xref: /386bsd/usr/src/games/sail/tags (revision a2142627)
1Cleansnag	assorted.c	/^Cleansnag(from, to, all, flag)$/
2FIX	pl_6.c	/^#define FIX(x, m) (m - ptr->x > count \\$/
3Mmain	main.c	/^main(argc, argv)$/
4Scroll	pl_7.c	/^Scroll()$/
5Signal	pl_7.c	/^Signal(fmt, ship, a, b, c, d)$/
6Sync	sync.c	/^Sync()$/
7Write	sync.c	/^Write(type, ship, isstr, a, b, c, d)$/
8acceptboard	pl_5.c	/^acceptboard()$/
9acceptcombat	pl_3.c	/^acceptcombat()$/
10acceptmove	pl_5.c	/^acceptmove()$/
11acceptsignal	pl_4.c	/^acceptsignal()$/
12adjustview	pl_7.c	/^adjustview()$/
13angle	misc.c	/^angle(dr, dc)$/
14boardcomp	dr_1.c	/^boardcomp()$/
15boarding	parties.c	/^boarding(from, isdefense)$/
16centerview	pl_7.c	/^centerview()$/
17changesail	pl_4.c	/^changesail()$/
18checksails	dr_3.c	/^checksails()$/
19checkup	dr_2.c	/^checkup()$/
20child	pl_1.c	/^child()$/
21choke	pl_1.c	/^choke()$/
22cleanupscreen	pl_7.c	/^cleanupscreen()$/
23closeon	dr_2.c	/^closeon(from, to, command, ta, ma, af)$/
24closestenemy	misc.c	/^closestenemy(from, side, anyship)$/
25colours	misc.c	/^colours(sp)$/
26compcombat	dr_1.c	/^compcombat()$/
27couldwin	dr_2.c	/^#define couldwin(f,t) (f->specs->crew2 > t->specs-/
28distance	misc.c	/^#define distance(x,y) (abs(x) >= abs(y) ? abs(x) +/
29downview	pl_7.c	/^downview()$/
30dr_main	dr_main.c	/^dr_main()$/
31draw_board	pl_7.c	/^draw_board()$/
32draw_screen	pl_7.c	/^draw_screen()$/
33draw_slot	pl_7.c	/^draw_slot()$/
34draw_stat	pl_7.c	/^draw_stat()$/
35draw_turn	pl_7.c	/^draw_turn()$/
36draw_view	pl_7.c	/^draw_view()$/
37endprompt	pl_7.c	/^endprompt(flag)$/
38eyeball	pl_4.c	/^eyeball(ship)$/
39fightitout	dr_1.c	/^fightitout(from, to, key)$/
40grap	dr_4.c	/^grap(from, to)$/
41grapungrap	pl_3.c	/^grapungrap()$/
42gunsbear	misc.c	/^gunsbear(from, to)		\/* checks for target bow or s/
43initialize	pl_main.c	/^initialize()$/
44initscreen	pl_7.c	/^initscreen()$/
45isolated	dr_3.c	/^isolated(ship)$/
46leave	pl_1.c	/^leave(conditions)$/
47leftview	pl_7.c	/^leftview()$/
48lo_main	lo_main.c	/^lo_main()$/
49loadplayer	pl_6.c	/^loadplayer()$/
50log	misc.c	/^log(s)$/
51lookout	pl_4.c	/^lookout()$/
52makesignal	sync.c	/^makesignal(from, fmt, ship, a, b, c)$/
53maxmove	game.c	/^maxmove(ship, dir, fs)$/
54maxturns	game.c	/^maxturns(ship, af)$/
55meleeing	parties.c	/^meleeing(from, to)$/
56mensent	dr_5.c	/^mensent(from, to, crew, captured, pc, isdefense)$/
57move	dr_2.c	/^move(p, ship, dir, row, col, drift)$/
58moveall	dr_3.c	/^moveall()		\/* move all comp ships *\/$/
59newturn	pl_7.c	/^newturn()$/
60next	dr_1.c	/^next()$/
61parties	pl_5.c	/^parties(crew, to, isdefense, buf)$/
62pl_main	pl_main.c	/^pl_main()$/
63play	pl_2.c	/^play()$/
64portside	misc.c	/^portside(from, on, quick)$/
65prizecheck	dr_2.c	/^prizecheck()$/
66prompt	pl_7.c	/^prompt(p, ship)$/
67push	dr_3.c	/^push(from, to)$/
68range	misc.c	/^range(from, to)$/
69reload	dr_3.c	/^reload()$/
70repair	pl_6.c	/^repair()$/
71resolve	dr_1.c	/^resolve()$/
72rightview	pl_7.c	/^rightview()$/
73rmend	dr_2.c	/^rmend(str)$/
74saywhat	pl_4.c	/^saywhat(sp, flag)$/
75score	dr_2.c	/^score(movement, ship, to, onlytemp)$/
76sendbp	dr_3.c	/^sendbp(from, to, sections, isdefense)$/
77sgetch	pl_7.c	/^sgetch(p, ship, flag)$/
78sgetstr	pl_7.c	/^sgetstr(pr, buf, n)$/
79step	dr_3.c	/^step(com, sp, moved)$/
80stillmoving	dr_3.c	/^stillmoving(k)$/
81strend	dr_2.c	/^strend(str)$/
82strike	assorted.c	/^strike(ship, from)$/
83subtract	dr_5.c	/^subtract(from, totalfrom, crewfrom, fromcap, pcfro/
84susp	pl_7.c	/^susp()$/
85sync_close	sync.c	/^sync_close(remove)$/
86sync_exists	sync.c	/^sync_exists(game)$/
87sync_open	sync.c	/^sync_open()$/
88sync_update	sync.c	/^sync_update(type, ship, a, b, c, d)$/
89table	assorted.c	/^table(rig, shot, hittable, on, from, roll)$/
90thinkofgrapples	dr_2.c	/^thinkofgrapples()$/
91toughmelee	dr_3.c	/^toughmelee(ship, to, isdefense, count)$/
92try	dr_2.c	/^try(command, temp, ma, ta, af, vma, dir, f, t, hig/
93turned	pl_6.c	/^turned()$/
94turnfirst	pl_5.c	/^#define turnfirst(x) (*x == 'r' || *x == 'l')$/
95unboard	parties.c	/^unboard(ship, to, isdefense)$/
96unfoul	dr_1.c	/^unfoul()$/
97unfoulplayer	pl_3.c	/^unfoulplayer()$/
98ungrap	dr_4.c	/^ungrap(from, to)$/
99upview	pl_7.c	/^upview()$/
100