1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <stddef.h>
6 #include <stdint.h>
7 
8 #include <algorithm>
9 
10 #include "ppapi/c/pp_input_event.h"
11 #include "ppapi/cpp/graphics_2d.h"
12 #include "ppapi/cpp/image_data.h"
13 #include "ppapi/cpp/input_event.h"
14 #include "ppapi/cpp/instance.h"
15 #include "ppapi/cpp/module.h"
16 #include "ppapi/cpp/size.h"
17 #include "ppapi/cpp/view.h"
18 #include "ppapi/utility/graphics/paint_manager.h"
19 
20 // Number of pixels to each side of the center of the square that we draw.
21 static const int kSquareRadius = 2;
22 
23 // We identify our square by the center point. This computes the rect for the
24 // square given that point.
SquareForPoint(int x,int y)25 pp::Rect SquareForPoint(int x, int y) {
26   return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius,
27                              kSquareRadius * 2 + 1, kSquareRadius * 2 + 1);
28 }
29 
FillRect(pp::ImageData * image,int left,int top,int width,int height,uint32_t color)30 static void FillRect(pp::ImageData* image,
31                      int left, int top, int width, int height,
32                      uint32_t color) {
33   for (int y = std::max(0, top);
34        y < std::min(image->size().height() - 1, top + height);
35        y++) {
36     for (int x = std::max(0, left);
37          x < std::min(image->size().width() - 1, left + width);
38          x++)
39       *image->GetAddr32(pp::Point(x, y)) = color;
40   }
41 }
42 
43 class MyInstance : public pp::Instance, public pp::PaintManager::Client {
44  public:
MyInstance(PP_Instance instance)45   MyInstance(PP_Instance instance)
46       : pp::Instance(instance),
47         paint_manager_(),
48         last_x_(0),
49         last_y_(0) {
50     paint_manager_.Initialize(this, this, false);
51     RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
52   }
53 
HandleInputEvent(const pp::InputEvent & event)54   virtual bool HandleInputEvent(const pp::InputEvent& event) {
55     switch (event.GetType()) {
56       case PP_INPUTEVENT_TYPE_MOUSEDOWN: {
57         pp::MouseInputEvent mouse_event(event);
58         // Update the square on a mouse down.
59         if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
60           UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
61                        static_cast<int>(mouse_event.GetPosition().y()));
62         }
63         return true;
64       }
65       case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
66         pp::MouseInputEvent mouse_event(event);
67         // Update the square on a drag.
68         if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
69           UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
70                        static_cast<int>(mouse_event.GetPosition().y()));
71         }
72         return true;
73       }
74       default:
75         return false;
76     }
77   }
78 
DidChangeView(const pp::View & view)79   virtual void DidChangeView(const pp::View& view) {
80     paint_manager_.SetSize(view.GetRect().size());
81   }
82 
83   // PaintManager::Client implementation.
OnPaint(pp::Graphics2D & graphics_2d,const std::vector<pp::Rect> & paint_rects,const pp::Rect & paint_bounds)84   virtual bool OnPaint(pp::Graphics2D& graphics_2d,
85                        const std::vector<pp::Rect>& paint_rects,
86                        const pp::Rect& paint_bounds) {
87     // Make an image just large enough to hold all dirty rects. We won't
88     // actually paint all of these pixels below, but rather just the dirty
89     // ones. Since image allocation can be somewhat heavyweight, we wouldn't
90     // want to allocate separate images in the case of multiple dirty rects.
91     pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
92                                 paint_bounds.size(), false);
93 
94     // We could repaint everything inside the image we made above. For this
95     // example, that would probably be the easiest thing since updates are
96     // small and typically close to each other. However, for the purposes of
97     // demonstration, here we only actually paint the pixels that changed,
98     // which may be the entire update region, or could be multiple discontigous
99     // regions inside the update region.
100     //
101     // Note that the aggregator used by the paint manager won't give us
102     // multiple regions that overlap, so we don't have to worry about double
103     // painting in this code.
104     for (size_t i = 0; i < paint_rects.size(); i++) {
105       // Since our image is just the invalid region, we need to offset the
106       // areas we paint by that much. This is just a light blue background.
107       FillRect(&updated_image,
108                paint_rects[i].x() - paint_bounds.x(),
109                paint_rects[i].y() - paint_bounds.y(),
110                paint_rects[i].width(),
111                paint_rects[i].height(),
112                0xFFAAAAFF);
113     }
114 
115     // Paint the square black. Because we're lazy, we do this outside of the
116     // loop above.
117     pp::Rect square = SquareForPoint(last_x_, last_y_);
118     FillRect(&updated_image,
119              square.x() - paint_bounds.x(),
120              square.y() - paint_bounds.y(),
121              square.width(),
122              square.height(),
123              0xFF000000);
124 
125     graphics_2d.PaintImageData(updated_image, paint_bounds.point());
126     return true;
127   }
128 
129  private:
UpdateSquare(int x,int y)130   void UpdateSquare(int x, int y) {
131     if (x == last_x_ && y == last_y_)
132       return;  // Nothing changed.
133 
134     // Invalidate the region around the old square which needs to be repainted
135     // because it's no longer there.
136     paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
137 
138     // Update the current position.
139     last_x_ = x;
140     last_y_ = y;
141 
142     // Also invalidate the region around the new square.
143     paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
144   }
145 
146   pp::PaintManager paint_manager_;
147 
148   int last_x_;
149   int last_y_;
150 };
151 
152 class MyModule : public pp::Module {
153  public:
CreateInstance(PP_Instance instance)154   virtual pp::Instance* CreateInstance(PP_Instance instance) {
155     return new MyInstance(instance);
156   }
157 };
158 
159 namespace pp {
160 
161 // Factory function for your specialization of the Module object.
CreateModule()162 Module* CreateModule() {
163   return new MyModule();
164 }
165 
166 }  // namespace pp
167