1 ///////////////////////////////////////////////////////////////////////////////
2 // Name:        wx/toplevel.h
3 // Purpose:     declares wxTopLevelWindow class, the base class for all
4 //              top level windows (such as frames and dialogs)
5 // Author:      Vadim Zeitlin, Vaclav Slavik
6 // Modified by:
7 // Created:     06.08.01
8 // RCS-ID:      $Id: toplevel.h 53135 2008-04-12 02:31:04Z VZ $
9 // Copyright:   (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
10 //                       Vaclav Slavik <vaclav@wxwidgets.org>
11 // Licence:     wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
13 
14 #ifndef _WX_TOPLEVEL_BASE_H_
15 #define _WX_TOPLEVEL_BASE_H_
16 
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20 
21 #include "wx/window.h"
22 #include "wx/iconbndl.h"
23 
24 // the default names for various classes
25 extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
26 
27 class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase;
28 
29 // ----------------------------------------------------------------------------
30 // constants
31 // ----------------------------------------------------------------------------
32 
33 // style common to both wxFrame and wxDialog
34 #define wxSTAY_ON_TOP           0x8000
35 #define wxICONIZE               0x4000
36 #define wxMINIMIZE              wxICONIZE
37 #define wxMAXIMIZE              0x2000
38 #define wxCLOSE_BOX             0x1000
39 
40 #define wxSYSTEM_MENU           0x0800
41 #define wxMINIMIZE_BOX          0x0400
42 #define wxMAXIMIZE_BOX          0x0200
43 #define wxTINY_CAPTION_HORIZ    0x0100
44 #define wxTINY_CAPTION_VERT     0x0080
45 #define wxRESIZE_BORDER         0x0040
46 
47 #if WXWIN_COMPATIBILITY_2_6
48 
49     // deprecated versions defined for compatibility reasons
50     #define wxRESIZE_BOX            wxMAXIMIZE_BOX
51     #define wxTHICK_FRAME           wxRESIZE_BORDER
52 
53     // obsolete styles, unused any more
54     #define wxDIALOG_MODAL          0
55     #define wxDIALOG_MODELESS       0
56     #define wxNO_3D                 0
57     #define wxUSER_COLOURS          0
58 
59 #endif // WXWIN_COMPATIBILITY_2_6
60 
61 // default style
62 //
63 // under Windows CE (at least when compiling with eVC 4) we should create
64 // top level windows without any styles at all for them to appear
65 // "correctly", i.e. as full screen windows with a "hide" button (same as
66 // "close" but round instead of squared and just hides the applications
67 // instead of closing it) in the title bar
68 #if defined(__WXWINCE__)
69     #if defined(__SMARTPHONE__)
70         #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
71     #elif defined(__WINCE_STANDARDSDK__)
72         #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
73     #else
74         #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
75     #endif
76 #else // !__WXWINCE__
77     #define wxDEFAULT_FRAME_STYLE \
78             (wxSYSTEM_MENU | \
79              wxRESIZE_BORDER | \
80              wxMINIMIZE_BOX | \
81              wxMAXIMIZE_BOX | \
82              wxCLOSE_BOX | \
83              wxCAPTION | \
84              wxCLIP_CHILDREN)
85 #endif
86 
87 
88 // Dialogs are created in a special way
89 #define wxTOPLEVEL_EX_DIALOG        0x00000008
90 
91 // Styles for ShowFullScreen
92 // (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
93 //  wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
94 enum
95 {
96     wxFULLSCREEN_NOMENUBAR   = 0x0001,
97     wxFULLSCREEN_NOTOOLBAR   = 0x0002,
98     wxFULLSCREEN_NOSTATUSBAR = 0x0004,
99     wxFULLSCREEN_NOBORDER    = 0x0008,
100     wxFULLSCREEN_NOCAPTION   = 0x0010,
101 
102     wxFULLSCREEN_ALL         = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
103                                wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
104                                wxFULLSCREEN_NOCAPTION
105 };
106 
107 // Styles for RequestUserAttention
108 enum
109 {
110     wxUSER_ATTENTION_INFO = 1,
111     wxUSER_ATTENTION_ERROR = 2
112 };
113 
114 // ----------------------------------------------------------------------------
115 // wxTopLevelWindow: a top level (as opposed to child) window
116 // ----------------------------------------------------------------------------
117 
118 class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
119 {
120 public:
121     // construction
122     wxTopLevelWindowBase();
123     virtual ~wxTopLevelWindowBase();
124 
125     // top level wnd state
126     // --------------------
127 
128     // maximize = true => maximize, otherwise - restore
129     virtual void Maximize(bool maximize = true) = 0;
130 
131     // undo Maximize() or Iconize()
132     virtual void Restore() = 0;
133 
134     // iconize = true => iconize, otherwise - restore
135     virtual void Iconize(bool iconize = true) = 0;
136 
137     // return true if the frame is maximized
138     virtual bool IsMaximized() const = 0;
139 
140     // return true if the frame is always maximized
141     // due to native guidelines or current policy
142     virtual bool IsAlwaysMaximized() const;
143 
144     // return true if the frame is iconized
145     virtual bool IsIconized() const = 0;
146 
147     // get the frame icon
GetIcon()148     const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
149 
150     // get the frame icons
GetIcons()151     const wxIconBundle& GetIcons() const { return m_icons; }
152 
153     // set the frame icon
SetIcon(const wxIcon & icon)154     virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
155 
156     // set the frame icons
SetIcons(const wxIconBundle & icons)157     virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
158 
159     // maximize the window to cover entire screen
160     virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
161 
162     // return true if the frame is in fullscreen mode
163     virtual bool IsFullScreen() const = 0;
164 
165     // the title of the top level window: the text which the
166     // window shows usually at the top of the frame/dialog in dedicated bar
