1 ///////////////////////////////////////////////////////////////////////////////
2 // Name:        wx/renderer.h
3 // Purpose:     wxRendererNative class declaration
4 // Author:      Vadim Zeitlin
5 // Modified by:
6 // Created:     20.07.2003
7 // RCS-ID:      $Id: renderer.h 53667 2008-05-20 09:28:48Z VS $
8 // Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence:     wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11 
12 /*
13    Renderers are used in wxWidgets for two similar but different things:
14     (a) wxUniversal uses them to draw everything, i.e. all the control
15     (b) all the native ports use them to draw generic controls only
16 
17    wxUniversal needs more functionality than what is included in the base class
18    as it needs to draw stuff like scrollbars which are never going to be
19    generic. So we put the bare minimum needed by the native ports here and the
20    full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21    wxUniveral (although note that native ports can load wxRenderer objects from
22    theme DLLs and use them as wxRendererNative ones, of course).
23  */
24 
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
27 
28 class WXDLLIMPEXP_FWD_CORE wxDC;
29 class WXDLLIMPEXP_FWD_CORE wxWindow;
30 
31 #include "wx/gdicmn.h" // for wxPoint
32 #include "wx/colour.h"
33 #include "wx/font.h"
34 #include "wx/bitmap.h"
35 #include "wx/string.h"
36 
37 // some platforms have their own renderers, others use the generic one
38 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
39     #define wxHAS_NATIVE_RENDERER
40 #else
41     #undef wxHAS_NATIVE_RENDERER
42 #endif
43 
44 // ----------------------------------------------------------------------------
45 // constants
46 // ----------------------------------------------------------------------------
47 
48 // control state flags used in wxRenderer and wxColourScheme
49 enum
50 {
51     wxCONTROL_DISABLED   = 0x00000001,  // control is disabled
52     wxCONTROL_FOCUSED    = 0x00000002,  // currently has keyboard focus
53     wxCONTROL_PRESSED    = 0x00000004,  // (button) is pressed
54     wxCONTROL_SPECIAL    = 0x00000008,  // control-specific bit:
55     wxCONTROL_ISDEFAULT  = wxCONTROL_SPECIAL, // only for the buttons
56     wxCONTROL_ISSUBMENU  = wxCONTROL_SPECIAL, // only for the menu items
57     wxCONTROL_EXPANDED   = wxCONTROL_SPECIAL, // only for the tree items
58     wxCONTROL_SIZEGRIP   = wxCONTROL_SPECIAL, // only for the status bar panes
59     wxCONTROL_CURRENT    = 0x00000010,  // mouse is currently over the control
60     wxCONTROL_SELECTED   = 0x00000020,  // selected item in e.g. listbox
61     wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked
62     wxCONTROL_CHECKABLE  = 0x00000080,  // (menu) item can be checked
63     wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
64 
65     wxCONTROL_FLAGS_MASK = 0x000000ff,
66 
67     // this is a pseudo flag not used directly by wxRenderer but rather by some
68     // controls internally
69     wxCONTROL_DIRTY      = 0x80000000
70 };
71 
72 // ----------------------------------------------------------------------------
73 // helper structs
74 // ----------------------------------------------------------------------------
75 
76 // wxSplitterWindow parameters
77 struct WXDLLEXPORT wxSplitterRenderParams
78 {
79     // the only way to initialize this struct is by using this ctor
wxSplitterRenderParamswxSplitterRenderParams80     wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
81         : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
82         {
83         }
84 
85     // the width of the splitter sash
86     const wxCoord widthSash;
87 
88     // the width of the border of the splitter window
89     const wxCoord border;
90 
91     // true if the splitter changes its appearance when the mouse is over it
92     const bool isHotSensitive;
93 };
94 
95 
96 // extra optional parameters for DrawHeaderButton
97 struct WXDLLEXPORT wxHeaderButtonParams
98 {
wxHeaderButtonParamswxHeaderButtonParams99     wxHeaderButtonParams()
100         : m_labelAlignment(wxALIGN_LEFT)
101     { }
102 
103     wxColour    m_arrowColour;
104     wxColour    m_selectionColour;
105     wxString    m_labelText;
106     wxFont      m_labelFont;
107     wxColour    m_labelColour;
108     wxBitmap    m_labelBitmap;
109     int         m_labelAlignment;
110 };
111 
112 enum wxHeaderSortIconType {
113     wxHDR_SORT_ICON_NONE,        // Header button has no sort arrow
114     wxHDR_SORT_ICON_UP,          // Header button an an up sort arrow icon
115     wxHDR_SORT_ICON_DOWN         // Header button an a down sort arrow icon
116 };
117 
118 
119 // wxRendererNative interface version
120 struct WXDLLEXPORT wxRendererVersion
121 {
wxRendererVersionwxRendererVersion122     wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
123 
124     // default copy ctor, assignment operator and dtor are ok
125 
126     // the current version and age of wxRendererNative interface: different
127     // versions are incompatible (in both ways) while the ages inside the same
128     // version are upwards compatible, i.e. the version of the renderer must
129     // match the version of the main program exactly while the age may be
130     // highergreater or equal to it
131     //
132     // NB: don't forget to increment age after adding any new virtual function!
