanaTheme2,\n  FrameGeometrySourceMode,\n} from '@grafana/data';\nimport Map from 'ol/Map';\nimport Feature from 'ol/Feature';\nimport { Point } from 'ol/geom';\nimport * as layer from 'ol/layer';\nimport * as source from 'ol/source';\nimport { dataFrameToPoints, getLocationMatchers } from '../../utils/location';\nimport { getScaledDimension, getColorDimension, getTextDimension, getScalarDimension } from 'app/features/dimensions';\nimport { ObservablePropsWrapper } from '../../components/ObservablePropsWrapper';\nimport { MarkersLegend, MarkersLegendProps } from './MarkersLegend';\nimport { ReplaySubject } from 'rxjs';\nimport { getFeatures } from '../../utils/getFeatures';\nimport { defaultStyleConfig, StyleConfig, StyleDimensions } from '../../style/types';\nimport { StyleEditor } from './StyleEditor';\nimport { getStyleConfigState } from '../../style/utils';\n\n// Configuration options for Circle overlays\nexport interface MarkersConfig {\n  style: StyleConfig;\n  showLegend?: boolean;\n}\n\nconst defaultOptions: MarkersConfig = {\n  style: defaultStyleConfig,\n  showLegend: true,\n};\n\nexport const MARKERS_LAYER_ID = 'markers';\n\n// Used by default when nothing is configured\nexport const defaultMarkersConfig: MapLayerOptions<MarkersConfig> = {\n  type: MARKERS_LAYER_ID,\n  name: '', // will get replaced\n  config: defaultOptions,\n  location: {\n    mode: FrameGeometrySourceMode.Auto,\n  },\n};\n\n/**\n * Map layer configuration for circle overlay\n */\nexport const markersLayer: MapLayerRegistryItem<MarkersConfig> = {\n  id: MARKERS_LAYER_ID,\n  name: 'Markers',\n  description: 'use markers to render each data point',\n  isBaseMap: false,\n  showLocation: true,\n\n  /**\n   * Function that configures transformation and returns a transformer\n   * @param options\n   */\n  create: async (map: Map, options: MapLayerOptions<MarkersConfig>, theme: GrafanaTheme2) => {\n    const matchers = await getLocationMatchers(options.location);\n    const vectorLayer = new layer.Vector({});\n    // Assert default values\n    const config = {\n      ...defaultOptions,\n      ...options?.config,\n    };\n\n    const legendProps = new ReplaySubject<MarkersLegendProps>(1);\n    let legend: ReactNode = null;\n    if (config.showLegend) {\n      legend = <ObservablePropsWrapper watch={legendProps} initialSubProps={{}} child={MarkersLegend} />;\n    }\n\n    // Set the default style\n    const style = await getStyleConfigState(config.style);\n    if (!style.fields) {\n      vectorLayer.setStyle(style.maker(style.base));\n    }\n\n    return {\n      init: () => vectorLayer,\n      legend: legend,\n      update: (data: PanelData) => {\n        if (!data.series?.length) {\n          return; // ignore empty\n        }\n\n        const features: Feature<Point>[] = [];\n\n        for (const frame of data.series) {\n          const info = dataFrameToPoints(frame, matchers);\n          if (info.warning) {\n            console.log('Could not find locations', info.warning);\n            continue; // ???\n          }\n\n          if (style.fields) {\n            const dims: StyleDimensions = {};\n            if (style.fields.color) {\n              dims.color = getColorDimension(frame, style.config.color ?? defaultStyleConfig.color, theme);\n            }\n            if (style.fields.size) {\n              dims.size = getScaledDimension(frame, style.config.size ?? defaultStyleConfig.size);\n            }\n            if (style.fields.text) {\n              dims.text = getTextDimension(frame, style.config.text!);\n            }\n            if (style.fields.rotation) {\n              dims.rotation = getScalarDimension(frame, style.config.rotation ?? defaultStyleConfig.rotation);\n            }\n            style.dims = dims;\n          }\n\n          const frameFeatures = getFeatures(frame, info, style);\n\n          if (frameFeatures) {\n            features.push(...frameFeatures);\n          }\n\n          // Post updates to the legend component\n          if (legend) {\n            legendProps.next({\n              color: style.dims?.color,\n              size: style.dims?.size,\n            });\n          }\n          break; // Only the first frame for now!\n        }\n\n        // Source reads the data and provides a set of features to visualize\n        const vectorSource = new source.Vector({ features });\n        vectorLayer.setSource(vectorSource);\n      },\n\n      // Marker overlay options\n      registerOptionsUI: (builder) => {\n        builder\n          .addCustomEditor({\n            id: 'config.style',\n            path: 'config.style',\n            name: 'Styles',\n            editor: StyleEditor,\n            settings: {\n              displayRotation: true,\n            },\n            defaultValue: defaultOptions.style,\n          })\n          .addBooleanSwitch({\n            path: 'config.showLegend',\n            name: 'Show legend',\n            description: 'Show legend',\n            defaultValue: defaultOptions.showLegend,\n          });\n      },\n    };\n  },\n\n  // fill in the default values\n  defaultOptions,\n};\n","import { Registry, RegistryItem } from '@grafana/data';\n\ninterface MapCenterItems extends RegistryItem {\n  lat?: number;\n  lon?: number;\n  zoom?: number;\n}\n\nexport enum MapCenterID {\n  Zero = 'zero',\n  Coordinates = 'coords',\n}\n\nexport const centerPointRegistry = new Registry<MapCenterItems>(() => [\n  {\n    id: MapCenterID.Zero as string,\n    name: '(0°, 0°)',\n    lat: 0,\n    lon: 0,\n  },\n  {\n    id: 'north-america',\n    name: 'North America',\n    lat: 40,\n    lon: -100,\n    zoom: 4,\n  },\n  {\n    id: 'europe',\n    name: 'Europe',\n    lat: 46,\n    lon: 14,\n    zoom: 4,\n  },\n  {\n    id: 'west-asia',\n    name: 'West Asia',\n    lat: 26,\n    lon: 53,\n    zoom: 4,\n  },\n  {\n    id: 'se-asia',\n    name: 'South-east Asia',\n    lat: 10,\n    lon: 106,\n    zoom: 4,\n  },\n  {\n    id: MapCenterID.Coordinates as string,\n    name: 'Coordinates',\n  },\n]);\n","import { MapLayerHandler, MapLayerOptions, SelectableValue } from '@grafana/data';\nimport BaseLayer from 'ol/layer/Base';\nimport { Units } from 'ol/proj/Units';\nimport { StyleConfig } from './style/types';\nimport { MapCenterID } from './view';\n\nexport interface ControlsOptions {\n  // Zoom (upper left)\n  showZoom?: boolean;\n\n  // let the mouse wheel zoom\n  mouseWheelZoom?: boolean;\n\n  // Lower right\n  showAttribution?: boolean;\n\n  // Scale options\n  showScale?: boolean;\n  scaleUnits?: Units;\n\n  // Show debug\n  showDebug?: boolean;\n}\n\nexport interface MapViewConfig {\n  id: string; // placename > lookup\n  lat?: number;\n  lon?: number;\n  zoom?: number;\n  minZoom?: number;\n  maxZoom?: number;\n  shared?: boolean;\n}\n\nexport const defaultView: MapViewConfig = {\n  id: MapCenterID.Zero,\n  lat: 0,\n  lon: 0,\n  zoom: 1,\n};\n\nexport interface GeomapPanelOptions {\n  view: MapViewConfig;\n  controls: ControlsOptions;\n  basemap: MapLayerOptions;\n  layers: MapLayerOptions[];\n}\nexport interface FeatureStyleConfig {\n  style?: StyleConfig;\n  check?: FeatureRuleConfig;\n}\nexport interface FeatureRuleConfig {\n  property: string;\n  operation: ComparisonOperation;\n  value: string | boolean | number;\n}\n\nexport enum ComparisonOperation {\n  EQ = 'eq',\n  NEQ = 'neq',\n  LT = 'lt',\n  LTE = 'lte',\n  GT = 'gt',\n  GTE = 'gte',\n}\nexport interface GazetteerPathEditorConfigSettings {\n  options?: Array<SelectableValue<string>>;\n}\n\n//-------------------\n// Runtime model\n//-------------------\nexport interface MapLayerState<TConfig = any> {\n  options: MapLayerOptions<TConfig>;\n  handler: MapLayerHandler;\n  layer: BaseLayer; // the openlayers instance\n  onChange: (cfg: MapLayerOptions<TConfig>) => void;\n  isBasemap?: boolean;\n}\n","import { FeatureLike } from 'ol/Feature';\nimport { FeatureRuleConfig, ComparisonOperation } from '../types';\n\n/**\n * Check whether feature has property value that matches rule\n * @param rule - style rule with an operation, property, and value\n * @param feature - feature with properties and values\n * @returns boolean\n */\nexport const checkFeatureMatchesStyleRule = (rule: FeatureRuleConfig, feature: FeatureLike) => {\n  const val = feature.get(rule.property);\n  switch (rule.operation) {\n    case ComparisonOperation.EQ:\n      return `${val}` === `${rule.value}`;\n    case ComparisonOperation.NEQ:\n      return val !== rule.value;\n    case ComparisonOperation.GT:\n      return val > rule.value;\n    case ComparisonOperation.GTE:\n      return val >= rule.value;\n    case ComparisonOperation.LT:\n      return val < rule.value;\n    case ComparisonOperation.LTE:\n      return val <= rule.value;\n    default:\n      return false;\n  }\n};\n","import { SelectableValue } from '@grafana/data';\n\nexport interface SelectionInfo<T = any> {\n  options: Array<SelectableValue<T>>;\n  current?: SelectableValue<T>;\n}\n\n/**\n * The select component is really annoying -- if the current value is not in the list of options\n * it won't show up.  This is a wrapper to make that happen.\n */\nexport function getSelectionInfo<T>(v?: T, options?: Array<SelectableValue<T>>): SelectionInfo<T> {\n  if (v && !options) {\n    const current = { label: `${v}`, value: v };\n    return { options: [current], current };\n  }\n  if (!options) {\n    options = [];\n  }\n  let current = options.find((item) => item.value === v);\n\n  if (v && !current) {\n    current = {\n      label: `${v} (not found)`,\n      value: v,\n    };\n    options.push(current);\n  }\n  return {\n    options,\n    current,\n  };\n}\n","import React, { FC, useCallback, useMemo } from 'react';\nimport { GrafanaTheme2, SelectableValue, StandardEditorProps } from '@grafana/data';\nimport { ComparisonOperation, FeatureStyleConfig } from '../types';\nimport { Button, InlineField, InlineFieldRow, Select, useStyles2 } from '@grafana/ui';\nimport { css } from '@emotion/css';\nimport { StyleEditor } from '../layers/data/StyleEditor';\nimport { defaultStyleConfig, StyleConfig } from '../style/types';\nimport { DEFAULT_STYLE_RULE } from '../layers/data/geojsonLayer';\nimport { Observable } from 'rxjs';\nimport { useObservable } from 'react-use';\nimport { getUniqueFeatureValues, LayerContentInfo } from '../utils/getFeatures';\nimport { FeatureLike } from 'ol/Feature';\nimport { getSelectionInfo } from '../utils/selection';\nimport { NumberInput } from 'app/features/dimensions/editors/NumberInput';\n\nexport interface StyleRuleEditorSettings {\n  features: Observable<FeatureLike[]>;\n  layerInfo: Observable<LayerContentInfo>;\n}\n\nconst comparators = [\n  { label: '==', value: ComparisonOperation.EQ },\n  { label: '!=', value: ComparisonOperation.NEQ },\n  { label: '>', value: ComparisonOperation.GT },\n  { label: '>=', value: ComparisonOperation.GTE },\n  { label: '<', value: ComparisonOperation.LT },\n  { label: '<=', value: ComparisonOperation.LTE },\n];\n\nexport const StyleRuleEditor: FC<StandardEditorProps<FeatureStyleConfig, any, any, StyleRuleEditorSettings>> = (\n  props\n) => {\n  const { value, onChange, item, context } = props;\n  const settings: StyleRuleEditorSettings = item.settings;\n  const { features, layerInfo } = settings;\n\n  const propertyOptions = useObservable(layerInfo);\n  const feats = useObservable(features);\n\n  const uniqueSelectables = useMemo(() => {\n    const key = value?.check?.property;\n    if (key && feats && value.check?.operation === ComparisonOperation.EQ) {\n      return getUniqueFeatureValues(feats, key).map((v) => {\n        let newValue;\n        let isNewValueNumber = !isNaN(Number(v));\n\n        if (isNewValueNumber) {\n          newValue = {\n            value: Number(v),\n            label: v,\n          };\n        } else {\n          newValue = { value: v, label: v };\n        }\n\n        return newValue;\n      });\n    }\n    return [];\n  }, [feats, value]);\n\n  const styles = useStyles2(getStyles);\n\n  const LABEL_WIDTH = 10;\n\n  const onChangeProperty = useCallback(\n    (selection?: SelectableValue) => {\n      onChange({\n        ...value,\n        check: {\n          ...value.check!,\n          property: selection?.value,\n        },\n      });\n    },\n    [onChange, value]\n  );\n\n  const onChangeComparison = useCallback(\n    (selection: SelectableValue) => {\n      onChange({\n        ...value,\n        check: {\n          ...value.check!,\n          operation: selection.value ?? ComparisonOperation.EQ,\n        },\n      });\n    },\n    [onChange, value]\n  );\n\n  const onChangeValue = useCallback(\n    (selection?: SelectableValue) => {\n      onChange({\n        ...value,\n        check: {\n          ...value.check!,\n          value: selection?.value,\n        },\n      });\n    },\n    [onChange, value]\n  );\n\n  const onChangeNumericValue = useCallback(\n    (v?: number) => {\n      onChange({\n        ...value,\n        check: {\n          ...value.check!,\n          value: v!,\n        },\n      });\n    },\n    [onChange, value]\n  );\n\n  const onChangeStyle = useCallback(\n    (style?: StyleConfig) => {\n      onChange({ ...value, style });\n    },\n    [onChange, value]\n  );\n\n  const onDelete = useCallback(() => {\n    onChange(undefined);\n  }, [onChange]);\n\n  const check = value.check ?? DEFAULT_STYLE_RULE.check!;\n  const propv = getSelectionInfo(check.property, propertyOptions?.propertes);\n  const valuev = getSelectionInfo(check.value, uniqueSelectables);\n\n  return (\n    <div className={styles.rule}>\n      <InlineFieldRow className={styles.row}>\n        <InlineField label=\"Rule\" labelWidth={LABEL_WIDTH} grow={true}>\n          <Select\n            menuShouldPortal\n            placeholder={'Feature property'}\n            value={propv.current}\n            options={propv.options}\n            onChange={onChangeProperty}\n            aria-label={'Feature property'}\n            isClearable\n            allowCustomValue\n          />\n        </InlineField>\n        <InlineField className={styles.inline}>\n          <Select\n            menuShouldPortal\n            value={comparators.find((v) => v.value === check.operation)}\n            options={comparators}\n            onChange={onChangeComparison}\n            aria-label={'Comparison operator'}\n            width={8}\n          />\n        </InlineField>\n        <InlineField className={styles.inline} grow={true}>\n          <>\n            {(check.operation === ComparisonOperation.EQ || check.operation === ComparisonOperation.NEQ) && (\n              <Select\n                menuShouldPortal\n                placeholder={'value'}\n                value={valuev.current}\n                options={valuev.options}\n                onChange={onChangeValue}\n                aria-label={'Comparison value'}\n                isClearable\n                allowCustomValue\n              />\n            )}\n            {check.operation !== ComparisonOperation.EQ && (\n              <NumberInput\n                key={`${check.property}/${check.operation}`}\n                value={!isNaN(Number(check.value)) ? Number(check.value) : 0}\n                placeholder=\"numeric value\"\n                onChange={onChangeNumericValue}\n              />\n            )}\n          </>\n        </InlineField>\n        <Button\n          size=\"md\"\n          icon=\"trash-alt\"\n          onClick={() => onDelete()}\n          variant=\"secondary\"\n          aria-label={'Delete style rule'}\n          className={styles.button}\n        ></Button>\n      </InlineFieldRow>\n      <div>\n        <StyleEditor\n          value={value.style ?? defaultStyleConfig}\n          context={context}\n          onChange={onChangeStyle}\n          item={\n            {\n              settings: {\n                simpleFixedValues: true,\n                layerInfo,\n              },\n            } as any\n          }\n        />\n      </div>\n    </div>\n  );\n};\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n  rule: css`\n    margin-bottom: ${theme.spacing(1)};\n  `,\n  row: css`\n    display: flex;\n    margin-bottom: 4px;\n  `,\n  inline: css`\n    margin-bottom: 0;\n    margin-left: 4px;\n  `,\n  button: css`\n    margin-left: 4px;\n  `,\n});\n","import React, { FC, useCallback } from 'react';\nimport { Button, useTheme2 } from '@grafana/ui';\nimport { StandardEditorProps, StandardEditorsRegistryItem } from '@grafana/data';\n\nimport { FeatureStyleConfig } from '../types';\nimport { DEFAULT_STYLE_RULE } from '../layers/data/geojsonLayer';\nimport { StyleRuleEditor, StyleRuleEditorSettings } from './StyleRuleEditor';\nimport { defaultStyleConfig } from '../style/types';\n\nexport const GeomapStyleRulesEditor: FC<StandardEditorProps<FeatureStyleConfig[], any, any>> = (props) => {\n  const { value, onChange, context, item } = props;\n  const theme = useTheme2();\n\n  const settings = item.settings;\n  const onAddRule = useCallback(() => {\n    const { palette } = theme.visualization;\n    const color = {\n      fixed: palette[Math.floor(Math.random() * palette.length)],\n    };\n\n    const newRule = [...value, { ...DEFAULT_STYLE_RULE, style: { ...defaultStyleConfig, color } }];\n\n    onChange(newRule);\n  }, [onChange, value, theme.visualization]);\n\n  const onRuleChange = useCallback(\n    (idx) => (style: FeatureStyleConfig | undefined) => {\n      const copyStyles = [...value];\n      if (style) {\n        copyStyles[idx] = style;\n      } else {\n        //assume undefined is only returned on delete\n        copyStyles.splice(idx, 1);\n      }\n      onChange(copyStyles);\n    },\n    [onChange, value]\n  );\n\n  const styleOptions =\n    value &&\n    value.map((style, idx: number) => {\n      const itemSettings: StandardEditorsRegistryItem<any, StyleRuleEditorSettings> = {\n        settings,\n      } as any;\n\n      return (\n        <StyleRuleEditor\n          value={style}\n          onChange={onRuleChange(idx)}\n          context={context}\n          item={itemSettings}\n          key={`${idx}-${style.check?.property}`}\n        />\n      );\n    });\n\n  return (\n    <>\n      {styleOptions}\n      <Button size=\"sm\" icon=\"plus\" onClick={onAddRule} variant=\"secondary\" aria-label={'Add geomap style rule'}>\n        {'Add style rule'}\n      </Button>\n    </>\n  );\n};\n","import { MapLayerRegistryItem, MapLayerOptions, PanelData, GrafanaTheme2, PluginState } from '@grafana/data';\nimport Map from 'ol/Map';\nimport VectorLayer from 'ol/layer/Vector';\nimport VectorSource from 'ol/source/Vector';\nimport GeoJSON from 'ol/format/GeoJSON';\nimport { unByKey } from 'ol/Observable';\nimport { checkFeatureMatchesStyleRule } from '../../utils/checkFeatureMatchesStyleRule';\nimport { ComparisonOperation, FeatureRuleConfig, FeatureStyleConfig } from '../../types';\nimport { Style } from 'ol/style';\nimport { FeatureLike } from 'ol/Feature';\nimport { GeomapStyleRulesEditor } from '../../editor/GeomapStyleRulesEditor';\nimport { defaultStyleConfig, StyleConfig } from '../../style/types';\nimport { getStyleConfigState } from '../../style/utils';\nimport { polyStyle } from '../../style/markers';\nimport { StyleEditor } from './StyleEditor';\nimport { ReplaySubject } from 'rxjs';\nimport { map as rxjsmap, first } from 'rxjs/operators';\nimport { getLayerPropertyInfo } from '../../utils/getFeatures';\n\nexport interface GeoJSONMapperConfig {\n  // URL for a geojson file\n  src?: string;\n\n  // Pick style based on a rule\n  rules: FeatureStyleConfig[];\n\n  // The default style (applied if no rules match)\n  style: StyleConfig;\n}\n\nconst defaultOptions: GeoJSONMapperConfig = {\n  src: 'public/maps/countries.geojson',\n  rules: [],\n  style: defaultStyleConfig,\n};\n\ninterface StyleCheckerState {\n  poly: Style | Style[];\n  point: Style | Style[];\n  rule?: FeatureRuleConfig;\n}\n\nexport const DEFAULT_STYLE_RULE: FeatureStyleConfig = {\n  style: defaultStyleConfig,\n  check: {\n    property: '',\n    operation: ComparisonOperation.EQ,\n    value: '',\n  },\n};\n\nexport const geojsonLayer: MapLayerRegistryItem<GeoJSONMapperConfig> = {\n  id: 'geojson',\n  name: 'GeoJSON',\n  description: 'Load static data from a geojson file',\n  isBaseMap: false,\n  state: PluginState.beta,\n\n  /**\n   * Function that configures transformation and returns a transformer\n   * @param options\n   */\n  create: async (map: Map, options: MapLayerOptions<GeoJSONMapperConfig>, theme: GrafanaTheme2) => {\n    const config = { ...defaultOptions, ...options.config };\n\n    const source = new VectorSource({\n      url: config.src,\n      format: new GeoJSON(),\n    });\n\n    const features = new ReplaySubject<FeatureLike[]>();\n\n    const key = source.on('change', () => {\n      //one geojson loads\n      if (source.getState() == 'ready') {\n        unByKey(key);\n        features.next(source.getFeatures());\n      }\n    });\n\n    const styles: StyleCheckerState[] = [];\n    if (config.rules) {\n      for (const r of config.rules) {\n        if (r.style) {\n          const s = await getStyleConfigState(r.style);\n          styles.push({\n            point: s.maker(s.base),\n            poly: polyStyle(s.base),\n            rule: r.check,\n          });\n        }\n      }\n    }\n    if (true) {\n      const s = await getStyleConfigState(config.style);\n      styles.push({\n        point: s.maker(s.base),\n        poly: polyStyle(s.base),\n      });\n    }\n\n    const vectorLayer = new VectorLayer({\n      source,\n      style: (feature: FeatureLike) => {\n        const isPoint = feature.getGeometry()?.getType() === 'Point';\n\n        for (const check of styles) {\n          if (check.rule && !checkFeatureMatchesStyleRule(check.rule, feature)) {\n            continue;\n          }\n          return isPoint ? check.point : check.poly;\n        }\n        return undefined; // unreachable\n      },\n    });\n\n    return {\n      init: () => vectorLayer,\n      update: (data: PanelData) => {\n        console.log('todo... find values matching the ID and update');\n      },\n      registerOptionsUI: (builder) => {\n        // get properties for first feature to use as ui options\n        const layerInfo = features.pipe(\n          first(),\n          rxjsmap((v) => getLayerPropertyInfo(v))\n        );\n\n        builder\n          .addSelect({\n            path: 'config.src',\n            name: 'GeoJSON URL',\n            settings: {\n              options: [\n                { label: 'public/maps/countries.geojson', value: 'public/maps/countries.geojson' },\n                { label: 'public/maps/usa-states.geojson', value: 'public/maps/usa-states.geojson' },\n                { label: 'public/gazetteer/airports.geojson', value: 'public/gazetteer/airports.geojson' },\n              ],\n              allowCustomValue: true,\n            },\n            defaultValue: defaultOptions.src,\n          })\n          .addCustomEditor({\n            id: 'config.style',\n            path: 'config.style',\n            name: 'Default Style',\n            description: 'The style to apply when no rules above match',\n            editor: StyleEditor,\n            settings: {\n              simpleFixedValues: true,\n              layerInfo,\n            },\n            defaultValue: defaultOptions.style,\n          })\n          .addCustomEditor({\n            id: 'config.rules',\n            path: 'config.rules',\n            name: 'Style Rules',\n            description: 'Apply styles based on feature properties',\n            editor: GeomapStyleRulesEditor,\n            settings: {\n              features,\n              layerInfo,\n            },\n            defaultValue: [],\n          });\n      },\n    };\n  },\n  defaultOptions,\n};\n","/**\n * @module ol/webgl\n */\n/**\n * Constants taken from goog.webgl\n */\n/**\n * Used by {@link module:ol/webgl/Helper~WebGLHelper} for buffers containing vertices data, such as\n * position, color, texture coordinate, etc. These vertices are then referenced by an index buffer\n * to be drawn on screen (see {@link module:ol/webgl.ELEMENT_ARRAY_BUFFER}).\n * @const\n * @type {number}\n * @api\n */\nexport var ARRAY_BUFFER = 0x8892;\n/**\n * Used by {@link module:ol/webgl/Helper~WebGLHelper} for buffers containing indices data.\n * Index buffers are essentially lists of references to vertices defined in a vertex buffer\n * (see {@link module:ol/webgl.ARRAY_BUFFER}), and define the primitives (triangles) to be drawn.\n * @const\n * @type {number}\n * @api\n */\nexport var ELEMENT_ARRAY_BUFFER = 0x8893;\n/**\n * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}.\n * @const\n * @type {number}\n * @api\n */\nexport var STREAM_DRAW = 0x88e0;\n/**\n * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}.\n * @const\n * @type {number}\n * @api\n */\nexport var STATIC_DRAW = 0x88e4;\n/**\n * Used by {link module:ol/webgl/Buffer~WebGLArrayBuffer}.\n * @const\n * @type {number}\n * @api\n */\nexport var DYNAMIC_DRAW = 0x88e8;\n/**\n * @const\n * @type {number}\n */\nexport var UNSIGNED_BYTE = 0x1401;\n/**\n * @const\n * @type {number}\n */\nexport var UNSIGNED_SHORT = 0x1403;\n/**\n * @const\n * @type {number}\n */\nexport var UNSIGNED_INT = 0x1405;\n/**\n * @const\n * @type {number}\n */\nexport var FLOAT = 0x1406;\n/** end of goog.webgl constants\n */\n/**\n * @const\n * @type {Array<string>}\n */\nvar CONTEXT_IDS = ['experimental-webgl', 'webgl', 'webkit-3d', 'moz-webgl'];\n/**\n * @param {HTMLCanvasElement} canvas Canvas.\n * @param {Object} [opt_attributes] Attributes.\n * @return {WebGLRenderingContext} WebGL rendering context.\n */\nexport function getContext(canvas, opt_attributes) {\n    var ii = CONTEXT_IDS.length;\n    for (var i = 0; i < ii; ++i) {\n        try {\n            var context = canvas.getContext(CONTEXT_IDS[i], opt_attributes);\n            if (context) {\n                return /** @type {!WebGLRenderingContext} */ (context);\n            }\n        }\n        catch (e) {\n            // pass\n        }\n    }\n    return null;\n}\n/**\n * @type {Array<string>}\n */\nvar supportedExtensions;\n/**\n * @return {Array<string>} List of supported WebGL extensions.\n */\nexport function getSupportedExtensions() {\n    if (!supportedExtensions) {\n        var canvas = document.createElement('canvas');\n        var gl = getContext(canvas);\n        if (gl) {\n            supportedExtensions = gl.getSupportedExtensions();\n        }\n    }\n    return supportedExtensions;\n}\n//# sourceMappingURL=webgl.js.map","/**\n * @module ol/webgl/Buffer\n */\nimport { ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER } from '../webgl.js';\nimport { DYNAMIC_DRAW, STATIC_DRAW, STREAM_DRAW } from '../webgl.js';\nimport { assert } from '../asserts.js';\n/**\n * Used to describe the intended usage for the data: `STATIC_DRAW`, `STREAM_DRAW`\n * or `DYNAMIC_DRAW`.\n * @enum {number}\n */\nexport var BufferUsage = {\n    STATIC_DRAW: STATIC_DRAW,\n    STREAM_DRAW: STREAM_DRAW,\n    DYNAMIC_DRAW: DYNAMIC_DRAW,\n};\n/**\n * @classdesc\n * Object used to store an array of data as well as usage information for that data.\n * Stores typed arrays internally, either Float32Array or Uint16/32Array depending on\n * the buffer type (ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER) and available extensions.\n *\n * To populate the array, you can either use:\n * * A size using `#ofSize(buffer)`\n * * An `ArrayBuffer` object using `#fromArrayBuffer(buffer)`\n * * A plain array using `#fromArray(array)`\n *\n * Note:\n * See the documentation of [WebGLRenderingContext.bufferData](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData)\n * for more info on buffer usage.\n * @api\n */\nvar WebGLArrayBuffer = /** @class */ (function () {\n    /**\n     * @param {number} type Buffer type, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.\n     * @param {number} [opt_usage] Intended usage, either `STATIC_DRAW`, `STREAM_DRAW` or `DYNAMIC_DRAW`.\n     * Default is `DYNAMIC_DRAW`.\n     */\n    function WebGLArrayBuffer(type, opt_usage) {\n        /**\n         * @private\n         * @type {Float32Array|Uint32Array}\n         */\n        this.array = null;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.type = type;\n        assert(type === ARRAY_BUFFER || type === ELEMENT_ARRAY_BUFFER, 62);\n        /**\n         * @private\n         * @type {number}\n         */\n        this.usage = opt_usage !== undefined ? opt_usage : BufferUsage.STATIC_DRAW;\n    }\n    /**\n     * Populates the buffer with an array of the given size (all values will be zeroes).\n     * @param {number} size Array size\n     */\n    WebGLArrayBuffer.prototype.ofSize = function (size) {\n        this.array = new (getArrayClassForType(this.type))(size);\n    };\n    /**\n     * Populates the buffer with an array of the given size (all values will be zeroes).\n     * @param {Array<number>} array Numerical array\n     */\n    WebGLArrayBuffer.prototype.fromArray = function (array) {\n        this.array = getArrayClassForType(this.type).from(array);\n    };\n    /**\n     * Populates the buffer with a raw binary array buffer.\n     * @param {ArrayBuffer} buffer Raw binary buffer to populate the array with. Note that this buffer must have been\n     * initialized for the same typed array class.\n     */\n    WebGLArrayBuffer.prototype.fromArrayBuffer = function (buffer) {\n        this.array = new (getArrayClassForType(this.type))(buffer);\n    };\n    /**\n     * @return {number} Buffer type.\n     */\n    WebGLArrayBuffer.prototype.getType = function () {\n        return this.type;\n    };\n    /**\n     * Will return null if the buffer was not initialized\n     * @return {Float32Array|Uint32Array} Array.\n     */\n    WebGLArrayBuffer.prototype.getArray = function () {\n        return this.array;\n    };\n    /**\n     * @return {number} Usage.\n     */\n    WebGLArrayBuffer.prototype.getUsage = function () {\n        return this.usage;\n    };\n    /**\n     * Will return 0 if the buffer is not initialized\n     * @return {number} Array size\n     */\n    WebGLArrayBuffer.prototype.getSize = function () {\n        return this.array ? this.array.length : 0;\n    };\n    return WebGLArrayBuffer;\n}());\n/**\n * Returns a typed array constructor based on the given buffer type\n * @param {number} type Buffer type, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.\n * @return {Float32ArrayConstructor|Uint32ArrayConstructor} The typed array class to use for this buffer.\n */\nexport function getArrayClassForType(type) {\n    switch (type) {\n        case ARRAY_BUFFER:\n            return Float32Array;\n        case ELEMENT_ARRAY_BUFFER:\n            return Uint32Array;\n        default:\n            return Float32Array;\n    }\n}\nexport default WebGLArrayBuffer;\n//# sourceMappingURL=Buffer.js.map","/**\n * @module ol/webgl/ContextEventType\n */\n/**\n * @enum {string}\n */\nexport default {\n    LOST: 'webglcontextlost',\n    RESTORED: 'webglcontextrestored',\n};\n//# sourceMappingURL=ContextEventType.js.map","/**\n * @module ol/webgl/PostProcessingPass\n */\nvar DEFAULT_VERTEX_SHADER = \"\\n  precision mediump float;\\n  \\n  attribute vec2 a_position;\\n  varying vec2 v_texCoord;\\n  varying vec2 v_screenCoord;\\n  \\n  uniform vec2 u_screenSize;\\n   \\n  void main() {\\n    v_texCoord = a_position * 0.5 + 0.5;\\n    v_screenCoord = v_texCoord * u_screenSize;\\n    gl_Position = vec4(a_position, 0.0, 1.0);\\n  }\\n\";\nvar DEFAULT_FRAGMENT_SHADER = \"\\n  precision mediump float;\\n   \\n  uniform sampler2D u_image;\\n   \\n  varying vec2 v_texCoord;\\n   \\n  void main() {\\n    gl_FragColor = texture2D(u_image, v_texCoord);\\n  }\\n\";\n/**\n * @typedef {Object} Options\n * @property {WebGLRenderingContext} webGlContext WebGL context; mandatory.\n * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than\n * the main canvas that will then be sampled up (useful for saving resource on blur steps).\n * @property {string} [vertexShader] Vertex shader source\n * @property {string} [fragmentShader] Fragment shader source\n * @property {Object<string,import(\"./Helper\").UniformValue>} [uniforms] Uniform definitions for the post process step\n */\n/**\n * @typedef {Object} UniformInternalDescription\n * @property {import(\"./Helper\").UniformValue} value Value\n * @property {number} location Location\n * @property {WebGLTexture} [texture] Texture\n * @private\n */\n/**\n * @classdesc\n * This class is used to define Post Processing passes with custom shaders and uniforms.\n * This is used internally by {@link module:ol/webgl/Helper~WebGLHelper}.\n *\n * Please note that the final output on the DOM canvas is expected to have premultiplied alpha, which means that\n * a pixel which is 100% red with an opacity of 50% must have a color of (r=0.5, g=0, b=0, a=0.5).\n * Failing to provide pixel colors with premultiplied alpha will result in render anomalies.\n *\n * The default post-processing pass does *not* multiply color values with alpha value, it expects color values to be\n * premultiplied.\n *\n * Default shaders are shown hereafter:\n *\n * * Vertex shader:\n *\n *   ```\n *   precision mediump float;\n *\n *   attribute vec2 a_position;\n *   varying vec2 v_texCoord;\n *   varying vec2 v_screenCoord;\n *\n *   uniform vec2 u_screenSize;\n *\n *   void main() {\n *     v_texCoord = a_position * 0.5 + 0.5;\n *     v_screenCoord = v_texCoord * u_screenSize;\n *     gl_Position = vec4(a_position, 0.0, 1.0);\n *   }\n *   ```\n *\n * * Fragment shader:\n *\n *   ```\n *   precision mediump float;\n *\n *   uniform sampler2D u_image;\n *\n *   varying vec2 v_texCoord;\n *\n *   void main() {\n *     gl_FragColor = texture2D(u_image, v_texCoord);\n *   }\n *   ```\n *\n * @api\n */\nvar WebGLPostProcessingPass = /** @class */ (function () {\n    /**\n     * @param {Options} options Options.\n     */\n    function WebGLPostProcessingPass(options) {\n        this.gl_ = options.webGlContext;\n        var gl = this.gl_;\n        this.scaleRatio_ = options.scaleRatio || 1;\n        this.renderTargetTexture_ = gl.createTexture();\n        this.renderTargetTextureSize_ = null;\n        this.frameBuffer_ = gl.createFramebuffer();\n        // compile the program for the frame buffer\n        // TODO: make compilation errors show up\n        var vertexShader = gl.createShader(gl.VERTEX_SHADER);\n        gl.shaderSource(vertexShader, options.vertexShader || DEFAULT_VERTEX_SHADER);\n        gl.compileShader(vertexShader);\n        var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);\n        gl.shaderSource(fragmentShader, options.fragmentShader || DEFAULT_FRAGMENT_SHADER);\n        gl.compileShader(fragmentShader);\n        this.renderTargetProgram_ = gl.createProgram();\n        gl.attachShader(this.renderTargetProgram_, vertexShader);\n        gl.attachShader(this.renderTargetProgram_, fragmentShader);\n        gl.linkProgram(this.renderTargetProgram_);\n        // bind the vertices buffer for the frame buffer\n        this.renderTargetVerticesBuffer_ = gl.createBuffer();\n        var verticesArray = [-1, -1, 1, -1, -1, 1, 1, -1, 1, 1, -1, 1];\n        gl.bindBuffer(gl.ARRAY_BUFFER, this.renderTargetVerticesBuffer_);\n        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verticesArray), gl.STATIC_DRAW);\n        this.renderTargetAttribLocation_ = gl.getAttribLocation(this.renderTargetProgram_, 'a_position');\n        this.renderTargetUniformLocation_ = gl.getUniformLocation(this.renderTargetProgram_, 'u_screenSize');\n        this.renderTargetTextureLocation_ = gl.getUniformLocation(this.renderTargetProgram_, 'u_image');\n        /**\n         * Holds info about custom uniforms used in the post processing pass\n         * @type {Array<UniformInternalDescription>}\n         * @private\n         */\n        this.uniforms_ = [];\n        options.uniforms &&\n            Object.keys(options.uniforms).forEach(function (name) {\n                this.uniforms_.push({\n                    value: options.uniforms[name],\n                    location: gl.getUniformLocation(this.renderTargetProgram_, name),\n                });\n            }.bind(this));\n    }\n    /**\n     * Get the WebGL rendering context\n     * @return {WebGLRenderingContext} The rendering context.\n     * @api\n     */\n    WebGLPostProcessingPass.prototype.getGL = function () {\n        return this.gl_;\n    };\n    /**\n     * Initialize the render target texture of the post process, make sure it is at the\n     * right size and bind it as a render target for the next draw calls.\n     * The last step to be initialized will be the one where the primitives are rendered.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState current frame state\n     * @api\n     */\n    WebGLPostProcessingPass.prototype.init = function (frameState) {\n        var gl = this.getGL();\n        var textureSize = [\n            gl.drawingBufferWidth * this.scaleRatio_,\n            gl.drawingBufferHeight * this.scaleRatio_,\n        ];\n        // rendering goes to my buffer\n        gl.bindFramebuffer(gl.FRAMEBUFFER, this.getFrameBuffer());\n        gl.viewport(0, 0, textureSize[0], textureSize[1]);\n        // if size has changed: adjust canvas & render target texture\n        if (!this.renderTargetTextureSize_ ||\n            this.renderTargetTextureSize_[0] !== textureSize[0] ||\n            this.renderTargetTextureSize_[1] !== textureSize[1]) {\n            this.renderTargetTextureSize_ = textureSize;\n            // create a new texture\n            var level = 0;\n            var internalFormat = gl.RGBA;\n            var border = 0;\n            var format = gl.RGBA;\n            var type = gl.UNSIGNED_BYTE;\n            var data = null;\n            gl.bindTexture(gl.TEXTURE_2D, this.renderTargetTexture_);\n            gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, textureSize[0], textureSize[1], border, format, type, data);\n            gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n            gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n            gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n            // bind the texture to the framebuffer\n            gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.renderTargetTexture_, 0);\n        }\n    };\n    /**\n     * Render to the next postprocessing pass (or to the canvas if final pass).\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState current frame state\n     * @param {WebGLPostProcessingPass} [nextPass] Next pass, optional\n     * @api\n     */\n    WebGLPostProcessingPass.prototype.apply = function (frameState, nextPass) {\n        var gl = this.getGL();\n        var size = frameState.size;\n        gl.bindFramebuffer(gl.FRAMEBUFFER, nextPass ? nextPass.getFrameBuffer() : null);\n        gl.activeTexture(gl.TEXTURE0);\n        gl.bindTexture(gl.TEXTURE_2D, this.renderTargetTexture_);\n        // render the frame buffer to the canvas\n        gl.clearColor(0.0, 0.0, 0.0, 0.0);\n        gl.clear(gl.COLOR_BUFFER_BIT);\n        gl.enable(gl.BLEND);\n        gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);\n        gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);\n        gl.bindBuffer(gl.ARRAY_BUFFER, this.renderTargetVerticesBuffer_);\n        gl.useProgram(this.renderTargetProgram_);\n        gl.enableVertexAttribArray(this.renderTargetAttribLocation_);\n        gl.vertexAttribPointer(this.renderTargetAttribLocation_, 2, gl.FLOAT, false, 0, 0);\n        gl.uniform2f(this.renderTargetUniformLocation_, size[0], size[1]);\n        gl.uniform1i(this.renderTargetTextureLocation_, 0);\n        this.applyUniforms(frameState);\n        gl.drawArrays(gl.TRIANGLES, 0, 6);\n    };\n    /**\n     * @return {WebGLFramebuffer} Frame buffer\n     * @api\n     */\n    WebGLPostProcessingPass.prototype.getFrameBuffer = function () {\n        return this.frameBuffer_;\n    };\n    /**\n     * Sets the custom uniforms based on what was given in the constructor.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @private\n     */\n    WebGLPostProcessingPass.prototype.applyUniforms = function (frameState) {\n        var gl = this.getGL();\n        var value;\n        var textureSlot = 1;\n        this.uniforms_.forEach(function (uniform) {\n            value =\n                typeof uniform.value === 'function'\n                    ? uniform.value(frameState)\n                    : uniform.value;\n            // apply value based on type\n            if (value instanceof HTMLCanvasElement || value instanceof ImageData) {\n                // create a texture & put data\n                if (!uniform.texture) {\n                    uniform.texture = gl.createTexture();\n                }\n                gl.activeTexture(gl[\"TEXTURE\" + textureSlot]);\n                gl.bindTexture(gl.TEXTURE_2D, uniform.texture);\n                gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n                gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n                gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n                if (value instanceof ImageData) {\n                    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, value.width, value.height, 0, gl.UNSIGNED_BYTE, new Uint8Array(value.data));\n                }\n                else {\n                    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, value);\n                }\n                // fill texture slots\n                gl.uniform1i(uniform.location, textureSlot++);\n            }\n            else if (Array.isArray(value)) {\n                switch (value.length) {\n                    case 2:\n                        gl.uniform2f(uniform.location, value[0], value[1]);\n                        return;\n                    case 3:\n                        gl.uniform3f(uniform.location, value[0], value[1], value[2]);\n                        return;\n                    case 4:\n                        gl.uniform4f(uniform.location, value[0], value[1], value[2], value[3]);\n                        return;\n                    default:\n                        return;\n                }\n            }\n            else if (typeof value === 'number') {\n                gl.uniform1f(uniform.location, value);\n            }\n        });\n    };\n    return WebGLPostProcessingPass;\n}());\nexport default WebGLPostProcessingPass;\n//# sourceMappingURL=PostProcessingPass.js.map","/**\n * @module ol/vec/mat4\n */\n/**\n * @return {Array<number>} \"4x4 matrix representing a 3D identity transform.\"\n */\nexport function create() {\n    return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n}\n/**\n * @param {Array<number>} mat4 Flattened 4x4 matrix receiving the result.\n * @param {import(\"../transform.js\").Transform} transform Transformation matrix.\n * @return {Array<number>} \"2D transformation matrix as flattened 4x4 matrix.\"\n */\nexport function fromTransform(mat4, transform) {\n    mat4[0] = transform[0];\n    mat4[1] = transform[1];\n    mat4[4] = transform[2];\n    mat4[5] = transform[3];\n    mat4[12] = transform[4];\n    mat4[13] = transform[5];\n    return mat4;\n}\n//# sourceMappingURL=mat4.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/webgl/Helper\n */\nimport ContextEventType from '../webgl/ContextEventType.js';\nimport Disposable from '../Disposable.js';\nimport WebGLPostProcessingPass from './PostProcessingPass.js';\nimport { FLOAT, UNSIGNED_BYTE, UNSIGNED_INT, UNSIGNED_SHORT, getContext, getSupportedExtensions, } from '../webgl.js';\nimport { assert } from '../asserts.js';\nimport { clear } from '../obj.js';\nimport { compose as composeTransform, create as createTransform, reset as resetTransform, rotate as rotateTransform, scale as scaleTransform, } from '../transform.js';\nimport { create, fromTransform } from '../vec/mat4.js';\nimport { getUid } from '../util.js';\nimport { includes } from '../array.js';\n/**\n * @typedef {Object} BufferCacheEntry\n * @property {import(\"./Buffer.js\").default} buffer Buffer.\n * @property {WebGLBuffer} webGlBuffer WebGlBuffer.\n */\n/**\n * Shader types, either `FRAGMENT_SHADER` or `VERTEX_SHADER`.\n * @enum {number}\n */\nexport var ShaderType = {\n    FRAGMENT_SHADER: 0x8b30,\n    VERTEX_SHADER: 0x8b31,\n};\n/**\n * Uniform names used in the default shaders: `PROJECTION_MATRIX`, `OFFSET_SCALE_MATRIX`.\n * and `OFFSET_ROTATION_MATRIX`.\n * @enum {string}\n */\nexport var DefaultUniform = {\n    PROJECTION_MATRIX: 'u_projectionMatrix',\n    OFFSET_SCALE_MATRIX: 'u_offsetScaleMatrix',\n    OFFSET_ROTATION_MATRIX: 'u_offsetRotateMatrix',\n    TIME: 'u_time',\n    ZOOM: 'u_zoom',\n    RESOLUTION: 'u_resolution',\n};\n/**\n * Attribute types, either `UNSIGNED_BYTE`, `UNSIGNED_SHORT`, `UNSIGNED_INT` or `FLOAT`\n * Note: an attribute stored in a `Float32Array` should be of type `FLOAT`.\n * @enum {number}\n */\nexport var AttributeType = {\n    UNSIGNED_BYTE: UNSIGNED_BYTE,\n    UNSIGNED_SHORT: UNSIGNED_SHORT,\n    UNSIGNED_INT: UNSIGNED_INT,\n    FLOAT: FLOAT,\n};\n/**\n * Description of an attribute in a buffer\n * @typedef {Object} AttributeDescription\n * @property {string} name Attribute name to use in shaders\n * @property {number} size Number of components per attributes\n * @property {AttributeType} [type] Attribute type, i.e. number of bytes used to store the value. This is\n * determined by the class of typed array which the buffer uses (eg. `Float32Array` for a `FLOAT` attribute).\n * Default is `FLOAT`.\n */\n/**\n * @typedef {number|Array<number>|HTMLCanvasElement|HTMLImageElement|ImageData|import(\"../transform\").Transform} UniformLiteralValue\n */\n/**\n * Uniform value can be a number, array of numbers (2 to 4), canvas element or a callback returning\n * one of the previous types.\n * @typedef {UniformLiteralValue|function(import(\"../PluggableMap.js\").FrameState):UniformLiteralValue} UniformValue\n */\n/**\n * @typedef {Object} PostProcessesOptions\n * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than\n * the main canvas which will then be sampled up (useful for saving resource on blur steps).\n * @property {string} [vertexShader] Vertex shader source\n * @property {string} [fragmentShader] Fragment shader source\n * @property {Object<string,UniformValue>} [uniforms] Uniform definitions for the post process step\n */\n/**\n * @typedef {Object} Options\n * @property {Object<string,UniformValue>} [uniforms] Uniform definitions; property names must match the uniform\n * names in the provided or default shaders.\n * @property {Array<PostProcessesOptions>} [postProcesses] Post-processes definitions\n */\n/**\n * @typedef {Object} UniformInternalDescription\n * @property {string} name Name\n * @property {UniformValue} [value] Value\n * @property {WebGLTexture} [texture] Texture\n * @private\n */\n/**\n * @classdesc\n * This class is intended to provide low-level functions related to WebGL rendering, so that accessing\n * directly the WebGL API should not be required anymore.\n *\n * Several operations are handled by the `WebGLHelper` class:\n *\n * ### Define custom shaders and uniforms\n *\n *   *Shaders* are low-level programs executed on the GPU and written in GLSL. There are two types of shaders:\n *\n *   Vertex shaders are used to manipulate the position and attribute of *vertices* of rendered primitives (ie. corners of a square).\n *   Outputs are:\n *\n *   * `gl_Position`: position of the vertex in screen space\n *\n *   * Varyings usually prefixed with `v_` are passed on to the fragment shader\n *\n *   Fragment shaders are used to control the actual color of the pixels drawn on screen. Their only output is `gl_FragColor`.\n *\n *   Both shaders can take *uniforms* or *attributes* as input. Attributes are explained later. Uniforms are common, read-only values that\n *   can be changed at every frame and can be of type float, arrays of float or images.\n *\n *   Shaders must be compiled and assembled into a program like so:\n *   ```js\n *   // here we simply create two shaders and assemble them in a program which is then used\n *   // for subsequent rendering calls\n *   const vertexShader = new WebGLVertex(VERTEX_SHADER);\n *   const fragmentShader = new WebGLFragment(FRAGMENT_SHADER);\n *   const program = this.context.getProgram(fragmentShader, vertexShader);\n *   helper.useProgram(this.program);\n *   ```\n *\n *   Uniforms are defined using the `uniforms` option and can either be explicit values or callbacks taking the frame state as argument.\n *   You can also change their value along the way like so:\n *   ```js\n *   helper.setUniformFloatValue('u_value', valueAsNumber);\n *   ```\n *\n * ### Defining post processing passes\n *\n *   *Post processing* describes the act of rendering primitives to a texture, and then rendering this texture to the final canvas\n *   while applying special effects in screen space.\n *   Typical uses are: blurring, color manipulation, depth of field, filtering...\n *\n *   The `WebGLHelper` class offers the possibility to define post processes at creation time using the `postProcesses` option.\n *   A post process step accepts the following options:\n *\n *   * `fragmentShader` and `vertexShader`: text literals in GLSL language that will be compiled and used in the post processing step.\n *   * `uniforms`: uniforms can be defined for the post processing steps just like for the main render.\n *   * `scaleRatio`: allows using an intermediate texture smaller or higher than the final canvas in the post processing step.\n *     This is typically used in blur steps to reduce the performance overhead by using an already downsampled texture as input.\n *\n *   The {@link module:ol/webgl/PostProcessingPass~WebGLPostProcessingPass} class is used internally, refer to its documentation for more info.\n *\n * ### Binding WebGL buffers and flushing data into them\n *\n *   Data that must be passed to the GPU has to be transferred using {@link module:ol/webgl/Buffer~WebGLArrayBuffer} objects.\n *   A buffer has to be created only once, but must be bound every time the buffer content will be used for rendering.\n *   This is done using {@link bindBuffer}.\n *   When the buffer's array content has changed, the new data has to be flushed to the GPU memory; this is done using\n *   {@link flushBufferData}. Note: this operation is expensive and should be done as infrequently as possible.\n *\n *   When binding an array buffer, a `target` parameter must be given: it should be either {@link module:ol/webgl.ARRAY_BUFFER}\n *   (if the buffer contains vertices data) or {@link module:ol/webgl.ELEMENT_ARRAY_BUFFER} (if the buffer contains indices data).\n *\n *   Examples below:\n *   ```js\n *   // at initialization phase\n *   const verticesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW);\n *   const indicesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW);\n *\n *   // when array values have changed\n *   helper.flushBufferData(ARRAY_BUFFER, this.verticesBuffer);\n *   helper.flushBufferData(ELEMENT_ARRAY_BUFFER, this.indicesBuffer);\n *\n *   // at rendering phase\n *   helper.bindBuffer(ARRAY_BUFFER, this.verticesBuffer);\n *   helper.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer);\n *   ```\n *\n * ### Specifying attributes\n *\n *   The GPU only receives the data as arrays of numbers. These numbers must be handled differently depending on what it describes (position, texture coordinate...).\n *   Attributes are used to specify these uses. Use {@link enableAttributeArray_} and either\n *   the default attribute names in {@link module:ol/webgl/Helper.DefaultAttrib} or custom ones.\n *\n *   Please note that you will have to specify the type and offset of the attributes in the data array. You can refer to the documentation of [WebGLRenderingContext.vertexAttribPointer](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/vertexAttribPointer) for more explanation.\n *   ```js\n *   // here we indicate that the data array has the following structure:\n *   // [posX, posY, offsetX, offsetY, texCoordU, texCoordV, posX, posY, ...]\n *   helper.enableAttributes([\n *     {\n *        name: 'a_position',\n *        size: 2\n *     },\n *     {\n *       name: 'a_offset',\n *       size: 2\n *     },\n *     {\n *       name: 'a_texCoord',\n *       size: 2\n *     }\n *   ])\n *   ```\n *\n * ### Rendering primitives\n *\n *   Once all the steps above have been achieved, rendering primitives to the screen is done using {@link prepareDraw}, {@link drawElements} and {@link finalizeDraw}.\n *   ```js\n *   // frame preparation step\n *   helper.prepareDraw(frameState);\n *\n *   // call this for every data array that has to be rendered on screen\n *   helper.drawElements(0, this.indicesBuffer.getArray().length);\n *\n *   // finalize the rendering by applying post processes\n *   helper.finalizeDraw(frameState);\n *   ```\n *\n * For an example usage of this class, refer to {@link module:ol/renderer/webgl/PointsLayer~WebGLPointsLayerRenderer}.\n *\n *\n * @api\n */\nvar WebGLHelper = /** @class */ (function (_super) {\n    __extends(WebGLHelper, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function WebGLHelper(opt_options) {\n        var _this = _super.call(this) || this;\n        var options = opt_options || {};\n        /** @private */\n        _this.boundHandleWebGLContextLost_ = _this.handleWebGLContextLost.bind(_this);\n        /** @private */\n        _this.boundHandleWebGLContextRestored_ =\n            _this.handleWebGLContextRestored.bind(_this);\n        /**\n         * @private\n         * @type {HTMLCanvasElement}\n         */\n        _this.canvas_ = document.createElement('canvas');\n        _this.canvas_.style.position = 'absolute';\n        _this.canvas_.style.left = '0';\n        /**\n         * @private\n         * @type {WebGLRenderingContext}\n         */\n        _this.gl_ = getContext(_this.canvas_);\n        var gl = _this.getGL();\n        /**\n         * @private\n         * @type {!Object<string, BufferCacheEntry>}\n         */\n        _this.bufferCache_ = {};\n        /**\n         * @private\n         * @type {WebGLProgram}\n         */\n        _this.currentProgram_ = null;\n        assert(includes(getSupportedExtensions(), 'OES_element_index_uint'), 63);\n        gl.getExtension('OES_element_index_uint');\n        _this.canvas_.addEventListener(ContextEventType.LOST, _this.boundHandleWebGLContextLost_);\n        _this.canvas_.addEventListener(ContextEventType.RESTORED, _this.boundHandleWebGLContextRestored_);\n        /**\n         * @private\n         * @type {import(\"../transform.js\").Transform}\n         */\n        _this.offsetRotateMatrix_ = createTransform();\n        /**\n         * @private\n         * @type {import(\"../transform.js\").Transform}\n         */\n        _this.offsetScaleMatrix_ = createTransform();\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.tmpMat4_ = create();\n        /**\n         * @private\n         * @type {Object<string, WebGLUniformLocation>}\n         */\n        _this.uniformLocations_ = {};\n        /**\n         * @private\n         * @type {Object<string, number>}\n         */\n        _this.attribLocations_ = {};\n        /**\n         * Holds info about custom uniforms used in the post processing pass.\n         * If the uniform is a texture, the WebGL Texture object will be stored here.\n         * @type {Array<UniformInternalDescription>}\n         * @private\n         */\n        _this.uniforms_ = [];\n        if (options.uniforms) {\n            for (var name_1 in options.uniforms) {\n                _this.uniforms_.push({\n                    name: name_1,\n                    value: options.uniforms[name_1],\n                });\n            }\n        }\n        /**\n         * An array of PostProcessingPass objects is kept in this variable, built from the steps provided in the\n         * options. If no post process was given, a default one is used (so as not to have to make an exception to\n         * the frame buffer logic).\n         * @type {Array<WebGLPostProcessingPass>}\n         * @private\n         */\n        _this.postProcessPasses_ = options.postProcesses\n            ? options.postProcesses.map(function (options) {\n                return new WebGLPostProcessingPass({\n                    webGlContext: gl,\n                    scaleRatio: options.scaleRatio,\n                    vertexShader: options.vertexShader,\n                    fragmentShader: options.fragmentShader,\n                    uniforms: options.uniforms,\n                });\n            })\n            : [new WebGLPostProcessingPass({ webGlContext: gl })];\n        /**\n         * @type {string|null}\n         * @private\n         */\n        _this.shaderCompileErrors_ = null;\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.startTime_ = Date.now();\n        return _this;\n    }\n    /**\n     * Just bind the buffer if it's in the cache. Otherwise create\n     * the WebGL buffer, bind it, populate it, and add an entry to\n     * the cache.\n     * @param {import(\"./Buffer\").default} buffer Buffer.\n     * @api\n     */\n    WebGLHelper.prototype.bindBuffer = function (buffer) {\n        var gl = this.getGL();\n        var bufferKey = getUid(buffer);\n        var bufferCache = this.bufferCache_[bufferKey];\n        if (!bufferCache) {\n            var webGlBuffer = gl.createBuffer();\n            bufferCache = {\n                buffer: buffer,\n                webGlBuffer: webGlBuffer,\n            };\n            this.bufferCache_[bufferKey] = bufferCache;\n        }\n        gl.bindBuffer(buffer.getType(), bufferCache.webGlBuffer);\n    };\n    /**\n     * Update the data contained in the buffer array; this is required for the\n     * new data to be rendered\n     * @param {import(\"./Buffer\").default} buffer Buffer.\n     * @api\n     */\n    WebGLHelper.prototype.flushBufferData = function (buffer) {\n        var gl = this.getGL();\n        this.bindBuffer(buffer);\n        gl.bufferData(buffer.getType(), buffer.getArray(), buffer.getUsage());\n    };\n    /**\n     * @param {import(\"./Buffer.js\").default} buf Buffer.\n     */\n    WebGLHelper.prototype.deleteBuffer = function (buf) {\n        var gl = this.getGL();\n        var bufferKey = getUid(buf);\n        var bufferCacheEntry = this.bufferCache_[bufferKey];\n        if (bufferCacheEntry && !gl.isContextLost()) {\n            gl.deleteBuffer(bufferCacheEntry.webGlBuffer);\n        }\n        delete this.bufferCache_[bufferKey];\n    };\n    /**\n     * Clean up.\n     */\n    WebGLHelper.prototype.disposeInternal = function () {\n        this.canvas_.removeEventListener(ContextEventType.LOST, this.boundHandleWebGLContextLost_);\n        this.canvas_.removeEventListener(ContextEventType.RESTORED, this.boundHandleWebGLContextRestored_);\n    };\n    /**\n     * Clear the buffer & set the viewport to draw.\n     * Post process passes will be initialized here, the first one being bound as a render target for\n     * subsequent draw calls.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState current frame state\n     * @param {boolean} [opt_disableAlphaBlend] If true, no alpha blending will happen.\n     * @api\n     */\n    WebGLHelper.prototype.prepareDraw = function (frameState, opt_disableAlphaBlend) {\n        var gl = this.getGL();\n        var canvas = this.getCanvas();\n        var size = frameState.size;\n        var pixelRatio = frameState.pixelRatio;\n        canvas.width = size[0] * pixelRatio;\n        canvas.height = size[1] * pixelRatio;\n        canvas.style.width = size[0] + 'px';\n        canvas.style.height = size[1] + 'px';\n        gl.useProgram(this.currentProgram_);\n        // loop backwards in post processes list\n        for (var i = this.postProcessPasses_.length - 1; i >= 0; i--) {\n            this.postProcessPasses_[i].init(frameState);\n        }\n        gl.bindTexture(gl.TEXTURE_2D, null);\n        gl.clearColor(0.0, 0.0, 0.0, 0.0);\n        gl.clear(gl.COLOR_BUFFER_BIT);\n        gl.enable(gl.BLEND);\n        gl.blendFunc(gl.ONE, opt_disableAlphaBlend ? gl.ZERO : gl.ONE_MINUS_SRC_ALPHA);\n        gl.useProgram(this.currentProgram_);\n        this.applyFrameState(frameState);\n        this.applyUniforms(frameState);\n    };\n    /**\n     * Clear the render target & bind it for future draw operations.\n     * This is similar to `prepareDraw`, only post processes will not be applied.\n     * Note: the whole viewport will be drawn to the render target, regardless of its size.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState current frame state\n     * @param {import(\"./RenderTarget.js\").default} renderTarget Render target to draw to\n     * @param {boolean} [opt_disableAlphaBlend] If true, no alpha blending will happen.\n     */\n    WebGLHelper.prototype.prepareDrawToRenderTarget = function (frameState, renderTarget, opt_disableAlphaBlend) {\n        var gl = this.getGL();\n        var size = renderTarget.getSize();\n        gl.bindFramebuffer(gl.FRAMEBUFFER, renderTarget.getFramebuffer());\n        gl.viewport(0, 0, size[0], size[1]);\n        gl.bindTexture(gl.TEXTURE_2D, renderTarget.getTexture());\n        gl.clearColor(0.0, 0.0, 0.0, 0.0);\n        gl.clear(gl.COLOR_BUFFER_BIT);\n        gl.enable(gl.BLEND);\n        gl.blendFunc(gl.ONE, opt_disableAlphaBlend ? gl.ZERO : gl.ONE_MINUS_SRC_ALPHA);\n        gl.useProgram(this.currentProgram_);\n        this.applyFrameState(frameState);\n        this.applyUniforms(frameState);\n    };\n    /**\n     * Execute a draw call based on the currently bound program, texture, buffers, attributes.\n     * @param {number} start Start index.\n     * @param {number} end End index.\n     * @api\n     */\n    WebGLHelper.prototype.drawElements = function (start, end) {\n        var gl = this.getGL();\n        var elementType = gl.UNSIGNED_INT;\n        var elementSize = 4;\n        var numItems = end - start;\n        var offsetInBytes = start * elementSize;\n        gl.drawElements(gl.TRIANGLES, numItems, elementType, offsetInBytes);\n    };\n    /**\n     * Apply the successive post process passes which will eventually render to the actual canvas.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState current frame state\n     * @api\n     */\n    WebGLHelper.prototype.finalizeDraw = function (frameState) {\n        // apply post processes using the next one as target\n        for (var i = 0; i < this.postProcessPasses_.length; i++) {\n            this.postProcessPasses_[i].apply(frameState, this.postProcessPasses_[i + 1] || null);\n        }\n    };\n    /**\n     * @return {HTMLCanvasElement} Canvas.\n     * @api\n     */\n    WebGLHelper.prototype.getCanvas = function () {\n        return this.canvas_;\n    };\n    /**\n     * Get the WebGL rendering context\n     * @return {WebGLRenderingContext} The rendering context.\n     * @api\n     */\n    WebGLHelper.prototype.getGL = function () {\n        return this.gl_;\n    };\n    /**\n     * Sets the default matrix uniforms for a given frame state. This is called internally in `prepareDraw`.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @private\n     */\n    WebGLHelper.prototype.applyFrameState = function (frameState) {\n        var size = frameState.size;\n        var rotation = frameState.viewState.rotation;\n        var offsetScaleMatrix = resetTransform(this.offsetScaleMatrix_);\n        scaleTransform(offsetScaleMatrix, 2 / size[0], 2 / size[1]);\n        var offsetRotateMatrix = resetTransform(this.offsetRotateMatrix_);\n        if (rotation !== 0) {\n            rotateTransform(offsetRotateMatrix, -rotation);\n        }\n        this.setUniformMatrixValue(DefaultUniform.OFFSET_SCALE_MATRIX, fromTransform(this.tmpMat4_, offsetScaleMatrix));\n        this.setUniformMatrixValue(DefaultUniform.OFFSET_ROTATION_MATRIX, fromTransform(this.tmpMat4_, offsetRotateMatrix));\n        this.setUniformFloatValue(DefaultUniform.TIME, (Date.now() - this.startTime_) * 0.001);\n        this.setUniformFloatValue(DefaultUniform.ZOOM, frameState.viewState.zoom);\n        this.setUniformFloatValue(DefaultUniform.RESOLUTION, frameState.viewState.resolution);\n    };\n    /**\n     * Sets the custom uniforms based on what was given in the constructor. This is called internally in `prepareDraw`.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @private\n     */\n    WebGLHelper.prototype.applyUniforms = function (frameState) {\n        var gl = this.getGL();\n        var value;\n        var textureSlot = 0;\n        this.uniforms_.forEach(function (uniform) {\n            value =\n                typeof uniform.value === 'function'\n                    ? uniform.value(frameState)\n                    : uniform.value;\n            // apply value based on type\n            if (value instanceof HTMLCanvasElement ||\n                value instanceof HTMLImageElement ||\n                value instanceof ImageData) {\n                // create a texture & put data\n                if (!uniform.texture) {\n                    uniform.prevValue = undefined;\n                    uniform.texture = gl.createTexture();\n                }\n                gl.activeTexture(gl[\"TEXTURE\" + textureSlot]);\n                gl.bindTexture(gl.TEXTURE_2D, uniform.texture);\n                gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n                gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n                gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n                var imageReady = !(value instanceof HTMLImageElement) ||\n                    /** @type {HTMLImageElement} */ (value).complete;\n                if (imageReady && uniform.prevValue !== value) {\n                    uniform.prevValue = value;\n                    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, value);\n                }\n                // fill texture slots by increasing index\n                gl.uniform1i(this.getUniformLocation(uniform.name), textureSlot++);\n            }\n            else if (Array.isArray(value) && value.length === 6) {\n                this.setUniformMatrixValue(uniform.name, fromTransform(this.tmpMat4_, value));\n            }\n            else if (Array.isArray(value) && value.length <= 4) {\n                switch (value.length) {\n                    case 2:\n                        gl.uniform2f(this.getUniformLocation(uniform.name), value[0], value[1]);\n                        return;\n                    case 3:\n                        gl.uniform3f(this.getUniformLocation(uniform.name), value[0], value[1], value[2]);\n                        return;\n                    case 4:\n                        gl.uniform4f(this.getUniformLocation(uniform.name), value[0], value[1], value[2], value[3]);\n                        return;\n                    default:\n                        return;\n                }\n            }\n            else if (typeof value === 'number') {\n                gl.uniform1f(this.getUniformLocation(uniform.name), value);\n            }\n        }.bind(this));\n    };\n    /**\n     * Use a program.  If the program is already in use, this will return `false`.\n     * @param {WebGLProgram} program Program.\n     * @return {boolean} Changed.\n     * @api\n     */\n    WebGLHelper.prototype.useProgram = function (program) {\n        if (program == this.currentProgram_) {\n            return false;\n        }\n        else {\n            var gl = this.getGL();\n            gl.useProgram(program);\n            this.currentProgram_ = program;\n            this.uniformLocations_ = {};\n            this.attribLocations_ = {};\n            return true;\n        }\n    };\n    /**\n     * Will attempt to compile a vertex or fragment shader based on source\n     * On error, the shader will be returned but\n     * `gl.getShaderParameter(shader, gl.COMPILE_STATUS)` will return `true`\n     * Use `gl.getShaderInfoLog(shader)` to have details\n     * @param {string} source Shader source\n     * @param {ShaderType} type VERTEX_SHADER or FRAGMENT_SHADER\n     * @return {WebGLShader} Shader object\n     */\n    WebGLHelper.prototype.compileShader = function (source, type) {\n        var gl = this.getGL();\n        var shader = gl.createShader(type);\n        gl.shaderSource(shader, source);\n        gl.compileShader(shader);\n        return shader;\n    };\n    /**\n     * Create a program for a vertex and fragment shader.  