167     virtual void SetTitle(const wxString& title) = 0;
168     virtual wxString GetTitle() const = 0;
169 
170     // enable/disable close button [x]
EnableCloseButton(bool WXUNUSED (enable))171     virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
172 
173     // Set the shape of the window to the given region.
174     // Returns true if the platform supports this feature (and the
175     // operation is successful.)
SetShape(const wxRegion & WXUNUSED (region))176     virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; }
177 
178     // Attracts the users attention to this window if the application is
179     // inactive (should be called when a background event occurs)
180     virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
181 
182     // Is this the active frame (highlighted in the taskbar)?
IsActive()183     virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; }
184 
185     // this function may be overridden to return false to allow closing the
186     // application even when this top level window is still open
187     //
188     // notice that the window is still closed prior to the application exit and
189     // so it can still veto it even if it returns false from here
ShouldPreventAppExit()190     virtual bool ShouldPreventAppExit() const { return true; }
191 
192 
193 #if defined(__SMARTPHONE__)
194     virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
195     virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
196 #endif // __SMARTPHONE__
197 
198     // centre the window on screen: this is just a shortcut
199     void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
200     void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
201 
202 
203     // default item access: we have a permanent default item which is the one
204     // set by the user code but we may also have a temporary default item which
205     // would be chosen if the user pressed "Enter" now but the default action
206     // reverts to the "permanent" default as soon as this temporary default
207     // item loses focus
208 
209     // used to reset default if pointing to removed child
210     virtual void RemoveChild(wxWindowBase *child);
211 
212     // get the default item, temporary or permanent
GetDefaultItem()213     wxWindow *GetDefaultItem() const
214         { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
215 
216     // set the permanent default item, return the old default
SetDefaultItem(wxWindow * win)217     wxWindow *SetDefaultItem(wxWindow *win)
218         { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }
219 
220     // return the temporary default item, can be NULL
GetTmpDefaultItem()221     wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }
222 
223     // set a temporary default item, SetTmpDefaultItem(NULL) should be called
224     // soon after a call to SetTmpDefaultItem(window), return the old default
SetTmpDefaultItem(wxWindow * win)225     wxWindow *SetTmpDefaultItem(wxWindow *win)
226         { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }
227 
228 
229     // implementation only from now on
230     // -------------------------------
231 
232     // override some base class virtuals
233     virtual bool Destroy();
IsTopLevel()234     virtual bool IsTopLevel() const { return true; }
IsVisible()235     virtual bool IsVisible() const { return IsShown(); }
236 
237     // event handlers
238     void OnCloseWindow(wxCloseEvent& event);
OnSize(wxSizeEvent & WXUNUSED (event))239     void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
240 
241     // Get rect to be used to center top-level children
242     virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
243 
244     // this should go away, but for now it's called from docview.cpp,
245     // so should be there for all platforms
OnActivate(wxActivateEvent & WXUNUSED (event))246     void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
247 
248     // do the window-specific processing after processing the update event
249     virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
250 
251     // a different API for SetSizeHints
252     virtual void SetMinSize(const wxSize& minSize);
253     virtual void SetMaxSize(const wxSize& maxSize);
254 
255     // set size hints for "window manager"
256     virtual void DoSetSizeHints( int minW, int minH,
257                                  int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
258                                  int incW = wxDefaultCoord, int incH = wxDefaultCoord );
259 
260 protected:
261     // the frame client to screen translation should take account of the
262     // toolbar which may shift the origin of the client area
263     virtual void DoClientToScreen(int *x, int *y) const;
264     virtual void DoScreenToClient(int *x, int *y) const;
265 
266     // add support for wxCENTRE_ON_SCREEN
267     virtual void DoCentre(int dir);
268 
269     // no need to do client to screen translation to get our position in screen
270     // coordinates: this is already the case
DoGetScreenPosition(int * x,int * y)271     virtual void DoGetScreenPosition(int *x, int *y) const
272     {
273         DoGetPosition(x, y);
274     }
275 
276     // test whether this window makes part of the frame
277     // (menubar, toolbar and statusbar are excluded from automatic layout)
IsOneOfBars(const wxWindow * WXUNUSED (win))278     virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
279         { return false; }
280 
281     // check if we should exit the program after deleting this window
282     bool IsLastBeforeExit() const;
283 
284     // send the iconize event, return true if processed
285     bool SendIconizeEvent(bool iconized = true);
286 
287     // do TLW-specific layout: we resize our unique child to fill the entire
288     // client area
289     void DoLayout();
290 
291     // Get the default size for the new window if no explicit size given. If
292     // there are better default sizes then these can be changed, just as long
293     // as they are not too small for TLWs (and not larger than screen).
