xref: /netbsd/games/trek/abandon.c (revision 50b862e2)
1 /*	$NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)abandon.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include "trek.h"
43 
44 /*
45 **  Abandon Ship
46 **
47 **	The ship is abandoned.  If your current ship is the Faire
48 **	Queene, or if your shuttlecraft is dead, you're out of
49 **	luck.  You need the shuttlecraft in order for the captain
50 **	(that's you!!) to escape.
51 **
52 **	Your crew can beam to an inhabited starsystem in the
53 **	quadrant, if there is one and if the transporter is working.
54 **	If there is no inhabited starsystem, or if the transporter
55 **	is out, they are left to die in outer space.
56 **
57 **	These currently just count as regular deaths, but they
58 **	should count very heavily against you.
59 **
60 **	If there are no starbases left, you are captured by the
61 **	Klingons, who torture you mercilessly.  However, if there
62 **	is at least one starbase, you are returned to the
63 **	Federation in a prisoner of war exchange.  Of course, this
64 **	can't happen unless you have taken some prisoners.
65 **
66 **	Uses trace flag 40
67 */
68 
69 /*ARGSUSED*/
70 void
abandon(int v __unused)71 abandon(int v __unused)
72 {
73 	struct quad	*q;
74 	int		i;
75 	int		j;
76 	struct event	*e;
77 
78 	if (Ship.ship == QUEENE) {
79 		printf("You may not abandon ye Faire Queene\n");
80 		return;
81 	}
82 	if (Ship.cond != DOCKED) {
83 		if (damaged(SHUTTLE)) {
84 			out(SHUTTLE);
85 			return;
86 		}
87 		printf("Officers escape in shuttlecraft\n");
88 		/* decide on fate of crew */
89 		q = &Quad[Ship.quadx][Ship.quady];
90 		if (q->qsystemname == 0 || damaged(XPORTER)) {
91 			printf("Entire crew of %d left to die in outer space\n",
92 				Ship.crew);
93 			Game.deaths += Ship.crew;
94 		} else {
95 			printf("Crew beams down to planet %s\n", systemname(q));
96 		}
97 	}
98 	/* see if you can be exchanged */
99 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
100 		lose(L_CAPTURED);
101 	/* re-outfit new ship */
102 	printf("You are hereby put in charge of an antiquated but still\n");
103 	printf("  functional ship, the Fairie Queene.\n");
104 	Ship.ship = QUEENE;
105 	Ship.shipname = "Fairie Queene";
106 	Param.energy = Ship.energy = 3000;
107 	Param.torped = Ship.torped = 6;
108 	Param.shield = Ship.shield = 1250;
109 	Ship.shldup = 0;
110 	Ship.cloaked = 0;
111 	Ship.warp = 5.0;
112 	Ship.warp2 = 25.0;
113 	Ship.warp3 = 125.0;
114 	Ship.cond = GREEN;
115 	/* clear out damages on old ship */
116 	for (i = 0; i < MAXEVENTS; i++) {
117 		e = &Event[i];
118 		if (e->evcode != E_FIXDV)
119 			continue;
120 		unschedule(e);
121 	}
122 	/* get rid of some devices and redistribute probabilities */
123 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
124 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
125 	while (i > 0)
126 		for (j = 0; j < NDEV; j++) {
127 			if (Param.damprob[j] != 0) {
128 				Param.damprob[j] += 1;
129 				i--;
130 				if (i <= 0)
131 					break;
132 			}
133 		}
134 	/* pick a starbase to restart at */
135 	i = ranf(Now.bases);
136 	Ship.quadx = Now.base[i].x;
137 	Ship.quady = Now.base[i].y;
138 	/* setup that quadrant */
139 	while (1) {
140 		initquad(1);
141 		Sect[Ship.sectx][Ship.secty] = EMPTY;
142 		for (i = 0; i < 5; i++) {
143 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
144 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
145 				continue;
146 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
147 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
148 				continue;
149 			if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
150 				Sect[Ship.sectx][Ship.secty] = QUEENE;
151 				dock(0);
152 				compkldist(0);
153 				return;
154 			}
155 		}
156 	}
157 }
158