Throws if shader compilation fails.\n     * @param {string} fragmentShaderSource Fragment shader source.\n     * @param {string} vertexShaderSource Vertex shader source.\n     * @return {WebGLProgram} Program\n     * @api\n     */\n    WebGLHelper.prototype.getProgram = function (fragmentShaderSource, vertexShaderSource) {\n        var gl = this.getGL();\n        var fragmentShader = this.compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER);\n        var vertexShader = this.compileShader(vertexShaderSource, gl.VERTEX_SHADER);\n        var program = gl.createProgram();\n        gl.attachShader(program, fragmentShader);\n        gl.attachShader(program, vertexShader);\n        gl.linkProgram(program);\n        if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {\n            var message = \"Fragment shader compliation failed: \" + gl.getShaderInfoLog(fragmentShader);\n            throw new Error(message);\n        }\n        gl.deleteShader(fragmentShader);\n        if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {\n            var message = \"Vertex shader compilation failed: \" + gl.getShaderInfoLog(vertexShader);\n            throw new Error(message);\n        }\n        gl.deleteShader(vertexShader);\n        if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n            var message = \"GL program linking failed: \" + gl.getShaderInfoLog(vertexShader);\n            throw new Error(message);\n        }\n        return program;\n    };\n    /**\n     * Will get the location from the shader or the cache\n     * @param {string} name Uniform name\n     * @return {WebGLUniformLocation} uniformLocation\n     * @api\n     */\n    WebGLHelper.prototype.getUniformLocation = function (name) {\n        if (this.uniformLocations_[name] === undefined) {\n            this.uniformLocations_[name] = this.getGL().getUniformLocation(this.currentProgram_, name);\n        }\n        return this.uniformLocations_[name];\n    };\n    /**\n     * Will get the location from the shader or the cache\n     * @param {string} name Attribute name\n     * @return {number} attribLocation\n     * @api\n     */\n    WebGLHelper.prototype.getAttributeLocation = function (name) {\n        if (this.attribLocations_[name] === undefined) {\n            this.attribLocations_[name] = this.getGL().getAttribLocation(this.currentProgram_, name);\n        }\n        return this.attribLocations_[name];\n    };\n    /**\n     * Modifies the given transform to apply the rotation/translation/scaling of the given frame state.\n     * The resulting transform can be used to convert world space coordinates to view coordinates.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {import(\"../transform\").Transform} transform Transform to update.\n     * @return {import(\"../transform\").Transform} The updated transform object.\n     * @api\n     */\n    WebGLHelper.prototype.makeProjectionTransform = function (frameState, transform) {\n        var size = frameState.size;\n        var rotation = frameState.viewState.rotation;\n        var resolution = frameState.viewState.resolution;\n        var center = frameState.viewState.center;\n        resetTransform(transform);\n        composeTransform(transform, 0, 0, 2 / (resolution * size[0]), 2 / (resolution * size[1]), -rotation, -center[0], -center[1]);\n        return transform;\n    };\n    /**\n     * Give a value for a standard float uniform\n     * @param {string} uniform Uniform name\n     * @param {number} value Value\n     * @api\n     */\n    WebGLHelper.prototype.setUniformFloatValue = function (uniform, value) {\n        this.getGL().uniform1f(this.getUniformLocation(uniform), value);\n    };\n    /**\n     * Give a value for a standard matrix4 uniform\n     * @param {string} uniform Uniform name\n     * @param {Array<number>} value Matrix value\n     * @api\n     */\n    WebGLHelper.prototype.setUniformMatrixValue = function (uniform, value) {\n        this.getGL().uniformMatrix4fv(this.getUniformLocation(uniform), false, value);\n    };\n    /**\n     * Will set the currently bound buffer to an attribute of the shader program. Used by `#enableAttributes`\n     * internally.\n     * @param {string} attribName Attribute name\n     * @param {number} size Number of components per attributes\n     * @param {number} type UNSIGNED_INT, UNSIGNED_BYTE, UNSIGNED_SHORT or FLOAT\n     * @param {number} stride Stride in bytes (0 means attribs are packed)\n     * @param {number} offset Offset in bytes\n     * @private\n     */\n    WebGLHelper.prototype.enableAttributeArray_ = function (attribName, size, type, stride, offset) {\n        var location = this.getAttributeLocation(attribName);\n        // the attribute has not been found in the shaders; do not enable it\n        if (location < 0) {\n            return;\n        }\n        this.getGL().enableVertexAttribArray(location);\n        this.getGL().vertexAttribPointer(location, size, type, false, stride, offset);\n    };\n    /**\n     * Will enable the following attributes to be read from the currently bound buffer,\n     * i.e. tell the GPU where to read the different attributes in the buffer. An error in the\n     * size/type/order of attributes will most likely break the rendering and throw a WebGL exception.\n     * @param {Array<AttributeDescription>} attributes Ordered list of attributes to read from the buffer\n     * @api\n     */\n    WebGLHelper.prototype.enableAttributes = function (attributes) {\n        var stride = computeAttributesStride(attributes);\n        var offset = 0;\n        for (var i = 0; i < attributes.length; i++) {\n            var attr = attributes[i];\n            this.enableAttributeArray_(attr.name, attr.size, attr.type || FLOAT, stride, offset);\n            offset += attr.size * getByteSizeFromType(attr.type);\n        }\n    };\n    /**\n     * WebGL context was lost\n     * @private\n     */\n    WebGLHelper.prototype.handleWebGLContextLost = function () {\n        clear(this.bufferCache_);\n        this.currentProgram_ = null;\n    };\n    /**\n     * WebGL context was restored\n     * @private\n     */\n    WebGLHelper.prototype.handleWebGLContextRestored = function () { };\n    /**\n     * Will create or reuse a given webgl texture and apply the given size. If no image data\n     * specified, the texture will be empty, otherwise image data will be used and the `size`\n     * parameter will be ignored.\n     * Note: wrap parameters are set to clamp to edge, min filter is set to linear.\n     * @param {Array<number>} size Expected size of the texture\n     * @param {ImageData|HTMLImageElement|HTMLCanvasElement} [opt_data] Image data/object to bind to the texture\n     * @param {WebGLTexture} [opt_texture] Existing texture to reuse\n     * @return {WebGLTexture} The generated texture\n     * @api\n     */\n    WebGLHelper.prototype.createTexture = function (size, opt_data, opt_texture) {\n        var gl = this.getGL();\n        var texture = opt_texture || gl.createTexture();\n        // set params & size\n        var level = 0;\n        var internalFormat = gl.RGBA;\n        var border = 0;\n        var format = gl.RGBA;\n        var type = gl.UNSIGNED_BYTE;\n        gl.bindTexture(gl.TEXTURE_2D, texture);\n        if (opt_data) {\n            gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, format, type, opt_data);\n        }\n        else {\n            gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, size[0], size[1], border, format, type, null);\n        }\n        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n        return texture;\n    };\n    return WebGLHelper;\n}(Disposable));\n/**\n * Compute a stride in bytes based on a list of attributes\n * @param {Array<AttributeDescription>} attributes Ordered list of attributes\n * @return {number} Stride, ie amount of values for each vertex in the vertex buffer\n * @api\n */\nexport function computeAttributesStride(attributes) {\n    var stride = 0;\n    for (var i = 0; i < attributes.length; i++) {\n        var attr = attributes[i];\n        stride += attr.size * getByteSizeFromType(attr.type);\n    }\n    return stride;\n}\n/**\n * Computes the size in byte of an attribute type.\n * @param {AttributeType} type Attribute type\n * @return {number} The size in bytes\n */\nfunction getByteSizeFromType(type) {\n    switch (type) {\n        case AttributeType.UNSIGNED_BYTE:\n            return Uint8Array.BYTES_PER_ELEMENT;\n        case AttributeType.UNSIGNED_SHORT:\n            return Uint16Array.BYTES_PER_ELEMENT;\n        case AttributeType.UNSIGNED_INT:\n            return Uint32Array.BYTES_PER_ELEMENT;\n        case AttributeType.FLOAT:\n        default:\n            return Float32Array.BYTES_PER_ELEMENT;\n    }\n}\nexport default WebGLHelper;\n//# sourceMappingURL=Helper.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/renderer/webgl/Layer\n */\nimport LayerRenderer from '../Layer.js';\nimport RenderEvent from '../../render/Event.js';\nimport RenderEventType from '../../render/EventType.js';\nimport WebGLHelper from '../../webgl/Helper.js';\n/**\n * @enum {string}\n */\nexport var WebGLWorkerMessageType = {\n    GENERATE_BUFFERS: 'GENERATE_BUFFERS',\n};\n/**\n * @typedef {Object} WebGLWorkerGenerateBuffersMessage\n * This message will trigger the generation of a vertex and an index buffer based on the given render instructions.\n * When the buffers are generated, the worked will send a message of the same type to the main thread, with\n * the generated buffers in it.\n * Note that any addition properties present in the message *will* be sent back to the main thread.\n * @property {WebGLWorkerMessageType} type Message type\n * @property {ArrayBuffer} renderInstructions Render instructions raw binary buffer.\n * @property {ArrayBuffer} [vertexBuffer] Vertices array raw binary buffer (sent by the worker).\n * @property {ArrayBuffer} [indexBuffer] Indices array raw binary buffer (sent by the worker).\n * @property {number} [customAttributesCount] Amount of custom attributes count in the render instructions.\n */\n/**\n * @typedef {Object} PostProcessesOptions\n * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than\n * the main canvas that will then be sampled up (useful for saving resource on blur steps).\n * @property {string} [vertexShader] Vertex shader source\n * @property {string} [fragmentShader] Fragment shader source\n * @property {Object<string,import(\"../../webgl/Helper\").UniformValue>} [uniforms] Uniform definitions for the post process step\n */\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-layer'] A CSS class name to set to the canvas element.\n * @property {Object<string,import(\"../../webgl/Helper\").UniformValue>} [uniforms] Uniform definitions for the post process steps\n * @property {Array<PostProcessesOptions>} [postProcesses] Post-processes definitions\n */\n/**\n * @classdesc\n * Base WebGL renderer class.\n * Holds all logic related to data manipulation & some common rendering logic\n * @template {import(\"../../layer/Layer.js\").default} LayerType\n */\nvar WebGLLayerRenderer = /** @class */ (function (_super) {\n    __extends(WebGLLayerRenderer, _super);\n    /**\n     * @param {LayerType} layer Layer.\n     * @param {Options} [opt_options] Options.\n     */\n    function WebGLLayerRenderer(layer, opt_options) {\n        var _this = _super.call(this, layer) || this;\n        var options = opt_options || {};\n        /**\n         * @type {WebGLHelper}\n         * @protected\n         */\n        _this.helper = new WebGLHelper({\n            postProcesses: options.postProcesses,\n            uniforms: options.uniforms,\n        });\n        if (options.className !== undefined) {\n            _this.helper.getCanvas().className = options.className;\n        }\n        return _this;\n    }\n    /**\n     * Clean up.\n     */\n    WebGLLayerRenderer.prototype.disposeInternal = function () {\n        this.helper.dispose();\n        _super.prototype.disposeInternal.call(this);\n    };\n    /**\n     * @param {import(\"../../render/EventType.js\").default} type Event type.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @private\n     */\n    WebGLLayerRenderer.prototype.dispatchRenderEvent_ = function (type, frameState) {\n        var layer = this.getLayer();\n        if (layer.hasListener(type)) {\n            // RenderEvent does not get a context or an inversePixelTransform, because WebGL allows much less direct editing than Canvas2d does.\n            var event_1 = new RenderEvent(type, null, frameState, null);\n            layer.dispatchEvent(event_1);\n        }\n    };\n    /**\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @protected\n     */\n    WebGLLayerRenderer.prototype.preRender = function (frameState) {\n        this.dispatchRenderEvent_(RenderEventType.PRERENDER, frameState);\n    };\n    /**\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @protected\n     */\n    WebGLLayerRenderer.prototype.postRender = function (frameState) {\n        this.dispatchRenderEvent_(RenderEventType.POSTRENDER, frameState);\n    };\n    return WebGLLayerRenderer;\n}(LayerRenderer));\nvar tmpArray_ = [];\nvar bufferPositions_ = { vertexPosition: 0, indexPosition: 0 };\nfunction writePointVertex(buffer, pos, x, y, index) {\n    buffer[pos + 0] = x;\n    buffer[pos + 1] = y;\n    buffer[pos + 2] = index;\n}\n/**\n * An object holding positions both in an index and a vertex buffer.\n * @typedef {Object} BufferPositions\n * @property {number} vertexPosition Position in the vertex buffer\n * @property {number} indexPosition Position in the index buffer\n */\n/**\n * Pushes a quad (two triangles) based on a point geometry\n * @param {Float32Array} instructions Array of render instructions for points.\n * @param {number} elementIndex Index from which render instructions will be read.\n * @param {Float32Array} vertexBuffer Buffer in the form of a typed array.\n * @param {Uint32Array} indexBuffer Buffer in the form of a typed array.\n * @param {number} customAttributesCount Amount of custom attributes for each element.\n * @param {BufferPositions} [bufferPositions] Buffer write positions; if not specified, positions will be set at 0.\n * @return {BufferPositions} New buffer positions where to write next\n * @property {number} vertexPosition New position in the vertex buffer where future writes should start.\n * @property {number} indexPosition New position in the index buffer where future writes should start.\n * @private\n */\nexport function writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer, customAttributesCount, bufferPositions) {\n    // This is for x, y and index\n    var baseVertexAttrsCount = 3;\n    var baseInstructionsCount = 2;\n    var stride = baseVertexAttrsCount + customAttributesCount;\n    var x = instructions[elementIndex + 0];\n    var y = instructions[elementIndex + 1];\n    // read custom numerical attributes on the feature\n    var customAttrs = tmpArray_;\n    customAttrs.length = customAttributesCount;\n    for (var i = 0; i < customAttrs.length; i++) {\n        customAttrs[i] = instructions[elementIndex + baseInstructionsCount + i];\n    }\n    var vPos = bufferPositions ? bufferPositions.vertexPosition : 0;\n    var iPos = bufferPositions ? bufferPositions.indexPosition : 0;\n    var baseIndex = vPos / stride;\n    // push vertices for each of the four quad corners (first standard then custom attributes)\n    writePointVertex(vertexBuffer, vPos, x, y, 0);\n    customAttrs.length &&\n        vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);\n    vPos += stride;\n    writePointVertex(vertexBuffer, vPos, x, y, 1);\n    customAttrs.length &&\n        vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);\n    vPos += stride;\n    writePointVertex(vertexBuffer, vPos, x, y, 2);\n    customAttrs.length &&\n        vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);\n    vPos += stride;\n    writePointVertex(vertexBuffer, vPos, x, y, 3);\n    customAttrs.length &&\n        vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);\n    vPos += stride;\n    indexBuffer[iPos++] = baseIndex;\n    indexBuffer[iPos++] = baseIndex + 1;\n    indexBuffer[iPos++] = baseIndex + 3;\n    indexBuffer[iPos++] = baseIndex + 1;\n    indexBuffer[iPos++] = baseIndex + 2;\n    indexBuffer[iPos++] = baseIndex + 3;\n    bufferPositions_.vertexPosition = vPos;\n    bufferPositions_.indexPosition = iPos;\n    return bufferPositions_;\n}\n/**\n * Returns a texture of 1x1 pixel, white\n * @private\n * @return {ImageData} Image data.\n */\nexport function getBlankImageData() {\n    var canvas = document.createElement('canvas');\n    var image = canvas.getContext('2d').createImageData(1, 1);\n    image.data[0] = 255;\n    image.data[1] = 255;\n    image.data[2] = 255;\n    image.data[3] = 255;\n    return image;\n}\n/**\n * Generates a color array based on a numerical id\n * Note: the range for each component is 0 to 1 with 256 steps\n * @param {number} id Id\n * @param {Array<number>} [opt_array] Reusable array\n * @return {Array<number>} Color array containing the encoded id\n */\nexport function colorEncodeId(id, opt_array) {\n    var array = opt_array || [];\n    var radix = 256;\n    var divide = radix - 1;\n    array[0] = Math.floor(id / radix / radix / radix) / divide;\n    array[1] = (Math.floor(id / radix / radix) % radix) / divide;\n    array[2] = (Math.floor(id / radix) % radix) / divide;\n    array[3] = (id % radix) / divide;\n    return array;\n}\n/**\n * Reads an id from a color-encoded array\n * Note: the expected range for each component is 0 to 1 with 256 steps.\n * @param {Array<number>} color Color array containing the encoded id\n * @return {number} Decoded id\n */\nexport function colorDecodeId(color) {\n    var id = 0;\n    var radix = 256;\n    var mult = radix - 1;\n    id += Math.round(color[0] * radix * radix * radix * mult);\n    id += Math.round(color[1] * radix * radix * mult);\n    id += Math.round(color[2] * radix * mult);\n    id += Math.round(color[3] * mult);\n    return id;\n}\nexport default WebGLLayerRenderer;\n//# sourceMappingURL=Layer.js.map","/**\n * A wrapper class to simplify rendering to a texture instead of the final canvas\n * @module ol/webgl/RenderTarget\n */\nimport { equals } from '../array.js';\n// for pixel color reading\nvar tmpArray4 = new Uint8Array(4);\n/**\n * @classdesc\n * This class is a wrapper around the association of both a `WebGLTexture` and a `WebGLFramebuffer` instances,\n * simplifying initialization and binding for rendering.\n * @api\n */\nvar WebGLRenderTarget = /** @class */ (function () {\n    /**\n     * @param {import(\"./Helper.js\").default} helper WebGL helper; mandatory.\n     * @param {Array<number>} [opt_size] Expected size of the render target texture; note: this can be changed later on.\n     */\n    function WebGLRenderTarget(helper, opt_size) {\n        /**\n         * @private\n         * @type {import(\"./Helper.js\").default}\n         */\n        this.helper_ = helper;\n        var gl = helper.getGL();\n        /**\n         * @private\n         * @type {WebGLTexture}\n         */\n        this.texture_ = gl.createTexture();\n        /**\n         * @private\n         * @type {WebGLFramebuffer}\n         */\n        this.framebuffer_ = gl.createFramebuffer();\n        /**\n         * @type {Array<number>}\n         * @private\n         */\n        this.size_ = opt_size || [1, 1];\n        /**\n         * @type {Uint8Array}\n         * @private\n         */\n        this.data_ = new Uint8Array(0);\n        /**\n         * @type {boolean}\n         * @private\n         */\n        this.dataCacheDirty_ = true;\n        this.updateSize_();\n    }\n    /**\n     * Changes the size of the render target texture. Note: will do nothing if the size\n     * is already the same.\n     * @param {Array<number>} size Expected size of the render target texture\n     * @api\n     */\n    WebGLRenderTarget.prototype.setSize = function (size) {\n        if (equals(size, this.size_)) {\n            return;\n        }\n        this.size_[0] = size[0];\n        this.size_[1] = size[1];\n        this.updateSize_();\n    };\n    /**\n     * Returns the size of the render target texture\n     * @return {Array<number>} Size of the render target texture\n     * @api\n     */\n    WebGLRenderTarget.prototype.getSize = function () {\n        return this.size_;\n    };\n    /**\n     * This will cause following calls to `#readAll` or `#readPixel` to download the content of the\n     * render target into memory, which is an expensive operation.\n     * This content will be kept in cache but should be cleared after each new render.\n     * @api\n     */\n    WebGLRenderTarget.prototype.clearCachedData = function () {\n        this.dataCacheDirty_ = true;\n    };\n    /**\n     * Returns the full content of the frame buffer as a series of r, g, b, a components\n     * in the 0-255 range (unsigned byte).\n     * @return {Uint8Array} Integer array of color values\n     * @api\n     */\n    WebGLRenderTarget.prototype.readAll = function () {\n        if (this.dataCacheDirty_) {\n            var size = this.size_;\n            var gl = this.helper_.getGL();\n            gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer_);\n            gl.readPixels(0, 0, size[0], size[1], gl.RGBA, gl.UNSIGNED_BYTE, this.data_);\n            this.dataCacheDirty_ = false;\n        }\n        return this.data_;\n    };\n    /**\n     * Reads one pixel of the frame buffer as an array of r, g, b, a components\n     * in the 0-255 range (unsigned byte).\n     * If x and/or y are outside of existing data, an array filled with 0 is returned.\n     * @param {number} x Pixel coordinate\n     * @param {number} y Pixel coordinate\n     * @return {Uint8Array} Integer array with one color value (4 components)\n     * @api\n     */\n    WebGLRenderTarget.prototype.readPixel = function (x, y) {\n        if (x < 0 || y < 0 || x > this.size_[0] || y >= this.size_[1]) {\n            tmpArray4[0] = 0;\n            tmpArray4[1] = 0;\n            tmpArray4[2] = 0;\n            tmpArray4[3] = 0;\n            return tmpArray4;\n        }\n        this.readAll();\n        var index = Math.floor(x) + (this.size_[1] - Math.floor(y) - 1) * this.size_[0];\n        tmpArray4[0] = this.data_[index * 4];\n        tmpArray4[1] = this.data_[index * 4 + 1];\n        tmpArray4[2] = this.data_[index * 4 + 2];\n        tmpArray4[3] = this.data_[index * 4 + 3];\n        return tmpArray4;\n    };\n    /**\n     * @return {WebGLTexture} Texture to render to\n     */\n    WebGLRenderTarget.prototype.getTexture = function () {\n        return this.texture_;\n    };\n    /**\n     * @return {WebGLFramebuffer} Frame buffer of the render target\n     */\n    WebGLRenderTarget.prototype.getFramebuffer = function () {\n        return this.framebuffer_;\n    };\n    /**\n     * @private\n     */\n    WebGLRenderTarget.prototype.updateSize_ = function () {\n        var size = this.size_;\n        var gl = this.helper_.getGL();\n        this.texture_ = this.helper_.createTexture(size, null, this.texture_);\n        gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer_);\n        gl.viewport(0, 0, size[0], size[1]);\n        gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture_, 0);\n        this.data_ = new Uint8Array(size[0] * size[1] * 4);\n    };\n    return WebGLRenderTarget;\n}());\nexport default WebGLRenderTarget;\n//# sourceMappingURL=RenderTarget.js.map","var source = \"var e=\\\"function\\\"==typeof Object.assign?Object.assign:function(e,n){if(null==e)throw new TypeError(\\\"Cannot convert undefined or null to object\\\");for(var t=Object(e),r=1,o=arguments.length;r<o;++r){var i=arguments[r];if(null!=i)for(var f in i)i.hasOwnProperty(f)&&(t[f]=i[f])}return t},n=\\\"GENERATE_BUFFERS\\\",t=[],r={vertexPosition:0,indexPosition:0};function o(e,n,t,r,o){e[n+0]=t,e[n+1]=r,e[n+2]=o}function i(e,n,i,f,s,u){var a=3+s,l=e[n+0],v=e[n+1],c=t;c.length=s;for(var g=0;g<c.length;g++)c[g]=e[n+2+g];var b=u?u.vertexPosition:0,h=u?u.indexPosition:0,d=b/a;return o(i,b,l,v,0),c.length&&i.set(c,b+3),o(i,b+=a,l,v,1),c.length&&i.set(c,b+3),o(i,b+=a,l,v,2),c.length&&i.set(c,b+3),o(i,b+=a,l,v,3),c.length&&i.set(c,b+3),b+=a,f[h++]=d,f[h++]=d+1,f[h++]=d+3,f[h++]=d+1,f[h++]=d+2,f[h++]=d+3,r.vertexPosition=b,r.indexPosition=h,r}var f=self;f.onmessage=function(t){var r=t.data;if(r.type===n){for(var o=r.customAttributesCount,s=2+o,u=new Float32Array(r.renderInstructions),a=u.length/s,l=4*a*(o+3),v=new Uint32Array(6*a),c=new Float32Array(l),g=null,b=0;b<u.length;b+=s)g=i(u,b,c,v,o,g);var h=e({vertexBuffer:c.buffer,indexBuffer:v.buffer,renderInstructions:u.buffer},r);f.postMessage(h,[c.buffer,v.buffer,u.buffer])}};\";\nvar blob = new Blob([source], { type: 'application/javascript' });\nvar url = URL.createObjectURL(blob);\nexport function create() {\n    return new Worker(url);\n}\n//# sourceMappingURL=webgl.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/renderer/webgl/PointsLayer\n */\nimport BaseVector from '../../layer/BaseVector.js';\nimport GeometryType from '../../geom/GeometryType.js';\nimport VectorEventType from '../../source/VectorEventType.js';\nimport ViewHint from '../../ViewHint.js';\nimport WebGLArrayBuffer from '../../webgl/Buffer.js';\nimport WebGLLayerRenderer, { WebGLWorkerMessageType, colorDecodeId, colorEncodeId, } from './Layer.js';\nimport WebGLRenderTarget from '../../webgl/RenderTarget.js';\nimport { ARRAY_BUFFER, DYNAMIC_DRAW, ELEMENT_ARRAY_BUFFER } from '../../webgl.js';\nimport { AttributeType, DefaultUniform } from '../../webgl/Helper.js';\nimport { apply as applyTransform, create as createTransform, makeInverse as makeInverseTransform, multiply as multiplyTransform, } from '../../transform.js';\nimport { assert } from '../../asserts.js';\nimport { buffer, createEmpty, equals } from '../../extent.js';\nimport { create as createWebGLWorker } from '../../worker/webgl.js';\nimport { getUid } from '../../util.js';\nimport { listen, unlistenByKey } from '../../events.js';\n/**\n * @typedef {Object} CustomAttribute A description of a custom attribute to be passed on to the GPU, with a value different\n * for each feature.\n * @property {string} name Attribute name.\n * @property {function(import(\"../../Feature\").default, Object<string, *>):number} callback This callback computes the numerical value of the\n * attribute for a given feature (properties are available as 2nd arg for quicker access).\n */\n/**\n * @typedef {Object} FeatureCacheItem Object that holds a reference to a feature, its geometry and properties. Used to optimize\n * rebuildBuffers by accessing these objects quicker.\n * @property {import(\"../../Feature\").default} feature Feature\n * @property {Object<string, *>} properties Feature properties\n * @property {import(\"../../geom\").Geometry} geometry Feature geometry\n */\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-layer'] A CSS class name to set to the canvas element.\n * @property {Array<CustomAttribute>} [attributes] These attributes will be read from the features in the source and then\n * passed to the GPU. The `name` property of each attribute will serve as its identifier:\n *  * In the vertex shader as an `attribute` by prefixing it with `a_`\n *  * In the fragment shader as a `varying` by prefixing it with `v_`\n * Please note that these can only be numerical values.\n * @property {string} vertexShader Vertex shader source, mandatory.\n * @property {string} fragmentShader Fragment shader source, mandatory.\n * @property {string} [hitVertexShader] Vertex shader source for hit detection rendering.\n * @property {string} [hitFragmentShader] Fragment shader source for hit detection rendering.\n * @property {Object<string,import(\"../../webgl/Helper\").UniformValue>} [uniforms] Uniform definitions for the post process steps\n * Please note that `u_texture` is reserved for the main texture slot.\n * @property {Array<import(\"./Layer\").PostProcessesOptions>} [postProcesses] Post-processes definitions\n */\n/**\n * @classdesc\n * WebGL vector renderer optimized for points.\n * All features will be rendered as quads (two triangles forming a square). New data will be flushed to the GPU\n * every time the vector source changes.\n *\n * You need to provide vertex and fragment shaders for rendering. This can be done using\n * {@link module:ol/webgl/ShaderBuilder} utilities. These shaders shall expect a `a_position` attribute\n * containing the screen-space projected center of the quad, as well as a `a_index` attribute\n * whose value (0, 1, 2 or 3) indicates which quad vertex is currently getting processed (see structure below).\n *\n * To include variable attributes in the shaders, you need to declare them using the `attributes` property of\n * the options object like so:\n * ```js\n * new WebGLPointsLayerRenderer(layer, {\n *   attributes: [\n *     {\n *       name: 'size',\n *       callback: function(feature) {\n *         // compute something with the feature\n *       }\n *     },\n *     {\n *       name: 'weight',\n *       callback: function(feature) {\n *         // compute something with the feature\n *       }\n *     },\n *   ],\n *   vertexShader:\n *     // shader using attribute a_weight and a_size\n *   fragmentShader:\n *     // shader using varying v_weight and v_size\n * ```\n *\n * To enable hit detection, you must as well provide dedicated shaders using the `hitVertexShader`\n * and `hitFragmentShader` properties. These shall expect the `a_hitColor` attribute to contain\n * the final color that will have to be output for hit detection to work.\n *\n * The following uniform is used for the main texture: `u_texture`.\n *\n * Please note that the main shader output should have premultiplied alpha, otherwise visual anomalies may occur.\n *\n * Points are rendered as quads with the following structure:\n *\n * ```\n *   (u0, v1)      (u1, v1)\n *  [3]----------[2]\n *   |`           |\n *   |  `         |\n *   |    `       |\n *   |      `     |\n *   |        `   |\n *   |          ` |\n *  [0]----------[1]\n *   (u0, v0)      (u1, v0)\n *  ```\n *\n * This uses {@link module:ol/webgl/Helper~WebGLHelper} internally.\n *\n * @api\n */\nvar WebGLPointsLayerRenderer = /** @class */ (function (_super) {\n    __extends(WebGLPointsLayerRenderer, _super);\n    /**\n     * @param {import(\"../../layer/Layer.js\").default} layer Layer.\n     * @param {Options} options Options.\n     */\n    function WebGLPointsLayerRenderer(layer, options) {\n        var _this = this;\n        var uniforms = options.uniforms || {};\n        var projectionMatrixTransform = createTransform();\n        uniforms[DefaultUniform.PROJECTION_MATRIX] = projectionMatrixTransform;\n        _this = _super.call(this, layer, {\n            className: options.className,\n            uniforms: uniforms,\n            postProcesses: options.postProcesses,\n        }) || this;\n        _this.sourceRevision_ = -1;\n        _this.verticesBuffer_ = new WebGLArrayBuffer(ARRAY_BUFFER, DYNAMIC_DRAW);\n        _this.hitVerticesBuffer_ = new WebGLArrayBuffer(ARRAY_BUFFER, DYNAMIC_DRAW);\n        _this.indicesBuffer_ = new WebGLArrayBuffer(ELEMENT_ARRAY_BUFFER, DYNAMIC_DRAW);\n        _this.program_ = _this.helper.getProgram(options.fragmentShader, options.vertexShader);\n        /**\n         * @type {boolean}\n         * @private\n         */\n        _this.hitDetectionEnabled_ =\n            options.hitFragmentShader && options.hitVertexShader ? true : false;\n        _this.hitProgram_ =\n            _this.hitDetectionEnabled_ &&\n                _this.helper.getProgram(options.hitFragmentShader, options.hitVertexShader);\n        var customAttributes = options.attributes\n            ? options.attributes.map(function (attribute) {\n                return {\n                    name: 'a_' + attribute.name,\n                    size: 1,\n                    type: AttributeType.FLOAT,\n                };\n            })\n            : [];\n        /**\n         * A list of attributes used by the renderer. By default only the position and\n         * index of the vertex (0 to 3) are required.\n         * @type {Array<import('../../webgl/Helper.js').AttributeDescription>}\n         */\n        _this.attributes = [\n            {\n                name: 'a_position',\n                size: 2,\n                type: AttributeType.FLOAT,\n            },\n            {\n                name: 'a_index',\n                size: 1,\n                type: AttributeType.FLOAT,\n            },\n        ].concat(customAttributes);\n        /**\n         * A list of attributes used for hit detection.\n         * @type {Array<import('../../webgl/Helper.js').AttributeDescription>}\n         */\n        _this.hitDetectionAttributes = [\n            {\n                name: 'a_position',\n                size: 2,\n                type: AttributeType.FLOAT,\n            },\n            {\n                name: 'a_index',\n                size: 1,\n                type: AttributeType.FLOAT,\n            },\n            {\n                name: 'a_hitColor',\n                size: 4,\n                type: AttributeType.FLOAT,\n            },\n            {\n                name: 'a_featureUid',\n                size: 1,\n                type: AttributeType.FLOAT,\n            },\n        ].concat(customAttributes);\n        _this.customAttributes = options.attributes ? options.attributes : [];\n        _this.previousExtent_ = createEmpty();\n        /**\n         * This transform is updated on every frame and is the composition of:\n         * - invert of the world->screen transform that was used when rebuilding buffers (see `this.renderTransform_`)\n         * - current world->screen transform\n         * @type {import(\"../../transform.js\").Transform}\n         * @private\n         */\n        _this.currentTransform_ = projectionMatrixTransform;\n        /**\n         * This transform is updated when buffers are rebuilt and converts world space coordinates to screen space\n         * @type {import(\"../../transform.js\").Transform}\n         * @private\n         */\n        _this.renderTransform_ = createTransform();\n        /**\n         * @type {import(\"../../transform.js\").Transform}\n         * @private\n         */\n        _this.invertRenderTransform_ = createTransform();\n        /**\n         * @type {Float32Array}\n         * @private\n         */\n        _this.renderInstructions_ = new Float32Array(0);\n        /**\n         * These instructions are used for hit detection\n         * @type {Float32Array}\n         * @private\n         */\n        _this.hitRenderInstructions_ = new Float32Array(0);\n        /**\n         * @type {WebGLRenderTarget}\n         * @private\n         */\n        _this.hitRenderTarget_ =\n            _this.hitDetectionEnabled_ && new WebGLRenderTarget(_this.helper);\n        _this.worker_ = createWebGLWorker();\n        _this.worker_.addEventListener('message', \n        /**\n         * @param {*} event Event.\n         * @this {WebGLPointsLayerRenderer}\n         */\n        function (event) {\n            var received = event.data;\n            if (received.type === WebGLWorkerMessageType.GENERATE_BUFFERS) {\n                var projectionTransform = received.projectionTransform;\n                if (received.hitDetection) {\n                    this.hitVerticesBuffer_.fromArrayBuffer(received.vertexBuffer);\n                    this.helper.flushBufferData(this.hitVerticesBuffer_);\n                }\n                else {\n                    this.verticesBuffer_.fromArrayBuffer(received.vertexBuffer);\n                    this.helper.flushBufferData(this.verticesBuffer_);\n                }\n                this.indicesBuffer_.fromArrayBuffer(received.indexBuffer);\n                this.helper.flushBufferData(this.indicesBuffer_);\n                this.renderTransform_ = projectionTransform;\n                makeInverseTransform(this.invertRenderTransform_, this.renderTransform_);\n                if (received.hitDetection) {\n                    this.hitRenderInstructions_ = new Float32Array(event.data.renderInstructions);\n                }\n                else {\n                    this.renderInstructions_ = new Float32Array(event.data.renderInstructions);\n                }\n                this.getLayer().changed();\n            }\n        }.bind(_this));\n        /**\n         * This object will be updated when the source changes. Key is uid.\n         * @type {Object<string, FeatureCacheItem>}\n         * @private\n         */\n        _this.featureCache_ = {};\n        /**\n         * Amount of features in the cache.\n         * @type {number}\n         * @private\n         */\n        _this.featureCount_ = 0;\n        var source = _this.getLayer().getSource();\n        _this.sourceListenKeys_ = [\n            listen(source, VectorEventType.ADDFEATURE, _this.handleSourceFeatureAdded_, _this),\n            listen(source, VectorEventType.CHANGEFEATURE, _this.handleSourceFeatureChanged_, _this),\n            listen(source, VectorEventType.REMOVEFEATURE, _this.handleSourceFeatureDelete_, _this),\n            listen(source, VectorEventType.CLEAR, _this.handleSourceFeatureClear_, _this),\n        ];\n        source.forEachFeature(function (feature) {\n            this.featureCache_[getUid(feature)] = {\n                feature: feature,\n                properties: feature.getProperties(),\n                geometry: feature.getGeometry(),\n            };\n            this.featureCount_++;\n        }.bind(_this));\n        return _this;\n    }\n    /**\n     * @param {import(\"../../source/Vector.js\").VectorSourceEvent} event Event.\n     * @private\n     */\n    WebGLPointsLayerRenderer.prototype.handleSourceFeatureAdded_ = function (event) {\n        var feature = event.feature;\n        this.featureCache_[getUid(feature)] = {\n            feature: feature,\n            properties: feature.getProperties(),\n            geometry: feature.getGeometry(),\n        };\n        this.featureCount_++;\n    };\n    /**\n     * @param {import(\"../../source/Vector.js\").VectorSourceEvent} event Event.\n     * @private\n     */\n    WebGLPointsLayerRenderer.prototype.handleSourceFeatureChanged_ = function (event) {\n        var feature = event.feature;\n        this.featureCache_[getUid(feature)] = {\n            feature: feature,\n            properties: feature.getProperties(),\n            geometry: feature.getGeometry(),\n        };\n    };\n    /**\n     * @param {import(\"../../source/Vector.js\").VectorSourceEvent} event Event.\n     * @private\n     */\n    WebGLPointsLayerRenderer.prototype.handleSourceFeatureDelete_ = function (event) {\n        var feature = event.feature;\n        delete this.featureCache_[getUid(feature)];\n        this.featureCount_--;\n    };\n    /**\n     * @private\n     */\n    WebGLPointsLayerRenderer.prototype.handleSourceFeatureClear_ = function () {\n        this.featureCache_ = {};\n        this.featureCount_ = 0;\n    };\n    /**\n     * Render the layer.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @return {HTMLElement} The rendered element.\n     */\n    WebGLPointsLayerRenderer.prototype.renderFrame = function (frameState) {\n        this.preRender(frameState);\n        var renderCount = this.indicesBuffer_.getSize();\n        this.helper.drawElements(0, renderCount);\n        this.helper.finalizeDraw(frameState);\n        var canvas = this.helper.getCanvas();\n        var layerState = frameState.layerStatesArray[frameState.layerIndex];\n        var opacity = layerState.opacity;\n        if (opacity !== parseFloat(canvas.style.opacity)) {\n            canvas.style.opacity = String(opacity);\n        }\n        if (this.hitDetectionEnabled_) {\n            this.renderHitDetection(frameState);\n            this.hitRenderTarget_.clearCachedData();\n        }\n        this.postRender(frameState);\n        return canvas;\n    };\n    /**\n     * Determine whether render should be called.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @return {boolean} Layer is ready to be rendered.\n     */\n    WebGLPointsLayerRenderer.prototype.prepareFrame = function (frameState) {\n        var layer = this.getLayer();\n        var vectorSource = layer.getSource();\n        var viewState = frameState.viewState;\n        var viewNotMoving = !frameState.viewHints[ViewHint.ANIMATING] &&\n            !frameState.viewHints[ViewHint.INTERACTING];\n        var extentChanged = !equals(this.previousExtent_, frameState.extent);\n        var sourceChanged = this.sourceRevision_ < vectorSource.getRevision();\n        if (sourceChanged) {\n            this.sourceRevision_ = vectorSource.getRevision();\n        }\n        if (viewNotMoving && (extentChanged || sourceChanged)) {\n            var projection = viewState.projection;\n            var resolution = viewState.resolution;\n            var renderBuffer = layer instanceof BaseVector ? layer.getRenderBuffer() : 0;\n            var extent = buffer(frameState.extent, renderBuffer * resolution);\n            vectorSource.loadFeatures(extent, resolution, projection);\n            this.rebuildBuffers_(frameState);\n            this.previousExtent_ = frameState.extent.slice();\n        }\n        // apply the current projection transform with the invert of the one used to fill buffers\n        this.helper.makeProjectionTransform(frameState, this.currentTransform_);\n        multiplyTransform(this.currentTransform_, this.invertRenderTransform_);\n        this.helper.useProgram(this.program_);\n        this.helper.prepareDraw(frameState);\n        // write new data\n        this.helper.bindBuffer(this.verticesBuffer_);\n        this.helper.bindBuffer(this.indicesBuffer_);\n        this.helper.enableAttributes(this.attributes);\n        return true;\n    };\n    /**\n     * Rebuild internal webgl buffers based on current view extent; costly, should not be called too much\n     * @param {import(\"../../PluggableMap\").FrameState} frameState Frame state.\n     * @private\n     */\n    WebGLPointsLayerRenderer.prototype.rebuildBuffers_ = function (frameState) {\n        // saves the projection transform for the current frame state\n        var projectionTransform = createTransform();\n        this.helper.makeProjectionTransform(frameState, projectionTransform);\n        // here we anticipate the amount of render instructions that we well generate\n        // this can be done since we know that for normal render we only have x, y as base instructions,\n        // and x, y, r, g, b, a and featureUid for hit render instructions\n        // and we also know the amount of custom attributes to append to these\n        var totalInstructionsCount = (2 + this.customAttributes.length) * this.featureCount_;\n        if (!this.renderInstructions_ ||\n            this.renderInstructions_.length !== totalInstructionsCount) {\n            this.renderInstructions_ = new Float32Array(totalInstructionsCount);\n        }\n        if (this.hitDetectionEnabled_) {\n            var totalHitInstructionsCount = (7 + this.customAttributes.length) * this.featureCount_;\n            if (!this.hitRenderInstructions_ ||\n                this.hitRenderInstructions_.length !== totalHitInstructionsCount) {\n                this.hitRenderInstructions_ = new Float32Array(totalHitInstructionsCount);\n            }\n        }\n        // loop on features to fill the buffer\n        var featureCache, geometry;\n        var tmpCoords = [];\n        var tmpColor = [];\n        var renderIndex = 0;\n        var hitIndex = 0;\n        var hitColor;\n        for (var featureUid in this.featureCache_) {\n            featureCache = this.featureCache_[featureUid];\n            geometry = /** @type {import(\"../../geom\").Point} */ (featureCache.geometry);\n            if (!geometry || geometry.getType() !== GeometryType.POINT) {\n                continue;\n            }\n            tmpCoords[0] = geometry.getFlatCoordinates()[0];\n            tmpCoords[1] = geometry.getFlatCoordinates()[1];\n            applyTransform(projectionTransform, tmpCoords);\n            hitColor = colorEncodeId(hitIndex + 6, tmpColor);\n            this.renderInstructions_[renderIndex++] = tmpCoords[0];\n            this.renderInstructions_[renderIndex++] = tmpCoords[1];\n            // for hit detection, the feature uid is saved in the opacity value\n            // and the index of the opacity value is encoded in the color values\n            if (this.hitDetectionEnabled_) {\n                this.hitRenderInstructions_[hitIndex++] = tmpCoords[0];\n                this.hitRenderInstructions_[hitIndex++] = tmpCoords[1];\n                this.hitRenderInstructions_[hitIndex++] = hitColor[0];\n                this.hitRenderInstructions_[hitIndex++] = hitColor[1];\n                this.hitRenderInstructions_[hitIndex++] = hitColor[2];\n                this.hitRenderInstructions_[hitIndex++] = hitColor[3];\n                this.hitRenderInstructions_[hitIndex++] = Number(featureUid);\n            }\n            // pushing custom attributes\n            var value = void 0;\n            for (var j = 0; j < this.customAttributes.length; j++) {\n                value = this.customAttributes[j].callback(featureCache.feature, featureCache.properties);\n                this.renderInstructions_[renderIndex++] = value;\n                if (this.hitDetectionEnabled_) {\n                    this.hitRenderInstructions_[hitIndex++] = value;\n                }\n            }\n        }\n        /** @type {import('./Layer').WebGLWorkerGenerateBuffersMessage} */\n        var message = {\n            type: WebGLWorkerMessageType.GENERATE_BUFFERS,\n            renderInstructions: this.renderInstructions_.buffer,\n            customAttributesCount: this.customAttributes.length,\n        };\n        // additional properties will be sent back as-is by the worker\n        message['projectionTransform'] = projectionTransform;\n        this.worker_.postMessage(message, [this.renderInstructions_.buffer]);\n        this.renderInstructions_ = null;\n        /** @type {import('./Layer').WebGLWorkerGenerateBuffersMessage} */\n        if (this.hitDetectionEnabled_) {\n            var hitMessage = {\n                type: WebGLWorkerMessageType.GENERATE_BUFFERS,\n                renderInstructions: this.hitRenderInstructions_.buffer,\n                customAttributesCount: 5 + this.customAttributes.length,\n            };\n            hitMessage['projectionTransform'] = projectionTransform;\n            hitMessage['hitDetection'] = true;\n            this.worker_.postMessage(hitMessage, [\n                this.hitRenderInstructions_.buffer,\n            ]);\n            this.hitRenderInstructions_ = null;\n        }\n    };\n    /**\n     * @param {import(\"../../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState Frame state.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @param {import(\"../vector.js\").FeatureCallback<T>} callback Feature callback.\n     * @param {Array<import(\"../Map.js\").HitMatch<T>>} matches The hit detected matches with tolerance.\n     * @return {T|undefined} Callback result.\n     * @template T\n     */\n    WebGLPointsLayerRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, callback, matches) {\n        assert(this.hitDetectionEnabled_, 66);\n        if (!this.hitRenderInstructions_) {\n            return undefined;\n        }\n        var pixel = applyTransform(frameState.coordinateToPixelTransform, coordinate.slice());\n        var data = this.hitRenderTarget_.readPixel(pixel[0] / 2, pixel[1] / 2);\n        var color = [data[0] / 255, data[1] / 255, data[2] / 255, data[3] / 255];\n        var index = colorDecodeId(color);\n        var opacity = this.hitRenderInstructions_[index];\n        var uid = Math.floor(opacity).toString();\n        var source = this.getLayer().getSource();\n        var feature = source.getFeatureByUid(uid);\n        if (feature) {\n            return callback(feature, this.getLayer(), null);\n        }\n        return undefined;\n    };\n    /**\n     * Render the hit detection data to the corresponding render target\n     * @param {import(\"../../PluggableMap.js\").FrameState} frameState current frame state\n     */\n    WebGLPointsLayerRenderer.prototype.renderHitDetection = function (frameState) {\n        // skip render entirely if vertex buffers not ready/generated yet\n        if (!this.hitVerticesBuffer_.getSize()) {\n            return;\n        }\n        this.hitRenderTarget_.setSize([\n            Math.floor(frameState.size[0] / 2),\n            Math.floor(frameState.size[1] / 2),\n        ]);\n        this.helper.useProgram(this.hitProgram_);\n        this.helper.prepareDrawToRenderTarget(frameState, this.hitRenderTarget_, true);\n        this.helper.bindBuffer(this.hitVerticesBuffer_);\n        this.helper.bindBuffer(this.indicesBuffer_);\n        this.helper.enableAttributes(this.hitDetectionAttributes);\n        var renderCount = this.indicesBuffer_.getSize();\n        this.helper.drawElements(0, renderCount);\n    };\n    /**\n     * Clean up.\n     */\n    WebGLPointsLayerRenderer.prototype.disposeInternal = function () {\n        this.worker_.terminate();\n        this.layer_ = null;\n        this.sourceListenKeys_.forEach(function (key) {\n            unlistenByKey(key);\n        });\n        this.sourceListenKeys_ = null;\n        _super.prototype.disposeInternal.call(this);\n    };\n    return WebGLPointsLayerRenderer;\n}(WebGLLayerRenderer));\nexport default WebGLPointsLayerRenderer;\n//# sourceMappingURL=PointsLayer.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/layer/Heatmap\n */\nimport VectorLayer from './Vector.js';\nimport WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';\nimport { assign } from '../obj.js';\nimport { clamp } from '../math.js';\nimport { createCanvasContext2D } from '../dom.js';\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-layer'] A CSS class name to set to the layer element.\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering.  The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering.  At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be\n * visible.\n * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will\n * be visible.\n * @property {Array<string>} [gradient=['#00f', '#0ff', '#0f0', '#ff0', '#f00']] The color gradient\n * of the heatmap, specified as an array of CSS color strings.\n * @property {number} [radius=8] Radius size in pixels.\n * @property {number} [blur=15] Blur size in pixels.\n * @property {string|function(import(\"../Feature.js\").default):number} [weight='weight'] The feature\n * attribute to use for the weight or a function that returns a weight from a feature. Weight values\n * should range from 0 to 1 (and values outside will be clamped to that range).\n * @property {import(\"../source/Vector.js\").default} [source] Source.\n * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.\n */\n/**\n * @enum {string}\n * @private\n */\nvar Property = {\n    BLUR: 'blur',\n    GRADIENT: 'gradient',\n    RADIUS: 'radius',\n};\n/**\n * @const\n * @type {Array<string>}\n */\nvar DEFAULT_GRADIENT = ['#00f', '#0ff', '#0f0', '#ff0', '#f00'];\n/**\n * @classdesc\n * Layer for rendering vector data as a heatmap.\n * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}\n * property on the layer object; for example, setting `title: 'My Title'` in the\n * options means that `title` is observable, and has get/set accessors.\n *\n * @fires import(\"../render/Event.js\").RenderEvent\n * @extends {VectorLayer<import(\"../source/Vector.js\").default>}\n * @api\n */\nvar Heatmap = /** @class */ (function (_super) {\n    __extends(Heatmap, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function Heatmap(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        var baseOptions = assign({}, options);\n        delete baseOptions.gradient;\n        delete baseOptions.radius;\n        delete baseOptions.blur;\n        delete baseOptions.weight;\n        _this = _super.call(this, baseOptions) || this;\n        /**\n         * @private\n         * @type {HTMLCanvasElement}\n         */\n        _this.gradient_ = null;\n        _this.addChangeListener(Property.GRADIENT, _this.handleGradientChanged_);\n        _this.setGradient(options.gradient ? options.gradient : DEFAULT_GRADIENT);\n        _this.setBlur(options.blur !== undefined ? options.blur : 15);\n        _this.setRadius(options.radius !== undefined ? options.radius : 8);\n        var weight = options.weight ? options.weight : 'weight';\n        if (typeof weight === 'string') {\n            _this.weightFunction_ = function (feature) {\n                return feature.get(weight);\n            };\n        }\n        else {\n            _this.weightFunction_ = weight;\n        }\n        // For performance reasons, don't sort the features before rendering.\n        // The render order is not relevant for a heatmap representation.\n        _this.setRenderOrder(null);\n        return _this;\n    }\n    /**\n     * Return the blur size in pixels.\n     * @return {number} Blur size in pixels.\n     * @api\n     * @observable\n     */\n    Heatmap.prototype.getBlur = function () {\n        return /** @type {number} */ (this.get(Property.BLUR));\n    };\n    /**\n     * Return the gradient colors as array of strings.\n     * @return {Array<string>} Colors.\n     * @api\n     * @observable\n     */\n    Heatmap.prototype.getGradient = function () {\n        return /** @type {Array<string>} */ (this.get(Property.GRADIENT));\n    };\n    /**\n     * Return the size of the radius in pixels.\n     * @return {number} Radius size in pixel.\n     * @api\n     * @observable\n     */\n    Heatmap.prototype.getRadius = function () {\n        return /** @type {number} */ (this.get(Property.RADIUS));\n    };\n    /**\n     * @private\n     */\n    Heatmap.prototype.handleGradientChanged_ = function () {\n        this.gradient_ = createGradient(this.getGradient());\n    };\n    /**\n     * Set the blur size in pixels.\n     * @param {number} blur Blur size in pixels.\n     * @api\n     * @observable\n     */\n    Heatmap.prototype.setBlur = function (blur) {\n        this.set(Property.BLUR, blur);\n    };\n    /**\n     * Set the gradient colors as array of strings.\n     * @param {Array<string>} colors Gradient.\n     * @api\n     * @observable\n     */\n    Heatmap.prototype.setGradient = function (colors) {\n        this.set(Property.GRADIENT, colors);\n    };\n    /**\n     * Set the size of the radius in pixels.\n     * @param {number} radius Radius size in pixel.\n     * @api\n     * @observable\n     */\n    Heatmap.prototype.setRadius = function (radius) {\n        this.set(Property.RADIUS, radius);\n    };\n    /**\n     * Create a renderer for this layer.\n     * @return {WebGLPointsLayerRenderer} A layer renderer.\n     */\n    Heatmap.prototype.createRenderer = function () {\n        return new WebGLPointsLayerRenderer(this, {\n            className: this.getClassName(),\n            attributes: [\n                {\n                    name: 'weight',\n                    callback: function (feature) {\n                        var weight = this.weightFunction_(feature);\n                        return weight !== undefined ? clamp(weight, 0, 1) : 1;\n                    }.bind(this),\n                },\n            ],\n            vertexShader: \"\\n        precision mediump float;\\n        uniform mat4 u_projectionMatrix;\\n        uniform mat4 u_offsetScaleMatrix;\\n        uniform float u_size;\\n        attribute vec2 a_position;\\n        attribute float a_index;\\n        attribute float a_weight;\\n\\n        varying vec2 v_texCoord;\\n        varying float v_weight;\\n\\n        void main(void) {\\n          mat4 offsetMatrix = u_offsetScaleMatrix;\\n          float offsetX = a_index == 0.0 || a_index == 3.0 ? -u_size / 2.0 : u_size / 2.0;\\n          float offsetY = a_index == 0.0 || a_index == 1.0 ? -u_size / 2.0 : u_size / 2.0;\\n          vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);\\n          gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\\n          float u = a_index == 0.0 || a_index == 3.0 ? 0.0 : 1.0;\\n          float v = a_index == 0.0 || a_index == 1.0 ? 0.0 : 1.0;\\n          v_texCoord = vec2(u, v);\\n          v_weight = a_weight;\\n        }\",\n            fragmentShader: \"\\n        precision mediump float;\\n        uniform float u_blurSlope;\\n\\n        varying vec2 v_texCoord;\\n        varying float v_weight;\\n\\n        void main(void) {\\n          vec2 texCoord = v_texCoord * 2.0 - vec2(1.0, 1.0);\\n          float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;\\n          float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;\\n          float alpha = smoothstep(0.0, 1.0, value) * v_weight;\\n          gl_FragColor = vec4(alpha, alpha, alpha, alpha);\\n        }\",\n            hitVertexShader: \"\\n        precision mediump float;\\n        uniform mat4 u_projectionMatrix;\\n        uniform mat4 u_offsetScaleMatrix;\\n        uniform float u_size;\\n        attribute vec2 a_position;\\n        attribute float a_index;\\n        attribute float a_weight;\\n        attribute vec4 a_hitColor;\\n\\n        varying vec2 v_texCoord;\\n        varying float v_weight;\\n        varying vec4 v_hitColor;\\n\\n        void main(void) {\\n          mat4 offsetMatrix = u_offsetScaleMatrix;\\n          float offsetX = a_index == 0.0 || a_index == 3.0 ? -u_size / 2.0 : u_size / 2.0;\\n          float offsetY = a_index == 0.0 || a_index == 1.0 ? -u_size / 2.0 : u_size / 2.0;\\n          vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);\\n          gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\\n          float u = a_index == 0.0 || a_index == 3.0 ? 0.0 : 1.0;\\n          float v = a_index == 0.0 || a_index == 1.0 ? 0.0 : 1.0;\\n          v_texCoord = vec2(u, v);\\n          v_hitColor = a_hitColor;\\n          v_weight = a_weight;\\n        }\",\n            hitFragmentShader: \"\\n        precision mediump float;\\n        uniform float u_blurSlope;\\n\\n        varying vec2 v_texCoord;\\n        varying float v_weight;\\n        varying vec4 v_hitColor;\\n\\n        void main(void) {\\n          vec2 texCoord = v_texCoord * 2.0 - vec2(1.0, 1.0);\\n          float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;\\n          float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;\\n          float alpha = smoothstep(0.0, 1.0, value) * v_weight;\\n          if (alpha < 0.05) {\\n            discard;\\n          }\\n\\n          gl_FragColor = v_hitColor;\\n        }\",\n            uniforms: {\n                u_size: function () {\n                    return (this.get(Property.RADIUS) + this.get(Property.BLUR)) * 2;\n                }.bind(this),\n                u_blurSlope: function () {\n                    return (this.get(Property.RADIUS) / Math.max(1, this.get(Property.BLUR)));\n                }.bind(this),\n            },\n            postProcesses: [\n                {\n                    fragmentShader: \"\\n            precision mediump float;\\n\\n            uniform sampler2D u_image;\\n            uniform sampler2D u_gradientTexture;\\n\\n            varying vec2 v_texCoord;\\n\\n            void main() {\\n              vec4 color = texture2D(u_image, v_texCoord);\\n              gl_FragColor.a = color.a;\\n              gl_FragColor.rgb = texture2D(u_gradientTexture, vec2(0.5, color.a)).rgb;\\n              gl_FragColor.rgb *= gl_FragColor.a;\\n            }\",\n                    uniforms: {\n                        u_gradientTexture: function () {\n                            return this.gradient_;\n                        }.bind(this),\n                    },\n                },\n            ],\n        });\n    };\n    Heatmap.prototype.renderDeclutter = function () { };\n    return Heatmap;\n}(VectorLayer));\n/**\n * @param {Array<string>} colors A list of colored.\n * @return {HTMLCanvasElement} canvas with gradient texture.\n */\nfunction createGradient(colors) {\n    var width = 1;\n    var height = 256;\n    var context = createCanvasContext2D(width, height);\n    var gradient = context.createLinearGradient(0, 0, width, height);\n    var step = 1 / (colors.length - 1);\n    for (var i = 0, ii = colors.length; i < ii; ++i) {\n        gradient.addColorStop(i * step, colors[i]);\n    }\n    context.fillStyle = gradient;\n    context.fillRect(0, 0, width, height);\n    return context.canvas;\n}\nexport default Heatmap;\n//# sourceMappingURL=Heatmap.js.map","import {\n  FieldType,\n  getFieldColorModeForField,\n  GrafanaTheme2,\n  MapLayerOptions,\n  MapLayerRegistryItem,\n  PanelData,\n} from '@grafana/data';\nimport Map from 'ol/Map';\nimport Feature from 'ol/Feature';\nimport * as layer from 'ol/layer';\nimport * as source from 'ol/source';\nimport { dataFrameToPoints, getLocationMatchers } from '../../utils/location';\nimport { ScaleDimensionConfig, getScaledDimension } from 'app/features/dimensions';\nimport { ScaleDimensionEditor } from 'app/features/dimensions/editors';\n\n// Configuration options for Heatmap overlays\nexport interface HeatmapConfig {\n  weight: ScaleDimensionConfig;\n  blur: number;\n  radius: number;\n}\n\nconst defaultOptions: HeatmapConfig = {\n  weight: {\n    fixed: 1,\n    min: 0,\n    max: 1,\n  },\n  blur: 15,\n  radius: 5,\n};\n\n/**\n * Map layer configuration for heatmap overlay\n */\nexport const heatmapLayer: MapLayerRegistryItem<HeatmapConfig> = {\n  id: 'heatmap',\n  name: 'Heatmap',\n  description: 'visualizes a heatmap of the data',\n  isBaseMap: false,\n  showLocation: true,\n\n  /**\n   * Function that configures transformation and returns a transformer\n   * @param options\n   */\n  create: async (map: Map, options: MapLayerOptions<HeatmapConfig>, theme: GrafanaTheme2) => {\n    const config = { ...defaultOptions, ...options.config };\n    const matchers = await getLocationMatchers(options.location);\n\n    const vectorSource = new source.Vector();\n\n    // Create a new Heatmap layer\n    // Weight function takes a feature as attribute and returns a normalized weight value\n    const vectorLayer = new layer.Heatmap({\n      source: vectorSource,\n      blur: config.blur,\n      radius: config.radius,\n      weight: function (feature) {\n        var weight = feature.get('value');\n        return weight;\n      },\n    });\n\n    return {\n      init: () => vectorLayer,\n      update: (data: PanelData) => {\n        const frame = data.series[0];\n\n        // Remove previous data before updating\n        const features = vectorLayer.getSource().getFeatures();\n        features.forEach((feature) => {\n          vectorLayer.getSource().removeFeature(feature);\n        });\n\n        if (!frame) {\n          return;\n        }\n        // Get data points (latitude and longitude coordinates)\n        const info = dataFrameToPoints(frame, matchers);\n        if (info.warning) {\n          console.log('WARN', info.warning);\n          return; // ???\n        }\n\n        const weightDim = getScaledDimension(frame, config.weight);\n\n        // Map each data value into new points\n        for (let i = 0; i < frame.length; i++) {\n          const cluster = new Feature({\n            geometry: info.points[i],\n            value: weightDim.get(i),\n          });\n          vectorSource.addFeature(cluster);\n        }\n        vectorLayer.setSource(vectorSource);\n\n        // Set heatmap gradient colors\n        let colors = ['#00f', '#0ff', '#0f0', '#ff0', '#f00'];\n\n        // Either the configured field or the first numeric field value\n        const field = weightDim.field ?? frame.fields.find((field) => field.type === FieldType.number);\n        if (field) {\n          const colorMode = getFieldColorModeForField(field);\n          if (colorMode.isContinuous && colorMode.getColors) {\n            // getColors return an array of color string from the color scheme chosen\n            colors = colorMode.getColors(theme);\n          }\n        }\n        vectorLayer.setGradient(colors);\n      },\n\n      // Heatmap overlay options\n      registerOptionsUI: (builder) => {\n        builder\n          .addCustomEditor({\n            id: 'config.weight',\n            path: 'config.weight',\n            name: 'Weight values',\n            description: 'Scale the distribution for each row',\n            editor: ScaleDimensionEditor,\n            settings: {\n              min: 0, // no contribution\n              max: 1,\n              hideRange: true, // Don't show the scale factor\n            },\n            defaultValue: {\n              // Configured values\n              fixed: 1,\n              min: 0,\n              max: 1,\n            },\n          })\n          .addSliderInput({\n            path: 'config.radius',\n            description: 'configures the size of clusters',\n            name: 'Radius',\n            defaultValue: defaultOptions.radius,\n            settings: {\n              min: 1,\n              max: 50,\n              step: 1,\n            },\n          })\n          .addSliderInput({\n            path: 'config.blur',\n            description: 'configures the amount of blur of clusters',\n            name: 'Blur',\n            defaultValue: defaultOptions.blur,\n            settings: {\n              min: 1,\n              max: 50,\n              step: 1,\n            },\n          });\n      },\n    };\n  },\n  // fill in the default values\n  defaultOptions,\n};\n","import { MapLayerRegistryItem, MapLayerOptions, PanelData, GrafanaTheme2, PluginState } from '@grafana/data';\nimport Map from 'ol/Map';\nimport Feature from 'ol/Feature';\nimport * as style from 'ol/style';\nimport * as source from 'ol/source';\nimport * as layer from 'ol/layer';\nimport { dataFrameToPoints, getLocationMatchers } from '../../utils/location';\n\nexport interface LastPointConfig {\n  icon?: string;\n}\n\nconst defaultOptions: LastPointConfig = {\n  icon: 'https://openlayers.org/en/latest/examples/data/icon.png',\n};\n\nexport const lastPointTracker: MapLayerRegistryItem<LastPointConfig> = {\n  id: 'last-point-tracker',\n  name: 'Icon at last point',\n  description: 'Show an icon at the last point',\n  isBaseMap: false,\n  showLocation: true,\n  state: PluginState.alpha,\n\n  /**\n   * Function that configures transformation and returns a transformer\n   * @param options\n   */\n  create: async (map: Map, options: MapLayerOptions<LastPointConfig>, theme: GrafanaTheme2) => {\n    const point = new Feature({});\n    const config = { ...defaultOptions, ...options.config };\n\n    point.setStyle(\n      new style.Style({\n        image: new style.Icon({\n          src: config.icon,\n        }),\n      })\n    );\n\n    const vectorSource = new source.Vector({\n      features: [point],\n    });\n\n    const vectorLayer = new layer.Vector({\n      source: vectorSource,\n    });\n\n    const matchers = await getLocationMatchers(options.location);\n    return {\n      init: () => vectorLayer,\n      update: (data: PanelData) => {\n        const frame = data.series[0];\n        if (frame && frame.length) {\n          const info = dataFrameToPoints(frame, matchers);\n          if (info.warning) {\n            console.log('WARN', info.warning);\n            return; // ???