1 typedef union {
2     int ival;
3     double dval;
4     char name[100];
5 } YYSTYPE;
6 #define	INTEGER_NUM	258
7 #define	DOUBLE_NUM	259
8 #define	NAME	260
9 #define	SUN	261
10 #define	PLANET	262
11 #define	ASTEROID	263
12 #define	COMET	264
13 #define	SATELLITE	265
14 #define	ORBITER	266
15 #define	SPACESHIP	267
16 #define	RING	268
17 #define	ATMOSPHERE	269
18 #define	SPLASHBITMAP	270
19 #define	BORDER	271
20 #define	FILTER	272
21 #define	SHADING	273
22 #define	SIM_DATE	274
23 #define	PAUSE	275
24 #define	REALTIME	276
25 #define	PLANETS_LABELS	277
26 #define	STARS_LABELS	278
27 #define	INFO	279
28 #define	STAR_BRIGHT	280
29 #define	STAR_SIZE	281
30 #define	CAM_SPEED	282
31 #define	ATMOSPHERES	283
32 #define	CAM_MODE	284
33 #define	TARGET	285
34 #define	SOURCE	286
35 #define	SLICES	287
36 #define	STACKS	288
37 #define	JPEG_QUALITY	289
38 #define	MIPMAP	290
39 #define	MIPMAP_FILTER	291
40 #define	FONT	292
41 #define	LEVELOFDETAIL	293
42 #define	COLORDEPTH	294
43 #define	LOGO	295
44 #define	EOL	296
45 #define	MILKYWAY	297
46 #define	MESSIER	298
47 #define	DEMO	299
48 #define	DEMOSTEP	300
49 #define	TEXTURECOMPRESSION	301
50 
51 
52 extern YYSTYPE cfglval;
53