1 // dear imgui, v1.76
2 // (drawing and font code)
3
4 /*
5
6 Index of this file:
7
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawListSplitter
12 // [SECTION] ImDrawData
13 // [SECTION] Helpers ShadeVertsXXX functions
14 // [SECTION] ImFontConfig
15 // [SECTION] ImFontAtlas
16 // [SECTION] ImFontAtlas glyph ranges helpers
17 // [SECTION] ImFontGlyphRangesBuilder
18 // [SECTION] ImFont
19 // [SECTION] ImGui Internal Render Helpers
20 // [SECTION] Decompression code
21 // [SECTION] Default font data (ProggyClean.ttf)
22
23 */
24
25 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
26 #define _CRT_SECURE_NO_WARNINGS
27 #endif
28
29 #include "imgui.h"
30 #ifndef IMGUI_DISABLE
31
32 #ifndef IMGUI_DEFINE_MATH_OPERATORS
33 #define IMGUI_DEFINE_MATH_OPERATORS
34 #endif
35 #include "imgui_internal.h"
36
37 #include <stdio.h> // vsnprintf, sscanf, printf
38 #if !defined(alloca)
39 #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) || defined(__SWITCH__)
40 #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
41 #elif defined(_WIN32)
42 #include <malloc.h> // alloca
43 #if !defined(alloca)
44 #define alloca _alloca // for clang with MS Codegen
45 #endif
46 #else
47 #include <stdlib.h> // alloca
48 #endif
49 #endif
50
51 // Visual Studio warnings
52 #ifdef _MSC_VER
53 #pragma warning (disable: 4127) // condition expression is constant
54 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
55 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
56 #endif
57
58 // Clang/GCC warnings with -Weverything
59 #if defined(__clang__)
60 #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
61 #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
62 #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is.
63 #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
64 #if __has_warning("-Wzero-as-null-pointer-constant")
65 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
66 #endif
67 #if __has_warning("-Wcomma")
68 #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
69 #endif
70 #if __has_warning("-Wreserved-id-macro")
71 #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
72 #endif
73 #if __has_warning("-Wdouble-promotion")
74 #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
75 #endif
76 #elif defined(__GNUC__)
77 #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
78 #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
79 #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
80 #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
81 #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
82 #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
83 #endif
84
85 //-------------------------------------------------------------------------
86 // [SECTION] STB libraries implementation
87 //-------------------------------------------------------------------------
88
89 // Compile time options:
90 //#define IMGUI_STB_NAMESPACE ImStb
91 //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
92 //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
93 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
94 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
95
96 #ifdef IMGUI_STB_NAMESPACE
97 namespace IMGUI_STB_NAMESPACE
98 {
99 #endif
100
101 #ifdef _MSC_VER
102 #pragma warning (push)
103 #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
104 #endif
105
106 #if defined(__clang__)
107 #pragma clang diagnostic push
108 #pragma clang diagnostic ignored "-Wunused-function"
109 #pragma clang diagnostic ignored "-Wmissing-prototypes"
110 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
111 #pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
112 #endif
113
114 #if defined(__GNUC__)
115 #pragma GCC diagnostic push
116 #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
117 #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
118 #endif
119
120 #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
121 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
122 #define STBRP_STATIC
123 #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
124 #define STBRP_SORT ImQsort
125 #define STB_RECT_PACK_IMPLEMENTATION
126 #endif
127 #ifdef IMGUI_STB_RECT_PACK_FILENAME
128 #include IMGUI_STB_RECT_PACK_FILENAME
129 #else
130 #include "imstb_rectpack.h"
131 #endif
132 #endif
133
134 #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
135 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
136 #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
137 #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
138 #define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
139 #define STBTT_fmod(x,y) ImFmod(x,y)
140 #define STBTT_sqrt(x) ImSqrt(x)
141 #define STBTT_pow(x,y) ImPow(x,y)
142 #define STBTT_fabs(x) ImFabs(x)
143 #define STBTT_ifloor(x) ((int)ImFloorStd(x))
144 #define STBTT_iceil(x) ((int)ImCeil(x))
145 #define STBTT_STATIC
146 #define STB_TRUETYPE_IMPLEMENTATION
147 #else
148 #define STBTT_DEF extern
149 #endif
150 #ifdef IMGUI_STB_TRUETYPE_FILENAME
151 #include IMGUI_STB_TRUETYPE_FILENAME
152 #else
153 #include "imstb_truetype.h"
154 #endif
155 #endif
156
157 #if defined(__GNUC__)
158 #pragma GCC diagnostic pop
159 #endif
160
161 #if defined(__clang__)
162 #pragma clang diagnostic pop
163 #endif
164
165 #if defined(_MSC_VER)
166 #pragma warning (pop)
167 #endif
168
169 #ifdef IMGUI_STB_NAMESPACE
170 } // namespace ImStb
171 using namespace IMGUI_STB_NAMESPACE;
172 #endif
173
174 //-----------------------------------------------------------------------------
175 // [SECTION] Style functions
176 //-----------------------------------------------------------------------------
177
StyleColorsDark(ImGuiStyle * dst)178 void ImGui::StyleColorsDark(ImGuiStyle* dst)
179 {
180 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
181 ImVec4* colors = style->Colors;
182
183 colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
184 colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
185 colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
186 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
187 colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
188 colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
189 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
190 colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
191 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
192 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
193 colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
194 colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
195 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
196 colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
197 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
198 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
199 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
200 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
201 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202 colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
203 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
204 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
205 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
206 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
207 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
208 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
209 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
210 colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
211 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
212 colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
213 colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
214 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
215 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
216 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
217 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
218 colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
219 colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
220 colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
221 colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
222 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
223 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
224 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
225 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
226 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
227 colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
228 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
229 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
230 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
231 }
232
StyleColorsClassic(ImGuiStyle * dst)233 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
234 {
235 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
236 ImVec4* colors = style->Colors;
237
238 colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
239 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
240 colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
241 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
242 colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
243 colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
244 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
245 colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
246 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
247 colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
248 colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
249 colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
250 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
251 colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
252 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
253 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
254 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
255 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
256 colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
257 colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
258 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
259 colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
260 colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
261 colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
262 colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
263 colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
264 colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
265 colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
266 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
267 colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
268 colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
269 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
270 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
271 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
272 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
273 colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
274 colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
275 colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
276 colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
277 colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
278 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
279 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
280 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
281 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
282 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
283 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
284 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
285 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
286 }
287
288 // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)289 void ImGui::StyleColorsLight(ImGuiStyle* dst)
290 {
291 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
292 ImVec4* colors = style->Colors;
293
294 colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
295 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
296 colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
297 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
298 colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
299 colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
300 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
301 colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
302 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
303 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
304 colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
305 colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
306 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
307 colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
308 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
309 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
310 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
311 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
312 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
313 colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
314 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
315 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
316 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
317 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
318 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
319 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
320 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
321 colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
322 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
323 colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
324 colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
325 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
326 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
327 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
328 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
329 colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
330 colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
331 colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
332 colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
333 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
334 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
335 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
336 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
337 colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
338 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
339 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
340 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
341 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
342 }
343
344 //-----------------------------------------------------------------------------
345 // ImDrawList
346 //-----------------------------------------------------------------------------
347
ImDrawListSharedData()348 ImDrawListSharedData::ImDrawListSharedData()
349 {
350 Font = NULL;
351 FontSize = 0.0f;
352 CurveTessellationTol = 0.0f;
353 CircleSegmentMaxError = 0.0f;
354 ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
355 InitialFlags = ImDrawListFlags_None;
356
357 // Lookup tables
358 for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
359 {
360 const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
361 ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
362 }
363 memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
364 }
365
SetCircleSegmentMaxError(float max_error)366 void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
367 {
368 if (CircleSegmentMaxError == max_error)
369 return;
370 CircleSegmentMaxError = max_error;
371 for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
372 {
373 const float radius = i + 1.0f;
374 const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
375 CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
376 }
377 }
378
Clear()379 void ImDrawList::Clear()
380 {
381 CmdBuffer.resize(0);
382 IdxBuffer.resize(0);
383 VtxBuffer.resize(0);
384 Flags = _Data ? _Data->InitialFlags : ImDrawListFlags_None;
385 _VtxCurrentOffset = 0;
386 _VtxCurrentIdx = 0;
387 _VtxWritePtr = NULL;
388 _IdxWritePtr = NULL;
389 _ClipRectStack.resize(0);
390 _TextureIdStack.resize(0);
391 _Path.resize(0);
392 _Splitter.Clear();
393 }
394
ClearFreeMemory()395 void ImDrawList::ClearFreeMemory()
396 {
397 CmdBuffer.clear();
398 IdxBuffer.clear();
399 VtxBuffer.clear();
400 _VtxCurrentIdx = 0;
401 _VtxWritePtr = NULL;
402 _IdxWritePtr = NULL;
403 _ClipRectStack.clear();
404 _TextureIdStack.clear();
405 _Path.clear();
406 _Splitter.ClearFreeMemory();
407 }
408
CloneOutput() const409 ImDrawList* ImDrawList::CloneOutput() const
410 {
411 ImDrawList* dst = IM_NEW(ImDrawList(_Data));
412 dst->CmdBuffer = CmdBuffer;
413 dst->IdxBuffer = IdxBuffer;
414 dst->VtxBuffer = VtxBuffer;
415 dst->Flags = Flags;
416 return dst;
417 }
418
419 // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
420 #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
421 #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
422
AddDrawCmd()423 void ImDrawList::AddDrawCmd()
424 {
425 ImDrawCmd draw_cmd;
426 draw_cmd.ClipRect = GetCurrentClipRect();
427 draw_cmd.TextureId = GetCurrentTextureId();
428 draw_cmd.VtxOffset = _VtxCurrentOffset;
429 draw_cmd.IdxOffset = IdxBuffer.Size;
430
431 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
432 CmdBuffer.push_back(draw_cmd);
433 }
434
AddCallback(ImDrawCallback callback,void * callback_data)435 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
436 {
437 ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
438 if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
439 {
440 AddDrawCmd();
441 current_cmd = &CmdBuffer.back();
442 }
443 current_cmd->UserCallback = callback;
444 current_cmd->UserCallbackData = callback_data;
445
446 AddDrawCmd(); // Force a new command after us (see comment below)
447 }
448
449 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
450 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
UpdateClipRect()451 void ImDrawList::UpdateClipRect()
452 {
453 // If current command is used with different settings we need to add a new command
454 const ImVec4 curr_clip_rect = GetCurrentClipRect();
455 ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
456 if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
457 {
458 AddDrawCmd();
459 return;
460 }
461
462 // Try to merge with previous command if it matches, else use current command
463 ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
464 if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
465 CmdBuffer.pop_back();
466 else
467 curr_cmd->ClipRect = curr_clip_rect;
468 }
469
UpdateTextureID()470 void ImDrawList::UpdateTextureID()
471 {
472 // If current command is used with different settings we need to add a new command
473 const ImTextureID curr_texture_id = GetCurrentTextureId();
474 ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
475 if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
476 {
477 AddDrawCmd();
478 return;
479 }
480
481 // Try to merge with previous command if it matches, else use current command
482 ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
483 if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
484 CmdBuffer.pop_back();
485 else
486 curr_cmd->TextureId = curr_texture_id;
487 }
488
489 #undef GetCurrentClipRect
490 #undef GetCurrentTextureId
491
492 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)493 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
494 {
495 ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
496 if (intersect_with_current_clip_rect && _ClipRectStack.Size)
497 {
498 ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
499 if (cr.x < current.x) cr.x = current.x;
500 if (cr.y < current.y) cr.y = current.y;
501 if (cr.z > current.z) cr.z = current.z;
502 if (cr.w > current.w) cr.w = current.w;
503 }
504 cr.z = ImMax(cr.x, cr.z);
505 cr.w = ImMax(cr.y, cr.w);
506
507 _ClipRectStack.push_back(cr);
508 UpdateClipRect();
509 }
510
PushClipRectFullScreen()511 void ImDrawList::PushClipRectFullScreen()
512 {
513 PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
514 }
515
PopClipRect()516 void ImDrawList::PopClipRect()
517 {
518 IM_ASSERT(_ClipRectStack.Size > 0);
519 _ClipRectStack.pop_back();
520 UpdateClipRect();
521 }
522
PushTextureID(ImTextureID texture_id)523 void ImDrawList::PushTextureID(ImTextureID texture_id)
524 {
525 _TextureIdStack.push_back(texture_id);
526 UpdateTextureID();
527 }
528
PopTextureID()529 void ImDrawList::PopTextureID()
530 {
531 IM_ASSERT(_TextureIdStack.Size > 0);
532 _TextureIdStack.pop_back();
533 UpdateTextureID();
534 }
535
536 // Reserve space for a number of vertices and indices.