\n          }\n\n          if (info.points?.length) {\n            const last = info.points[info.points.length - 1];\n            point.setGeometry(last);\n          }\n        }\n      },\n    };\n  },\n\n  // fill in the default values\n  defaultOptions,\n};\n","import { markersLayer } from './markersLayer';\nimport { geojsonLayer } from './geojsonLayer';\nimport { heatmapLayer } from './heatMap';\nimport { lastPointTracker } from './lastPointTracker';\n\n/**\n * Registry for layer handlers\n */\nexport const dataLayers = [\n  markersLayer,\n  heatmapLayer,\n  lastPointTracker,\n  geojsonLayer,\n];\n","import { MapLayerRegistryItem, Registry, MapLayerOptions, GrafanaTheme2 } from '@grafana/data';\nimport Map from 'ol/Map';\nimport { carto } from './basemaps/carto';\nimport { config } from 'app/core/config';\nimport { basemapLayers } from './basemaps';\nimport { dataLayers } from './data';\n\nexport const DEFAULT_BASEMAP_CONFIG: MapLayerOptions = {\n  type: 'default',\n  name: '', // will get filled in with a non-empty name\n  config: {},\n};\n\n// Default base layer depending on the server setting\nexport const defaultBaseLayer: MapLayerRegistryItem = {\n  id: DEFAULT_BASEMAP_CONFIG.type,\n  name: 'Default base layer',\n  isBaseMap: true,\n\n  create: (map: Map, options: MapLayerOptions, theme: GrafanaTheme2) => {\n    const serverLayerType = config?.geomapDefaultBaseLayerConfig?.type;\n    if (serverLayerType) {\n      const layer = geomapLayerRegistry.getIfExists(serverLayerType);\n      if (!layer) {\n        throw new Error('Invalid basemap configuraiton on server');\n      }\n      return layer.create(map, config.geomapDefaultBaseLayerConfig!, theme);\n    }\n\n    // For now use carto as our default basemap\n    return carto.create(map, options, theme);\n  },\n};\n\n/**\n * Registry for layer handlers\n */\nexport const geomapLayerRegistry = new Registry<MapLayerRegistryItem<any>>(() => [\n  defaultBaseLayer,\n  ...basemapLayers, // simple basemaps\n  ...dataLayers, // Layers with update functions\n]);\n","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/renderer/Map\n */\nimport Disposable from '../Disposable.js';\nimport { TRUE } from '../functions.js';\nimport { abstract } from '../util.js';\nimport { compose as composeTransform, makeInverse } from '../transform.js';\nimport { getWidth } from '../extent.js';\nimport { shared as iconImageCache } from '../style/IconImageCache.js';\nimport { inView } from '../layer/Layer.js';\nimport { wrapX } from '../coordinate.js';\n/**\n * @typedef HitMatch\n * @property {import(\"../Feature.js\").FeatureLike} feature Feature.\n * @property {import(\"../layer/Layer.js\").default} layer Layer.\n * @property {import(\"../geom/SimpleGeometry.js\").default} geometry Geometry.\n * @property {number} distanceSq Squared distance.\n * @property {import(\"./vector.js\").FeatureCallback<T>} callback Callback.\n * @template T\n */\n/**\n * @abstract\n */\nvar MapRenderer = /** @class */ (function (_super) {\n    __extends(MapRenderer, _super);\n    /**\n     * @param {import(\"../PluggableMap.js\").default} map Map.\n     */\n    function MapRenderer(map) {\n        var _this = _super.call(this) || this;\n        /**\n         * @private\n         * @type {import(\"../PluggableMap.js\").default}\n         */\n        _this.map_ = map;\n        return _this;\n    }\n    /**\n     * @abstract\n     * @param {import(\"../render/EventType.js\").default} type Event type.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     */\n    MapRenderer.prototype.dispatchRenderEvent = function (type, frameState) {\n        abstract();\n    };\n    /**\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState FrameState.\n     * @protected\n     */\n    MapRenderer.prototype.calculateMatrices2D = function (frameState) {\n        var viewState = frameState.viewState;\n        var coordinateToPixelTransform = frameState.coordinateToPixelTransform;\n        var pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;\n        composeTransform(coordinateToPixelTransform, frameState.size[0] / 2, frameState.size[1] / 2, 1 / viewState.resolution, -1 / viewState.resolution, -viewState.rotation, -viewState.center[0], -viewState.center[1]);\n        makeInverse(pixelToCoordinateTransform, coordinateToPixelTransform);\n    };\n    /**\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState FrameState.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @param {boolean} checkWrapped Check for wrapped geometries.\n     * @param {import(\"./vector.js\").FeatureCallback<T>} callback Feature callback.\n     * @param {S} thisArg Value to use as `this` when executing `callback`.\n     * @param {function(this: U, import(\"../layer/Layer.js\").default): boolean} layerFilter Layer filter\n     *     function, only layers which are visible and for which this function\n     *     returns `true` will be tested for features.  By default, all visible\n     *     layers will be tested.\n     * @param {U} thisArg2 Value to use as `this` when executing `layerFilter`.\n     * @return {T|undefined} Callback result.\n     * @template S,T,U\n     */\n    MapRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, checkWrapped, callback, thisArg, layerFilter, thisArg2) {\n        var result;\n        var viewState = frameState.viewState;\n        /**\n         * @param {boolean} managed Managed layer.\n         * @param {import(\"../Feature.js\").FeatureLike} feature Feature.\n         * @param {import(\"../layer/Layer.js\").default} layer Layer.\n         * @param {import(\"../geom/Geometry.js\").default} geometry Geometry.\n         * @return {T|undefined} Callback result.\n         */\n        function forEachFeatureAtCoordinate(managed, feature, layer, geometry) {\n            return callback.call(thisArg, feature, managed ? layer : null, geometry);\n        }\n        var projection = viewState.projection;\n        var translatedCoordinate = wrapX(coordinate.slice(), projection);\n        var offsets = [[0, 0]];\n        if (projection.canWrapX() && checkWrapped) {\n            var projectionExtent = projection.getExtent();\n            var worldWidth = getWidth(projectionExtent);\n            offsets.push([-worldWidth, 0], [worldWidth, 0]);\n        }\n        var layerStates = frameState.layerStatesArray;\n        var numLayers = layerStates.length;\n        var matches = /** @type {Array<HitMatch<T>>} */ ([]);\n        var tmpCoord = [];\n        for (var i = 0; i < offsets.length; i++) {\n            for (var j = numLayers - 1; j >= 0; --j) {\n                var layerState = layerStates[j];\n                var layer = layerState.layer;\n                if (layer.hasRenderer() &&\n                    inView(layerState, viewState) &&\n                    layerFilter.call(thisArg2, layer)) {\n                    var layerRenderer = layer.getRenderer();\n                    var source = layer.getSource();\n                    if (layerRenderer && source) {\n                        var coordinates = source.getWrapX()\n                            ? translatedCoordinate\n                            : coordinate;\n                        var callback_1 = forEachFeatureAtCoordinate.bind(null, layerState.managed);\n                        tmpCoord[0] = coordinates[0] + offsets[i][0];\n                        tmpCoord[1] = coordinates[1] + offsets[i][1];\n                        result = layerRenderer.forEachFeatureAtCoordinate(tmpCoord, frameState, hitTolerance, callback_1, matches);\n                    }\n                    if (result) {\n                        return result;\n                    }\n                }\n            }\n        }\n        if (matches.length === 0) {\n            return undefined;\n        }\n        var order = 1 / matches.length;\n        matches.forEach(function (m, i) { return (m.distanceSq += i * order); });\n        matches.sort(function (a, b) { return a.distanceSq - b.distanceSq; });\n        matches.some(function (m) {\n            return (result = m.callback(m.feature, m.layer, m.geometry));\n        });\n        return result;\n    };\n    /**\n     * @abstract\n     * @param {import(\"../pixel.js\").Pixel} pixel Pixel.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState FrameState.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @param {function(import(\"../layer/Layer.js\").default<import(\"../source/Source\").default>, (Uint8ClampedArray|Uint8Array)): T} callback Layer\n     *     callback.\n     * @param {function(import(\"../layer/Layer.js\").default<import(\"../source/Source\").default>): boolean} layerFilter Layer filter\n     *     function, only layers which are visible and for which this function\n     *     returns `true` will be tested for features.  By default, all visible\n     *     layers will be tested.\n     * @return {T|undefined} Callback result.\n     * @template T\n     */\n    MapRenderer.prototype.forEachLayerAtPixel = function (pixel, frameState, hitTolerance, callback, layerFilter) {\n        return abstract();\n    };\n    /**\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState FrameState.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @param {boolean} checkWrapped Check for wrapped geometries.\n     * @param {function(this: U, import(\"../layer/Layer.js\").default): boolean} layerFilter Layer filter\n     *     function, only layers which are visible and for which this function\n     *     returns `true` will be tested for features.  By default, all visible\n     *     layers will be tested.\n     * @param {U} thisArg Value to use as `this` when executing `layerFilter`.\n     * @return {boolean} Is there a feature at the given coordinate?\n     * @template U\n     */\n    MapRenderer.prototype.hasFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, checkWrapped, layerFilter, thisArg) {\n        var hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, checkWrapped, TRUE, this, layerFilter, thisArg);\n        return hasFeature !== undefined;\n    };\n    /**\n     * @return {import(\"../PluggableMap.js\").default} Map.\n     */\n    MapRenderer.prototype.getMap = function () {\n        return this.map_;\n    };\n    /**\n     * Render.\n     * @abstract\n     * @param {?import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     */\n    MapRenderer.prototype.renderFrame = function (frameState) {\n        abstract();\n    };\n    /**\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @protected\n     */\n    MapRenderer.prototype.scheduleExpireIconCache = function (frameState) {\n        if (iconImageCache.canExpireCache()) {\n            frameState.postRenderFunctions.push(expireIconCache);\n        }\n    };\n    return MapRenderer;\n}(Disposable));\n/**\n * @param {import(\"../PluggableMap.js\").default} map Map.\n * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n */\nfunction expireIconCache(map, frameState) {\n    iconImageCache.expire();\n}\nexport default MapRenderer;\n//# sourceMappingURL=Map.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/renderer/Composite\n */\nimport MapRenderer from './Map.js';\nimport ObjectEventType from '../ObjectEventType.js';\nimport RenderEvent from '../render/Event.js';\nimport RenderEventType from '../render/EventType.js';\nimport SourceState from '../source/State.js';\nimport { CLASS_UNSELECTABLE } from '../css.js';\nimport { checkedFonts } from '../render/canvas.js';\nimport { inView } from '../layer/Layer.js';\nimport { listen, unlistenByKey } from '../events.js';\nimport { replaceChildren } from '../dom.js';\n/**\n * @classdesc\n * Canvas map renderer.\n * @api\n */\nvar CompositeMapRenderer = /** @class */ (function (_super) {\n    __extends(CompositeMapRenderer, _super);\n    /**\n     * @param {import(\"../PluggableMap.js\").default} map Map.\n     */\n    function CompositeMapRenderer(map) {\n        var _this = _super.call(this, map) || this;\n        /**\n         * @type {import(\"../events.js\").EventsKey}\n         */\n        _this.fontChangeListenerKey_ = listen(checkedFonts, ObjectEventType.PROPERTYCHANGE, map.redrawText.bind(map));\n        /**\n         * @private\n         * @type {HTMLDivElement}\n         */\n        _this.element_ = document.createElement('div');\n        var style = _this.element_.style;\n        style.position = 'absolute';\n        style.width = '100%';\n        style.height = '100%';\n        style.zIndex = '0';\n        _this.element_.className = CLASS_UNSELECTABLE + ' ol-layers';\n        var container = map.getViewport();\n        container.insertBefore(_this.element_, container.firstChild || null);\n        /**\n         * @private\n         * @type {Array<HTMLElement>}\n         */\n        _this.children_ = [];\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.renderedVisible_ = true;\n        return _this;\n    }\n    /**\n     * @param {import(\"../render/EventType.js\").default} type Event type.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     */\n    CompositeMapRenderer.prototype.dispatchRenderEvent = function (type, frameState) {\n        var map = this.getMap();\n        if (map.hasListener(type)) {\n            var event_1 = new RenderEvent(type, undefined, frameState);\n            map.dispatchEvent(event_1);\n        }\n    };\n    CompositeMapRenderer.prototype.disposeInternal = function () {\n        unlistenByKey(this.fontChangeListenerKey_);\n        this.element_.parentNode.removeChild(this.element_);\n        _super.prototype.disposeInternal.call(this);\n    };\n    /**\n     * Render.\n     * @param {?import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     */\n    CompositeMapRenderer.prototype.renderFrame = function (frameState) {\n        if (!frameState) {\n            if (this.renderedVisible_) {\n                this.element_.style.display = 'none';\n                this.renderedVisible_ = false;\n            }\n            return;\n        }\n        this.calculateMatrices2D(frameState);\n        this.dispatchRenderEvent(RenderEventType.PRECOMPOSE, frameState);\n        var layerStatesArray = frameState.layerStatesArray.sort(function (a, b) {\n            return a.zIndex - b.zIndex;\n        });\n        var viewState = frameState.viewState;\n        this.children_.length = 0;\n        /**\n         * @type {Array<import(\"../layer/BaseVector.js\").default>}\n         */\n        var declutterLayers = [];\n        var previousElement = null;\n        for (var i = 0, ii = layerStatesArray.length; i < ii; ++i) {\n            var layerState = layerStatesArray[i];\n            frameState.layerIndex = i;\n            if (!inView(layerState, viewState) ||\n                (layerState.sourceState != SourceState.READY &&\n                    layerState.sourceState != SourceState.UNDEFINED)) {\n                continue;\n            }\n            var layer = layerState.layer;\n            var element = layer.render(frameState, previousElement);\n            if (!element) {\n                continue;\n            }\n            if (element !== previousElement) {\n                this.children_.push(element);\n                previousElement = element;\n            }\n            if ('getDeclutter' in layer) {\n                declutterLayers.push(\n                /** @type {import(\"../layer/BaseVector.js\").default} */ (layer));\n            }\n        }\n        for (var i = declutterLayers.length - 1; i >= 0; --i) {\n            declutterLayers[i].renderDeclutter(frameState);\n        }\n        replaceChildren(this.element_, this.children_);\n        this.dispatchRenderEvent(RenderEventType.POSTCOMPOSE, frameState);\n        if (!this.renderedVisible_) {\n            this.element_.style.display = '';\n            this.renderedVisible_ = true;\n        }\n        this.scheduleExpireIconCache(frameState);\n    };\n    /**\n     * @param {import(\"../pixel.js\").Pixel} pixel Pixel.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState FrameState.\n     * @param {number} hitTolerance Hit tolerance in pixels.\n     * @param {function(import(\"../layer/Layer.js\").default<import(\"../source/Source\").default>, (Uint8ClampedArray|Uint8Array)): T} callback Layer\n     *     callback.\n     * @param {function(import(\"../layer/Layer.js\").default<import(\"../source/Source\").default>): boolean} layerFilter Layer filter\n     *     function, only layers which are visible and for which this function\n     *     returns `true` will be tested for features.  By default, all visible\n     *     layers will be tested.\n     * @return {T|undefined} Callback result.\n     * @template T\n     */\n    CompositeMapRenderer.prototype.forEachLayerAtPixel = function (pixel, frameState, hitTolerance, callback, layerFilter) {\n        var viewState = frameState.viewState;\n        var layerStates = frameState.layerStatesArray;\n        var numLayers = layerStates.length;\n        for (var i = numLayers - 1; i >= 0; --i) {\n            var layerState = layerStates[i];\n            var layer = layerState.layer;\n            if (layer.hasRenderer() &&\n                inView(layerState, viewState) &&\n                layerFilter(layer)) {\n                var layerRenderer = layer.getRenderer();\n                var data = layerRenderer.getDataAtPixel(pixel, frameState, hitTolerance);\n                if (data) {\n                    var result = callback(layer, data);\n                    if (result) {\n                        return result;\n                    }\n                }\n            }\n        }\n        return undefined;\n    };\n    return CompositeMapRenderer;\n}(MapRenderer));\nexport default CompositeMapRenderer;\n//# sourceMappingURL=Composite.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/layer/Group\n */\nimport BaseLayer from './Base.js';\nimport Collection from '../Collection.js';\nimport CollectionEventType from '../CollectionEventType.js';\nimport EventType from '../events/EventType.js';\nimport ObjectEventType from '../ObjectEventType.js';\nimport SourceState from '../source/State.js';\nimport { assert } from '../asserts.js';\nimport { assign, clear } from '../obj.js';\nimport { getIntersection } from '../extent.js';\nimport { getUid } from '../util.js';\nimport { listen, unlistenByKey } from '../events.js';\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<import(\"./Base\").BaseLayerObjectEventTypes|\n *     'change:layers', import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"./Base\").BaseLayerObjectEventTypes|'change:layers', Return>} GroupOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering.  The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering.  At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be\n * visible.\n * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will\n * be visible.\n * @property {Array<import(\"./Base.js\").default>|import(\"../Collection.js\").default<import(\"./Base.js\").default>} [layers] Child layers.\n * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.\n */\n/**\n * @enum {string}\n * @private\n */\nvar Property = {\n    LAYERS: 'layers',\n};\n/**\n * @classdesc\n * A {@link module:ol/Collection~Collection} of layers that are handled together.\n *\n * A generic `change` event is triggered when the group/Collection changes.\n *\n * @api\n */\nvar LayerGroup = /** @class */ (function (_super) {\n    __extends(LayerGroup, _super);\n    /**\n     * @param {Options} [opt_options] Layer options.\n     */\n    function LayerGroup(opt_options) {\n        var _this = this;\n        var options = opt_options || {};\n        var baseOptions = /** @type {Options} */ (assign({}, options));\n        delete baseOptions.layers;\n        var layers = options.layers;\n        _this = _super.call(this, baseOptions) || this;\n        /***\n         * @type {GroupOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {GroupOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {GroupOnSignature<void>}\n         */\n        _this.un;\n        /**\n         * @private\n         * @type {Array<import(\"../events.js\").EventsKey>}\n         */\n        _this.layersListenerKeys_ = [];\n        /**\n         * @private\n         * @type {Object<string, Array<import(\"../events.js\").EventsKey>>}\n         */\n        _this.listenerKeys_ = {};\n        _this.addChangeListener(Property.LAYERS, _this.handleLayersChanged_);\n        if (layers) {\n            if (Array.isArray(layers)) {\n                layers = new Collection(layers.slice(), { unique: true });\n            }\n            else {\n                assert(typeof ( /** @type {?} */(layers).getArray) === 'function', 43); // Expected `layers` to be an array or a `Collection`\n            }\n        }\n        else {\n            layers = new Collection(undefined, { unique: true });\n        }\n        _this.setLayers(layers);\n        return _this;\n    }\n    /**\n     * @private\n     */\n    LayerGroup.prototype.handleLayerChange_ = function () {\n        this.changed();\n    };\n    /**\n     * @private\n     */\n    LayerGroup.prototype.handleLayersChanged_ = function () {\n        this.layersListenerKeys_.forEach(unlistenByKey);\n        this.layersListenerKeys_.length = 0;\n        var layers = this.getLayers();\n        this.layersListenerKeys_.push(listen(layers, CollectionEventType.ADD, this.handleLayersAdd_, this), listen(layers, CollectionEventType.REMOVE, this.handleLayersRemove_, this));\n        for (var id in this.listenerKeys_) {\n            this.listenerKeys_[id].forEach(unlistenByKey);\n        }\n        clear(this.listenerKeys_);\n        var layersArray = layers.getArray();\n        for (var i = 0, ii = layersArray.length; i < ii; i++) {\n            var layer = layersArray[i];\n            this.listenerKeys_[getUid(layer)] = [\n                listen(layer, ObjectEventType.PROPERTYCHANGE, this.handleLayerChange_, this),\n                listen(layer, EventType.CHANGE, this.handleLayerChange_, this),\n            ];\n        }\n        this.changed();\n    };\n    /**\n     * @param {import(\"../Collection.js\").CollectionEvent} collectionEvent CollectionEvent.\n     * @private\n     */\n    LayerGroup.prototype.handleLayersAdd_ = function (collectionEvent) {\n        var layer = /** @type {import(\"./Base.js\").default} */ (collectionEvent.element);\n        this.listenerKeys_[getUid(layer)] = [\n            listen(layer, ObjectEventType.PROPERTYCHANGE, this.handleLayerChange_, this),\n            listen(layer, EventType.CHANGE, this.handleLayerChange_, this),\n        ];\n        this.changed();\n    };\n    /**\n     * @param {import(\"../Collection.js\").CollectionEvent} collectionEvent CollectionEvent.\n     * @private\n     */\n    LayerGroup.prototype.handleLayersRemove_ = function (collectionEvent) {\n        var layer = /** @type {import(\"./Base.js\").default} */ (collectionEvent.element);\n        var key = getUid(layer);\n        this.listenerKeys_[key].forEach(unlistenByKey);\n        delete this.listenerKeys_[key];\n        this.changed();\n    };\n    /**\n     * Returns the {@link module:ol/Collection collection} of {@link module:ol/layer/Layer~Layer layers}\n     * in this group.\n     * @return {!import(\"../Collection.js\").default<import(\"./Base.js\").default>} Collection of\n     *   {@link module:ol/layer/Base layers} that are part of this group.\n     * @observable\n     * @api\n     */\n    LayerGroup.prototype.getLayers = function () {\n        return /** @type {!import(\"../Collection.js\").default<import(\"./Base.js\").default>} */ (this.get(Property.LAYERS));\n    };\n    /**\n     * Set the {@link module:ol/Collection collection} of {@link module:ol/layer/Layer~Layer layers}\n     * in this group.\n     * @param {!import(\"../Collection.js\").default<import(\"./Base.js\").default>} layers Collection of\n     *   {@link module:ol/layer/Base layers} that are part of this group.\n     * @observable\n     * @api\n     */\n    LayerGroup.prototype.setLayers = function (layers) {\n        this.set(Property.LAYERS, layers);\n    };\n    /**\n     * @param {Array<import(\"./Layer.js\").default>} [opt_array] Array of layers (to be modified in place).\n     * @return {Array<import(\"./Layer.js\").default>} Array of layers.\n     */\n    LayerGroup.prototype.getLayersArray = function (opt_array) {\n        var array = opt_array !== undefined ? opt_array : [];\n        this.getLayers().forEach(function (layer) {\n            layer.getLayersArray(array);\n        });\n        return array;\n    };\n    /**\n     * Get the layer states list and use this groups z-index as the default\n     * for all layers in this and nested groups, if it is unset at this point.\n     * If opt_states is not provided and this group's z-index is undefined\n     * 0 is used a the default z-index.\n     * @param {Array<import(\"./Layer.js\").State>} [opt_states] Optional list\n     * of layer states (to be modified in place).\n     * @return {Array<import(\"./Layer.js\").State>} List of layer states.\n     */\n    LayerGroup.prototype.getLayerStatesArray = function (opt_states) {\n        var states = opt_states !== undefined ? opt_states : [];\n        var pos = states.length;\n        this.getLayers().forEach(function (layer) {\n            layer.getLayerStatesArray(states);\n        });\n        var ownLayerState = this.getLayerState();\n        var defaultZIndex = ownLayerState.zIndex;\n        if (!opt_states && ownLayerState.zIndex === undefined) {\n            defaultZIndex = 0;\n        }\n        for (var i = pos, ii = states.length; i < ii; i++) {\n            var layerState = states[i];\n            layerState.opacity *= ownLayerState.opacity;\n            layerState.visible = layerState.visible && ownLayerState.visible;\n            layerState.maxResolution = Math.min(layerState.maxResolution, ownLayerState.maxResolution);\n            layerState.minResolution = Math.max(layerState.minResolution, ownLayerState.minResolution);\n            layerState.minZoom = Math.max(layerState.minZoom, ownLayerState.minZoom);\n            layerState.maxZoom = Math.min(layerState.maxZoom, ownLayerState.maxZoom);\n            if (ownLayerState.extent !== undefined) {\n                if (layerState.extent !== undefined) {\n                    layerState.extent = getIntersection(layerState.extent, ownLayerState.extent);\n                }\n                else {\n                    layerState.extent = ownLayerState.extent;\n                }\n            }\n            if (layerState.zIndex === undefined) {\n                layerState.zIndex = defaultZIndex;\n            }\n        }\n        return states;\n    };\n    /**\n     * @return {import(\"../source/State.js\").default} Source state.\n     */\n    LayerGroup.prototype.getSourceState = function () {\n        return SourceState.READY;\n    };\n    return LayerGroup;\n}(BaseLayer));\nexport default LayerGroup;\n//# sourceMappingURL=Group.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/MapEvent\n */\nimport Event from './events/Event.js';\n/**\n * @classdesc\n * Events emitted as map events are instances of this type.\n * See {@link module:ol/PluggableMap~PluggableMap} for which events trigger a map event.\n */\nvar MapEvent = /** @class */ (function (_super) {\n    __extends(MapEvent, _super);\n    /**\n     * @param {string} type Event type.\n     * @param {import(\"./PluggableMap.js\").default} map Map.\n     * @param {?import(\"./PluggableMap.js\").FrameState} [opt_frameState] Frame state.\n     */\n    function MapEvent(type, map, opt_frameState) {\n        var _this = _super.call(this, type) || this;\n        /**\n         * The map where the event occurred.\n         * @type {import(\"./PluggableMap.js\").default}\n         * @api\n         */\n        _this.map = map;\n        /**\n         * The frame state at the time of the event.\n         * @type {?import(\"./PluggableMap.js\").FrameState}\n         * @api\n         */\n        _this.frameState = opt_frameState !== undefined ? opt_frameState : null;\n        return _this;\n    }\n    return MapEvent;\n}(Event));\nexport default MapEvent;\n//# sourceMappingURL=MapEvent.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/MapBrowserEvent\n */\nimport MapEvent from './MapEvent.js';\n/**\n * @classdesc\n * Events emitted as map browser events are instances of this type.\n * See {@link module:ol/PluggableMap~PluggableMap} for which events trigger a map browser event.\n * @template {UIEvent} EVENT\n */\nvar MapBrowserEvent = /** @class */ (function (_super) {\n    __extends(MapBrowserEvent, _super);\n    /**\n     * @param {string} type Event type.\n     * @param {import(\"./PluggableMap.js\").default} map Map.\n     * @param {EVENT} originalEvent Original event.\n     * @param {boolean} [opt_dragging] Is the map currently being dragged?\n     * @param {?import(\"./PluggableMap.js\").FrameState} [opt_frameState] Frame state.\n     */\n    function MapBrowserEvent(type, map, originalEvent, opt_dragging, opt_frameState) {\n        var _this = _super.call(this, type, map, opt_frameState) || this;\n        /**\n         * The original browser event.\n         * @const\n         * @type {EVENT}\n         * @api\n         */\n        _this.originalEvent = originalEvent;\n        /**\n         * The map pixel relative to the viewport corresponding to the original browser event.\n         * @type {?import(\"./pixel.js\").Pixel}\n         */\n        _this.pixel_ = null;\n        /**\n         * The coordinate in the user projection corresponding to the original browser event.\n         * @type {?import(\"./coordinate.js\").Coordinate}\n         */\n        _this.coordinate_ = null;\n        /**\n         * Indicates if the map is currently being dragged. Only set for\n         * `POINTERDRAG` and `POINTERMOVE` events. Default is `false`.\n         *\n         * @type {boolean}\n         * @api\n         */\n        _this.dragging = opt_dragging !== undefined ? opt_dragging : false;\n        return _this;\n    }\n    Object.defineProperty(MapBrowserEvent.prototype, \"pixel\", {\n        /**\n         * The map pixel relative to the viewport corresponding to the original event.\n         * @type {import(\"./pixel.js\").Pixel}\n         * @api\n         */\n        get: function () {\n            if (!this.pixel_) {\n                this.pixel_ = this.map.getEventPixel(this.originalEvent);\n            }\n            return this.pixel_;\n        },\n        set: function (pixel) {\n            this.pixel_ = pixel;\n        },\n        enumerable: false,\n        configurable: true\n    });\n    Object.defineProperty(MapBrowserEvent.prototype, \"coordinate\", {\n        /**\n         * The coordinate corresponding to the original browser event.  This will be in the user\n         * projection if one is set.  Otherwise it will be in the view projection.\n         * @type {import(\"./coordinate.js\").Coordinate}\n         * @api\n         */\n        get: function () {\n            if (!this.coordinate_) {\n                this.coordinate_ = this.map.getCoordinateFromPixel(this.pixel);\n            }\n            return this.coordinate_;\n        },\n        set: function (coordinate) {\n            this.coordinate_ = coordinate;\n        },\n        enumerable: false,\n        configurable: true\n    });\n    /**\n     * Prevents the default browser action.\n     * See https://developer.mozilla.org/en-US/docs/Web/API/event.preventDefault.\n     * @api\n     */\n    MapBrowserEvent.prototype.preventDefault = function () {\n        _super.prototype.preventDefault.call(this);\n        if ('preventDefault' in this.originalEvent) {\n            /** @type {UIEvent} */ (this.originalEvent).preventDefault();\n        }\n    };\n    /**\n     * Prevents further propagation of the current event.\n     * See https://developer.mozilla.org/en-US/docs/Web/API/event.stopPropagation.\n     * @api\n     */\n    MapBrowserEvent.prototype.stopPropagation = function () {\n        _super.prototype.stopPropagation.call(this);\n        if ('stopPropagation' in this.originalEvent) {\n            /** @type {UIEvent} */ (this.originalEvent).stopPropagation();\n        }\n    };\n    return MapBrowserEvent;\n}(MapEvent));\nexport default MapBrowserEvent;\n//# sourceMappingURL=MapBrowserEvent.js.map","/**\n * @module ol/MapBrowserEventType\n */\nimport EventType from './events/EventType.js';\n/**\n * Constants for event names.\n * @enum {string}\n */\nexport default {\n    /**\n     * A true single click with no dragging and no double click. Note that this\n     * event is delayed by 250 ms to ensure that it is not a double click.\n     * @event module:ol/MapBrowserEvent~MapBrowserEvent#singleclick\n     * @api\n     */\n    SINGLECLICK: 'singleclick',\n    /**\n     * A click with no dragging. A double click will fire two of this.\n     * @event module:ol/MapBrowserEvent~MapBrowserEvent#click\n     * @api\n     */\n    CLICK: EventType.CLICK,\n    /**\n     * A true double click, with no dragging.\n     * @event module:ol/MapBrowserEvent~MapBrowserEvent#dblclick\n     * @api\n     */\n    DBLCLICK: EventType.DBLCLICK,\n    /**\n     * Triggered when a pointer is dragged.\n     * @event module:ol/MapBrowserEvent~MapBrowserEvent#pointerdrag\n     * @api\n     */\n    POINTERDRAG: 'pointerdrag',\n    /**\n     * Triggered when a pointer is moved. Note that on touch devices this is\n     * triggered when the map is panned, so is not the same as mousemove.\n     * @event module:ol/MapBrowserEvent~MapBrowserEvent#pointermove\n     * @api\n     */\n    POINTERMOVE: 'pointermove',\n    POINTERDOWN: 'pointerdown',\n    POINTERUP: 'pointerup',\n    POINTEROVER: 'pointerover',\n    POINTEROUT: 'pointerout',\n    POINTERENTER: 'pointerenter',\n    POINTERLEAVE: 'pointerleave',\n    POINTERCANCEL: 'pointercancel',\n};\n/***\n * @typedef {'singleclick'|'click'|'dblclick'|'pointerdrag'|'pointermove'} Types\n */\n//# sourceMappingURL=MapBrowserEventType.js.map","/**\n * @module ol/pointer/EventType\n */\n/**\n * Constants for event names.\n * @enum {string}\n */\nexport default {\n    POINTERMOVE: 'pointermove',\n    POINTERDOWN: 'pointerdown',\n    POINTERUP: 'pointerup',\n    POINTEROVER: 'pointerover',\n    POINTEROUT: 'pointerout',\n    POINTERENTER: 'pointerenter',\n    POINTERLEAVE: 'pointerleave',\n    POINTERCANCEL: 'pointercancel',\n};\n//# sourceMappingURL=EventType.js.map","/**\n * @module ol/MapBrowserEventHandler\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport EventType from './events/EventType.js';\nimport MapBrowserEvent from './MapBrowserEvent.js';\nimport MapBrowserEventType from './MapBrowserEventType.js';\nimport PointerEventType from './pointer/EventType.js';\nimport Target from './events/Target.js';\nimport { PASSIVE_EVENT_LISTENERS } from './has.js';\nimport { VOID } from './functions.js';\nimport { listen, unlistenByKey } from './events.js';\nvar MapBrowserEventHandler = /** @class */ (function (_super) {\n    __extends(MapBrowserEventHandler, _super);\n    /**\n     * @param {import(\"./PluggableMap.js\").default} map The map with the viewport to listen to events on.\n     * @param {number} [moveTolerance] The minimal distance the pointer must travel to trigger a move.\n     */\n    function MapBrowserEventHandler(map, moveTolerance) {\n        var _this = _super.call(this, map) || this;\n        /**\n         * This is the element that we will listen to the real events on.\n         * @type {import(\"./PluggableMap.js\").default}\n         * @private\n         */\n        _this.map_ = map;\n        /**\n         * @type {any}\n         * @private\n         */\n        _this.clickTimeoutId_;\n        /**\n         * Emulate dblclick and singleclick. Will be true when only one pointer is active.\n         * @type {boolean}\n         */\n        _this.emulateClicks_ = false;\n        /**\n         * @type {boolean}\n         * @private\n         */\n        _this.dragging_ = false;\n        /**\n         * @type {!Array<import(\"./events.js\").EventsKey>}\n         * @private\n         */\n        _this.dragListenerKeys_ = [];\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.moveTolerance_ = moveTolerance === undefined ? 1 : moveTolerance;\n        /**\n         * The most recent \"down\" type event (or null if none have occurred).\n         * Set on pointerdown.\n         * @type {PointerEvent}\n         * @private\n         */\n        _this.down_ = null;\n        var element = _this.map_.getViewport();\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.activePointers_ = 0;\n        /**\n         * @type {!Object<number, boolean>}\n         * @private\n         */\n        _this.trackedTouches_ = {};\n        _this.element_ = element;\n        /**\n         * @type {?import(\"./events.js\").EventsKey}\n         * @private\n         */\n        _this.pointerdownListenerKey_ = listen(element, PointerEventType.POINTERDOWN, _this.handlePointerDown_, _this);\n        /**\n         * @type {PointerEvent}\n         * @private\n         */\n        _this.originalPointerMoveEvent_;\n        /**\n         * @type {?import(\"./events.js\").EventsKey}\n         * @private\n         */\n        _this.relayedListenerKey_ = listen(element, PointerEventType.POINTERMOVE, _this.relayEvent_, _this);\n        /**\n         * @private\n         */\n        _this.boundHandleTouchMove_ = _this.handleTouchMove_.bind(_this);\n        _this.element_.addEventListener(EventType.TOUCHMOVE, _this.boundHandleTouchMove_, PASSIVE_EVENT_LISTENERS ? { passive: false } : false);\n        return _this;\n    }\n    /**\n     * @param {PointerEvent} pointerEvent Pointer\n     * event.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.emulateClick_ = function (pointerEvent) {\n        var newEvent = new MapBrowserEvent(MapBrowserEventType.CLICK, this.map_, pointerEvent);\n        this.dispatchEvent(newEvent);\n        if (this.clickTimeoutId_ !== undefined) {\n            // double-click\n            clearTimeout(this.clickTimeoutId_);\n            this.clickTimeoutId_ = undefined;\n            newEvent = new MapBrowserEvent(MapBrowserEventType.DBLCLICK, this.map_, pointerEvent);\n            this.dispatchEvent(newEvent);\n        }\n        else {\n            // click\n            this.clickTimeoutId_ = setTimeout(\n            /** @this {MapBrowserEventHandler} */\n            function () {\n                this.clickTimeoutId_ = undefined;\n                var newEvent = new MapBrowserEvent(MapBrowserEventType.SINGLECLICK, this.map_, pointerEvent);\n                this.dispatchEvent(newEvent);\n            }.bind(this), 250);\n        }\n    };\n    /**\n     * Keeps track on how many pointers are currently active.\n     *\n     * @param {PointerEvent} pointerEvent Pointer\n     * event.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.updateActivePointers_ = function (pointerEvent) {\n        var event = pointerEvent;\n        if (event.type == MapBrowserEventType.POINTERUP ||\n            event.type == MapBrowserEventType.POINTERCANCEL) {\n            delete this.trackedTouches_[event.pointerId];\n        }\n        else if (event.type == MapBrowserEventType.POINTERDOWN) {\n            this.trackedTouches_[event.pointerId] = true;\n        }\n        this.activePointers_ = Object.keys(this.trackedTouches_).length;\n    };\n    /**\n     * @param {PointerEvent} pointerEvent Pointer\n     * event.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.handlePointerUp_ = function (pointerEvent) {\n        this.updateActivePointers_(pointerEvent);\n        var newEvent = new MapBrowserEvent(MapBrowserEventType.POINTERUP, this.map_, pointerEvent);\n        this.dispatchEvent(newEvent);\n        // We emulate click events on left mouse button click, touch contact, and pen\n        // contact. isMouseActionButton returns true in these cases (evt.button is set\n        // to 0).\n        // See http://www.w3.org/TR/pointerevents/#button-states\n        // We only fire click, singleclick, and doubleclick if nobody has called\n        // event.preventDefault().\n        if (this.emulateClicks_ &&\n            !newEvent.defaultPrevented &&\n            !this.dragging_ &&\n            this.isMouseActionButton_(pointerEvent)) {\n            this.emulateClick_(this.down_);\n        }\n        if (this.activePointers_ === 0) {\n            this.dragListenerKeys_.forEach(unlistenByKey);\n            this.dragListenerKeys_.length = 0;\n            this.dragging_ = false;\n            this.down_ = null;\n        }\n    };\n    /**\n     * @param {PointerEvent} pointerEvent Pointer\n     * event.\n     * @return {boolean} If the left mouse button was pressed.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.isMouseActionButton_ = function (pointerEvent) {\n        return pointerEvent.button === 0;\n    };\n    /**\n     * @param {PointerEvent} pointerEvent Pointer\n     * event.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.handlePointerDown_ = function (pointerEvent) {\n        this.emulateClicks_ = this.activePointers_ === 0;\n        this.updateActivePointers_(pointerEvent);\n        var newEvent = new MapBrowserEvent(MapBrowserEventType.POINTERDOWN, this.map_, pointerEvent);\n        this.dispatchEvent(newEvent);\n        // Store a copy of the down event\n        this.down_ = /** @type {PointerEvent} */ ({});\n        for (var property in pointerEvent) {\n            var value = pointerEvent[property];\n            this.down_[property] = typeof value === 'function' ? VOID : value;\n        }\n        if (this.dragListenerKeys_.length === 0) {\n            var doc = this.map_.getOwnerDocument();\n            this.dragListenerKeys_.push(listen(doc, MapBrowserEventType.POINTERMOVE, this.handlePointerMove_, this), listen(doc, MapBrowserEventType.POINTERUP, this.handlePointerUp_, this), \n            /* Note that the listener for `pointercancel is set up on\n             * `pointerEventHandler_` and not `documentPointerEventHandler_` like\n             * the `pointerup` and `pointermove` listeners.\n             *\n             * The reason for this is the following: `TouchSource.vacuumTouches_()`\n             * issues `pointercancel` events, when there was no `touchend` for a\n             * `touchstart`. Now, let's say a first `touchstart` is registered on\n             * `pointerEventHandler_`. The `documentPointerEventHandler_` is set up.\n             * But `documentPointerEventHandler_` doesn't know about the first\n             * `touchstart`. If there is no `touchend` for the `touchstart`, we can\n             * only receive a `touchcancel` from `pointerEventHandler_`, because it is\n             * only registered there.\n             */\n            listen(this.element_, MapBrowserEventType.POINTERCANCEL, this.handlePointerUp_, this));\n            if (this.element_.getRootNode && this.element_.getRootNode() !== doc) {\n                this.dragListenerKeys_.push(listen(this.element_.getRootNode(), MapBrowserEventType.POINTERUP, this.handlePointerUp_, this));\n            }\n        }\n    };\n    /**\n     * @param {PointerEvent} pointerEvent Pointer\n     * event.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.handlePointerMove_ = function (pointerEvent) {\n        // Between pointerdown and pointerup, pointermove events are triggered.\n        // To avoid a 'false' touchmove event to be dispatched, we test if the pointer\n        // moved a significant distance.\n        if (this.isMoving_(pointerEvent)) {\n            this.dragging_ = true;\n            var newEvent = new MapBrowserEvent(MapBrowserEventType.POINTERDRAG, this.map_, pointerEvent, this.dragging_);\n            this.dispatchEvent(newEvent);\n        }\n    };\n    /**\n     * Wrap and relay a pointer event.  Note that this requires that the type\n     * string for the MapBrowserEvent matches the PointerEvent type.\n     * @param {PointerEvent} pointerEvent Pointer\n     * event.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.relayEvent_ = function (pointerEvent) {\n        this.originalPointerMoveEvent_ = pointerEvent;\n        var dragging = !!(this.down_ && this.isMoving_(pointerEvent));\n        this.dispatchEvent(new MapBrowserEvent(pointerEvent.type, this.map_, pointerEvent, dragging));\n    };\n    /**\n     * Flexible handling of a `touch-action: none` css equivalent: because calling\n     * `preventDefault()` on a `pointermove` event does not stop native page scrolling\n     * and zooming, we also listen for `touchmove` and call `preventDefault()` on it\n     * when an interaction (currently `DragPan` handles the event.\n     * @param {TouchEvent} event Event.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.handleTouchMove_ = function (event) {\n        // Due to https://github.com/mpizenberg/elm-pep/issues/2, `this.originalPointerMoveEvent_`\n        // may not be initialized yet when we get here on a platform without native pointer events.\n        var originalEvent = this.originalPointerMoveEvent_;\n        if ((!originalEvent || originalEvent.defaultPrevented) &&\n            (typeof event.cancelable !== 'boolean' || event.cancelable === true)) {\n            event.preventDefault();\n        }\n    };\n    /**\n     * @param {PointerEvent} pointerEvent Pointer\n     * event.\n     * @return {boolean} Is moving.\n     * @private\n     */\n    MapBrowserEventHandler.prototype.isMoving_ = function (pointerEvent) {\n        return (this.dragging_ ||\n            Math.abs(pointerEvent.clientX - this.down_.clientX) >\n                this.moveTolerance_ ||\n            Math.abs(pointerEvent.clientY - this.down_.clientY) > this.moveTolerance_);\n    };\n    /**\n     * Clean up.\n     */\n    MapBrowserEventHandler.prototype.disposeInternal = function () {\n        if (this.relayedListenerKey_) {\n            unlistenByKey(this.relayedListenerKey_);\n            this.relayedListenerKey_ = null;\n        }\n        this.element_.removeEventListener(EventType.TOUCHMOVE, this.boundHandleTouchMove_);\n        if (this.pointerdownListenerKey_) {\n            unlistenByKey(this.pointerdownListenerKey_);\n            this.pointerdownListenerKey_ = null;\n        }\n        this.dragListenerKeys_.forEach(unlistenByKey);\n        this.dragListenerKeys_.length = 0;\n        this.element_ = null;\n        _super.prototype.disposeInternal.call(this);\n    };\n    return MapBrowserEventHandler;\n}(Target));\nexport default MapBrowserEventHandler;\n//# sourceMappingURL=MapBrowserEventHandler.js.map","/**\n * @module ol/MapEventType\n */\n/**\n * @enum {string}\n */\nexport default {\n    /**\n     * Triggered after a map frame is rendered.\n     * @event module:ol/MapEvent~MapEvent#postrender\n     * @api\n     */\n    POSTRENDER: 'postrender',\n    /**\n     * Triggered when the map starts moving.\n     * @event module:ol/MapEvent~MapEvent#movestart\n     * @api\n     */\n    MOVESTART: 'movestart',\n    /**\n     * Triggered after the map is moved.\n     * @event module:ol/MapEvent~MapEvent#moveend\n     * @api\n     */\n    MOVEEND: 'moveend',\n};\n/***\n * @typedef {'postrender'|'movestart'|'moveend'} Types\n */\n//# sourceMappingURL=MapEventType.js.map","/**\n * @module ol/MapProperty\n */\n/**\n * @enum {string}\n */\nexport default {\n    LAYERGROUP: 'layergroup',\n    SIZE: 'size',\n    TARGET: 'target',\n    VIEW: 'view',\n};\n//# sourceMappingURL=MapProperty.js.map","/**\n * @module ol/structs/PriorityQueue\n */\nimport { assert } from '../asserts.js';\nimport { clear } from '../obj.js';\n/**\n * @type {number}\n */\nexport var DROP = Infinity;\n/**\n * @classdesc\n * Priority queue.\n *\n * The implementation is inspired from the Closure Library's Heap class and\n * Python's heapq module.\n *\n * See https://github.com/google/closure-library/blob/master/closure/goog/structs/heap.js\n * and https://hg.python.org/cpython/file/2.7/Lib/heapq.py.\n *\n * @template T\n */\nvar PriorityQueue = /** @class */ (function () {\n    /**\n     * @param {function(T): number} priorityFunction Priority function.\n     * @param {function(T): string} keyFunction Key function.\n     */\n    function PriorityQueue(priorityFunction, keyFunction) {\n        /**\n         * @type {function(T): number}\n         * @private\n         */\n        this.priorityFunction_ = priorityFunction;\n        /**\n         * @type {function(T): string}\n         * @private\n         */\n        this.keyFunction_ = keyFunction;\n        /**\n         * @type {Array<T>}\n         * @private\n         */\n        this.elements_ = [];\n        /**\n         * @type {Array<number>}\n         * @private\n         */\n        this.priorities_ = [];\n        /**\n         * @type {!Object<string, boolean>}\n         * @private\n         */\n        this.queuedElements_ = {};\n    }\n    /**\n     * FIXME empty description for jsdoc\n     */\n    PriorityQueue.prototype.clear = function () {\n        this.elements_.length = 0;\n        this.priorities_.length = 0;\n        clear(this.queuedElements_);\n    };\n    /**\n     * Remove and return the highest-priority element. O(log N).\n     * @return {T} Element.\n     */\n    PriorityQueue.prototype.dequeue = function () {\n        var elements = this.elements_;\n        var priorities = this.priorities_;\n        var element = elements[0];\n        if (elements.length == 1) {\n            elements.length = 0;\n            priorities.length = 0;\n        }\n        else {\n            elements[0] = elements.pop();\n            priorities[0] = priorities.pop();\n            this.siftUp_(0);\n        }\n        var elementKey = this.keyFunction_(element);\n        delete this.queuedElements_[elementKey];\n        return element;\n    };\n    /**\n     * Enqueue an element. O(log N).\n     * @param {T} element Element.\n     * @return {boolean} The element was added to the queue.\n     */\n    PriorityQueue.prototype.enqueue = function (element) {\n        assert(!(this.keyFunction_(element) in this.queuedElements_), 31); // Tried to enqueue an `element` that was already added to the queue\n        var priority = this.priorityFunction_(element);\n        if (priority != DROP) {\n            this.elements_.push(element);\n            this.priorities_.push(priority);\n            this.queuedElements_[this.keyFunction_(element)] = true;\n            this.siftDown_(0, this.elements_.length - 1);\n            return true;\n        }\n        return false;\n    };\n    /**\n     * @return {number} Count.\n     */\n    PriorityQueue.prototype.getCount = function () {\n        return this.elements_.length;\n    };\n    /**\n     * Gets the index of the left child of the node at the given index.\n     * @param {number} index The index of the node to get the left child for.\n     * @return {number} The index of the left child.\n     * @private\n     */\n    PriorityQueue.prototype.getLeftChildIndex_ = function (index) {\n        return index * 2 + 1;\n    };\n    /**\n     * Gets the index of the right child of the node at the given index.\n     * @param {number} index The index of the node to get the right child for.\n     * @return {number} The index of the right child.\n     * @private\n     */\n    PriorityQueue.prototype.getRightChildIndex_ = function (index) {\n        return index * 2 + 2;\n    };\n    /**\n     * Gets the index of the parent of the node at the given index.\n     * @param {number} index The index of the node to get the parent for.\n     * @return {number} The index of the parent.\n     * @private\n     */\n    PriorityQueue.prototype.getParentIndex_ = function (index) {\n        return (index - 1) >> 1;\n    };\n    /**\n     * Make this a heap. O(N).\n     * @private\n     */\n    PriorityQueue.prototype.heapify_ = function () {\n        var i;\n        for (i = (this.elements_.length >> 1) - 1; i >= 0; i--) {\n            this.siftUp_(i);\n        }\n    };\n    /**\n     * @return {boolean} Is empty.\n     */\n    PriorityQueue.prototype.isEmpty = function () {\n        return this.elements_.length === 0;\n    };\n    /**\n     * @param {string} key Key.\n     * @return {boolean} Is key queued.\n     */\n    PriorityQueue.prototype.isKeyQueued = function (key) {\n        return key in this.queuedElements_;\n    };\n    /**\n     * @param {T} element Element.\n     * @return {boolean} Is queued.\n     */\n    PriorityQueue.prototype.isQueued = function (element) {\n        return this.isKeyQueued(this.keyFunction_(element));\n    };\n    /**\n     * @param {number} index The index of the node to move down.\n     * @private\n     */\n    PriorityQueue.prototype.siftUp_ = function (index) {\n        var elements = this.elements_;\n        var priorities = this.priorities_;\n        var count = elements.length;\n        var element = elements[index];\n        var priority = priorities[index];\n        var startIndex = index;\n        while (index < count >> 1) {\n            var lIndex = this.getLeftChildIndex_(index);\n            var rIndex = this.getRightChildIndex_(index);\n            var smallerChildIndex = rIndex < count && priorities[rIndex] < priorities[lIndex]\n                ? rIndex\n                : lIndex;\n            elements[index] = elements[smallerChildIndex];\n            priorities[index] = priorities[smallerChildIndex];\n            index = smallerChildIndex;\n        }\n        elements[index] = element;\n        priorities[index] = priority;\n        this.siftDown_(startIndex, index);\n    };\n    /**\n     * @param {number} startIndex The index of the root.\n     * @param {number} index The index of the node to move up.\n     * @private\n     */\n    PriorityQueue.prototype.siftDown_ = function (startIndex, index) {\n        var elements = this.elements_;\n        var priorities = this.priorities_;\n        var element = elements[index];\n        var priority = priorities[index];\n        while (index > startIndex) {\n            var parentIndex = this.getParentIndex_(index);\n            if (priorities[parentIndex] > priority) {\n                elements[index] = elements[parentIndex];\n                priorities[index] = priorities[parentIndex];\n                index = parentIndex;\n            }\n            else {\n                break;\n            }\n        }\n        elements[index] = element;\n        priorities[index] = priority;\n    };\n    /**\n     * FIXME empty description for jsdoc\n     */\n    PriorityQueue.prototype.reprioritize = function () {\n        var priorityFunction = this.priorityFunction_;\n        var elements = this.elements_;\n        var priorities = this.priorities_;\n        var index = 0;\n        var n = elements.length;\n        var element, i, priority;\n        for (i = 0; i < n; ++i) {\n            element = elements[i];\n            priority = priorityFunction(element);\n            if (priority == DROP) {\n                delete this.queuedElements_[this.keyFunction_(element)];\n            }\n            else {\n                priorities[index] = priority;\n                elements[index++] = element;\n            }\n        }\n        elements.length = index;\n        priorities.length = index;\n        this.heapify_();\n    };\n    return PriorityQueue;\n}());\nexport default PriorityQueue;\n//# sourceMappingURL=PriorityQueue.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/TileQueue\n */\nimport EventType from './events/EventType.js';\nimport PriorityQueue, { DROP } from './structs/PriorityQueue.js';\nimport TileState from './TileState.js';\n/**\n * @typedef {function(import(\"./Tile.js\").default, string, import(\"./coordinate.js\").Coordinate, number): number} PriorityFunction\n */\nvar TileQueue = /** @class */ (function (_super) {\n    __extends(TileQueue, _super);\n    /**\n     * @param {PriorityFunction} tilePriorityFunction Tile priority function.\n     * @param {function(): ?} tileChangeCallback Function called on each tile change event.\n     */\n    function TileQueue(tilePriorityFunction, tileChangeCallback) {\n        var _this = _super.call(this, \n        /**\n         * @param {Array} element Element.\n         * @return {number} Priority.\n         */\n        function (element) {\n            return tilePriorityFunction.apply(null, element);\n        }, \n        /**\n         * @param {Array} element Element.\n         * @return {string} Key.\n         */\n        function (element) {\n            return /** @type {import(\"./Tile.js\").default} */ (element[0]).getKey();\n        }) || this;\n        /** @private */\n        _this.boundHandleTileChange_ = _this.handleTileChange.bind(_this);\n        /**\n         * @private\n         * @type {function(): ?}\n         */\n        _this.tileChangeCallback_ = tileChangeCallback;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.tilesLoading_ = 0;\n        /**\n         * @private\n         * @type {!Object<string,boolean>}\n         */\n        _this.tilesLoadingKeys_ = {};\n        return _this;\n    }\n    /**\n     * @param {Array} element Element.\n     * @return {boolean} The element was added to the queue.\n     */\n    TileQueue.prototype.enqueue = function (element) {\n        var added = _super.prototype.enqueue.call(this, element);\n        if (added) {\n            var tile = element[0];\n            tile.addEventListener(EventType.CHANGE, this.boundHandleTileChange_);\n        }\n        return added;\n    };\n    /**\n     * @return {number} Number of tiles loading.\n     */\n    TileQueue.prototype.getTilesLoading = function () {\n        return this.tilesLoading_;\n    };\n    /**\n     * @param {import(\"./events/Event.js\").default} event Event.\n     * @protected\n     */\n    TileQueue.prototype.handleTileChange = function (event) {\n        var tile = /** @type {import(\"./Tile.js\").default} */ (event.target);\n        var state = tile.getState();\n        if (state === TileState.LOADED ||\n            state === TileState.ERROR ||\n            state === TileState.EMPTY) {\n            tile.removeEventListener(EventType.CHANGE, this.boundHandleTileChange_);\n            var tileKey = tile.getKey();\n            if (tileKey in this.tilesLoadingKeys_) {\n                delete this.tilesLoadingKeys_[tileKey];\n                --this.tilesLoading_;\n            }\n            this.tileChangeCallback_();\n        }\n    };\n    /**\n     * @param {number} maxTotalLoading Maximum number tiles to load simultaneously.\n     * @param {number} maxNewLoads Maximum number of new tiles to load.\n     */\n    TileQueue.prototype.loadMoreTiles = function (maxTotalLoading, maxNewLoads) {\n        var newLoads = 0;\n        var state, tile, tileKey;\n        while (this.tilesLoading_ < maxTotalLoading &&\n            newLoads < maxNewLoads &&\n            this.getCount() > 0) {\n            tile = /** @type {import(\"./Tile.js\").default} */ (this.dequeue()[0]);\n            tileKey = tile.getKey();\n            state = tile.getState();\n            if (state === TileState.IDLE && !(tileKey in this.tilesLoadingKeys_)) {\n                this.tilesLoadingKeys_[tileKey] = true;\n                ++this.tilesLoading_;\n                ++newLoads;\n                tile.load();\n            }\n        }\n    };\n    return TileQueue;\n}(PriorityQueue));\nexport default TileQueue;\n/**\n * @param {import('./PluggableMap.js').FrameState} frameState Frame state.\n * @param {import(\"./Tile.js\").default} tile Tile.\n * @param {string} tileSourceKey Tile source key.\n * @param {import(\"./coordinate.js\").Coordinate} tileCenter Tile center.\n * @param {number} tileResolution Tile resolution.\n * @return {number} Tile priority.\n */\nexport function getTilePriority(frameState, tile, tileSourceKey, tileCenter, tileResolution) {\n    // Filter out tiles at higher zoom levels than the current zoom level, or that\n    // are outside the visible extent.\n    if (!frameState || !(tileSourceKey in frameState.wantedTiles)) {\n        return DROP;\n    }\n    if (!frameState.wantedTiles[tileSourceKey][tile.getKey()]) {\n        return DROP;\n    }\n    // Prioritize the highest zoom level tiles closest to the focus.\n    // Tiles at higher zoom levels are prioritized using Math.log(tileResolution).\n    // Within a zoom level, tiles are prioritized by the distance in pixels between\n    // the center of the tile and the center of the viewport.  The factor of 65536\n    // means that the prioritization should behave as desired for tiles up to\n    // 65536 * Math.log(2) = 45426 pixels from the focus.\n    var center = frameState.viewState.center;\n    var deltaX = tileCenter[0] - center[0];\n    var deltaY = tileCenter[1] - center[1];\n    return (65536 * Math.log(tileResolution) +\n        Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution);\n}\n//# sourceMappingURL=TileQueue.js.map","/**\n * @module ol/ViewProperty\n */\n/**\n * @enum {string}\n */\nexport default {\n    CENTER: 'center',\n    RESOLUTION: 'resolution',\n    ROTATION: 'rotation',\n};\n//# sourceMappingURL=ViewProperty.js.map","/**\n * @module ol/centerconstraint\n */\nimport { clamp } from './math.js';\n/**\n * @typedef {function((import(\"./coordinate.js\").Coordinate|undefined), number, import(\"./size.js\").Size, boolean=, Array<number>=): (import(\"./coordinate.js\").Coordinate|undefined)} Type\n */\n/**\n * @param {import(\"./extent.js\").Extent} extent Extent.\n * @param {boolean} onlyCenter If true, the constraint will only apply to the view center.\n * @param {boolean} smooth If true, the view will be able to go slightly out of the given extent\n * (only during interaction and animation).\n * @return {Type} The constraint.\n */\nexport function createExtent(extent, onlyCenter, smooth) {\n    return (\n    /**\n     * @param {import(\"./coordinate.js\").Coordinate|undefined} center Center.\n     * @param {number} resolution Resolution.\n     * @param {import(\"./size.js\").Size} size Viewport size; unused if `onlyCenter` was specified.\n     * @param {boolean} [opt_isMoving] True if an interaction or animation is in progress.\n     * @param {Array<number>} [opt_centerShift] Shift between map center and viewport center.\n     * @return {import(\"./coordinate.js\").Coordinate|undefined} Center.\n     */\n    function (center, resolution, size, opt_isMoving, opt_centerShift) {\n        if (center) {\n            var viewWidth = onlyCenter ? 0 : size[0] * resolution;\n            var viewHeight = onlyCenter ? 0 : size[1] * resolution;\n            var shiftX = opt_centerShift ? opt_centerShift[0] : 0;\n            var shiftY = opt_centerShift ? opt_centerShift[1] : 0;\n            var minX = extent[0] + viewWidth / 2 + shiftX;\n            var maxX = extent[2] - viewWidth / 2 + shiftX;\n            var minY = extent[1] + viewHeight / 2 + shiftY;\n            var maxY = extent[3] - viewHeight / 2 + shiftY;\n            // note: when zooming out of bounds, min and max values for x and y may\n            // end up inverted (min > max); this has to be accounted for\n            if (minX > maxX) {\n                minX = (maxX + minX) / 2;\n                maxX = minX;\n            }\n            if (minY > maxY) {\n                minY = (maxY + minY) / 2;\n                maxY = minY;\n            }\n            var x = clamp(center[0], minX, maxX);\n            var y = clamp(center[1], minY, maxY);\n            var ratio = 30 * resolution;\n            // during an interaction, allow some overscroll\n            if (opt_isMoving && smooth) {\n                x +=\n                    -ratio * Math.log(1 + Math.max(0, minX - center[0]) / ratio) +\n                        ratio * Math.log(1 + Math.max(0, center[0] - maxX) / ratio);\n                y +=\n                    -ratio * Math.log(1 + Math.max(0, minY - center[1]) / ratio) +\n                        ratio * Math.log(1 + Math.max(0, center[1] - maxY) / ratio);\n            }\n            return [x, y];\n        }\n        else {\n            return undefined;\n        }\n    });\n}\n/**\n * @param {import(\"./coordinate.js\").Coordinate} [center] Center.\n * @return {import(\"./coordinate.js\").Coordinate|undefined} Center.\n */\nexport function none(center) {\n    return center;\n}\n//# sourceMappingURL=centerconstraint.js.map","/**\n * @module ol/resolutionconstraint\n */\nimport { clamp } from './math.js';\nimport { getHeight, getWidth } from './extent.js';\nimport { linearFindNearest } from './array.js';\n/**\n * @typedef {function((number|undefined), number, import(\"./size.js\").Size, boolean=): (number|undefined)} Type\n */\n/**\n * Returns a modified resolution taking into account the viewport size and maximum\n * allowed extent.\n * @param {number} resolution Resolution\n * @param {import(\"./extent.js\").Extent} maxExtent Maximum allowed extent.\n * @param {import(\"./size.js\").Size} viewportSize Viewport size.\n * @param {boolean} showFullExtent Whether to show the full extent.\n * @return {number} Capped resolution.\n */\nfunction getViewportClampedResolution(resolution, maxExtent, viewportSize, showFullExtent) {\n    var xResolution = getWidth(maxExtent) / viewportSize[0];\n    var yResolution = getHeight(maxExtent) / viewportSize[1];\n    if (showFullExtent) {\n        return Math.min(resolution, Math.max(xResolution, yResolution));\n    }\n    return Math.min(resolution, Math.min(xResolution, yResolution));\n}\n/**\n * Returns a modified resolution to be between maxResolution and minResolution while\n * still allowing the value to be slightly out of bounds.\n * Note: the computation is based on the logarithm function (ln):\n *  - at 1, ln(x) is 0\n *  - above 1, ln(x) keeps increasing but at a much slower pace than x\n * The final result is clamped to prevent getting too far away from bounds.\n * @param {number} resolution Resolution.\n * @param {number} maxResolution Max resolution.\n * @param {number} minResolution Min resolution.\n * @return {number} Smoothed resolution.\n */\nfunction getSmoothClampedResolution(resolution, maxResolution, minResolution) {\n    var result = Math.min(resolution, maxResolution);\n    var ratio = 50;\n    result *=\n        Math.log(1 + ratio * Math.max(0, resolution / maxResolution - 1)) / ratio +\n            1;\n    if (minResolution) {\n        result = Math.max(result, minResolution);\n        result /=\n            Math.log(1 + ratio * Math.max(0, minResolution / resolution - 1)) /\n                ratio +\n                1;\n    }\n    return clamp(result, minResolution / 2, maxResolution * 2);\n}\n/**\n * @param {Array<number>} resolutions Resolutions.\n * @param {boolean} [opt_smooth] If true, the view will be able to slightly exceed resolution limits. Default: true.\n * @param {import(\"./extent.js\").Extent} [opt_maxExtent] Maximum allowed extent.\n * @param {boolean} [opt_showFullExtent] If true, allows us to show the full extent. Default: false.\n * @return {Type} Zoom function.\n */\nexport function createSnapToResolutions(resolutions, opt_smooth, opt_maxExtent, opt_showFullExtent) {\n    return (\n    /**\n     * @param {number|undefined} resolution Resolution.\n     * @param {number} direction Direction.\n     * @param {import(\"./size.js\").Size} size Viewport size.\n     * @param {boolean} [opt_isMoving] True if an interaction or animation is in progress.\n     * @return {number|undefined} Resolution.\n     */\n    function (resolution, direction, size, opt_isMoving) {\n        if (resolution !== undefined) {\n            var maxResolution = resolutions[0];\n            var minResolution = resolutions[resolutions.length - 1];\n            var cappedMaxRes = opt_maxExtent\n                ? getViewportClampedResolution(maxResolution, opt_maxExtent, size, opt_showFullExtent)\n                : maxResolution;\n            // during interacting or animating, allow intermediary values\n            if (opt_isMoving) {\n                var smooth = opt_smooth !