1 #ifndef CLUNK_TYPES_H
2 #define CLUNK_TYPES_H
3 
4 /* clunk - cross-platform 3D audio API built on top SDL library
5  * Copyright (C) 2007-2014 Netive Media Group
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11 
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 */
21 
22 #include <stdint.h>
23 
24 #ifndef _USE_MATH_DEFINES
25 #	define _USE_MATH_DEFINES
26 #endif
27 
28 #include <math.h>
29 #include <clunk/config.h>
30 
31 namespace clunk
32 {
33 	typedef uint8_t		u8;
34 	typedef uint16_t	u16;
35 	typedef uint32_t	u32;
36 
37 	typedef int8_t		s8;
38 	typedef int16_t		s16;
39 	typedef int32_t		s32;
40 }
41 
42 #if !(defined(__GNUC__) || defined(__GNUG__) || defined(__attribute__))
43 #	define __attribute__(p) /* nothing */
44 #endif
45 
46 #endif
47