537 // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
538 // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
PrimReserve(int idx_count,int vtx_count)539 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
540 {
541 // Large mesh support (when enabled)
542 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
543 if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
544 {
545 _VtxCurrentOffset = VtxBuffer.Size;
546 _VtxCurrentIdx = 0;
547 AddDrawCmd();
548 }
549
550 ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
551 draw_cmd.ElemCount += idx_count;
552
553 int vtx_buffer_old_size = VtxBuffer.Size;
554 VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
555 _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
556
557 int idx_buffer_old_size = IdxBuffer.Size;
558 IdxBuffer.resize(idx_buffer_old_size + idx_count);
559 _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
560 }
561
562 // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
PrimUnreserve(int idx_count,int vtx_count)563 void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
564 {
565 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
566
567 ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
568 draw_cmd.ElemCount -= idx_count;
569 VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
570 IdxBuffer.shrink(IdxBuffer.Size - idx_count);
571 }
572
573 // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)574 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
575 {
576 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
577 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
578 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
579 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
580 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
581 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
582 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
583 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
584 _VtxWritePtr += 4;
585 _VtxCurrentIdx += 4;
586 _IdxWritePtr += 6;
587 }
588
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)589 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
590 {
591 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
592 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
593 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
594 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
595 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
596 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
597 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
598 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
599 _VtxWritePtr += 4;
600 _VtxCurrentIdx += 4;
601 _IdxWritePtr += 6;
602 }
603
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)604 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
605 {
606 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
607 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
608 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
609 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
610 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
611 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
612 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
613 _VtxWritePtr += 4;
614 _VtxCurrentIdx += 4;
615 _IdxWritePtr += 6;
616 }
617
618 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
619 // Those macros expects l-values.
620 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
621 #define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
622
623 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
624 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,bool closed,float thickness)625 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
626 {
627 if (points_count < 2)
628 return;
629
630 const ImVec2 uv = _Data->TexUvWhitePixel;
631
632 int count = points_count;
633 if (!closed)
634 count = points_count-1;
635
636 const bool thick_line = thickness > 1.0f;
637 if (Flags & ImDrawListFlags_AntiAliasedLines)
638 {
639 // Anti-aliased stroke
640 const float AA_SIZE = 1.0f;
641 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
642
643 const int idx_count = thick_line ? count*18 : count*12;
644 const int vtx_count = thick_line ? points_count*4 : points_count*3;
645 PrimReserve(idx_count, vtx_count);
646
647 // Temporary buffer
648 ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630
649 ImVec2* temp_points = temp_normals + points_count;
650
651 for (int i1 = 0; i1 < count; i1++)
652 {
653 const int i2 = (i1+1) == points_count ? 0 : i1+1;
654 float dx = points[i2].x - points[i1].x;
655 float dy = points[i2].y - points[i1].y;
656 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
657 temp_normals[i1].x = dy;
658 temp_normals[i1].y = -dx;
659 }
660 if (!closed)
661 temp_normals[points_count-1] = temp_normals[points_count-2];
662
663 if (!thick_line)
664 {
665 if (!closed)
666 {
667 temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
668 temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
669 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
670 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
671 }
672
673 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
674 unsigned int idx1 = _VtxCurrentIdx;
675 for (int i1 = 0; i1 < count; i1++)
676 {
677 const int i2 = (i1+1) == points_count ? 0 : i1+1;
678 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
679
680 // Average normals
681 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
682 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
683 IM_FIXNORMAL2F(dm_x, dm_y);
684 dm_x *= AA_SIZE;
685 dm_y *= AA_SIZE;
686
687 // Add temporary vertexes
688 ImVec2* out_vtx = &temp_points[i2*2];
689 out_vtx[0].x = points[i2].x + dm_x;
690 out_vtx[0].y = points[i2].y + dm_y;
691 out_vtx[1].x = points[i2].x - dm_x;
692 out_vtx[1].y = points[i2].y - dm_y;
693
694 // Add indexes
695 _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
696 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
697 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
698 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
699 _IdxWritePtr += 12;
700
701 idx1 = idx2;
702 }
703
704 // Add vertexes
705 for (int i = 0; i < points_count; i++)
706 {
707 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
708 _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
709 _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
710 _VtxWritePtr += 3;
711 }
712 }
713 else
714 {
715 const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
716 if (!closed)
717 {
718 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
719 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
720 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
721 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
722 temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
723 temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
724 temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
725 temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
726 }
727
728 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
729 unsigned int idx1 = _VtxCurrentIdx;
730 for (int i1 = 0; i1 < count; i1++)
731 {
732 const int i2 = (i1+1) == points_count ? 0 : i1+1;
733 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
734
735 // Average normals
736 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
737 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
738 IM_FIXNORMAL2F(dm_x, dm_y);
739 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
740 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
741 float dm_in_x = dm_x * half_inner_thickness;
742 float dm_in_y = dm_y * half_inner_thickness;
743
744 // Add temporary vertexes
745 ImVec2* out_vtx = &temp_points[i2*4];
746 out_vtx[0].x = points[i2].x + dm_out_x;
747 out_vtx[0].y = points[i2].y + dm_out_y;
748 out_vtx[1].x = points[i2].x + dm_in_x;
749 out_vtx[1].y = points[i2].y + dm_in_y;
750 out_vtx[2].x = points[i2].x - dm_in_x;
751 out_vtx[2].y = points[i2].y - dm_in_y;
752 out_vtx[3].x = points[i2].x - dm_out_x;
753 out_vtx[3].y = points[i2].y - dm_out_y;
754
755 // Add indexes
756 _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
757 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
758 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
759 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
760 _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
761 _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
762 _IdxWritePtr += 18;
763
764 idx1 = idx2;
765 }
766
767 // Add vertexes
768 for (int i = 0; i < points_count; i++)
769 {
770 _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
771 _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
772 _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
773 _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
774 _VtxWritePtr += 4;
775 }
776 }
777 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
778 }
779 else
780 {
781 // Non Anti-aliased Stroke
782 const int idx_count = count*6;
783 const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
784 PrimReserve(idx_count, vtx_count);
785
786 for (int i1 = 0; i1 < count; i1++)
787 {
788 const int i2 = (i1+1) == points_count ? 0 : i1+1;
789 const ImVec2& p1 = points[i1];
790 const ImVec2& p2 = points[i2];
791
792 float dx = p2.x - p1.x;
793 float dy = p2.y - p1.y;
794 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
795 dx *= (thickness * 0.5f);
796 dy *= (thickness * 0.5f);
797
798 _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
799 _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
800 _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
801 _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
802 _VtxWritePtr += 4;
803
804 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
805 _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
806 _IdxWritePtr += 6;
807 _VtxCurrentIdx += 4;
808 }
809 }
810 }
811
812 // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)813 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
814 {
815 if (points_count < 3)
816 return;
817
818 const ImVec2 uv = _Data->TexUvWhitePixel;
819
820 if (Flags & ImDrawListFlags_AntiAliasedFill)
821 {
822 // Anti-aliased Fill
823 const float AA_SIZE = 1.0f;
824 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
825 const int idx_count = (points_count-2)*3 + points_count*6;
826 const int vtx_count = (points_count*2);
827 PrimReserve(idx_count, vtx_count);
828
829 // Add indexes for fill
830 unsigned int vtx_inner_idx = _VtxCurrentIdx;
831 unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
832 for (int i = 2; i < points_count; i++)
833 {
834 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
835 _IdxWritePtr += 3;
836 }
837
838 // Compute normals
839 ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
840 for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
841 {
842 const ImVec2& p0 = points[i0];
843 const ImVec2& p1 = points[i1];
844 float dx = p1.x - p0.x;
845 float dy = p1.y - p0.y;
846 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
847 temp_normals[i0].x = dy;
848 temp_normals[i0].y = -dx;
849 }
850
851 for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
852 {
853 // Average normals
854 const ImVec2& n0 = temp_normals[i0];
855 const ImVec2& n1 = temp_normals[i1];
856 float dm_x = (n0.x + n1.x) * 0.5f;
857 float dm_y = (n0.y + n1.y) * 0.5f;
858 IM_FIXNORMAL2F(dm_x, dm_y);
859 dm_x *= AA_SIZE * 0.5f;
860 dm_y *= AA_SIZE * 0.5f;
861
862 // Add vertices
863 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
864 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
865 _VtxWritePtr += 2;
866
867 // Add indexes for fringes
868 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
869 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
870 _IdxWritePtr += 6;
871 }
872 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
873 }
874 else
875 {
876 // Non Anti-aliased Fill
877 const int idx_count = (points_count-2)*3;
878 const int vtx_count = points_count;
879 PrimReserve(idx_count, vtx_count);
880 for (int i = 0; i < vtx_count; i++)
881 {
882 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
883 _VtxWritePtr++;
884 }
885 for (int i = 2; i < points_count; i++)
886 {
887 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
888 _IdxWritePtr += 3;
889 }
890 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
891 }
892 }
893
PathArcToFast(const ImVec2 & center,float radius,int a_min_of_12,int a_max_of_12)894 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
895 {
896 if (radius == 0.0f || a_min_of_12 > a_max_of_12)
897 {
898 _Path.push_back(center);
899 return;
900 }
901
902 // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
903 // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
904 #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
905 a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
906 a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
907 #endif
908
909 _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
910 for (int a = a_min_of_12; a <= a_max_of_12; a++)
911 {
912 const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
913 _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
914 }
915 }
916
PathArcTo(const ImVec2 & center,float radius,float a_min,float a_max,int num_segments)917 void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
918 {
919 if (radius == 0.0f)
920 {
921 _Path.push_back(center);
922 return;
923 }
924
925 // Note that we are adding a point at both a_min and a_max.
926 // If you are trying to draw a full closed circle you don't want the overlapping points!
927 _Path.reserve(_Path.Size + (num_segments + 1));
928 for (int i = 0; i <= num_segments; i++)
929 {
930 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
931 _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
932 }
933 }
934
ImBezierCalc(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,float t)935 ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
936 {
937 float u = 1.0f - t;
938 float w1 = u*u*u;
939 float w2 = 3*u*u*t;
940 float w3 = 3*u*t*t;
941 float w4 = t*t*t;
942 return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y);
943 }
944
945 // Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
PathBezierToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)946 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
947 {
948 float dx = x4 - x1;
949 float dy = y4 - y1;
950 float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
951 float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
952 d2 = (d2 >= 0) ? d2 : -d2;
953 d3 = (d3 >= 0) ? d3 : -d3;
954 if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
955 {
956 path->push_back(ImVec2(x4, y4));
957 }
958 else if (level < 10)
959 {
960 float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
961 float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
962 float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
963 float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
964 float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
965 float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
966 PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
967 PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
968 }
969 }
970
PathBezierCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)971 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
972 {
973 ImVec2 p1 = _Path.back();
974 if (num_segments == 0)
975 {
976 PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
977 }
978 else
979 {
980 float t_step = 1.0f / (float)num_segments;
981 for (int i_step = 1; i_step <= num_segments; i_step++)
982 _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step));
983 }
984 }
985
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,ImDrawCornerFlags rounding_corners)986 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
987 {
988 rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
989 rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
990
991 if (rounding <= 0.0f || rounding_corners == 0)
992 {
993 PathLineTo(a);
994 PathLineTo(ImVec2(b.x, a.y));
995 PathLineTo(b);
996 PathLineTo(ImVec2(a.x, b.y));
997 }
998 else
999 {
1000 const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1001 const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1002 const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1003 const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1004 PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1005 PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1006 PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1007 PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1008 }
1009 }
1010
AddLine(const ImVec2 & p1,const ImVec2 & p2,ImU32 col,float thickness)1011 void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1012 {
1013 if ((col & IM_COL32_A_MASK) == 0)
1014 return;
1015 PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1016 PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1017 PathStroke(col, false, thickness);
1018 }
1019
1020 // p_min = upper-left, p_max = lower-right
1021 // Note we don't render 1 pixels sized rectangles properly.
