1 ///////////////////////////////////////////////////////////////////////////////
2 // Name:        wx/selstore.h
3 // Purpose:     wxSelectionStore stores selected items in a control
4 // Author:      Vadim Zeitlin
5 // Modified by:
6 // Created:     08.06.03 (extracted from src/generic/listctrl.cpp)
7 // Copyright:   (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
8 // Licence:     wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10 
11 #ifndef _WX_SELSTORE_H_
12 #define _WX_SELSTORE_H_
13 
14 #include "wx/dynarray.h"
15 
16 // ----------------------------------------------------------------------------
17 // wxSelectedIndices is just a sorted array of indices
18 // ----------------------------------------------------------------------------
19 
wxUIntCmp(unsigned n1,unsigned n2)20 inline int CMPFUNC_CONV wxUIntCmp(unsigned n1, unsigned n2)
21 {
22     return (int)(n1 - n2);
23 }
24 
25 WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp, wxSelectedIndices);
26 
27 // ----------------------------------------------------------------------------
28 // wxSelectionStore is used to store the selected items in the virtual
29 // controls, i.e. it is well suited for storing even when the control contains
30 // a huge (practically infinite) number of items.
31 //
32 // Of course, internally it still has to store the selected items somehow (as
33 // an array currently) but the advantage is that it can handle the selection
34 // of all items (common operation) efficiently and that it could be made even
35 // smarter in the future (e.g. store the selections as an array of ranges +
36 // individual items) without changing its API.
37 // ----------------------------------------------------------------------------
38 
39 class WXDLLIMPEXP_CORE wxSelectionStore
40 {
41 public:
wxSelectionStore()42     wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
43 
44     // set the total number of items we handle
45     void SetItemCount(unsigned count);
46 
47     // special case of SetItemCount(0)
Clear()48     void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
49 
50     // must be called when a new item is inserted/added
OnItemAdd(unsigned WXUNUSED (item))51     void OnItemAdd(unsigned WXUNUSED(item)) { wxFAIL_MSG( wxT("TODO") ); }
52 
53     // must be called when an item is deleted
54     void OnItemDelete(unsigned item);
55 
56     // select one item, use SelectRange() insted if possible!
57     //
58     // returns true if the items selection really changed
59     bool SelectItem(unsigned item, bool select = true);
60 
61     // select the range of items (inclusive)
62     //
63     // return true and fill the itemsChanged array with the indices of items
64     // which have changed state if "few" of them did, otherwise return false
65     // (meaning that too many items changed state to bother counting them
66     // individually)
67     bool SelectRange(unsigned itemFrom, unsigned itemTo,
68                      bool select = true,
69                      wxArrayInt *itemsChanged = NULL);
70 
71     // return true if the given item is selected
72     bool IsSelected(unsigned item) const;
73 
74     // return the total number of selected items
GetSelectedCount()75     unsigned GetSelectedCount() const
76     {
77         return m_defaultState ? m_count - m_itemsSel.GetCount()
78                               : m_itemsSel.GetCount();
79     }
80 
81 private:
82     // (re)init
Init()83     void Init() { m_count = 0; m_defaultState = false; }
84 
85     // the total number of items we handle
86     unsigned m_count;
87 
88     // the default state: normally, false (i.e. off) but maybe set to true if
89     // there are more selected items than non selected ones - this allows to
90     // handle selection of all items efficiently
91     bool m_defaultState;
92 
93     // the array of items whose selection state is different from default
94     wxSelectedIndices m_itemsSel;
95 
96     wxDECLARE_NO_COPY_CLASS(wxSelectionStore);
97 };
98 
99 #endif // _WX_SELSTORE_H_
100 
101