1 /*
2  * GStreamer
3  * Copyright (C) 2003 Julien Moutte <julien@moutte.net>
4  * Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
5  * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
6  * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the
20  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 /**
25  * SECTION:element-glimagesink
26  * @title: glimagesink
27  *
28  * glimagesink renders video frames to a drawable on a local or remote
29  * display using OpenGL. This element can receive a Window ID from the
30  * application through the VideoOverlay interface and will then render video
31  * frames in this drawable.
32  * If no Window ID was provided by the application, the element will
33  * create its own internal window and render into it.
34  *
35  * See the #GstGLDisplay documentation for a list of environment variables that
36  * can override window/platform detection.
37  *
38  * ## Scaling
39  *
40  * Depends on the driver, OpenGL handles hardware accelerated
41  * scaling of video frames. This means that the element will just accept
42  * incoming video frames no matter their geometry and will then put them to the
43  * drawable scaling them on the fly. Using the #GstGLImageSink:force-aspect-ratio
44  * property it is possible to enforce scaling with a constant aspect ratio,
45  * which means drawing black borders around the video frame.
46  *
47  * ## Events
48  *
49  * Through the gl thread, glimagesink handle some events coming from the drawable
50  * to manage its appearance even when the data is not flowing (GST_STATE_PAUSED).
51  * That means that even when the element is paused, it will receive expose events
52  * from the drawable and draw the latest frame with correct borders/aspect-ratio.
53  *
54  * ## Examples
55  * |[
56  * gst-launch-1.0 -v videotestsrc ! video/x-raw ! glimagesink
57  * ]| A pipeline to test hardware scaling.
58  * No special opengl extension is used in this pipeline, that's why it should work
59  * with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
60  * |[
61  * gst-launch-1.0 -v videotestsrc ! video/x-raw,format=I420 ! glimagesink
62  * ]| A pipeline to test hardware scaling and hardware colorspace conversion.
63  * When your driver supports GLSL (OpenGL Shading Language needs OpenGL >= 2.1),
64  * the 4 following format YUY2, UYVY, I420, YV12 and AYUV are converted to RGB32
65  * through some fragment shaders and using one framebuffer (FBO extension OpenGL >= 1.4).
66  * If your driver does not support GLSL but supports MESA_YCbCr extension then
67  * the you can use YUY2 and UYVY. In this case the colorspace conversion is automatically
68  * made when loading the texture and therefore no framebuffer is used.
69  * |[
70  * gst-launch-1.0 -v gltestsrc ! glimagesink
71  * ]| A pipeline 100% OpenGL.
72  * No special opengl extension is used in this pipeline, that's why it should work
73  * with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
74  * |[
75  * gst-plugins-bas/tests/examples/gl/generic/cube
76  * ]| The graphic FPS scene can be greater than the input video FPS.
77  * The graphic scene can be written from a client code through the
78  * two glfilterapp properties.
79  *
80  */
81 
82 #ifdef HAVE_CONFIG_H
83 #include "config.h"
84 #endif
85 
86 #include <gst/video/videooverlay.h>
87 #include <gst/video/navigation.h>
88 #include <gst/video/gstvideoaffinetransformationmeta.h>
89 
90 #include "gstglimagesink.h"
91 #include "gstglsinkbin.h"
92 #include "gstglutils.h"
93 
94 #include <gst/gl/gstglviewconvert.h>
95 
96 GST_DEBUG_CATEGORY (gst_debug_glimage_sink);
97 #define GST_CAT_DEFAULT gst_debug_glimage_sink
98 
99 #define DEFAULT_SHOW_PREROLL_FRAME  TRUE
100 #define DEFAULT_HANDLE_EVENTS       TRUE
101 #define DEFAULT_FORCE_ASPECT_RATIO  TRUE
102 #define DEFAULT_IGNORE_ALPHA        TRUE
103 
104 #define DEFAULT_MULTIVIEW_MODE GST_VIDEO_MULTIVIEW_MODE_MONO
105 #define DEFAULT_MULTIVIEW_FLAGS GST_VIDEO_MULTIVIEW_FLAGS_NONE
106 #define DEFAULT_MULTIVIEW_DOWNMIX GST_GL_STEREO_DOWNMIX_ANAGLYPH_GREEN_MAGENTA_DUBOIS