AddRect(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness)1022 void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
1023 {
1024 if ((col & IM_COL32_A_MASK) == 0)
1025 return;
1026 if (Flags & ImDrawListFlags_AntiAliasedLines)
1027 PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.50f,0.50f), rounding, rounding_corners);
1028 else
1029 PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.49f,0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
1030 PathStroke(col, true, thickness);
1031 }
1032
AddRectFilled(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1033 void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1034 {
1035 if ((col & IM_COL32_A_MASK) == 0)
1036 return;
1037 if (rounding > 0.0f)
1038 {
1039 PathRect(p_min, p_max, rounding, rounding_corners);
1040 PathFillConvex(col);
1041 }
1042 else
1043 {
1044 PrimReserve(6, 4);
1045 PrimRect(p_min, p_max, col);
1046 }
1047 }
1048
1049 // p_min = upper-left, p_max = lower-right
AddRectFilledMultiColor(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1050 void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1051 {
1052 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1053 return;
1054
1055 const ImVec2 uv = _Data->TexUvWhitePixel;
1056 PrimReserve(6, 4);
1057 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
1058 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
1059 PrimWriteVtx(p_min, uv, col_upr_left);
1060 PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1061 PrimWriteVtx(p_max, uv, col_bot_right);
1062 PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1063 }
1064
AddQuad(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness)1065 void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1066 {
1067 if ((col & IM_COL32_A_MASK) == 0)
1068 return;
1069
1070 PathLineTo(p1);
1071 PathLineTo(p2);
1072 PathLineTo(p3);
1073 PathLineTo(p4);
1074 PathStroke(col, true, thickness);
1075 }
1076
AddQuadFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col)1077 void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1078 {
1079 if ((col & IM_COL32_A_MASK) == 0)
1080 return;
1081
1082 PathLineTo(p1);
1083 PathLineTo(p2);
1084 PathLineTo(p3);
1085 PathLineTo(p4);
1086 PathFillConvex(col);
1087 }
1088
AddTriangle(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col,float thickness)1089 void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1090 {
1091 if ((col & IM_COL32_A_MASK) == 0)
1092 return;
1093
1094 PathLineTo(p1);
1095 PathLineTo(p2);
1096 PathLineTo(p3);
1097 PathStroke(col, true, thickness);
1098 }
1099
AddTriangleFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col)1100 void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1101 {
1102 if ((col & IM_COL32_A_MASK) == 0)
1103 return;
1104
1105 PathLineTo(p1);
1106 PathLineTo(p2);
1107 PathLineTo(p3);
1108 PathFillConvex(col);
1109 }
1110
AddCircle(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1111 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1112 {
1113 if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1114 return;
1115
1116 // Obtain segment count
1117 if (num_segments <= 0)
1118 {
1119 // Automatic segment count
1120 const int radius_idx = (int)radius - 1;
1121 if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1122 num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1123 else
1124 num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1125 }
1126 else
1127 {
1128 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1129 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1130 }
1131
1132 // Because we are filling a closed shape we remove 1 from the count of segments/points
1133 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1134 if (num_segments == 12)
1135 PathArcToFast(center, radius - 0.5f, 0, 12);
1136 else
1137 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1138 PathStroke(col, true, thickness);
1139 }
1140
AddCircleFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1141 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1142 {
1143 if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1144 return;
1145
1146 // Obtain segment count
1147 if (num_segments <= 0)
1148 {
1149 // Automatic segment count
1150 const int radius_idx = (int)radius - 1;
1151 if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1152 num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1153 else
1154 num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1155 }
1156 else
1157 {
1158 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1159 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1160 }
1161
1162 // Because we are filling a closed shape we remove 1 from the count of segments/points
1163 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1164 if (num_segments == 12)
1165 PathArcToFast(center, radius, 0, 12);
1166 else
1167 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1168 PathFillConvex(col);
1169 }
1170
1171 // Guaranteed to honor 'num_segments'
AddNgon(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1172 void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1173 {
1174 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1175 return;
1176
1177 // Because we are filling a closed shape we remove 1 from the count of segments/points
1178 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1179 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1180 PathStroke(col, true, thickness);
1181 }
1182
1183 // Guaranteed to honor 'num_segments'
AddNgonFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1184 void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1185 {
1186 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1187 return;
1188
1189 // Because we are filling a closed shape we remove 1 from the count of segments/points
1190 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1191 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1192 PathFillConvex(col);
1193 }
1194
1195 // Cubic Bezier takes 4 controls points
AddBezierCurve(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness,int num_segments)1196 void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1197 {
1198 if ((col & IM_COL32_A_MASK) == 0)
1199 return;
1200
1201 PathLineTo(p1);
1202 PathBezierCurveTo(p2, p3, p4, num_segments);
1203 PathStroke(col, false, thickness);
1204 }
1205
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1206 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1207 {
1208 if ((col & IM_COL32_A_MASK) == 0)
1209 return;
1210
1211 if (text_end == NULL)
1212 text_end = text_begin + strlen(text_begin);
1213 if (text_begin == text_end)
1214 return;
1215
1216 // Pull default font/size from the shared ImDrawListSharedData instance
1217 if (font == NULL)
1218 font = _Data->Font;
1219 if (font_size == 0.0f)
1220 font_size = _Data->FontSize;
1221
1222 IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1223
1224 ImVec4 clip_rect = _ClipRectStack.back();
1225 if (cpu_fine_clip_rect)
1226 {
1227 clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1228 clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1229 clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1230 clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1231 }
1232 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1233 }
1234
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1235 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1236 {
1237 AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1238 }
1239
AddImage(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col)1240 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1241 {
1242 if ((col & IM_COL32_A_MASK) == 0)
1243 return;
1244
1245 const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1246 if (push_texture_id)
1247 PushTextureID(user_texture_id);
1248
1249 PrimReserve(6, 4);
1250 PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1251
1252 if (push_texture_id)
1253 PopTextureID();
1254 }
1255
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,const ImVec2 & uv1,const ImVec2 & uv2,const ImVec2 & uv3,const ImVec2 & uv4,ImU32 col)1256 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1257 {
1258 if ((col & IM_COL32_A_MASK) == 0)
1259 return;
1260
1261 const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1262 if (push_texture_id)
1263 PushTextureID(user_texture_id);
1264
1265 PrimReserve(6, 4);
1266 PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1267
1268 if (push_texture_id)
1269 PopTextureID();
1270 }
1271
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1272 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1273 {
1274 if ((col & IM_COL32_A_MASK) == 0)
1275 return;
1276
1277 if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1278 {
1279 AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1280 return;
1281 }
1282
1283 const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1284 if (push_texture_id)
1285 PushTextureID(user_texture_id);
1286
1287 int vert_start_idx = VtxBuffer.Size;
1288 PathRect(p_min, p_max, rounding, rounding_corners);
1289 PathFillConvex(col);
1290 int vert_end_idx = VtxBuffer.Size;
1291 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1292
1293 if (push_texture_id)
1294 PopTextureID();
1295 }
1296
1297
1298 //-----------------------------------------------------------------------------
1299 // ImDrawListSplitter
1300 //-----------------------------------------------------------------------------
1301 // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
1302 //-----------------------------------------------------------------------------
1303
ClearFreeMemory()1304 void ImDrawListSplitter::ClearFreeMemory()
1305 {
1306 for (int i = 0; i < _Channels.Size; i++)
1307 {
1308 if (i == _Current)
1309 memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
1310 _Channels[i]._CmdBuffer.clear();
1311 _Channels[i]._IdxBuffer.clear();
1312 }
1313 _Current = 0;
1314 _Count = 1;
1315 _Channels.clear();
1316 }
1317
Split(ImDrawList * draw_list,int channels_count)1318 void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
1319 {
1320 IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
1321 int old_channels_count = _Channels.Size;
1322 if (old_channels_count < channels_count)
1323 _Channels.resize(channels_count);
1324 _Count = channels_count;
1325
1326 // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
1327 // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
1328 // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
1329 memset(&_Channels[0], 0, sizeof(ImDrawChannel));
1330 for (int i = 1; i < channels_count; i++)
1331 {
1332 if (i >= old_channels_count)
1333 {
1334 IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
1335 }
1336 else
1337 {
1338 _Channels[i]._CmdBuffer.resize(0);
1339 _Channels[i]._IdxBuffer.resize(0);
1340 }
1341 if (_Channels[i]._CmdBuffer.Size == 0)
1342 {
1343 ImDrawCmd draw_cmd;
1344 draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
1345 draw_cmd.TextureId = draw_list->_TextureIdStack.back();
1346 _Channels[i]._CmdBuffer.push_back(draw_cmd);
1347 }
1348 }
1349 }
1350
CanMergeDrawCommands(ImDrawCmd * a,ImDrawCmd * b)1351 static inline bool CanMergeDrawCommands(ImDrawCmd* a, ImDrawCmd* b)
1352 {
1353 return memcmp(&a->ClipRect, &b->ClipRect, sizeof(a->ClipRect)) == 0 && a->TextureId == b->TextureId && a->VtxOffset == b->VtxOffset && !a->UserCallback && !b->UserCallback;
1354 }
1355
Merge(ImDrawList * draw_list)1356 void ImDrawListSplitter::Merge(ImDrawList* draw_list)
1357 {
1358 // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
1359 if (_Count <= 1)
1360 return;
1361
1362 SetCurrentChannel(draw_list, 0);
1363 if (draw_list->CmdBuffer.Size != 0 && draw_list->CmdBuffer.back().ElemCount == 0)
1364 draw_list->CmdBuffer.pop_back();
1365
1366 // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
1367 int new_cmd_buffer_count = 0;
1368 int new_idx_buffer_count = 0;
1369 ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
1370 int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
1371 for (int i = 1; i < _Count; i++)
1372 {
1373 ImDrawChannel& ch = _Channels[i];
1374 if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
1375 ch._CmdBuffer.pop_back();
1376 if (ch._CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch._CmdBuffer[0]))
1377 {
1378 // Merge previous channel last draw command with current channel first draw command if matching.
