1 /*
2      File: AUOutputBL.h
3  Abstract: Part of CoreAudio Utility Classes
4   Version: 1.1
5 
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46 */
47 #ifndef __AUOutputBL_h__
48 #define __AUOutputBL_h__
49 
50 #include "CAStreamBasicDescription.h"
51 #if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
52 #else
53 #endif
54 
55 // ____________________________________________________________________________
56 //
57 //	AUOutputBL - Simple Buffer List wrapper targetted to use with retrieving AU output
58 // Works in one of two ways (both adjustable)... Can use it with NULL pointers, or allocate
59 // memory to receive the data in.
60 
61 // Before using this with any call to AudioUnitRender, it needs to be Prepared
62 // as some calls to AudioUnitRender can reset the ABL
63 
64 class AUOutputBL {
65 public:
66 
67 											// you CANNOT use one of these - it will crash!
68 //										AUOutputBL ();
69 
70 											// this is the constructor that you use
71 											// it can't be reset once you've constructed it
72 										AUOutputBL (const CAStreamBasicDescription &inDesc, UInt32 inDefaultNumFrames = 512);
73 										~AUOutputBL();
74 
Prepare()75 	void 								Prepare ()
76 										{
77 											Prepare (mFrames);
78 										}
79 
80 								// this version can throw if this is an allocted ABL and inNumFrames is > AllocatedFrames()
81 								// you can set the bool to true if you want a NULL buffer list even if allocated
82 								// inNumFrames must be a valid number (will throw if inNumFrames is 0)
83 	void 								Prepare (UInt32 inNumFrames, bool inWantNullBufferIfAllocated = false);
84 
ABL()85 	AudioBufferList*					ABL() { return mBufferList; }
86 
87 								// You only need to call this if you want to allocate a buffer list
88 								// if you want an empty buffer list, just call Prepare()
89 								// if you want to dispose previously allocted memory, pass in 0
90 								// then you either have an empty buffer list, or you can re-allocate
91 								// Memory is kept around if an Allocation request is less than what is currently allocated
92 	void								Allocate (UInt32 inNumberFrames);
93 
AllocatedFrames()94 	UInt32								AllocatedFrames() const { return mFrames; }
95 
GetFormat()96 	const CAStreamBasicDescription&		GetFormat() const { return mFormat; }
97 
98 #if DEBUG
99 	void								Print();
100 #endif
101 
102 private:
AllocatedBytes()103 	UInt32						AllocatedBytes () const { return (mBufferSize * mNumberBuffers); }
104 
105 	CAStreamBasicDescription	mFormat;
106 	Byte*						mBufferMemory;
107 	AudioBufferList* 			mBufferList;
108 	UInt32						mNumberBuffers;
109 	UInt32						mBufferSize;
110 	UInt32						mFrames;
111 
112 // don't want to copy these.. can if you want, but more code to write!
AUOutputBL()113 	AUOutputBL () {}
114 	AUOutputBL (const AUOutputBL &c);
115 	AUOutputBL& operator= (const AUOutputBL& c);
116 };
117 
118 #endif // __AUOutputBL_h__
119