== undefined ? opt_smooth : true;\n                if (!smooth) {\n                    return clamp(resolution, minResolution, cappedMaxRes);\n                }\n                return getSmoothClampedResolution(resolution, cappedMaxRes, minResolution);\n            }\n            var capped = Math.min(cappedMaxRes, resolution);\n            var z = Math.floor(linearFindNearest(resolutions, capped, direction));\n            if (resolutions[z] > cappedMaxRes && z < resolutions.length - 1) {\n                return resolutions[z + 1];\n            }\n            return resolutions[z];\n        }\n        else {\n            return undefined;\n        }\n    });\n}\n/**\n * @param {number} power Power.\n * @param {number} maxResolution Maximum resolution.\n * @param {number} [opt_minResolution] Minimum resolution.\n * @param {boolean} [opt_smooth] If true, the view will be able to slightly exceed resolution limits. Default: true.\n * @param {import(\"./extent.js\").Extent} [opt_maxExtent] Maximum allowed extent.\n * @param {boolean} [opt_showFullExtent] If true, allows us to show the full extent. Default: false.\n * @return {Type} Zoom function.\n */\nexport function createSnapToPower(power, maxResolution, opt_minResolution, opt_smooth, opt_maxExtent, opt_showFullExtent) {\n    return (\n    /**\n     * @param {number|undefined} resolution Resolution.\n     * @param {number} direction Direction.\n     * @param {import(\"./size.js\").Size} size Viewport size.\n     * @param {boolean} [opt_isMoving] True if an interaction or animation is in progress.\n     * @return {number|undefined} Resolution.\n     */\n    function (resolution, direction, size, opt_isMoving) {\n        if (resolution !== undefined) {\n            var cappedMaxRes = opt_maxExtent\n                ? getViewportClampedResolution(maxResolution, opt_maxExtent, size, opt_showFullExtent)\n                : maxResolution;\n            var minResolution = opt_minResolution !== undefined ? opt_minResolution : 0;\n            // during interacting or animating, allow intermediary values\n            if (opt_isMoving) {\n                var smooth = opt_smooth !== undefined ? opt_smooth : true;\n                if (!smooth) {\n                    return clamp(resolution, minResolution, cappedMaxRes);\n                }\n                return getSmoothClampedResolution(resolution, cappedMaxRes, minResolution);\n            }\n            var tolerance = 1e-9;\n            var minZoomLevel = Math.ceil(Math.log(maxResolution / cappedMaxRes) / Math.log(power) - tolerance);\n            var offset = -direction * (0.5 - tolerance) + 0.5;\n            var capped = Math.min(cappedMaxRes, resolution);\n            var cappedZoomLevel = Math.floor(Math.log(maxResolution / capped) / Math.log(power) + offset);\n            var zoomLevel = Math.max(minZoomLevel, cappedZoomLevel);\n            var newResolution = maxResolution / Math.pow(power, zoomLevel);\n            return clamp(newResolution, minResolution, cappedMaxRes);\n        }\n        else {\n            return undefined;\n        }\n    });\n}\n/**\n * @param {number} maxResolution Max resolution.\n * @param {number} minResolution Min resolution.\n * @param {boolean} [opt_smooth] If true, the view will be able to slightly exceed resolution limits. Default: true.\n * @param {import(\"./extent.js\").Extent} [opt_maxExtent] Maximum allowed extent.\n * @param {boolean} [opt_showFullExtent] If true, allows us to show the full extent. Default: false.\n * @return {Type} Zoom function.\n */\nexport function createMinMaxResolution(maxResolution, minResolution, opt_smooth, opt_maxExtent, opt_showFullExtent) {\n    return (\n    /**\n     * @param {number|undefined} resolution Resolution.\n     * @param {number} direction Direction.\n     * @param {import(\"./size.js\").Size} size Viewport size.\n     * @param {boolean} [opt_isMoving] True if an interaction or animation is in progress.\n     * @return {number|undefined} Resolution.\n     */\n    function (resolution, direction, size, opt_isMoving) {\n        if (resolution !== undefined) {\n            var cappedMaxRes = opt_maxExtent\n                ? getViewportClampedResolution(maxResolution, opt_maxExtent, size, opt_showFullExtent)\n                : maxResolution;\n            var smooth = opt_smooth !== undefined ? opt_smooth : true;\n            if (!smooth || !opt_isMoving) {\n                return clamp(resolution, minResolution, cappedMaxRes);\n            }\n            return getSmoothClampedResolution(resolution, cappedMaxRes, minResolution);\n        }\n        else {\n            return undefined;\n        }\n    });\n}\n//# sourceMappingURL=resolutionconstraint.js.map","/**\n * @module ol/rotationconstraint\n */\nimport { toRadians } from './math.js';\n/**\n * @typedef {function((number|undefined), boolean=): (number|undefined)} Type\n */\n/**\n * @param {number|undefined} rotation Rotation.\n * @return {number|undefined} Rotation.\n */\nexport function disable(rotation) {\n    if (rotation !== undefined) {\n        return 0;\n    }\n    else {\n        return undefined;\n    }\n}\n/**\n * @param {number|undefined} rotation Rotation.\n * @return {number|undefined} Rotation.\n */\nexport function none(rotation) {\n    if (rotation !== undefined) {\n        return rotation;\n    }\n    else {\n        return undefined;\n    }\n}\n/**\n * @param {number} n N.\n * @return {Type} Rotation constraint.\n */\nexport function createSnapToN(n) {\n    var theta = (2 * Math.PI) / n;\n    return (\n    /**\n     * @param {number|undefined} rotation Rotation.\n     * @param {boolean} [opt_isMoving] True if an interaction or animation is in progress.\n     * @return {number|undefined} Rotation.\n     */\n    function (rotation, opt_isMoving) {\n        if (opt_isMoving) {\n            return rotation;\n        }\n        if (rotation !== undefined) {\n            rotation = Math.floor(rotation / theta + 0.5) * theta;\n            return rotation;\n        }\n        else {\n            return undefined;\n        }\n    });\n}\n/**\n * @param {number} [opt_tolerance] Tolerance.\n * @return {Type} Rotation constraint.\n */\nexport function createSnapToZero(opt_tolerance) {\n    var tolerance = opt_tolerance || toRadians(5);\n    return (\n    /**\n     * @param {number|undefined} rotation Rotation.\n     * @param {boolean} [opt_isMoving] True if an interaction or animation is in progress.\n     * @return {number|undefined} Rotation.\n     */\n    function (rotation, opt_isMoving) {\n        if (opt_isMoving) {\n            return rotation;\n        }\n        if (rotation !== undefined) {\n            if (Math.abs(rotation) <= tolerance) {\n                return 0;\n            }\n            else {\n                return rotation;\n            }\n        }\n        else {\n            return undefined;\n        }\n    });\n}\n//# sourceMappingURL=rotationconstraint.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/View\n */\nimport BaseObject from './Object.js';\nimport GeometryType from './geom/GeometryType.js';\nimport Units from './proj/Units.js';\nimport ViewHint from './ViewHint.js';\nimport ViewProperty from './ViewProperty.js';\nimport { DEFAULT_TILE_SIZE } from './tilegrid/common.js';\nimport { METERS_PER_UNIT, createProjection, fromUserCoordinate, fromUserExtent, getUserProjection, toUserCoordinate, toUserExtent, } from './proj.js';\nimport { VOID } from './functions.js';\nimport { add as addCoordinate, equals as coordinatesEqual, rotate as rotateCoordinate, } from './coordinate.js';\nimport { assert } from './asserts.js';\nimport { assign } from './obj.js';\nimport { none as centerNone, createExtent } from './centerconstraint.js';\nimport { clamp, modulo } from './math.js';\nimport { createMinMaxResolution } from './resolutionconstraint.js';\nimport { createSnapToN, createSnapToZero, disable, none as rotationNone, } from './rotationconstraint.js';\nimport { createSnapToPower, createSnapToResolutions, } from './resolutionconstraint.js';\nimport { easeOut } from './easing.js';\nimport { equals } from './coordinate.js';\nimport { getCenter, getForViewAndSize, getHeight, getWidth, isEmpty, } from './extent.js';\nimport { inAndOut } from './easing.js';\nimport { linearFindNearest } from './array.js';\nimport { fromExtent as polygonFromExtent } from './geom/Polygon.js';\n/**\n * An animation configuration\n *\n * @typedef {Object} Animation\n * @property {import(\"./coordinate.js\").Coordinate} [sourceCenter] Source center.\n * @property {import(\"./coordinate.js\").Coordinate} [targetCenter] Target center.\n * @property {number} [sourceResolution] Source resolution.\n * @property {number} [targetResolution] Target resolution.\n * @property {number} [sourceRotation] Source rotation.\n * @property {number} [targetRotation] Target rotation.\n * @property {import(\"./coordinate.js\").Coordinate} [anchor] Anchor.\n * @property {number} start Start.\n * @property {number} duration Duration.\n * @property {boolean} complete Complete.\n * @property {function(number):number} easing Easing.\n * @property {function(boolean):void} callback Callback.\n */\n/**\n * @typedef {Object} Constraints\n * @property {import(\"./centerconstraint.js\").Type} center Center.\n * @property {import(\"./resolutionconstraint.js\").Type} resolution Resolution.\n * @property {import(\"./rotationconstraint.js\").Type} rotation Rotation.\n */\n/**\n * @typedef {Object} FitOptions\n * @property {import(\"./size.js\").Size} [size] The size in pixels of the box to fit\n * the extent into. Default is the current size of the first map in the DOM that\n * uses this view, or `[100, 100]` if no such map is found.\n * @property {!Array<number>} [padding=[0, 0, 0, 0]] Padding (in pixels) to be\n * cleared inside the view. Values in the array are top, right, bottom and left\n * padding.\n * @property {boolean} [nearest=false] If the view `constrainResolution` option is `true`,\n * get the nearest extent instead of the closest that actually fits the view.\n * @property {number} [minResolution=0] Minimum resolution that we zoom to.\n * @property {number} [maxZoom] Maximum zoom level that we zoom to. If\n * `minResolution` is given, this property is ignored.\n * @property {number} [duration] The duration of the animation in milliseconds.\n * By default, there is no animation to the target extent.\n * @property {function(number):number} [easing] The easing function used during\n * the animation (defaults to {@link module:ol/easing.inAndOut}).\n * The function will be called for each frame with a number representing a\n * fraction of the animation's duration.  The function should return a number\n * between 0 and 1 representing the progress toward the destination state.\n * @property {function(boolean):void} [callback] Function called when the view is in\n * its final position. The callback will be called with `true` if the animation\n * series completed on its own or `false` if it was cancelled.\n */\n/**\n * @typedef {Object} ViewOptions\n * @property {import(\"./coordinate.js\").Coordinate} [center] The initial center for\n * the view. If a user projection is not set, the coordinate system for the center is\n * specified with the `projection` option. Layer sources will not be fetched if this\n * is not set, but the center can be set later with {@link #setCenter}.\n * @property {boolean|number} [constrainRotation=true] Rotation constraint.\n * `false` means no constraint. `true` means no constraint, but snap to zero\n * near zero. A number constrains the rotation to that number of values. For\n * example, `4` will constrain the rotation to 0, 90, 180, and 270 degrees.\n * @property {boolean} [enableRotation=true] Enable rotation.\n * If `false`, a rotation constraint that always sets the rotation to zero is\n * used. The `constrainRotation` option has no effect if `enableRotation` is\n * `false`.\n * @property {import(\"./extent.js\").Extent} [extent] The extent that constrains the\n * view, in other words, nothing outside of this extent can be visible on the map.\n * @property {boolean} [constrainOnlyCenter=false] If true, the extent\n * constraint will only apply to the view center and not the whole extent.\n * @property {boolean} [smoothExtentConstraint=true] If true, the extent\n * constraint will be applied smoothly, i.e. allow the view to go slightly outside\n * of the given `extent`.\n * @property {number} [maxResolution] The maximum resolution used to determine\n * the resolution constraint. It is used together with `minResolution` (or\n * `maxZoom`) and `zoomFactor`. If unspecified it is calculated in such a way\n * that the projection's validity extent fits in a 256x256 px tile. If the\n * projection is Spherical Mercator (the default) then `maxResolution` defaults\n * to `40075016.68557849 / 256 = 156543.03392804097`.\n * @property {number} [minResolution] The minimum resolution used to determine\n * the resolution constraint.  It is used together with `maxResolution` (or\n * `minZoom`) and `zoomFactor`.  If unspecified it is calculated assuming 29\n * zoom levels (with a factor of 2). If the projection is Spherical Mercator\n * (the default) then `minResolution` defaults to\n * `40075016.68557849 / 256 / Math.pow(2, 28) = 0.0005831682455839253`.\n * @property {number} [maxZoom=28] The maximum zoom level used to determine the\n * resolution constraint. It is used together with `minZoom` (or\n * `maxResolution`) and `zoomFactor`.  Note that if `minResolution` is also\n * provided, it is given precedence over `maxZoom`.\n * @property {number} [minZoom=0] The minimum zoom level used to determine the\n * resolution constraint. It is used together with `maxZoom` (or\n * `minResolution`) and `zoomFactor`.  Note that if `maxResolution` is also\n * provided, it is given precedence over `minZoom`.\n * @property {boolean} [multiWorld=false] If `false` the view is constrained so\n * only one world is visible, and you cannot pan off the edge.  If `true` the map\n * may show multiple worlds at low zoom levels.  Only used if the `projection` is\n * global.  Note that if `extent` is also provided it is given precedence.\n * @property {boolean} [constrainResolution=false] If true, the view will always\n * animate to the closest zoom level after an interaction; false means\n * intermediary zoom levels are allowed.\n * @property {boolean} [smoothResolutionConstraint=true] If true, the resolution\n * min/max values will be applied smoothly, i. e. allow the view to exceed slightly\n * the given resolution or zoom bounds.\n * @property {boolean} [showFullExtent=false] Allow the view to be zoomed out to\n * show the full configured extent. By default, when a view is configured with an\n * extent, users will not be able to zoom out so the viewport exceeds the extent in\n * either dimension. This means the full extent may not be visible if the viewport\n * is taller or wider than the aspect ratio of the configured extent. If\n * showFullExtent is true, the user will be able to zoom out so that the viewport\n * exceeds the height or width of the configured extent, but not both, allowing the\n * full extent to be shown.\n * @property {import(\"./proj.js\").ProjectionLike} [projection='EPSG:3857'] The\n * projection. The default is Spherical Mercator.\n * @property {number} [resolution] The initial resolution for the view. The\n * units are `projection` units per pixel (e.g. meters per pixel). An\n * alternative to setting this is to set `zoom`. Layer sources will not be\n * fetched if neither this nor `zoom` are defined, but they can be set later\n * with {@link #setZoom} or {@link #setResolution}.\n * @property {Array<number>} [resolutions] Resolutions that determine the\n * zoom levels if specified. The index in the array corresponds to the zoom level,\n * therefore the resolution values have to be in descending order. It also constrains\n * the resolution by the minimum and maximum value. If set the `maxResolution`,\n * `minResolution`, `minZoom`, `maxZoom`, and `zoomFactor` options are ignored.\n * @property {number} [rotation=0] The initial rotation for the view in radians\n * (positive rotation clockwise, 0 means North).\n * @property {number} [zoom] Only used if `resolution` is not defined. Zoom\n * level used to calculate the initial resolution for the view.\n * @property {number} [zoomFactor=2] The zoom factor used to compute the\n * corresponding resolution.\n * @property {!Array<number>} [padding=[0, 0, 0, 0]] Padding (in css pixels).\n * If the map viewport is partially covered with other content (overlays) along\n * its edges, this setting allows to shift the center of the viewport away from\n * that content. The order of the values is top, right, bottom, left.\n */\n/**\n * @typedef {Object} AnimationOptions\n * @property {import(\"./coordinate.js\").Coordinate} [center] The center of the view at the end of\n * the animation.\n * @property {number} [zoom] The zoom level of the view at the end of the\n * animation. This takes precedence over `resolution`.\n * @property {number} [resolution] The resolution of the view at the end\n * of the animation.  If `zoom` is also provided, this option will be ignored.\n * @property {number} [rotation] The rotation of the view at the end of\n * the animation.\n * @property {import(\"./coordinate.js\").Coordinate} [anchor] Optional anchor to remain fixed\n * during a rotation or resolution animation.\n * @property {number} [duration=1000] The duration of the animation in milliseconds.\n * @property {function(number):number} [easing] The easing function used\n * during the animation (defaults to {@link module:ol/easing.inAndOut}).\n * The function will be called for each frame with a number representing a\n * fraction of the animation's duration.  The function should return a number\n * between 0 and 1 representing the progress toward the destination state.\n */\n/**\n * @typedef {Object} State\n * @property {import(\"./coordinate.js\").Coordinate} center Center.\n * @property {import(\"./proj/Projection.js\").default} projection Projection.\n * @property {number} resolution Resolution.\n * @property {number} rotation Rotation.\n * @property {number} zoom Zoom.\n */\n/**\n * Default min zoom level for the map view.\n * @type {number}\n */\nvar DEFAULT_MIN_ZOOM = 0;\n/**\n * @typedef {import(\"./ObjectEventType\").Types|'change:center'|'change:resolution'|'change:rotation'} ViewObjectEventTypes\n */\n/***\n * @template Return\n * @typedef {import(\"./Observable\").OnSignature<import(\"./Observable\").EventTypes, import(\"./events/Event.js\").default, Return> &\n *   import(\"./Observable\").OnSignature<ViewObjectEventTypes, import(\"./Object\").ObjectEvent, Return> &\n *   import(\"./Observable\").CombinedOnSignature<import(\"./Observable\").EventTypes|ViewObjectEventTypes, Return>} ViewOnSignature\n */\n/**\n * @classdesc\n * A View object represents a simple 2D view of the map.\n *\n * This is the object to act upon to change the center, resolution,\n * and rotation of the map.\n *\n * A View has a `projection`. The projection determines the\n * coordinate system of the center, and its units determine the units of the\n * resolution (projection units per pixel). The default projection is\n * Spherical Mercator (EPSG:3857).\n *\n * ### The view states\n *\n * A View is determined by three states: `center`, `resolution`,\n * and `rotation`. Each state has a corresponding getter and setter, e.g.\n * `getCenter` and `setCenter` for the `center` state.\n *\n * The `zoom` state is actually not saved on the view: all computations\n * internally use the `resolution` state. Still, the `setZoom` and `getZoom`\n * methods are available, as well as `getResolutionForZoom` and\n * `getZoomForResolution` to switch from one system to the other.\n *\n * ### The constraints\n *\n * `setCenter`, `setResolution` and `setRotation` can be used to change the\n * states of the view, but any constraint defined in the constructor will\n * be applied along the way.\n *\n * A View object can have a *resolution constraint*, a *rotation constraint*\n * and a *center constraint*.\n *\n * The *resolution constraint* typically restricts min/max values and\n * snaps to specific resolutions. It is determined by the following\n * options: `resolutions`, `maxResolution`, `maxZoom` and `zoomFactor`.\n * If `resolutions` is set, the other three options are ignored. See\n * documentation for each option for more information. By default, the view\n * only has a min/max restriction and allow intermediary zoom levels when\n * pinch-zooming for example.\n *\n * The *rotation constraint* snaps to specific angles. It is determined\n * by the following options: `enableRotation` and `constrainRotation`.\n * By default rotation is allowed and its value is snapped to zero when approaching the\n * horizontal.\n *\n * The *center constraint* is determined by the `extent` option. By\n * default the view center is not constrained at all.\n *\n * ### Changing the view state\n *\n * It is important to note that `setZoom`, `setResolution`, `setCenter` and\n * `setRotation` are subject to the above mentioned constraints. As such, it\n * may sometimes not be possible to know in advance the resulting state of the\n * View. For example, calling `setResolution(10)` does not guarantee that\n * `getResolution()` will return `10`.\n *\n * A consequence of this is that, when applying a delta on the view state, one\n * should use `adjustCenter`, `adjustRotation`, `adjustZoom` and `adjustResolution`\n * rather than the corresponding setters. This will let view do its internal\n * computations. Besides, the `adjust*` methods also take an `opt_anchor`\n * argument which allows specifying an origin for the transformation.\n *\n * ### Interacting with the view\n *\n * View constraints are usually only applied when the view is *at rest*, meaning that\n * no interaction or animation is ongoing. As such, if the user puts the view in a\n * state that is not equivalent to a constrained one (e.g. rotating the view when\n * the snap angle is 0), an animation will be triggered at the interaction end to\n * put back the view to a stable state;\n *\n * @api\n */\nvar View = /** @class */ (function (_super) {\n    __extends(View, _super);\n    /**\n     * @param {ViewOptions} [opt_options] View options.\n     */\n    function View(opt_options) {\n        var _this = _super.call(this) || this;\n        /***\n         * @type {ViewOnSignature<import(\"./Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {ViewOnSignature<import(\"./Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {ViewOnSignature<void>}\n         */\n        _this.un;\n        var options = assign({}, opt_options);\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        _this.hints_ = [0, 0];\n        /**\n         * @private\n         * @type {Array<Array<Animation>>}\n         */\n        _this.animations_ = [];\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.updateAnimationKey_;\n        /**\n         * @private\n         * @const\n         * @type {import(\"./proj/Projection.js\").default}\n         */\n        _this.projection_ = createProjection(options.projection, 'EPSG:3857');\n        /**\n         * @private\n         * @type {import(\"./size.js\").Size}\n         */\n        _this.viewportSize_ = [100, 100];\n        /**\n         * @private\n         * @type {import(\"./coordinate.js\").Coordinate|undefined}\n         */\n        _this.targetCenter_ = null;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.targetResolution_;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.targetRotation_;\n        /**\n         * @private\n         * @type {import(\"./coordinate.js\").Coordinate|undefined}\n         */\n        _this.cancelAnchor_ = undefined;\n        if (options.center) {\n            options.center = fromUserCoordinate(options.center, _this.projection_);\n        }\n        if (options.extent) {\n            options.extent = fromUserExtent(options.extent, _this.projection_);\n        }\n        _this.applyOptions_(options);\n        return _this;\n    }\n    /**\n     * Set up the view with the given options.\n     * @param {ViewOptions} options View options.\n     */\n    View.prototype.applyOptions_ = function (options) {\n        /**\n         * @type {Object<string, *>}\n         */\n        var properties = {};\n        var resolutionConstraintInfo = createResolutionConstraint(options);\n        /**\n         * @private\n         * @type {number}\n         */\n        this.maxResolution_ = resolutionConstraintInfo.maxResolution;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.minResolution_ = resolutionConstraintInfo.minResolution;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.zoomFactor_ = resolutionConstraintInfo.zoomFactor;\n        /**\n         * @private\n         * @type {Array<number>|undefined}\n         */\n        this.resolutions_ = options.resolutions;\n        /**\n         * @type {Array<number>|undefined}\n         * @private\n         */\n        this.padding_ = options.padding;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.minZoom_ = resolutionConstraintInfo.minZoom;\n        var centerConstraint = createCenterConstraint(options);\n        var resolutionConstraint = resolutionConstraintInfo.constraint;\n        var rotationConstraint = createRotationConstraint(options);\n        /**\n         * @private\n         * @type {Constraints}\n         */\n        this.constraints_ = {\n            center: centerConstraint,\n            resolution: resolutionConstraint,\n            rotation: rotationConstraint,\n        };\n        this.setRotation(options.rotation !== undefined ? options.rotation : 0);\n        this.setCenterInternal(options.center !== undefined ? options.center : null);\n        if (options.resolution !== undefined) {\n            this.setResolution(options.resolution);\n        }\n        else if (options.zoom !== undefined) {\n            this.setZoom(options.zoom);\n        }\n        this.setProperties(properties);\n        /**\n         * @private\n         * @type {ViewOptions}\n         */\n        this.options_ = options;\n    };\n    Object.defineProperty(View.prototype, \"padding\", {\n        /**\n         * Padding (in css pixels).\n         * If the map viewport is partially covered with other content (overlays) along\n         * its edges, this setting allows to shift the center of the viewport away from that\n         * content. The order of the values in the array is top, right, bottom, left.\n         * The default is no padding, which is equivalent to `[0, 0, 0, 0]`.\n         * @type {Array<number>|undefined}\n         * @api\n         */\n        get: function () {\n            return this.padding_;\n        },\n        set: function (padding) {\n            var oldPadding = this.padding_;\n            this.padding_ = padding;\n            var center = this.getCenter();\n            if (center) {\n                var newPadding = padding || [0, 0, 0, 0];\n                oldPadding = oldPadding || [0, 0, 0, 0];\n                var resolution = this.getResolution();\n                var offsetX = (resolution / 2) *\n                    (newPadding[3] - oldPadding[3] + oldPadding[1] - newPadding[1]);\n                var offsetY = (resolution / 2) *\n                    (newPadding[0] - oldPadding[0] + oldPadding[2] - newPadding[2]);\n                this.setCenterInternal([center[0] + offsetX, center[1] - offsetY]);\n            }\n        },\n        enumerable: false,\n        configurable: true\n    });\n    /**\n     * Get an updated version of the view options used to construct the view.  The\n     * current resolution (or zoom), center, and rotation are applied to any stored\n     * options.  The provided options can be used to apply new min/max zoom or\n     * resolution limits.\n     * @param {ViewOptions} newOptions New options to be applied.\n     * @return {ViewOptions} New options updated with the current view state.\n     */\n    View.prototype.getUpdatedOptions_ = function (newOptions) {\n        var options = assign({}, this.options_);\n        // preserve resolution (or zoom)\n        if (options.resolution !== undefined) {\n            options.resolution = this.getResolution();\n        }\n        else {\n            options.zoom = this.getZoom();\n        }\n        // preserve center\n        options.center = this.getCenterInternal();\n        // preserve rotation\n        options.rotation = this.getRotation();\n        return assign({}, options, newOptions);\n    };\n    /**\n     * Animate the view.  The view's center, zoom (or resolution), and rotation\n     * can be animated for smooth transitions between view states.  For example,\n     * to animate the view to a new zoom level:\n     *\n     *     view.animate({zoom: view.getZoom() + 1});\n     *\n     * By default, the animation lasts one second and uses in-and-out easing.  You\n     * can customize this behavior by including `duration` (in milliseconds) and\n     * `easing` options (see {@link module:ol/easing}).\n     *\n     * To chain together multiple animations, call the method with multiple\n     * animation objects.  For example, to first zoom and then pan:\n     *\n     *     view.animate({zoom: 10}, {center: [0, 0]});\n     *\n     * If you provide a function as the last argument to the animate method, it\n     * will get called at the end of an animation series.  The callback will be\n     * called with `true` if the animation series completed on its own or `false`\n     * if it was cancelled.\n     *\n     * Animations are cancelled by user interactions (e.g. dragging the map) or by\n     * calling `view.setCenter()`, `view.setResolution()`, or `view.setRotation()`\n     * (or another method that calls one of these).\n     *\n     * @param {...(AnimationOptions|function(boolean): void)} var_args Animation\n     *     options.  Multiple animations can be run in series by passing multiple\n     *     options objects.  To run multiple animations in parallel, call the method\n     *     multiple times.  An optional callback can be provided as a final\n     *     argument.  The callback will be called with a boolean indicating whether\n     *     the animation completed without being cancelled.\n     * @api\n     */\n    View.prototype.animate = function (var_args) {\n        if (this.isDef() && !this.getAnimating()) {\n            this.resolveConstraints(0);\n        }\n        var args = new Array(arguments.length);\n        for (var i = 0; i < args.length; ++i) {\n            var options = arguments[i];\n            if (options.center) {\n                options = assign({}, options);\n                options.center = fromUserCoordinate(options.center, this.getProjection());\n            }\n            if (options.anchor) {\n                options = assign({}, options);\n                options.anchor = fromUserCoordinate(options.anchor, this.getProjection());\n            }\n            args[i] = options;\n        }\n        this.animateInternal.apply(this, args);\n    };\n    /**\n     * @param {...(AnimationOptions|function(boolean): void)} var_args Animation options.\n     */\n    View.prototype.animateInternal = function (var_args) {\n        var animationCount = arguments.length;\n        var callback;\n        if (animationCount > 1 &&\n            typeof arguments[animationCount - 1] === 'function') {\n            callback = arguments[animationCount - 1];\n            --animationCount;\n        }\n        if (!this.isDef()) {\n            // if view properties are not yet set, shortcut to the final state\n            var state = arguments[animationCount - 1];\n            if (state.center) {\n                this.setCenterInternal(state.center);\n            }\n            if (state.zoom !== undefined) {\n                this.setZoom(state.zoom);\n            }\n            if (state.rotation !== undefined) {\n                this.setRotation(state.rotation);\n            }\n            if (callback) {\n                animationCallback(callback, true);\n            }\n            return;\n        }\n        var start = Date.now();\n        var center = this.targetCenter_.slice();\n        var resolution = this.targetResolution_;\n        var rotation = this.targetRotation_;\n        var series = [];\n        for (var i = 0; i < animationCount; ++i) {\n            var options = /** @type {AnimationOptions} */ (arguments[i]);\n            var animation = {\n                start: start,\n                complete: false,\n                anchor: options.anchor,\n                duration: options.duration !== undefined ? options.duration : 1000,\n                easing: options.easing || inAndOut,\n                callback: callback,\n            };\n            if (options.center) {\n                animation.sourceCenter = center;\n                animation.targetCenter = options.center.slice();\n                center = animation.targetCenter;\n            }\n            if (options.zoom !== undefined) {\n                animation.sourceResolution = resolution;\n                animation.targetResolution = this.getResolutionForZoom(options.zoom);\n                resolution = animation.targetResolution;\n            }\n            else if (options.resolution) {\n                animation.sourceResolution = resolution;\n                animation.targetResolution = options.resolution;\n                resolution = animation.targetResolution;\n            }\n            if (options.rotation !== undefined) {\n                animation.sourceRotation = rotation;\n                var delta = modulo(options.rotation - rotation + Math.PI, 2 * Math.PI) - Math.PI;\n                animation.targetRotation = rotation + delta;\n                rotation = animation.targetRotation;\n            }\n            // check if animation is a no-op\n            if (isNoopAnimation(animation)) {\n                animation.complete = true;\n                // we still push it onto the series for callback handling\n            }\n            else {\n                start += animation.duration;\n            }\n            series.push(animation);\n        }\n        this.animations_.push(series);\n        this.setHint(ViewHint.ANIMATING, 1);\n        this.updateAnimations_();\n    };\n    /**\n     * Determine if the view is being animated.\n     * @return {boolean} The view is being animated.\n     * @api\n     */\n    View.prototype.getAnimating = function () {\n        return this.hints_[ViewHint.ANIMATING] > 0;\n    };\n    /**\n     * Determine if the user is interacting with the view, such as panning or zooming.\n     * @return {boolean} The view is being interacted with.\n     * @api\n     */\n    View.prototype.getInteracting = function () {\n        return this.hints_[ViewHint.INTERACTING] > 0;\n    };\n    /**\n     * Cancel any ongoing animations.\n     * @api\n     */\n    View.prototype.cancelAnimations = function () {\n        this.setHint(ViewHint.ANIMATING, -this.hints_[ViewHint.ANIMATING]);\n        var anchor;\n        for (var i = 0, ii = this.animations_.length; i < ii; ++i) {\n            var series = this.animations_[i];\n            if (series[0].callback) {\n                animationCallback(series[0].callback, false);\n            }\n            if (!anchor) {\n                for (var j = 0, jj = series.length; j < jj; ++j) {\n                    var animation = series[j];\n                    if (!animation.complete) {\n                        anchor = animation.anchor;\n                        break;\n                    }\n                }\n            }\n        }\n        this.animations_.length = 0;\n        this.cancelAnchor_ = anchor;\n    };\n    /**\n     * Update all animations.\n     */\n    View.prototype.updateAnimations_ = function () {\n        if (this.updateAnimationKey_ !== undefined) {\n            cancelAnimationFrame(this.updateAnimationKey_);\n            this.updateAnimationKey_ = undefined;\n        }\n        if (!this.getAnimating()) {\n            return;\n        }\n        var now = Date.now();\n        var more = false;\n        for (var i = this.animations_.length - 1; i >= 0; --i) {\n            var series = this.animations_[i];\n            var seriesComplete = true;\n            for (var j = 0, jj = series.length; j < jj; ++j) {\n                var animation = series[j];\n                if (animation.complete) {\n                    continue;\n                }\n                var elapsed = now - animation.start;\n                var fraction = animation.duration > 0 ? elapsed / animation.duration : 1;\n                if (fraction >= 1) {\n                    animation.complete = true;\n                    fraction = 1;\n                }\n                else {\n                    seriesComplete = false;\n                }\n                var progress = animation.easing(fraction);\n                if (animation.sourceCenter) {\n                    var x0 = animation.sourceCenter[0];\n                    var y0 = animation.sourceCenter[1];\n                    var x1 = animation.targetCenter[0];\n                    var y1 = animation.targetCenter[1];\n                    var x = x0 + progress * (x1 - x0);\n                    var y = y0 + progress * (y1 - y0);\n                    this.targetCenter_ = [x, y];\n                }\n                if (animation.sourceResolution && animation.targetResolution) {\n                    var resolution = progress === 1\n                        ? animation.targetResolution\n                        : animation.sourceResolution +\n                            progress *\n                                (animation.targetResolution - animation.sourceResolution);\n                    if (animation.anchor) {\n                        var size = this.getViewportSize_(this.getRotation());\n                        var constrainedResolution = this.constraints_.resolution(resolution, 0, size, true);\n                        this.targetCenter_ = this.calculateCenterZoom(constrainedResolution, animation.anchor);\n                    }\n                    this.targetResolution_ = resolution;\n                    this.applyTargetState_(true);\n                }\n                if (animation.sourceRotation !== undefined &&\n                    animation.targetRotation !== undefined) {\n                    var rotation = progress === 1\n                        ? modulo(animation.targetRotation + Math.PI, 2 * Math.PI) -\n                            Math.PI\n                        : animation.sourceRotation +\n                            progress *\n                                (animation.targetRotation - animation.sourceRotation);\n                    if (animation.anchor) {\n                        var constrainedRotation = this.constraints_.rotation(rotation, true);\n                        this.targetCenter_ = this.calculateCenterRotate(constrainedRotation, animation.anchor);\n                    }\n                    this.targetRotation_ = rotation;\n                }\n                this.applyTargetState_(true);\n                more = true;\n                if (!animation.complete) {\n                    break;\n                }\n            }\n            if (seriesComplete) {\n                this.animations_[i] = null;\n                this.setHint(ViewHint.ANIMATING, -1);\n                var callback = series[0].callback;\n                if (callback) {\n                    animationCallback(callback, true);\n                }\n            }\n        }\n        // prune completed series\n        this.animations_ = this.animations_.filter(Boolean);\n        if (more && this.updateAnimationKey_ === undefined) {\n            this.updateAnimationKey_ = requestAnimationFrame(this.updateAnimations_.bind(this));\n        }\n    };\n    /**\n     * @param {number} rotation Target rotation.\n     * @param {import(\"./coordinate.js\").Coordinate} anchor Rotation anchor.\n     * @return {import(\"./coordinate.js\").Coordinate|undefined} Center for rotation and anchor.\n     */\n    View.prototype.calculateCenterRotate = function (rotation, anchor) {\n        var center;\n        var currentCenter = this.getCenterInternal();\n        if (currentCenter !== undefined) {\n            center = [currentCenter[0] - anchor[0], currentCenter[1] - anchor[1]];\n            rotateCoordinate(center, rotation - this.getRotation());\n            addCoordinate(center, anchor);\n        }\n        return center;\n    };\n    /**\n     * @param {number} resolution Target resolution.\n     * @param {import(\"./coordinate.js\").Coordinate} anchor Zoom anchor.\n     * @return {import(\"./coordinate.js\").Coordinate|undefined} Center for resolution and anchor.\n     */\n    View.prototype.calculateCenterZoom = function (resolution, anchor) {\n        var center;\n        var currentCenter = this.getCenterInternal();\n        var currentResolution = this.getResolution();\n        if (currentCenter !== undefined && currentResolution !== undefined) {\n            var x = anchor[0] -\n                (resolution * (anchor[0] - currentCenter[0])) / currentResolution;\n            var y = anchor[1] -\n                (resolution * (anchor[1] - currentCenter[1])) / currentResolution;\n            center = [x, y];\n        }\n        return center;\n    };\n    /**\n     * Returns the current viewport size.\n     * @private\n     * @param {number} [opt_rotation] Take into account the rotation of the viewport when giving the size\n     * @return {import(\"./size.js\").Size} Viewport size or `[100, 100]` when no viewport is found.\n     */\n    View.prototype.getViewportSize_ = function (opt_rotation) {\n        var size = this.viewportSize_;\n        if (opt_rotation) {\n            var w = size[0];\n            var h = size[1];\n            return [\n                Math.abs(w * Math.cos(opt_rotation)) +\n                    Math.abs(h * Math.sin(opt_rotation)),\n                Math.abs(w * Math.sin(opt_rotation)) +\n                    Math.abs(h * Math.cos(opt_rotation)),\n            ];\n        }\n        else {\n            return size;\n        }\n    };\n    /**\n     * Stores the viewport size on the view. The viewport size is not read every time from the DOM\n     * to avoid performance hit and layout reflow.\n     * This should be done on map size change.\n     * Note: the constraints are not resolved during an animation to avoid stopping it\n     * @param {import(\"./size.js\").Size} [opt_size] Viewport size; if undefined, [100, 100] is assumed\n     */\n    View.prototype.setViewportSize = function (opt_size) {\n        this.viewportSize_ = Array.isArray(opt_size)\n            ? opt_size.slice()\n            : [100, 100];\n        if (!this.getAnimating()) {\n            this.resolveConstraints(0);\n        }\n    };\n    /**\n     * Get the view center.\n     * @return {import(\"./coordinate.js\").Coordinate|undefined} The center of the view.\n     * @observable\n     * @api\n     */\n    View.prototype.getCenter = function () {\n        var center = this.getCenterInternal();\n        if (!center) {\n            return center;\n        }\n        return toUserCoordinate(center, this.getProjection());\n    };\n    /**\n     * Get the view center without transforming to user projection.\n     * @return {import(\"./coordinate.js\").Coordinate|undefined} The center of the view.\n     */\n    View.prototype.getCenterInternal = function () {\n        return /** @type {import(\"./coordinate.js\").Coordinate|undefined} */ (this.get(ViewProperty.CENTER));\n    };\n    /**\n     * @return {Constraints} Constraints.\n     */\n    View.prototype.getConstraints = function () {\n        return this.constraints_;\n    };\n    /**\n     * @return {boolean} Resolution constraint is set\n     */\n    View.prototype.getConstrainResolution = function () {\n        return this.options_.constrainResolution;\n    };\n    /**\n     * @param {Array<number>} [opt_hints] Destination array.\n     * @return {Array<number>} Hint.\n     */\n    View.prototype.getHints = function (opt_hints) {\n        if (opt_hints !== undefined) {\n            opt_hints[0] = this.hints_[0];\n            opt_hints[1] = this.hints_[1];\n            return opt_hints;\n        }\n        else {\n            return this.hints_.slice();\n        }\n    };\n    /**\n     * Calculate the extent for the current view state and the passed size.\n     * The size is the pixel dimensions of the box into which the calculated extent\n     * should fit. In most cases you want to get the extent of the entire map,\n     * that is `map.getSize()`.\n     * @param {import(\"./size.js\").Size} [opt_size] Box pixel size. If not provided, the size\n     * of the map that uses this view will be used.\n     * @return {import(\"./extent.js\").Extent} Extent.\n     * @api\n     */\n    View.prototype.calculateExtent = function (opt_size) {\n        var extent = this.calculateExtentInternal(opt_size);\n        return toUserExtent(extent, this.getProjection());\n    };\n    /**\n     * @param {import(\"./size.js\").Size} [opt_size] Box pixel size. If not provided,\n     * the map's last known viewport size will be used.\n     * @return {import(\"./extent.js\").Extent} Extent.\n     */\n    View.prototype.calculateExtentInternal = function (opt_size) {\n        var size = opt_size || this.getViewportSizeMinusPadding_();\n        var center = /** @type {!import(\"./coordinate.js\").Coordinate} */ (this.getCenterInternal());\n        assert(center, 1); // The view center is not defined\n        var resolution = /** @type {!number} */ (this.getResolution());\n        assert(resolution !== undefined, 2); // The view resolution is not defined\n        var rotation = /** @type {!number} */ (this.getRotation());\n        assert(rotation !== undefined, 3); // The view rotation is not defined\n        return getForViewAndSize(center, resolution, rotation, size);\n    };\n    /**\n     * Get the maximum resolution of the view.\n     * @return {number} The maximum resolution of the view.\n     * @api\n     */\n    View.prototype.getMaxResolution = function () {\n        return this.maxResolution_;\n    };\n    /**\n     * Get the minimum resolution of the view.\n     * @return {number} The minimum resolution of the view.\n     * @api\n     */\n    View.prototype.getMinResolution = function () {\n        return this.minResolution_;\n    };\n    /**\n     * Get the maximum zoom level for the view.\n     * @return {number} The maximum zoom level.\n     * @api\n     */\n    View.prototype.getMaxZoom = function () {\n        return /** @type {number} */ (this.getZoomForResolution(this.minResolution_));\n    };\n    /**\n     * Set a new maximum zoom level for the view.\n     * @param {number} zoom The maximum zoom level.\n     * @api\n     */\n    View.prototype.setMaxZoom = function (zoom) {\n        this.applyOptions_(this.getUpdatedOptions_({ maxZoom: zoom }));\n    };\n    /**\n     * Get the minimum zoom level for the view.\n     * @return {number} The minimum zoom level.\n     * @api\n     */\n    View.prototype.getMinZoom = function () {\n        return /** @type {number} */ (this.getZoomForResolution(this.maxResolution_));\n    };\n    /**\n     * Set a new minimum zoom level for the view.\n     * @param {number} zoom The minimum zoom level.\n     * @api\n     */\n    View.prototype.setMinZoom = function (zoom) {\n        this.applyOptions_(this.getUpdatedOptions_({ minZoom: zoom }));\n    };\n    /**\n     * Set whether the view should allow intermediary zoom levels.\n     * @param {boolean} enabled Whether the resolution is constrained.\n     * @api\n     */\n    View.prototype.setConstrainResolution = function (enabled) {\n        this.applyOptions_(this.getUpdatedOptions_({ constrainResolution: enabled }));\n    };\n    /**\n     * Get the view projection.\n     * @return {import(\"./proj/Projection.js\").default} The projection of the view.\n     * @api\n     */\n    View.prototype.getProjection = function () {\n        return this.projection_;\n    };\n    /**\n     * Get the view resolution.\n     * @return {number|undefined} The resolution of the view.\n     * @observable\n     * @api\n     */\n    View.prototype.getResolution = function () {\n        return /** @type {number|undefined} */ (this.get(ViewProperty.RESOLUTION));\n    };\n    /**\n     * Get the resolutions for the view. This returns the array of resolutions\n     * passed to the constructor of the View, or undefined if none were given.\n     * @return {Array<number>|undefined} The resolutions of the view.\n     * @api\n     */\n    View.prototype.getResolutions = function () {\n        return this.resolutions_;\n    };\n    /**\n     * Get the resolution for a provided extent (in map units) and size (in pixels).\n     * @param {import(\"./extent.js\").Extent} extent Extent.\n     * @param {import(\"./size.js\").Size} [opt_size] Box pixel size.\n     * @return {number} The resolution at which the provided extent will render at\n     *     the given size.\n     * @api\n     */\n    View.prototype.getResolutionForExtent = function (extent, opt_size) {\n        return this.getResolutionForExtentInternal(fromUserExtent(extent, this.getProjection()), opt_size);\n    };\n    /**\n     * Get the resolution for a provided extent (in map units) and size (in pixels).\n     * @param {import(\"./extent.js\").Extent} extent Extent.\n     * @param {import(\"./size.js\").Size} [opt_size] Box pixel size.\n     * @return {number} The resolution at which the provided extent will render at\n     *     the given size.\n     */\n    View.prototype.getResolutionForExtentInternal = function (extent, opt_size) {\n        var size = opt_size || this.getViewportSizeMinusPadding_();\n        var xResolution = getWidth(extent) / size[0];\n        var yResolution = getHeight(extent) / size[1];\n        return Math.max(xResolution, yResolution);\n    };\n    /**\n     * Return a function that returns a value between 0 and 1 for a\n     * resolution. Exponential scaling is assumed.\n     * @param {number} [opt_power] Power.\n     * @return {function(number): number} Resolution for value function.\n     */\n    View.prototype.getResolutionForValueFunction = function (opt_power) {\n        var power = opt_power || 2;\n        var maxResolution = this.getConstrainedResolution(this.maxResolution_);\n        var minResolution = this.minResolution_;\n        var max = Math.log(maxResolution / minResolution) / Math.log(power);\n        return (\n        /**\n         * @param {number} value Value.\n         * @return {number} Resolution.\n         */\n        function (value) {\n            var resolution = maxResolution / Math.pow(power, value * max);\n            return resolution;\n        });\n    };\n    /**\n     * Get the view rotation.\n     * @return {number} The rotation of the view in radians.\n     * @observable\n     * @api\n     */\n    View.prototype.getRotation = function () {\n        return /** @type {number} */ (this.get(ViewProperty.ROTATION));\n    };\n    /**\n     * Return a function that returns a resolution for a value between\n     * 0 and 1. Exponential scaling is assumed.\n     * @param {number} [opt_power] Power.\n     * @return {function(number): number} Value for resolution function.\n     */\n    View.prototype.getValueForResolutionFunction = function (opt_power) {\n        var logPower = Math.log(opt_power || 2);\n        var maxResolution = this.getConstrainedResolution(this.maxResolution_);\n        var minResolution = this.minResolution_;\n        var max = Math.log(maxResolution / minResolution) / logPower;\n        return (\n        /**\n         * @param {number} resolution Resolution.\n         * @return {number} Value.\n         */\n        function (resolution) {\n            var value = Math.log(maxResolution / resolution) / logPower / max;\n            return value;\n        });\n    };\n    /**\n     * Returns the size of the viewport minus padding.\n     * @private\n     * @param {number} [opt_rotation] Take into account the rotation of the viewport when giving the size\n     * @return {import(\"./size.js\").Size} Viewport size reduced by the padding.\n     */\n    View.prototype.getViewportSizeMinusPadding_ = function (opt_rotation) {\n        var size = this.getViewportSize_(opt_rotation);\n        var padding = this.padding_;\n        if (padding) {\n            size = [\n                size[0] - padding[1] - padding[3],\n                size[1] - padding[0] - padding[2],\n            ];\n        }\n        return size;\n    };\n    /**\n     * @return {State} View state.\n     */\n    View.prototype.getState = function () {\n        var projection = this.getProjection();\n        var resolution = /** @type {number} */ (this.getResolution());\n        var rotation = this.getRotation();\n        var center = /** @type {import(\"./coordinate.js\").Coordinate} */ (this.getCenterInternal());\n        var padding = this.padding_;\n        if (padding) {\n            var reducedSize = this.getViewportSizeMinusPadding_();\n            center = calculateCenterOn(center, this.getViewportSize_(), [reducedSize[0] / 2 + padding[3], reducedSize[1] / 2 + padding[0]], resolution, rotation);\n        }\n        return {\n            center: center.slice(0),\n            projection: projection !== undefined ? projection : null,\n            resolution: resolution,\n            rotation: rotation,\n            zoom: this.getZoom(),\n        };\n    };\n    /**\n     * Get the current zoom level. This method may return non-integer zoom levels\n     * if the view does not constrain the resolution, or if an interaction or\n     * animation is underway.\n     * @return {number|undefined} Zoom.\n     * @api\n     */\n    View.prototype.getZoom = function () {\n        var zoom;\n        var resolution = this.getResolution();\n        if (resolution !== undefined) {\n            zoom = this.getZoomForResolution(resolution);\n        }\n        return zoom;\n    };\n    /**\n     * Get the zoom level for a resolution.\n     * @param {number} resolution The resolution.\n     * @return {number|undefined} The zoom level for the provided resolution.\n     * @api\n     */\n    View.prototype.getZoomForResolution = function (resolution) {\n        var offset = this.minZoom_ || 0;\n        var max, zoomFactor;\n        if (this.resolutions_) {\n            var nearest = linearFindNearest(this.resolutions_, resolution, 1);\n            offset = nearest;\n            max = this.resolutions_[nearest];\n            if (nearest == this.resolutions_.length - 1) {\n                zoomFactor = 2;\n            }\n            else {\n                zoomFactor = max / this.resolutions_[nearest + 1];\n            }\n        }\n        else {\n            max = this.maxResolution_;\n            zoomFactor = this.zoomFactor_;\n        }\n        return offset + Math.log(max / resolution) / Math.log(zoomFactor);\n    };\n    /**\n     * Get the resolution for a zoom level.\n     * @param {number} zoom Zoom level.\n     * @return {number} The view resolution for the provided zoom level.\n     * @api\n     */\n    View.prototype.getResolutionForZoom = function (zoom) {\n        if (this.resolutions_) {\n            if (this.resolutions_.length <= 1) {\n                return 0;\n            }\n            var baseLevel = clamp(Math.floor(zoom), 0, this.resolutions_.length - 2);\n            var zoomFactor = this.resolutions_[baseLevel] / this.resolutions_[baseLevel + 1];\n            return (this.resolutions_[baseLevel] /\n                Math.pow(zoomFactor, clamp(zoom - baseLevel, 0, 1)));\n        }\n        else {\n            return (this.maxResolution_ / Math.pow(this.zoomFactor_, zoom - this.minZoom_));\n        }\n    };\n    /**\n     * Fit the given geometry or extent based on the given map size and border.\n     * The size is pixel dimensions of the box to fit the extent into.\n     * In most cases you will want to use the map size, that is `map.getSize()`.\n     * Takes care of the map angle.\n     * @param {import(\"./geom/SimpleGeometry.js\").default|import(\"./extent.js\").Extent} geometryOrExtent The geometry or\n     *     extent to fit the view to.\n     * @param {FitOptions} [opt_options] Options.\n     * @api\n     */\n    View.prototype.fit = function (geometryOrExtent, opt_options) {\n        /** @type {import(\"./geom/SimpleGeometry.js\").default} */\n        var geometry;\n        assert(Array.isArray(geometryOrExtent) ||\n            typeof ( /** @type {?} */(geometryOrExtent).getSimplifiedGeometry) ===\n                'function', 24); // Invalid extent or geometry provided as `geometry`\n        if (Array.isArray(geometryOrExtent)) {\n            assert(!isEmpty(geometryOrExtent), 25); // Cannot fit empty extent provided as `geometry`\n            var extent = fromUserExtent(geometryOrExtent, this.getProjection());\n            geometry = polygonFromExtent(extent);\n        }\n        else if (geometryOrExtent.getType() === GeometryType.CIRCLE) {\n            var extent = fromUserExtent(geometryOrExtent.getExtent(), this.getProjection());\n            geometry = polygonFromExtent(extent);\n            geometry.rotate(this.getRotation(), getCenter(extent));\n        }\n        else {\n            var userProjection = getUserProjection();\n            if (userProjection) {\n                geometry = /** @type {import(\"./geom/SimpleGeometry.js\").default} */ (geometryOrExtent\n                    .clone()\n                    .transform(userProjection, this.getProjection()));\n            }\n            else {\n                geometry = geometryOrExtent;\n            }\n        }\n        this.fitInternal(geometry, opt_options);\n    };\n    /**\n     * Calculate rotated extent\n     * @param {import(\"./geom/SimpleGeometry.js\").default} geometry The geometry.\n     * @return {import(\"./extent\").Extent} The rotated extent for the geometry.\n     */\n    View.prototype.rotatedExtentForGeometry = function (geometry) {\n        var rotation = this.getRotation();\n        var cosAngle = Math.cos(rotation);\n        var sinAngle = Math.sin(-rotation);\n        var coords = geometry.getFlatCoordinates();\n        var stride = geometry.getStride();\n        var minRotX = +Infinity;\n        var minRotY = +Infinity;\n        var maxRotX = -Infinity;\n        var maxRotY = -Infinity;\n        for (var i = 0, ii = coords.length; i < ii; i += stride) {\n            var rotX = coords[i] * cosAngle - coords[i + 1] * sinAngle;\n            var rotY = coords[i] * sinAngle + coords[i + 1] * cosAngle;\n            minRotX = Math.min(minRotX, rotX);\n            minRotY = Math.min(minRotY, rotY);\n            maxRotX = Math.max(maxRotX, rotX);\n            maxRotY = Math.max(maxRotY, rotY);\n        }\n        return [minRotX, minRotY, maxRotX, maxRotY];\n    };\n    /**\n     * @param {import(\"./geom/SimpleGeometry.js\").default} geometry The geometry.\n     * @param {FitOptions} [opt_options] Options.\n     */\n    View.prototype.fitInternal = function (geometry, opt_options) {\n        var options = opt_options || {};\n        var size = options.size;\n        if (!size) {\n            size = this.getViewportSizeMinusPadding_();\n        }\n        var padding = options.padding !== undefined ? options.padding : [0, 0, 0, 0];\n        var nearest = options.nearest !== undefined ? options.nearest : false;\n        var minResolution;\n        if (options.minResolution !== undefined) {\n            minResolution = options.minResolution;\n        }\n        else if (options.maxZoom !== undefined) {\n            minResolution = this.getResolutionForZoom(options.maxZoom);\n        }\n        else {\n            minResolution = 0;\n        }\n        var rotatedExtent = this.rotatedExtentForGeometry(geometry);\n        // calculate resolution\n        var resolution = this.getResolutionForExtentInternal(rotatedExtent, [\n            size[0] - padding[1] - padding[3],\n            size[1] - padding[0] - padding[2],\n        ]);\n        resolution = isNaN(resolution)\n            ? minResolution\n            : Math.max(resolution, minResolution);\n        resolution = this.getConstrainedResolution(resolution, nearest ? 0 : 1);\n        // calculate center\n        var rotation = this.getRotation();\n        var sinAngle = Math.sin(rotation);\n        var cosAngle = Math.cos(rotation);\n        var centerRot = getCenter(rotatedExtent);\n        centerRot[0] += ((padding[1] - padding[3]) / 2) * resolution;\n        centerRot[1] += ((padding[0] - padding[2]) / 2) * resolution;\n        var centerX = centerRot[0] * cosAngle - centerRot[1] * sinAngle;\n        var centerY = centerRot[1] * cosAngle + centerRot[0] * sinAngle;\n        var center = this.getConstrainedCenter([centerX, centerY], resolution);\n        var callback = options.callback ? options.callback : VOID;\n        if (options.duration !== undefined) {\n            this.animateInternal({\n                resolution: resolution,\n                center: center,\n                duration: options.duration,\n                easing: options.easing,\n            }, callback);\n        }\n        else {\n            this.targetResolution_ = resolution;\n            this.targetCenter_ = center;\n            this.applyTargetState_(false, true);\n            animationCallback(callback, true);\n        }\n    };\n    /**\n     * Center on coordinate and view position.\n     * @param {import(\"./coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {import(\"./size.js\").Size} size Box pixel size.\n     * @param {import(\"./pixel.js\").Pixel} position Position on the view to center on.\n     * @api\n     */\n    View.prototype.centerOn = function (coordinate, size, position) {\n        this.centerOnInternal(fromUserCoordinate(coordinate, this.getProjection()), size, position);\n    };\n    /**\n     * @param {import(\"./coordinate.js\").Coordinate} coordinate Coordinate.\n     * @param {import(\"./size.js\").Size} size Box pixel size.\n     * @param {import(\"./pixel.js\").Pixel} position Position on the view to center on.\n     */\n    View.prototype.centerOnInternal = function (coordinate, size, position) {\n        this.setCenterInternal(calculateCenterOn(coordinate, size, position, this.getResolution(), this.getRotation()));\n    };\n    /**\n     * Calculates the shift between map and viewport center.\n     * @param {import(\"./coordinate.js\").Coordinate} center Center.\n     * @param {number} resolution Resolution.\n     * @param {number} rotation Rotation.\n     * @param {import(\"./size.js\").Size} size Size.\n     * @return {Array<number>|undefined} Center shift.\n     */\n    View.prototype.calculateCenterShift = function (center, resolution, rotation, size) {\n        var centerShift;\n        var padding = this.padding_;\n        if (padding && center) {\n            var reducedSize = this.getViewportSizeMinusPadding_(-rotation);\n            var shiftedCenter = calculateCenterOn(center, size, [reducedSize[0] / 2 + padding[3], reducedSize[1] / 2 + padding[0]], resolution, rotation);\n            centerShift = [\n                center[0] - shiftedCenter[0],\n                center[1] - shiftedCenter[1],\n            ];\n        }\n        return centerShift;\n    };\n    /**\n     * @return {boolean} Is defined.\n     */\n    View.prototype.isDef = function () {\n        return !!this.getCenterInternal() && this.getResolution() !== undefined;\n    };\n    /**\n     * Adds relative coordinates to the center of the view. Any extent constraint will apply.\n     * @param {import(\"./coordinate.js\").Coordinate} deltaCoordinates Relative value to add.\n     * @api\n     */\n    View.prototype.adjustCenter = function (deltaCoordinates) {\n        var center = toUserCoordinate(this.targetCenter_, this.getProjection());\n        this.setCenter([\n            center[0] + deltaCoordinates[0],\n            center[1] + deltaCoordinates[1],\n        ]);\n    };\n    /**\n     * Adds relative coordinates to the center of the view. Any extent constraint will apply.\n     * @param {import(\"./coordinate.js\").Coordinate} deltaCoordinates Relative value to add.\n     */\n    View.prototype.adjustCenterInternal = function (deltaCoordinates) {\n        var center = this.targetCenter_;\n        this.setCenterInternal([\n            center[0] + deltaCoordinates[0],\n            center[1] + deltaCoordinates[1],\n        ]);\n    };\n    /**\n     * Multiply the view resolution by a ratio, optionally using an anchor. Any resolution\n     * constraint will apply.\n     * @param {number} ratio The ratio to apply on the view resolution.\n     * @param {import(\"./coordinate.js\").Coordinate} [opt_anchor] The origin of the transformation.\n     * @api\n     */\n    View.prototype.adjustResolution = function (ratio, opt_anchor) {\n        var anchor = opt_anchor && fromUserCoordinate(opt_anchor, this.getProjection());\n        this.adjustResolutionInternal(ratio, anchor);\n    };\n    /**\n     * Multiply the view resolution by a ratio, optionally using an anchor. Any resolution\n     * constraint will apply.\n     * @param {number} ratio The ratio to apply on the view resolution.\n     * @param {import(\"./coordinate.js\").Coordinate} [opt_anchor] The origin of the transformation.\n     */\n    View.prototype.adjustResolutionInternal = function (ratio, opt_anchor) {\n        var isMoving = this.getAnimating() || this.getInteracting();\n        var size = this.getViewportSize_(this.getRotation());\n        var newResolution = this.constraints_.resolution(this.targetResolution_ * ratio, 0, size, isMoving);\n        if (opt_anchor) {\n            this.targetCenter_ = this.calculateCenterZoom(newResolution, opt_anchor);\n        }\n        this.targetResolution_ *= ratio;\n        this.applyTargetState_();\n    };\n    /**\n     * Adds a value to the view zoom level, optionally using an anchor. Any resolution\n     * constraint will apply.\n     * @param {number} delta Relative value to add to the zoom level.\n     * @param {import(\"./coordinate.js\").Coordinate} [opt_anchor] The origin of the transformation.\n     * @api\n     */\n    View.prototype.adjustZoom = function (delta, opt_anchor) {\n        this.adjustResolution(Math.pow(this.zoomFactor_, -delta), opt_anchor);\n    };\n    /**\n     * Adds a value to the view rotation, optionally using an anchor. Any rotation\n     * constraint will apply.\n     * @param {number} delta Relative value to add to the zoom rotation, in radians.\n     * @param {import(\"./coordinate.js\").Coordinate} [opt_anchor] The rotation center.\n     * @api\n     */\n    View.prototype.adjustRotation = function (delta, opt_anchor) {\n        if (opt_anchor) {\n            opt_anchor = fromUserCoordinate(opt_anchor, this.getProjection());\n        }\n        this.adjustRotationInternal(delta, opt_anchor);\n    };\n    /**\n     * @param {number} delta Relative value to add to the zoom rotation, in radians.\n     * @param {import(\"./coordinate.js\").Coordinate} [opt_anchor] The rotation center.\n     */\n    View.prototype.adjustRotationInternal = function (delta, opt_anchor) {\n        var isMoving = this.getAnimating() || this.getInteracting();\n        var newRotation = this.constraints_.rotation(this.targetRotation_ + delta, isMoving);\n        if (opt_anchor) {\n            this.targetCenter_ = this.calculateCenterRotate(newRotation, opt_anchor);\n        }\n        this.targetRotation_ += delta;\n        this.applyTargetState_();\n    };\n    /**\n     * Set the center of the current view. Any extent constraint will apply.