133     enum
134     {
135         Current_Version = 1,
136         Current_Age = 5
137     };
138 
139 
140     // check if the given version is compatible with the current one
IsCompatiblewxRendererVersion141     static bool IsCompatible(const wxRendererVersion& ver)
142     {
143         return ver.version == Current_Version && ver.age >= Current_Age;
144     }
145 
146     const int version;
147     const int age;
148 };
149 
150 // ----------------------------------------------------------------------------
151 // wxRendererNative: abstracts drawing methods needed by the native controls
152 // ----------------------------------------------------------------------------
153 
154 class WXDLLEXPORT wxRendererNative
155 {
156 public:
157     // drawing functions
158     // -----------------
159 
160     // draw the header control button (used by wxListCtrl) Returns optimal
161     // width for the label contents.
162     virtual int  DrawHeaderButton(wxWindow *win,
163                                   wxDC& dc,
164                                   const wxRect& rect,
165                                   int flags = 0,
166                                   wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
167                                   wxHeaderButtonParams* params=NULL) = 0;
168 
169 
170     // Draw the contents of a header control button (label, sort arrows, etc.)
171     // Normally only called by DrawHeaderButton.
172     virtual int  DrawHeaderButtonContents(wxWindow *win,
173                                           wxDC& dc,
174                                           const wxRect& rect,
175                                           int flags = 0,
176                                           wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
177                                           wxHeaderButtonParams* params=NULL) = 0;
178 
179     // Returns the default height of a header button, either a fixed platform
180     // height if available, or a generic height based on the window's font.
181     virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
182 
183 
184     // draw the expanded/collapsed icon for a tree control item
185     virtual void DrawTreeItemButton(wxWindow *win,
186                                     wxDC& dc,
187                                     const wxRect& rect,
188                                     int flags = 0) = 0;
189 
190     // draw the border for sash window: this border must be such that the sash
191     // drawn by DrawSash() blends into it well
192     virtual void DrawSplitterBorder(wxWindow *win,
193                                     wxDC& dc,
194                                     const wxRect& rect,
195                                     int flags = 0) = 0;
196 
197     // draw a (vertical) sash
198     virtual void DrawSplitterSash(wxWindow *win,
199                                   wxDC& dc,
200                                   const wxSize& size,
201                                   wxCoord position,
202                                   wxOrientation orient,
203                                   int flags = 0) = 0;
204 
205     // draw a combobox dropdown button
206     //
207     // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
208     virtual void DrawComboBoxDropButton(wxWindow *win,
209                                         wxDC& dc,
210                                         const wxRect& rect,
211                                         int flags = 0) = 0;
212 
213     // draw a dropdown arrow
214     //
215     // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
216     virtual void DrawDropArrow(wxWindow *win,
217                                wxDC& dc,
218                                const wxRect& rect,
219                                int flags = 0) = 0;
220 
221     // draw check button
222     //
223     // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
224     virtual void DrawCheckBox(wxWindow *win,
225                               wxDC& dc,
226                               const wxRect& rect,
227                               int flags = 0) = 0;
228 
229     // draw blank button
230     //
231     // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
232     virtual void DrawPushButton(wxWindow *win,
233                                 wxDC& dc,
234                                 const wxRect& rect,
235                                 int flags = 0) = 0;
236 
237     // draw rectangle indicating that an item in e.g. a list control
238     // has been selected or focused
239     //
240     // flags may use
241     // wxCONTROL_SELECTED (item is selected, e.g. draw background)
242     // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
243     // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
244     virtual void DrawItemSelectionRect(wxWindow *win,
245                                        wxDC& dc,
246                                        const wxRect& rect,
247                                        int flags = 0) = 0;
248 
249     // geometry functions
250     // ------------------
251 
252     // get the splitter parameters: the x field of the returned point is the
253     // sash width and the y field is the border width
254     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
255 
256 
257     // pseudo constructors
258     // -------------------
259 
260     // return the currently used renderer
261     static wxRendererNative& Get();
262 
263     // return the generic implementation of the renderer
264     static wxRendererNative& GetGeneric();
265 
266     // return the default (native) implementation for this platform
267     static wxRendererNative& GetDefault();
268 
269 
270     // changing the global renderer
271     // ----------------------------
272 
273 #if wxUSE_DYNLIB_CLASS
274     // load the renderer from the specified DLL, the returned pointer must be
275     // deleted by caller if not NULL when it is not used any more
276     static wxRendererNative *Load(const wxString& name);
277 #endif // wxUSE_DYNLIB_CLASS
278 
279     // set the renderer to use, passing NULL reverts to using the default
280     // renderer
281     //
282     // return the previous renderer used with Set() or NULL if none
283     static wxRendererNative *Set(wxRendererNative *renderer);
284 
285 
286     // miscellaneous stuff
287     // -------------------
288 
289     // this function is used for version checking: Load() refuses to load any
290     // DLLs implementing an older or incompatible version; it should be
291     // implemented simply by returning wxRendererVersion::Current_XXX values
