1 typedef union { 2 int ival; 3 double dval; 4 char name[100]; 5 } YYSTYPE; 6 #define INTEGER_NUM 258 7 #define DOUBLE_NUM 259 8 #define NAME 260 9 #define SUN 261 10 #define PLANET 262 11 #define ASTEROID 263 12 #define COMET 264 13 #define SATELLITE 265 14 #define ORBITER 266 15 #define SPACESHIP 267 16 #define RING 268 17 #define ATMOSPHERE 269 18 #define SPLASHBITMAP 270 19 #define BORDER 271 20 #define FILTER 272 21 #define SHADING 273 22 #define SIM_DATE 274 23 #define PAUSE 275 24 #define REALTIME 276 25 #define PLANETS_LABELS 277 26 #define STARS_LABELS 278 27 #define INFO 279 28 #define STAR_BRIGHT 280 29 #define STAR_SIZE 281 30 #define CAM_SPEED 282 31 #define ATMOSPHERES 283 32 #define CAM_MODE 284 33 #define TARGET 285 34 #define SOURCE 286 35 #define SLICES 287 36 #define STACKS 288 37 #define JPEG_QUALITY 289 38 #define MIPMAP 290 39 #define MIPMAP_FILTER 291 40 #define FONT 292 41 #define LEVELOFDETAIL 293 42 #define COLORDEPTH 294 43 #define LOGO 295 44 #define EOL 296 45 #define MILKYWAY 297 46 #define MESSIER 298 47 #define DEMO 299 48 #define DEMOSTEP 300 49 #define TEXTURECOMPRESSION 301 50 51 52 extern YYSTYPE cfglval; 53