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39 
40 #include "qsgcontextplugin_p.h"
41 #include <QtQuick/private/qsgcontext_p.h>
42 #include <QtGui/qguiapplication.h>
43 #include <QtCore/private/qfactoryloader_p.h>
44 #include <QtCore/qlibraryinfo.h>
45 
46 // Built-in adaptations
47 #include <QtQuick/private/qsgsoftwareadaptation_p.h>
48 #if QT_CONFIG(opengl)
49 #include <QtQuick/private/qsgdefaultcontext_p.h>
50 #endif
51 
52 #include <QtGui/private/qguiapplication_p.h>
53 #include <QtGui/qpa/qplatformintegration.h>
54 
55 QT_BEGIN_NAMESPACE
56 
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO)57 Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO)
58 
59 QSGContextPlugin::QSGContextPlugin(QObject *parent)
60     : QObject(parent)
61 {
62 }
63 
~QSGContextPlugin()64 QSGContextPlugin::~QSGContextPlugin()
65 {
66 }
67 
68 #if QT_CONFIG(library)
69 Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader,
70     (QSGContextFactoryInterface_iid, QLatin1String("/scenegraph")))
71 #endif
72 
73 struct QSGAdaptationBackendData
74 {
75     QSGAdaptationBackendData();
76     ~QSGAdaptationBackendData();
77     Q_DISABLE_COPY(QSGAdaptationBackendData)
78 
79     bool tried = false;
80     QSGContextFactoryInterface *factory = nullptr;
81     QString name;
82     QSGContextFactoryInterface::Flags flags;
83 
84     QVector<QSGContextFactoryInterface *> builtIns;
85 
86     QString quickWindowBackendRequest;
87 };
88 
QSGAdaptationBackendData()89 QSGAdaptationBackendData::QSGAdaptationBackendData()
90 {
91     // Fill in the table with the built-in adaptations.
92     builtIns.append(new QSGSoftwareAdaptation);
93 }
94 
~QSGAdaptationBackendData()95 QSGAdaptationBackendData::~QSGAdaptationBackendData()
96 {
97     qDeleteAll(builtIns);
98 }
99 
Q_GLOBAL_STATIC(QSGAdaptationBackendData,qsg_adaptation_data)100 Q_GLOBAL_STATIC(QSGAdaptationBackendData, qsg_adaptation_data)
101 
102 // This only works when the backend is loaded (contextFactory() was called),
103 // otherwise the return value is 0.
104 //
105 // Note that the default (OpenGL) implementation always results in 0, custom flags
106 // can only be returned from the other (either compiled-in or plugin-based) backends.
107 QSGContextFactoryInterface::Flags qsg_backend_flags()
108 {
109     return qsg_adaptation_data()->flags;
110 }
111 
contextFactory()112 QSGAdaptationBackendData *contextFactory()
113 {
114     QSGAdaptationBackendData *backendData = qsg_adaptation_data();
115 
116     if (!backendData->tried) {
117         backendData->tried = true;
118 
119         const QStringList args = QGuiApplication::arguments();
120         QString requestedBackend = backendData->quickWindowBackendRequest; // empty or set via QQuickWindow::setBackend()
121 
122         for (int index = 0; index < args.count(); ++index) {
123             if (args.at(index).startsWith(QLatin1String("--device="))) {
124                 requestedBackend = args.at(index).mid(9);
125                 break;
126             }
127         }
128 
129         if (requestedBackend.isEmpty())
130             requestedBackend = qEnvironmentVariable("QMLSCENE_DEVICE");
131 
132         // A modern alternative. Scenegraph adaptations can represent backends
133         // for different graphics APIs as well, instead of being specific to
134         // some device or platform.
135         if (requestedBackend.isEmpty())
136             requestedBackend = qEnvironmentVariable("QT_QUICK_BACKEND");
137 
138         // If this platform does not support OpenGL, and no backend has been set
139         // default to the software renderer
140         if (requestedBackend.isEmpty()
141             && !QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL)) {
142             requestedBackend = QString::fromLocal8Bit("software");
143         }
144 
145         if (!requestedBackend.isEmpty()) {
146             qCDebug(QSG_LOG_INFO, "Loading backend %s", qUtf8Printable(requestedBackend));
147 
148             // First look for a built-in adaptation.
149             for (QSGContextFactoryInterface *builtInBackend : qAsConst(backendData->builtIns)) {
150                 if (builtInBackend->keys().contains(requestedBackend)) {
151                     backendData->factory = builtInBackend;
152                     backendData->name = requestedBackend;
153                     backendData->flags = backendData->factory->flags(requestedBackend);
154                     break;
155                 }
156             }
157 
158 #if QT_CONFIG(library)
159             // Then try the plugins.
160             if (!backendData->factory) {
161                 const int index = loader()->indexOf(requestedBackend);
162                 if (index != -1)
163                     backendData->factory = qobject_cast<QSGContextFactoryInterface*>(loader()->instance(index));
164                 if (backendData->factory) {
165                     backendData->name = requestedBackend;
166                     backendData->flags = backendData->factory->flags(requestedBackend);
167                 }
168                 if (!backendData->factory) {
169                     qWarning("Could not create scene graph context for backend '%s'"
170                              " - check that plugins are installed correctly in %s",
171                              qPrintable(requestedBackend),
172                              qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
173                 }
174             }
175 #endif // library
176         }
177     }
178 
179     return backendData;
180 }
181 
182 
183 
184 /*!
185     \fn QSGContext *QSGContext::createDefaultContext()
186 
187     Creates a default scene graph context for the current hardware.
188     This may load a device-specific plugin.
189 */
createDefaultContext()190 QSGContext *QSGContext::createDefaultContext()
191 {
192     QSGAdaptationBackendData *backendData = contextFactory();
193     if (backendData->factory)
194         return backendData->factory->create(backendData->name);
195 #if QT_CONFIG(opengl)
196     return new QSGDefaultContext();
197 #else
198     return nullptr;
199 #endif
200 }
201 
202 
203 
204 /*!
205     Calls into the scene graph adaptation if available and creates a texture
206     factory. The primary purpose of this function is to reimplement hardware
207     specific asynchronous texture frameskip-less uploads that can happen on
208     the image providers thread.
209  */
210 
createTextureFactoryFromImage(const QImage & image)211 QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &image)
212 {
213     QSGAdaptationBackendData *backendData = contextFactory();
214     if (backendData->factory)
215         return backendData->factory->createTextureFactoryFromImage(image);
216     return nullptr;
217 }
218 
219 
220 /*!
221     Calls into the scene graph adaptation if available and creates a hardware
222     specific window manager.
223  */
224 
createWindowManager()225 QSGRenderLoop *QSGContext::createWindowManager()
226 {
227     QSGAdaptationBackendData *backendData = contextFactory();
228     if (backendData->factory)
229         return backendData->factory->createWindowManager();
230     return nullptr;
231 }
232 
setBackend(const QString & backend)233 void QSGContext::setBackend(const QString &backend)
234 {
235     QSGAdaptationBackendData *backendData = qsg_adaptation_data();
236     if (backendData->tried)
237         qWarning("Scenegraph already initialized, setBackend() request ignored");
238 
239     backendData->quickWindowBackendRequest = backend;
240 }
241 
backend()242 QString QSGContext::backend()
243 {
244     QSGAdaptationBackendData *backendData = qsg_adaptation_data();
245     if (backendData->tried)
246         return backendData->name;
247 
248     return backendData->quickWindowBackendRequest;
249 }
250 
251 QT_END_NAMESPACE
252 
253 #include "moc_qsgcontextplugin_p.cpp"
254