1/**************************************************************************** 2** 3** Copyright (C) 2014 NVIDIA Corporation. 4** Copyright (C) 2019 The Qt Company Ltd. 5** Contact: https://www.qt.io/licensing/ 6** 7** This file is part of Qt 3D Studio. 8** 9** $QT_BEGIN_LICENSE:GPL$ 10** Commercial License Usage 11** Licensees holding valid commercial Qt licenses may use this file in 12** accordance with the commercial license agreement provided with the 13** Software or, alternatively, in accordance with the terms contained in 14** a written agreement between you and The Qt Company. For licensing terms 15** and conditions see https://www.qt.io/terms-conditions. For further 16** information use the contact form at https://www.qt.io/contact-us. 17** 18** GNU General Public License Usage 19** Alternatively, this file may be used under the terms of the GNU 20** General Public License version 3 or (at your option) any later version 21** approved by the KDE Free Qt Foundation. The licenses are as published by 22** the Free Software Foundation and appearing in the file LICENSE.GPL3 23** included in the packaging of this file. Please review the following 24** information to ensure the GNU General Public License requirements will 25** be met: https://www.gnu.org/licenses/gpl-3.0.html. 26** 27** $QT_END_LICENSE$ 28** 29****************************************************************************/ 30 31#ifndef ROTATION_TRANSLATION_SCALE_GLSLLIB 32#define ROTATION_TRANSLATION_SCALE_GLSLLIB 33 34mat4 rotationTranslationScale( in vec3 rotation, in vec3 translation, in vec3 scaling ) 35{ 36 mat4 st = mat4( scaling.x, 0.0, 0.0, 0.0 37 , 0.0, scaling.y, 0.0, 0.0 38 , 0.0, 0.0, scaling.z, 0.0 39 , translation.x - 0.5, translation.y - 0.5, translation.z - 0.5, 1.0 ); 40 vec3 s = sin( rotation ); 41 vec3 c = cos( rotation ); 42 mat4 r = mat4( c.y * c.z, -c.x * s.z + s.x * s.y * c.z, s.x * s.z + c.x * s.y * c.z, 0.0 43 , c.y * s.z, c.x * c.z + s.x * s.y * s.z, -s.x * c.z + c.x * s.y * s.z, 0.0 44 , -s.y , s.x * c.y , c.x * c.y , 0.0 45 , 0.5 , 0.5 , 0.5 , 1.0 ); 46 return( st * r ); 47} 48 49 50#endif 51