294     static wxSize GetDefaultSize();
WidthDefault(int w)295     static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
HeightDefault(int h)296     static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
297 
298     // the frame icon
299     wxIconBundle m_icons;
300 
301     // a default window (usually a button) or NULL
302     wxWindow *m_winDefault;
303 
304     // a temporary override of m_winDefault, use the latter if NULL
305     wxWindow *m_winTmpDefault;
306 
307     DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
308     DECLARE_EVENT_TABLE()
309 };
310 
311 
312 // include the real class declaration
313 #if defined(__WXPALMOS__)
314     #include "wx/palmos/toplevel.h"
315     #define wxTopLevelWindowNative wxTopLevelWindowPalm
316 #elif defined(__WXMSW__)
317     #include "wx/msw/toplevel.h"
318     #define wxTopLevelWindowNative wxTopLevelWindowMSW
319 #elif defined(__WXGTK20__)
320     #include "wx/gtk/toplevel.h"
321     #define wxTopLevelWindowNative wxTopLevelWindowGTK
322 #elif defined(__WXGTK__)
323     #include "wx/gtk1/toplevel.h"
324     #define wxTopLevelWindowNative wxTopLevelWindowGTK
325 #elif defined(__WXX11__)
326     #include "wx/x11/toplevel.h"
327     #define wxTopLevelWindowNative wxTopLevelWindowX11
328 #elif defined(__WXMGL__)
329     #include "wx/mgl/toplevel.h"
330     #define wxTopLevelWindowNative wxTopLevelWindowMGL
331 #elif defined(__WXDFB__)
332     #include "wx/dfb/toplevel.h"
333     #define wxTopLevelWindowNative wxTopLevelWindowDFB
334 #elif defined(__WXMAC__)
335     #include "wx/mac/toplevel.h"
336     #define wxTopLevelWindowNative wxTopLevelWindowMac
337 #elif defined(__WXCOCOA__)
338     #include "wx/cocoa/toplevel.h"
339     #define wxTopLevelWindowNative wxTopLevelWindowCocoa
340 #elif defined(__WXPM__)
341     #include "wx/os2/toplevel.h"
342     #define wxTopLevelWindowNative wxTopLevelWindowOS2
343 #elif defined(__WXMOTIF__)
344     #include "wx/motif/toplevel.h"
345     #define wxTopLevelWindowNative wxTopLevelWindowMotif
346 #endif
347 
348 #ifdef __WXUNIVERSAL__
349     #include "wx/univ/toplevel.h"
350 #else // !__WXUNIVERSAL__
351     #ifdef wxTopLevelWindowNative
352         class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
353         {
354         public:
355             // construction
wxTopLevelWindow()356             wxTopLevelWindow() { Init(); }
357             wxTopLevelWindow(wxWindow *parent,
358                        wxWindowID winid,
359                        const wxString& title,
360                        const wxPoint& pos = wxDefaultPosition,
361                        const wxSize& size = wxDefaultSize,
362                        long style = wxDEFAULT_FRAME_STYLE,
363                        const wxString& name = wxFrameNameStr)
364             {
365                 Init();
366                 Create(parent, winid, title, pos, size, style, name);
367             }
368 
369             DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
370         };
371     #endif // wxTopLevelWindowNative
372 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
373 
374 
375 #endif // _WX_TOPLEVEL_BASE_H_
376