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39 
40 #ifndef QSGTEXTUREMATERIAL_H
41 #define QSGTEXTUREMATERIAL_H
42 
43 #include <QtQuick/qsgmaterial.h>
44 #include <QtQuick/qsgtexture.h>
45 
46 QT_BEGIN_NAMESPACE
47 
48 class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
49 {
50 public:
51     QSGOpaqueTextureMaterial();
52 
53     QSGMaterialType *type() const override;
54     QSGMaterialShader *createShader() const override;
55     int compare(const QSGMaterial *other) const override;
56 
57     void setTexture(QSGTexture *texture);
texture()58     QSGTexture *texture() const { return m_texture; }
59 
setMipmapFiltering(QSGTexture::Filtering filteringType)60     void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
mipmapFiltering()61     QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); }
62 
setFiltering(QSGTexture::Filtering filteringType)63     void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
filtering()64     QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); }
65 
setHorizontalWrapMode(QSGTexture::WrapMode mode)66     void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
horizontalWrapMode()67     QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); }
68 
setVerticalWrapMode(QSGTexture::WrapMode mode)69     void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
verticalWrapMode()70     QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); }
71 
setAnisotropyLevel(QSGTexture::AnisotropyLevel level)72     void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; }
anisotropyLevel()73     QSGTexture::AnisotropyLevel anisotropyLevel() const { return QSGTexture::AnisotropyLevel(m_anisotropy_level); }
74 
75 protected:
76     QSGTexture *m_texture;
77 
78     uint m_filtering: 2;
79     uint m_mipmap_filtering: 2;
80     uint m_horizontal_wrap : 1;
81     uint m_vertical_wrap: 1;
82     uint m_anisotropy_level : 3;
83     uint m_reserved : 23;
84 };
85 
86 
87 class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
88 {
89 public:
90     QSGMaterialType *type() const override;
91     QSGMaterialShader *createShader() const override;
92 };
93 
94 QT_END_NAMESPACE
95 
96 #endif
97