1# Microsoft Developer Studio Project File - Name="playfile" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** NICHT BEARBEITEN **
4
5# TARGTYPE "Win32 (x86) Console Application" 0x0103
6
7CFG=playfile - Win32 Debug
8!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
9!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
10!MESSAGE
11!MESSAGE NMAKE /f "playfile.mak".
12!MESSAGE
13!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
14!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
15!MESSAGE
16!MESSAGE NMAKE /f "playfile.mak" CFG="playfile - Win32 Debug"
17!MESSAGE
18!MESSAGE F�r die Konfiguration stehen zur Auswahl:
19!MESSAGE
20!MESSAGE "playfile - Win32 Release" (basierend auf  "Win32 (x86) Console Application")
21!MESSAGE "playfile - Win32 Debug" (basierend auf  "Win32 (x86) Console Application")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29RSC=rc.exe
30
31!IF  "$(CFG)" == "playfile - Win32 Release"
32
33# PROP BASE Use_MFC 0
34# PROP BASE Use_Debug_Libraries 0
35# PROP BASE Output_Dir "Release"
36# PROP BASE Intermediate_Dir "Release"
37# PROP BASE Target_Dir ""
38# PROP Use_MFC 0
39# PROP Use_Debug_Libraries 0
40# PROP Output_Dir "Release"
41# PROP Intermediate_Dir "Release"
42# PROP Target_Dir ""
43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
44# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "C:\Program Files\OpenAL 1.1 with EFX SDK\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
45# ADD BASE RSC /l 0x407 /d "NDEBUG"
46# ADD RSC /l 0x407 /d "NDEBUG"
47BSC32=bscmake.exe
48# ADD BASE BSC32 /nologo
49# ADD BSC32 /nologo
50LINK32=link.exe
51# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
52# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib openal32.lib /nologo /subsystem:console /machine:I386 /libpath:"C:\Program Files\OpenAL 1.1 with EFX SDK\libs\Win32"
53
54!ELSEIF  "$(CFG)" == "playfile - Win32 Debug"
55
56# PROP BASE Use_MFC 0
57# PROP BASE Use_Debug_Libraries 1
58# PROP BASE Output_Dir "Debug"
59# PROP BASE Intermediate_Dir "Debug"
60# PROP BASE Target_Dir ""
61# PROP Use_MFC 0
62# PROP Use_Debug_Libraries 1
63# PROP Output_Dir "Debug"
64# PROP Intermediate_Dir "Debug"
65# PROP Ignore_Export_Lib 0
66# PROP Target_Dir ""
67# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
68# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "C:\Program Files\OpenAL 1.1 with EFX SDK\include" /D "_CONSOLE" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "ALUT_BUILD_LIBRARY" /D "HAVE__STAT" /D "HAVE_BASETSD_H" /D "HAVE_SLEEP" /D "HAVE_WINDOWS_H" /YX /FD /GZ /c
69# ADD BASE RSC /l 0x407 /d "_DEBUG"
70# ADD RSC /l 0x407 /d "_DEBUG"
71BSC32=bscmake.exe
72# ADD BASE BSC32 /nologo
73# ADD BSC32 /nologo
74LINK32=link.exe
75# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
76# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib openal32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"C:\Program Files\OpenAL 1.1 with EFX SDK\libs\Win32"
77
78!ENDIF
79
80# Begin Target
81
82# Name "playfile - Win32 Release"
83# Name "playfile - Win32 Debug"
84# Begin Group "Source Files"
85
86# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
87# Begin Source File
88
89SOURCE=..\..\..\examples\playfile.c
90# End Source File
91# End Group
92# End Target
93# End Project
94