\n     * @param {import(\"./coordinate.js\").Coordinate|undefined} center The center of the view.\n     * @observable\n     * @api\n     */\n    View.prototype.setCenter = function (center) {\n        this.setCenterInternal(fromUserCoordinate(center, this.getProjection()));\n    };\n    /**\n     * Set the center using the view projection (not the user projection).\n     * @param {import(\"./coordinate.js\").Coordinate|undefined} center The center of the view.\n     */\n    View.prototype.setCenterInternal = function (center) {\n        this.targetCenter_ = center;\n        this.applyTargetState_();\n    };\n    /**\n     * @param {import(\"./ViewHint.js\").default} hint Hint.\n     * @param {number} delta Delta.\n     * @return {number} New value.\n     */\n    View.prototype.setHint = function (hint, delta) {\n        this.hints_[hint] += delta;\n        this.changed();\n        return this.hints_[hint];\n    };\n    /**\n     * Set the resolution for this view. Any resolution constraint will apply.\n     * @param {number|undefined} resolution The resolution of the view.\n     * @observable\n     * @api\n     */\n    View.prototype.setResolution = function (resolution) {\n        this.targetResolution_ = resolution;\n        this.applyTargetState_();\n    };\n    /**\n     * Set the rotation for this view. Any rotation constraint will apply.\n     * @param {number} rotation The rotation of the view in radians.\n     * @observable\n     * @api\n     */\n    View.prototype.setRotation = function (rotation) {\n        this.targetRotation_ = rotation;\n        this.applyTargetState_();\n    };\n    /**\n     * Zoom to a specific zoom level. Any resolution constrain will apply.\n     * @param {number} zoom Zoom level.\n     * @api\n     */\n    View.prototype.setZoom = function (zoom) {\n        this.setResolution(this.getResolutionForZoom(zoom));\n    };\n    /**\n     * Recompute rotation/resolution/center based on target values.\n     * Note: we have to compute rotation first, then resolution and center considering that\n     * parameters can influence one another in case a view extent constraint is present.\n     * @param {boolean} [opt_doNotCancelAnims] Do not cancel animations.\n     * @param {boolean} [opt_forceMoving] Apply constraints as if the view is moving.\n     * @private\n     */\n    View.prototype.applyTargetState_ = function (opt_doNotCancelAnims, opt_forceMoving) {\n        var isMoving = this.getAnimating() || this.getInteracting() || opt_forceMoving;\n        // compute rotation\n        var newRotation = this.constraints_.rotation(this.targetRotation_, isMoving);\n        var size = this.getViewportSize_(newRotation);\n        var newResolution = this.constraints_.resolution(this.targetResolution_, 0, size, isMoving);\n        var newCenter = this.constraints_.center(this.targetCenter_, newResolution, size, isMoving, this.calculateCenterShift(this.targetCenter_, newResolution, newRotation, size));\n        if (this.get(ViewProperty.ROTATION) !== newRotation) {\n            this.set(ViewProperty.ROTATION, newRotation);\n        }\n        if (this.get(ViewProperty.RESOLUTION) !== newResolution) {\n            this.set(ViewProperty.RESOLUTION, newResolution);\n        }\n        if (!this.get(ViewProperty.CENTER) ||\n            !equals(this.get(ViewProperty.CENTER), newCenter)) {\n            this.set(ViewProperty.CENTER, newCenter);\n        }\n        if (this.getAnimating() && !opt_doNotCancelAnims) {\n            this.cancelAnimations();\n        }\n        this.cancelAnchor_ = undefined;\n    };\n    /**\n     * If any constraints need to be applied, an animation will be triggered.\n     * This is typically done on interaction end.\n     * Note: calling this with a duration of 0 will apply the constrained values straight away,\n     * without animation.\n     * @param {number} [opt_duration] The animation duration in ms.\n     * @param {number} [opt_resolutionDirection] Which direction to zoom.\n     * @param {import(\"./coordinate.js\").Coordinate} [opt_anchor] The origin of the transformation.\n     */\n    View.prototype.resolveConstraints = function (opt_duration, opt_resolutionDirection, opt_anchor) {\n        var duration = opt_duration !== undefined ? opt_duration : 200;\n        var direction = opt_resolutionDirection || 0;\n        var newRotation = this.constraints_.rotation(this.targetRotation_);\n        var size = this.getViewportSize_(newRotation);\n        var newResolution = this.constraints_.resolution(this.targetResolution_, direction, size);\n        var newCenter = this.constraints_.center(this.targetCenter_, newResolution, size, false, this.calculateCenterShift(this.targetCenter_, newResolution, newRotation, size));\n        if (duration === 0 && !this.cancelAnchor_) {\n            this.targetResolution_ = newResolution;\n            this.targetRotation_ = newRotation;\n            this.targetCenter_ = newCenter;\n            this.applyTargetState_();\n            return;\n        }\n        var anchor = opt_anchor || (duration === 0 ? this.cancelAnchor_ : undefined);\n        this.cancelAnchor_ = undefined;\n        if (this.getResolution() !== newResolution ||\n            this.getRotation() !== newRotation ||\n            !this.getCenterInternal() ||\n            !equals(this.getCenterInternal(), newCenter)) {\n            if (this.getAnimating()) {\n                this.cancelAnimations();\n            }\n            this.animateInternal({\n                rotation: newRotation,\n                center: newCenter,\n                resolution: newResolution,\n                duration: duration,\n                easing: easeOut,\n                anchor: anchor,\n            });\n        }\n    };\n    /**\n     * Notify the View that an interaction has started.\n     * The view state will be resolved to a stable one if needed\n     * (depending on its constraints).\n     * @api\n     */\n    View.prototype.beginInteraction = function () {\n        this.resolveConstraints(0);\n        this.setHint(ViewHint.INTERACTING, 1);\n    };\n    /**\n     * Notify the View that an interaction has ended. The view state will be resolved\n     * to a stable one if needed (depending on its constraints).\n     * @param {number} [opt_duration] Animation duration in ms.\n     * @param {number} [opt_resolutionDirection] Which direction to zoom.\n     * @param {import(\"./coordinate.js\").Coordinate} [opt_anchor] The origin of the transformation.\n     * @api\n     */\n    View.prototype.endInteraction = function (opt_duration, opt_resolutionDirection, opt_anchor) {\n        var anchor = opt_anchor && fromUserCoordinate(opt_anchor, this.getProjection());\n        this.endInteractionInternal(opt_duration, opt_resolutionDirection, anchor);\n    };\n    /**\n     * Notify the View that an interaction has ended. The view state will be resolved\n     * to a stable one if needed (depending on its constraints).\n     * @param {number} [opt_duration] Animation duration in ms.\n     * @param {number} [opt_resolutionDirection] Which direction to zoom.\n     * @param {import(\"./coordinate.js\").Coordinate} [opt_anchor] The origin of the transformation.\n     */\n    View.prototype.endInteractionInternal = function (opt_duration, opt_resolutionDirection, opt_anchor) {\n        this.setHint(ViewHint.INTERACTING, -1);\n        this.resolveConstraints(opt_duration, opt_resolutionDirection, opt_anchor);\n    };\n    /**\n     * Get a valid position for the view center according to the current constraints.\n     * @param {import(\"./coordinate.js\").Coordinate|undefined} targetCenter Target center position.\n     * @param {number} [opt_targetResolution] Target resolution. If not supplied, the current one will be used.\n     * This is useful to guess a valid center position at a different zoom level.\n     * @return {import(\"./coordinate.js\").Coordinate|undefined} Valid center position.\n     */\n    View.prototype.getConstrainedCenter = function (targetCenter, opt_targetResolution) {\n        var size = this.getViewportSize_(this.getRotation());\n        return this.constraints_.center(targetCenter, opt_targetResolution || this.getResolution(), size);\n    };\n    /**\n     * Get a valid zoom level according to the current view constraints.\n     * @param {number|undefined} targetZoom Target zoom.\n     * @param {number} [opt_direction=0] Indicate which resolution should be used\n     * by a renderer if the view resolution does not match any resolution of the tile source.\n     * If 0, the nearest resolution will be used. If 1, the nearest lower resolution\n     * will be used. If -1, the nearest higher resolution will be used.\n     * @return {number|undefined} Valid zoom level.\n     */\n    View.prototype.getConstrainedZoom = function (targetZoom, opt_direction) {\n        var targetRes = this.getResolutionForZoom(targetZoom);\n        return this.getZoomForResolution(this.getConstrainedResolution(targetRes, opt_direction));\n    };\n    /**\n     * Get a valid resolution according to the current view constraints.\n     * @param {number|undefined} targetResolution Target resolution.\n     * @param {number} [opt_direction=0] Indicate which resolution should be used\n     * by a renderer if the view resolution does not match any resolution of the tile source.\n     * If 0, the nearest resolution will be used. If 1, the nearest lower resolution\n     * will be used. If -1, the nearest higher resolution will be used.\n     * @return {number|undefined} Valid resolution.\n     */\n    View.prototype.getConstrainedResolution = function (targetResolution, opt_direction) {\n        var direction = opt_direction || 0;\n        var size = this.getViewportSize_(this.getRotation());\n        return this.constraints_.resolution(targetResolution, direction, size);\n    };\n    return View;\n}(BaseObject));\n/**\n * @param {Function} callback Callback.\n * @param {*} returnValue Return value.\n */\nfunction animationCallback(callback, returnValue) {\n    setTimeout(function () {\n        callback(returnValue);\n    }, 0);\n}\n/**\n * @param {ViewOptions} options View options.\n * @return {import(\"./centerconstraint.js\").Type} The constraint.\n */\nexport function createCenterConstraint(options) {\n    if (options.extent !== undefined) {\n        var smooth = options.smoothExtentConstraint !== undefined\n            ? options.smoothExtentConstraint\n            : true;\n        return createExtent(options.extent, options.constrainOnlyCenter, smooth);\n    }\n    var projection = createProjection(options.projection, 'EPSG:3857');\n    if (options.multiWorld !== true && projection.isGlobal()) {\n        var extent = projection.getExtent().slice();\n        extent[0] = -Infinity;\n        extent[2] = Infinity;\n        return createExtent(extent, false, false);\n    }\n    return centerNone;\n}\n/**\n * @param {ViewOptions} options View options.\n * @return {{constraint: import(\"./resolutionconstraint.js\").Type, maxResolution: number,\n *     minResolution: number, minZoom: number, zoomFactor: number}} The constraint.\n */\nexport function createResolutionConstraint(options) {\n    var resolutionConstraint;\n    var maxResolution;\n    var minResolution;\n    // TODO: move these to be ol constants\n    // see https://github.com/openlayers/openlayers/issues/2076\n    var defaultMaxZoom = 28;\n    var defaultZoomFactor = 2;\n    var minZoom = options.minZoom !== undefined ? options.minZoom : DEFAULT_MIN_ZOOM;\n    var maxZoom = options.maxZoom !== undefined ? options.maxZoom : defaultMaxZoom;\n    var zoomFactor = options.zoomFactor !== undefined ? options.zoomFactor : defaultZoomFactor;\n    var multiWorld = options.multiWorld !== undefined ? options.multiWorld : false;\n    var smooth = options.smoothResolutionConstraint !== undefined\n        ? options.smoothResolutionConstraint\n        : true;\n    var showFullExtent = options.showFullExtent !== undefined ? options.showFullExtent : false;\n    var projection = createProjection(options.projection, 'EPSG:3857');\n    var projExtent = projection.getExtent();\n    var constrainOnlyCenter = options.constrainOnlyCenter;\n    var extent = options.extent;\n    if (!multiWorld && !extent && projection.isGlobal()) {\n        constrainOnlyCenter = false;\n        extent = projExtent;\n    }\n    if (options.resolutions !== undefined) {\n        var resolutions = options.resolutions;\n        maxResolution = resolutions[minZoom];\n        minResolution =\n            resolutions[maxZoom] !== undefined\n                ? resolutions[maxZoom]\n                : resolutions[resolutions.length - 1];\n        if (options.constrainResolution) {\n            resolutionConstraint = createSnapToResolutions(resolutions, smooth, !constrainOnlyCenter && extent, showFullExtent);\n        }\n        else {\n            resolutionConstraint = createMinMaxResolution(maxResolution, minResolution, smooth, !constrainOnlyCenter && extent, showFullExtent);\n        }\n    }\n    else {\n        // calculate the default min and max resolution\n        var size = !projExtent\n            ? // use an extent that can fit the whole world if need be\n                (360 * METERS_PER_UNIT[Units.DEGREES]) / projection.getMetersPerUnit()\n            : Math.max(getWidth(projExtent), getHeight(projExtent));\n        var defaultMaxResolution = size / DEFAULT_TILE_SIZE / Math.pow(defaultZoomFactor, DEFAULT_MIN_ZOOM);\n        var defaultMinResolution = defaultMaxResolution /\n            Math.pow(defaultZoomFactor, defaultMaxZoom - DEFAULT_MIN_ZOOM);\n        // user provided maxResolution takes precedence\n        maxResolution = options.maxResolution;\n        if (maxResolution !== undefined) {\n            minZoom = 0;\n        }\n        else {\n            maxResolution = defaultMaxResolution / Math.pow(zoomFactor, minZoom);\n        }\n        // user provided minResolution takes precedence\n        minResolution = options.minResolution;\n        if (minResolution === undefined) {\n            if (options.maxZoom !== undefined) {\n                if (options.maxResolution !== undefined) {\n                    minResolution = maxResolution / Math.pow(zoomFactor, maxZoom);\n                }\n                else {\n                    minResolution = defaultMaxResolution / Math.pow(zoomFactor, maxZoom);\n                }\n            }\n            else {\n                minResolution = defaultMinResolution;\n            }\n        }\n        // given discrete zoom levels, minResolution may be different than provided\n        maxZoom =\n            minZoom +\n                Math.floor(Math.log(maxResolution / minResolution) / Math.log(zoomFactor));\n        minResolution = maxResolution / Math.pow(zoomFactor, maxZoom - minZoom);\n        if (options.constrainResolution) {\n            resolutionConstraint = createSnapToPower(zoomFactor, maxResolution, minResolution, smooth, !constrainOnlyCenter && extent, showFullExtent);\n        }\n        else {\n            resolutionConstraint = createMinMaxResolution(maxResolution, minResolution, smooth, !constrainOnlyCenter && extent, showFullExtent);\n        }\n    }\n    return {\n        constraint: resolutionConstraint,\n        maxResolution: maxResolution,\n        minResolution: minResolution,\n        minZoom: minZoom,\n        zoomFactor: zoomFactor,\n    };\n}\n/**\n * @param {ViewOptions} options View options.\n * @return {import(\"./rotationconstraint.js\").Type} Rotation constraint.\n */\nexport function createRotationConstraint(options) {\n    var enableRotation = options.enableRotation !== undefined ? options.enableRotation : true;\n    if (enableRotation) {\n        var constrainRotation = options.constrainRotation;\n        if (constrainRotation === undefined || constrainRotation === true) {\n            return createSnapToZero();\n        }\n        else if (constrainRotation === false) {\n            return rotationNone;\n        }\n        else if (typeof constrainRotation === 'number') {\n            return createSnapToN(constrainRotation);\n        }\n        else {\n            return rotationNone;\n        }\n    }\n    else {\n        return disable;\n    }\n}\n/**\n * Determine if an animation involves no view change.\n * @param {Animation} animation The animation.\n * @return {boolean} The animation involves no view change.\n */\nexport function isNoopAnimation(animation) {\n    if (animation.sourceCenter && animation.targetCenter) {\n        if (!coordinatesEqual(animation.sourceCenter, animation.targetCenter)) {\n            return false;\n        }\n    }\n    if (animation.sourceResolution !== animation.targetResolution) {\n        return false;\n    }\n    if (animation.sourceRotation !== animation.targetRotation) {\n        return false;\n    }\n    return true;\n}\n/**\n * @param {import(\"./coordinate.js\").Coordinate} coordinate Coordinate.\n * @param {import(\"./size.js\").Size} size Box pixel size.\n * @param {import(\"./pixel.js\").Pixel} position Position on the view to center on.\n * @param {number} resolution Resolution.\n * @param {number} rotation Rotation.\n * @return {import(\"./coordinate.js\").Coordinate} Shifted center.\n */\nfunction calculateCenterOn(coordinate, size, position, resolution, rotation) {\n    // calculate rotated position\n    var cosAngle = Math.cos(-rotation);\n    var sinAngle = Math.sin(-rotation);\n    var rotX = coordinate[0] * cosAngle - coordinate[1] * sinAngle;\n    var rotY = coordinate[1] * cosAngle + coordinate[0] * sinAngle;\n    rotX += (size[0] / 2 - position[0]) * resolution;\n    rotY += (position[1] - size[1] / 2) * resolution;\n    // go back to original angle\n    sinAngle = -sinAngle; // go back to original rotation\n    var centerX = rotX * cosAngle - rotY * sinAngle;\n    var centerY = rotY * cosAngle + rotX * sinAngle;\n    return [centerX, centerY];\n}\nexport default View;\n//# sourceMappingURL=View.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/PluggableMap\n */\nimport BaseObject from './Object.js';\nimport Collection from './Collection.js';\nimport CollectionEventType from './CollectionEventType.js';\nimport EventType from './events/EventType.js';\nimport LayerGroup from './layer/Group.js';\nimport MapBrowserEvent from './MapBrowserEvent.js';\nimport MapBrowserEventHandler from './MapBrowserEventHandler.js';\nimport MapBrowserEventType from './MapBrowserEventType.js';\nimport MapEvent from './MapEvent.js';\nimport MapEventType from './MapEventType.js';\nimport MapProperty from './MapProperty.js';\nimport ObjectEventType from './ObjectEventType.js';\nimport PointerEventType from './pointer/EventType.js';\nimport RenderEventType from './render/EventType.js';\nimport TileQueue, { getTilePriority } from './TileQueue.js';\nimport View from './View.js';\nimport ViewHint from './ViewHint.js';\nimport { DEVICE_PIXEL_RATIO, PASSIVE_EVENT_LISTENERS } from './has.js';\nimport { TRUE } from './functions.js';\nimport { apply as applyTransform, create as createTransform, } from './transform.js';\nimport { assert } from './asserts.js';\nimport { clone, createOrUpdateEmpty, equals, getForViewAndSize, isEmpty, } from './extent.js';\nimport { fromUserCoordinate, toUserCoordinate } from './proj.js';\nimport { hasArea } from './size.js';\nimport { listen, unlistenByKey } from './events.js';\nimport { removeNode } from './dom.js';\n/**\n * State of the current frame. Only `pixelRatio`, `time` and `viewState` should\n * be used in applications.\n * @typedef {Object} FrameState\n * @property {number} pixelRatio The pixel ratio of the frame.\n * @property {number} time The time when rendering of the frame was requested.\n * @property {import(\"./View.js\").State} viewState The state of the current view.\n * @property {boolean} animate Animate.\n * @property {import(\"./transform.js\").Transform} coordinateToPixelTransform CoordinateToPixelTransform.\n * @property {import(\"rbush\").default} declutterTree DeclutterTree.\n * @property {null|import(\"./extent.js\").Extent} extent Extent.\n * @property {number} index Index.\n * @property {Array<import(\"./layer/Layer.js\").State>} layerStatesArray LayerStatesArray.\n * @property {number} layerIndex LayerIndex.\n * @property {import(\"./transform.js\").Transform} pixelToCoordinateTransform PixelToCoordinateTransform.\n * @property {Array<PostRenderFunction>} postRenderFunctions PostRenderFunctions.\n * @property {import(\"./size.js\").Size} size Size.\n * @property {TileQueue} tileQueue TileQueue.\n * @property {!Object<string, Object<string, boolean>>} usedTiles UsedTiles.\n * @property {Array<number>} viewHints ViewHints.\n * @property {!Object<string, Object<string, boolean>>} wantedTiles WantedTiles.\n */\n/**\n * @typedef {function(PluggableMap, ?FrameState): any} PostRenderFunction\n */\n/**\n * @typedef {Object} AtPixelOptions\n * @property {undefined|function(import(\"./layer/Layer.js\").default<import(\"./source/Source\").default>): boolean} [layerFilter] Layer filter\n * function. The filter function will receive one argument, the\n * {@link module:ol/layer/Layer layer-candidate} and it should return a boolean value.\n * Only layers which are visible and for which this function returns `true`\n * will be tested for features. By default, all visible layers will be tested.\n * @property {number} [hitTolerance=0] Hit-detection tolerance in css pixels. Pixels\n * inside the radius around the given position will be checked for features.\n * @property {boolean} [checkWrapped=true] Check-Wrapped Will check for for wrapped geometries inside the range of\n *   +/- 1 world width. Works only if a projection is used that can be wrapped.\n */\n/**\n * @typedef {Object} MapOptionsInternal\n * @property {Collection<import(\"./control/Control.js\").default>} [controls] Controls.\n * @property {Collection<import(\"./interaction/Interaction.js\").default>} [interactions] Interactions.\n * @property {HTMLElement|Document} keyboardEventTarget KeyboardEventTarget.\n * @property {Collection<import(\"./Overlay.js\").default>} overlays Overlays.\n * @property {Object<string, *>} values Values.\n */\n/**\n * @typedef {import(\"./ObjectEventType\").Types|'change:layergroup'|'change:size'|'change:target'|'change:view'} MapObjectEventTypes\n */\n/***\n * @template Return\n * @typedef {import(\"./Observable\").OnSignature<import(\"./Observable\").EventTypes, import(\"./events/Event.js\").default, Return> &\n *    import(\"./Observable\").OnSignature<MapObjectEventTypes, import(\"./Object\").ObjectEvent, Return> &\n *    import(\"./Observable\").OnSignature<import(\"./MapBrowserEventType\").Types, import(\"./MapBrowserEvent\").default, Return> &\n *    import(\"./Observable\").OnSignature<import(\"./MapEventType\").Types, import(\"./MapEvent\").default, Return> &\n *    import(\"./Observable\").OnSignature<import(\"./render/EventType\").MapRenderEventTypes, import(\"./render/Event\").default, Return> &\n *    import(\"./Observable\").CombinedOnSignature<import(\"./Observable\").EventTypes|MapObjectEventTypes|\n *      import(\"./MapBrowserEventType\").Types|import(\"./MapEventType\").Types|\n *      import(\"./render/EventType\").MapRenderEventTypes, Return>} PluggableMapOnSignature\n */\n/**\n * Object literal with config options for the map.\n * @typedef {Object} MapOptions\n * @property {Collection<import(\"./control/Control.js\").default>|Array<import(\"./control/Control.js\").default>} [controls]\n * Controls initially added to the map. If not specified,\n * {@link module:ol/control.defaults} is used.\n * @property {number} [pixelRatio=window.devicePixelRatio] The ratio between\n * physical pixels and device-independent pixels (dips) on the device.\n * @property {Collection<import(\"./interaction/Interaction.js\").default>|Array<import(\"./interaction/Interaction.js\").default>} [interactions]\n * Interactions that are initially added to the map. If not specified,\n * {@link module:ol/interaction.defaults} is used.\n * @property {HTMLElement|Document|string} [keyboardEventTarget] The element to\n * listen to keyboard events on. This determines when the `KeyboardPan` and\n * `KeyboardZoom` interactions trigger. For example, if this option is set to\n * `document` the keyboard interactions will always trigger. If this option is\n * not specified, the element the library listens to keyboard events on is the\n * map target (i.e. the user-provided div for the map). If this is not\n * `document`, the target element needs to be focused for key events to be\n * emitted, requiring that the target element has a `tabindex` attribute.\n * @property {Array<import(\"./layer/Base.js\").default>|Collection<import(\"./layer/Base.js\").default>|LayerGroup} [layers]\n * Layers. If this is not defined, a map with no layers will be rendered. Note\n * that layers are rendered in the order supplied, so if you want, for example,\n * a vector layer to appear on top of a tile layer, it must come after the tile\n * layer.\n * @property {number} [maxTilesLoading=16] Maximum number tiles to load\n * simultaneously.\n * @property {number} [moveTolerance=1] The minimum distance in pixels the\n * cursor must move to be detected as a map move event instead of a click.\n * Increasing this value can make it easier to click on the map.\n * @property {Collection<import(\"./Overlay.js\").default>|Array<import(\"./Overlay.js\").default>} [overlays]\n * Overlays initially added to the map. By default, no overlays are added.\n * @property {HTMLElement|string} [target] The container for the map, either the\n * element itself or the `id` of the element. If not specified at construction\n * time, {@link module:ol/Map~Map#setTarget} must be called for the map to be\n * rendered. If passed by element, the container can be in a secondary document.\n * @property {View} [view] The map's view.  No layer sources will be\n * fetched unless this is specified at construction time or through\n * {@link module:ol/Map~Map#setView}.\n */\n/**\n * @fires import(\"./MapBrowserEvent.js\").MapBrowserEvent\n * @fires import(\"./MapEvent.js\").MapEvent\n * @fires import(\"./render/Event.js\").default#precompose\n * @fires import(\"./render/Event.js\").default#postcompose\n * @fires import(\"./render/Event.js\").default#rendercomplete\n * @api\n */\nvar PluggableMap = /** @class */ (function (_super) {\n    __extends(PluggableMap, _super);\n    /**\n     * @param {MapOptions} options Map options.\n     */\n    function PluggableMap(options) {\n        var _this = _super.call(this) || this;\n        /***\n         * @type {PluggableMapOnSignature<import(\"./Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {PluggableMapOnSignature<import(\"./Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {PluggableMapOnSignature<void>}\n         */\n        _this.un;\n        var optionsInternal = createOptionsInternal(options);\n        /** @private */\n        _this.boundHandleBrowserEvent_ = _this.handleBrowserEvent.bind(_this);\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.maxTilesLoading_ =\n            options.maxTilesLoading !== undefined ? options.maxTilesLoading : 16;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.pixelRatio_ =\n            options.pixelRatio !== undefined\n                ? options.pixelRatio\n                : DEVICE_PIXEL_RATIO;\n        /**\n         * @private\n         * @type {*}\n         */\n        _this.postRenderTimeoutHandle_;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.animationDelayKey_;\n        /**\n         * @private\n         */\n        _this.animationDelay_ = /** @this {PluggableMap} */ function () {\n            this.animationDelayKey_ = undefined;\n            this.renderFrame_(Date.now());\n        }.bind(_this);\n        /**\n         * @private\n         * @type {import(\"./transform.js\").Transform}\n         */\n        _this.coordinateToPixelTransform_ = createTransform();\n        /**\n         * @private\n         * @type {import(\"./transform.js\").Transform}\n         */\n        _this.pixelToCoordinateTransform_ = createTransform();\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.frameIndex_ = 0;\n        /**\n         * @private\n         * @type {?FrameState}\n         */\n        _this.frameState_ = null;\n        /**\n         * The extent at the previous 'moveend' event.\n         * @private\n         * @type {import(\"./extent.js\").Extent}\n         */\n        _this.previousExtent_ = null;\n        /**\n         * @private\n         * @type {?import(\"./events.js\").EventsKey}\n         */\n        _this.viewPropertyListenerKey_ = null;\n        /**\n         * @private\n         * @type {?import(\"./events.js\").EventsKey}\n         */\n        _this.viewChangeListenerKey_ = null;\n        /**\n         * @private\n         * @type {?Array<import(\"./events.js\").EventsKey>}\n         */\n        _this.layerGroupPropertyListenerKeys_ = null;\n        /**\n         * @private\n         * @type {!HTMLElement}\n         */\n        _this.viewport_ = document.createElement('div');\n        _this.viewport_.className =\n            'ol-viewport' + ('ontouchstart' in window ? ' ol-touch' : '');\n        _this.viewport_.style.position = 'relative';\n        _this.viewport_.style.overflow = 'hidden';\n        _this.viewport_.style.width = '100%';\n        _this.viewport_.style.height = '100%';\n        /**\n         * @private\n         * @type {!HTMLElement}\n         */\n        _this.overlayContainer_ = document.createElement('div');\n        _this.overlayContainer_.style.position = 'absolute';\n        _this.overlayContainer_.style.zIndex = '0';\n        _this.overlayContainer_.style.width = '100%';\n        _this.overlayContainer_.style.height = '100%';\n        _this.overlayContainer_.style.pointerEvents = 'none';\n        _this.overlayContainer_.className = 'ol-overlaycontainer';\n        _this.viewport_.appendChild(_this.overlayContainer_);\n        /**\n         * @private\n         * @type {!HTMLElement}\n         */\n        _this.overlayContainerStopEvent_ = document.createElement('div');\n        _this.overlayContainerStopEvent_.style.position = 'absolute';\n        _this.overlayContainerStopEvent_.style.zIndex = '0';\n        _this.overlayContainerStopEvent_.style.width = '100%';\n        _this.overlayContainerStopEvent_.style.height = '100%';\n        _this.overlayContainerStopEvent_.style.pointerEvents = 'none';\n        _this.overlayContainerStopEvent_.className = 'ol-overlaycontainer-stopevent';\n        _this.viewport_.appendChild(_this.overlayContainerStopEvent_);\n        /**\n         * @private\n         * @type {MapBrowserEventHandler}\n         */\n        _this.mapBrowserEventHandler_ = null;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.moveTolerance_ = options.moveTolerance;\n        /**\n         * @private\n         * @type {HTMLElement|Document}\n         */\n        _this.keyboardEventTarget_ = optionsInternal.keyboardEventTarget;\n        /**\n         * @private\n         * @type {?Array<import(\"./events.js\").EventsKey>}\n         */\n        _this.keyHandlerKeys_ = null;\n        /**\n         * @type {Collection<import(\"./control/Control.js\").default>}\n         * @protected\n         */\n        _this.controls = optionsInternal.controls || new Collection();\n        /**\n         * @type {Collection<import(\"./interaction/Interaction.js\").default>}\n         * @protected\n         */\n        _this.interactions = optionsInternal.interactions || new Collection();\n        /**\n         * @type {Collection<import(\"./Overlay.js\").default>}\n         * @private\n         */\n        _this.overlays_ = optionsInternal.overlays;\n        /**\n         * A lookup of overlays by id.\n         * @private\n         * @type {Object<string, import(\"./Overlay.js\").default>}\n         */\n        _this.overlayIdIndex_ = {};\n        /**\n         * @type {import(\"./renderer/Map.js\").default}\n         * @private\n         */\n        _this.renderer_ = null;\n        /**\n         * @type {undefined|function(Event): void}\n         * @private\n         */\n        _this.handleResize_;\n        /**\n         * @private\n         * @type {!Array<PostRenderFunction>}\n         */\n        _this.postRenderFunctions_ = [];\n        /**\n         * @private\n         * @type {TileQueue}\n         */\n        _this.tileQueue_ = new TileQueue(_this.getTilePriority.bind(_this), _this.handleTileChange_.bind(_this));\n        _this.addChangeListener(MapProperty.LAYERGROUP, _this.handleLayerGroupChanged_);\n        _this.addChangeListener(MapProperty.VIEW, _this.handleViewChanged_);\n        _this.addChangeListener(MapProperty.SIZE, _this.handleSizeChanged_);\n        _this.addChangeListener(MapProperty.TARGET, _this.handleTargetChanged_);\n        // setProperties will trigger the rendering of the map if the map\n        // is \"defined\" already.\n        _this.setProperties(optionsInternal.values);\n        _this.controls.addEventListener(CollectionEventType.ADD, \n        /**\n         * @param {import(\"./Collection.js\").CollectionEvent} event CollectionEvent.\n         */\n        function (event) {\n            event.element.setMap(this);\n        }.bind(_this));\n        _this.controls.addEventListener(CollectionEventType.REMOVE, \n        /**\n         * @param {import(\"./Collection.js\").CollectionEvent} event CollectionEvent.\n         */\n        function (event) {\n            event.element.setMap(null);\n        }.bind(_this));\n        _this.interactions.addEventListener(CollectionEventType.ADD, \n        /**\n         * @param {import(\"./Collection.js\").CollectionEvent} event CollectionEvent.\n         */\n        function (event) {\n            event.element.setMap(this);\n        }.bind(_this));\n        _this.interactions.addEventListener(CollectionEventType.REMOVE, \n        /**\n         * @param {import(\"./Collection.js\").CollectionEvent} event CollectionEvent.\n         */\n        function (event) {\n            event.element.setMap(null);\n        }.bind(_this));\n        _this.overlays_.addEventListener(CollectionEventType.ADD, \n        /**\n         * @param {import(\"./Collection.js\").CollectionEvent} event CollectionEvent.\n         */\n        function (event) {\n            this.addOverlayInternal_(\n            /** @type {import(\"./Overlay.js\").default} */ (event.element));\n        }.bind(_this));\n        _this.overlays_.addEventListener(CollectionEventType.REMOVE, \n        /**\n         * @param {import(\"./Collection.js\").CollectionEvent} event CollectionEvent.\n         */\n        function (event) {\n            var overlay = /** @type {import(\"./Overlay.js\").default} */ (event.element);\n            var id = overlay.getId();\n            if (id !== undefined) {\n                delete this.overlayIdIndex_[id.toString()];\n            }\n            event.element.setMap(null);\n        }.bind(_this));\n        _this.controls.forEach(\n        /**\n         * @param {import(\"./control/Control.js\").default} control Control.\n         * @this {PluggableMap}\n         */\n        function (control) {\n            control.setMap(this);\n        }.bind(_this));\n        _this.interactions.forEach(\n        /**\n         * @param {import(\"./interaction/Interaction.js\").default} interaction Interaction.\n         * @this {PluggableMap}\n         */\n        function (interaction) {\n            interaction.setMap(this);\n        }.bind(_this));\n        _this.overlays_.forEach(_this.addOverlayInternal_.bind(_this));\n        return _this;\n    }\n    /**\n     * @abstract\n     * @return {import(\"./renderer/Map.js\").default} The map renderer\n     */\n    PluggableMap.prototype.createRenderer = function () {\n        throw new Error('Use a map type that has a createRenderer method');\n    };\n    /**\n     * Add the given control to the map.\n     * @param {import(\"./control/Control.js\").default} control Control.\n     * @api\n     */\n    PluggableMap.prototype.addControl = function (control) {\n        this.getControls().push(control);\n    };\n    /**\n     * Add the given interaction to the map. If you want to add an interaction\n     * at another point of the collection use `getInteraction()` and the methods\n     * available on {@link module:ol/Collection~Collection}. This can be used to\n     * stop the event propagation from the handleEvent function. The interactions\n     * get to handle the events in the reverse order of this collection.\n     * @param {import(\"./interaction/Interaction.js\").default} interaction Interaction to add.\n     * @api\n     */\n    PluggableMap.prototype.addInteraction = function (interaction) {\n        this.getInteractions().push(interaction);\n    };\n    /**\n     * Adds the given layer to the top of this map. If you want to add a layer\n     * elsewhere in the stack, use `getLayers()` and the methods available on\n     * {@link module:ol/Collection~Collection}.\n     * @param {import(\"./layer/Base.js\").default} layer Layer.\n     * @api\n     */\n    PluggableMap.prototype.addLayer = function (layer) {\n        var layers = this.getLayerGroup().getLayers();\n        layers.push(layer);\n    };\n    /**\n     * Add the given overlay to the map.\n     * @param {import(\"./Overlay.js\").default} overlay Overlay.\n     * @api\n     */\n    PluggableMap.prototype.addOverlay = function (overlay) {\n        this.getOverlays().push(overlay);\n    };\n    /**\n     * This deals with map's overlay collection changes.\n     * @param {import(\"./Overlay.js\").default} overlay Overlay.\n     * @private\n     */\n    PluggableMap.prototype.addOverlayInternal_ = function (overlay) {\n        var id = overlay.getId();\n        if (id !== undefined) {\n            this.overlayIdIndex_[id.toString()] = overlay;\n        }\n        overlay.setMap(this);\n    };\n    /**\n     *\n     * Clean up.\n     */\n    PluggableMap.prototype.disposeInternal = function () {\n        this.setTarget(null);\n        _super.prototype.disposeInternal.call(this);\n    };\n    /**\n     * Detect features that intersect a pixel on the viewport, and execute a\n     * callback with each intersecting feature. Layers included in the detection can\n     * be configured through the `layerFilter` option in `opt_options`.\n     * @param {import(\"./pixel.js\").Pixel} pixel Pixel.\n     * @param {function(import(\"./Feature.js\").FeatureLike, import(\"./layer/Layer.js\").default<import(\"./source/Source\").default>, import(\"./geom/SimpleGeometry.js\").default): T} callback Feature callback. The callback will be\n     *     called with two arguments. The first argument is one\n     *     {@link module:ol/Feature feature} or\n     *     {@link module:ol/render/Feature render feature} at the pixel, the second is\n     *     the {@link module:ol/layer/Layer layer} of the feature and will be null for\n     *     unmanaged layers. To stop detection, callback functions can return a\n     *     truthy value.\n     * @param {AtPixelOptions} [opt_options] Optional options.\n     * @return {T|undefined} Callback result, i.e. the return value of last\n     * callback execution, or the first truthy callback return value.\n     * @template T\n     * @api\n     */\n    PluggableMap.prototype.forEachFeatureAtPixel = function (pixel, callback, opt_options) {\n        if (!this.frameState_) {\n            return;\n        }\n        var coordinate = this.getCoordinateFromPixelInternal(pixel);\n        opt_options = opt_options !== undefined ? opt_options : {};\n        var hitTolerance = opt_options.hitTolerance !== undefined ? opt_options.hitTolerance : 0;\n        var layerFilter = opt_options.layerFilter !== undefined ? opt_options.layerFilter : TRUE;\n        var checkWrapped = opt_options.checkWrapped !== false;\n        return this.renderer_.forEachFeatureAtCoordinate(coordinate, this.frameState_, hitTolerance, checkWrapped, callback, null, layerFilter, null);\n    };\n    /**\n     * Get all features that intersect a pixel on the viewport.\n     * @param {import(\"./pixel.js\").Pixel} pixel Pixel.\n     * @param {AtPixelOptions} [opt_options] Optional options.\n     * @return {Array<import(\"./Feature.js\").FeatureLike>} The detected features or\n     * an empty array if none were found.\n     * @api\n     */\n    PluggableMap.prototype.getFeaturesAtPixel = function (pixel, opt_options) {\n        var features = [];\n        this.forEachFeatureAtPixel(pixel, function (feature) {\n            features.push(feature);\n        }, opt_options);\n        return features;\n    };\n    /**\n     * Detect layers that have a color value at a pixel on the viewport, and\n     * execute a callback with each matching layer. Layers included in the\n     * detection can be configured through `opt_layerFilter`.\n     *\n     * Note: this may give false positives unless the map layers have had different `className`\n     * properties assigned to them.\n     *\n     * @param {import(\"./pixel.js\").Pixel} pixel Pixel.\n     * @param {function(this: S, import(\"./layer/Layer.js\").default, (Uint8ClampedArray|Uint8Array)): T} callback\n     *     Layer callback. This callback will receive two arguments: first is the\n     *     {@link module:ol/layer/Layer layer}, second argument is an array representing\n     *     [R, G, B, A] pixel values (0 - 255) and will be `null` for layer types\n     *     that do not currently support this argument. To stop detection, callback\n     *     functions can return a truthy value.\n     * @param {AtPixelOptions} [opt_options] Configuration options.\n     * @return {T|undefined} Callback result, i.e. the return value of last\n     * callback execution, or the first truthy callback return value.\n     * @template S,T\n     * @api\n     */\n    PluggableMap.prototype.forEachLayerAtPixel = function (pixel, callback, opt_options) {\n        if (!this.frameState_) {\n            return;\n        }\n        var options = opt_options || {};\n        var hitTolerance = options.hitTolerance !== undefined ? options.hitTolerance : 0;\n        var layerFilter = options.layerFilter || TRUE;\n        return this.renderer_.forEachLayerAtPixel(pixel, this.frameState_, hitTolerance, callback, layerFilter);\n    };\n    /**\n     * Detect if features intersect a pixel on the viewport. Layers included in the\n     * detection can be configured through `opt_layerFilter`.\n     * @param {import(\"./pixel.js\").Pixel} pixel Pixel.\n     * @param {AtPixelOptions} [opt_options] Optional options.\n     * @return {boolean} Is there a feature at the given pixel?\n     * @api\n     */\n    PluggableMap.prototype.hasFeatureAtPixel = function (pixel, opt_options) {\n        if (!this.frameState_) {\n            return false;\n        }\n        var coordinate = this.getCoordinateFromPixelInternal(pixel);\n        opt_options = opt_options !== undefined ? opt_options : {};\n        var layerFilter = opt_options.layerFilter !== undefined ? opt_options.layerFilter : TRUE;\n        var hitTolerance = opt_options.hitTolerance !== undefined ? opt_options.hitTolerance : 0;\n        var checkWrapped = opt_options.checkWrapped !== false;\n        return this.renderer_.hasFeatureAtCoordinate(coordinate, this.frameState_, hitTolerance, checkWrapped, layerFilter, null);\n    };\n    /**\n     * Returns the coordinate in user projection for a browser event.\n     * @param {MouseEvent} event Event.\n     * @return {import(\"./coordinate.js\").Coordinate} Coordinate.\n     * @api\n     */\n    PluggableMap.prototype.getEventCoordinate = function (event) {\n        return this.getCoordinateFromPixel(this.getEventPixel(event));\n    };\n    /**\n     * Returns the coordinate in view projection for a browser event.\n     * @param {MouseEvent} event Event.\n     * @return {import(\"./coordinate.js\").Coordinate} Coordinate.\n     */\n    PluggableMap.prototype.getEventCoordinateInternal = function (event) {\n        return this.getCoordinateFromPixelInternal(this.getEventPixel(event));\n    };\n    /**\n     * Returns the map pixel position for a browser event relative to the viewport.\n     * @param {UIEvent} event Event.\n     * @return {import(\"./pixel.js\").Pixel} Pixel.\n     * @api\n     */\n    PluggableMap.prototype.getEventPixel = function (event) {\n        var viewportPosition = this.viewport_.getBoundingClientRect();\n        var eventPosition = \n        //FIXME Are we really calling this with a TouchEvent anywhere?\n        'changedTouches' in event\n            ? /** @type {TouchEvent} */ (event).changedTouches[0]\n            : /** @type {MouseEvent} */ (event);\n        return [\n            eventPosition.clientX - viewportPosition.left,\n            eventPosition.clientY - viewportPosition.top,\n        ];\n    };\n    /**\n     * Get the target in which this map is rendered.\n     * Note that this returns what is entered as an option or in setTarget:\n     * if that was an element, it returns an element; if a string, it returns that.\n     * @return {HTMLElement|string|undefined} The Element or id of the Element that the\n     *     map is rendered in.\n     * @observable\n     * @api\n     */\n    PluggableMap.prototype.getTarget = function () {\n        return /** @type {HTMLElement|string|undefined} */ (this.get(MapProperty.TARGET));\n    };\n    /**\n     * Get the DOM element into which this map is rendered. In contrast to\n     * `getTarget` this method always return an `Element`, or `null` if the\n     * map has no target.\n     * @return {HTMLElement} The element that the map is rendered in.\n     * @api\n     */\n    PluggableMap.prototype.getTargetElement = function () {\n        var target = this.getTarget();\n        if (target !== undefined) {\n            return typeof target === 'string'\n                ? document.getElementById(target)\n                : target;\n        }\n        else {\n            return null;\n        }\n    };\n    /**\n     * Get the coordinate for a given pixel.  This returns a coordinate in the\n     * user projection.\n     * @param {import(\"./pixel.js\").Pixel} pixel Pixel position in the map viewport.\n     * @return {import(\"./coordinate.js\").Coordinate} The coordinate for the pixel position.\n     * @api\n     */\n    PluggableMap.prototype.getCoordinateFromPixel = function (pixel) {\n        return toUserCoordinate(this.getCoordinateFromPixelInternal(pixel), this.getView().getProjection());\n    };\n    /**\n     * Get the coordinate for a given pixel.  This returns a coordinate in the\n     * map view projection.\n     * @param {import(\"./pixel.js\").Pixel} pixel Pixel position in the map viewport.\n     * @return {import(\"./coordinate.js\").Coordinate} The coordinate for the pixel position.\n     */\n    PluggableMap.prototype.getCoordinateFromPixelInternal = function (pixel) {\n        var frameState = this.frameState_;\n        if (!frameState) {\n            return null;\n        }\n        else {\n            return applyTransform(frameState.pixelToCoordinateTransform, pixel.slice());\n        }\n    };\n    /**\n     * Get the map controls. Modifying this collection changes the controls\n     * associated with the map.\n     * @return {Collection<import(\"./control/Control.js\").default>} Controls.\n     * @api\n     */\n    PluggableMap.prototype.getControls = function () {\n        return this.controls;\n    };\n    /**\n     * Get the map overlays. Modifying this collection changes the overlays\n     * associated with the map.\n     * @return {Collection<import(\"./Overlay.js\").default>} Overlays.\n     * @api\n     */\n    PluggableMap.prototype.getOverlays = function () {\n        return this.overlays_;\n    };\n    /**\n     * Get an overlay by its identifier (the value returned by overlay.getId()).\n     * Note that the index treats string and numeric identifiers as the same. So\n     * `map.getOverlayById(2)` will return an overlay with id `'2'` or `2`.\n     * @param {string|number} id Overlay identifier.\n     * @return {import(\"./Overlay.js\").default} Overlay.\n     * @api\n     */\n    PluggableMap.prototype.getOverlayById = function (id) {\n        var overlay = this.overlayIdIndex_[id.toString()];\n        return overlay !== undefined ? overlay : null;\n    };\n    /**\n     * Get the map interactions. Modifying this collection changes the interactions\n     * associated with the map.\n     *\n     * Interactions are used for e.g. pan, zoom and rotate.\n     * @return {Collection<import(\"./interaction/Interaction.js\").default>} Interactions.\n     * @api\n     */\n    PluggableMap.prototype.getInteractions = function () {\n        return this.interactions;\n    };\n    /**\n     * Get the layergroup associated with this map.\n     * @return {LayerGroup} A layer group containing the layers in this map.\n     * @observable\n     * @api\n     */\n    PluggableMap.prototype.getLayerGroup = function () {\n        return /** @type {LayerGroup} */ (this.get(MapProperty.LAYERGROUP));\n    };\n    /**\n     * Get the collection of layers associated with this map.\n     * @return {!Collection<import(\"./layer/Base.js\").default>} Layers.\n     * @api\n     */\n    PluggableMap.prototype.getLayers = function () {\n        var layers = this.getLayerGroup().getLayers();\n        return layers;\n    };\n    /**\n     * @return {boolean} Layers have sources that are still loading.\n     */\n    PluggableMap.prototype.getLoading = function () {\n        var layerStatesArray = this.getLayerGroup().getLayerStatesArray();\n        for (var i = 0, ii = layerStatesArray.length; i < ii; ++i) {\n            var layer = layerStatesArray[i].layer;\n            var source = /** @type {import(\"./layer/Layer.js\").default} */ (layer).getSource();\n            if (source && source.loading) {\n                return true;\n            }\n        }\n        return false;\n    };\n    /**\n     * Get the pixel for a coordinate.  This takes a coordinate in the user\n     * projection and returns the corresponding pixel.\n     * @param {import(\"./coordinate.js\").Coordinate} coordinate A map coordinate.\n     * @return {import(\"./pixel.js\").Pixel} A pixel position in the map viewport.\n     * @api\n     */\n    PluggableMap.prototype.getPixelFromCoordinate = function (coordinate) {\n        var viewCoordinate = fromUserCoordinate(coordinate, this.getView().getProjection());\n        return this.getPixelFromCoordinateInternal(viewCoordinate);\n    };\n    /**\n     * Get the pixel for a coordinate.  This takes a coordinate in the map view\n     * projection and returns the corresponding pixel.\n     * @param {import(\"./coordinate.js\").Coordinate} coordinate A map coordinate.\n     * @return {import(\"./pixel.js\").Pixel} A pixel position in the map viewport.\n     */\n    PluggableMap.prototype.getPixelFromCoordinateInternal = function (coordinate) {\n        var frameState = this.frameState_;\n        if (!frameState) {\n            return null;\n        }\n        else {\n            return applyTransform(frameState.coordinateToPixelTransform, coordinate.slice(0, 2));\n        }\n    };\n    /**\n     * Get the map renderer.\n     * @return {import(\"./renderer/Map.js\").default} Renderer\n     */\n    PluggableMap.prototype.getRenderer = function () {\n        return this.renderer_;\n    };\n    /**\n     * Get the size of this map.\n     * @return {import(\"./size.js\").Size|undefined} The size in pixels of the map in the DOM.\n     * @observable\n     * @api\n     */\n    PluggableMap.prototype.getSize = function () {\n        return /** @type {import(\"./size.js\").Size|undefined} */ (this.get(MapProperty.SIZE));\n    };\n    /**\n     * Get the view associated with this map. A view manages properties such as\n     * center and resolution.\n     * @return {View} The view that controls this map.\n     * @observable\n     * @api\n     */\n    PluggableMap.prototype.getView = function () {\n        return /** @type {View} */ (this.get(MapProperty.VIEW));\n    };\n    /**\n     * Get the element that serves as the map viewport.\n     * @return {HTMLElement} Viewport.\n     * @api\n     */\n    PluggableMap.prototype.getViewport = function () {\n        return this.viewport_;\n    };\n    /**\n     * Get the element that serves as the container for overlays.  Elements added to\n     * this container will let mousedown and touchstart events through to the map,\n     * so clicks and gestures on an overlay will trigger {@link module:ol/MapBrowserEvent~MapBrowserEvent}\n     * events.\n     * @return {!HTMLElement} The map's overlay container.\n     */\n    PluggableMap.prototype.getOverlayContainer = function () {\n        return this.overlayContainer_;\n    };\n    /**\n     * Get the element that serves as a container for overlays that don't allow\n     * event propagation. Elements added to this container won't let mousedown and\n     * touchstart events through to the map, so clicks and gestures on an overlay\n     * don't trigger any {@link module:ol/MapBrowserEvent~MapBrowserEvent}.\n     * @return {!HTMLElement} The map's overlay container that stops events.\n     */\n    PluggableMap.prototype.getOverlayContainerStopEvent = function () {\n        return this.overlayContainerStopEvent_;\n    };\n    /**\n     * @return {!Document} The document where the map is displayed.\n     */\n    PluggableMap.prototype.getOwnerDocument = function () {\n        var targetElement = this.getTargetElement();\n        return targetElement ? targetElement.ownerDocument : document;\n    };\n    /**\n     * @param {import(\"./Tile.js\").default} tile Tile.\n     * @param {string} tileSourceKey Tile source key.\n     * @param {import(\"./coordinate.js\").Coordinate} tileCenter Tile center.\n     * @param {number} tileResolution Tile resolution.\n     * @return {number} Tile priority.\n     */\n    PluggableMap.prototype.getTilePriority = function (tile, tileSourceKey, tileCenter, tileResolution) {\n        return getTilePriority(this.frameState_, tile, tileSourceKey, tileCenter, tileResolution);\n    };\n    /**\n     * @param {UIEvent} browserEvent Browser event.\n     * @param {string} [opt_type] Type.\n     */\n    PluggableMap.prototype.handleBrowserEvent = function (browserEvent, opt_type) {\n        var type = opt_type || browserEvent.type;\n        var mapBrowserEvent = new MapBrowserEvent(type, this, browserEvent);\n        this.handleMapBrowserEvent(mapBrowserEvent);\n    };\n    /**\n     * @param {MapBrowserEvent} mapBrowserEvent The event to handle.\n     */\n    PluggableMap.prototype.handleMapBrowserEvent = function (mapBrowserEvent) {\n        if (!this.frameState_) {\n            // With no view defined, we cannot translate pixels into geographical\n            // coordinates so interactions cannot be used.\n            return;\n        }\n        var originalEvent = /** @type {PointerEvent} */ (mapBrowserEvent.originalEvent);\n        var eventType = originalEvent.type;\n        if (eventType === PointerEventType.POINTERDOWN ||\n            eventType === EventType.WHEEL ||\n            eventType === EventType.KEYDOWN) {\n            var doc = this.getOwnerDocument();\n            var rootNode = this.viewport_.getRootNode\n                ? this.viewport_.getRootNode()\n                : doc;\n            var target = /** @type {Node} */ (originalEvent.target);\n            if (\n            // Abort if the target is a child of the container for elements whose events are not meant\n            // to be handled by map interactions.\n            this.overlayContainerStopEvent_.contains(target) ||\n                // Abort if the event target is a child of the container that is no longer in the page.\n                // It's possible for the target to no longer be in the page if it has been removed in an\n                // event listener, this might happen in a Control that recreates it's content based on\n                // user interaction either manually or via a render in something like https://reactjs.org/\n                !(rootNode === doc ? doc.documentElement : rootNode).contains(target)) {\n                return;\n            }\n        }\n        mapBrowserEvent.frameState = this.frameState_;\n        if (this.dispatchEvent(mapBrowserEvent) !== false) {\n            var interactionsArray = this.getInteractions().getArray().slice();\n            for (var i = interactionsArray.length - 1; i >= 0; i--) {\n                var interaction = interactionsArray[i];\n                if (interaction.getMap() !== this ||\n                    !interaction.getActive() ||\n                    !this.getTargetElement()) {\n                    continue;\n                }\n                var cont = interaction.handleEvent(mapBrowserEvent);\n                if (!cont || mapBrowserEvent.propagationStopped) {\n                    break;\n                }\n            }\n        }\n    };\n    /**\n     * @protected\n     */\n    PluggableMap.prototype.handlePostRender = function () {\n        var frameState = this.frameState_;\n        // Manage the tile queue\n        // Image loads are expensive and a limited resource, so try to use them\n        // efficiently:\n        // * When the view is static we allow a large number of parallel tile loads\n        //   to complete the frame as quickly as possible.\n        // * When animating or interacting, image loads can cause janks, so we reduce\n        //   the maximum number of loads per frame and limit the number of parallel\n        //   tile loads to remain reactive to view changes and to reduce the chance of\n        //   loading tiles that will quickly disappear from view.\n        var tileQueue = this.tileQueue_;\n        if (!tileQueue.isEmpty()) {\n            var maxTotalLoading = this.maxTilesLoading_;\n            var maxNewLoads = maxTotalLoading;\n            if (frameState) {\n                var hints = frameState.viewHints;\n                if (hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING]) {\n                    var lowOnFrameBudget = Date.now() - frameState.time > 8;\n                    maxTotalLoading = lowOnFrameBudget ? 0 : 8;\n                    maxNewLoads = lowOnFrameBudget ? 0 : 2;\n                }\n            }\n            if (tileQueue.getTilesLoading() < maxTotalLoading) {\n                tileQueue.reprioritize(); // FIXME only call if view has changed\n                tileQueue.loadMoreTiles(maxTotalLoading, maxNewLoads);\n            }\n        }\n        if (frameState &&\n            this.hasListener(RenderEventType.RENDERCOMPLETE) &&\n            !frameState.animate &&\n            !this.tileQueue_.getTilesLoading() &&\n            !this.getLoading()) {\n            this.renderer_.dispatchRenderEvent(RenderEventType.RENDERCOMPLETE, frameState);\n        }\n        var postRenderFunctions = this.postRenderFunctions_;\n        for (var i = 0, ii = postRenderFunctions.length; i < ii; ++i) {\n            postRenderFunctions[i](this, frameState);\n        }\n        postRenderFunctions.length = 0;\n    };\n    /**\n     * @private\n     */\n    PluggableMap.prototype.handleSizeChanged_ = function () {\n        if (this.getView() && !this.getView().getAnimating()) {\n            this.getView().resolveConstraints(0);\n        }\n        this.render();\n    };\n    /**\n     * @private\n     */\n    PluggableMap.prototype.handleTargetChanged_ = function () {\n        // target may be undefined, null, a string or an Element.\n        // If it's a string we convert it to an Element before proceeding.\n        // If it's not now an Element we remove the viewport from the DOM.\n        // If it's an Element we append the viewport element to it.\n        var targetElement;\n        if (this.getTarget()) {\n            targetElement = this.getTargetElement();\n        }\n        if (this.mapBrowserEventHandler_) {\n            for (var i = 0, ii = this.keyHandlerKeys_.length; i < ii; ++i) {\n                unlistenByKey(this.keyHandlerKeys_[i]);\n            }\n            this.keyHandlerKeys_ = null;\n            this.viewport_.removeEventListener(EventType.CONTEXTMENU, this.boundHandleBrowserEvent_);\n            this.viewport_.removeEventListener(EventType.WHEEL, this.boundHandleBrowserEvent_);\n            if (this.handleResize_ !== undefined) {\n                removeEventListener(EventType.RESIZE, this.handleResize_, false);\n                this.handleResize_ = undefined;\n            }\n            this.mapBrowserEventHandler_.dispose();\n            this.mapBrowserEventHandler_ = null;\n            removeNode(this.viewport_);\n        }\n        if (!targetElement) {\n            if (this.renderer_) {\n                clearTimeout(this.postRenderTimeoutHandle_);\n                this.postRenderTimeoutHandle_ = undefined;\n                this.postRenderFunctions_.length = 0;\n                this.renderer_.dispose();\n                this.renderer_ = null;\n            }\n            if (this.animationDelayKey_) {\n                cancelAnimationFrame(this.animationDelayKey_);\n                this.animationDelayKey_ = undefined;\n            }\n        }\n        else {\n            targetElement.appendChild(this.viewport_);\n            if (!this.renderer_) {\n                this.renderer_ = this.createRenderer();\n            }\n            this.mapBrowserEventHandler_ = new MapBrowserEventHandler(this, this.moveTolerance_);\n            for (var key in MapBrowserEventType) {\n                this.mapBrowserEventHandler_.addEventListener(MapBrowserEventType[key], this.handleMapBrowserEvent.bind(this));\n            }\n            this.viewport_.addEventListener(EventType.CONTEXTMENU, this.boundHandleBrowserEvent_, false);\n            this.viewport_.addEventListener(EventType.WHEEL, this.boundHandleBrowserEvent_, PASSIVE_EVENT_LISTENERS ? { passive: false } : false);\n            var keyboardEventTarget = !this.keyboardEventTarget_\n                ? targetElement\n                : this.keyboardEventTarget_;\n            this.keyHandlerKeys_ = [\n                listen(keyboardEventTarget, EventType.KEYDOWN, this.handleBrowserEvent, this),\n                listen(keyboardEventTarget, EventType.KEYPRESS, this.handleBrowserEvent, this),\n            ];\n            if (!this.handleResize_) {\n                this.handleResize_ = this.updateSize.bind(this);\n                window.addEventListener(EventType.RESIZE, this.handleResize_, false);\n            }\n        }\n        this.updateSize();\n        // updateSize calls setSize, so no need to call this.render\n        // ourselves here.\n    };\n    /**\n     * @private\n     */\n    PluggableMap.prototype.handleTileChange_ = function () {\n        this.render();\n    };\n    /**\n     * @private\n     */\n    PluggableMap.prototype.handleViewPropertyChanged_ = function () {\n        this.render();\n    };\n    /**\n     * @private\n     */\n    PluggableMap.prototype.handleViewChanged_ = function () {\n        if (this.viewPropertyListenerKey_) {\n            unlistenByKey(this.viewPropertyListenerKey_);\n            this.viewPropertyListenerKey_ = null;\n        }\n        if (this.viewChangeListenerKey_) {\n            unlistenByKey(this.viewChangeListenerKey_);\n            this.viewChangeListenerKey_ = null;\n        }\n        var view = this.getView();\n        if (view) {\n            this.updateViewportSize_();\n            this.viewPropertyListenerKey_ = listen(view, ObjectEventType.PROPERTYCHANGE, this.handleViewPropertyChanged_, this);\n            this.viewChangeListenerKey_ = listen(view, EventType.CHANGE, this.handleViewPropertyChanged_, this);\n            view.resolveConstraints(0);\n        }\n        this.render();\n    };\n    /**\n     * @private\n     */\n    PluggableMap.prototype.handleLayerGroupChanged_ = function () {\n        if (this.layerGroupPropertyListenerKeys_) {\n            this.layerGroupPropertyListenerKeys_.forEach(unlistenByKey);\n            this.layerGroupPropertyListenerKeys_ = null;\n        }\n        var layerGroup = this.getLayerGroup();\n        if (layerGroup) {\n            this.layerGroupPropertyListenerKeys_ = [\n                listen(layerGroup, ObjectEventType.PROPERTYCHANGE, this.render, this),\n                listen(layerGroup, EventType.CHANGE, this.render, this),\n            ];\n        }\n        this.render();\n    };\n    /**\n     * @return {boolean} Is rendered.\n     */\n    PluggableMap.prototype.isRendered = function () {\n        return !!this.frameState_;\n    };\n    /**\n     * Requests an immediate render in a synchronous manner.\n     * @api\n     */\n    PluggableMap.prototype.renderSync = function () {\n        if (this.animationDelayKey_) {\n            cancelAnimationFrame(this.animationDelayKey_);\n        }\n        this.animationDelay_();\n    };\n    /**\n     * Redraws all text after new fonts have loaded\n     */\n    PluggableMap.prototype.redrawText = function () {\n        var layerStates = this.getLayerGroup().getLayerStatesArray();\n        for (var i = 0, ii = layerStates.length; i < ii; ++i) {\n            var layer = layerStates[i].layer;\n            if (layer.hasRenderer()) {\n                layer.getRenderer().handleFontsChanged();\n            }\n        }\n    };\n    /**\n     * Request a map rendering (at the next animation frame).\n     * @api\n     */\n    PluggableMap.prototype.render = function () {\n        if (this.renderer_ && this.animationDelayKey_ === undefined) {\n            this.animationDelayKey_ = requestAnimationFrame(this.animationDelay_);\n        }\n    };\n    /**\n     * Remove the given control from the map.\n     * @param {import(\"./control/Control.js\").default} control Control.\n     * @return {import(\"./control/Control.js\").default|undefined} The removed control (or undefined\n     *     if the control was not found).\n     * @api\n     */\n    PluggableMap.prototype.removeControl = function (control) {\n        return this.getControls().remove(control);\n    };\n    /**\n     * Remove the given interaction from the map.\n     * @param {import(\"./interaction/Interaction.js\").default} interaction Interaction to remove.\n     * @return {import(\"./interaction/Interaction.js\").default|undefined} The removed interaction (or\n     *     undefined if the interaction was not found).\n     * @api\n     */\n    PluggableMap.prototype.removeInteraction = function (interaction) {\n        return this.getInteractions().remove(interaction);\n    };\n    /**\n     * Removes the given layer from the map.\n     * @param {import(\"./layer/Base.js\").default} layer Layer.\n     * @return {import(\"./layer/Base.js\").default|undefined} The removed layer (or undefined if the\n     *     layer was not found).\n     * @api\n     */\n    PluggableMap.prototype.removeLayer = function (layer) {\n        var layers = this.getLayerGroup().getLayers();\n        return layers.remove(layer);\n    };\n    /**\n     * Remove the given overlay from the map.\n     * @param {import(\"./Overlay.js\").default} overlay Overlay.\n     * @return {import(\"./Overlay.js\").default|undefined} The removed overlay (or undefined\n     *     if the overlay was not found).\n     * @api\n     */\n    PluggableMap.prototype.removeOverlay = function (overlay) {\n        return this.getOverlays().remove(overlay);\n    };\n    /**\n     * @param {number} time Time.\n     * @private\n     */\n    PluggableMap.prototype.renderFrame_ = function (time) {\n        var _this = this;\n        var size = this.getSize();\n        var view = this.getView();\n        var previousFrameState = this.frameState_;\n        /** @type {?FrameState} */\n        var frameState = null;\n        if (size !