1 /*
2 * Tests for the D3DX9 volume functions
3 *
4 * Copyright 2012 Józef Kucia
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #define COBJMACROS
22 #include "wine/test.h"
23 #include "d3dx9tex.h"
24
25 /* 4x4x2 volume map dds, 2 mipmaps */
26 static const unsigned char dds_volume_map[] =
27 {
28 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x8a,0x00,0x04,0x00,0x00,0x00,
29 0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
30 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
31 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
32 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,
33 0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x33,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
34 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x40,0x00,
35 0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
36 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
37 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
38 0xff,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x2f,0x7e,0xcf,0x79,0x01,0x54,0x5c,0x5c,
39 0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x84,0xef,0x7b,0xaa,0xab,0xab,0xab
40 };
41
42 #define check_pixel_4bpp(box, x, y, z, color) _check_pixel_4bpp(__LINE__, box, x, y, z, color)
_check_pixel_4bpp(unsigned int line,const D3DLOCKED_BOX * box,int x,int y,int z,DWORD expected_color)43 static inline void _check_pixel_4bpp(unsigned int line, const D3DLOCKED_BOX *box, int x, int y, int z, DWORD expected_color)
44 {
45 DWORD color = ((DWORD *)box->pBits)[x + (y * box->RowPitch + z * box->SlicePitch) / 4];
46 ok_(__FILE__, line)(color == expected_color, "Got color 0x%08x, expected 0x%08x\n", color, expected_color);
47 }
48
set_box(D3DBOX * box,UINT left,UINT top,UINT right,UINT bottom,UINT front,UINT back)49 static inline void set_box(D3DBOX *box, UINT left, UINT top, UINT right, UINT bottom, UINT front, UINT back)
50 {
51 box->Left = left;
52 box->Top = top;
53 box->Right = right;
54 box->Bottom = bottom;
55 box->Front = front;
56 box->Back = back;
57 }
58
test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 * device)59 static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
60 {
61 int i, x, y, z;
62 HRESULT hr;
63 D3DBOX src_box, dst_box;
64 D3DLOCKED_BOX locked_box;
65 IDirect3DVolume9 *volume;
66 IDirect3DVolumeTexture9 *volume_texture;
67 const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6,
68 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
69 0x00000000, 0x00000000, 0x00000000, 0xffffffff,
70 0xffffffff, 0x00000000, 0xffffffff, 0x00000000 };
71
72 hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
73 &volume_texture, NULL);
74 if (FAILED(hr))
75 {
76 skip("Failed to create volume texture.\n");
77 return;
78 }
79
80 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
81
82 set_box(&src_box, 0, 0, 4, 1, 0, 4);
83 set_box(&dst_box, 0, 0, 4, 1, 0, 4);
84
85 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
86 if (FAILED(hr))
87 {
88 win_skip("D3DXLoadVolumeFromMemory failed with error %#x, skipping some tests.\n", hr);
89 return;
90 }
91
92 IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
93 for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]);
94 IDirect3DVolume9_UnlockBox(volume);
95
96 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
97 ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL);
98
99 hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
100 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
101
102 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
103 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
104
105 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0);
106 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
107
108 set_box(&src_box, 0, 0, 4, 4, 0, 1);
109 set_box(&dst_box, 0, 0, 4, 4, 0, 1);
110 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0);
111 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
112
113 IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
114 for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
115 IDirect3DVolume9_UnlockBox(volume);
116
117 hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0);
118 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
119
120 IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY);
121 for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
122 for (z = 0; z < 4; z++)
123 {
124 for (y = 0; y < 256; y++)
125 {
126 for (x = 0; x < 256; x++)
127 if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0);
128 }
129 }
130 IDirect3DVolume9_UnlockBox(volume);
131
132 set_box(&src_box, 0, 0, 2, 2, 1, 2);
133 set_box(&dst_box, 0, 0, 2, 2, 0, 1);
134 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
135 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
136
137 IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
138 for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]);
139 IDirect3DVolume9_UnlockBox(volume);
140
141 set_box(&src_box, 0, 0, 2, 2, 2, 3);
142 set_box(&dst_box, 0, 0, 2, 2, 1, 2);
143 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
144 ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
145
146 IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
147 for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]);