1379 last_cmd->ElemCount += ch._CmdBuffer[0].ElemCount;
1380 idx_offset += ch._CmdBuffer[0].ElemCount;
1381 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
1382 }
1383 if (ch._CmdBuffer.Size > 0)
1384 last_cmd = &ch._CmdBuffer.back();
1385 new_cmd_buffer_count += ch._CmdBuffer.Size;
1386 new_idx_buffer_count += ch._IdxBuffer.Size;
1387 for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
1388 {
1389 ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
1390 idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
1391 }
1392 }
1393 draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
1394 draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
1395
1396 // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
1397 ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
1398 ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
1399 for (int i = 1; i < _Count; i++)
1400 {
1401 ImDrawChannel& ch = _Channels[i];
1402 if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
1403 if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
1404 }
1405 draw_list->_IdxWritePtr = idx_write;
1406 draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
1407 draw_list->UpdateTextureID();
1408 _Count = 1;
1409 }
1410
SetCurrentChannel(ImDrawList * draw_list,int idx)1411 void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
1412 {
1413 IM_ASSERT(idx >= 0 && idx < _Count);
1414 if (_Current == idx)
1415 return;
1416 // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
1417 memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
1418 memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
1419 _Current = idx;
1420 memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
1421 memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
1422 draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
1423 }
1424
1425 //-----------------------------------------------------------------------------
1426 // [SECTION] ImDrawData
1427 //-----------------------------------------------------------------------------
1428
1429 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1430 void ImDrawData::DeIndexAllBuffers()
1431 {
1432 ImVector<ImDrawVert> new_vtx_buffer;
1433 TotalVtxCount = TotalIdxCount = 0;
1434 for (int i = 0; i < CmdListsCount; i++)
1435 {
1436 ImDrawList* cmd_list = CmdLists[i];
1437 if (cmd_list->IdxBuffer.empty())
1438 continue;
1439 new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1440 for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1441 new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1442 cmd_list->VtxBuffer.swap(new_vtx_buffer);
1443 cmd_list->IdxBuffer.resize(0);
1444 TotalVtxCount += cmd_list->VtxBuffer.Size;
1445 }
1446 }
1447
1448 // Helper to scale the ClipRect field of each ImDrawCmd.
1449 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1450 // or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & fb_scale)1451 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1452 {
1453 for (int i = 0; i < CmdListsCount; i++)
1454 {
1455 ImDrawList* cmd_list = CmdLists[i];
1456 for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1457 {
1458 ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1459 cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1460 }
1461 }
1462 }
1463
1464 //-----------------------------------------------------------------------------
1465 // [SECTION] Helpers ShadeVertsXXX functions
1466 //-----------------------------------------------------------------------------
1467
1468 // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1469 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1470 {
1471 ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1472 float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1473 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1474 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1475 for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1476 {
1477 float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1478 float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1479 int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1480 int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1481 int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1482 vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1483 }
1484 }
1485
1486 // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1487 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1488 {
1489 const ImVec2 size = b - a;
1490 const ImVec2 uv_size = uv_b - uv_a;
1491 const ImVec2 scale = ImVec2(
1492 size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1493 size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1494
1495 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1496 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1497 if (clamp)
1498 {
1499 const ImVec2 min = ImMin(uv_a, uv_b);
1500 const ImVec2 max = ImMax(uv_a, uv_b);
1501 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1502 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1503 }
1504 else
1505 {
1506 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1507 vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1508 }
1509 }
1510
1511 //-----------------------------------------------------------------------------
1512 // [SECTION] ImFontConfig
1513 //-----------------------------------------------------------------------------
1514
ImFontConfig()1515 ImFontConfig::ImFontConfig()
1516 {
1517 FontData = NULL;
1518 FontDataSize = 0;
1519 FontDataOwnedByAtlas = true;
1520 FontNo = 0;
1521 SizePixels = 0.0f;
1522 OversampleH = 3; // FIXME: 2 may be a better default?
1523 OversampleV = 1;
1524 PixelSnapH = false;
1525 GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1526 GlyphOffset = ImVec2(0.0f, 0.0f);
1527 GlyphRanges = NULL;
1528 GlyphMinAdvanceX = 0.0f;
1529 GlyphMaxAdvanceX = FLT_MAX;
1530 MergeMode = false;
1531 RasterizerFlags = 0x00;
1532 RasterizerMultiply = 1.0f;
1533 EllipsisChar = (ImWchar)-1;
1534 memset(Name, 0, sizeof(Name));
1535 DstFont = NULL;
1536 }
1537
1538 //-----------------------------------------------------------------------------
1539 // [SECTION] ImFontAtlas
1540 //-----------------------------------------------------------------------------
1541
1542 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1543 // The white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
1544 const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
1545 const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
1546 const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1547 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1548 {
1549 "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
1550 "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
1551 "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
1552 "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
1553 "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
1554 "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
1555 "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
1556 "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
1557 "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
1558 "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
1559 "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
1560 "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
1561 "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
1562 "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
1563 "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
1564 "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
1565 "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
1566 "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
1567 "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
1568 "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
1569 " X..X - X...X - X...X - X..X X..X - - X........X "
1570 " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
1571 "------------ - X - X -X.....................X- ------------------"
1572 " ----------------------------------- X...XXXXXXXXXXXXX...X - "
1573 " - X..X X..X - "
1574 " - X.X X.X - "
1575 " - XX XX - "
1576 };
1577
1578 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1579 {
1580 // Pos ........ Size ......... Offset ......
1581 { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1582 { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1583 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1584 { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1585 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1586 { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1587 { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1588 { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1589 };
1590
ImFontAtlas()1591 ImFontAtlas::ImFontAtlas()
1592 {
1593 Locked = false;
1594 Flags = ImFontAtlasFlags_None;
1595 TexID = (ImTextureID)NULL;
1596 TexDesiredWidth = 0;
1597 TexGlyphPadding = 1;
1598
1599 TexPixelsAlpha8 = NULL;
1600 TexPixelsRGBA32 = NULL;
1601 TexWidth = TexHeight = 0;
1602 TexUvScale = ImVec2(0.0f, 0.0f);
1603 TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1604 for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1605 CustomRectIds[n] = -1;
1606 }
1607
~ImFontAtlas()1608 ImFontAtlas::~ImFontAtlas()
1609 {
1610 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1611 Clear();
1612 }
1613
ClearInputData()1614 void ImFontAtlas::ClearInputData()
1615 {
1616 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1617 for (int i = 0; i < ConfigData.Size; i++)
1618 if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1619 {
1620 IM_FREE(ConfigData[i].FontData);
1621 ConfigData[i].FontData = NULL;
1622 }
1623
1624 // When clearing this we lose access to the font name and other information used to build the font.
1625 for (int i = 0; i < Fonts.Size; i++)
1626 if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1627 {
1628 Fonts[i]->ConfigData = NULL;
1629 Fonts[i]->ConfigDataCount = 0;
1630 }
1631 ConfigData.clear();
1632 CustomRects.clear();
1633 for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1634 CustomRectIds[n] = -1;
1635 }
1636
ClearTexData()1637 void ImFontAtlas::ClearTexData()
1638 {
1639 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1640 if (TexPixelsAlpha8)
1641 IM_FREE(TexPixelsAlpha8);
1642 if (TexPixelsRGBA32)
1643 IM_FREE(TexPixelsRGBA32);
1644 TexPixelsAlpha8 = NULL;
1645 TexPixelsRGBA32 = NULL;
1646 }
1647
ClearFonts()1648 void ImFontAtlas::ClearFonts()
1649 {
1650 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1651 for (int i = 0; i < Fonts.Size; i++)
1652 IM_DELETE(Fonts[i]);
1653 Fonts.clear();
1654 }
1655
Clear()1656 void ImFontAtlas::Clear()
1657 {
1658 ClearInputData();
1659 ClearTexData();
1660 ClearFonts();
1661 }
1662
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1663 void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1664 {
1665 // Build atlas on demand
1666 if (TexPixelsAlpha8 == NULL)
1667 {
1668 if (ConfigData.empty())
1669 AddFontDefault();
1670 Build();
1671 }
1672
1673 *out_pixels = TexPixelsAlpha8;
1674 if (out_width) *out_width = TexWidth;
1675 if (out_height) *out_height = TexHeight;
1676 if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1677 }
1678
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1679 void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1680 {
1681 // Convert to RGBA32 format on demand
1682 // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1683 if (!TexPixelsRGBA32)
1684 {
1685 unsigned char* pixels = NULL;
1686 GetTexDataAsAlpha8(&pixels, NULL, NULL);
1687 if (pixels)
1688 {
1689 TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
1690 const unsigned char* src = pixels;
1691 unsigned int* dst = TexPixelsRGBA32;
1692 for (int n = TexWidth * TexHeight; n > 0; n--)
1693 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1694 }
1695 }
1696
1697 *out_pixels = (unsigned char*)TexPixelsRGBA32;
1698 if (out_width) *out_width = TexWidth;
1699 if (out_height) *out_height = TexHeight;
1700 if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1701 }
1702
AddFont(const ImFontConfig * font_cfg)1703 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1704 {
1705 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1706 IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1707 IM_ASSERT(font_cfg->SizePixels > 0.0f);
1708
1709 // Create new font
1710 if (!font_cfg->MergeMode)
1711 Fonts.push_back(IM_NEW(ImFont));
1712 else
1713 IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1714
1715 ConfigData.push_back(*font_cfg);
1716 ImFontConfig& new_font_cfg = ConfigData.back();
1717 if (new_font_cfg.DstFont == NULL)
1718 new_font_cfg.DstFont = Fonts.back();
1719 if (!new_font_cfg.FontDataOwnedByAtlas)
1720 {
1721 new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
1722 new_font_cfg.FontDataOwnedByAtlas = true;
1723 memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1724 }
1725
1726 if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
1727 new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
1728
1729 // Invalidate texture
1730 ClearTexData();
1731 return new_font_cfg.DstFont;
1732 }
1733
1734 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1735 static unsigned int stb_decompress_length(const unsigned char *input);
1736 static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
1737 static const char* GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)1738 static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)1739 static void Decode85(const unsigned char* src, unsigned char* dst)
1740 {
1741 while (*src)
1742 {
1743 unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1744 dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
1745 src += 5;
1746 dst += 4;
1747 }
1748 }
1749
1750 // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)1751 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1752 {
1753 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1754 if (!font_cfg_template)
1755 {
1756 font_cfg.OversampleH = font_cfg.OversampleV = 1;
1757 font_cfg.PixelSnapH = true;
1758 }
1759 if (font_cfg.SizePixels <= 0.0f)
1760 font_cfg.SizePixels = 13.0f * 1.0f;
1761 if (font_cfg.Name[0] == '\0')
1762 ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1763 font_cfg.EllipsisChar = (ImWchar)0x0085;
1764
1765 const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1766 const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1767 ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1768 font->DisplayOffset.y = 1.0f;
1769 return font;
1770 }
1771
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1772 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1773 {
1774 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1775 size_t data_size = 0;
1776 void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1777 if (!data)
1778 {
1779 IM_ASSERT_USER_ERROR(0, "Could not load font file!");
1780 return NULL;
1781 }
1782 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1783 if (font_cfg.Name[0] == '\0')
1784 {
1785 // Store a short copy of filename into into the font name for convenience
1786 const char* p;
1787 for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1788 ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1789 }
1790 return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1791 }
1792
1793 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1794 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1795 {
1796 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1797 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1798 IM_ASSERT(font_cfg.FontData == NULL);
1799 font_cfg.FontData = ttf_data;
1800 font_cfg.FontDataSize = ttf_size;
1801 font_cfg.SizePixels = size_pixels;
1802 if (glyph_ranges)
1803 font_cfg.GlyphRanges = glyph_ranges;
1804 return AddFont(&font_cfg);
1805 }
1806
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1807 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1808 {
1809 const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1810 unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
1811 stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1812
1813 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1814 IM_ASSERT(font_cfg.FontData == NULL);
1815 font_cfg.FontDataOwnedByAtlas = true;
1816 return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1817 }
1818
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)1819 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1820 {
1821 int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1822 void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
1823 Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1824 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1825 IM_FREE(compressed_ttf);
1826 return font;
1827 }
1828
AddCustomRectRegular(unsigned int id,int width,int height)1829 int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1830 {
1831 // Breaking change on 2019/11/21 (1.74): ImFontAtlas::AddCustomRectRegular() now requires an ID >= 0x110000 (instead of >= 0x10000)
1832 IM_ASSERT(id >= 0x110000);
1833 IM_ASSERT(width > 0 && width <= 0xFFFF);
1834 IM_ASSERT(height > 0 && height <= 0xFFFF);
1835 ImFontAtlasCustomRect r;
1836 r.ID = id;
1837 r.Width = (unsigned short)width;
1838 r.Height = (unsigned short)height;
1839 CustomRects.push_back(r);
1840 return CustomRects.Size - 1; // Return index
1841 }
1842
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)1843 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1844 {
1845 IM_ASSERT(font != NULL);
1846 IM_ASSERT(width > 0 && width <= 0xFFFF);
1847 IM_ASSERT(height > 0 && height <= 0xFFFF);
1848 ImFontAtlasCustomRect r;
1849 r.ID = id;
1850 r.Width = (unsigned short)width;
1851 r.Height = (unsigned short)height;
1852 r.GlyphAdvanceX = advance_x;
1853 r.GlyphOffset = offset;
1854 r.Font = font;
1855 CustomRects.push_back(r);
1856 return CustomRects.Size - 1; // Return index
1857 }
1858
CalcCustomRectUV(const ImFontAtlasCustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max) const1859 void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
1860 {
1861 IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
1862 IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
1863 *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1864 *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1865 }
1866
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])1867 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1868 {
1869 if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
1870 return false;
1871 if (Flags & ImFontAtlasFlags_NoMouseCursors)
1872 return false;
1873
1874 IM_ASSERT(CustomRectIds[0] != -1);
1875 ImFontAtlasCustomRect& r = CustomRects[CustomRectIds[0]];
1876 IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1877 ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
1878 ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
1879 *out_size = size;
1880 *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
1881 out_uv_border[0] = (pos) * TexUvScale;
1882 out_uv_border[1] = (pos + size) * TexUvScale;
1883 pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1884 out_uv_fill[0] = (pos) * TexUvScale;
1885 out_uv_fill[1] = (pos + size) * TexUvScale;
1886 return true;
1887 }
1888
Build()1889 bool ImFontAtlas::Build()
1890 {
1891 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1892 return ImFontAtlasBuildWithStbTruetype(this);
1893 }
1894
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)1895 void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1896 {
1897 for (unsigned int i = 0; i < 256; i++)
1898 {
1899 unsigned int value = (unsigned int)(i * in_brighten_factor);
1900 out_table[i] = value > 255 ? 255 : (value & 0xFF);
1901 }
1902 }
1903
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)1904 void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1905 {
1906 unsigned char* data = pixels + x + y * stride;
1907 for (int j = h; j > 0; j--, data += stride)
1908 for (int i = 0; i < w; i++)
1909 data[i] = table[data[i]];
1910 }
1911
1912 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
1913 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
1914 struct ImFontBuildSrcData
1915 {
1916 stbtt_fontinfo FontInfo;
1917 stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
1918 stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
1919 stbtt_packedchar* PackedChars; // Output glyphs
1920 const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
1921 int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
1922 int GlyphsHighest; // Highest requested codepoint
1923 int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
1924 ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
1925 ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
1926 };
1927
1928 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
1929 struct ImFontBuildDstData
1930 {
1931 int SrcCount; // Number of source fonts targeting this destination font.