== undefined && hasArea(size) && view && view.isDef()) {\n            var viewHints = view.getHints(this.frameState_ ? this.frameState_.viewHints : undefined);\n            var viewState = view.getState();\n            frameState = {\n                animate: false,\n                coordinateToPixelTransform: this.coordinateToPixelTransform_,\n                declutterTree: null,\n                extent: getForViewAndSize(viewState.center, viewState.resolution, viewState.rotation, size),\n                index: this.frameIndex_++,\n                layerIndex: 0,\n                layerStatesArray: this.getLayerGroup().getLayerStatesArray(),\n                pixelRatio: this.pixelRatio_,\n                pixelToCoordinateTransform: this.pixelToCoordinateTransform_,\n                postRenderFunctions: [],\n                size: size,\n                tileQueue: this.tileQueue_,\n                time: time,\n                usedTiles: {},\n                viewState: viewState,\n                viewHints: viewHints,\n                wantedTiles: {},\n            };\n        }\n        this.frameState_ = frameState;\n        this.renderer_.renderFrame(frameState);\n        if (frameState) {\n            if (frameState.animate) {\n                this.render();\n            }\n            Array.prototype.push.apply(this.postRenderFunctions_, frameState.postRenderFunctions);\n            if (previousFrameState) {\n                var moveStart = !this.previousExtent_ ||\n                    (!isEmpty(this.previousExtent_) &&\n                        !equals(frameState.extent, this.previousExtent_));\n                if (moveStart) {\n                    this.dispatchEvent(new MapEvent(MapEventType.MOVESTART, this, previousFrameState));\n                    this.previousExtent_ = createOrUpdateEmpty(this.previousExtent_);\n                }\n            }\n            var idle = this.previousExtent_ &&\n                !frameState.viewHints[ViewHint.ANIMATING] &&\n                !frameState.viewHints[ViewHint.INTERACTING] &&\n                !equals(frameState.extent, this.previousExtent_);\n            if (idle) {\n                this.dispatchEvent(new MapEvent(MapEventType.MOVEEND, this, frameState));\n                clone(frameState.extent, this.previousExtent_);\n            }\n        }\n        this.dispatchEvent(new MapEvent(MapEventType.POSTRENDER, this, frameState));\n        if (!this.postRenderTimeoutHandle_) {\n            this.postRenderTimeoutHandle_ = setTimeout(function () {\n                _this.postRenderTimeoutHandle_ = undefined;\n                _this.handlePostRender();\n            }, 0);\n        }\n    };\n    /**\n     * Sets the layergroup of this map.\n     * @param {LayerGroup} layerGroup A layer group containing the layers in this map.\n     * @observable\n     * @api\n     */\n    PluggableMap.prototype.setLayerGroup = function (layerGroup) {\n        this.set(MapProperty.LAYERGROUP, layerGroup);\n    };\n    /**\n     * Set the size of this map.\n     * @param {import(\"./size.js\").Size|undefined} size The size in pixels of the map in the DOM.\n     * @observable\n     * @api\n     */\n    PluggableMap.prototype.setSize = function (size) {\n        this.set(MapProperty.SIZE, size);\n    };\n    /**\n     * Set the target element to render this map into.\n     * @param {HTMLElement|string} [target] The Element or id of the Element\n     *     that the map is rendered in.\n     * @observable\n     * @api\n     */\n    PluggableMap.prototype.setTarget = function (target) {\n        this.set(MapProperty.TARGET, target);\n    };\n    /**\n     * Set the view for this map.\n     * @param {View} view The view that controls this map.\n     * @observable\n     * @api\n     */\n    PluggableMap.prototype.setView = function (view) {\n        this.set(MapProperty.VIEW, view);\n    };\n    /**\n     * Force a recalculation of the map viewport size.  This should be called when\n     * third-party code changes the size of the map viewport.\n     * @api\n     */\n    PluggableMap.prototype.updateSize = function () {\n        var targetElement = this.getTargetElement();\n        var size = undefined;\n        if (targetElement) {\n            var computedStyle = getComputedStyle(targetElement);\n            var width = targetElement.offsetWidth -\n                parseFloat(computedStyle['borderLeftWidth']) -\n                parseFloat(computedStyle['paddingLeft']) -\n                parseFloat(computedStyle['paddingRight']) -\n                parseFloat(computedStyle['borderRightWidth']);\n            var height = targetElement.offsetHeight -\n                parseFloat(computedStyle['borderTopWidth']) -\n                parseFloat(computedStyle['paddingTop']) -\n                parseFloat(computedStyle['paddingBottom']) -\n                parseFloat(computedStyle['borderBottomWidth']);\n            if (!isNaN(width) && !isNaN(height)) {\n                size = [width, height];\n                if (!hasArea(size) &&\n                    !!(targetElement.offsetWidth ||\n                        targetElement.offsetHeight ||\n                        targetElement.getClientRects().length)) {\n                    // eslint-disable-next-line\n                    console.warn(\"No map visible because the map container's width or height are 0.\");\n                }\n            }\n        }\n        this.setSize(size);\n        this.updateViewportSize_();\n    };\n    /**\n     * Recomputes the viewport size and save it on the view object (if any)\n     * @private\n     */\n    PluggableMap.prototype.updateViewportSize_ = function () {\n        var view = this.getView();\n        if (view) {\n            var size = undefined;\n            var computedStyle = getComputedStyle(this.viewport_);\n            if (computedStyle.width && computedStyle.height) {\n                size = [\n                    parseInt(computedStyle.width, 10),\n                    parseInt(computedStyle.height, 10),\n                ];\n            }\n            view.setViewportSize(size);\n        }\n    };\n    return PluggableMap;\n}(BaseObject));\n/**\n * @param {MapOptions} options Map options.\n * @return {MapOptionsInternal} Internal map options.\n */\nfunction createOptionsInternal(options) {\n    /**\n     * @type {HTMLElement|Document}\n     */\n    var keyboardEventTarget = null;\n    if (options.keyboardEventTarget !== undefined) {\n        keyboardEventTarget =\n            typeof options.keyboardEventTarget === 'string'\n                ? document.getElementById(options.keyboardEventTarget)\n                : options.keyboardEventTarget;\n    }\n    /**\n     * @type {Object<string, *>}\n     */\n    var values = {};\n    var layerGroup = options.layers &&\n        typeof ( /** @type {?} */(options.layers).getLayers) === 'function'\n        ? /** @type {LayerGroup} */ (options.layers)\n        : new LayerGroup({ layers: /** @type {Collection} */ (options.layers) });\n    values[MapProperty.LAYERGROUP] = layerGroup;\n    values[MapProperty.TARGET] = options.target;\n    values[MapProperty.VIEW] =\n        options.view !== undefined ? options.view : new View();\n    var controls;\n    if (options.controls !== undefined) {\n        if (Array.isArray(options.controls)) {\n            controls = new Collection(options.controls.slice());\n        }\n        else {\n            assert(typeof ( /** @type {?} */(options.controls).getArray) === 'function', 47); // Expected `controls` to be an array or an `import(\"./Collection.js\").Collection`\n            controls = /** @type {Collection} */ (options.controls);\n        }\n    }\n    var interactions;\n    if (options.interactions !== undefined) {\n        if (Array.isArray(options.interactions)) {\n            interactions = new Collection(options.interactions.slice());\n        }\n        else {\n            assert(typeof ( /** @type {?} */(options.interactions).getArray) ===\n                'function', 48); // Expected `interactions` to be an array or an `import(\"./Collection.js\").Collection`\n            interactions = /** @type {Collection} */ (options.interactions);\n        }\n    }\n    var overlays;\n    if (options.overlays !== undefined) {\n        if (Array.isArray(options.overlays)) {\n            overlays = new Collection(options.overlays.slice());\n        }\n        else {\n            assert(typeof ( /** @type {?} */(options.overlays).getArray) === 'function', 49); // Expected `overlays` to be an array or an `import(\"./Collection.js\").Collection`\n            overlays = options.overlays;\n        }\n    }\n    else {\n        overlays = new Collection();\n    }\n    return {\n        controls: controls,\n        interactions: interactions,\n        keyboardEventTarget: keyboardEventTarget,\n        overlays: overlays,\n        values: values,\n    };\n}\nexport default PluggableMap;\n//# sourceMappingURL=PluggableMap.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/control/Control\n */\nimport BaseObject from '../Object.js';\nimport MapEventType from '../MapEventType.js';\nimport { VOID } from '../functions.js';\nimport { listen, unlistenByKey } from '../events.js';\nimport { removeNode } from '../dom.js';\n/**\n * @typedef {Object} Options\n * @property {HTMLElement} [element] The element is the control's\n * container element. This only needs to be specified if you're developing\n * a custom control.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when\n * the control should be re-rendered. This is called in a `requestAnimationFrame`\n * callback.\n * @property {HTMLElement|string} [target] Specify a target if you want\n * the control to be rendered outside of the map's viewport.\n */\n/**\n * @classdesc\n * A control is a visible widget with a DOM element in a fixed position on the\n * screen. They can involve user input (buttons), or be informational only;\n * the position is determined using CSS. By default these are placed in the\n * container with CSS class name `ol-overlaycontainer-stopevent`, but can use\n * any outside DOM element.\n *\n * This is the base class for controls. You can use it for simple custom\n * controls by creating the element with listeners, creating an instance:\n * ```js\n * var myControl = new Control({element: myElement});\n * ```\n * and then adding this to the map.\n *\n * The main advantage of having this as a control rather than a simple separate\n * DOM element is that preventing propagation is handled for you. Controls\n * will also be objects in a {@link module:ol/Collection~Collection}, so you can use their methods.\n *\n * You can also extend this base for your own control class. See\n * examples/custom-controls for an example of how to do this.\n *\n * @api\n */\nvar Control = /** @class */ (function (_super) {\n    __extends(Control, _super);\n    /**\n     * @param {Options} options Control options.\n     */\n    function Control(options) {\n        var _this = _super.call(this) || this;\n        var element = options.element;\n        if (element && !options.target && !element.style.pointerEvents) {\n            element.style.pointerEvents = 'auto';\n        }\n        /**\n         * @protected\n         * @type {HTMLElement}\n         */\n        _this.element = element ? element : null;\n        /**\n         * @private\n         * @type {HTMLElement}\n         */\n        _this.target_ = null;\n        /**\n         * @private\n         * @type {import(\"../PluggableMap.js\").default}\n         */\n        _this.map_ = null;\n        /**\n         * @protected\n         * @type {!Array<import(\"../events.js\").EventsKey>}\n         */\n        _this.listenerKeys = [];\n        if (options.render) {\n            _this.render = options.render;\n        }\n        if (options.target) {\n            _this.setTarget(options.target);\n        }\n        return _this;\n    }\n    /**\n     * Clean up.\n     */\n    Control.prototype.disposeInternal = function () {\n        removeNode(this.element);\n        _super.prototype.disposeInternal.call(this);\n    };\n    /**\n     * Get the map associated with this control.\n     * @return {import(\"../PluggableMap.js\").default} Map.\n     * @api\n     */\n    Control.prototype.getMap = function () {\n        return this.map_;\n    };\n    /**\n     * Remove the control from its current map and attach it to the new map.\n     * Subclasses may set up event handlers to get notified about changes to\n     * the map here.\n     * @param {import(\"../PluggableMap.js\").default} map Map.\n     * @api\n     */\n    Control.prototype.setMap = function (map) {\n        if (this.map_) {\n            removeNode(this.element);\n        }\n        for (var i = 0, ii = this.listenerKeys.length; i < ii; ++i) {\n            unlistenByKey(this.listenerKeys[i]);\n        }\n        this.listenerKeys.length = 0;\n        this.map_ = map;\n        if (this.map_) {\n            var target = this.target_\n                ? this.target_\n                : map.getOverlayContainerStopEvent();\n            target.appendChild(this.element);\n            if (this.render !== VOID) {\n                this.listenerKeys.push(listen(map, MapEventType.POSTRENDER, this.render, this));\n            }\n            map.render();\n        }\n    };\n    /**\n     * Renders the control.\n     * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n     * @api\n     */\n    Control.prototype.render = function (mapEvent) { };\n    /**\n     * This function is used to set a target element for the control. It has no\n     * effect if it is called after the control has been added to the map (i.e.\n     * after `setMap` is called on the control). If no `target` is set in the\n     * options passed to the control constructor and if `setTarget` is not called\n     * then the control is added to the map's overlay container.\n     * @param {HTMLElement|string} target Target.\n     * @api\n     */\n    Control.prototype.setTarget = function (target) {\n        this.target_ =\n            typeof target === 'string' ? document.getElementById(target) : target;\n    };\n    return Control;\n}(BaseObject));\nexport default Control;\n//# sourceMappingURL=Control.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/control/Attribution\n */\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport { CLASS_COLLAPSED, CLASS_CONTROL, CLASS_UNSELECTABLE } from '../css.js';\nimport { equals } from '../array.js';\nimport { inView } from '../layer/Layer.js';\nimport { removeChildren, replaceNode } from '../dom.js';\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-attribution'] CSS class name.\n * @property {HTMLElement|string} [target] Specify a target if you\n * want the control to be rendered outside of the map's\n * viewport.\n * @property {boolean} [collapsible] Specify if attributions can\n * be collapsed. If not specified, sources control this behavior with their\n * `attributionsCollapsible` setting.\n * @property {boolean} [collapsed=true] Specify if attributions should\n * be collapsed at startup.\n * @property {string} [tipLabel='Attributions'] Text label to use for the button tip.\n * @property {string} [label='i'] Text label to use for the\n * collapsed attributions button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [expandClassName=className + '-expand'] CSS class name for the\n * collapsed attributions button.\n * @property {string|HTMLElement} [collapseLabel='»'] Text label to use\n * for the expanded attributions button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [collapseClassName=className + '-collapse'] CSS class name for the\n * expanded attributions button.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when\n * the control should be re-rendered. This is called in a `requestAnimationFrame`\n * callback.\n */\n/**\n * @classdesc\n * Control to show all the attributions associated with the layer sources\n * in the map. This control is one of the default controls included in maps.\n * By default it will show in the bottom right portion of the map, but this can\n * be changed by using a css selector for `.ol-attribution`.\n *\n * @api\n */\nvar Attribution = /** @class */ (function (_super) {\n    __extends(Attribution, _super);\n    /**\n     * @param {Options} [opt_options] Attribution options.\n     */\n    function Attribution(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        _this = _super.call(this, {\n            element: document.createElement('div'),\n            render: options.render,\n            target: options.target,\n        }) || this;\n        /**\n         * @private\n         * @type {HTMLElement}\n         */\n        _this.ulElement_ = document.createElement('ul');\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.collapsed_ =\n            options.collapsed !== undefined ? options.collapsed : true;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.userCollapsed_ = _this.collapsed_;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.overrideCollapsible_ = options.collapsible !== undefined;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.collapsible_ =\n            options.collapsible !== undefined ? options.collapsible : true;\n        if (!_this.collapsible_) {\n            _this.collapsed_ = false;\n        }\n        var className = options.className !== undefined ? options.className : 'ol-attribution';\n        var tipLabel = options.tipLabel !== undefined ? options.tipLabel : 'Attributions';\n        var expandClassName = options.expandClassName !== undefined\n            ? options.expandClassName\n            : className + '-expand';\n        var collapseLabel = options.collapseLabel !== undefined ? options.collapseLabel : '\\u00BB';\n        var collapseClassName = options.collapseClassName !== undefined\n            ? options.collapseClassName\n            : className + '-collpase';\n        if (typeof collapseLabel === 'string') {\n            /**\n             * @private\n             * @type {HTMLElement}\n             */\n            _this.collapseLabel_ = document.createElement('span');\n            _this.collapseLabel_.textContent = collapseLabel;\n            _this.collapseLabel_.className = collapseClassName;\n        }\n        else {\n            _this.collapseLabel_ = collapseLabel;\n        }\n        var label = options.label !== undefined ? options.label : 'i';\n        if (typeof label === 'string') {\n            /**\n             * @private\n             * @type {HTMLElement}\n             */\n            _this.label_ = document.createElement('span');\n            _this.label_.textContent = label;\n            _this.label_.className = expandClassName;\n        }\n        else {\n            _this.label_ = label;\n        }\n        var activeLabel = _this.collapsible_ && !_this.collapsed_ ? _this.collapseLabel_ : _this.label_;\n        /**\n         * @private\n         * @type {HTMLElement}\n         */\n        _this.toggleButton_ = document.createElement('button');\n        _this.toggleButton_.setAttribute('type', 'button');\n        _this.toggleButton_.setAttribute('aria-expanded', String(!_this.collapsed_));\n        _this.toggleButton_.title = tipLabel;\n        _this.toggleButton_.appendChild(activeLabel);\n        _this.toggleButton_.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this), false);\n        var cssClasses = className +\n            ' ' +\n            CLASS_UNSELECTABLE +\n            ' ' +\n            CLASS_CONTROL +\n            (_this.collapsed_ && _this.collapsible_ ? ' ' + CLASS_COLLAPSED : '') +\n            (_this.collapsible_ ? '' : ' ol-uncollapsible');\n        var element = _this.element;\n        element.className = cssClasses;\n        element.appendChild(_this.toggleButton_);\n        element.appendChild(_this.ulElement_);\n        /**\n         * A list of currently rendered resolutions.\n         * @type {Array<string>}\n         * @private\n         */\n        _this.renderedAttributions_ = [];\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.renderedVisible_ = true;\n        return _this;\n    }\n    /**\n     * Collect a list of visible attributions and set the collapsible state.\n     * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     * @return {Array<string>} Attributions.\n     * @private\n     */\n    Attribution.prototype.collectSourceAttributions_ = function (frameState) {\n        /**\n         * Used to determine if an attribution already exists.\n         * @type {!Object<string, boolean>}\n         */\n        var lookup = {};\n        /**\n         * A list of visible attributions.\n         * @type {Array<string>}\n         */\n        var visibleAttributions = [];\n        var collapsible = true;\n        var layerStatesArray = frameState.layerStatesArray;\n        for (var i = 0, ii = layerStatesArray.length; i < ii; ++i) {\n            var layerState = layerStatesArray[i];\n            if (!inView(layerState, frameState.viewState)) {\n                continue;\n            }\n            var source = /** @type {import(\"../layer/Layer.js\").default} */ (layerState.layer).getSource();\n            if (!source) {\n                continue;\n            }\n            var attributionGetter = source.getAttributions();\n            if (!attributionGetter) {\n                continue;\n            }\n            var attributions = attributionGetter(frameState);\n            if (!attributions) {\n                continue;\n            }\n            collapsible =\n                collapsible && source.getAttributionsCollapsible() !== false;\n            if (Array.isArray(attributions)) {\n                for (var j = 0, jj = attributions.length; j < jj; ++j) {\n                    if (!(attributions[j] in lookup)) {\n                        visibleAttributions.push(attributions[j]);\n                        lookup[attributions[j]] = true;\n                    }\n                }\n            }\n            else {\n                if (!(attributions in lookup)) {\n                    visibleAttributions.push(attributions);\n                    lookup[attributions] = true;\n                }\n            }\n        }\n        if (!this.overrideCollapsible_) {\n            this.setCollapsible(collapsible);\n        }\n        return visibleAttributions;\n    };\n    /**\n     * @private\n     * @param {?import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n     */\n    Attribution.prototype.updateElement_ = function (frameState) {\n        if (!frameState) {\n            if (this.renderedVisible_) {\n                this.element.style.display = 'none';\n                this.renderedVisible_ = false;\n            }\n            return;\n        }\n        var attributions = this.collectSourceAttributions_(frameState);\n        var visible = attributions.length > 0;\n        if (this.renderedVisible_ != visible) {\n            this.element.style.display = visible ? '' : 'none';\n            this.renderedVisible_ = visible;\n        }\n        if (equals(attributions, this.renderedAttributions_)) {\n            return;\n        }\n        removeChildren(this.ulElement_);\n        // append the attributions\n        for (var i = 0, ii = attributions.length; i < ii; ++i) {\n            var element = document.createElement('li');\n            element.innerHTML = attributions[i];\n            this.ulElement_.appendChild(element);\n        }\n        this.renderedAttributions_ = attributions;\n    };\n    /**\n     * @param {MouseEvent} event The event to handle\n     * @private\n     */\n    Attribution.prototype.handleClick_ = function (event) {\n        event.preventDefault();\n        this.handleToggle_();\n        this.userCollapsed_ = this.collapsed_;\n    };\n    /**\n     * @private\n     */\n    Attribution.prototype.handleToggle_ = function () {\n        this.element.classList.toggle(CLASS_COLLAPSED);\n        if (this.collapsed_) {\n            replaceNode(this.collapseLabel_, this.label_);\n        }\n        else {\n            replaceNode(this.label_, this.collapseLabel_);\n        }\n        this.collapsed_ = !this.collapsed_;\n        this.toggleButton_.setAttribute('aria-expanded', String(!this.collapsed_));\n    };\n    /**\n     * Return `true` if the attribution is collapsible, `false` otherwise.\n     * @return {boolean} True if the widget is collapsible.\n     * @api\n     */\n    Attribution.prototype.getCollapsible = function () {\n        return this.collapsible_;\n    };\n    /**\n     * Set whether the attribution should be collapsible.\n     * @param {boolean} collapsible True if the widget is collapsible.\n     * @api\n     */\n    Attribution.prototype.setCollapsible = function (collapsible) {\n        if (this.collapsible_ === collapsible) {\n            return;\n        }\n        this.collapsible_ = collapsible;\n        this.element.classList.toggle('ol-uncollapsible');\n        if (this.userCollapsed_) {\n            this.handleToggle_();\n        }\n    };\n    /**\n     * Collapse or expand the attribution according to the passed parameter. Will\n     * not do anything if the attribution isn't collapsible or if the current\n     * collapsed state is already the one requested.\n     * @param {boolean} collapsed True if the widget is collapsed.\n     * @api\n     */\n    Attribution.prototype.setCollapsed = function (collapsed) {\n        this.userCollapsed_ = collapsed;\n        if (!this.collapsible_ || this.collapsed_ === collapsed) {\n            return;\n        }\n        this.handleToggle_();\n    };\n    /**\n     * Return `true` when the attribution is currently collapsed or `false`\n     * otherwise.\n     * @return {boolean} True if the widget is collapsed.\n     * @api\n     */\n    Attribution.prototype.getCollapsed = function () {\n        return this.collapsed_;\n    };\n    /**\n     * Update the attribution element.\n     * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n     * @override\n     */\n    Attribution.prototype.render = function (mapEvent) {\n        this.updateElement_(mapEvent.frameState);\n    };\n    return Attribution;\n}(Control));\nexport default Attribution;\n//# sourceMappingURL=Attribution.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/control/Rotate\n */\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport { CLASS_CONTROL, CLASS_HIDDEN, CLASS_UNSELECTABLE } from '../css.js';\nimport { easeOut } from '../easing.js';\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-rotate'] CSS class name.\n * @property {string|HTMLElement} [label='⇧'] Text label to use for the rotate button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [tipLabel='Reset rotation'] Text label to use for the rotate tip.\n * @property {string} [compassClassName='ol-compass'] CSS class name for the compass.\n * @property {number} [duration=250] Animation duration in milliseconds.\n * @property {boolean} [autoHide=true] Hide the control when rotation is 0.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when the control should\n * be re-rendered. This is called in a `requestAnimationFrame` callback.\n * @property {function():void} [resetNorth] Function called when the control is clicked.\n * This will override the default `resetNorth`.\n * @property {HTMLElement|string} [target] Specify a target if you want the control to be\n * rendered outside of the map's viewport.\n */\n/**\n * @classdesc\n * A button control to reset rotation to 0.\n * To style this control use css selector `.ol-rotate`. A `.ol-hidden` css\n * selector is added to the button when the rotation is 0.\n *\n * @api\n */\nvar Rotate = /** @class */ (function (_super) {\n    __extends(Rotate, _super);\n    /**\n     * @param {Options} [opt_options] Rotate options.\n     */\n    function Rotate(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        _this = _super.call(this, {\n            element: document.createElement('div'),\n            render: options.render,\n            target: options.target,\n        }) || this;\n        var className = options.className !== undefined ? options.className : 'ol-rotate';\n        var label = options.label !== undefined ? options.label : '\\u21E7';\n        var compassClassName = options.compassClassName !== undefined\n            ? options.compassClassName\n            : 'ol-compass';\n        /**\n         * @type {HTMLElement}\n         * @private\n         */\n        _this.label_ = null;\n        if (typeof label === 'string') {\n            _this.label_ = document.createElement('span');\n            _this.label_.className = compassClassName;\n            _this.label_.textContent = label;\n        }\n        else {\n            _this.label_ = label;\n            _this.label_.classList.add(compassClassName);\n        }\n        var tipLabel = options.tipLabel ? options.tipLabel : 'Reset rotation';\n        var button = document.createElement('button');\n        button.className = className + '-reset';\n        button.setAttribute('type', 'button');\n        button.title = tipLabel;\n        button.appendChild(_this.label_);\n        button.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this), false);\n        var cssClasses = className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL;\n        var element = _this.element;\n        element.className = cssClasses;\n        element.appendChild(button);\n        _this.callResetNorth_ = options.resetNorth ? options.resetNorth : undefined;\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 250;\n        /**\n         * @type {boolean}\n         * @private\n         */\n        _this.autoHide_ = options.autoHide !== undefined ? options.autoHide : true;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.rotation_ = undefined;\n        if (_this.autoHide_) {\n            _this.element.classList.add(CLASS_HIDDEN);\n        }\n        return _this;\n    }\n    /**\n     * @param {MouseEvent} event The event to handle\n     * @private\n     */\n    Rotate.prototype.handleClick_ = function (event) {\n        event.preventDefault();\n        if (this.callResetNorth_ !== undefined) {\n            this.callResetNorth_();\n        }\n        else {\n            this.resetNorth_();\n        }\n    };\n    /**\n     * @private\n     */\n    Rotate.prototype.resetNorth_ = function () {\n        var map = this.getMap();\n        var view = map.getView();\n        if (!view) {\n            // the map does not have a view, so we can't act\n            // upon it\n            return;\n        }\n        var rotation = view.getRotation();\n        if (rotation !== undefined) {\n            if (this.duration_ > 0 && rotation % (2 * Math.PI) !== 0) {\n                view.animate({\n                    rotation: 0,\n                    duration: this.duration_,\n                    easing: easeOut,\n                });\n            }\n            else {\n                view.setRotation(0);\n            }\n        }\n    };\n    /**\n     * Update the rotate control element.\n     * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n     * @override\n     */\n    Rotate.prototype.render = function (mapEvent) {\n        var frameState = mapEvent.frameState;\n        if (!frameState) {\n            return;\n        }\n        var rotation = frameState.viewState.rotation;\n        if (rotation != this.rotation_) {\n            var transform = 'rotate(' + rotation + 'rad)';\n            if (this.autoHide_) {\n                var contains = this.element.classList.contains(CLASS_HIDDEN);\n                if (!contains && rotation === 0) {\n                    this.element.classList.add(CLASS_HIDDEN);\n                }\n                else if (contains && rotation !== 0) {\n                    this.element.classList.remove(CLASS_HIDDEN);\n                }\n            }\n            this.label_.style.transform = transform;\n        }\n        this.rotation_ = rotation;\n    };\n    return Rotate;\n}(Control));\nexport default Rotate;\n//# sourceMappingURL=Rotate.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/control/Zoom\n */\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport { CLASS_CONTROL, CLASS_UNSELECTABLE } from '../css.js';\nimport { easeOut } from '../easing.js';\n/**\n * @typedef {Object} Options\n * @property {number} [duration=250] Animation duration in milliseconds.\n * @property {string} [className='ol-zoom'] CSS class name.\n * @property {string} [zoomInClassName=className + '-in'] CSS class name for the zoom-in button.\n * @property {string} [zoomOutClassName=className + '-out'] CSS class name for the zoom-out button.\n * @property {string|HTMLElement} [zoomInLabel='+'] Text label to use for the zoom-in\n * button. Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string|HTMLElement} [zoomOutLabel='-'] Text label to use for the zoom-out button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [zoomInTipLabel='Zoom in'] Text label to use for the button tip.\n * @property {string} [zoomOutTipLabel='Zoom out'] Text label to use for the button tip.\n * @property {number} [delta=1] The zoom delta applied on each click.\n * @property {HTMLElement|string} [target] Specify a target if you want the control to be\n * rendered outside of the map's viewport.\n */\n/**\n * @classdesc\n * A control with 2 buttons, one for zoom in and one for zoom out.\n * This control is one of the default controls of a map. To style this control\n * use css selectors `.ol-zoom-in` and `.ol-zoom-out`.\n *\n * @api\n */\nvar Zoom = /** @class */ (function (_super) {\n    __extends(Zoom, _super);\n    /**\n     * @param {Options} [opt_options] Zoom options.\n     */\n    function Zoom(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        _this = _super.call(this, {\n            element: document.createElement('div'),\n            target: options.target,\n        }) || this;\n        var className = options.className !== undefined ? options.className : 'ol-zoom';\n        var delta = options.delta !== undefined ? options.delta : 1;\n        var zoomInClassName = options.zoomInClassName !== undefined\n            ? options.zoomInClassName\n            : className + '-in';\n        var zoomOutClassName = options.zoomOutClassName !== undefined\n            ? options.zoomOutClassName\n            : className + '-out';\n        var zoomInLabel = options.zoomInLabel !== undefined ? options.zoomInLabel : '+';\n        var zoomOutLabel = options.zoomOutLabel !== undefined ? options.zoomOutLabel : '\\u2212';\n        var zoomInTipLabel = options.zoomInTipLabel !== undefined ? options.zoomInTipLabel : 'Zoom in';\n        var zoomOutTipLabel = options.zoomOutTipLabel !== undefined\n            ? options.zoomOutTipLabel\n            : 'Zoom out';\n        var inElement = document.createElement('button');\n        inElement.className = zoomInClassName;\n        inElement.setAttribute('type', 'button');\n        inElement.title = zoomInTipLabel;\n        inElement.appendChild(typeof zoomInLabel === 'string'\n            ? document.createTextNode(zoomInLabel)\n            : zoomInLabel);\n        inElement.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this, delta), false);\n        var outElement = document.createElement('button');\n        outElement.className = zoomOutClassName;\n        outElement.setAttribute('type', 'button');\n        outElement.title = zoomOutTipLabel;\n        outElement.appendChild(typeof zoomOutLabel === 'string'\n            ? document.createTextNode(zoomOutLabel)\n            : zoomOutLabel);\n        outElement.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this, -delta), false);\n        var cssClasses = className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL;\n        var element = _this.element;\n        element.className = cssClasses;\n        element.appendChild(inElement);\n        element.appendChild(outElement);\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 250;\n        return _this;\n    }\n    /**\n     * @param {number} delta Zoom delta.\n     * @param {MouseEvent} event The event to handle\n     * @private\n     */\n    Zoom.prototype.handleClick_ = function (delta, event) {\n        event.preventDefault();\n        this.zoomByDelta_(delta);\n    };\n    /**\n     * @param {number} delta Zoom delta.\n     * @private\n     */\n    Zoom.prototype.zoomByDelta_ = function (delta) {\n        var map = this.getMap();\n        var view = map.getView();\n        if (!view) {\n            // the map does not have a view, so we can't act\n            // upon it\n            return;\n        }\n        var currentZoom = view.getZoom();\n        if (currentZoom !== undefined) {\n            var newZoom = view.getConstrainedZoom(currentZoom + delta);\n            if (this.duration_ > 0) {\n                if (view.getAnimating()) {\n                    view.cancelAnimations();\n                }\n                view.animate({\n                    zoom: newZoom,\n                    duration: this.duration_,\n                    easing: easeOut,\n                });\n            }\n            else {\n                view.setZoom(newZoom);\n            }\n        }\n    };\n    return Zoom;\n}(Control));\nexport default Zoom;\n//# sourceMappingURL=Zoom.js.map","/**\n * @module ol/interaction/Property\n */\n/**\n * @enum {string}\n */\nexport default {\n    ACTIVE: 'active',\n};\n//# sourceMappingURL=Property.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/Interaction\n */\nimport BaseObject from '../Object.js';\nimport InteractionProperty from './Property.js';\nimport { easeOut, linear } from '../easing.js';\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<import(\"../ObjectEventType\").Types|\n *     'change:active', import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"../ObjectEventType\").Types|\n *     'change:active', Return>} InteractionOnSignature\n */\n/**\n * Object literal with config options for interactions.\n * @typedef {Object} InteractionOptions\n * @property {function(import(\"../MapBrowserEvent.js\").default):boolean} handleEvent\n * Method called by the map to notify the interaction that a browser event was\n * dispatched to the map. If the function returns a falsy value, propagation of\n * the event to other interactions in the map's interactions chain will be\n * prevented (this includes functions with no explicit return). The interactions\n * are traversed in reverse order of the interactions collection of the map.\n */\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * User actions that change the state of the map. Some are similar to controls,\n * but are not associated with a DOM element.\n * For example, {@link module:ol/interaction/KeyboardZoom~KeyboardZoom} is\n * functionally the same as {@link module:ol/control/Zoom~Zoom}, but triggered\n * by a keyboard event not a button element event.\n * Although interactions do not have a DOM element, some of them do render\n * vectors and so are visible on the screen.\n * @api\n */\nvar Interaction = /** @class */ (function (_super) {\n    __extends(Interaction, _super);\n    /**\n     * @param {InteractionOptions} [opt_options] Options.\n     */\n    function Interaction(opt_options) {\n        var _this = _super.call(this) || this;\n        /***\n         * @type {InteractionOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {InteractionOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {InteractionOnSignature<void>}\n         */\n        _this.un;\n        if (opt_options && opt_options.handleEvent) {\n            _this.handleEvent = opt_options.handleEvent;\n        }\n        /**\n         * @private\n         * @type {import(\"../PluggableMap.js\").default}\n         */\n        _this.map_ = null;\n        _this.setActive(true);\n        return _this;\n    }\n    /**\n     * Return whether the interaction is currently active.\n     * @return {boolean} `true` if the interaction is active, `false` otherwise.\n     * @observable\n     * @api\n     */\n    Interaction.prototype.getActive = function () {\n        return /** @type {boolean} */ (this.get(InteractionProperty.ACTIVE));\n    };\n    /**\n     * Get the map associated with this interaction.\n     * @return {import(\"../PluggableMap.js\").default} Map.\n     * @api\n     */\n    Interaction.prototype.getMap = function () {\n        return this.map_;\n    };\n    /**\n     * Handles the {@link module:ol/MapBrowserEvent map browser event}.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n     * @return {boolean} `false` to stop event propagation.\n     * @api\n     */\n    Interaction.prototype.handleEvent = function (mapBrowserEvent) {\n        return true;\n    };\n    /**\n     * Activate or deactivate the interaction.\n     * @param {boolean} active Active.\n     * @observable\n     * @api\n     */\n    Interaction.prototype.setActive = function (active) {\n        this.set(InteractionProperty.ACTIVE, active);\n    };\n    /**\n     * Remove the interaction from its current map and attach it to the new map.\n     * Subclasses may set up event handlers to get notified about changes to\n     * the map here.\n     * @param {import(\"../PluggableMap.js\").default} map Map.\n     */\n    Interaction.prototype.setMap = function (map) {\n        this.map_ = map;\n    };\n    return Interaction;\n}(BaseObject));\n/**\n * @param {import(\"../View.js\").default} view View.\n * @param {import(\"../coordinate.js\").Coordinate} delta Delta.\n * @param {number} [opt_duration] Duration.\n */\nexport function pan(view, delta, opt_duration) {\n    var currentCenter = view.getCenterInternal();\n    if (currentCenter) {\n        var center = [currentCenter[0] + delta[0], currentCenter[1] + delta[1]];\n        view.animateInternal({\n            duration: opt_duration !== undefined ? opt_duration : 250,\n            easing: linear,\n            center: view.getConstrainedCenter(center),\n        });\n    }\n}\n/**\n * @param {import(\"../View.js\").default} view View.\n * @param {number} delta Delta from previous zoom level.\n * @param {import(\"../coordinate.js\").Coordinate} [opt_anchor] Anchor coordinate in the user projection.\n * @param {number} [opt_duration] Duration.\n */\nexport function zoomByDelta(view, delta, opt_anchor, opt_duration) {\n    var currentZoom = view.getZoom();\n    if (currentZoom === undefined) {\n        return;\n    }\n    var newZoom = view.getConstrainedZoom(currentZoom + delta);\n    var newResolution = view.getResolutionForZoom(newZoom);\n    if (view.getAnimating()) {\n        view.cancelAnimations();\n    }\n    view.animate({\n        resolution: newResolution,\n        anchor: opt_anchor,\n        duration: opt_duration !== undefined ? opt_duration : 250,\n        easing: easeOut,\n    });\n}\nexport default Interaction;\n//# sourceMappingURL=Interaction.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/DoubleClickZoom\n */\nimport Interaction, { zoomByDelta } from './Interaction.js';\nimport MapBrowserEventType from '../MapBrowserEventType.js';\n/**\n * @typedef {Object} Options\n * @property {number} [duration=250] Animation duration in milliseconds.\n * @property {number} [delta=1] The zoom delta applied on each double click.\n */\n/**\n * @classdesc\n * Allows the user to zoom by double-clicking on the map.\n * @api\n */\nvar DoubleClickZoom = /** @class */ (function (_super) {\n    __extends(DoubleClickZoom, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function DoubleClickZoom(opt_options) {\n        var _this = _super.call(this) || this;\n        var options = opt_options ? opt_options : {};\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.delta_ = options.delta ? options.delta : 1;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 250;\n        return _this;\n    }\n    /**\n     * Handles the {@link module:ol/MapBrowserEvent map browser event} (if it was a\n     * doubleclick) and eventually zooms the map.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n     * @return {boolean} `false` to stop event propagation.\n     */\n    DoubleClickZoom.prototype.handleEvent = function (mapBrowserEvent) {\n        var stopEvent = false;\n        if (mapBrowserEvent.type == MapBrowserEventType.DBLCLICK) {\n            var browserEvent = /** @type {MouseEvent} */ (mapBrowserEvent.originalEvent);\n            var map = mapBrowserEvent.map;\n            var anchor = mapBrowserEvent.coordinate;\n            var delta = browserEvent.shiftKey ? -this.delta_ : this.delta_;\n            var view = map.getView();\n            zoomByDelta(view, delta, anchor, this.duration_);\n            browserEvent.preventDefault();\n            stopEvent = true;\n        }\n        return !stopEvent;\n    };\n    return DoubleClickZoom;\n}(Interaction));\nexport default DoubleClickZoom;\n//# sourceMappingURL=DoubleClickZoom.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/Pointer\n */\nimport Interaction from './Interaction.js';\nimport MapBrowserEventType from '../MapBrowserEventType.js';\nimport { getValues } from '../obj.js';\n/**\n * @typedef {Object} Options\n * @property {function(import(\"../MapBrowserEvent.js\").default):boolean} [handleDownEvent]\n * Function handling \"down\" events. If the function returns `true` then a drag\n * sequence is started.\n * @property {function(import(\"../MapBrowserEvent.js\").default):void} [handleDragEvent]\n * Function handling \"drag\" events. This function is called on \"move\" events\n * during a drag sequence.\n * @property {function(import(\"../MapBrowserEvent.js\").default):boolean} [handleEvent]\n * Method called by the map to notify the interaction that a browser event was\n * dispatched to the map. The function may return `false` to prevent the\n * propagation of the event to other interactions in the map's interactions\n * chain.\n * @property {function(import(\"../MapBrowserEvent.js\").default):void} [handleMoveEvent]\n * Function handling \"move\" events. This function is called on \"move\" events.\n * This functions is also called during a drag sequence, so during a drag\n * sequence both the `handleDragEvent` function and this function are called.\n * If `handleDownEvent` is defined and it returns true this function will not\n * be called during a drag sequence.\n * @property {function(import(\"../MapBrowserEvent.js\").default):boolean} [handleUpEvent]\n *  Function handling \"up\" events. If the function returns `false` then the\n * current drag sequence is stopped.\n * @property {function(boolean):boolean} [stopDown]\n * Should the down event be propagated to other interactions, or should be\n * stopped?\n */\n/**\n * @classdesc\n * Base class that calls user-defined functions on `down`, `move` and `up`\n * events. This class also manages \"drag sequences\".\n *\n * When the `handleDownEvent` user function returns `true` a drag sequence is\n * started. During a drag sequence the `handleDragEvent` user function is\n * called on `move` events. The drag sequence ends when the `handleUpEvent`\n * user function is called and returns `false`.\n * @api\n */\nvar PointerInteraction = /** @class */ (function (_super) {\n    __extends(PointerInteraction, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function PointerInteraction(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        _this = _super.call(this, \n        /** @type {import(\"./Interaction.js\").InteractionOptions} */ (options)) || this;\n        if (options.handleDownEvent) {\n            _this.handleDownEvent = options.handleDownEvent;\n        }\n        if (options.handleDragEvent) {\n            _this.handleDragEvent = options.handleDragEvent;\n        }\n        if (options.handleMoveEvent) {\n            _this.handleMoveEvent = options.handleMoveEvent;\n        }\n        if (options.handleUpEvent) {\n            _this.handleUpEvent = options.handleUpEvent;\n        }\n        if (options.stopDown) {\n            _this.stopDown = options.stopDown;\n        }\n        /**\n         * @type {boolean}\n         * @protected\n         */\n        _this.handlingDownUpSequence = false;\n        /**\n         * @type {!Object<string, PointerEvent>}\n         * @private\n         */\n        _this.trackedPointers_ = {};\n        /**\n         * @type {Array<PointerEvent>}\n         * @protected\n         */\n        _this.targetPointers = [];\n        return _this;\n    }\n    /**\n     * Returns the current number of pointers involved in the interaction,\n     * e.g. `2` when two fingers are used.\n     * @return {number} The number of pointers.\n     * @api\n     */\n    PointerInteraction.prototype.getPointerCount = function () {\n        return this.targetPointers.length;\n    };\n    /**\n     * Handle pointer down events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     * @protected\n     */\n    PointerInteraction.prototype.handleDownEvent = function (mapBrowserEvent) {\n        return false;\n    };\n    /**\n     * Handle pointer drag events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @protected\n     */\n    PointerInteraction.prototype.handleDragEvent = function (mapBrowserEvent) { };\n    /**\n     * Handles the {@link module:ol/MapBrowserEvent map browser event} and may call into\n     * other functions, if event sequences like e.g. 'drag' or 'down-up' etc. are\n     * detected.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n     * @return {boolean} `false` to stop event propagation.\n     * @api\n     */\n    PointerInteraction.prototype.handleEvent = function (mapBrowserEvent) {\n        if (!mapBrowserEvent.originalEvent) {\n            return true;\n        }\n        var stopEvent = false;\n        this.updateTrackedPointers_(mapBrowserEvent);\n        if (this.handlingDownUpSequence) {\n            if (mapBrowserEvent.type == MapBrowserEventType.POINTERDRAG) {\n                this.handleDragEvent(mapBrowserEvent);\n                // prevent page scrolling during dragging\n                mapBrowserEvent.originalEvent.preventDefault();\n            }\n            else if (mapBrowserEvent.type == MapBrowserEventType.POINTERUP) {\n                var handledUp = this.handleUpEvent(mapBrowserEvent);\n                this.handlingDownUpSequence =\n                    handledUp && this.targetPointers.length > 0;\n            }\n        }\n        else {\n            if (mapBrowserEvent.type == MapBrowserEventType.POINTERDOWN) {\n                var handled = this.handleDownEvent(mapBrowserEvent);\n                this.handlingDownUpSequence = handled;\n                stopEvent = this.stopDown(handled);\n            }\n            else if (mapBrowserEvent.type == MapBrowserEventType.POINTERMOVE) {\n                this.handleMoveEvent(mapBrowserEvent);\n            }\n        }\n        return !stopEvent;\n    };\n    /**\n     * Handle pointer move events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @protected\n     */\n    PointerInteraction.prototype.handleMoveEvent = function (mapBrowserEvent) { };\n    /**\n     * Handle pointer up events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     * @protected\n     */\n    PointerInteraction.prototype.handleUpEvent = function (mapBrowserEvent) {\n        return false;\n    };\n    /**\n     * This function is used to determine if \"down\" events should be propagated\n     * to other interactions or should be stopped.\n     * @param {boolean} handled Was the event handled by the interaction?\n     * @return {boolean} Should the `down` event be stopped?\n     */\n    PointerInteraction.prototype.stopDown = function (handled) {\n        return handled;\n    };\n    /**\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @private\n     */\n    PointerInteraction.prototype.updateTrackedPointers_ = function (mapBrowserEvent) {\n        if (isPointerDraggingEvent(mapBrowserEvent)) {\n            var event_1 = mapBrowserEvent.originalEvent;\n            var id = event_1.pointerId.toString();\n            if (mapBrowserEvent.type == MapBrowserEventType.POINTERUP) {\n                delete this.trackedPointers_[id];\n            }\n            else if (mapBrowserEvent.type == MapBrowserEventType.POINTERDOWN) {\n                this.trackedPointers_[id] = event_1;\n            }\n            else if (id in this.trackedPointers_) {\n                // update only when there was a pointerdown event for this pointer\n                this.trackedPointers_[id] = event_1;\n            }\n            this.targetPointers = getValues(this.trackedPointers_);\n        }\n    };\n    return PointerInteraction;\n}(Interaction));\n/**\n * @param {Array<PointerEvent>} pointerEvents List of events.\n * @return {import(\"../pixel.js\").Pixel} Centroid pixel.\n */\nexport function centroid(pointerEvents) {\n    var length = pointerEvents.length;\n    var clientX = 0;\n    var clientY = 0;\n    for (var i = 0; i < length; i++) {\n        clientX += pointerEvents[i].clientX;\n        clientY += pointerEvents[i].clientY;\n    }\n    return [clientX / length, clientY / length];\n}\n/**\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n * @return {boolean} Whether the event is a pointerdown, pointerdrag\n *     or pointerup event.\n */\nfunction isPointerDraggingEvent(mapBrowserEvent) {\n    var type = mapBrowserEvent.type;\n    return (type === MapBrowserEventType.POINTERDOWN ||\n        type === MapBrowserEventType.POINTERDRAG ||\n        type === MapBrowserEventType.POINTERUP);\n}\nexport default PointerInteraction;\n//# sourceMappingURL=Pointer.js.map","/**\n * @module ol/events/condition\n */\nimport MapBrowserEventType from '../MapBrowserEventType.js';\nimport { FALSE, TRUE } from '../functions.js';\nimport { MAC, WEBKIT } from '../has.js';\nimport { assert } from '../asserts.js';\n/**\n * A function that takes an {@link module:ol/MapBrowserEvent} and returns a\n * `{boolean}`. If the condition is met, true should be returned.\n *\n * @typedef {function(this: ?, import(\"../MapBrowserEvent.js\").default): boolean} Condition\n */\n/**\n * Creates a condition function that passes when all provided conditions pass.\n * @param {...Condition} var_args Conditions to check.\n * @return {Condition} Condition function.\n */\nexport function all(var_args) {\n    var conditions = arguments;\n    /**\n     * @param {import(\"../MapBrowserEvent.js\").default} event Event.\n     * @return {boolean} All conditions passed.\n     */\n    return function (event) {\n        var pass = true;\n        for (var i = 0, ii = conditions.length; i < ii; ++i) {\n            pass = pass && conditions[i](event);\n            if (!pass) {\n                break;\n            }\n        }\n        return pass;\n    };\n}\n/**\n * Return `true` if only the alt-key is pressed, `false` otherwise (e.g. when\n * additionally the shift-key is pressed).\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if only the alt key is pressed.\n * @api\n */\nexport var altKeyOnly = function (mapBrowserEvent) {\n    var originalEvent = /** @type {KeyboardEvent|MouseEvent|TouchEvent} */ (mapBrowserEvent.originalEvent);\n    return (originalEvent.altKey &&\n        !(originalEvent.metaKey || originalEvent.ctrlKey) &&\n        !originalEvent.shiftKey);\n};\n/**\n * Return `true` if only the alt-key and shift-key is pressed, `false` otherwise\n * (e.g. when additionally the platform-modifier-key is pressed).\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if only the alt and shift keys are pressed.\n * @api\n */\nexport var altShiftKeysOnly = function (mapBrowserEvent) {\n    var originalEvent = /** @type {KeyboardEvent|MouseEvent|TouchEvent} */ (mapBrowserEvent.originalEvent);\n    return (originalEvent.altKey &&\n        !(originalEvent.metaKey || originalEvent.ctrlKey) &&\n        originalEvent.shiftKey);\n};\n/**\n * Return `true` if the map has the focus. This condition requires a map target\n * element with a `tabindex` attribute, e.g. `<div id=\"map\" tabindex=\"1\">`.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} event Map browser event.\n * @return {boolean} The map has the focus.\n * @api\n */\nexport var focus = function (event) {\n    return event.target.getTargetElement().contains(document.activeElement);\n};\n/**\n * Return `true` if the map has the focus or no 'tabindex' attribute set.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} event Map browser event.\n * @return {boolean} The map container has the focus or no 'tabindex' attribute.\n */\nexport var focusWithTabindex = function (event) {\n    return event.map.getTargetElement().hasAttribute('tabindex')\n        ? focus(event)\n        : true;\n};\n/**\n * Return always true.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True.\n * @api\n */\nexport var always = TRUE;\n/**\n * Return `true` if the event is a `click` event, `false` otherwise.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if the event is a map `click` event.\n * @api\n */\nexport var click = function (mapBrowserEvent) {\n    return mapBrowserEvent.type == MapBrowserEventType.CLICK;\n};\n/**\n * Return `true` if the event has an \"action\"-producing mouse button.\n *\n * By definition, this includes left-click on windows/linux, and left-click\n * without the ctrl key on Macs.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} The result.\n */\nexport var mouseActionButton = function (mapBrowserEvent) {\n    var originalEvent = /** @type {MouseEvent} */ (mapBrowserEvent.originalEvent);\n    return originalEvent.button == 0 && !(WEBKIT && MAC && originalEvent.ctrlKey);\n};\n/**\n * Return always false.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} False.\n * @api\n */\nexport var never = FALSE;\n/**\n * Return `true` if the browser event is a `pointermove` event, `false`\n * otherwise.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if the browser event is a `pointermove` event.\n * @api\n */\nexport var pointerMove = function (mapBrowserEvent) {\n    return mapBrowserEvent.type == 'pointermove';\n};\n/**\n * Return `true` if the event is a map `singleclick` event, `false` otherwise.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if the event is a map `singleclick` event.\n * @api\n */\nexport var singleClick = function (mapBrowserEvent) {\n    return mapBrowserEvent.type == MapBrowserEventType.SINGLECLICK;\n};\n/**\n * Return `true` if the event is a map `dblclick` event, `false` otherwise.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if the event is a map `dblclick` event.\n * @api\n */\nexport var doubleClick = function (mapBrowserEvent) {\n    return mapBrowserEvent.type == MapBrowserEventType.DBLCLICK;\n};\n/**\n * Return `true` if no modifier key (alt-, shift- or platform-modifier-key) is\n * pressed.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True only if there no modifier keys are pressed.\n * @api\n */\nexport var noModifierKeys = function (mapBrowserEvent) {\n    var originalEvent = /** @type {KeyboardEvent|MouseEvent|TouchEvent} */ (mapBrowserEvent.originalEvent);\n    return (!originalEvent.altKey &&\n        !(originalEvent.metaKey || originalEvent.ctrlKey) &&\n        !originalEvent.shiftKey);\n};\n/**\n * Return `true` if only the platform-modifier-key (the meta-key on Mac,\n * ctrl-key otherwise) is pressed, `false` otherwise (e.g. when additionally\n * the shift-key is pressed).\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if only the platform modifier key is pressed.\n * @api\n */\nexport var platformModifierKeyOnly = function (mapBrowserEvent) {\n    var originalEvent = /** @type {KeyboardEvent|MouseEvent|TouchEvent} */ (mapBrowserEvent.originalEvent);\n    return (!originalEvent.altKey &&\n        (MAC ? originalEvent.metaKey : originalEvent.ctrlKey) &&\n        !originalEvent.shiftKey);\n};\n/**\n * Return `true` if only the shift-key is pressed, `false` otherwise (e.g. when\n * additionally the alt-key is pressed).\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if only the shift key is pressed.\n * @api\n */\nexport var shiftKeyOnly = function (mapBrowserEvent) {\n    var originalEvent = /** @type {KeyboardEvent|MouseEvent|TouchEvent} */ (mapBrowserEvent.originalEvent);\n    return (!originalEvent.altKey &&\n        !(originalEvent.metaKey || originalEvent.ctrlKey) &&\n        originalEvent.shiftKey);\n};\n/**\n * Return `true` if the target element is not editable, i.e. not a `<input>`-,\n * `<select>`- or `<textarea>`-element, `false` otherwise.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True only if the target element is not editable.\n * @api\n */\nexport var targetNotEditable = function (mapBrowserEvent) {\n    var originalEvent = /** @type {KeyboardEvent|MouseEvent|TouchEvent} */ (mapBrowserEvent.originalEvent);\n    var tagName = /** @type {Element} */ (originalEvent.target).tagName;\n    return tagName !== 'INPUT' && tagName !== 'SELECT' && tagName !== 'TEXTAREA';\n};\n/**\n * Return `true` if the event originates from a mouse device.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if the event originates from a mouse device.\n * @api\n */\nexport var mouseOnly = function (mapBrowserEvent) {\n    var pointerEvent = /** @type {import(\"../MapBrowserEvent\").default} */ (mapBrowserEvent).originalEvent;\n    assert(pointerEvent !== undefined, 56); // mapBrowserEvent must originate from a pointer event\n    // see https://www.w3.org/TR/pointerevents/#widl-PointerEvent-pointerType\n    return pointerEvent.pointerType == 'mouse';\n};\n/**\n * Return `true` if the event originates from a touchable device.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if the event originates from a touchable device.\n * @api\n */\nexport var touchOnly = function (mapBrowserEvent) {\n    var pointerEvt = /** @type {import(\"../MapBrowserEvent\").default} */ (mapBrowserEvent).originalEvent;\n    assert(pointerEvt !== undefined, 56); // mapBrowserEvent must originate from a pointer event\n    // see https://www.w3.org/TR/pointerevents/#widl-PointerEvent-pointerType\n    return pointerEvt.pointerType === 'touch';\n};\n/**\n * Return `true` if the event originates from a digital pen.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if the event originates from a digital pen.\n * @api\n */\nexport var penOnly = function (mapBrowserEvent) {\n    var pointerEvt = /** @type {import(\"../MapBrowserEvent\").default} */ (mapBrowserEvent).originalEvent;\n    assert(pointerEvt !== undefined, 56); // mapBrowserEvent must originate from a pointer event\n    // see https://www.w3.org/TR/pointerevents/#widl-PointerEvent-pointerType\n    return pointerEvt.pointerType === 'pen';\n};\n/**\n * Return `true` if the event originates from a primary pointer in\n * contact with the surface or if the left mouse button is pressed.\n * See https://www.w3.org/TR/pointerevents/#button-states.\n *\n * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n * @return {boolean} True if the event originates from a primary pointer.\n * @api\n */\nexport var primaryAction = function (mapBrowserEvent) {\n    var pointerEvent = /** @type {import(\"../MapBrowserEvent\").default} */ (mapBrowserEvent).originalEvent;\n    assert(pointerEvent !== undefined, 56); // mapBrowserEvent must originate from a pointer event\n    return pointerEvent.isPrimary && pointerEvent.button === 0;\n};\n//# sourceMappingURL=condition.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/DragPan\n */\nimport PointerInteraction, { centroid as centroidFromPointers, } from './Pointer.js';\nimport { FALSE } from '../functions.js';\nimport { all, focusWithTabindex, noModifierKeys, primaryAction, } from '../events/condition.js';\nimport { easeOut } from '../easing.js';\nimport { rotate as rotateCoordinate, scale as scaleCoordinate, } from '../coordinate.js';\n/**\n * @typedef {Object} Options\n * @property {import(\"../events/condition.js\").Condition} [condition] A function that takes an {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a boolean\n * to indicate whether that event should be handled.\n * Default is {@link module:ol/events/condition.noModifierKeys} and {@link module:ol/events/condition.primaryAction}.\n * @property {boolean} [onFocusOnly=false] When the map's target has a `tabindex` attribute set,\n * the interaction will only handle events when the map has the focus.\n * @property {import(\"../Kinetic.js\").default} [kinetic] Kinetic inertia to apply to the pan.\n */\n/**\n * @classdesc\n * Allows the user to pan the map by dragging the map.\n * @api\n */\nvar DragPan = /** @class */ (function (_super) {\n    __extends(DragPan, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function DragPan(opt_options) {\n        var _this = _super.call(this, {\n            stopDown: FALSE,\n        }) || this;\n        var options = opt_options ? opt_options : {};\n        /**\n         * @private\n         * @type {import(\"../Kinetic.js\").default|undefined}\n         */\n        _this.kinetic_ = options.kinetic;\n        /**\n         * @type {import(\"../pixel.js\").Pixel}\n         */\n        _this.lastCentroid = null;\n        /**\n         * @type {number}\n         */\n        _this.lastPointersCount_;\n        /**\n         * @type {boolean}\n         */\n        _this.panning_ = false;\n        var condition = options.condition\n            ? options.condition\n            : all(noModifierKeys, primaryAction);\n        /**\n         * @private\n         * @type {import(\"../events/condition.js\").Condition}\n         */\n        _this.condition_ = options.onFocusOnly\n            ? all(focusWithTabindex, condition)\n            : condition;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.noKinetic_ = false;\n        return _this;\n    }\n    /**\n     * Handle pointer drag events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     */\n    DragPan.prototype.handleDragEvent = function (mapBrowserEvent) {\n        if (!this.panning_) {\n            this.panning_ = true;\n            this.getMap().getView().beginInteraction();\n        }\n        var targetPointers = this.targetPointers;\n        var centroid = centroidFromPointers(targetPointers);\n        if (targetPointers.length == this.lastPointersCount_) {\n            if (this.kinetic_) {\n                this.kinetic_.update(centroid[0], centroid[1]);\n            }\n            if (this.lastCentroid) {\n                var delta = [\n                    this.lastCentroid[0] - centroid[0],\n                    centroid[1] - this.lastCentroid[1],\n                ];\n                var map = mapBrowserEvent.map;\n                var view = map.getView();\n                scaleCoordinate(delta, view.getResolution());\n                rotateCoordinate(delta, view.getRotation());\n                view.adjustCenterInternal(delta);\n            }\n        }\n        else if (this.kinetic_) {\n            // reset so we don't overestimate the kinetic energy after\n            // after one finger down, tiny drag, second finger down\n            this.kinetic_.begin();\n        }\n        this.lastCentroid = centroid;\n        this.lastPointersCount_ = targetPointers.length;\n        mapBrowserEvent.originalEvent.preventDefault();\n    };\n    /**\n     * Handle pointer up events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    DragPan.prototype.handleUpEvent = function (mapBrowserEvent) {\n        var map = mapBrowserEvent.map;\n        var view = map.getView();\n        if (this.targetPointers.length === 0) {\n            if (!this.noKinetic_ && this.kinetic_ && this.kinetic_.end()) {\n                var distance = this.kinetic_.getDistance();\n                var angle = this.kinetic_.getAngle();\n                var center = view.getCenterInternal();\n                var centerpx = map.getPixelFromCoordinateInternal(center);\n                var dest = map.getCoordinateFromPixelInternal([\n                    centerpx[0] - distance * Math.cos(angle),\n                    centerpx[1] - distance * Math.sin(angle),\n                ]);\n                view.animateInternal({\n                    center: view.getConstrainedCenter(dest),\n                    duration: 500,\n                    easing: easeOut,\n                });\n            }\n            if (this.panning_) {\n                this.panning_ = false;\n                view.endInteraction();\n            }\n            return false;\n        }\n        else {\n            if (this.kinetic_) {\n                // reset so we don't overestimate the kinetic energy after\n                // after one finger up, tiny drag, second finger up\n                this.kinetic_.begin();\n            }\n            this.lastCentroid = null;\n            return true;\n        }\n    };\n    /**\n     * Handle pointer down events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    DragPan.prototype.handleDownEvent = function (mapBrowserEvent) {\n        if (this.targetPointers.length > 0 && this.condition_(mapBrowserEvent)) {\n            var map = mapBrowserEvent.map;\n            var view = map.getView();\n            this.lastCentroid = null;\n            // stop any current animation\n            if (view.getAnimating()) {\n                view.cancelAnimations();\n            }\n            if (this.kinetic_) {\n                this.kinetic_.begin();\n            }\n            // No kinetic as soon as more than one pointer on the screen is\n            // detected. This is to prevent nasty pans after pinch.