1# This shell script emits a C file. -*- C -*- 2# Copyright (C) 2001-2020 Free Software Foundation, Inc. 3# 4# This file is part of the GNU Binutils. 5# 6# This program is free software; you can redistribute it and/or modify 7# it under the terms of the GNU General Public License as published by 8# the Free Software Foundation; either version 3 of the License, or 9# (at your option) any later version. 10# 11# This program is distributed in the hope that it will be useful, 12# but WITHOUT ANY WARRANTY; without even the implied warranty of 13# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14# GNU General Public License for more details. 15# 16# You should have received a copy of the GNU General Public License 17# along with this program; if not, write to the Free Software 18# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, 19# MA 02110-1301, USA. 20# 21 22# This file is sourced from generic.em. 23 24fragment <<EOF 25/* Need to have this macro defined before mmix-elfnmmo, which uses the 26 name for the before_allocation function, defined in ldemul.c (for 27 the mmo "emulation") or in elf.em (for the elf64mmix 28 "emulation"). */ 29#define gldmmo_before_allocation before_allocation_default 30 31/* We include this header *not* because we expect to handle ELF here 32 but because we use the map_segments function. But this is only to 33 get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be 34 output from the mmo emulation: -m mmo --oformat elf64-mmix! */ 35#include "ldelfgen.h" 36 37static void gld${EMULATION_NAME}_after_allocation (void); 38EOF 39 40source_em ${srcdir}/emultempl/elf-generic.em 41source_em ${srcdir}/emultempl/mmix-elfnmmo.em 42 43fragment <<EOF 44 45/* Place an orphan section. We use this to put random SEC_CODE or 46 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed 47 from elf.em. */ 48 49static lang_output_section_statement_type * 50mmo_place_orphan (asection *s, 51 const char *secname, 52 int constraint ATTRIBUTE_UNUSED) 53{ 54 static struct 55 { 56 flagword nonzero_flags; 57 struct orphan_save orphansave; 58 } holds[] = 59 { 60 { 61 SEC_CODE | SEC_READONLY, 62 { 63 MMO_TEXT_SECTION_NAME, 64 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE, 65 0, 0, 0, 0 66 } 67 }, 68 { 69 SEC_LOAD | SEC_DATA, 70 { 71 MMO_DATA_SECTION_NAME, 72 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_DATA, 73 0, 0, 0, 0 74 } 75 }, 76 { 77 SEC_ALLOC, 78 { 79 ".bss", 80 SEC_ALLOC, 81 0, 0, 0, 0 82 } 83 } 84 }; 85 86 struct orphan_save *place = NULL; 87 lang_output_section_statement_type *after; 88 lang_output_section_statement_type *os; 89 size_t i; 90 flagword flags; 91 asection *nexts; 92 93 /* We have nothing to say for anything other than a final link or 94 for sections that are excluded. */ 95 if (bfd_link_relocatable (&link_info) 96 || (s->flags & SEC_EXCLUDE) != 0) 97 return NULL; 98 99 os = lang_output_section_find (secname); 100 101 /* We have an output section by this name. Place the section inside it 102 (regardless of whether the linker script lists it as input). */ 103 if (os != NULL) 104 { 105 lang_add_section (&os->children, s, NULL, os); 106 return os; 107 } 108 109 flags = s->flags; 110 if (!bfd_link_relocatable (&link_info)) 111 { 112 nexts = s; 113 while ((nexts = bfd_get_next_section_by_name (nexts->owner, nexts)) 114 != NULL) 115 if (nexts->output_section == NULL 116 && (nexts->flags & SEC_EXCLUDE) == 0 117 && ((nexts->flags ^ flags) & (SEC_LOAD | SEC_ALLOC)) == 0 118 && (nexts->owner->flags & DYNAMIC) == 0 119 && !bfd_input_just_syms (nexts->owner)) 120 flags = (((flags ^ SEC_READONLY) | (nexts->flags ^ SEC_READONLY)) 121 ^ SEC_READONLY); 122 } 123 124 /* Check for matching section type flags for sections we care about. 125 A section without contents can have SEC_LOAD == 0, but we still 126 want it attached to a sane section so the symbols appear as 127 expected. */ 128 129 if ((flags & (SEC_ALLOC | SEC_READONLY)) != SEC_READONLY) 130 for (i = 0; i < sizeof (holds) / sizeof (holds[0]); i++) 131 if ((flags & holds[i].nonzero_flags) != 0) 132 { 133 place = &holds[i].orphansave; 134 if (place->os == NULL) 135 place->os = lang_output_section_find (place->name); 136 break; 137 } 138 139 if (place == NULL) 140 { 141 /* For other combinations, we have to give up, except we make 142 sure not to place the orphan section after the 143 linker-generated register section; that'd make it continue 144 the reg section and we never want that to happen for orphan 145 sections. */ 146 lang_output_section_statement_type *before; 147 lang_output_section_statement_type *lookup; 148 static struct orphan_save hold_nonreg = 149 { 150 NULL, 151 SEC_READONLY, 152 0, 0, 0, 0 153 }; 154 155 if (hold_nonreg.os == NULL) 156 { 157 before = lang_output_section_find (MMIX_REG_CONTENTS_SECTION_NAME); 158 159 /* If we have no such section, all fine; we don't care where 160 it's placed. */ 161 if (before == NULL) 162 return NULL; 163 164 /* We have to find the oss before this one, so we can use that as 165 "after". */ 166 for (lookup = (void *) lang_os_list.head; 167 lookup != NULL && lookup->next != before; 168 lookup = lookup->next) 169 ; 170 171 hold_nonreg.os = lookup; 172 } 173 174 place = &hold_nonreg; 175 } 176 177 after = place->os; 178 if (after == NULL) 179 return NULL; 180 181 /* If there's an output section by *this* name, we'll use it, regardless 182 of actual section flags, in contrast to what's done in elf.em. */ 183 os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL); 184 185 return os; 186} 187 188/* Remove the spurious settings of SEC_RELOC that make it to the output at 189 link time. We are as confused as elflink.h:elf_bfd_final_link, and 190 paper over the bug similarly. */ 191 192static void 193mmo_wipe_sec_reloc_flag (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, 194 void *ptr ATTRIBUTE_UNUSED) 195{ 196 bfd_set_section_flags (sec, bfd_section_flags (sec) & ~SEC_RELOC); 197} 198 199/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */ 200 201static void 202gld${EMULATION_NAME}_after_allocation (void) 203{ 204 bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL); 205 ldelf_map_segments (FALSE); 206} 207 208/* To get on-demand global register allocation right, we need to parse the 209 relocs, like what happens when linking to ELF. It needs to be done 210 before all input sections are supposed to be present. When linking to 211 ELF, it's done when reading symbols. When linking to mmo, we do it 212 when all input files are seen, which is equivalent. */ 213 214static void 215mmo_after_open (void) 216{ 217 /* When there's a mismatch between the output format and the emulation 218 (using weird combinations like "-m mmo --oformat elf64-mmix" for 219 example), we'd count relocs twice because they'd also be counted 220 along the usual route for ELF-only linking, which would lead to an 221 internal accounting error. */ 222 if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour) 223 { 224 LANG_FOR_EACH_INPUT_STATEMENT (is) 225 { 226 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour 227 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info)) 228 einfo (_("%X%P: internal problems scanning %pB after opening it"), 229 is->the_bfd); 230 } 231 } 232 after_open_default (); 233} 234EOF 235 236LDEMUL_PLACE_ORPHAN=mmo_place_orphan 237LDEMUL_AFTER_OPEN=mmo_after_open 238