1932 int GlyphsHighest;
1933 int GlyphsCount;
1934 ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
1935 };
1936
UnpackBitVectorToFlatIndexList(const ImBitVector * in,ImVector<int> * out)1937 static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
1938 {
1939 IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
1940 const ImU32* it_begin = in->Storage.begin();
1941 const ImU32* it_end = in->Storage.end();
1942 for (const ImU32* it = it_begin; it < it_end; it++)
1943 if (ImU32 entries_32 = *it)
1944 for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
1945 if (entries_32 & ((ImU32)1 << bit_n))
1946 out->push_back((int)(((it - it_begin) << 5) + bit_n));
1947 }
1948
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)1949 bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
1950 {
1951 IM_ASSERT(atlas->ConfigData.Size > 0);
1952
1953 ImFontAtlasBuildInit(atlas);
1954
1955 // Clear atlas
1956 atlas->TexID = (ImTextureID)NULL;
1957 atlas->TexWidth = atlas->TexHeight = 0;
1958 atlas->TexUvScale = ImVec2(0.0f, 0.0f);
1959 atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1960 atlas->ClearTexData();
1961
1962 // Temporary storage for building
1963 ImVector<ImFontBuildSrcData> src_tmp_array;
1964 ImVector<ImFontBuildDstData> dst_tmp_array;
1965 src_tmp_array.resize(atlas->ConfigData.Size);
1966 dst_tmp_array.resize(atlas->Fonts.Size);
1967 memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
1968 memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
1969
1970 // 1. Initialize font loading structure, check font data validity
1971 for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
1972 {
1973 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1974 ImFontConfig& cfg = atlas->ConfigData[src_i];
1975 IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1976
1977 // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
1978 src_tmp.DstIndex = -1;
1979 for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
1980 if (cfg.DstFont == atlas->Fonts[output_i])
1981 src_tmp.DstIndex = output_i;
1982 IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
1983 if (src_tmp.DstIndex == -1)
1984 return false;
1985
1986 // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
1987 const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1988 IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
1989 if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1990 return false;
1991
1992 // Measure highest codepoints
1993 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1994 src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
1995 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1996 src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
1997 dst_tmp.SrcCount++;
1998 dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
1999 }
2000
2001 // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2002 int total_glyphs_count = 0;
2003 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2004 {
2005 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2006 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2007 src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2008 if (dst_tmp.GlyphsSet.Storage.empty())
2009 dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2010
2011 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2012 for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2013 {
2014 if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2015 continue;
2016 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
2017 continue;
2018
2019 // Add to avail set/counters
2020 src_tmp.GlyphsCount++;
2021 dst_tmp.GlyphsCount++;
2022 src_tmp.GlyphsSet.SetBit(codepoint);
2023 dst_tmp.GlyphsSet.SetBit(codepoint);
2024 total_glyphs_count++;
2025 }
2026 }
2027
2028 // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2029 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2030 {
2031 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2032 src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2033 UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2034 src_tmp.GlyphsSet.Clear();
2035 IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2036 }
2037 for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2038 dst_tmp_array[dst_i].GlyphsSet.Clear();
2039 dst_tmp_array.clear();
2040
2041 // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2042 // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2043 ImVector<stbrp_rect> buf_rects;
2044 ImVector<stbtt_packedchar> buf_packedchars;
2045 buf_rects.resize(total_glyphs_count);
2046 buf_packedchars.resize(total_glyphs_count);
2047 memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2048 memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2049
2050 // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2051 int total_surface = 0;
2052 int buf_rects_out_n = 0;
2053 int buf_packedchars_out_n = 0;
2054 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2055 {
2056 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2057 if (src_tmp.GlyphsCount == 0)
2058 continue;
2059
2060 src_tmp.Rects = &buf_rects[buf_rects_out_n];
2061 src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2062 buf_rects_out_n += src_tmp.GlyphsCount;
2063 buf_packedchars_out_n += src_tmp.GlyphsCount;
2064
2065 // Convert our ranges in the format stb_truetype wants
2066 ImFontConfig& cfg = atlas->ConfigData[src_i];
2067 src_tmp.PackRange.font_size = cfg.SizePixels;
2068 src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2069 src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2070 src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2071 src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2072 src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2073 src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2074
2075 // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2076 const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
2077 const int padding = atlas->TexGlyphPadding;
2078 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2079 {
2080 int x0, y0, x1, y1;
2081 const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2082 IM_ASSERT(glyph_index_in_font != 0);
2083 stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2084 src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2085 src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2086 total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2087 }
2088 }
2089
2090 // We need a width for the skyline algorithm, any width!
2091 // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2092 // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2093 const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2094 atlas->TexHeight = 0;
2095 if (atlas->TexDesiredWidth > 0)
2096 atlas->TexWidth = atlas->TexDesiredWidth;
2097 else
2098 atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
2099
2100 // 5. Start packing
2101 // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2102 const int TEX_HEIGHT_MAX = 1024 * 32;
2103 stbtt_pack_context spc = {};
2104 stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2105 ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2106
2107 // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2108 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2109 {
2110 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2111 if (src_tmp.GlyphsCount == 0)
2112 continue;
2113
2114 stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2115
2116 // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2117 // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2118 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2119 if (src_tmp.Rects[glyph_i].was_packed)
2120 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2121 }
2122
2123 // 7. Allocate texture
2124 atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2125 atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2126 atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2127 memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2128 spc.pixels = atlas->TexPixelsAlpha8;
2129 spc.height = atlas->TexHeight;
2130
2131 // 8. Render/rasterize font characters into the texture
2132 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2133 {
2134 ImFontConfig& cfg = atlas->ConfigData[src_i];
2135 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2136 if (src_tmp.GlyphsCount == 0)
2137 continue;
2138
2139 stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2140
2141 // Apply multiply operator
2142 if (cfg.RasterizerMultiply != 1.0f)
2143 {
2144 unsigned char multiply_table[256];
2145 ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2146 stbrp_rect* r = &src_tmp.Rects[0];
2147 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2148 if (r->was_packed)
2149 ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2150 }
2151 src_tmp.Rects = NULL;
2152 }
2153
2154 // End packing
2155 stbtt_PackEnd(&spc);
2156 buf_rects.clear();
2157
2158 // 9. Setup ImFont and glyphs for runtime
2159 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2160 {
2161 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2162 if (src_tmp.GlyphsCount == 0)
2163 continue;
2164
2165 ImFontConfig& cfg = atlas->ConfigData[src_i];
2166 ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
2167
2168 const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2169 int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2170 stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2171
2172 const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2173 const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2174 ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2175 const float font_off_x = cfg.GlyphOffset.x;
2176 const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2177
2178 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2179 {
2180 const int codepoint = src_tmp.GlyphsList[glyph_i];
2181 const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2182
2183 const float char_advance_x_org = pc.xadvance;
2184 const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
2185 float char_off_x = font_off_x;
2186 if (char_advance_x_org != char_advance_x_mod)
2187 char_off_x += cfg.PixelSnapH ? ImFloor((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
2188
2189 // Register glyph
2190 stbtt_aligned_quad q;
2191 float dummy_x = 0.0f, dummy_y = 0.0f;
2192 stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0);
2193 dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
2194 }
2195 }
2196
2197 // Cleanup temporary (ImVector doesn't honor destructor)
2198 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2199 src_tmp_array[src_i].~ImFontBuildSrcData();
2200
2201 ImFontAtlasBuildFinish(atlas);
2202 return true;
2203 }
2204
2205 // Register default custom rectangles (this is called/shared by both the stb_truetype and the FreeType builder)
ImFontAtlasBuildInit(ImFontAtlas * atlas)2206 void ImFontAtlasBuildInit(ImFontAtlas* atlas)
2207 {
2208 if (atlas->CustomRectIds[0] >= 0)
2209 return;
2210 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2211 atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2212 else
2213 atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
2214 }
2215
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)2216 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2217 {
2218 if (!font_config->MergeMode)
2219 {
2220 font->ClearOutputData();
2221 font->FontSize = font_config->SizePixels;
2222 font->ConfigData = font_config;
2223 font->ContainerAtlas = atlas;
2224 font->Ascent = ascent;
2225 font->Descent = descent;
2226 }
2227 font->ConfigDataCount++;
2228 }
2229
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * stbrp_context_opaque)2230 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2231 {
2232 stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2233 IM_ASSERT(pack_context != NULL);
2234
2235 ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
2236 IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2237
2238 ImVector<stbrp_rect> pack_rects;
2239 pack_rects.resize(user_rects.Size);
2240 memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2241 for (int i = 0; i < user_rects.Size; i++)
2242 {
2243 pack_rects[i].w = user_rects[i].Width;
2244 pack_rects[i].h = user_rects[i].Height;
2245 }
2246 stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2247 for (int i = 0; i < pack_rects.Size; i++)
2248 if (pack_rects[i].was_packed)
2249 {
2250 user_rects[i].X = pack_rects[i].x;
2251 user_rects[i].Y = pack_rects[i].y;
2252 IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2253 atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2254 }
2255 }
2256
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)2257 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2258 {
2259 IM_ASSERT(atlas->CustomRectIds[0] >= 0);
2260 IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2261 ImFontAtlasCustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
2262 IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
2263 IM_ASSERT(r.IsPacked());
2264
2265 const int w = atlas->TexWidth;
2266 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2267 {
2268 // Render/copy pixels
2269 IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2270 for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
2271 for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
2272 {
2273 const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
2274 const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
2275 atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
2276 atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
2277 }
2278 }
2279 else
2280 {
2281 IM_ASSERT(r.Width == 2 && r.Height == 2);
2282 const int offset = (int)(r.X) + (int)(r.Y) * w;
2283 atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2284 }
2285 atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
2286 }
2287
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2288 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2289 {
2290 // Render into our custom data block
2291 ImFontAtlasBuildRenderDefaultTexData(atlas);
2292
2293 // Register custom rectangle glyphs
2294 for (int i = 0; i < atlas->CustomRects.Size; i++)
2295 {
2296 const ImFontAtlasCustomRect& r = atlas->CustomRects[i];
2297 if (r.Font == NULL || r.ID >= 0x110000)
2298 continue;
2299
2300 IM_ASSERT(r.Font->ContainerAtlas == atlas);
2301 ImVec2 uv0, uv1;
2302 atlas->CalcCustomRectUV(&r, &uv0, &uv1);
2303 r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
2304 }
2305
2306 // Build all fonts lookup tables
2307 for (int i = 0; i < atlas->Fonts.Size; i++)
2308 if (atlas->Fonts[i]->DirtyLookupTables)
2309 atlas->Fonts[i]->BuildLookupTable();
2310
2311 // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
2312 // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
2313 // FIXME: Also note that 0x2026 is currently seldomly included in our font ranges. Because of this we are more likely to use three individual dots.