\n            this.noKinetic_ = this.targetPointers.length > 1;\n            return true;\n        }\n        else {\n            return false;\n        }\n    };\n    return DragPan;\n}(PointerInteraction));\nexport default DragPan;\n//# sourceMappingURL=DragPan.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/DragRotate\n */\nimport PointerInteraction from './Pointer.js';\nimport { FALSE } from '../functions.js';\nimport { altShiftKeysOnly, mouseActionButton, mouseOnly, } from '../events/condition.js';\nimport { disable } from '../rotationconstraint.js';\n/**\n * @typedef {Object} Options\n * @property {import(\"../events/condition.js\").Condition} [condition] A function that takes an\n * {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a boolean\n * to indicate whether that event should be handled.\n * Default is {@link module:ol/events/condition.altShiftKeysOnly}.\n * @property {number} [duration=250] Animation duration in milliseconds.\n */\n/**\n * @classdesc\n * Allows the user to rotate the map by clicking and dragging on the map,\n * normally combined with an {@link module:ol/events/condition} that limits\n * it to when the alt and shift keys are held down.\n *\n * This interaction is only supported for mouse devices.\n * @api\n */\nvar DragRotate = /** @class */ (function (_super) {\n    __extends(DragRotate, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function DragRotate(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        _this = _super.call(this, {\n            stopDown: FALSE,\n        }) || this;\n        /**\n         * @private\n         * @type {import(\"../events/condition.js\").Condition}\n         */\n        _this.condition_ = options.condition ? options.condition : altShiftKeysOnly;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.lastAngle_ = undefined;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 250;\n        return _this;\n    }\n    /**\n     * Handle pointer drag events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     */\n    DragRotate.prototype.handleDragEvent = function (mapBrowserEvent) {\n        if (!mouseOnly(mapBrowserEvent)) {\n            return;\n        }\n        var map = mapBrowserEvent.map;\n        var view = map.getView();\n        if (view.getConstraints().rotation === disable) {\n            return;\n        }\n        var size = map.getSize();\n        var offset = mapBrowserEvent.pixel;\n        var theta = Math.atan2(size[1] / 2 - offset[1], offset[0] - size[0] / 2);\n        if (this.lastAngle_ !== undefined) {\n            var delta = theta - this.lastAngle_;\n            view.adjustRotationInternal(-delta);\n        }\n        this.lastAngle_ = theta;\n    };\n    /**\n     * Handle pointer up events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    DragRotate.prototype.handleUpEvent = function (mapBrowserEvent) {\n        if (!mouseOnly(mapBrowserEvent)) {\n            return true;\n        }\n        var map = mapBrowserEvent.map;\n        var view = map.getView();\n        view.endInteraction(this.duration_);\n        return false;\n    };\n    /**\n     * Handle pointer down events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    DragRotate.prototype.handleDownEvent = function (mapBrowserEvent) {\n        if (!mouseOnly(mapBrowserEvent)) {\n            return false;\n        }\n        if (mouseActionButton(mapBrowserEvent) &&\n            this.condition_(mapBrowserEvent)) {\n            var map = mapBrowserEvent.map;\n            map.getView().beginInteraction();\n            this.lastAngle_ = undefined;\n            return true;\n        }\n        else {\n            return false;\n        }\n    };\n    return DragRotate;\n}(PointerInteraction));\nexport default DragRotate;\n//# sourceMappingURL=DragRotate.js.map","/**\n * @module ol/render/Box\n */\nvar __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\nimport Disposable from '../Disposable.js';\nimport Polygon from '../geom/Polygon.js';\nvar RenderBox = /** @class */ (function (_super) {\n    __extends(RenderBox, _super);\n    /**\n     * @param {string} className CSS class name.\n     */\n    function RenderBox(className) {\n        var _this = _super.call(this) || this;\n        /**\n         * @type {import(\"../geom/Polygon.js\").default}\n         * @private\n         */\n        _this.geometry_ = null;\n        /**\n         * @type {HTMLDivElement}\n         * @private\n         */\n        _this.element_ = document.createElement('div');\n        _this.element_.style.position = 'absolute';\n        _this.element_.style.pointerEvents = 'auto';\n        _this.element_.className = 'ol-box ' + className;\n        /**\n         * @private\n         * @type {import(\"../PluggableMap.js\").default}\n         */\n        _this.map_ = null;\n        /**\n         * @private\n         * @type {import(\"../pixel.js\").Pixel}\n         */\n        _this.startPixel_ = null;\n        /**\n         * @private\n         * @type {import(\"../pixel.js\").Pixel}\n         */\n        _this.endPixel_ = null;\n        return _this;\n    }\n    /**\n     * Clean up.\n     */\n    RenderBox.prototype.disposeInternal = function () {\n        this.setMap(null);\n    };\n    /**\n     * @private\n     */\n    RenderBox.prototype.render_ = function () {\n        var startPixel = this.startPixel_;\n        var endPixel = this.endPixel_;\n        var px = 'px';\n        var style = this.element_.style;\n        style.left = Math.min(startPixel[0], endPixel[0]) + px;\n        style.top = Math.min(startPixel[1], endPixel[1]) + px;\n        style.width = Math.abs(endPixel[0] - startPixel[0]) + px;\n        style.height = Math.abs(endPixel[1] - startPixel[1]) + px;\n    };\n    /**\n     * @param {import(\"../PluggableMap.js\").default} map Map.\n     */\n    RenderBox.prototype.setMap = function (map) {\n        if (this.map_) {\n            this.map_.getOverlayContainer().removeChild(this.element_);\n            var style = this.element_.style;\n            style.left = 'inherit';\n            style.top = 'inherit';\n            style.width = 'inherit';\n            style.height = 'inherit';\n        }\n        this.map_ = map;\n        if (this.map_) {\n            this.map_.getOverlayContainer().appendChild(this.element_);\n        }\n    };\n    /**\n     * @param {import(\"../pixel.js\").Pixel} startPixel Start pixel.\n     * @param {import(\"../pixel.js\").Pixel} endPixel End pixel.\n     */\n    RenderBox.prototype.setPixels = function (startPixel, endPixel) {\n        this.startPixel_ = startPixel;\n        this.endPixel_ = endPixel;\n        this.createOrUpdateGeometry();\n        this.render_();\n    };\n    /**\n     * Creates or updates the cached geometry.\n     */\n    RenderBox.prototype.createOrUpdateGeometry = function () {\n        var startPixel = this.startPixel_;\n        var endPixel = this.endPixel_;\n        var pixels = [\n            startPixel,\n            [startPixel[0], endPixel[1]],\n            endPixel,\n            [endPixel[0], startPixel[1]],\n        ];\n        var coordinates = pixels.map(this.map_.getCoordinateFromPixelInternal, this.map_);\n        // close the polygon\n        coordinates[4] = coordinates[0].slice();\n        if (!this.geometry_) {\n            this.geometry_ = new Polygon([coordinates]);\n        }\n        else {\n            this.geometry_.setCoordinates([coordinates]);\n        }\n    };\n    /**\n     * @return {import(\"../geom/Polygon.js\").default} Geometry.\n     */\n    RenderBox.prototype.getGeometry = function () {\n        return this.geometry_;\n    };\n    return RenderBox;\n}(Disposable));\nexport default RenderBox;\n//# sourceMappingURL=Box.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/DragBox\n */\n// FIXME draw drag box\nimport Event from '../events/Event.js';\nimport PointerInteraction from './Pointer.js';\nimport RenderBox from '../render/Box.js';\nimport { mouseActionButton } from '../events/condition.js';\n/**\n * A function that takes a {@link module:ol/MapBrowserEvent} and two\n * {@link module:ol/pixel~Pixel}s and returns a `{boolean}`. If the condition is met,\n * true should be returned.\n * @typedef {function(this: ?, import(\"../MapBrowserEvent.js\").default, import(\"../pixel.js\").Pixel, import(\"../pixel.js\").Pixel):boolean} EndCondition\n */\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-dragbox'] CSS class name for styling the box.\n * @property {import(\"../events/condition.js\").Condition} [condition] A function that takes an {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a boolean\n * to indicate whether that event should be handled.\n * Default is {@link ol/events/condition~mouseActionButton}.\n * @property {number} [minArea=64] The minimum area of the box in pixel, this value is used by the default\n * `boxEndCondition` function.\n * @property {EndCondition} [boxEndCondition] A function that takes a {@link module:ol/MapBrowserEvent~MapBrowserEvent} and two\n * {@link module:ol/pixel~Pixel}s to indicate whether a `boxend` event should be fired.\n * Default is `true` if the area of the box is bigger than the `minArea` option.\n * @property {function(this:DragBox, import(\"../MapBrowserEvent.js\").default):void} [onBoxEnd] Code to execute just\n * before `boxend` is fired.\n */\n/**\n * @enum {string}\n */\nvar DragBoxEventType = {\n    /**\n     * Triggered upon drag box start.\n     * @event DragBoxEvent#boxstart\n     * @api\n     */\n    BOXSTART: 'boxstart',\n    /**\n     * Triggered on drag when box is active.\n     * @event DragBoxEvent#boxdrag\n     * @api\n     */\n    BOXDRAG: 'boxdrag',\n    /**\n     * Triggered upon drag box end.\n     * @event DragBoxEvent#boxend\n     * @api\n     */\n    BOXEND: 'boxend',\n    /**\n     * Triggered upon drag box canceled.\n     * @event DragBoxEvent#boxcancel\n     * @api\n     */\n    BOXCANCEL: 'boxcancel',\n};\n/**\n * @classdesc\n * Events emitted by {@link module:ol/interaction/DragBox~DragBox} instances are instances of\n * this type.\n */\nvar DragBoxEvent = /** @class */ (function (_super) {\n    __extends(DragBoxEvent, _super);\n    /**\n     * @param {string} type The event type.\n     * @param {import(\"../coordinate.js\").Coordinate} coordinate The event coordinate.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Originating event.\n     */\n    function DragBoxEvent(type, coordinate, mapBrowserEvent) {\n        var _this = _super.call(this, type) || this;\n        /**\n         * The coordinate of the drag event.\n         * @const\n         * @type {import(\"../coordinate.js\").Coordinate}\n         * @api\n         */\n        _this.coordinate = coordinate;\n        /**\n         * @const\n         * @type {import(\"../MapBrowserEvent.js\").default}\n         * @api\n         */\n        _this.mapBrowserEvent = mapBrowserEvent;\n        return _this;\n    }\n    return DragBoxEvent;\n}(Event));\nexport { DragBoxEvent };\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<import(\"../ObjectEventType\").Types|\n *     'change:active', import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").OnSignature<'boxcancel'|'boxdrag'|'boxend'|'boxstart', DragBoxEvent, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"../ObjectEventType\").Types|\n *     'change:active'|'boxcancel'|'boxdrag'|'boxend', Return>} DragBoxOnSignature\n */\n/**\n * @classdesc\n * Allows the user to draw a vector box by clicking and dragging on the map,\n * normally combined with an {@link module:ol/events/condition} that limits\n * it to when the shift or other key is held down. This is used, for example,\n * for zooming to a specific area of the map\n * (see {@link module:ol/interaction/DragZoom~DragZoom} and\n * {@link module:ol/interaction/DragRotateAndZoom}).\n *\n * @fires DragBoxEvent\n * @api\n */\nvar DragBox = /** @class */ (function (_super) {\n    __extends(DragBox, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function DragBox(opt_options) {\n        var _this = _super.call(this) || this;\n        /***\n         * @type {DragBoxOnSignature<import(\"../Observable\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {DragBoxOnSignature<import(\"../Observable\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {DragBoxOnSignature<void>}\n         */\n        _this.un;\n        var options = opt_options ? opt_options : {};\n        /**\n         * @type {import(\"../render/Box.js\").default}\n         * @private\n         */\n        _this.box_ = new RenderBox(options.className || 'ol-dragbox');\n        /**\n         * @type {number}\n         * @private\n         */\n        _this.minArea_ = options.minArea !== undefined ? options.minArea : 64;\n        if (options.onBoxEnd) {\n            _this.onBoxEnd = options.onBoxEnd;\n        }\n        /**\n         * @type {import(\"../pixel.js\").Pixel}\n         * @private\n         */\n        _this.startPixel_ = null;\n        /**\n         * @private\n         * @type {import(\"../events/condition.js\").Condition}\n         */\n        _this.condition_ = options.condition ? options.condition : mouseActionButton;\n        /**\n         * @private\n         * @type {EndCondition}\n         */\n        _this.boxEndCondition_ = options.boxEndCondition\n            ? options.boxEndCondition\n            : _this.defaultBoxEndCondition;\n        return _this;\n    }\n    /**\n     * The default condition for determining whether the boxend event\n     * should fire.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent The originating MapBrowserEvent\n     *     leading to the box end.\n     * @param {import(\"../pixel.js\").Pixel} startPixel The starting pixel of the box.\n     * @param {import(\"../pixel.js\").Pixel} endPixel The end pixel of the box.\n     * @return {boolean} Whether or not the boxend condition should be fired.\n     */\n    DragBox.prototype.defaultBoxEndCondition = function (mapBrowserEvent, startPixel, endPixel) {\n        var width = endPixel[0] - startPixel[0];\n        var height = endPixel[1] - startPixel[1];\n        return width * width + height * height >= this.minArea_;\n    };\n    /**\n     * Returns geometry of last drawn box.\n     * @return {import(\"../geom/Polygon.js\").default} Geometry.\n     * @api\n     */\n    DragBox.prototype.getGeometry = function () {\n        return this.box_.getGeometry();\n    };\n    /**\n     * Handle pointer drag events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     */\n    DragBox.prototype.handleDragEvent = function (mapBrowserEvent) {\n        this.box_.setPixels(this.startPixel_, mapBrowserEvent.pixel);\n        this.dispatchEvent(new DragBoxEvent(DragBoxEventType.BOXDRAG, mapBrowserEvent.coordinate, mapBrowserEvent));\n    };\n    /**\n     * Handle pointer up events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    DragBox.prototype.handleUpEvent = function (mapBrowserEvent) {\n        this.box_.setMap(null);\n        var completeBox = this.boxEndCondition_(mapBrowserEvent, this.startPixel_, mapBrowserEvent.pixel);\n        if (completeBox) {\n            this.onBoxEnd(mapBrowserEvent);\n        }\n        this.dispatchEvent(new DragBoxEvent(completeBox ? DragBoxEventType.BOXEND : DragBoxEventType.BOXCANCEL, mapBrowserEvent.coordinate, mapBrowserEvent));\n        return false;\n    };\n    /**\n     * Handle pointer down events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    DragBox.prototype.handleDownEvent = function (mapBrowserEvent) {\n        if (this.condition_(mapBrowserEvent)) {\n            this.startPixel_ = mapBrowserEvent.pixel;\n            this.box_.setMap(mapBrowserEvent.map);\n            this.box_.setPixels(this.startPixel_, this.startPixel_);\n            this.dispatchEvent(new DragBoxEvent(DragBoxEventType.BOXSTART, mapBrowserEvent.coordinate, mapBrowserEvent));\n            return true;\n        }\n        else {\n            return false;\n        }\n    };\n    /**\n     * Function to execute just before `onboxend` is fired\n     * @param {import(\"../MapBrowserEvent.js\").default} event Event.\n     */\n    DragBox.prototype.onBoxEnd = function (event) { };\n    return DragBox;\n}(PointerInteraction));\nexport default DragBox;\n//# sourceMappingURL=DragBox.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/DragZoom\n */\nimport DragBox from './DragBox.js';\nimport { easeOut } from '../easing.js';\nimport { shiftKeyOnly } from '../events/condition.js';\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-dragzoom'] CSS class name for styling the\n * box.\n * @property {import(\"../events/condition.js\").Condition} [condition] A function that\n * takes an {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a\n * boolean to indicate whether that event should be handled.\n * Default is {@link module:ol/events/condition.shiftKeyOnly}.\n * @property {number} [duration=200] Animation duration in milliseconds.\n * @property {boolean} [out=false] Use interaction for zooming out.\n * @property {number} [minArea=64] The minimum area of the box in pixel, this value is used by the parent default\n * `boxEndCondition` function.\n */\n/**\n * @classdesc\n * Allows the user to zoom the map by clicking and dragging on the map,\n * normally combined with an {@link module:ol/events/condition} that limits\n * it to when a key, shift by default, is held down.\n *\n * To change the style of the box, use CSS and the `.ol-dragzoom` selector, or\n * your custom one configured with `className`.\n * @api\n */\nvar DragZoom = /** @class */ (function (_super) {\n    __extends(DragZoom, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function DragZoom(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        var condition = options.condition ? options.condition : shiftKeyOnly;\n        _this = _super.call(this, {\n            condition: condition,\n            className: options.className || 'ol-dragzoom',\n            minArea: options.minArea,\n        }) || this;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 200;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.out_ = options.out !== undefined ? options.out : false;\n        return _this;\n    }\n    /**\n     * Function to execute just before `onboxend` is fired\n     * @param {import(\"../MapBrowserEvent.js\").default} event Event.\n     */\n    DragZoom.prototype.onBoxEnd = function (event) {\n        var map = this.getMap();\n        var view = /** @type {!import(\"../View.js\").default} */ (map.getView());\n        var geometry = this.getGeometry();\n        if (this.out_) {\n            var rotatedExtent = view.rotatedExtentForGeometry(geometry);\n            var resolution = view.getResolutionForExtentInternal(rotatedExtent);\n            var factor = view.getResolution() / resolution;\n            geometry = geometry.clone();\n            geometry.scale(factor * factor);\n        }\n        view.fitInternal(geometry, {\n            duration: this.duration_,\n            easing: easeOut,\n        });\n    };\n    return DragZoom;\n}(DragBox));\nexport default DragZoom;\n//# sourceMappingURL=DragZoom.js.map","/**\n * @module ol/events/KeyCode\n */\n/**\n * @enum {number}\n * @const\n */\nexport default {\n    LEFT: 37,\n    UP: 38,\n    RIGHT: 39,\n    DOWN: 40,\n};\n//# sourceMappingURL=KeyCode.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/KeyboardPan\n */\nimport EventType from '../events/EventType.js';\nimport Interaction, { pan } from './Interaction.js';\nimport KeyCode from '../events/KeyCode.js';\nimport { noModifierKeys, targetNotEditable } from '../events/condition.js';\nimport { rotate as rotateCoordinate } from '../coordinate.js';\n/**\n * @typedef {Object} Options\n * @property {import(\"../events/condition.js\").Condition} [condition] A function that\n * takes an {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a\n * boolean to indicate whether that event should be handled. Default is\n * {@link module:ol/events/condition.noModifierKeys} and\n * {@link module:ol/events/condition.targetNotEditable}.\n * @property {number} [duration=100] Animation duration in milliseconds.\n * @property {number} [pixelDelta=128] The amount of pixels to pan on each key\n * press.\n */\n/**\n * @classdesc\n * Allows the user to pan the map using keyboard arrows.\n * Note that, although this interaction is by default included in maps,\n * the keys can only be used when browser focus is on the element to which\n * the keyboard events are attached. By default, this is the map div,\n * though you can change this with the `keyboardEventTarget` in\n * {@link module:ol/Map~Map}. `document` never loses focus but, for any other\n * element, focus will have to be on, and returned to, this element if the keys\n * are to function.\n * See also {@link module:ol/interaction/KeyboardZoom~KeyboardZoom}.\n * @api\n */\nvar KeyboardPan = /** @class */ (function (_super) {\n    __extends(KeyboardPan, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function KeyboardPan(opt_options) {\n        var _this = _super.call(this) || this;\n        var options = opt_options || {};\n        /**\n         * @private\n         * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Browser event.\n         * @return {boolean} Combined condition result.\n         */\n        _this.defaultCondition_ = function (mapBrowserEvent) {\n            return (noModifierKeys(mapBrowserEvent) && targetNotEditable(mapBrowserEvent));\n        };\n        /**\n         * @private\n         * @type {import(\"../events/condition.js\").Condition}\n         */\n        _this.condition_ =\n            options.condition !== undefined\n                ? options.condition\n                : _this.defaultCondition_;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 100;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.pixelDelta_ =\n            options.pixelDelta !== undefined ? options.pixelDelta : 128;\n        return _this;\n    }\n    /**\n     * Handles the {@link module:ol/MapBrowserEvent map browser event} if it was a\n     * `KeyEvent`, and decides the direction to pan to (if an arrow key was\n     * pressed).\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n     * @return {boolean} `false` to stop event propagation.\n     * @this {KeyboardPan}\n     */\n    KeyboardPan.prototype.handleEvent = function (mapBrowserEvent) {\n        var stopEvent = false;\n        if (mapBrowserEvent.type == EventType.KEYDOWN) {\n            var keyEvent = /** @type {KeyboardEvent} */ (mapBrowserEvent.originalEvent);\n            var keyCode = keyEvent.keyCode;\n            if (this.condition_(mapBrowserEvent) &&\n                (keyCode == KeyCode.DOWN ||\n                    keyCode == KeyCode.LEFT ||\n                    keyCode == KeyCode.RIGHT ||\n                    keyCode == KeyCode.UP)) {\n                var map = mapBrowserEvent.map;\n                var view = map.getView();\n                var mapUnitsDelta = view.getResolution() * this.pixelDelta_;\n                var deltaX = 0, deltaY = 0;\n                if (keyCode == KeyCode.DOWN) {\n                    deltaY = -mapUnitsDelta;\n                }\n                else if (keyCode == KeyCode.LEFT) {\n                    deltaX = -mapUnitsDelta;\n                }\n                else if (keyCode == KeyCode.RIGHT) {\n                    deltaX = mapUnitsDelta;\n                }\n                else {\n                    deltaY = mapUnitsDelta;\n                }\n                var delta = [deltaX, deltaY];\n                rotateCoordinate(delta, view.getRotation());\n                pan(view, delta, this.duration_);\n                keyEvent.preventDefault();\n                stopEvent = true;\n            }\n        }\n        return !stopEvent;\n    };\n    return KeyboardPan;\n}(Interaction));\nexport default KeyboardPan;\n//# sourceMappingURL=KeyboardPan.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/KeyboardZoom\n */\nimport EventType from '../events/EventType.js';\nimport Interaction, { zoomByDelta } from './Interaction.js';\nimport { targetNotEditable } from '../events/condition.js';\n/**\n * @typedef {Object} Options\n * @property {number} [duration=100] Animation duration in milliseconds.\n * @property {import(\"../events/condition.js\").Condition} [condition] A function that\n * takes an {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a\n * boolean to indicate whether that event should be handled. Default is\n * {@link module:ol/events/condition.targetNotEditable}.\n * @property {number} [delta=1] The zoom level delta on each key press.\n */\n/**\n * @classdesc\n * Allows the user to zoom the map using keyboard + and -.\n * Note that, although this interaction is by default included in maps,\n * the keys can only be used when browser focus is on the element to which\n * the keyboard events are attached. By default, this is the map div,\n * though you can change this with the `keyboardEventTarget` in\n * {@link module:ol/Map~Map}. `document` never loses focus but, for any other\n * element, focus will have to be on, and returned to, this element if the keys\n * are to function.\n * See also {@link module:ol/interaction/KeyboardPan~KeyboardPan}.\n * @api\n */\nvar KeyboardZoom = /** @class */ (function (_super) {\n    __extends(KeyboardZoom, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function KeyboardZoom(opt_options) {\n        var _this = _super.call(this) || this;\n        var options = opt_options ? opt_options : {};\n        /**\n         * @private\n         * @type {import(\"../events/condition.js\").Condition}\n         */\n        _this.condition_ = options.condition ? options.condition : targetNotEditable;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.delta_ = options.delta ? options.delta : 1;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 100;\n        return _this;\n    }\n    /**\n     * Handles the {@link module:ol/MapBrowserEvent map browser event} if it was a\n     * `KeyEvent`, and decides whether to zoom in or out (depending on whether the\n     * key pressed was '+' or '-').\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n     * @return {boolean} `false` to stop event propagation.\n     * @this {KeyboardZoom}\n     */\n    KeyboardZoom.prototype.handleEvent = function (mapBrowserEvent) {\n        var stopEvent = false;\n        if (mapBrowserEvent.type == EventType.KEYDOWN ||\n            mapBrowserEvent.type == EventType.KEYPRESS) {\n            var keyEvent = /** @type {KeyboardEvent} */ (mapBrowserEvent.originalEvent);\n            var charCode = keyEvent.charCode;\n            if (this.condition_(mapBrowserEvent) &&\n                (charCode == '+'.charCodeAt(0) || charCode == '-'.charCodeAt(0))) {\n                var map = mapBrowserEvent.map;\n                var delta = charCode == '+'.charCodeAt(0) ? this.delta_ : -this.delta_;\n                var view = map.getView();\n                zoomByDelta(view, delta, undefined, this.duration_);\n                keyEvent.preventDefault();\n                stopEvent = true;\n            }\n        }\n        return !stopEvent;\n    };\n    return KeyboardZoom;\n}(Interaction));\nexport default KeyboardZoom;\n//# sourceMappingURL=KeyboardZoom.js.map","/**\n * @module ol/Kinetic\n */\n/**\n * @classdesc\n * Implementation of inertial deceleration for map movement.\n *\n * @api\n */\nvar Kinetic = /** @class */ (function () {\n    /**\n     * @param {number} decay Rate of decay (must be negative).\n     * @param {number} minVelocity Minimum velocity (pixels/millisecond).\n     * @param {number} delay Delay to consider to calculate the kinetic\n     *     initial values (milliseconds).\n     */\n    function Kinetic(decay, minVelocity, delay) {\n        /**\n         * @private\n         * @type {number}\n         */\n        this.decay_ = decay;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.minVelocity_ = minVelocity;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.delay_ = delay;\n        /**\n         * @private\n         * @type {Array<number>}\n         */\n        this.points_ = [];\n        /**\n         * @private\n         * @type {number}\n         */\n        this.angle_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        this.initialVelocity_ = 0;\n    }\n    /**\n     * FIXME empty description for jsdoc\n     */\n    Kinetic.prototype.begin = function () {\n        this.points_.length = 0;\n        this.angle_ = 0;\n        this.initialVelocity_ = 0;\n    };\n    /**\n     * @param {number} x X.\n     * @param {number} y Y.\n     */\n    Kinetic.prototype.update = function (x, y) {\n        this.points_.push(x, y, Date.now());\n    };\n    /**\n     * @return {boolean} Whether we should do kinetic animation.\n     */\n    Kinetic.prototype.end = function () {\n        if (this.points_.length < 6) {\n            // at least 2 points are required (i.e. there must be at least 6 elements\n            // in the array)\n            return false;\n        }\n        var delay = Date.now() - this.delay_;\n        var lastIndex = this.points_.length - 3;\n        if (this.points_[lastIndex + 2] < delay) {\n            // the last tracked point is too old, which means that the user stopped\n            // panning before releasing the map\n            return false;\n        }\n        // get the first point which still falls into the delay time\n        var firstIndex = lastIndex - 3;\n        while (firstIndex > 0 && this.points_[firstIndex + 2] > delay) {\n            firstIndex -= 3;\n        }\n        var duration = this.points_[lastIndex + 2] - this.points_[firstIndex + 2];\n        // we don't want a duration of 0 (divide by zero)\n        // we also make sure the user panned for a duration of at least one frame\n        // (1/60s) to compute sane displacement values\n        if (duration < 1000 / 60) {\n            return false;\n        }\n        var dx = this.points_[lastIndex] - this.points_[firstIndex];\n        var dy = this.points_[lastIndex + 1] - this.points_[firstIndex + 1];\n        this.angle_ = Math.atan2(dy, dx);\n        this.initialVelocity_ = Math.sqrt(dx * dx + dy * dy) / duration;\n        return this.initialVelocity_ > this.minVelocity_;\n    };\n    /**\n     * @return {number} Total distance travelled (pixels).\n     */\n    Kinetic.prototype.getDistance = function () {\n        return (this.minVelocity_ - this.initialVelocity_) / this.decay_;\n    };\n    /**\n     * @return {number} Angle of the kinetic panning animation (radians).\n     */\n    Kinetic.prototype.getAngle = function () {\n        return this.angle_;\n    };\n    return Kinetic;\n}());\nexport default Kinetic;\n//# sourceMappingURL=Kinetic.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/MouseWheelZoom\n */\nimport EventType from '../events/EventType.js';\nimport Interaction, { zoomByDelta } from './Interaction.js';\nimport { DEVICE_PIXEL_RATIO, FIREFOX } from '../has.js';\nimport { all, always, focusWithTabindex } from '../events/condition.js';\nimport { clamp } from '../math.js';\n/**\n * @enum {string}\n */\nexport var Mode = {\n    TRACKPAD: 'trackpad',\n    WHEEL: 'wheel',\n};\n/**\n * @typedef {Object} Options\n * @property {import(\"../events/condition.js\").Condition} [condition] A function that\n * takes an {@link module:ol/MapBrowserEvent~MapBrowserEvent} and returns a\n * boolean to indicate whether that event should be handled. Default is\n * {@link module:ol/events/condition.always}.\n * @property {boolean} [onFocusOnly=false] When the map's target has a `tabindex` attribute set,\n * the interaction will only handle events when the map has the focus.\n * @property {number} [maxDelta=1] Maximum mouse wheel delta.\n * @property {number} [duration=250] Animation duration in milliseconds.\n * @property {number} [timeout=80] Mouse wheel timeout duration in milliseconds.\n * @property {boolean} [useAnchor=true] Enable zooming using the mouse's\n * location as the anchor. When set to `false`, zooming in and out will zoom to\n * the center of the screen instead of zooming on the mouse's location.\n * @property {boolean} [constrainResolution=false] If true, the mouse wheel zoom\n * event will always animate to the closest zoom level after an interaction;\n * false means intermediary zoom levels are allowed.\n */\n/**\n * @classdesc\n * Allows the user to zoom the map by scrolling the mouse wheel.\n * @api\n */\nvar MouseWheelZoom = /** @class */ (function (_super) {\n    __extends(MouseWheelZoom, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function MouseWheelZoom(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        _this = _super.call(this, \n        /** @type {import(\"./Interaction.js\").InteractionOptions} */ (options)) || this;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.totalDelta_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.lastDelta_ = 0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.maxDelta_ = options.maxDelta !== undefined ? options.maxDelta : 1;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 250;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.timeout_ = options.timeout !== undefined ? options.timeout : 80;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.useAnchor_ =\n            options.useAnchor !== undefined ? options.useAnchor : true;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.constrainResolution_ =\n            options.constrainResolution !== undefined\n                ? options.constrainResolution\n                : false;\n        var condition = options.condition ? options.condition : always;\n        /**\n         * @private\n         * @type {import(\"../events/condition.js\").Condition}\n         */\n        _this.condition_ = options.onFocusOnly\n            ? all(focusWithTabindex, condition)\n            : condition;\n        /**\n         * @private\n         * @type {?import(\"../coordinate.js\").Coordinate}\n         */\n        _this.lastAnchor_ = null;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.startTime_ = undefined;\n        /**\n         * @private\n         * @type {?}\n         */\n        _this.timeoutId_;\n        /**\n         * @private\n         * @type {Mode|undefined}\n         */\n        _this.mode_ = undefined;\n        /**\n         * Trackpad events separated by this delay will be considered separate\n         * interactions.\n         * @type {number}\n         */\n        _this.trackpadEventGap_ = 400;\n        /**\n         * @type {?}\n         */\n        _this.trackpadTimeoutId_;\n        /**\n         * The number of delta values per zoom level\n         * @private\n         * @type {number}\n         */\n        _this.deltaPerZoom_ = 300;\n        return _this;\n    }\n    /**\n     * @private\n     */\n    MouseWheelZoom.prototype.endInteraction_ = function () {\n        this.trackpadTimeoutId_ = undefined;\n        var view = this.getMap().getView();\n        view.endInteraction(undefined, this.lastDelta_ ? (this.lastDelta_ > 0 ? 1 : -1) : 0, this.lastAnchor_);\n    };\n    /**\n     * Handles the {@link module:ol/MapBrowserEvent map browser event} (if it was a mousewheel-event) and eventually\n     * zooms the map.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Map browser event.\n     * @return {boolean} `false` to stop event propagation.\n     */\n    MouseWheelZoom.prototype.handleEvent = function (mapBrowserEvent) {\n        if (!this.condition_(mapBrowserEvent)) {\n            return true;\n        }\n        var type = mapBrowserEvent.type;\n        if (type !== EventType.WHEEL) {\n            return true;\n        }\n        var map = mapBrowserEvent.map;\n        var wheelEvent = /** @type {WheelEvent} */ (mapBrowserEvent.originalEvent);\n        wheelEvent.preventDefault();\n        if (this.useAnchor_) {\n            this.lastAnchor_ = mapBrowserEvent.coordinate;\n        }\n        // Delta normalisation inspired by\n        // https://github.com/mapbox/mapbox-gl-js/blob/001c7b9/js/ui/handler/scroll_zoom.js\n        var delta;\n        if (mapBrowserEvent.type == EventType.WHEEL) {\n            delta = wheelEvent.deltaY;\n            if (FIREFOX && wheelEvent.deltaMode === WheelEvent.DOM_DELTA_PIXEL) {\n                delta /= DEVICE_PIXEL_RATIO;\n            }\n            if (wheelEvent.deltaMode === WheelEvent.DOM_DELTA_LINE) {\n                delta *= 40;\n            }\n        }\n        if (delta === 0) {\n            return false;\n        }\n        else {\n            this.lastDelta_ = delta;\n        }\n        var now = Date.now();\n        if (this.startTime_ === undefined) {\n            this.startTime_ = now;\n        }\n        if (!this.mode_ || now - this.startTime_ > this.trackpadEventGap_) {\n            this.mode_ = Math.abs(delta) < 4 ? Mode.TRACKPAD : Mode.WHEEL;\n        }\n        var view = map.getView();\n        if (this.mode_ === Mode.TRACKPAD &&\n            !(view.getConstrainResolution() || this.constrainResolution_)) {\n            if (this.trackpadTimeoutId_) {\n                clearTimeout(this.trackpadTimeoutId_);\n            }\n            else {\n                if (view.getAnimating()) {\n                    view.cancelAnimations();\n                }\n                view.beginInteraction();\n            }\n            this.trackpadTimeoutId_ = setTimeout(this.endInteraction_.bind(this), this.timeout_);\n            view.adjustZoom(-delta / this.deltaPerZoom_, this.lastAnchor_);\n            this.startTime_ = now;\n            return false;\n        }\n        this.totalDelta_ += delta;\n        var timeLeft = Math.max(this.timeout_ - (now - this.startTime_), 0);\n        clearTimeout(this.timeoutId_);\n        this.timeoutId_ = setTimeout(this.handleWheelZoom_.bind(this, map), timeLeft);\n        return false;\n    };\n    /**\n     * @private\n     * @param {import(\"../PluggableMap.js\").default} map Map.\n     */\n    MouseWheelZoom.prototype.handleWheelZoom_ = function (map) {\n        var view = map.getView();\n        if (view.getAnimating()) {\n            view.cancelAnimations();\n        }\n        var delta = -clamp(this.totalDelta_, -this.maxDelta_ * this.deltaPerZoom_, this.maxDelta_ * this.deltaPerZoom_) / this.deltaPerZoom_;\n        if (view.getConstrainResolution() || this.constrainResolution_) {\n            // view has a zoom constraint, zoom by 1\n            delta = delta ? (delta > 0 ? 1 : -1) : 0;\n        }\n        zoomByDelta(view, delta, this.lastAnchor_, this.duration_);\n        this.mode_ = undefined;\n        this.totalDelta_ = 0;\n        this.lastAnchor_ = null;\n        this.startTime_ = undefined;\n        this.timeoutId_ = undefined;\n    };\n    /**\n     * Enable or disable using the mouse's location as an anchor when zooming\n     * @param {boolean} useAnchor true to zoom to the mouse's location, false\n     * to zoom to the center of the map\n     * @api\n     */\n    MouseWheelZoom.prototype.setMouseAnchor = function (useAnchor) {\n        this.useAnchor_ = useAnchor;\n        if (!useAnchor) {\n            this.lastAnchor_ = null;\n        }\n    };\n    return MouseWheelZoom;\n}(Interaction));\nexport default MouseWheelZoom;\n//# sourceMappingURL=MouseWheelZoom.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/PinchRotate\n */\nimport PointerInteraction, { centroid as centroidFromPointers, } from './Pointer.js';\nimport { FALSE } from '../functions.js';\nimport { disable } from '../rotationconstraint.js';\n/**\n * @typedef {Object} Options\n * @property {number} [duration=250] The duration of the animation in\n * milliseconds.\n * @property {number} [threshold=0.3] Minimal angle in radians to start a rotation.\n */\n/**\n * @classdesc\n * Allows the user to rotate the map by twisting with two fingers\n * on a touch screen.\n * @api\n */\nvar PinchRotate = /** @class */ (function (_super) {\n    __extends(PinchRotate, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function PinchRotate(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        var pointerOptions = /** @type {import(\"./Pointer.js\").Options} */ (options);\n        if (!pointerOptions.stopDown) {\n            pointerOptions.stopDown = FALSE;\n        }\n        _this = _super.call(this, pointerOptions) || this;\n        /**\n         * @private\n         * @type {import(\"../coordinate.js\").Coordinate}\n         */\n        _this.anchor_ = null;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.lastAngle_ = undefined;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.rotating_ = false;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.rotationDelta_ = 0.0;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.threshold_ = options.threshold !== undefined ? options.threshold : 0.3;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 250;\n        return _this;\n    }\n    /**\n     * Handle pointer drag events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     */\n    PinchRotate.prototype.handleDragEvent = function (mapBrowserEvent) {\n        var rotationDelta = 0.0;\n        var touch0 = this.targetPointers[0];\n        var touch1 = this.targetPointers[1];\n        // angle between touches\n        var angle = Math.atan2(touch1.clientY - touch0.clientY, touch1.clientX - touch0.clientX);\n        if (this.lastAngle_ !== undefined) {\n            var delta = angle - this.lastAngle_;\n            this.rotationDelta_ += delta;\n            if (!this.rotating_ && Math.abs(this.rotationDelta_) > this.threshold_) {\n                this.rotating_ = true;\n            }\n            rotationDelta = delta;\n        }\n        this.lastAngle_ = angle;\n        var map = mapBrowserEvent.map;\n        var view = map.getView();\n        if (view.getConstraints().rotation === disable) {\n            return;\n        }\n        // rotate anchor point.\n        // FIXME: should be the intersection point between the lines:\n        //     touch0,touch1 and previousTouch0,previousTouch1\n        var viewportPosition = map.getViewport().getBoundingClientRect();\n        var centroid = centroidFromPointers(this.targetPointers);\n        centroid[0] -= viewportPosition.left;\n        centroid[1] -= viewportPosition.top;\n        this.anchor_ = map.getCoordinateFromPixelInternal(centroid);\n        // rotate\n        if (this.rotating_) {\n            map.render();\n            view.adjustRotationInternal(rotationDelta, this.anchor_);\n        }\n    };\n    /**\n     * Handle pointer up events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    PinchRotate.prototype.handleUpEvent = function (mapBrowserEvent) {\n        if (this.targetPointers.length < 2) {\n            var map = mapBrowserEvent.map;\n            var view = map.getView();\n            view.endInteraction(this.duration_);\n            return false;\n        }\n        else {\n            return true;\n        }\n    };\n    /**\n     * Handle pointer down events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    PinchRotate.prototype.handleDownEvent = function (mapBrowserEvent) {\n        if (this.targetPointers.length >= 2) {\n            var map = mapBrowserEvent.map;\n            this.anchor_ = null;\n            this.lastAngle_ = undefined;\n            this.rotating_ = false;\n            this.rotationDelta_ = 0.0;\n            if (!this.handlingDownUpSequence) {\n                map.getView().beginInteraction();\n            }\n            return true;\n        }\n        else {\n            return false;\n        }\n    };\n    return PinchRotate;\n}(PointerInteraction));\nexport default PinchRotate;\n//# sourceMappingURL=PinchRotate.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/interaction/PinchZoom\n */\nimport PointerInteraction, { centroid as centroidFromPointers, } from './Pointer.js';\nimport { FALSE } from '../functions.js';\n/**\n * @typedef {Object} Options\n * @property {number} [duration=400] Animation duration in milliseconds.\n */\n/**\n * @classdesc\n * Allows the user to zoom the map by pinching with two fingers\n * on a touch screen.\n * @api\n */\nvar PinchZoom = /** @class */ (function (_super) {\n    __extends(PinchZoom, _super);\n    /**\n     * @param {Options} [opt_options] Options.\n     */\n    function PinchZoom(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        var pointerOptions = /** @type {import(\"./Pointer.js\").Options} */ (options);\n        if (!pointerOptions.stopDown) {\n            pointerOptions.stopDown = FALSE;\n        }\n        _this = _super.call(this, pointerOptions) || this;\n        /**\n         * @private\n         * @type {import(\"../coordinate.js\").Coordinate}\n         */\n        _this.anchor_ = null;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.duration_ = options.duration !== undefined ? options.duration : 400;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.lastDistance_ = undefined;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.lastScaleDelta_ = 1;\n        return _this;\n    }\n    /**\n     * Handle pointer drag events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     */\n    PinchZoom.prototype.handleDragEvent = function (mapBrowserEvent) {\n        var scaleDelta = 1.0;\n        var touch0 = this.targetPointers[0];\n        var touch1 = this.targetPointers[1];\n        var dx = touch0.clientX - touch1.clientX;\n        var dy = touch0.clientY - touch1.clientY;\n        // distance between touches\n        var distance = Math.sqrt(dx * dx + dy * dy);\n        if (this.lastDistance_ !== undefined) {\n            scaleDelta = this.lastDistance_ / distance;\n        }\n        this.lastDistance_ = distance;\n        var map = mapBrowserEvent.map;\n        var view = map.getView();\n        if (scaleDelta != 1.0) {\n            this.lastScaleDelta_ = scaleDelta;\n        }\n        // scale anchor point.\n        var viewportPosition = map.getViewport().getBoundingClientRect();\n        var centroid = centroidFromPointers(this.targetPointers);\n        centroid[0] -= viewportPosition.left;\n        centroid[1] -= viewportPosition.top;\n        this.anchor_ = map.getCoordinateFromPixelInternal(centroid);\n        // scale, bypass the resolution constraint\n        map.render();\n        view.adjustResolutionInternal(scaleDelta, this.anchor_);\n    };\n    /**\n     * Handle pointer up events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    PinchZoom.prototype.handleUpEvent = function (mapBrowserEvent) {\n        if (this.targetPointers.length < 2) {\n            var map = mapBrowserEvent.map;\n            var view = map.getView();\n            var direction = this.lastScaleDelta_ > 1 ? 1 : -1;\n            view.endInteraction(this.duration_, direction);\n            return false;\n        }\n        else {\n            return true;\n        }\n    };\n    /**\n     * Handle pointer down events.\n     * @param {import(\"../MapBrowserEvent.js\").default} mapBrowserEvent Event.\n     * @return {boolean} If the event was consumed.\n     */\n    PinchZoom.prototype.handleDownEvent = function (mapBrowserEvent) {\n        if (this.targetPointers.length >= 2) {\n            var map = mapBrowserEvent.map;\n            this.anchor_ = null;\n            this.lastDistance_ = undefined;\n            this.lastScaleDelta_ = 1;\n            if (!this.handlingDownUpSequence) {\n                map.getView().beginInteraction();\n            }\n            return true;\n        }\n        else {\n            return false;\n        }\n    };\n    return PinchZoom;\n}(PointerInteraction));\nexport default PinchZoom;\n//# sourceMappingURL=PinchZoom.js.map","/**\n * @module ol/interaction\n */\nimport Collection from './Collection.js';\nimport DoubleClickZoom from './interaction/DoubleClickZoom.js';\nimport DragPan from './interaction/DragPan.js';\nimport DragRotate from './interaction/DragRotate.js';\nimport DragZoom from './interaction/DragZoom.js';\nimport KeyboardPan from './interaction/KeyboardPan.js';\nimport KeyboardZoom from './interaction/KeyboardZoom.js';\nimport Kinetic from './Kinetic.js';\nimport MouseWheelZoom from './interaction/MouseWheelZoom.js';\nimport PinchRotate from './interaction/PinchRotate.js';\nimport PinchZoom from './interaction/PinchZoom.js';\nexport { default as DoubleClickZoom } from './interaction/DoubleClickZoom.js';\nexport { default as DragAndDrop } from './interaction/DragAndDrop.js';\nexport { default as DragBox } from './interaction/DragBox.js';\nexport { default as DragPan } from './interaction/DragPan.js';\nexport { default as DragRotate } from './interaction/DragRotate.js';\nexport { default as DragRotateAndZoom } from './interaction/DragRotateAndZoom.js';\nexport { default as DragZoom } from './interaction/DragZoom.js';\nexport { default as Draw } from './interaction/Draw.js';\nexport { default as Extent } from './interaction/Extent.js';\nexport { default as Interaction } from './interaction/Interaction.js';\nexport { default as KeyboardPan } from './interaction/KeyboardPan.js';\nexport { default as KeyboardZoom } from './interaction/KeyboardZoom.js';\nexport { default as Modify } from './interaction/Modify.js';\nexport { default as MouseWheelZoom } from './interaction/MouseWheelZoom.js';\nexport { default as PinchRotate } from './interaction/PinchRotate.js';\nexport { default as PinchZoom } from './interaction/PinchZoom.js';\nexport { default as Pointer } from './interaction/Pointer.js';\nexport { default as Select } from './interaction/Select.js';\nexport { default as Snap } from './interaction/Snap.js';\nexport { default as Translate } from './interaction/Translate.js';\n/**\n * @typedef {Object} DefaultsOptions\n * @property {boolean} [altShiftDragRotate=true] Whether Alt-Shift-drag rotate is\n * desired.\n * @property {boolean} [onFocusOnly=false] Interact only when the map has the\n * focus. This affects the `MouseWheelZoom` and `DragPan` interactions and is\n * useful when page scroll is desired for maps that do not have the browser's\n * focus.\n * @property {boolean} [doubleClickZoom=true] Whether double click zoom is\n * desired.\n * @property {boolean} [keyboard=true] Whether keyboard interaction is desired.\n * @property {boolean} [mouseWheelZoom=true] Whether mousewheel zoom is desired.\n * @property {boolean} [shiftDragZoom=true] Whether Shift-drag zoom is desired.\n * @property {boolean} [dragPan=true] Whether drag pan is desired.\n * @property {boolean} [pinchRotate=true] Whether pinch rotate is desired.\n * @property {boolean} [pinchZoom=true] Whether pinch zoom is desired.\n * @property {number} [zoomDelta] Zoom level delta when using keyboard or double click zoom.\n * @property {number} [zoomDuration] Duration of the zoom animation in\n * milliseconds.\n */\n/**\n * Set of interactions included in maps by default. Specific interactions can be\n * excluded by setting the appropriate option to false in the constructor\n * options, but the order of the interactions is fixed.  If you want to specify\n * a different order for interactions, you will need to create your own\n * {@link module:ol/interaction/Interaction} instances and insert\n * them into a {@link module:ol/Collection} in the order you want\n * before creating your {@link module:ol/Map~Map} instance. Changing the order can\n * be of interest if the event propagation needs to be stopped at a point.\n * The default set of interactions, in sequence, is:\n * * {@link module:ol/interaction/DragRotate~DragRotate}\n * * {@link module:ol/interaction/DoubleClickZoom~DoubleClickZoom}\n * * {@link module:ol/interaction/DragPan~DragPan}\n * * {@link module:ol/interaction/PinchRotate~PinchRotate}\n * * {@link module:ol/interaction/PinchZoom~PinchZoom}\n * * {@link module:ol/interaction/KeyboardPan~KeyboardPan}\n * * {@link module:ol/interaction/KeyboardZoom~KeyboardZoom}\n * * {@link module:ol/interaction/MouseWheelZoom~MouseWheelZoom}\n * * {@link module:ol/interaction/DragZoom~DragZoom}\n *\n * @param {DefaultsOptions} [opt_options] Defaults options.\n * @return {import(\"./Collection.js\").default<import(\"./interaction/Interaction.js\").default>}\n * A collection of interactions to be used with the {@link module:ol/Map~Map}\n * constructor's `interactions` option.\n * @api\n */\nexport function defaults(opt_options) {\n    var options = opt_options ? opt_options : {};\n    var interactions = new Collection();\n    var kinetic = new Kinetic(-0.005, 0.05, 100);\n    var altShiftDragRotate = options.altShiftDragRotate !== undefined\n        ? options.altShiftDragRotate\n        : true;\n    if (altShiftDragRotate) {\n        interactions.push(new DragRotate());\n    }\n    var doubleClickZoom = options.doubleClickZoom !== undefined ? options.doubleClickZoom : true;\n    if (doubleClickZoom) {\n        interactions.push(new DoubleClickZoom({\n            delta: options.zoomDelta,\n            duration: options.zoomDuration,\n        }));\n    }\n    var dragPan = options.dragPan !== undefined ? options.dragPan : true;\n    if (dragPan) {\n        interactions.push(new DragPan({\n            onFocusOnly: options.onFocusOnly,\n            kinetic: kinetic,\n        }));\n    }\n    var pinchRotate = options.pinchRotate !== undefined ? options.pinchRotate : true;\n    if (pinchRotate) {\n        interactions.push(new PinchRotate());\n    }\n    var pinchZoom = options.pinchZoom !== undefined ? options.pinchZoom : true;\n    if (pinchZoom) {\n        interactions.push(new PinchZoom({\n            duration: options.zoomDuration,\n        }));\n    }\n    var keyboard = options.keyboard !== undefined ? options.keyboard : true;\n    if (keyboard) {\n        interactions.push(new KeyboardPan());\n        interactions.push(new KeyboardZoom({\n            delta: options.zoomDelta,\n            duration: options.zoomDuration,\n        }));\n    }\n    var mouseWheelZoom = options.mouseWheelZoom !== undefined ? options.mouseWheelZoom : true;\n    if (mouseWheelZoom) {\n        interactions.push(new MouseWheelZoom({\n            onFocusOnly: options.onFocusOnly,\n            duration: options.zoomDuration,\n        }));\n    }\n    var shiftDragZoom = options.shiftDragZoom !== undefined ? options.shiftDragZoom : true;\n    if (shiftDragZoom) {\n        interactions.push(new DragZoom({\n            duration: options.zoomDuration,\n        }));\n    }\n    return interactions;\n}\n//# sourceMappingURL=interaction.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/Map\n */\nimport CompositeMapRenderer from './renderer/Composite.js';\nimport PluggableMap from './PluggableMap.js';\nimport { assign } from './obj.js';\nimport { defaults as defaultControls } from './control.js';\nimport { defaults as defaultInteractions } from './interaction.js';\n/**\n * @classdesc\n * The map is the core component of OpenLayers. For a map to render, a view,\n * one or more layers, and a target container are needed:\n *\n *     import Map from 'ol/Map';\n *     import View from 'ol/View';\n *     import TileLayer from 'ol/layer/Tile';\n *     import OSM from 'ol/source/OSM';\n *\n *     var map = new Map({\n *       view: new View({\n *         center: [0, 0],\n *         zoom: 1\n *       }),\n *       layers: [\n *         new TileLayer({\n *           source: new OSM()\n *         })\n *       ],\n *       target: 'map'\n *     });\n *\n * The above snippet creates a map using a {@link module:ol/layer/Tile} to\n * display {@link module:ol/source/OSM~OSM} OSM data and render it to a DOM\n * element with the id `map`.\n *\n * The constructor places a viewport container (with CSS class name\n * `ol-viewport`) in the target element (see `getViewport()`), and then two\n * further elements within the viewport: one with CSS class name\n * `ol-overlaycontainer-stopevent` for controls and some overlays, and one with\n * CSS class name `ol-overlaycontainer` for other overlays (see the `stopEvent`\n * option of {@link module:ol/Overlay~Overlay} for the difference). The map\n * itself is placed in a further element within the viewport.\n *\n * Layers are stored as a {@link module:ol/Collection~Collection} in\n * layerGroups. A top-level group is provided by the library. This is what is\n * accessed by `getLayerGroup` and `setLayerGroup`. Layers entered in the\n * options are added to this group, and `addLayer` and `removeLayer` change the\n * layer collection in the group. `getLayers` is a convenience function for\n * `getLayerGroup().getLayers()`. Note that {@link module:ol/layer/Group~Group}\n * is a subclass of {@link module:ol/layer/Base}, so layers entered in the\n * options or added with `addLayer` can be groups, which can contain further\n * groups, and so on.\n *\n * @api\n */\nvar Map = /** @class */ (function (_super) {\n    __extends(Map, _super);\n    /**\n     * @param {import(\"./PluggableMap.js\").MapOptions} options Map options.\n     */\n    function Map(options) {\n        var _this = this;\n        options = assign({}, options);\n        if (!options.controls) {\n            options.controls = defaultControls();\n        }\n        if (!options.interactions) {\n            options.interactions = defaultInteractions({\n                onFocusOnly: true,\n            });\n        }\n        _this = _super.call(this, options) || this;\n        return _this;\n    }\n    Map.prototype.createRenderer = function () {\n        return new CompositeMapRenderer(this);\n    };\n    return Map;\n}(PluggableMap));\nexport default Map;\n//# sourceMappingURL=Map.js.map","/**\n * @module ol/control\n */\nimport Attribution from './control/Attribution.js';\nimport Collection from './Collection.js';\nimport Rotate from './control/Rotate.js';\nimport Zoom from './control/Zoom.js';\nexport { default as Attribution } from './control/Attribution.js';\nexport { default as Control } from './control/Control.js';\nexport { default as FullScreen } from './control/FullScreen.js';\nexport { default as MousePosition } from './control/MousePosition.js';\nexport { default as OverviewMap } from './control/OverviewMap.js';\nexport { default as Rotate } from './control/Rotate.js';\nexport { default as ScaleLine } from './control/ScaleLine.js';\nexport { default as Zoom } from './control/Zoom.js';\nexport { default as ZoomSlider } from './control/ZoomSlider.js';\nexport { default as ZoomToExtent } from './control/ZoomToExtent.js';\n/**\n * @typedef {Object} DefaultsOptions\n * @property {boolean} [attribution=true] Include\n * {@link module:ol/control/Attribution~Attribution}.\n * @property {import(\"./control/Attribution.js\").Options} [attributionOptions]\n * Options for {@link module:ol/control/Attribution~Attribution}.\n * @property {boolean} [rotate=true] Include\n * {@link module:ol/control/Rotate~Rotate}.\n * @property {import(\"./control/Rotate.js\").Options} [rotateOptions] Options\n * for {@link module:ol/control/Rotate~Rotate}.\n * @property {boolean} [zoom] Include {@link module:ol/control/Zoom~Zoom}.\n * @property {import(\"./control/Zoom.js\").Options} [zoomOptions] Options for\n * {@link module:ol/control/Zoom~Zoom}.\n * @api\n */\n/**\n * Set of controls included in maps by default. Unless configured otherwise,\n * this returns a collection containing an instance of each of the following\n * controls:\n * * {@link module:ol/control/Zoom~Zoom}\n * * {@link module:ol/control/Rotate~Rotate}\n * * {@link module:ol/control/Attribution~Attribution}\n *\n * @param {DefaultsOptions} [opt_options]\n * Defaults options.\n * @return {Collection<import(\"./control/Control.js\").default>}\n * Controls.\n * @api\n */\nexport function defaults(opt_options) {\n    var options = opt_options ? opt_options : {};\n    var controls = new Collection();\n    var zoomControl = options.zoom !== undefined ? options.zoom : true;\n    if (zoomControl) {\n        controls.push(new Zoom(options.zoomOptions));\n    }\n    var rotateControl = options.rotate !== undefined ? options.rotate : true;\n    if (rotateControl) {\n        controls.push(new Rotate(options.rotateOptions));\n    }\n    var attributionControl = options.attribution !== undefined ? options.attribution : true;\n    if (attributionControl) {\n        controls.push(new Attribution(options.attributionOptions));\n    }\n    return controls;\n}\n//# sourceMappingURL=control.js.map","var __extends = (this && this.__extends) || (function () {\n    var extendStatics = function (d, b) {\n        extendStatics = Object.setPrototypeOf ||\n            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n        return extendStatics(d, b);\n    };\n    return function (d, b) {\n        if (typeof b !== \"function\" && b !== null)\n            throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n        extendStatics(d, b);\n        function __() { this.constructor = d; }\n        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n    };\n})();\n/**\n * @module ol/control/ScaleLine\n */\nimport Control from './Control.js';\nimport ProjUnits from '../proj/Units.js';\nimport { CLASS_UNSELECTABLE } from '../css.js';\nimport { METERS_PER_UNIT, getPointResolution } from '../proj.js';\nimport { assert } from '../asserts.js';\n/**\n * @type {string}\n */\nvar UNITS_PROP = 'units';\n/**\n * Units for the scale line. Supported values are `'degrees'`, `'imperial'`,\n * `'nautical'`, `'metric'`, `'us'`.\n * @enum {string}\n */\nexport var Units = {\n    DEGREES: 'degrees',\n    IMPERIAL: 'imperial',\n    NAUTICAL: 'nautical',\n    METRIC: 'metric',\n    US: 'us',\n};\n/**\n * @const\n * @type {Array<number>}\n */\nvar LEADING_DIGITS = [1, 2, 5];\n/**\n * @const\n * @type {number}\n */\nvar DEFAULT_DPI = 25.4 / 0.28;\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature<import(\"../Observable\").EventTypes, import(\"../events/Event.js\").default, Return> &\n *   import(\"../Observable\").OnSignature<import(\"../ObjectEventType\").Types|\n *     'change:units', import(\"../Object\").ObjectEvent, Return> &\n *   import(\"../Observable\").CombinedOnSignature<import(\"../Observable\").EventTypes|import(\"../ObjectEventType\").Types\n *     |'change:units', Return>} ScaleLineOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-scale-line'] CSS Class name.\n * @property {number} [minWidth=64] Minimum width in pixels at the OGC default dpi. The width will be\n * adjusted to match the dpi used.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when the control\n * should be re-rendered. This is called in a `requestAnimationFrame` callback.\n * @property {HTMLElement|string} [target] Specify a target if you want the control\n * to be rendered outside of the map's viewport.\n * @property {import(\"./ScaleLine.js\").Units|string} [units='metric'] Units.\n * @property {boolean} [bar=false] Render scalebars instead of a line.\n * @property {number} [steps=4] Number of steps the scalebar should use. Use even numbers\n * for best results. Only applies when `bar` is `true`.\n * @property {boolean} [text=false] Render the text scale above of the scalebar. Only applies\n * when `bar` is `true`.\n * @property {number|undefined} [dpi=undefined] dpi of output device such as printer. Only applies\n * when `bar` is `true`. If undefined the OGC default screen pixel size of 0.28mm will be assumed.\n */\n/**\n * @classdesc\n * A control displaying rough y-axis distances, calculated for the center of the\n * viewport. For conformal projections (e.g. EPSG:3857, the default view\n * projection in OpenLayers), the scale is valid for all directions.\n * No scale line will be shown when the y-axis distance of a pixel at the\n * viewport center cannot be calculated in the view projection.\n * By default the scale line will show in the bottom left portion of the map,\n * but this can be changed by using the css selector `.ol-scale-line`.\n * When specifying `bar` as `true`, a scalebar will be rendered instead\n * of a scaleline.\n *\n * @api\n */\nvar ScaleLine = /** @class */ (function (_super) {\n    __extends(ScaleLine, _super);\n    /**\n     * @param {Options} [opt_options] Scale line options.\n     */\n    function ScaleLine(opt_options) {\n        var _this = this;\n        var options = opt_options ? opt_options : {};\n        var className = options.className !== undefined\n            ? options.className\n            : options.bar\n                ? 'ol-scale-bar'\n                : 'ol-scale-line';\n        _this = _super.call(this, {\n            element: document.createElement('div'),\n            render: options.render,\n            target: options.target,\n        }) || this;\n        /***\n         * @type {ScaleLineOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.on;\n        /***\n         * @type {ScaleLineOnSignature<import(\"../Observable.js\").OnReturn>}\n         */\n        _this.once;\n        /***\n         * @type {ScaleLineOnSignature<void>}\n         */\n        _this.un;\n        /**\n         * @private\n         * @type {HTMLElement}\n         */\n        _this.innerElement_ = document.createElement('div');\n        _this.innerElement_.className = className + '-inner';\n        _this.element.className = className + ' ' + CLASS_UNSELECTABLE;\n        _this.element.appendChild(_this.innerElement_);\n        /**\n         * @private\n         * @type {?import(\"../View.js\").State}\n         */\n        _this.viewState_ = null;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.minWidth_ = options.minWidth !== undefined ? options.minWidth : 64;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.renderedVisible_ = false;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.renderedWidth_ = undefined;\n        /**\n         * @private\n         * @type {string}\n         */\n        _this.renderedHTML_ = '';\n        _this.addChangeListener(UNITS_PROP, _this.handleUnitsChanged_);\n        _this.setUnits(options.units || Units.METRIC);\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.scaleBar_ = options.bar || false;\n        /**\n         * @private\n         * @type {number}\n         */\n        _this.scaleBarSteps_ = options.steps || 4;\n        /**\n         * @private\n         * @type {boolean}\n         */\n        _this.scaleBarText_ = options.text || false;\n        /**\n         * @private\n         * @type {number|undefined}\n         */\n        _this.dpi_ = options.dpi || undefined;\n        return _this;\n    }\n    /**\n     * Return the units to use in the scale line.\n     * @return {import(\"./ScaleLine.js\").Units} The units\n     * to use in the scale line.\n     * @observable\n     * @api\n     */\n    ScaleLine.prototype.getUnits = function () {\n        return this.get(UNITS_PROP);\n    };\n    /**\n     * @private\n     */\n    ScaleLine.prototype.handleUnitsChanged_ = function () {\n        this.updateElement_();\n    };\n    /**\n     * Set the units to use in the scale line.