107 
108 typedef GstGLSinkBin GstGLImageSinkBin;
109 typedef GstGLSinkBinClass GstGLImageSinkBinClass;
110 
111 G_DEFINE_TYPE (GstGLImageSinkBin, gst_gl_image_sink_bin, GST_TYPE_GL_SINK_BIN);
112 
113 enum
114 {
115   PROP_BIN_0,
116   PROP_BIN_ROTATE_METHOD,
117   PROP_BIN_FORCE_ASPECT_RATIO,
118   PROP_BIN_PIXEL_ASPECT_RATIO,
119   PROP_BIN_HANDLE_EVENTS,
120   PROP_BIN_CONTEXT,
121   PROP_BIN_IGNORE_ALPHA,
122   PROP_BIN_SHOW_PREROLL_FRAME,
123   PROP_BIN_OUTPUT_MULTIVIEW_LAYOUT,
124   PROP_BIN_OUTPUT_MULTIVIEW_FLAGS,
125   PROP_BIN_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
126   PROP_BIN_LAST
127 };
128 
129 enum
130 {
131   SIGNAL_BIN_0,
132   SIGNAL_BIN_CLIENT_DRAW,
133   SIGNAL_BIN_CLIENT_RESHAPE,
134   SIGNAL_BIN_LAST,
135 };
136 
137 static guint gst_gl_image_sink_bin_signals[SIGNAL_BIN_LAST] = { 0 };
138 
139 static void
gst_gl_image_sink_bin_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * param_spec)140 gst_gl_image_sink_bin_set_property (GObject * object, guint prop_id,
141     const GValue * value, GParamSpec * param_spec)
142 {
143   g_object_set_property (G_OBJECT (GST_GL_SINK_BIN (object)->sink),
144       param_spec->name, value);
145 }
146 
147 static void
gst_gl_image_sink_bin_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * param_spec)148 gst_gl_image_sink_bin_get_property (GObject * object, guint prop_id,
149     GValue * value, GParamSpec * param_spec)
150 {
151   g_object_get_property (G_OBJECT (GST_GL_SINK_BIN (object)->sink),
152       param_spec->name, value);
153 }
154 
155 static gboolean
_on_client_reshape(GstGLImageSink * sink,GstGLContext * context,guint width,guint height,gpointer data)156 _on_client_reshape (GstGLImageSink * sink, GstGLContext * context,
157     guint width, guint height, gpointer data)
158 {
159   gboolean ret;
160 
161   g_signal_emit (data, gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_RESHAPE],
162       0, context, width, height, &ret);
163 
164   return ret;
165 }
166 
167 static gboolean
_on_client_draw(GstGLImageSink * sink,GstGLContext * context,GstSample * sample,gpointer data)168 _on_client_draw (GstGLImageSink * sink, GstGLContext * context,
169     GstSample * sample, gpointer data)
170 {
171   gboolean ret;
172 
173   g_signal_emit (data, gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW], 0,
174       context, sample, &ret);
175 
176   return ret;
177 }
178 
179 #define DEFAULT_ROTATE_METHOD GST_GL_ROTATE_METHOD_IDENTITY
180 
181 #define GST_TYPE_GL_ROTATE_METHOD (gst_gl_rotate_method_get_type())
182 
183 static const GEnumValue rotate_methods[] = {
184   {GST_GL_ROTATE_METHOD_IDENTITY, "Identity (no rotation)", "none"},
185   {GST_GL_ROTATE_METHOD_90R, "Rotate clockwise 90 degrees", "clockwise"},
186   {GST_GL_ROTATE_METHOD_180, "Rotate 180 degrees", "rotate-180"},
187   {GST_GL_ROTATE_METHOD_90L, "Rotate counter-clockwise 90 degrees",
188       "counterclockwise"},
189   {GST_GL_ROTATE_METHOD_FLIP_HORIZ, "Flip horizontally", "horizontal-flip"},
190   {GST_GL_ROTATE_METHOD_FLIP_VERT, "Flip vertically", "vertical-flip"},
191   {GST_GL_ROTATE_METHOD_FLIP_UL_LR,
192       "Flip across upper left/lower right diagonal", "upper-left-diagonal"},
193   {GST_GL_ROTATE_METHOD_FLIP_UR_LL,
194       "Flip across upper right/lower left diagonal", "upper-right-diagonal"},
195   {GST_GL_ROTATE_METHOD_AUTO,
196       "Select rotate method based on image-orientation tag", "automatic"},
197   {0, NULL, NULL},
198 };
199 
200 static GType
gst_gl_rotate_method_get_type(void)201 gst_gl_rotate_method_get_type (void)
202 {
203   static GType rotate_method_type = 0;
204 
205   if (!rotate_method_type) {
206     rotate_method_type = g_enum_register_static ("GstGLRotateMethod",
207         rotate_methods);
208   }
209   return rotate_method_type;
210 }
211 
212 static void
gst_gl_image_sink_bin_init(GstGLImageSinkBin * self)213 gst_gl_image_sink_bin_init (GstGLImageSinkBin * self)
214 {
215   GstGLImageSink *sink = g_object_new (GST_TYPE_GLIMAGE_SINK, NULL);
