1 /*
2 * (C) Copyright IBM Corporation 2005
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * IBM,
20 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 */
25
26 #ifdef HAVE_DIX_CONFIG_H
27 #include <dix-config.h>
28 #endif
29
30 #include <string.h>
31
32 #include <X11/Xmd.h>
33 #include <GL/gl.h>
34 #include <GL/glxproto.h>
35 #include <inttypes.h>
36 #include "indirect_size.h"
37 #include "indirect_size_get.h"
38 #include "indirect_dispatch.h"
39 #include "glxserver.h"
40 #include "glxbyteorder.h"
41 #include "singlesize.h"
42 #include "glxext.h"
43 #include "indirect_table.h"
44 #include "indirect_util.h"
45
46 #define __GLX_PAD(a) (((a)+3)&~3)
47
48 GLint
__glGetBooleanv_variable_size(GLenum e)49 __glGetBooleanv_variable_size(GLenum e)
50 {
51 if (e == GL_COMPRESSED_TEXTURE_FORMATS) {
52 GLint temp;
53
54 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &temp);
55 return temp;
56 }
57 else {
58 return 0;
59 }
60 }
61
62 /**
63 * Get a properly aligned buffer to hold reply data.
64 *
65 * \warning
66 * This function assumes that \c local_buffer is already properly aligned.
67 * It also assumes that \c alignment is a power of two.
68 */
69 void *
__glXGetAnswerBuffer(__GLXclientState * cl,size_t required_size,void * local_buffer,size_t local_size,unsigned alignment)70 __glXGetAnswerBuffer(__GLXclientState * cl, size_t required_size,
71 void *local_buffer, size_t local_size, unsigned alignment)
72 {
73 void *buffer = local_buffer;
74 const intptr_t mask = alignment - 1;
75
76 if (local_size < required_size) {
77 size_t worst_case_size;
78 intptr_t temp_buf;
79
80 if (required_size < SIZE_MAX - alignment)
81 worst_case_size = required_size + alignment;
82 else
83 return NULL;
84
85 if (cl->returnBufSize < worst_case_size) {
86 void *temp = realloc(cl->returnBuf, worst_case_size);
87
88 if (temp == NULL) {
89 return NULL;
90 }
91
92 cl->returnBuf = temp;
93 cl->returnBufSize = worst_case_size;
94 }
95
96 temp_buf = (intptr_t) cl->returnBuf;
97 temp_buf = (temp_buf + mask) & ~mask;
98 buffer = (void *) temp_buf;
99 }
100
101 return buffer;
102 }
103
104 /**
105 * Send a GLX reply to the client.
106 *
107 * Technically speaking, there are several different ways to encode a GLX
108 * reply. The primary difference is whether or not certain fields (e.g.,
109 * retval, size, and "pad3") are set. This function gets around that by
110 * always setting all of the fields to "reasonable" values. This does no
111 * harm to clients, but it does make the server-side code much more compact.
112 */
113 void
__glXSendReply(ClientPtr client,const void * data,size_t elements,size_t element_size,GLboolean always_array,CARD32 retval)114 __glXSendReply(ClientPtr client, const void *data, size_t elements,
115 size_t element_size, GLboolean always_array, CARD32 retval)
116 {
117 size_t reply_ints = 0;
118 xGLXSingleReply reply = { 0, };
119
120 if (__glXErrorOccured()) {
121 elements = 0;
122 }
123 else if ((elements > 1) || always_array) {
124 reply_ints = bytes_to_int32(elements * element_size);
125 }
126
127 reply.length = reply_ints;
128 reply.type = X_Reply;
129 reply.sequenceNumber = client->sequence;
130 reply.size = elements;
131 reply.retval = retval;
132
133 /* It is faster on almost always every architecture to just copy the 8
134 * bytes, even when not necessary, than check to see of the value of
135 * elements requires it. Copying the data when not needed will do no
136 * harm.
137 */
138
139 (void) memcpy(&reply.pad3, data, 8);
140 WriteToClient(client, sz_xGLXSingleReply, &reply);
141
142 if (reply_ints != 0) {
143 WriteToClient(client, reply_ints * 4, data);
144 }
145 }
146
147 /**
148 * Send a GLX reply to the client.
149 *
150 * Technically speaking, there are several different ways to encode a GLX
151 * reply. The primary difference is whether or not certain fields (e.g.,
152 * retval, size, and "pad3") are set. This function gets around that by
153 * always setting all of the fields to "reasonable" values. This does no
154 * harm to clients, but it does make the server-side code much more compact.
155 *
156 * \warning
157 * This function assumes that values stored in \c data will be byte-swapped
158 * by the caller if necessary.
