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25 
26 #include "third_party/blink/renderer/platform/audio/audio_resampler.h"
27 #include "third_party/blink/renderer/platform/audio/audio_resampler_kernel.h"
28 #include "third_party/blink/renderer/platform/wtf/math_extras.h"
29 
30 namespace blink {
31 
32 const size_t AudioResamplerKernel::kMaxFramesToProcess = 128;
33 
AudioResamplerKernel(AudioResampler * resampler)34 AudioResamplerKernel::AudioResamplerKernel(AudioResampler* resampler)
35     : resampler_(resampler),
36       // The buffer size must be large enough to hold up to two extra sample
37       // frames for the linear interpolation.
38       source_buffer_(
39           2 + static_cast<int>(kMaxFramesToProcess * AudioResampler::kMaxRate)),
40       virtual_read_index_(0.0),
41       fill_index_(0) {
42   last_values_[0] = 0.0f;
43   last_values_[1] = 0.0f;
44 }
45 
GetSourcePointer(uint32_t frames_to_process,size_t * number_of_source_frames_needed_p)46 float* AudioResamplerKernel::GetSourcePointer(
47     uint32_t frames_to_process,
48     size_t* number_of_source_frames_needed_p) {
49   DCHECK_LE(frames_to_process, kMaxFramesToProcess);
50 
51   // Calculate the next "virtual" index.  After process() is called,
52   // m_virtualReadIndex will equal this value.
53   double next_fractional_index =
54       virtual_read_index_ + frames_to_process * Rate();
55 
56   // Because we're linearly interpolating between the previous and next sample
57   // we need to round up so we include the next sample.
58   int end_index = static_cast<int>(next_fractional_index +
59                                    1.0);  // round up to next integer index
60 
61   // Determine how many input frames we'll need.
62   // We need to fill the buffer up to and including endIndex (so add 1) but
63   // we've already buffered m_fillIndex frames from last time.
64   size_t frames_needed = 1 + end_index - fill_index_;
65   if (number_of_source_frames_needed_p)
66     *number_of_source_frames_needed_p = frames_needed;
67 
68   // Do bounds checking for the source buffer.
69   DCHECK_LT(fill_index_, source_buffer_.size());
70   DCHECK_LE(fill_index_ + frames_needed, source_buffer_.size());
71 
72   return source_buffer_.Data() + fill_index_;
73 }
74 
Process(float * destination,uint32_t frames_to_process)75 void AudioResamplerKernel::Process(float* destination,
76                                    uint32_t frames_to_process) {
77   DCHECK_LE(frames_to_process, kMaxFramesToProcess);
78 
79   float* source = source_buffer_.Data();
80 
81   double rate = this->Rate();
82   rate = clampTo(rate, 0.0, AudioResampler::kMaxRate);
83 
84   // Start out with the previous saved values (if any).
85   if (fill_index_ > 0) {
86     source[0] = last_values_[0];
87     source[1] = last_values_[1];
88   }
89 
90   // Make a local copy.
91   double virtual_read_index = virtual_read_index_;
92 
93   // Sanity check source buffer access.
94   DCHECK_GT(frames_to_process, 0u);
95   DCHECK_GE(virtual_read_index, 0);
96   DCHECK_LT(1 + static_cast<unsigned>(virtual_read_index +
97                                       (frames_to_process - 1) * rate),
98             source_buffer_.size());
99 
100   // Do the linear interpolation.
101   int n = frames_to_process;
102   while (n--) {
103     unsigned read_index = static_cast<unsigned>(virtual_read_index);
104     double interpolation_factor = virtual_read_index - read_index;
105 
106     double sample1 = source[read_index];
107     double sample2 = source[read_index + 1];
108 
109     double sample =
110         (1.0 - interpolation_factor) * sample1 + interpolation_factor * sample2;
111 
112     *destination++ = static_cast<float>(sample);
113 
114     virtual_read_index += rate;
115   }
116 
117   // Save the last two sample-frames which will later be used at the beginning
118   // of the source buffer the next time around.
119   int read_index = static_cast<int>(virtual_read_index);
120   last_values_[0] = source[read_index];
121   last_values_[1] = source[read_index + 1];
122   fill_index_ = 2;
123 
124   // Wrap the virtual read index back to the start of the buffer.
125   virtual_read_index -= read_index;
126 
127   // Put local copy back into member variable.
128   virtual_read_index_ = virtual_read_index;
129 }
130 
Reset()131 void AudioResamplerKernel::Reset() {
132   virtual_read_index_ = 0.0;
133   fill_index_ = 0;
134   last_values_[0] = 0.0f;
135   last_values_[1] = 0.0f;
136 }
137 
Rate() const138 double AudioResamplerKernel::Rate() const {
139   return resampler_->Rate();
140 }
141 
142 }  // namespace blink
143