1 #include "X3DAudio.h"
2 
X3DAudioInitialize(uint32_t SpeakerChannelMask,float SpeedOfSound,X3DAUDIO_HANDLE Instance)3 F3DAUDIOCPP_API X3DAudioInitialize(
4 	uint32_t SpeakerChannelMask,
5 	float SpeedOfSound,
6 	X3DAUDIO_HANDLE Instance
7 ) {
8 	F3DAudioInitialize(SpeakerChannelMask, SpeedOfSound, Instance);
9 }
10 
X3DAudioCalculate(const X3DAUDIO_HANDLE Instance,const X3DAUDIO_LISTENER * pListener,const X3DAUDIO_EMITTER * pEmitter,uint32_t Flags,X3DAUDIO_DSP_SETTINGS * pDSPSettings)11 F3DAUDIOCPP_API X3DAudioCalculate(
12 	const X3DAUDIO_HANDLE Instance,
13 	const X3DAUDIO_LISTENER* pListener,
14 	const X3DAUDIO_EMITTER* pEmitter,
15 	uint32_t Flags,
16 	X3DAUDIO_DSP_SETTINGS* pDSPSettings
17 ) {
18 	F3DAudioCalculate(Instance, pListener, pEmitter, Flags, pDSPSettings);
19 }
20 
21