216 
217   g_signal_connect (sink, "client-reshape", (GCallback) _on_client_reshape,
218       self);
219   g_signal_connect (sink, "client-draw", (GCallback) _on_client_draw, self);
220 
221   gst_gl_sink_bin_finish_init_with_element (GST_GL_SINK_BIN (self),
222       GST_ELEMENT (sink));
223 }
224 
225 static void
gst_gl_image_sink_bin_class_init(GstGLImageSinkBinClass * klass)226 gst_gl_image_sink_bin_class_init (GstGLImageSinkBinClass * klass)
227 {
228   GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
229 
230   gobject_class->get_property = gst_gl_image_sink_bin_get_property;
231   gobject_class->set_property = gst_gl_image_sink_bin_set_property;
232 
233   /* gl sink */
234   g_object_class_install_property (gobject_class, PROP_BIN_ROTATE_METHOD,
235       g_param_spec_enum ("rotate-method",
236           "rotate method",
237           "rotate method",
238           GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
239           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
240   g_object_class_install_property (gobject_class, PROP_BIN_FORCE_ASPECT_RATIO,
241       g_param_spec_boolean ("force-aspect-ratio",
242           "Force aspect ratio",
243           "When enabled, scaling will respect original aspect ratio",
244           DEFAULT_FORCE_ASPECT_RATIO,
245           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
246   g_object_class_install_property (gobject_class, PROP_BIN_HANDLE_EVENTS,
247       g_param_spec_boolean ("handle-events", "Handle XEvents",
248           "When enabled, XEvents will be selected and handled",
249           DEFAULT_HANDLE_EVENTS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
250   g_object_class_install_property (gobject_class, PROP_BIN_IGNORE_ALPHA,
251       g_param_spec_boolean ("ignore-alpha", "Ignore Alpha",
252           "When enabled, alpha will be ignored and converted to black",
253           DEFAULT_IGNORE_ALPHA, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
254   g_object_class_install_property (gobject_class, PROP_BIN_CONTEXT,
255       g_param_spec_object ("context", "OpenGL context", "Get OpenGL context",
256           GST_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
257   g_object_class_install_property (gobject_class, PROP_BIN_PIXEL_ASPECT_RATIO,
258       gst_param_spec_fraction ("pixel-aspect-ratio", "Pixel Aspect Ratio",
259           "The pixel aspect ratio of the device", 0, 1, G_MAXINT, 1, 1, 1,
260           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
261 
262   /* video sink */
263   g_object_class_install_property (gobject_class, PROP_BIN_SHOW_PREROLL_FRAME,
264       g_param_spec_boolean ("show-preroll-frame", "Show preroll frame",
265           "Whether to render video frames during preroll",
266           DEFAULT_SHOW_PREROLL_FRAME,
267           G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_STATIC_STRINGS));
268 
269   g_object_class_install_property (gobject_class,
270       PROP_BIN_OUTPUT_MULTIVIEW_LAYOUT,
271       g_param_spec_enum ("output-multiview-mode", "Output Multiview Mode",
272           "Choose output mode for multiview/3D video",
273           GST_TYPE_VIDEO_MULTIVIEW_MODE, DEFAULT_MULTIVIEW_MODE,
274           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
275   g_object_class_install_property (gobject_class,
276       PROP_BIN_OUTPUT_MULTIVIEW_FLAGS,
277       g_param_spec_flags ("output-multiview-flags", "Output Multiview Flags",
278           "Output multiview layout modifier flags",
279           GST_TYPE_VIDEO_MULTIVIEW_FLAGS, DEFAULT_MULTIVIEW_FLAGS,
280           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
281   g_object_class_install_property (gobject_class,
282       PROP_BIN_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
283       g_param_spec_enum ("output-multiview-downmix-mode",
284           "Mode for mono downmixed output",
285           "Output anaglyph type to generate when downmixing to mono",
286           GST_TYPE_GL_STEREO_DOWNMIX, DEFAULT_MULTIVIEW_DOWNMIX,