159 */
160 void
__glXSendReplySwap(ClientPtr client,const void * data,size_t elements,size_t element_size,GLboolean always_array,CARD32 retval)161 __glXSendReplySwap(ClientPtr client, const void *data, size_t elements,
162 size_t element_size, GLboolean always_array, CARD32 retval)
163 {
164 size_t reply_ints = 0;
165 xGLXSingleReply reply = { 0, };
166
167 if (__glXErrorOccured()) {
168 elements = 0;
169 }
170 else if ((elements > 1) || always_array) {
171 reply_ints = bytes_to_int32(elements * element_size);
172 }
173
174 reply.length = bswap_32(reply_ints);
175 reply.type = X_Reply;
176 reply.sequenceNumber = bswap_16(client->sequence);
177 reply.size = bswap_32(elements);
178 reply.retval = bswap_32(retval);
179
180 /* It is faster on almost always every architecture to just copy the 8
181 * bytes, even when not necessary, than check to see of the value of
182 * elements requires it. Copying the data when not needed will do no
183 * harm.
184 */
185
186 (void) memcpy(&reply.pad3, data, 8);
187 WriteToClient(client, sz_xGLXSingleReply, &reply);
188
189 if (reply_ints != 0) {
190 WriteToClient(client, reply_ints * 4, data);
191 }
192 }
193
194 static int
get_decode_index(const struct __glXDispatchInfo * dispatch_info,unsigned opcode)195 get_decode_index(const struct __glXDispatchInfo *dispatch_info, unsigned opcode)
196 {
197 int remaining_bits;
198 int next_remain;
199 const int_fast16_t *const tree = dispatch_info->dispatch_tree;
200 int_fast16_t index;
201
202 remaining_bits = dispatch_info->bits;
203 if (opcode >= (1U << remaining_bits)) {
204 return -1;
205 }
206
207 index = 0;
208 for ( /* empty */ ; remaining_bits > 0; remaining_bits = next_remain) {
209 unsigned mask;
210 unsigned child_index;
211
212 /* Calculate the slice of bits used by this node.
213 *
214 * If remaining_bits = 8 and tree[index] = 3, the mask of just the
215 * remaining bits is 0x00ff and the mask for the remaining bits after
216 * this node is 0x001f. By taking 0x00ff & ~0x001f, we get 0x00e0.
217 * This masks the 3 bits that we would want for this node.
218 */
219
220 next_remain = remaining_bits - tree[index];
221 mask = ((1 << remaining_bits) - 1) & ~((1 << next_remain) - 1);
222
223 /* Using the mask, calculate the index of the opcode in the node.
224 * With that index, fetch the index of the next node.
225 */
226
227 child_index = (opcode & mask) >> next_remain;
228 index = tree[index + 1 + child_index];
229
230 /* If the next node is an empty leaf, the opcode is for a non-existant
231 * function. We're done.
232 *
233 * If the next node is a non-empty leaf, look up the function pointer
234 * and return it.
235 */
236
237 if (index == EMPTY_LEAF) {
238 return -1;
239 }
240 else if (IS_LEAF_INDEX(index)) {
241 unsigned func_index;
242
243 /* The value stored in the tree for a leaf node is the base of
244 * the function pointers for that leaf node. The offset for the
245 * function for a particular opcode is the remaining bits in the
246 * opcode.
247 */
248
249 func_index = -index;
250 func_index += opcode & ((1 << next_remain) - 1);
251 return func_index;
252 }
253 }
254
255 /* We should *never* get here!!!
256 */
257 return -1;
258 }
259
260 void *
__glXGetProtocolDecodeFunction(const struct __glXDispatchInfo * dispatch_info,int opcode,int swapped_version)261 __glXGetProtocolDecodeFunction(const struct __glXDispatchInfo *dispatch_info,
262 int opcode, int swapped_version)
263 {
264 const int func_index = get_decode_index(dispatch_info, opcode);
265
266 return (func_index < 0)
267 ? NULL
268 : (void *) dispatch_info->
269 dispatch_functions[func_index][swapped_version];
270 }
271
272 int
__glXGetProtocolSizeData(const struct __glXDispatchInfo * dispatch_info,int opcode,__GLXrenderSizeData * data)273 __glXGetProtocolSizeData(const struct __glXDispatchInfo *dispatch_info,
274 int opcode, __GLXrenderSizeData * data)
275 {
276 if (dispatch_info->size_table != NULL) {
277 const int func_index = get_decode_index(dispatch_info, opcode);
278
279 if ((func_index >= 0)
280 && (dispatch_info->size_table[func_index][0] != 0)) {
281 const int var_offset = dispatch_info->size_table[func_index][1];
282
283 data->bytes = dispatch_info->size_table[func_index][0];
284 data->varsize = (var_offset != ~0)
285 ? dispatch_info->size_func_table[var_offset]
286 : NULL;
287
288 return 0;
289 }
290 }
291
292 return -1;
293 }
294