2314 for (int i = 0; i < atlas->Fonts.size(); i++)
2315 {
2316 ImFont* font = atlas->Fonts[i];
2317 if (font->EllipsisChar != (ImWchar)-1)
2318 continue;
2319 const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
2320 for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
2321 if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
2322 {
2323 font->EllipsisChar = ellipsis_variants[j];
2324 break;
2325 }
2326 }
2327 }
2328
2329 // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2330 const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
2331 {
2332 static const ImWchar ranges[] =
2333 {
2334 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2335 0,
2336 };
2337 return &ranges[0];
2338 }
2339
GetGlyphRangesKorean()2340 const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
2341 {
2342 static const ImWchar ranges[] =
2343 {
2344 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2345 0x3131, 0x3163, // Korean alphabets
2346 0xAC00, 0xD79D, // Korean characters
2347 0,
2348 };
2349 return &ranges[0];
2350 }
2351
GetGlyphRangesChineseFull()2352 const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
2353 {
2354 static const ImWchar ranges[] =
2355 {
2356 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2357 0x2000, 0x206F, // General Punctuation
2358 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2359 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2360 0xFF00, 0xFFEF, // Half-width characters
2361 0x4e00, 0x9FAF, // CJK Ideograms
2362 0,
2363 };
2364 return &ranges[0];
2365 }
2366
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2367 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2368 {
2369 for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2370 {
2371 out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2372 base_codepoint += accumulative_offsets[n];
2373 }
2374 out_ranges[0] = 0;
2375 }
2376
2377 //-------------------------------------------------------------------------
2378 // [SECTION] ImFontAtlas glyph ranges helpers
2379 //-------------------------------------------------------------------------
2380
GetGlyphRangesChineseSimplifiedCommon()2381 const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2382 {
2383 // Store 2500 regularly used characters for Simplified Chinese.
2384 // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2385 // This table covers 97.97% of all characters used during the month in July, 1987.
2386 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2387 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2388 static const short accumulative_offsets_from_0x4E00[] =
2389 {
2390 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2391 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2392 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2393 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2394 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2395 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2396 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2397 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2398 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2399 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2400 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2401 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2402 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2403 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2404 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2405 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2406 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2407 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2408 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2409 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2410 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2411 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2412 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2413 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2414 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2415 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2416 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2417 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2418 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2419 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2420 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2421 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2422 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2423 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2424 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2425 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2426 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2427 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2428 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2429 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2430 };
2431 static ImWchar base_ranges[] = // not zero-terminated
2432 {
2433 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2434 0x2000, 0x206F, // General Punctuation
2435 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2436 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2437 0xFF00, 0xFFEF // Half-width characters
2438 };
2439 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2440 if (!full_ranges[0])
2441 {
2442 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2443 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2444 }
2445 return &full_ranges[0];
2446 }
2447
GetGlyphRangesJapanese()2448 const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
2449 {
2450 // 1946 common ideograms code points for Japanese
2451 // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2452 // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2453 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2454 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2455 static const short accumulative_offsets_from_0x4E00[] =
2456 {
2457 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2458 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2459 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2460 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2461 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2462 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2463 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2464 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2465 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2466 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2467 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2468 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2469 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2470 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2471 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2472 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2473 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2474 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2475 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2476 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2477 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2478 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2479 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2480 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2481 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2482 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2483 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2484 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2485 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2486 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2487 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2488 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2489 };
2490 static ImWchar base_ranges[] = // not zero-terminated
2491 {
2492 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2493 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2494 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2495 0xFF00, 0xFFEF // Half-width characters
2496 };
2497 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2498 if (!full_ranges[0])
2499 {
2500 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2501 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2502 }
2503 return &full_ranges[0];
2504 }
2505
GetGlyphRangesCyrillic()2506 const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
2507 {
2508 static const ImWchar ranges[] =
2509 {
2510 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2511 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2512 0x2DE0, 0x2DFF, // Cyrillic Extended-A
2513 0xA640, 0xA69F, // Cyrillic Extended-B
2514 0,
2515 };
2516 return &ranges[0];
2517 }
2518
GetGlyphRangesThai()2519 const ImWchar* ImFontAtlas::GetGlyphRangesThai()
2520 {
2521 static const ImWchar ranges[] =
2522 {
2523 0x0020, 0x00FF, // Basic Latin
2524 0x2010, 0x205E, // Punctuations
2525 0x0E00, 0x0E7F, // Thai
2526 0,
2527 };
2528 return &ranges[0];
2529 }
2530
GetGlyphRangesVietnamese()2531 const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
2532 {
2533 static const ImWchar ranges[] =
2534 {
2535 0x0020, 0x00FF, // Basic Latin
2536 0x0102, 0x0103,
2537 0x0110, 0x0111,
2538 0x0128, 0x0129,
2539 0x0168, 0x0169,
2540 0x01A0, 0x01A1,
2541 0x01AF, 0x01B0,
2542 0x1EA0, 0x1EF9,
2543 0,
2544 };
2545 return &ranges[0];
2546 }
2547
2548 //-----------------------------------------------------------------------------
2549 // [SECTION] ImFontGlyphRangesBuilder
2550 //-----------------------------------------------------------------------------
2551
AddText(const char * text,const char * text_end)2552 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2553 {
2554 while (text_end ? (text < text_end) : *text)
2555 {
2556 unsigned int c = 0;
2557 int c_len = ImTextCharFromUtf8(&c, text, text_end);
2558 text += c_len;
2559 if (c_len == 0)
2560 break;
2561 AddChar((ImWchar)c);
2562 }
2563 }
2564
AddRanges(const ImWchar * ranges)2565 void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2566 {
2567 for (; ranges[0]; ranges += 2)
2568 for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2569 AddChar(c);
2570 }
2571
BuildRanges(ImVector<ImWchar> * out_ranges)2572 void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2573 {
2574 const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
2575 for (int n = 0; n <= max_codepoint; n++)
2576 if (GetBit(n))
2577 {
2578 out_ranges->push_back((ImWchar)n);
2579 while (n < max_codepoint && GetBit(n + 1))
2580 n++;
2581 out_ranges->push_back((ImWchar)n);
2582 }
2583 out_ranges->push_back(0);
2584 }
2585
2586 //-----------------------------------------------------------------------------
2587 // [SECTION] ImFont
2588 //-----------------------------------------------------------------------------
2589
ImFont()2590 ImFont::ImFont()
2591 {
2592 FontSize = 0.0f;
2593 FallbackAdvanceX = 0.0f;
2594 FallbackChar = (ImWchar)'?';
2595 EllipsisChar = (ImWchar)-1;
2596 DisplayOffset = ImVec2(0.0f, 0.0f);
2597 FallbackGlyph = NULL;
2598 ContainerAtlas = NULL;
2599 ConfigData = NULL;
2600 ConfigDataCount = 0;
2601 DirtyLookupTables = false;
2602 Scale = 1.0f;
2603 Ascent = Descent = 0.0f;
2604 MetricsTotalSurface = 0;
2605 memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2606 }
2607
~ImFont()2608 ImFont::~ImFont()
2609 {
2610 ClearOutputData();
2611 }
2612
ClearOutputData()2613 void ImFont::ClearOutputData()
2614 {
2615 FontSize = 0.0f;
2616 FallbackAdvanceX = 0.0f;
2617 Glyphs.clear();
2618 IndexAdvanceX.clear();
2619 IndexLookup.clear();
2620 FallbackGlyph = NULL;
2621 ContainerAtlas = NULL;
2622 DirtyLookupTables = true;
2623 Ascent = Descent = 0.0f;
2624 MetricsTotalSurface = 0;
2625 }
2626
BuildLookupTable()2627 void ImFont::BuildLookupTable()
2628 {
2629 int max_codepoint = 0;
2630 for (int i = 0; i != Glyphs.Size; i++)
2631 max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2632
2633 // Build lookup table
2634 IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2635 IndexAdvanceX.clear();
2636 IndexLookup.clear();
2637 DirtyLookupTables = false;
2638 memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2639 GrowIndex(max_codepoint + 1);
2640 for (int i = 0; i < Glyphs.Size; i++)
2641 {
2642 int codepoint = (int)Glyphs[i].Codepoint;
2643 IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2644 IndexLookup[codepoint] = (ImWchar)i;
2645
2646 // Mark 4K page as used
2647 const int page_n = codepoint / 4096;
2648 Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
2649 }
2650
2651 // Create a glyph to handle TAB
2652 // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2653 if (FindGlyph((ImWchar)' '))
2654 {
2655 if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
2656 Glyphs.resize(Glyphs.Size + 1);
2657 ImFontGlyph& tab_glyph = Glyphs.back();
2658 tab_glyph = *FindGlyph((ImWchar)' ');
2659 tab_glyph.Codepoint = '\t';
2660 tab_glyph.AdvanceX *= IM_TABSIZE;
2661 IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2662 IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
2663 }
2664
2665 // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
2666 SetGlyphVisible((ImWchar)' ', false);
2667 SetGlyphVisible((ImWchar)'\t', false);
2668
2669 // Setup fall-backs
2670 FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2671 FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2672 for (int i = 0; i < max_codepoint + 1; i++)
2673 if (IndexAdvanceX[i] < 0.0f)
2674 IndexAdvanceX[i] = FallbackAdvanceX;
2675 }
2676
2677 // API is designed this way to avoid exposing the 4K page size
2678 // e.g. use with IsGlyphRangeUnused(0, 255)
IsGlyphRangeUnused(unsigned int c_begin,unsigned int c_last)2679 bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
2680 {
2681 unsigned int page_begin = (c_begin / 4096);
2682 unsigned int page_last = (c_last / 4096);
2683 for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
2684 if ((page_n >> 3) < sizeof(Used4kPagesMap))
2685 if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
2686 return false;
2687 return true;
2688 }
2689
SetGlyphVisible(ImWchar c,bool visible)2690 void ImFont::SetGlyphVisible(ImWchar c, bool visible)
2691 {
2692 if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
2693 glyph->Visible = visible ? 1 : 0;
2694 }
2695
SetFallbackChar(ImWchar c)2696 void ImFont::SetFallbackChar(ImWchar c)
2697 {
2698 FallbackChar = c;
2699 BuildLookupTable();
2700 }
2701
GrowIndex(int new_size)2702 void ImFont::GrowIndex(int new_size)
2703 {
2704 IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2705 if (new_size <= IndexLookup.Size)
2706 return;
2707 IndexAdvanceX.resize(new_size, -1.0f);
2708 IndexLookup.resize(new_size, (ImWchar)-1);
2709 }
2710
2711 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2712 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
AddGlyph(ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)2713 void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2714 {
2715 Glyphs.resize(Glyphs.Size + 1);
2716 ImFontGlyph& glyph = Glyphs.back();
2717 glyph.Codepoint = (unsigned int)codepoint;
2718 glyph.Visible = (x0 != x1) && (y0 != y1);
2719 glyph.X0 = x0;
2720 glyph.Y0 = y0;
2721 glyph.X1 = x1;
2722 glyph.Y1 = y1;
2723 glyph.U0 = u0;
2724 glyph.V0 = v0;
2725 glyph.U1 = u1;
2726 glyph.V1 = v1;
2727 glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
2728
2729 if (ConfigData->PixelSnapH)
2730 glyph.AdvanceX = IM_ROUND(glyph.AdvanceX);
2731
2732 // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2733 DirtyLookupTables = true;
2734 MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
2735 }
2736
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)2737 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2738 {
2739 IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2740 unsigned int index_size = (unsigned int)IndexLookup.Size;
2741
2742 if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2743 return;
2744 if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2745 return;
2746
2747 GrowIndex(dst + 1);
2748 IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2749 IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2750 }
2751
FindGlyph(ImWchar c) const2752 const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
2753 {
2754 if (c >= (size_t)IndexLookup.Size)
2755 return FallbackGlyph;
2756 const ImWchar i = IndexLookup.Data[c];
2757 if (i == (ImWchar)-1)
2758 return FallbackGlyph;
2759 return &Glyphs.Data[i];
2760 }
2761
FindGlyphNoFallback(ImWchar c) const2762 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2763 {
2764 if (c >= (size_t)IndexLookup.Size)
2765 return NULL;
2766 const ImWchar i = IndexLookup.Data[c];
2767 if (i == (ImWchar)-1)
2768 return NULL;
2769 return &Glyphs.Data[i];
2770 }
2771
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const2772 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2773 {
2774 // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2775 // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2776
2777 // For references, possible wrap point marked with ^
2778 // "aaa bbb, ccc,ddd. eee fff. ggg!"