148 IDirect3DVolume9_UnlockBox(volume);
149
150 set_box(&src_box, 0, 0, 4, 1, 0, 4);
151
152 set_box(&dst_box, -1, -1, 3, 0, 0, 4);
153 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
154 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
155
156 set_box(&dst_box, 254, 254, 258, 255, 0, 4);
157 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
158 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
159
160 set_box(&dst_box, 4, 1, 0, 0, 0, 4);
161 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
162 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
163
164 set_box(&dst_box, 0, 0, 0, 0, 0, 0);
165 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
166 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
167
168 set_box(&dst_box, 0, 0, 0, 0, 0, 1);
169 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
170 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
171
172 set_box(&dst_box, 300, 300, 300, 300, 0, 0);
173 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
174 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
175
176 IDirect3DVolume9_Release(volume);
177 IDirect3DVolumeTexture9_Release(volume_texture);
178
179 hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL);
180 if (FAILED(hr))
181 {
182 skip("Failed to create volume texture\n");
183 return;
184 }
185
186 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
187
188 set_box(&src_box, 0, 0, 4, 1, 0, 4);
189 set_box(&dst_box, 0, 0, 4, 1, 0, 4);
190 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
191 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
192
193 IDirect3DVolume9_Release(volume);
194 IDirect3DVolumeTexture9_Release(volume_texture);
195
196 hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL);
197 if (FAILED(hr))
198 {
199 skip("Failed to create volume texture\n");
200 return;
201 }
202
203 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
204
205 set_box(&src_box, 1, 1, 7, 7, 0, 1);
206 set_box(&dst_box, 1, 1, 7, 7, 0, 1);
207 hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0);
208 todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
209
210 IDirect3DVolume9_Release(volume);
211 IDirect3DVolumeTexture9_Release(volume_texture);
212 }
213
test_D3DXLoadVolumeFromFileInMemory(IDirect3DDevice9 * device)214 static void test_D3DXLoadVolumeFromFileInMemory(IDirect3DDevice9 *device)
215 {
216 HRESULT hr;
217 D3DBOX src_box;
218 IDirect3DVolume9 *volume;
219 IDirect3DVolumeTexture9 *volume_texture;
220
221 hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT3, D3DPOOL_DEFAULT,
222 &volume_texture, NULL);
223 if (FAILED(hr))
224 {
225 skip("Failed to create volume texture\n");
226 return;
227 }
228
229 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
230
231 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
232 ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
233
234 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
235 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
236
237 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, 0, NULL, D3DX_DEFAULT, 0, NULL);
238 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
239
240 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, 0, NULL, D3DX_DEFAULT, 0, NULL);
241 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
242
243 hr = D3DXLoadVolumeFromFileInMemory(NULL, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
244 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
245
246 set_box(&src_box, 0, 0, 4, 4, 0, 2);
247 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
248 ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
249
250 set_box(&src_box, 0, 0, 0, 0, 0, 0);
251 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
252 ok(hr == E_FAIL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, E_FAIL);
253
254 set_box(&src_box, 0, 0, 5, 4, 0, 2);
255 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
256 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
257
258 set_box(&src_box, 0, 0, 4, 4, 0, 3);
259 hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
260 ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
261
262 IDirect3DVolume9_Release(volume);
263 IDirect3DVolumeTexture9_Release(volume_texture);
264 }
265
START_TEST(volume)266 START_TEST(volume)
267 {
268 HWND wnd;
269 IDirect3D9 *d3d;
270 IDirect3DDevice9 *device;
271 D3DPRESENT_PARAMETERS d3dpp;
272 HRESULT hr;
273
274 if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
275 640, 480, NULL, NULL, NULL, NULL)))
276 {
277 skip("Couldn't create application window\n");
278 return;
279 }
280 d3d = Direct3DCreate9(D3D_SDK_VERSION);
281 if (!d3d)
282 {
283 skip("Couldn't create IDirect3D9 object\n");
284 DestroyWindow(wnd);
285 return;
286 }
287
288 ZeroMemory(&d3dpp, sizeof(d3dpp));
289 d3dpp.Windowed = TRUE;
290 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
291 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
292 if(FAILED(hr))
293 {
294 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
295 IDirect3D9_Release(d3d);
296 DestroyWindow(wnd);
297 return;
298 }
299
300 test_D3DXLoadVolumeFromMemory(device);
301 test_D3DXLoadVolumeFromFileInMemory(device);
302
303 IDirect3DDevice9_Release(device);
304 IDirect3D9_Release(d3d);
305 DestroyWindow(wnd);
306 }
307