\n     * @param {import(\"./ScaleLine.js\").Units} units The units to use in the scale line.\n     * @observable\n     * @api\n     */\n    ScaleLine.prototype.setUnits = function (units) {\n        this.set(UNITS_PROP, units);\n    };\n    /**\n     * Specify the dpi of output device such as printer.\n     * @param {number|undefined} dpi The dpi of output device.\n     * @api\n     */\n    ScaleLine.prototype.setDpi = function (dpi) {\n        this.dpi_ = dpi;\n    };\n    /**\n     * @private\n     */\n    ScaleLine.prototype.updateElement_ = function () {\n        var viewState = this.viewState_;\n        if (!viewState) {\n            if (this.renderedVisible_) {\n                this.element.style.display = 'none';\n                this.renderedVisible_ = false;\n            }\n            return;\n        }\n        var center = viewState.center;\n        var projection = viewState.projection;\n        var units = this.getUnits();\n        var pointResolutionUnits = units == Units.DEGREES ? ProjUnits.DEGREES : ProjUnits.METERS;\n        var pointResolution = getPointResolution(projection, viewState.resolution, center, pointResolutionUnits);\n        var minWidth = (this.minWidth_ * (this.dpi_ || DEFAULT_DPI)) / DEFAULT_DPI;\n        var nominalCount = minWidth * pointResolution;\n        var suffix = '';\n        if (units == Units.DEGREES) {\n            var metersPerDegree = METERS_PER_UNIT[ProjUnits.DEGREES];\n            nominalCount *= metersPerDegree;\n            if (nominalCount < metersPerDegree / 60) {\n                suffix = '\\u2033'; // seconds\n                pointResolution *= 3600;\n            }\n            else if (nominalCount < metersPerDegree) {\n                suffix = '\\u2032'; // minutes\n                pointResolution *= 60;\n            }\n            else {\n                suffix = '\\u00b0'; // degrees\n            }\n        }\n        else if (units == Units.IMPERIAL) {\n            if (nominalCount < 0.9144) {\n                suffix = 'in';\n                pointResolution /= 0.0254;\n            }\n            else if (nominalCount < 1609.344) {\n                suffix = 'ft';\n                pointResolution /= 0.3048;\n            }\n            else {\n                suffix = 'mi';\n                pointResolution /= 1609.344;\n            }\n        }\n        else if (units == Units.NAUTICAL) {\n            pointResolution /= 1852;\n            suffix = 'nm';\n        }\n        else if (units == Units.METRIC) {\n            if (nominalCount < 0.001) {\n                suffix = 'μm';\n                pointResolution *= 1000000;\n            }\n            else if (nominalCount < 1) {\n                suffix = 'mm';\n                pointResolution *= 1000;\n            }\n            else if (nominalCount < 1000) {\n                suffix = 'm';\n            }\n            else {\n                suffix = 'km';\n                pointResolution /= 1000;\n            }\n        }\n        else if (units == Units.US) {\n            if (nominalCount < 0.9144) {\n                suffix = 'in';\n                pointResolution *= 39.37;\n            }\n            else if (nominalCount < 1609.344) {\n                suffix = 'ft';\n                pointResolution /= 0.30480061;\n            }\n            else {\n                suffix = 'mi';\n                pointResolution /= 1609.3472;\n            }\n        }\n        else {\n            assert(false, 33); // Invalid units\n        }\n        var i = 3 * Math.floor(Math.log(minWidth * pointResolution) / Math.log(10));\n        var count, width, decimalCount;\n        while (true) {\n            decimalCount = Math.floor(i / 3);\n            var decimal = Math.pow(10, decimalCount);\n            count = LEADING_DIGITS[((i % 3) + 3) % 3] * decimal;\n            width = Math.round(count / pointResolution);\n            if (isNaN(width)) {\n                this.element.style.display = 'none';\n                this.renderedVisible_ = false;\n                return;\n            }\n            else if (width >= minWidth) {\n                break;\n            }\n            ++i;\n        }\n        var html;\n        if (this.scaleBar_) {\n            html = this.createScaleBar(width, count, suffix);\n        }\n        else {\n            html = count.toFixed(decimalCount < 0 ? -decimalCount : 0) + ' ' + suffix;\n        }\n        if (this.renderedHTML_ != html) {\n            this.innerElement_.innerHTML = html;\n            this.renderedHTML_ = html;\n        }\n        if (this.renderedWidth_ != width) {\n            this.innerElement_.style.width = width + 'px';\n            this.renderedWidth_ = width;\n        }\n        if (!this.renderedVisible_) {\n            this.element.style.display = '';\n            this.renderedVisible_ = true;\n        }\n    };\n    /**\n     * @private\n     * @param {number} width The current width of the scalebar.\n     * @param {number} scale The current scale.\n     * @param {string} suffix The suffix to append to the scale text.\n     * @return {string} The stringified HTML of the scalebar.\n     */\n    ScaleLine.prototype.createScaleBar = function (width, scale, suffix) {\n        var mapScale = '1 : ' + Math.round(this.getScaleForResolution()).toLocaleString();\n        var scaleSteps = [];\n        var stepWidth = width / this.scaleBarSteps_;\n        var backgroundColor = '#ffffff';\n        for (var i = 0; i < this.scaleBarSteps_; i++) {\n            if (i === 0) {\n                // create the first marker at position 0\n                scaleSteps.push(this.createMarker('absolute', i));\n            }\n            scaleSteps.push('<div>' +\n                '<div ' +\n                'class=\"ol-scale-singlebar\" ' +\n                'style=' +\n                '\"width: ' +\n                stepWidth +\n                'px;' +\n                'background-color: ' +\n                backgroundColor +\n                ';\"' +\n                '>' +\n                '</div>' +\n                this.createMarker('relative', i) +\n                /*render text every second step, except when only 2 steps */\n                (i % 2 === 0 || this.scaleBarSteps_ === 2\n                    ? this.createStepText(i, width, false, scale, suffix)\n                    : '') +\n                '</div>');\n            if (i === this.scaleBarSteps_ - 1) {\n                {\n                    /*render text at the end */\n                }\n                scaleSteps.push(this.createStepText(i + 1, width, true, scale, suffix));\n            }\n            // switch colors of steps between black and white\n            if (backgroundColor === '#ffffff') {\n                backgroundColor = '#000000';\n            }\n            else {\n                backgroundColor = '#ffffff';\n            }\n        }\n        var scaleBarText;\n        if (this.scaleBarText_) {\n            scaleBarText =\n                '<div ' +\n                    'class=\"ol-scale-text\" ' +\n                    'style=\"width: ' +\n                    width +\n                    'px;\">' +\n                    mapScale +\n                    '</div>';\n        }\n        else {\n            scaleBarText = '';\n        }\n        var container = '<div ' +\n            'style=\"display: flex;\">' +\n            scaleBarText +\n            scaleSteps.join('') +\n            '</div>';\n        return container;\n    };\n    /**\n     * Creates a marker at given position\n     * @param {string} position The position, absolute or relative\n     * @param {number} i The iterator\n     * @return {string} The stringified div containing the marker\n     */\n    ScaleLine.prototype.createMarker = function (position, i) {\n        var top = position === 'absolute' ? 3 : -10;\n        return ('<div ' +\n            'class=\"ol-scale-step-marker\" ' +\n            'style=\"position: ' +\n            position +\n            ';' +\n            'top: ' +\n            top +\n            'px;\"' +\n            '></div>');\n    };\n    /**\n     * Creates the label for a marker marker at given position\n     * @param {number} i The iterator\n     * @param {number} width The width the scalebar will currently use\n     * @param {boolean} isLast Flag indicating if we add the last step text\n     * @param {number} scale The current scale for the whole scalebar\n     * @param {string} suffix The suffix for the scale\n     * @return {string} The stringified div containing the step text\n     */\n    ScaleLine.prototype.createStepText = function (i, width, isLast, scale, suffix) {\n        var length = i === 0 ? 0 : Math.round((scale / this.scaleBarSteps_) * i * 100) / 100;\n        var lengthString = length + (i === 0 ? '' : ' ' + suffix);\n        var margin = i === 0 ? -3 : (width / this.scaleBarSteps_) * -1;\n        var minWidth = i === 0 ? 0 : (width / this.scaleBarSteps_) * 2;\n        return ('<div ' +\n            'class=\"ol-scale-step-text\" ' +\n            'style=\"' +\n            'margin-left: ' +\n            margin +\n            'px;' +\n            'text-align: ' +\n            (i === 0 ? 'left' : 'center') +\n            '; ' +\n            'min-width: ' +\n            minWidth +\n            'px;' +\n            'left: ' +\n            (isLast ? width + 'px' : 'unset') +\n            ';\"' +\n            '>' +\n            lengthString +\n            '</div>');\n    };\n    /**\n     * Returns the appropriate scale for the given resolution and units.\n     * @return {number} The appropriate scale.\n     */\n    ScaleLine.prototype.getScaleForResolution = function () {\n        var resolution = getPointResolution(this.viewState_.projection, this.viewState_.resolution, this.viewState_.center);\n        var dpi = this.dpi_ || DEFAULT_DPI;\n        var mpu = this.viewState_.projection.getMetersPerUnit();\n        var inchesPerMeter = 1000 / 25.4;\n        return parseFloat(resolution.toString()) * mpu * inchesPerMeter * dpi;\n    };\n    /**\n     * Update the scale line element.\n     * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n     * @override\n     */\n    ScaleLine.prototype.render = function (mapEvent) {\n        var frameState = mapEvent.frameState;\n        if (!frameState) {\n            this.viewState_ = null;\n        }\n        else {\n            this.viewState_ = frameState.viewState;\n        }\n        this.updateElement_();\n    };\n    return ScaleLine;\n}(Control));\nexport default ScaleLine;\n//# sourceMappingURL=ScaleLine.js.map","import React, { PureComponent } from 'react';\nimport { GrafanaTheme } from '@grafana/data';\nimport { config } from '@grafana/runtime';\nimport { stylesFactory } from '@grafana/ui';\nimport { css } from '@emotion/css';\n\nexport interface OverlayProps {\n  topRight?: React.ReactNode[];\n  bottomLeft?: React.ReactNode[];\n}\n\nexport class GeomapOverlay extends PureComponent<OverlayProps> {\n  style = getStyles(config.theme);\n\n  constructor(props: OverlayProps) {\n    super(props);\n  }\n\n  render() {\n    const { topRight, bottomLeft } = this.props;\n    return (\n      <div className={this.style.overlay}>\n        {Boolean(topRight?.length) && <div className={this.style.TR}>{topRight}</div>}\n        {Boolean(bottomLeft?.length) && <div className={this.style.BL}>{bottomLeft}</div>}\n      </div>\n    );\n  }\n}\n\nconst getStyles = stylesFactory((theme: GrafanaTheme) => ({\n  overlay: css`\n    position: absolute;\n    width: 100%;\n    height: 100%;\n    z-index: 500;\n    pointer-events: none;\n  `,\n  TR: css`\n    position: absolute;\n    top: 8px;\n    right: 8px;\n    pointer-events: auto;\n  `,\n  BL: css`\n    position: absolute;\n    bottom: 8px;\n    left: 8px;\n    pointer-events: auto;\n  `,\n}));\n","import React, { PureComponent } from 'react';\nimport { Map } from 'ol';\nimport { transform } from 'ol/proj';\nimport { stylesFactory } from '@grafana/ui';\nimport { GrafanaTheme } from '@grafana/data';\nimport { css } from '@emotion/css';\nimport { config } from 'app/core/config';\nimport tinycolor from 'tinycolor2';\nimport { Coordinate } from 'ol/coordinate';\n\ninterface Props {\n  map: Map;\n}\n\ninterface State {\n  zoom?: number;\n  center: Coordinate;\n}\n\nexport class DebugOverlay extends PureComponent<Props, State> {\n  style = getStyles(config.theme);\n\n  constructor(props: Props) {\n    super(props);\n    this.state = { zoom: 0, center: [0, 0] };\n  }\n\n  updateViewState = () => {\n    const view = this.props.map.getView();\n    this.setState({\n      zoom: view.getZoom(),\n      center: transform(view.getCenter()!, view.getProjection(), 'EPSG:4326'),\n    });\n  };\n\n  componentDidMount() {\n    this.props.map.on('moveend', this.updateViewState);\n    this.updateViewState();\n  }\n\n  render() {\n    const { zoom, center } = this.state;\n\n    return (\n      <div className={this.style.infoWrap}>\n        <table>\n          <tbody>\n            <tr>\n              <th>Zoom:</th>\n              <td>{zoom?.toFixed(1)}</td>\n            </tr>\n            <tr>\n              <th>Center:&nbsp;</th>\n              <td>\n                {center[0].toFixed(5)}, {center[1].toFixed(5)}\n              </td>\n            </tr>\n          </tbody>\n        </table>\n      </div>\n    );\n  }\n}\n\nconst getStyles = stylesFactory((theme: GrafanaTheme) => ({\n  infoWrap: css`\n    color: ${theme.colors.text};\n    background: ${tinycolor(theme.colors.panelBg).setAlpha(0.7).toString()};\n    border-radius: 2px;\n    padding: 8px;\n  `,\n}));\n","import React, { Component, ReactNode } from 'react';\nimport { DEFAULT_BASEMAP_CONFIG, geomapLayerRegistry } from './layers/registry';\nimport { Map as OpenLayersMap, MapBrowserEvent, View } from 'ol';\nimport Attribution from 'ol/control/Attribution';\nimport Zoom from 'ol/control/Zoom';\nimport ScaleLine from 'ol/control/ScaleLine';\nimport { defaults as interactionDefaults } from 'ol/interaction';\nimport MouseWheelZoom from 'ol/interaction/MouseWheelZoom';\n\nimport {\n  PanelData,\n  MapLayerOptions,\n  PanelProps,\n  GrafanaTheme,\n  DataHoverClearEvent,\n  DataHoverEvent,\n  DataFrame,\n} from '@grafana/data';\nimport { config } from '@grafana/runtime';\n\nimport { ControlsOptions, GeomapPanelOptions, MapLayerState, MapViewConfig } from './types';\nimport { centerPointRegistry, MapCenterID } from './view';\nimport { fromLonLat, toLonLat } from 'ol/proj';\nimport { Coordinate } from 'ol/coordinate';\nimport { css } from '@emotion/css';\nimport { PanelContext, PanelContextRoot, Portal, stylesFactory, VizTooltipContainer } from '@grafana/ui';\nimport { GeomapOverlay, OverlayProps } from './GeomapOverlay';\nimport { DebugOverlay } from './components/DebugOverlay';\nimport { getGlobalStyles } from './globalStyles';\nimport { Global } from '@emotion/react';\nimport { GeomapHoverFeature, GeomapHoverPayload } from './event';\nimport { DataHoverView } from './components/DataHoverView';\nimport { Subscription } from 'rxjs';\nimport { PanelEditExitedEvent } from 'app/types/events';\nimport { defaultMarkersConfig, MARKERS_LAYER_ID } from './layers/data/markersLayer';\nimport { cloneDeep } from 'lodash';\n\n// Allows multiple panels to share the same view instance\nlet sharedView: View | undefined = undefined;\n\ntype Props = PanelProps<GeomapPanelOptions>;\ninterface State extends OverlayProps {\n  ttip?: GeomapHoverPayload;\n}\n\nexport interface GeomapLayerActions {\n  selectLayer: (uid: string) => void;\n  deleteLayer: (uid: string) => void;\n  addlayer: (type: string) => void;\n  reorder: (src: number, dst: number) => void;\n  canRename: (v: string) => boolean;\n}\n\nexport interface GeomapInstanceState {\n  map?: OpenLayersMap;\n  layers: MapLayerState[];\n  selected: number;\n  actions: GeomapLayerActions;\n}\n\nexport class GeomapPanel extends Component<Props, State> {\n  static contextType = PanelContextRoot;\n  panelContext: PanelContext = {} as PanelContext;\n  private subs = new Subscription();\n\n  globalCSS = getGlobalStyles(config.theme2);\n\n  mouseWheelZoom?: MouseWheelZoom;\n  style = getStyles(config.theme);\n  hoverPayload: GeomapHoverPayload = { point: {}, pageX: -1, pageY: -1 };\n  readonly hoverEvent = new DataHoverEvent(this.hoverPayload);\n\n  map?: OpenLayersMap;\n  mapDiv?: HTMLDivElement;\n  layers: MapLayerState[] = [];\n  readonly byName = new Map<string, MapLayerState>();\n\n  constructor(props: Props) {\n    super(props);\n    this.state = {};\n    this.subs.add(\n      this.props.eventBus.subscribe(PanelEditExitedEvent, (evt) => {\n        if (this.mapDiv && this.props.id === evt.payload) {\n          this.initMapRef(this.mapDiv);\n        }\n      })\n    );\n  }\n\n  componentDidMount() {\n    this.panelContext = this.context as PanelContext;\n  }\n\n  shouldComponentUpdate(nextProps: Props) {\n    if (!this.map) {\n      return true; // not yet initialized\n    }\n\n    // Check for resize\n    if (this.props.height !== nextProps.height || this.props.width !== nextProps.width) {\n      this.map.updateSize();\n    }\n\n    // External data changed\n    if (this.props.data !== nextProps.data) {\n      this.dataChanged(nextProps.data);\n    }\n\n    return true; // always?\n  }\n\n  /** This funciton will actually update the JSON model */\n  private doOptionsUpdate(selected: number) {\n    const { options, onOptionsChange } = this.props;\n    const layers = this.layers;\n    onOptionsChange({\n      ...options,\n      basemap: layers[0].options,\n      layers: layers.slice(1).map((v) => v.options),\n    });\n\n    // Notify the the panel editor\n    if (this.panelContext.onInstanceStateChange) {\n      this.panelContext.onInstanceStateChange({\n        map: this.map,\n        layers: layers,\n        selected,\n        actions: this.actions,\n      });\n    }\n  }\n\n  getNextLayerName = () => {\n    let idx = this.layers.length; // since basemap is 0, this looks right\n    while (true && idx < 100) {\n      const name = `Layer ${idx++}`;\n      if (!this.byName.has(name)) {\n        return name;\n      }\n    }\n    return `Layer ${Date.now()}`;\n  };\n\n  actions: GeomapLayerActions = {\n    selectLayer: (uid: string) => {\n      const selected = this.layers.findIndex((v) => v.options.name === uid);\n      if (this.panelContext.onInstanceStateChange) {\n        this.panelContext.onInstanceStateChange({\n          map: this.map,\n          layers: this.layers,\n          selected,\n          actions: this.actions,\n        });\n      }\n    },\n    canRename: (v: string) => {\n      return !this.byName.has(v);\n    },\n    deleteLayer: (uid: string) => {\n      const layers: MapLayerState[] = [];\n      for (const lyr of this.layers) {\n        if (lyr.options.name === uid) {\n          this.map?.removeLayer(lyr.layer);\n        } else {\n          layers.push(lyr);\n        }\n      }\n      this.layers = layers;\n      this.doOptionsUpdate(0);\n    },\n    addlayer: (type: string) => {\n      const item = geomapLayerRegistry.getIfExists(type);\n      if (!item) {\n        return; // ignore empty request\n      }\n      this.initLayer(\n        this.map!,\n        {\n          type: item.id,\n          name: this.getNextLayerName(),\n          config: cloneDeep(item.defaultOptions),\n        },\n        false\n      ).then((lyr) => {\n        this.layers = this.layers.slice(0);\n        this.layers.push(lyr);\n        this.map?.addLayer(lyr.layer);\n\n        this.doOptionsUpdate(this.layers.length - 1);\n      });\n    },\n    reorder: (startIndex: number, endIndex: number) => {\n      const result = Array.from(this.layers);\n      const [removed] = result.splice(startIndex, 1);\n      result.splice(endIndex, 0, removed);\n      this.layers = result;\n\n      this.doOptionsUpdate(endIndex);\n\n      // Add the layers in the right order\n      const group = this.map?.getLayers()!;\n      group.clear();\n      this.layers.forEach((v) => group.push(v.layer));\n    },\n  };\n\n  /**\n   * Called when the panel options change\n   *\n   * NOTE: changes to basemap and layers are handled independently\n   */\n  optionsChanged(options: GeomapPanelOptions) {\n    const oldOptions = this.props.options;\n    console.log('options changed!', options);\n\n    if (options.view !== oldOptions.view) {\n      console.log('View changed');\n      this.map!.setView(this.initMapView(options.view));\n    }\n\n    if (options.controls !== oldOptions.controls) {\n      console.log('Controls changed');\n      this.initControls(options.controls ?? { showZoom: true, showAttribution: true });\n    }\n  }\n\n  /**\n   * Called when PanelData changes (query results etc)\n   */\n  dataChanged(data: PanelData) {\n    for (const state of this.layers) {\n      if (state.handler.update) {\n        state.handler.update(data);\n      }\n    }\n  }\n\n  initMapRef = async (div: HTMLDivElement) => {\n    this.mapDiv = div;\n    if (this.map) {\n      this.map.dispose();\n    }\n\n    if (!div) {\n      this.map = (undefined as unknown) as OpenLayersMap;\n      return;\n    }\n    const { options } = this.props;\n\n    const map = (this.map = new OpenLayersMap({\n      view: this.initMapView(options.view),\n      pixelRatio: 1, // or zoom?\n      layers: [], // loaded explicitly below\n      controls: [],\n      target: div,\n      interactions: interactionDefaults({\n        mouseWheelZoom: false, // managed by initControls\n      }),\n    }));\n\n    this.byName.clear();\n    const layers: MapLayerState[] = [];\n    try {\n      layers.push(await this.initLayer(map, options.basemap ?? DEFAULT_BASEMAP_CONFIG, true));\n\n      // Default layer values\n      let layerOptions = options.layers;\n      if (!layerOptions) {\n        layerOptions = [defaultMarkersConfig];\n      }\n\n      for (const lyr of layerOptions) {\n        layers.push(await this.initLayer(map, lyr, false));\n      }\n    } catch (ex) {\n      console.error('error loading layers', ex);\n    }\n\n    this.layers = layers;\n    for (const lyr of layers) {\n      this.map.addLayer(lyr.layer);\n    }\n\n    this.mouseWheelZoom = new MouseWheelZoom();\n    this.map.addInteraction(this.mouseWheelZoom);\n    this.initControls(options.controls);\n    this.forceUpdate(); // first render\n\n    // Tooltip listener\n    this.map.on('pointermove', this.pointerMoveListener);\n    this.map.getViewport().addEventListener('mouseout', (evt) => {\n      this.props.eventBus.publish(new DataHoverClearEvent());\n    });\n\n    // Notify the the panel editor\n    if (this.panelContext.onInstanceStateChange) {\n      this.panelContext.onInstanceStateChange({\n        map: this.map,\n        layers: layers,\n        selected: layers.length - 1, // the top layer\n        actions: this.actions,\n      });\n    }\n  };\n\n  clearTooltip = () => {\n    if (this.state.ttip) {\n      this.setState({ ttip: undefined });\n    }\n  };\n\n  pointerMoveListener = (evt: MapBrowserEvent<UIEvent>) => {\n    if (!this.map) {\n      return;\n    }\n    const mouse = evt.originalEvent as any;\n    const pixel = this.map.getEventPixel(mouse);\n    const hover = toLonLat(this.map.getCoordinateFromPixel(pixel));\n\n    const { hoverPayload } = this;\n    hoverPayload.pageX = mouse.pageX;\n    hoverPayload.pageY = mouse.pageY;\n    hoverPayload.point = {\n      lat: hover[1],\n      lon: hover[0],\n    };\n    hoverPayload.data = undefined;\n    hoverPayload.columnIndex = undefined;\n    hoverPayload.rowIndex = undefined;\n    hoverPayload.feature = undefined;\n\n    let ttip: GeomapHoverPayload = {} as GeomapHoverPayload;\n    const features: GeomapHoverFeature[] = [];\n    this.map.forEachFeatureAtPixel(pixel, (feature, layer, geo) => {\n      if (!hoverPayload.data) {\n        const props = feature.getProperties();\n        const frame = props['frame'];\n        if (frame) {\n          hoverPayload.data = ttip.data = frame as DataFrame;\n          hoverPayload.rowIndex = ttip.rowIndex = props['rowIndex'];\n        } else {\n          hoverPayload.feature = ttip.feature = feature;\n        }\n      }\n      features.push({ feature, layer, geo });\n    });\n    this.hoverPayload.features = features.length ? features : undefined;\n    this.props.eventBus.publish(this.hoverEvent);\n\n    const currentTTip = this.state.ttip;\n    if (\n      ttip.data !== currentTTip?.data ||\n      ttip.rowIndex !== currentTTip?.rowIndex ||\n      ttip.feature !== currentTTip?.feature\n    ) {\n      this.setState({ ttip: { ...hoverPayload } });\n    }\n  };\n\n  private updateLayer = async (uid: string, newOptions: MapLayerOptions): Promise<boolean> => {\n    if (!this.map) {\n      return false;\n    }\n    const current = this.byName.get(uid);\n    if (!current) {\n      return false;\n    }\n\n    let layerIndex = -1;\n    const group = this.map?.getLayers()!;\n    for (let i = 0; i < group?.getLength(); i++) {\n      if (group.item(i) === current.layer) {\n        layerIndex = i;\n        break;\n      }\n    }\n\n    // Special handling for rename\n    if (newOptions.name !== uid) {\n      if (!newOptions.name) {\n        newOptions.name = uid;\n      } else if (this.byName.has(newOptions.name)) {\n        return false;\n      }\n      console.log('Layer name changed', uid, '>>>', newOptions.name);\n      this.byName.delete(uid);\n\n      uid = newOptions.name;\n      this.byName.set(uid, current);\n    }\n\n    // Type changed -- requires full re-initalization\n    if (current.options.type !== newOptions.type) {\n      // full init\n    } else {\n      // just update options\n    }\n\n    const layers = this.layers.slice(0);\n    try {\n      const info = await this.initLayer(this.map, newOptions, current.isBasemap);\n      layers[layerIndex] = info;\n      group.setAt(layerIndex, info.layer);\n\n      // initialize with new data\n      if (info.handler.update) {\n        info.handler.update(this.props.data);\n      }\n    } catch (err) {\n      console.warn('ERROR', err);\n      return false;\n    }\n\n    this.layers = layers;\n    this.doOptionsUpdate(layerIndex);\n    return true;\n  };\n\n  async initLayer(map: OpenLayersMap, options: MapLayerOptions, isBasemap?: boolean): Promise<MapLayerState> {\n    if (isBasemap && (!options?.type || config.geomapDisableCustomBaseLayer)) {\n      options = DEFAULT_BASEMAP_CONFIG;\n    }\n\n    // Use default makers layer\n    if (!options?.type) {\n      options = {\n        type: MARKERS_LAYER_ID,\n        name: this.getNextLayerName(),\n        config: {},\n      };\n    }\n\n    const item = geomapLayerRegistry.getIfExists(options.type);\n    if (!item) {\n      return Promise.reject('unknown layer: ' + options.type);\n    }\n\n    const handler = await item.create(map, options, config.theme2);\n    const layer = handler.init();\n\n    if (handler.update) {\n      handler.update(this.props.data);\n    }\n\n    if (!options.name) {\n      options.name = this.getNextLayerName();\n    }\n    const UID = options.name;\n    const state = {\n      UID, // unique name when added to the map (it may change and will need special handling)\n      isBasemap,\n      options,\n      layer,\n      handler,\n\n      // Used by the editors\n      onChange: (cfg: MapLayerOptions) => {\n        this.updateLayer(UID, cfg);\n      },\n    };\n    this.byName.set(UID, state);\n    return state;\n  }\n\n  initMapView(config: MapViewConfig): View {\n    let view = new View({\n      center: [0, 0],\n      zoom: 1,\n      showFullExtent: true, // allows zooming so the full range is visible\n    });\n\n    // With shared views, all panels use the same view instance\n    if (config.shared) {\n      if (!sharedView) {\n        sharedView = view;\n      } else {\n        view = sharedView;\n      }\n    }\n\n    const v = centerPointRegistry.getIfExists(config.id);\n    if (v) {\n      let coord: Coordinate | undefined = undefined;\n      if (v.lat == null) {\n        if (v.id === MapCenterID.Coordinates) {\n          coord = [config.lon ?? 0, config.lat ?? 0];\n        } else {\n          console.log('TODO, view requires special handling', v);\n        }\n      } else {\n        coord = [v.lon ?? 0, v.lat ?? 0];\n      }\n      if (coord) {\n        view.setCenter(fromLonLat(coord));\n      }\n    }\n\n    if (config.maxZoom) {\n      view.setMaxZoom(config.maxZoom);\n    }\n    if (config.minZoom) {\n      view.setMaxZoom(config.minZoom);\n    }\n    if (config.zoom) {\n      view.setZoom(config.zoom);\n    }\n    return view;\n  }\n\n  initControls(options: ControlsOptions) {\n    if (!this.map) {\n      return;\n    }\n    this.map.getControls().clear();\n\n    if (options.showZoom) {\n      this.map.addControl(new Zoom());\n    }\n\n    if (options.showScale) {\n      this.map.addControl(\n        new ScaleLine({\n          units: options.scaleUnits,\n          minWidth: 100,\n        })\n      );\n    }\n\n    this.mouseWheelZoom!.setActive(Boolean(options.mouseWheelZoom));\n\n    if (options.showAttribution) {\n      this.map.addControl(new Attribution({ collapsed: true, collapsible: true }));\n    }\n\n    // Update the react overlays\n    let topRight: ReactNode[] = [];\n    if (options.showDebug) {\n      topRight = [<DebugOverlay key=\"debug\" map={this.map} />];\n    }\n\n    this.setState({ topRight });\n  }\n\n  render() {\n    const { ttip, topRight, bottomLeft } = this.state;\n\n    return (\n      <>\n        <Global styles={this.globalCSS} />\n        <div className={this.style.wrap} onMouseLeave={this.clearTooltip}>\n          <div className={this.style.map} ref={this.initMapRef}></div>\n          <GeomapOverlay bottomLeft={bottomLeft} topRight={topRight} />\n        </div>\n        <Portal>\n          {ttip && (ttip.data || ttip.feature) && (\n            <VizTooltipContainer position={{ x: ttip.pageX, y: ttip.pageY }} offset={{ x: 10, y: 10 }}>\n              <DataHoverView {...ttip} />\n            </VizTooltipContainer>\n          )}\n        </Portal>\n      </>\n    );\n  }\n}\n\nconst getStyles = stylesFactory((theme: GrafanaTheme) => ({\n  wrap: css`\n    position: relative;\n    width: 100%;\n    height: 100%;\n  `,\n  map: css`\n    position: absolute;\n    z-index: 0;\n    width: 100%;\n    height: 100%;\n  `,\n}));\n","import { css } from '@emotion/react';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nimport 'ol/ol.css';\n\n/**\n * Will be loaded *after* the css above\n */\nexport function getGlobalStyles(theme: GrafanaTheme2) {\n  // NOTE: this works with\n  //  node_modules/ol/ol.css\n  // use !important;\n  // This file keeps the rules\n\n  // .ol-box {\n  //   border: 2px solid blue;\n  // }\n\n  // .ol-scale-step-marker {\n  //   background-color: #000000;\n  // }\n  // .ol-scale-step-text {\n  //   color: #000000;\n  //   text-shadow: -2px 0 #FFFFFF, 0 2px #FFFFFF, 2px 0 #FFFFFF, 0 -2px #FFFFFF;\n  // }\n  // .ol-scale-text {\n  //   color: #000000;\n  //   text-shadow: -2px 0 #FFFFFF, 0 2px #FFFFFF, 2px 0 #FFFFFF, 0 -2px #FFFFFF;\n  // }\n  // .ol-scale-singlebar {\n  //   border: 1px solid black;\n  // }\n  // .ol-viewport, .ol-unselectable {\n  //   -webkit-tap-highlight-color: rgba(0,0,0,0);\n  // }\n\n  // .ol-overviewmap .ol-overviewmap-map {\n  //   border: 1px solid #7b98bc;\n  // }\n  // .ol-overviewmap:not(.ol-collapsed) {\n  //   background: rgba(255,255,255,0.8);\n  // }\n  // .ol-overviewmap-box {\n  //   border: 2px dotted rgba(0,60,136,0.7);\n  // }\n\n  return css`\n    .ol-scale-line {\n      background: ${theme.colors.border.weak}; // rgba(0,60,136,0.3);\n    }\n    .ol-scale-line-inner {\n      border: 1px solid ${theme.colors.text.primary}; // #eee;\n      border-top: 0px;\n      color: ${theme.colors.text.primary}; //  #eee;\n    }\n    .ol-control {\n      background-color: ${theme.colors.background.secondary}; //rgba(255,255,255,0.4);\n    }\n    .ol-control:hover {\n      background-color: ${theme.colors.action.hover}; // rgba(255,255,255,0.6);\n    }\n    .ol-control button {\n      color: ${theme.colors.secondary.text}; // white;\n      background-color: ${theme.colors.secondary.main}; // rgba(0,60,136,0.5);\n    }\n    .ol-control button:hover {\n      background-color: ${theme.colors.secondary.shade}; // rgba(0,60,136,0.5);\n    }\n    .ol-control button:focus {\n      background-color: ${theme.colors.secondary.main}; // rgba(0,60,136,0.5);\n    }\n    .ol-attribution ul {\n      color: ${theme.colors.text.primary}; //  #000;\n      text-shadow: none;\n    }\n    .ol-attribution:not(.ol-collapsed) {\n      background-color: ${theme.colors.background.secondary}; // rgba(255,255,255,0.8);\n    }\n  `;\n}\n","import React, { FC, useMemo, useCallback } from 'react';\nimport { StandardEditorProps, SelectableValue } from '@grafana/data';\nimport { Button, InlineField, InlineFieldRow, Select, VerticalGroup } from '@grafana/ui';\nimport { GeomapPanelOptions, MapViewConfig } from '../types';\nimport { centerPointRegistry, MapCenterID } from '../view';\nimport { NumberInput } from 'app/features/dimensions/editors/NumberInput';\nimport { toLonLat } from 'ol/proj';\nimport { GeomapInstanceState } from '../GeomapPanel';\n\nexport const MapViewEditor: FC<StandardEditorProps<MapViewConfig, any, GeomapPanelOptions, GeomapInstanceState>> = ({\n  value,\n  onChange,\n  context,\n}) => {\n  const labelWidth = 10;\n\n  const views = useMemo(() => {\n    const ids: string[] = [];\n    if (value?.id) {\n      ids.push(value.id);\n    } else {\n      ids.push(centerPointRegistry.list()[0].id);\n    }\n    return centerPointRegistry.selectOptions(ids);\n  }, [value?.id]);\n\n  const onSetCurrentView = useCallback(() => {\n    const map = context.instanceState?.map;\n    if (map) {\n      const view = map.getView();\n      const coords = view.getCenter();\n      if (coords) {\n        const center = toLonLat(coords, view.getProjection());\n        onChange({\n          ...value,\n          id: MapCenterID.Coordinates,\n          lon: +center[0].toFixed(6),\n          lat: +center[1].toFixed(6),\n          zoom: +view.getZoom()!.toFixed(2),\n        });\n      }\n    }\n  }, [value, onChange, context.instanceState]);\n\n  const onSelectView = useCallback(\n    (selection: SelectableValue<string>) => {\n      const v = centerPointRegistry.getIfExists(selection.value);\n      if (v) {\n        onChange({\n          ...value,\n          id: v.id,\n          lat: v.lat ?? value?.lat,\n          lon: v.lon ?? value?.lon,\n          zoom: v.zoom ?? value?.zoom,\n        });\n      }\n    },\n    [value, onChange]\n  );\n\n  return (\n    <>\n      <InlineFieldRow>\n        <InlineField label=\"View\" labelWidth={labelWidth} grow={true}>\n          <Select menuShouldPortal options={views.options} value={views.current} onChange={onSelectView} />\n        </InlineField>\n      </InlineFieldRow>\n      {value?.id === MapCenterID.Coordinates && (\n        <>\n          <InlineFieldRow>\n            <InlineField label=\"Latitude\" labelWidth={labelWidth} grow={true}>\n              <NumberInput\n                value={value.lat}\n                min={-90}\n                max={90}\n                step={0.001}\n                onChange={(v) => {\n                  onChange({ ...value, lat: v });\n                }}\n              />\n            </InlineField>\n          </InlineFieldRow>\n          <InlineFieldRow>\n            <InlineField label=\"Longitude\" labelWidth={labelWidth} grow={true}>\n              <NumberInput\n                value={value.lon}\n                min={-180}\n                max={180}\n                step={0.001}\n                onChange={(v) => {\n                  onChange({ ...value, lon: v });\n                }}\n              />\n            </InlineField>\n          </InlineFieldRow>\n        </>\n      )}\n\n      <InlineFieldRow>\n        <InlineField label=\"Zoom\" labelWidth={labelWidth} grow={true}>\n          <NumberInput\n            value={value?.zoom ?? 1}\n            min={1}\n            max={18}\n            step={0.01}\n            onChange={(v) => {\n              onChange({ ...value, zoom: v });\n            }}\n          />\n        </InlineField>\n      </InlineFieldRow>\n\n      <VerticalGroup>\n        <Button variant=\"secondary\" size=\"sm\" fullWidth onClick={onSetCurrentView}>\n          <span>Use current map settings</span>\n        </Button>\n      </VerticalGroup>\n    </>\n  );\n};\n","import { FieldConfigSource, PanelModel, PanelTypeChangedHandler, Threshold, ThresholdsMode } from '@grafana/data';\nimport { ResourceDimensionMode } from 'app/features/dimensions';\nimport { cloneDeep } from 'lodash';\nimport { MarkersConfig } from './layers/data/markersLayer';\nimport { getMarkerAsPath } from './style/markers';\nimport { defaultStyleConfig } from './style/types';\nimport { GeomapPanelOptions } from './types';\nimport { MapCenterID } from './view';\n\n/**\n * This is called when the panel changes from another panel\n */\nexport const mapPanelChangedHandler: PanelTypeChangedHandler = (panel, prevPluginId, prevOptions, prevFieldConfig) => {\n  // Changing from angular/worldmap panel to react/openlayers\n  if (prevPluginId === 'grafana-worldmap-panel' && prevOptions.angular) {\n    const { fieldConfig, options } = worldmapToGeomapOptions({\n      ...prevOptions.angular,\n      fieldConfig: prevFieldConfig,\n    });\n    panel.fieldConfig = fieldConfig; // Mutates the incoming panel\n    return options;\n  }\n\n  return {};\n};\n\nexport function worldmapToGeomapOptions(angular: any): { fieldConfig: FieldConfigSource; options: GeomapPanelOptions } {\n  const fieldConfig: FieldConfigSource = {\n    defaults: {},\n    overrides: [],\n  };\n\n  const options: GeomapPanelOptions = {\n    view: {\n      id: MapCenterID.Zero,\n    },\n    controls: {\n      showZoom: true,\n      mouseWheelZoom: Boolean(angular.mouseWheelZoom),\n    },\n    basemap: {\n      type: 'default', // was carto\n      name: 'Basemap',\n    },\n    layers: [\n      // TODO? depends on current configs\n    ],\n  };\n\n  let v = asNumber(angular.decimals);\n  if (v) {\n    fieldConfig.defaults.decimals = v;\n  }\n\n  // Convert thresholds and color values\n  if (angular.thresholds && angular.colors) {\n    const levels = angular.thresholds.split(',').map((strVale: string) => {\n      return Number(strVale.trim());\n    });\n\n    // One more color than threshold\n    const thresholds: Threshold[] = [];\n    for (const color of angular.colors) {\n      const idx = thresholds.length - 1;\n      if (idx >= 0) {\n        thresholds.push({ value: levels[idx], color });\n      } else {\n        thresholds.push({ value: -Infinity, color });\n      }\n    }\n\n    fieldConfig.defaults.thresholds = {\n      mode: ThresholdsMode.Absolute,\n      steps: thresholds,\n    };\n  }\n\n  v = asNumber(angular.initialZoom);\n  if (v) {\n    options.view.zoom = v;\n  }\n\n  // mapCenter: 'Europe',\n  // mapCenterLatitude: 46,\n  // mapCenterLongitude: 14,\n  //\n  // Map center (from worldmap)\n  const mapCenters: any = {\n    '(0°, 0°)': MapCenterID.Zero,\n    'North America': 'north-america',\n    Europe: 'europe',\n    'West Asia': 'west-asia',\n    'SE Asia': 'se-asia',\n    'Last GeoHash': MapCenterID.Coordinates, // MapCenterID.LastPoint,\n  };\n  options.view.id = mapCenters[angular.mapCenter as any];\n  options.view.lat = asNumber(angular.mapCenterLatitude);\n  options.view.lon = asNumber(angular.mapCenterLongitude);\n  return { fieldConfig, options };\n}\n\nfunction asNumber(v: any): number | undefined {\n  const num = +v;\n  return isNaN(num) ? undefined : num;\n}\n\nexport const mapMigrationHandler = (panel: PanelModel): Partial<GeomapPanelOptions> => {\n  const pluginVersion = panel?.pluginVersion ?? '';\n\n  // before 8.3, only one layer was supported!\n  if (pluginVersion.startsWith('8.1') || pluginVersion.startsWith('8.2')) {\n    const layers = panel.options?.layers;\n    if (layers?.length === 1) {\n      const layer = panel.options.layers[0];\n      if (layer?.type === 'markers' && layer.config) {\n        // Moving style to child object\n        const oldConfig = layer.config;\n        const config: MarkersConfig = {\n          style: cloneDeep(defaultStyleConfig),\n          showLegend: Boolean(oldConfig.showLegend),\n        };\n\n        if (oldConfig.size) {\n          config.style.size = oldConfig.size;\n        }\n        if (oldConfig.color) {\n          config.style.color = oldConfig.color;\n        }\n        if (oldConfig.fillOpacity) {\n          config.style.opacity = oldConfig.fillOpacity;\n        }\n        const symbol = getMarkerAsPath(oldConfig.shape);\n        if (symbol) {\n          config.style.symbol = {\n            fixed: symbol,\n            mode: ResourceDimensionMode.Fixed,\n          };\n        }\n        return { ...panel.options, layers: [{ ...layer, config }] };\n      }\n    }\n  }\n  return panel.options;\n};\n","import {\n  MapLayerOptions,\n  FrameGeometrySourceMode,\n  FieldType,\n  Field,\n  MapLayerRegistryItem,\n  PluginState,\n} from '@grafana/data';\nimport { DEFAULT_BASEMAP_CONFIG, geomapLayerRegistry } from '../layers/registry';\nimport { GazetteerPathEditor } from './GazetteerPathEditor';\nimport { NestedPanelOptions, NestedValueAccess } from '@grafana/data/src/utils/OptionsUIBuilders';\nimport { defaultMarkersConfig } from '../layers/data/markersLayer';\nimport { hasAlphaPanels } from 'app/core/config';\nimport { MapLayerState } from '../types';\nimport { get as lodashGet } from 'lodash';\nimport { setOptionImmutably } from 'app/features/dashboard/components/PanelEditor/utils';\n\nexport interface LayerEditorOptions {\n  state: MapLayerState;\n  category: string[];\n  basemaps: boolean; // only basemaps\n}\n\nexport function getLayerEditor(opts: LayerEditorOptions): NestedPanelOptions<MapLayerOptions> {\n  return {\n    category: opts.category,\n    path: '--', // Not used\n    defaultValue: opts.basemaps ? DEFAULT_BASEMAP_CONFIG : defaultMarkersConfig,\n    values: (parent: NestedValueAccess) => ({\n      getContext: (parent) => {\n        return { ...parent, options: opts.state.options, instanceState: opts.state };\n      },\n      getValue: (path: string) => lodashGet(opts.state.options, path),\n      onChange: (path: string, value: any) => {\n        const { state } = opts;\n        const { options } = state;\n        if (path === 'type' && value) {\n          const layer = geomapLayerRegistry.getIfExists(value);\n          if (layer) {\n            console.log('Change layer type:', value, state);\n            state.onChange({\n              ...options, // keep current shared options\n              type: layer.id,\n              config: { ...layer.defaultOptions }, // clone?\n            });\n            return;\n          }\n        }\n        state.onChange(setOptionImmutably(options, path, value));\n      },\n    }),\n    build: (builder, context) => {\n      if (!opts.state) {\n        console.log('MISSING LAYER!!!', opts);\n        return;\n      }\n\n      const { handler, options } = opts.state;\n      const layer = geomapLayerRegistry.getIfExists(options?.type);\n\n      const layerTypes = geomapLayerRegistry.selectOptions(\n        options?.type // the selected value\n          ? [options.type] // as an array\n          : [DEFAULT_BASEMAP_CONFIG.type],\n        opts.basemaps ? baseMapFilter : dataLayerFilter\n      );\n\n      builder.addSelect({\n        path: 'type',\n        name: 'Layer type', // required, but hide space\n        settings: {\n          options: layerTypes.options,\n        },\n      });\n\n      if (!layer) {\n        return; // unknown layer type\n      }\n\n      // Don't show UI for default configuration\n      if (options.type === DEFAULT_BASEMAP_CONFIG.type) {\n        return;\n      }\n\n      if (layer.showLocation) {\n        builder\n          .addRadio({\n            path: 'location.mode',\n            name: 'Location',\n            description: '',\n            defaultValue: FrameGeometrySourceMode.Auto,\n            settings: {\n              options: [\n                { value: FrameGeometrySourceMode.Auto, label: 'Auto' },\n                { value: FrameGeometrySourceMode.Coords, label: 'Coords' },\n                { value: FrameGeometrySourceMode.Geohash, label: 'Geohash' },\n                { value: FrameGeometrySourceMode.Lookup, label: 'Lookup' },\n              ],\n            },\n          })\n          .addFieldNamePicker({\n            path: 'location.latitude',\n            name: 'Latitude field',\n            settings: {\n              filter: (f: Field) => f.type === FieldType.number,\n              noFieldsMessage: 'No numeric fields found',\n            },\n            showIf: (opts) => opts.location?.mode === FrameGeometrySourceMode.Coords,\n          })\n          .addFieldNamePicker({\n            path: 'location.longitude',\n            name: 'Longitude field',\n            settings: {\n              filter: (f: Field) => f.type === FieldType.number,\n              noFieldsMessage: 'No numeric fields found',\n            },\n            showIf: (opts) => opts.location?.mode === FrameGeometrySourceMode.Coords,\n          })\n          .addFieldNamePicker({\n            path: 'location.geohash',\n            name: 'Geohash field',\n            settings: {\n              filter: (f: Field) => f.type === FieldType.string,\n              noFieldsMessage: 'No strings fields found',\n            },\n            showIf: (opts) => opts.location?.mode === FrameGeometrySourceMode.Geohash,\n            // eslint-disable-next-line react/display-name\n            // info: (props) => <div>HELLO</div>,\n          })\n          .addFieldNamePicker({\n            path: 'location.lookup',\n            name: 'Lookup field',\n            settings: {\n              filter: (f: Field) => f.type === FieldType.string,\n              noFieldsMessage: 'No strings fields found',\n            },\n            showIf: (opts) => opts.location?.mode === FrameGeometrySourceMode.Lookup,\n          })\n          .addCustomEditor({\n            id: 'gazetteer',\n            path: 'location.gazetteer',\n            name: 'Gazetteer',\n            editor: GazetteerPathEditor,\n            showIf: (opts) => opts.location?.mode === FrameGeometrySourceMode.Lookup,\n          });\n      }\n      if (handler.registerOptionsUI) {\n        handler.registerOptionsUI(builder);\n      }\n      if (layer.showOpacity) {\n        // TODO -- add opacity check\n      }\n    },\n  };\n}\n\nfunction baseMapFilter(layer: MapLayerRegistryItem): boolean {\n  if (!layer.isBaseMap) {\n    return false;\n  }\n  if (layer.state === PluginState.alpha) {\n    return hasAlphaPanels;\n  }\n  return true;\n}\n\nexport function dataLayerFilter(layer: MapLayerRegistryItem): boolean {\n  if (layer.isBaseMap) {\n    return false;\n  }\n  if (layer.state === PluginState.alpha) {\n    return hasAlphaPanels;\n  }\n  return true;\n}\n","import React from 'react';\nimport { ValuePicker } from '@grafana/ui';\n\nimport { geomapLayerRegistry } from '../../layers/registry';\nimport { dataLayerFilter } from '../layerEditor';\nimport { GeomapLayerActions } from '../../GeomapPanel';\n\ntype AddLayerButtonProps = { actions: GeomapLayerActions };\n\nexport const AddLayerButton = ({ actions }: AddLayerButtonProps) => {\n  return (\n    <ValuePicker\n      icon=\"plus\"\n      label=\"Add layer\"\n      variant=\"secondary\"\n      options={geomapLayerRegistry.selectOptions(undefined, dataLayerFilter).options}\n      onChange={(v) => actions.addlayer(v.value!)}\n      isFullWidth={true}\n    />\n  );\n};\n","import React, { useState } from 'react';\nimport { css, cx } from '@emotion/css';\nimport { Icon, Input, FieldValidationMessage, useStyles } from '@grafana/ui';\nimport { GrafanaTheme, MapLayerOptions } from '@grafana/data';\n\nexport interface LayerHeaderProps {\n  layer: MapLayerOptions<any>;\n  canRename: (v: string) => boolean;\n  onChange: (layer: MapLayerOptions<any>) => void;\n}\n\nexport const LayerHeader = ({ layer, canRename, onChange }: LayerHeaderProps) => {\n  const styles = useStyles(getStyles);\n\n  const [isEditing, setIsEditing] = useState<boolean>(false);\n  const [validationError, setValidationError] = useState<string | null>(null);\n\n  const onEditLayer = (event: React.SyntheticEvent) => {\n    setIsEditing(true);\n  };\n\n  const onEndEditName = (newName: string) => {\n    setIsEditing(false);\n\n    if (validationError) {\n      setValidationError(null);\n      return;\n    }\n\n    if (layer.name !== newName) {\n      onChange({\n        ...layer,\n        name: newName,\n      });\n    }\n  };\n\n  const onInputChange = (event: React.SyntheticEvent<HTMLInputElement>) => {\n    const newName = event.currentTarget.value.trim();\n\n    if (newName.length === 0) {\n      setValidationError('An empty layer name is not allowed');\n      return;\n    }\n\n    if (!canRename(newName)) {\n      setValidationError('Layer name already exists');\n      return;\n    }\n\n    if (validationError) {\n      setValidationError(null);\n    }\n  };\n\n  const onEditLayerBlur = (event: React.SyntheticEvent<HTMLInputElement>) => {\n    onEndEditName(event.currentTarget.value.trim());\n  };\n\n  const onKeyDown = (event: React.KeyboardEvent) => {\n    if (event.key === 'Enter') {\n      onEndEditName((event.target as any).value);\n    }\n  };\n\n  const onFocus = (event: React.FocusEvent<HTMLInputElement>) => {\n    event.target.select();\n  };\n\n  return (\n    <>\n      <div className={styles.wrapper}>\n        {!isEditing && (\n          <button\n            className={styles.layerNameWrapper}\n            title=\"Edit layer name\"\n            onClick={onEditLayer}\n            data-testid=\"layer-name-div\"\n          >\n            <span className={styles.layerName}>{layer.name}</span>\n            <Icon name=\"pen\" className={styles.layerEditIcon} size=\"sm\" />\n          </button>\n        )}\n\n        {isEditing && (\n          <>\n            <Input\n              type=\"text\"\n              defaultValue={layer.name}\n              onBlur={onEditLayerBlur}\n              autoFocus\n              onKeyDown={onKeyDown}\n              onFocus={onFocus}\n              invalid={validationError !== null}\n              onChange={onInputChange}\n              className={styles.layerNameInput}\n              data-testid=\"layer-name-input\"\n            />\n            {validationError && <FieldValidationMessage horizontal>{validationError}</FieldValidationMessage>}\n          </>\n        )}\n      </div>\n    </>\n  );\n};\n\nconst getStyles = (theme: GrafanaTheme) => {\n  return {\n    wrapper: css`\n      label: Wrapper;\n      display: flex;\n      align-items: center;\n      margin-left: ${theme.spacing.xs};\n    `,\n    layerNameWrapper: css`\n      display: flex;\n      cursor: pointer;\n      border: 1px solid transparent;\n      border-radius: ${theme.border.radius.md};\n      align-items: center;\n      padding: 0 0 0 ${theme.spacing.xs};\n      margin: 0;\n      background: transparent;\n\n      &:hover {\n        background: ${theme.colors.bg3};\n        border: 1px dashed ${theme.colors.border3};\n      }\n\n      &:focus {\n        border: 2px solid ${theme.colors.formInputBorderActive};\n      }\n\n      &:hover,\n      &:focus {\n        .query-name-edit-icon {\n          visibility: visible;\n        }\n      }\n    `,\n    layerName: css`\n      font-weight: ${theme.typography.weight.semibold};\n      color: ${theme.colors.textBlue};\n      cursor: pointer;\n      overflow: hidden;\n      margin-left: ${theme.spacing.xs};\n    `,\n    layerEditIcon: cx(\n      css`\n        margin-left: ${theme.spacing.md};\n        visibility: hidden;\n      `,\n      'query-name-edit-icon'\n    ),\n    layerNameInput: css`\n      max-width: 300px;\n      margin: -4px 0;\n    `,\n  };\n};\n","import React from 'react';\nimport { Icon, IconButton } from '@grafana/ui';\nimport { cx } from '@emotion/css';\nimport { DragDropContext, Draggable, Droppable, DropResult } from 'react-beautiful-dnd';\n\nimport { config } from '@grafana/runtime';\nimport { MapLayerState } from '../../types';\nimport { getLayerDragStyles } from 'app/plugins/panel/canvas/editor/LayerElementListEditor';\nimport { GeomapLayerActions } from '../../GeomapPanel';\nimport { LayerHeader } from './LayerHeader';\n\ntype LayerListProps = {\n  layers: Array<MapLayerState<any>>;\n  onDragEnd: (result: DropResult) => void;\n  selected?: number;\n  actions: GeomapLayerActions;\n};\n\nexport const LayerList = ({ layers, onDragEnd, selected, actions }: LayerListProps) => {\n  const style = getLayerDragStyles(config.theme);\n\n  const getRowStyle = (sel: boolean) => {\n    return sel ? `${style.row} ${style.sel}` : style.row;\n  };\n\n  return (\n    <DragDropContext onDragEnd={onDragEnd}>\n      <Droppable droppableId=\"droppable\">\n        {(provided, snapshot) => (\n          <div {...provided.droppableProps} ref={provided.innerRef}>\n            {(() => {\n              // reverse order\n              const rows: any = [];\n              for (let i = layers.length - 1; i > 0; i--) {\n                const element = layers[i];\n                const uid = element.options.name;\n                rows.push(\n                  <Draggable key={uid} draggableId={uid} index={rows.length}>\n                    {(provided, snapshot) => (\n                      <div\n                        className={getRowStyle(i === selected)}\n                        ref={provided.innerRef}\n                        {...provided.draggableProps}\n                        {...provided.dragHandleProps}\n                        onMouseDown={() => actions!.selectLayer(uid)}\n                      >\n                        <LayerHeader\n                          layer={element.options}\n                          canRename={actions.canRename}\n                          onChange={element.onChange}\n                        />\n                        <div className={style.textWrapper}>&nbsp; {element.options.type}</div>\n\n                        <IconButton\n                          name=\"trash-alt\"\n                          title={'remove'}\n                          className={cx(style.actionIcon, style.dragIcon)}\n                          onClick={() => actions.deleteLayer(uid)}\n                          surface=\"header\"\n                        />\n                        {layers.length > 2 && (\n                          <Icon\n                            title=\"Drag and drop to reorder\"\n                            name=\"draggabledots\"\n                            size=\"lg\"\n                            className={style.dragIcon}\n                          />\n                        )}\n                      </div>\n                    )}\n                  </Draggable>\n                );\n              }\n              return rows;\n            })()}\n\n            {provided.placeholder}\n          </div>\n        )}\n      </Droppable>\n    </DragDropContext>\n  );\n};\n","import React from 'react';\nimport { Container } from '@grafana/ui';\nimport { StandardEditorProps } from '@grafana/data';\nimport { DropResult } from 'react-beautiful-dnd';\n\nimport { GeomapPanelOptions } from '../../types';\nimport { GeomapInstanceState } from '../../GeomapPanel';\nimport { AddLayerButton } from './AddLayerButton';\nimport { LayerList } from './LayerList';\n\ntype LayersEditorProps = StandardEditorProps<any, any, GeomapPanelOptions, GeomapInstanceState>;\n\nexport const LayersEditor = (props: LayersEditorProps) => {\n  const { layers, selected, actions } = props.context.instanceState ?? {};\n  if (!layers || !actions) {\n    return <div>No layers?</div>;\n  }\n\n  const onDragEnd = (result: DropResult) => {\n    if (!result.destination) {\n      return;\n    }\n\n    const { layers, actions } = props.context.instanceState ?? {};\n    if (!layers || !actions) {\n      return;\n    }\n\n    // account for the reverse order and offset (0 is baselayer)\n    const count = layers.length - 1;\n    const src = (result.source.index - count) * -1;\n    const dst = (result.destination.index - count) * -1;\n\n    actions.reorder(src, dst);\n  };\n\n  return (\n    <>\n      <Container>\n        <AddLayerButton actions={actions} />\n      </Container>\n      <br />\n\n      <LayerList layers={layers} onDragEnd={onDragEnd} selected={selected} actions={actions} />\n    </>\n  );\n};\n","import React from 'react';\nimport { PanelPlugin } from '@grafana/data';\nimport { GeomapInstanceState, GeomapPanel } from './GeomapPanel';\nimport { MapViewEditor } from './editor/MapViewEditor';\nimport { defaultView, GeomapPanelOptions } from './types';\nimport { mapPanelChangedHandler, mapMigrationHandler } from './migrations';\nimport { getLayerEditor } from './editor/layerEditor';\nimport { LayersEditor } from './editor/LayersEditor/LayersEditor';\nimport { config } from '@grafana/runtime';\n\nexport const plugin = new PanelPlugin<GeomapPanelOptions>(GeomapPanel)\n  .setNoPadding()\n  .setPanelChangeHandler(mapPanelChangedHandler)\n  .setMigrationHandler(mapMigrationHandler)\n  .useFieldConfig()\n  .setPanelOptions((builder, context) => {\n    let category = ['Map view'];\n    builder.addCustomEditor({\n      category,\n      id: 'view',\n      path: 'view',\n      name: 'Initial view', // don't show it\n      description: 'This location will show when the panel first loads',\n      editor: MapViewEditor,\n      defaultValue: defaultView,\n    });\n\n    builder.addBooleanSwitch({\n      category,\n      path: 'view.shared',\n      description: 'Use the same view across multiple panels.  Note: this may require a dashboard reload.',\n      name: 'Share view',\n      defaultValue: defaultView.shared,\n    });\n\n    const state = context.instanceState as GeomapInstanceState;\n    if (!state?.layers) {\n      // TODO? show spinner?\n    } else {\n      builder.addCustomEditor({\n        category: ['Data layer'],\n        id: 'layers',\n        path: '',\n        name: '',\n        editor: LayersEditor,\n      });\n\n      const selected = state.layers[state.selected];\n      if (state.selected && selected) {\n        builder.addNestedOptions(\n          getLayerEditor({\n            state: selected,\n            category: ['Data layer'],\n            basemaps: false,\n          })\n        );\n      }\n\n      const baselayer = state.layers[0];\n      if (config.geomapDisableCustomBaseLayer) {\n        builder.addCustomEditor({\n          category: ['Base layer'],\n          id: 'layers',\n          path: '',\n          name: '',\n          // eslint-disable-next-line react/display-name\n          editor: () => <div>The base layer is configured by the server admin.</div>,\n        });\n      } else if (baselayer) {\n        builder.addNestedOptions(\n          getLayerEditor({\n            state: baselayer,\n            category: ['Base layer'],\n            basemaps: true,\n          })\n        );\n      }\n    }\n\n    // The controls section\n    category = ['Map controls'];\n    builder\n      .addBooleanSwitch({\n        category,\n        path: 'controls.showZoom',\n        description: 'show buttons in the upper left',\n        name: 'Show zoom control',\n        defaultValue: true,\n      })\n      .addBooleanSwitch({\n        category,\n        path: 'controls.mouseWheelZoom',\n        name: 'Mouse wheel zoom',\n        defaultValue: true,\n      })\n      .addBooleanSwitch({\n        category,\n        path: 'controls.showAttribution',\n        name: 'Show attribution',\n        description: 'Show the map source attribution info in the lower right',\n        defaultValue: true,\n      })\n      .addBooleanSwitch({\n        category,\n        path: 'controls.showScale',\n        name: 'Show scale',\n        description: 'Indicate map scale',\n        defaultValue: false,\n      })\n      .addBooleanSwitch({\n        category,\n        path: 'controls.showDebug',\n        name: 'Show debug',\n        description: 'show map info',\n        defaultValue: false,\n      });\n  });\n","\"use strict\";\n\n/*\n  MIT License http://www.opensource.org/licenses/mit-license.php\n  Author Tobias Koppers @sokra\n*/\nmodule.exports = function (cssWithMappingToString) {\n  var list = []; // return the list of modules as css string\n\n  list.toString = function toString() {\n    return this.map(function (item) {\n      var content = \"\";\n      var needLayer = typeof item[5] !== \"undefined\";\n\n      if (item[4]) {\n        content += \"@supports (\".concat(item[4], \") {\");\n      }\n\n      if (item[2]) {\n        content += \"@media \".concat(item[2], \" {\");\n      }\n\n      if (needLayer) {\n        content += \"@layer\".concat(item[5].length > 0 ? \" \".concat(item[5]) : \"\", \" {\");\n      }\n\n      content += cssWithMappingToString(item);\n\n      if (needLayer) {\n        content += \"}\";\n      }\n\n      if (item[2]) {\n        content += \"}\";\n      }\n\n      if (item[4]) {\n        content += \"}\";\n      }\n\n      return content;\n    }).join(\"\");\n  }; // import a list of modules into the list\n\n\n  list.i = function i(modules, media, dedupe, supports, layer) {\n    if (typeof modules === \"string\") {\n      modules = [[null, modules, undefined]];\n    }\n\n    var alreadyImportedModules = {};\n\n    if (dedupe) {\n      for (var k = 0; k < this.length; k++) {\n        var id = this[k][0];\n\n        if (id != null) {\n          alreadyImportedModules[id] = true;\n        }\n      }\n    }\n\n    for (var _k = 0; _k < modules.length; _k++) {\n      var item = [].concat(modules[_k]);\n\n      if (dedupe && alreadyImportedModules[item[0]]) {\n        continue;\n      }\n\n      if (typeof layer !== \"undefined\") {\n        if (typeof item[5] === \"undefined\") {\n          item[5] = layer;\n        } else {\n          item[1] = \"@layer\".concat(item[5].length > 0 ? \" \".concat(item[5]) : \"\", \" {\").concat(item[1], \"}\");\n          item[5] = layer;\n        }\n      }\n\n      if (media) {\n        if (!item[2]) {\n          item[2] = media;\n        } else {\n          item[1] = \"@media \".concat(item[2], \" {\").concat(item[1], \"}\");\n          item[2] = media;\n        }\n      }\n\n      if (supports) {\n        if (!item[4]) {\n          item[4] = \"\".concat(supports);\n        } else {\n          item[1] = \"@supports (\".concat(item[4], \") {\").concat(item[1], \"}\");\n          item[4] = supports;\n        }\n      }\n\n      list.push(item);\n    }\n  };\n\n  return list;\n};","\"use strict\";\n\nmodule.exports = function (item) {\n  var content = item[1];\n  var cssMapping = item[3];\n\n  if (!cssMapping) {\n    return content;\n  }\n\n  if (typeof btoa === \"function\") {\n    var base64 = btoa(unescape(encodeURIComponent(JSON.stringify(cssMapping))));\n    var data = \"sourceMappingURL=data:application/json;charset=utf-8;base64,\".concat(base64);\n    var sourceMapping = \"/*# \".concat(data, \" */\");\n    var sourceURLs = cssMapping.sources.map(function (source) {\n      return \"/*# sourceURL=\".concat(cssMapping.sourceRoot || \"\").concat(source, \" */\");\n    });\n    return [content].concat(sourceURLs).concat([sourceMapping]).join(\"\\n\");\n  }\n\n  return [content].join(\"\\n\");\n};","\"use strict\";\n\nvar stylesInDOM = [];\n\nfunction getIndexByIdentifier(identifier) {\n  var result = -1;\n\n  for (var i = 0; i < stylesInDOM.length; i++) {\n    if (stylesInDOM[i].identifier === identifier) {\n      result = i;\n      break;\n    }\n  }\n\n  return result;\n}\n\nfunction modulesToDom(list, options) {\n  var idCountMap = {};\n  var identifiers = [];\n\n  for (var i = 0; i < list.length; i++) {\n    var item = list[i];\n    var id = options.base ? item[0] + options.base : item[0];\n    var count = idCountMap[id] || 0;\n    var identifier = \"\".concat(id, \" \").concat(count);\n    idCountMap[id] = count + 1;\n    var indexByIdentifier = getIndexByIdentifier(identifier);\n    var obj = {\n      css: item[1],\n      media: item[2],\n      sourceMap: item[3],\n      supports: item[4],\n      layer: item[5]\n    };\n\n    if (indexByIdentifier !== -1) {\n      stylesInDOM[indexByIdentifier].references++;\n      stylesInDOM[indexByIdentifier].updater(obj);\n    } else {\n      var updater = addElementStyle(obj, options);\n      options.byIndex = i;\n      stylesInDOM.splice(i, 0, {\n        identifier: identifier,\n        updater: updater,\n        references: 1\n      });\n    }\n\n    identifiers.push(identifier);\n  }\n\n  return identifiers;\n}\n\nfunction addElementStyle(obj, options) {\n  var api = options.domAPI(options);\n  api.update(obj);\n\n  var updater = function updater(newObj) {\n    if (newObj) {\n      if (newObj.css === obj.css && newObj.media === obj.media && newObj.sourceMap === obj.sourceMap && newObj.supports === obj.supports && newObj.layer === obj.layer) {\n        return;\n      }\n\n      api.update(obj = newObj);\n    } else {\n      api.remove();\n    }\n  };\n\n  return updater;\n}\n\nmodule.exports = function (list, options) {\n  options = options || {};\n  list = list || [];\n  var lastIdentifiers = modulesToDom(list, options);\n  return function update(newList) {\n    newList = newList || [];\n\n    for (var i = 0; i < lastIdentifiers.length; i++) {\n      var identifier = lastIdentifiers[i];\n      var index = getIndexByIdentifier(identifier);\n      stylesInDOM[index].references--;\n    }\n\n    var newLastIdentifiers = modulesToDom(newList, options);\n\n    for (var _i = 0; _i < lastIdentifiers.length; _i++) {\n      var _identifier = lastIdentifiers[_i];\n\n      var _index = getIndexByIdentifier(_identifier);\n\n      if (stylesInDOM[_index].references === 0) {\n        stylesInDOM[_index].updater();\n\n        stylesInDOM.splice(_index, 1);\n      }\n    }\n\n    lastIdentifiers = newLastIdentifiers;\n  };\n};","\"use strict\";\n\nvar memo = {};\n/* istanbul ignore next  */\n\nfunction getTarget(target) {\n  if (typeof memo[target] === \"undefined\") {\n    var styleTarget = document.querySelector(target); // Special case to return head of iframe instead of iframe itself\n\n    if (window.HTMLIFrameElement && styleTarget instanceof window.HTMLIFrameElement) {\n      try {\n        // This will throw an exception if access to iframe is blocked\n        // due to cross-origin restrictions\n        styleTarget = styleTarget.contentDocument.head;\n      } catch (e) {\n        // istanbul ignore next\n        styleTarget = null;\n      }\n    }\n\n    memo[target] = styleTarget;\n  }\n\n  return memo[target];\n}\n/* istanbul ignore next  */\n\n\nfunction insertBySelector(insert, style) {\n  var target = getTarget(insert);\n\n  if (!target) {\n    throw new Error(\"Couldn't find a style target. This probably means that the value for the 'insert' parameter is invalid.\");\n  }\n\n  target.appendChild(style);\n}\n\nmodule.exports = insertBySelector;","\"use strict\";\n\n/* istanbul ignore next  */\nfunction insertStyleElement(options) {\n  var element = document.createElement(\"style\");\n  options.setAttributes(element, options.attributes);\n  options.insert(element, options.options);\n  return element;\n}\n\nmodule.exports = insertStyleElement;","\"use strict\";\n\n/* istanbul ignore next  */\nfunction setAttributesWithoutAttributes(styleElement) {\n  var nonce = typeof __webpack_nonce__ !== \"undefined\" ? __webpack_nonce__ : null;\n\n  if (nonce) {\n    styleElement.setAttribute(\"nonce\", nonce);\n  }\n}\n\nmodule.exports = setAttributesWithoutAttributes;","\"use strict\";\n\n/* istanbul ignore next  */\nfunction apply(styleElement, options, obj) {\n  var css = \"\";\n\n  if (obj.supports) {\n    css += \"@supports (\".concat(obj.supports, \") {\");\n  }\n\n  if 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