2779 // ^ ^ ^ ^ ^__ ^ ^
2780
2781 // List of hardcoded separators: .,;!?'"
2782
2783 // Skip extra blanks after a line returns (that includes not counting them in width computation)
2784 // e.g. "Hello world" --> "Hello" "World"
2785
2786 // Cut words that cannot possibly fit within one line.
2787 // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2788
2789 float line_width = 0.0f;
2790 float word_width = 0.0f;
2791 float blank_width = 0.0f;
2792 wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2793
2794 const char* word_end = text;
2795 const char* prev_word_end = NULL;
2796 bool inside_word = true;
2797
2798 const char* s = text;
2799 while (s < text_end)
2800 {
2801 unsigned int c = (unsigned int)*s;
2802 const char* next_s;
2803 if (c < 0x80)
2804 next_s = s + 1;
2805 else
2806 next_s = s + ImTextCharFromUtf8(&c, s, text_end);
2807 if (c == 0)
2808 break;
2809
2810 if (c < 32)
2811 {
2812 if (c == '\n')
2813 {
2814 line_width = word_width = blank_width = 0.0f;
2815 inside_word = true;
2816 s = next_s;
2817 continue;
2818 }
2819 if (c == '\r')
2820 {
2821 s = next_s;
2822 continue;
2823 }
2824 }
2825
2826 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
2827 if (ImCharIsBlankW(c))
2828 {
2829 if (inside_word)
2830 {
2831 line_width += blank_width;
2832 blank_width = 0.0f;
2833 word_end = s;
2834 }
2835 blank_width += char_width;
2836 inside_word = false;
2837 }
2838 else
2839 {
2840 word_width += char_width;
2841 if (inside_word)
2842 {
2843 word_end = next_s;
2844 }
2845 else
2846 {
2847 prev_word_end = word_end;
2848 line_width += word_width + blank_width;
2849 word_width = blank_width = 0.0f;
2850 }
2851
2852 // Allow wrapping after punctuation.
2853 inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2854 }
2855
2856 // We ignore blank width at the end of the line (they can be skipped)
2857 if (line_width + word_width > wrap_width)
2858 {
2859 // Words that cannot possibly fit within an entire line will be cut anywhere.
2860 if (word_width < wrap_width)
2861 s = prev_word_end ? prev_word_end : word_end;
2862 break;
2863 }
2864
2865 s = next_s;
2866 }
2867
2868 return s;
2869 }
2870
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const2871 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2872 {
2873 if (!text_end)
2874 text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
2875
2876 const float line_height = size;
2877 const float scale = size / FontSize;
2878
2879 ImVec2 text_size = ImVec2(0,0);
2880 float line_width = 0.0f;
2881
2882 const bool word_wrap_enabled = (wrap_width > 0.0f);
2883 const char* word_wrap_eol = NULL;
2884
2885 const char* s = text_begin;
2886 while (s < text_end)
2887 {
2888 if (word_wrap_enabled)
2889 {
2890 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2891 if (!word_wrap_eol)
2892 {
2893 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
2894 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2895 word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2896 }
2897
2898 if (s >= word_wrap_eol)
2899 {
2900 if (text_size.x < line_width)
2901 text_size.x = line_width;
2902 text_size.y += line_height;
2903 line_width = 0.0f;
2904 word_wrap_eol = NULL;
2905
2906 // Wrapping skips upcoming blanks
2907 while (s < text_end)
2908 {
2909 const char c = *s;
2910 if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2911 }
2912 continue;
2913 }
2914 }
2915
2916 // Decode and advance source
2917 const char* prev_s = s;
2918 unsigned int c = (unsigned int)*s;
2919 if (c < 0x80)
2920 {
2921 s += 1;
2922 }
2923 else
2924 {
2925 s += ImTextCharFromUtf8(&c, s, text_end);
2926 if (c == 0) // Malformed UTF-8?
2927 break;
2928 }
2929
2930 if (c < 32)
2931 {
2932 if (c == '\n')
2933 {
2934 text_size.x = ImMax(text_size.x, line_width);
2935 text_size.y += line_height;
2936 line_width = 0.0f;
2937 continue;
2938 }
2939 if (c == '\r')
2940 continue;
2941 }
2942
2943 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
2944 if (line_width + char_width >= max_width)
2945 {
2946 s = prev_s;
2947 break;
2948 }
2949
2950 line_width += char_width;
2951 }
2952
2953 if (text_size.x < line_width)
2954 text_size.x = line_width;
2955
2956 if (line_width > 0 || text_size.y == 0.0f)
2957 text_size.y += line_height;
2958
2959 if (remaining)
2960 *remaining = s;
2961
2962 return text_size;
2963 }
2964
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const2965 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
2966 {
2967 const ImFontGlyph* glyph = FindGlyph(c);
2968 if (!glyph || !glyph->Visible)
2969 return;
2970 float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2971 pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
2972 pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
2973 draw_list->PrimReserve(6, 4);
2974 draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
2975 }
2976
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const2977 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2978 {
2979 if (!text_end)
2980 text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
2981
2982 // Align to be pixel perfect
2983 pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
2984 pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
2985 float x = pos.x;
2986 float y = pos.y;
2987 if (y > clip_rect.w)
2988 return;
2989
2990 const float scale = size / FontSize;
2991 const float line_height = FontSize * scale;
2992 const bool word_wrap_enabled = (wrap_width > 0.0f);
2993 const char* word_wrap_eol = NULL;
2994
2995 // Fast-forward to first visible line
2996 const char* s = text_begin;
2997 if (y + line_height < clip_rect.y && !word_wrap_enabled)
2998 while (y + line_height < clip_rect.y && s < text_end)
2999 {
3000 s = (const char*)memchr(s, '\n', text_end - s);
3001 s = s ? s + 1 : text_end;
3002 y += line_height;
3003 }
3004
3005 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3006 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3007 if (text_end - s > 10000 && !word_wrap_enabled)
3008 {
3009 const char* s_end = s;
3010 float y_end = y;
3011 while (y_end < clip_rect.w && s_end < text_end)
3012 {
3013 s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3014 s_end = s_end ? s_end + 1 : text_end;
3015 y_end += line_height;
3016 }
3017 text_end = s_end;
3018 }
3019 if (s == text_end)
3020 return;
3021
3022 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3023 const int vtx_count_max = (int)(text_end - s) * 4;
3024 const int idx_count_max = (int)(text_end - s) * 6;
3025 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
3026 draw_list->PrimReserve(idx_count_max, vtx_count_max);
3027
3028 ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
3029 ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
3030 unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
3031
3032 while (s < text_end)
3033 {
3034 if (word_wrap_enabled)
3035 {
3036 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3037 if (!word_wrap_eol)
3038 {
3039 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
3040 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3041 word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3042 }
3043
3044 if (s >= word_wrap_eol)
3045 {
3046 x = pos.x;
3047 y += line_height;
3048 word_wrap_eol = NULL;
3049
3050 // Wrapping skips upcoming blanks
3051 while (s < text_end)
3052 {
3053 const char c = *s;
3054 if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3055 }
3056 continue;
3057 }
3058 }
3059
3060 // Decode and advance source
3061 unsigned int c = (unsigned int)*s;
3062 if (c < 0x80)
3063 {
3064 s += 1;
3065 }
3066 else
3067 {
3068 s += ImTextCharFromUtf8(&c, s, text_end);
3069 if (c == 0) // Malformed UTF-8?