292     virtual wxRendererVersion GetVersion() const = 0;
293 
294     // virtual dtor for any base class
295     virtual ~wxRendererNative();
296 };
297 
298 // ----------------------------------------------------------------------------
299 // wxDelegateRendererNative: allows reuse of renderers code
300 // ----------------------------------------------------------------------------
301 
302 class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
303 {
304 public:
wxDelegateRendererNative()305     wxDelegateRendererNative()
306         : m_rendererNative(GetGeneric()) { }
307 
wxDelegateRendererNative(wxRendererNative & rendererNative)308     wxDelegateRendererNative(wxRendererNative& rendererNative)
309         : m_rendererNative(rendererNative) { }
310 
311 
312     virtual int  DrawHeaderButton(wxWindow *win,
313                                   wxDC& dc,
314                                   const wxRect& rect,
315                                   int flags = 0,
316                                   wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
317                                   wxHeaderButtonParams* params = NULL)
318         { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
319 
320     virtual int  DrawHeaderButtonContents(wxWindow *win,
321                                           wxDC& dc,
322                                           const wxRect& rect,
323                                           int flags = 0,
324                                           wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
325                                           wxHeaderButtonParams* params = NULL)
326         { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
327 
GetHeaderButtonHeight(wxWindow * win)328     virtual int GetHeaderButtonHeight(wxWindow *win)
329         { return m_rendererNative.GetHeaderButtonHeight(win); }
330 
331     virtual void DrawTreeItemButton(wxWindow *win,
332                                     wxDC& dc,
333                                     const wxRect& rect,
334                                     int flags = 0)
335         { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
336 
337     virtual void DrawSplitterBorder(wxWindow *win,
338                                     wxDC& dc,
339                                     const wxRect& rect,
340                                     int flags = 0)
341         { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
342 
343     virtual void DrawSplitterSash(wxWindow *win,
344                                   wxDC& dc,
345                                   const wxSize& size,
346                                   wxCoord position,
347                                   wxOrientation orient,
348                                   int flags = 0)
349         { m_rendererNative.DrawSplitterSash(win, dc, size,
350                                             position, orient, flags); }
351 
352     virtual void DrawComboBoxDropButton(wxWindow *win,
353                                         wxDC& dc,
354                                         const wxRect& rect,
355                                         int flags = 0)
356         { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
357 
358     virtual void DrawDropArrow(wxWindow *win,
359                                wxDC& dc,
360                                const wxRect& rect,
361                                int flags = 0)
362         { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
363 
364     virtual void DrawCheckBox(wxWindow *win,
365                               wxDC& dc,
366                               const wxRect& rect,
367                               int flags = 0 )
368         { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
369 
370     virtual void DrawPushButton(wxWindow *win,
371                                 wxDC& dc,
372                                 const wxRect& rect,
373                                 int flags = 0 )
374         { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
375 
376     virtual void DrawItemSelectionRect(wxWindow *win,
377                                        wxDC& dc,
378                                        const wxRect& rect,
379                                        int flags = 0 )
380         { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
381 
GetSplitterParams(const wxWindow * win)382     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
383         { return m_rendererNative.GetSplitterParams(win); }
384 
GetVersion()385     virtual wxRendererVersion GetVersion() const
386         { return m_rendererNative.GetVersion(); }
387 
388 protected:
389     wxRendererNative& m_rendererNative;
390 
391     DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
392 };
393 
394 // ----------------------------------------------------------------------------
395 // inline functions implementation
396 // ----------------------------------------------------------------------------
397 
398 #ifndef wxHAS_NATIVE_RENDERER
399 
400 // default native renderer is the generic one then
401 /* static */ inline
GetDefault()402 wxRendererNative& wxRendererNative::GetDefault()
403 {
404     return GetGeneric();
405 }
406 
407 #endif // !wxHAS_NATIVE_RENDERER
408 
409 
410 // ----------------------------------------------------------------------------
411 // Other renderer functions to be merged in to wxRenderer class in 2.9, but
412 // they are standalone functions here to protect the ABI.
413 // ----------------------------------------------------------------------------
414 
415 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK20__)
416 #if wxABI_VERSION >= 20808
417 
418 // Draw a native wxChoice
419 void WXDLLEXPORT wxRenderer_DrawChoice(wxWindow* win, wxDC& dc,
420                                        const wxRect& rect, int flags=0);
421 
422 // Draw a native wxComboBox
423 void WXDLLEXPORT wxRenderer_DrawComboBox(wxWindow* win, wxDC& dc,
424                                          const wxRect& rect, int flags=0);
425 
426 // Draw a native wxTextCtrl frame
427 void WXDLLEXPORT wxRenderer_DrawTextCtrl(wxWindow* win, wxDC& dc,
428                                          const wxRect& rect, int flags=0);
429 
430 // Draw a native wxRadioButton (just the graphical portion)
431 void WXDLLEXPORT wxRenderer_DrawRadioButton(wxWindow* win, wxDC& dc,
432                                             const wxRect& rect, int flags=0);
433 #endif // wxABI_VERSION
434 #endif // (platforms)
435 
436 #endif // _WX_RENDERER_H_
437