3070 break;
3071 }
3072
3073 if (c < 32)
3074 {
3075 if (c == '\n')
3076 {
3077 x = pos.x;
3078 y += line_height;
3079 if (y > clip_rect.w)
3080 break; // break out of main loop
3081 continue;
3082 }
3083 if (c == '\r')
3084 continue;
3085 }
3086
3087 const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
3088 if (glyph == NULL)
3089 continue;
3090
3091 float char_width = glyph->AdvanceX * scale;
3092 if (glyph->Visible)
3093 {
3094 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
3095 float x1 = x + glyph->X0 * scale;
3096 float x2 = x + glyph->X1 * scale;
3097 float y1 = y + glyph->Y0 * scale;
3098 float y2 = y + glyph->Y1 * scale;
3099 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
3100 {
3101 // Render a character
3102 float u1 = glyph->U0;
3103 float v1 = glyph->V0;
3104 float u2 = glyph->U1;
3105 float v2 = glyph->V1;
3106
3107 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
3108 if (cpu_fine_clip)
3109 {
3110 if (x1 < clip_rect.x)
3111 {
3112 u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
3113 x1 = clip_rect.x;
3114 }
3115 if (y1 < clip_rect.y)
3116 {
3117 v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
3118 y1 = clip_rect.y;
3119 }
3120 if (x2 > clip_rect.z)
3121 {
3122 u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
3123 x2 = clip_rect.z;
3124 }
3125 if (y2 > clip_rect.w)
3126 {
3127 v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
3128 y2 = clip_rect.w;
3129 }
3130 if (y1 >= y2)
3131 {
3132 x += char_width;
3133 continue;
3134 }
3135 }
3136
3137 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
3138 {
3139 idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
3140 idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
3141 vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
3142 vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
3143 vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
3144 vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
3145 vtx_write += 4;
3146 vtx_current_idx += 4;
3147 idx_write += 6;
3148 }
3149 }
3150 }
3151 x += char_width;
3152 }
3153
3154 // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
3155 draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
3156 draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
3157 draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
3158 draw_list->_VtxWritePtr = vtx_write;
3159 draw_list->_IdxWritePtr = idx_write;
3160 draw_list->_VtxCurrentIdx = vtx_current_idx;
3161 }
3162
3163 //-----------------------------------------------------------------------------
3164 // [SECTION] ImGui Internal Render Helpers
3165 //-----------------------------------------------------------------------------
3166 // Vaguely redesigned to stop accessing ImGui global state:
3167 // - RenderArrow()
3168 // - RenderBullet()
3169 // - RenderCheckMark()
3170 // - RenderMouseCursor()
3171 // - RenderArrowPointingAt()
3172 // - RenderRectFilledRangeH()
3173 //-----------------------------------------------------------------------------
3174 // Function in need of a redesign (legacy mess)
3175 // - RenderColorRectWithAlphaCheckerboard()
3176 //-----------------------------------------------------------------------------
3177
3178 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
RenderArrow(ImDrawList * draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale)3179 void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
3180 {
3181 const float h = draw_list->_Data->FontSize * 1.00f;
3182 float r = h * 0.40f * scale;
3183 ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
3184
3185 ImVec2 a, b, c;
3186 switch (dir)
3187 {
3188 case ImGuiDir_Up:
3189 case ImGuiDir_Down:
3190 if (dir == ImGuiDir_Up) r = -r;
3191 a = ImVec2(+0.000f, +0.750f) * r;
3192 b = ImVec2(-0.866f, -0.750f) * r;
3193 c = ImVec2(+0.866f, -0.750f) * r;
3194 break;
3195 case ImGuiDir_Left:
3196 case ImGuiDir_Right:
3197 if (dir == ImGuiDir_Left) r = -r;
3198 a = ImVec2(+0.750f, +0.000f) * r;
3199 b = ImVec2(-0.750f, +0.866f) * r;
3200 c = ImVec2(-0.750f, -0.866f) * r;
3201 break;
3202 case ImGuiDir_None:
3203 case ImGuiDir_COUNT:
3204 IM_ASSERT(0);
3205 break;
3206 }
3207 draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
3208 }
3209
RenderBullet(ImDrawList * draw_list,ImVec2 pos,ImU32 col)3210 void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
3211 {
3212 draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
3213 }
3214
RenderCheckMark(ImDrawList * draw_list,ImVec2 pos,ImU32 col,float sz)3215 void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
3216 {
3217 float thickness = ImMax(sz / 5.0f, 1.0f);
3218 sz -= thickness * 0.5f;
3219 pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
3220
3221 float third = sz / 3.0f;
3222 float bx = pos.x + third;
3223 float by = pos.y + sz - third * 0.5f;
3224 draw_list->PathLineTo(ImVec2(bx - third, by - third));
3225 draw_list->PathLineTo(ImVec2(bx, by));
3226 draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
3227 draw_list->PathStroke(col, false, thickness);
3228 }
3229
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow)3230 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
3231 {
3232 if (mouse_cursor == ImGuiMouseCursor_None)
3233 return;
3234 IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
3235
3236 ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
3237 ImVec2 offset, size, uv[4];
3238 if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
3239 {
3240 pos -= offset;
3241 const ImTextureID tex_id = font_atlas->TexID;
3242 draw_list->PushTextureID(tex_id);
3243 draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
3244 draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
3245 draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border);
3246 draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill);
3247 draw_list->PopTextureID();
3248 }
3249 }
3250
3251 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)3252 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
3253 {
3254 switch (direction)
3255 {
3256 case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
3257 case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
3258 case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
3259 case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
3260 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
3261 }
3262 }
3263
ImAcos01(float x)3264 static inline float ImAcos01(float x)
3265 {
3266 if (x <= 0.0f) return IM_PI * 0.5f;
3267 if (x >= 1.0f) return 0.0f;
3268 return ImAcos(x);
3269 //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3270 }
3271
3272 // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)3273 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3274 {
3275 if (x_end_norm == x_start_norm)
3276 return;
3277 if (x_start_norm > x_end_norm)
3278 ImSwap(x_start_norm, x_end_norm);
3279
3280 ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3281 ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3282 if (rounding == 0.0f)
3283 {
3284 draw_list->AddRectFilled(p0, p1, col, 0.0f);
3285 return;
3286 }
3287
3288 rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3289 const float inv_rounding = 1.0f / rounding;
3290 const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3291 const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3292 const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3293 const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3294 if (arc0_b == arc0_e)
3295 {
3296 draw_list->PathLineTo(ImVec2(x0, p1.y));
3297 draw_list->PathLineTo(ImVec2(x0, p0.y));
3298 }
3299 else if (arc0_b == 0.0f && arc0_e == half_pi)
3300 {
3301 draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3302 draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3303 }
3304 else
3305 {
3306 draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3307 draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3308 }
3309 if (p1.x > rect.Min.x + rounding)
3310 {
3311 const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3312 const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3313 const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3314 if (arc1_b == arc1_e)
3315 {
3316 draw_list->PathLineTo(ImVec2(x1, p0.y));
3317 draw_list->PathLineTo(ImVec2(x1, p1.y));
3318 }
3319 else if (arc1_b == 0.0f && arc1_e == half_pi)
3320 {
3321 draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3322 draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
3323 }
3324 else
3325 {
3326 draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3327 draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3328 }
3329 }
3330 draw_list->PathFillConvex(col);
3331 }
3332
3333 // Helper for ColorPicker4()
3334 // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
3335 // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether.
3336 // FIXME: uses ImGui::GetColorU32
RenderColorRectWithAlphaCheckerboard(ImDrawList * draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 col,float grid_step,ImVec2 grid_off,float rounding,int rounding_corners_flags)3337 void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
3338 {
3339 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
3340 {
3341 ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
3342 ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
3343 draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
3344
3345 int yi = 0;
3346 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
3347 {
3348 float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
3349 if (y2 <= y1)
3350 continue;
3351 for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
3352 {
3353 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
3354 if (x2 <= x1)
3355 continue;
3356 int rounding_corners_flags_cell = 0;
3357 if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
3358 if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
3359 rounding_corners_flags_cell &= rounding_corners_flags;
3360 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
3361 }
3362 }
3363 }
3364 else
3365 {
3366 draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
3367 }
3368 }
3369
3370 //-----------------------------------------------------------------------------
3371 // [SECTION] Decompression code
3372 //-----------------------------------------------------------------------------
3373 // Compressed with stb_compress() then converted to a C array and encoded as base85.
3374 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3375 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3376 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3377 //-----------------------------------------------------------------------------
3378
stb_decompress_length(const unsigned char * input)3379 static unsigned int stb_decompress_length(const unsigned char *input)
3380 {
3381 return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3382 }
3383
3384 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3385 static const unsigned char *stb__barrier_in_b;
3386 static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)3387 static void stb__match(const unsigned char *data, unsigned int length)
3388 {
3389 // INVERSE of memmove... write each byte before copying the next...
3390 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3391 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3392 if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3393 while (length--) *stb__dout++ = *data++;
3394 }
3395
stb__lit(const unsigned char * data,unsigned int length)3396 static void stb__lit(const unsigned char *data, unsigned int length)
3397 {
3398 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3399 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3400 if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3401 memcpy(stb__dout, data, length);
3402 stb__dout += length;
3403 }
3404
3405 #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
3406 #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
3407 #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
3408
stb_decompress_token(const unsigned char * i)3409 static const unsigned char *stb_decompress_token(const unsigned char *i)
3410 {
3411 if (*i >= 0x20) { // use fewer if's for cases that expand small
3412 if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3413 else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3414 else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3415 } else { // more ifs for cases that expand large, since overhead is amortized
3416 if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3417 else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3418 else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3419 else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3420 else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3421 else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3422 }
3423 return i;
3424 }
3425
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)3426 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3427 {
3428 const unsigned long ADLER_MOD = 65521;
3429 unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3430 unsigned long blocklen = buflen % 5552;
3431
3432 unsigned long i;
3433 while (buflen) {
3434 for (i=0; i + 7 < blocklen; i += 8) {
3435 s1 += buffer[0], s2 += s1;
3436 s1 += buffer[1], s2 += s1;
3437 s1 += buffer[2], s2 += s1;
3438 s1 += buffer[3], s2 += s1;
3439 s1 += buffer[4], s2 += s1;
3440 s1 += buffer[5], s2 += s1;
3441 s1 += buffer[6], s2 += s1;
3442 s1 += buffer[7], s2 += s1;
3443
3444 buffer += 8;
3445 }
3446
3447 for (; i < blocklen; ++i)
3448 s1 += *buffer++, s2 += s1;
3449
3450 s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3451 buflen -= blocklen;
3452 blocklen = 5552;
3453 }
3454 return (unsigned int)(s2 << 16) + (unsigned int)s1;
3455 }
3456
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)3457 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3458 {
3459 if (stb__in4(0) != 0x57bC0000) return 0;
3460 if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
3461 const unsigned int olen = stb_decompress_length(i);
3462 stb__barrier_in_b = i;
3463 stb__barrier_out_e = output + olen;
3464 stb__barrier_out_b = output;
3465 i += 16;
3466
3467 stb__dout = output;
3468 for (;;) {
3469 const unsigned char *old_i = i;
3470 i = stb_decompress_token(i);
3471 if (i == old_i) {
3472 if (*i == 0x05 && i[1] == 0xfa) {
3473 IM_ASSERT(stb__dout == output + olen);
3474 if (stb__dout != output + olen) return 0;
3475 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3476 return 0;
3477 return olen;
3478 } else {
3479 IM_ASSERT(0); /* NOTREACHED */
3480 return 0;
3481 }
3482 }
3483 IM_ASSERT(stb__dout <= output + olen);
3484 if (stb__dout > output + olen)
3485 return 0;
3486 }
3487 }
3488
3489 //-----------------------------------------------------------------------------
3490 // [SECTION] Default font data (ProggyClean.ttf)
3491 //-----------------------------------------------------------------------------
3492 // ProggyClean.ttf
3493 // Copyright (c) 2004, 2005 Tristan Grimmer
3494 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3495 // Download and more information at http://upperbounds.net
3496 //-----------------------------------------------------------------------------
3497 // File: 'ProggyClean.ttf' (41208 bytes)
3498 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3499 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3500 //-----------------------------------------------------------------------------
3501 static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
3502 "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3503 "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3504 "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3505 "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3506 "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3507 "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3508 "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3509 "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3510 "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3511 "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3512 "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3513 "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3514 "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3515 "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3516 "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3517 "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3518 "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3519 "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3520 "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3521 "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3522 "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3523 "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3524 "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3525 "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3526 "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3527 "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3528 "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3529 "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3530 "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3531 "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3532 ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3533 "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3534 "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3535 "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3536 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3537 "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3538 "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7"
3539 ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3540 "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3541 "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3542 "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3543 "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3544 "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3545 "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3546 "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3547 "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3548 ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3549 "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3550 "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3551 ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3552 "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3553 "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3554 "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3555 ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3556 "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3557 "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3558 "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3559 "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3560 "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3561 "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3562 "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3563 "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3564 "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3565 "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3566 "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3567 "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3568 "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3569 "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3570 ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3571 "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3572 "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3573 "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3574 "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3575 "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3576 "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3577 "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3578 "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3579 ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3580 "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3581 "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3582 "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3583 "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3584 "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3585 "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3586 "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3587 "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3588
GetDefaultCompressedFontDataTTFBase85()3589 static const char* GetDefaultCompressedFontDataTTFBase85()
3590 {
3591 return proggy_clean_ttf_compressed_data_base85;
3592 }
3593
3594 #endif // #ifndef IMGUI_DISABLE
3595