287           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
288 
289   gst_video_overlay_install_properties (gobject_class, PROP_BIN_LAST);
290 
291   gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW] =
292       g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
293       0, NULL, NULL, g_cclosure_marshal_generic, G_TYPE_BOOLEAN, 2,
294       GST_TYPE_GL_CONTEXT, GST_TYPE_SAMPLE);
295 
296   gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_RESHAPE] =
297       g_signal_new ("client-reshape", G_TYPE_FROM_CLASS (klass),
298       G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
299       G_TYPE_BOOLEAN, 3, GST_TYPE_GL_CONTEXT, G_TYPE_UINT, G_TYPE_UINT);
300 }
301 
302 #define GST_GLIMAGE_SINK_GET_LOCK(glsink) \
303   (GST_GLIMAGE_SINK(glsink)->drawing_lock)
304 #define GST_GLIMAGE_SINK_LOCK(glsink) \
305   (g_mutex_lock(&GST_GLIMAGE_SINK_GET_LOCK (glsink)))
306 #define GST_GLIMAGE_SINK_UNLOCK(glsink) \
307   (g_mutex_unlock(&GST_GLIMAGE_SINK_GET_LOCK (glsink)))
308 
309 #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
310 #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
311 #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
312 #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
313 #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
314 
315 #define SUPPORTED_GL_APIS GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3
316 
317 static void gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink);
318 static void gst_glimage_sink_cleanup_glthread (GstGLImageSink * gl_sink);
319 static void gst_glimage_sink_on_close (GstGLImageSink * gl_sink);
320 static void gst_glimage_sink_on_resize (GstGLImageSink * gl_sink,
321     gint width, gint height);
322 static void gst_glimage_sink_on_draw (GstGLImageSink * gl_sink);
323 static gboolean gst_glimage_sink_redisplay (GstGLImageSink * gl_sink);
324 
325 static void gst_glimage_sink_finalize (GObject * object);
326 static void gst_glimage_sink_set_property (GObject * object, guint prop_id,
327     const GValue * value, GParamSpec * param_spec);
328 static void gst_glimage_sink_get_property (GObject * object, guint prop_id,
329     GValue * value, GParamSpec * param_spec);
330 
331 static gboolean gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event);
332 static gboolean gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query);
333 static void gst_glimage_sink_set_context (GstElement * element,
334     GstContext * context);
335 
336 static GstStateChangeReturn
337 gst_glimage_sink_change_state (GstElement * element, GstStateChange transition);
338 
339 static void gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
340     GstClockTime * start, GstClockTime * end);
341 static gboolean gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps);
342 static GstCaps *gst_glimage_sink_get_caps (GstBaseSink * bsink,
343     GstCaps * filter);
344 static GstFlowReturn gst_glimage_sink_prepare (GstBaseSink * bsink,
345     GstBuffer * buf);
346 static GstFlowReturn gst_glimage_sink_show_frame (GstVideoSink * bsink,
347     GstBuffer * buf);
348 static gboolean gst_glimage_sink_propose_allocation (GstBaseSink * bsink,
349     GstQuery * query);
350 
351 static void gst_glimage_sink_video_overlay_init (GstVideoOverlayInterface *
352     iface);
353 static void gst_glimage_sink_set_window_handle (GstVideoOverlay * overlay,
354     guintptr id);
355 static void gst_glimage_sink_expose (GstVideoOverlay * overlay);
356 static void gst_glimage_sink_set_render_rectangle (GstVideoOverlay * overlay,
357     gint x, gint y, gint width, gint height);
358 static void gst_glimage_sink_handle_events (GstVideoOverlay * overlay,
359     gboolean handle_events);
360 static gboolean update_output_format (GstGLImageSink * glimage_sink);
361 
362 #define GST_GL_SINK_CAPS \
363     "video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "              \
364     "format = (string) RGBA, "                                          \
365     "width = " GST_VIDEO_SIZE_RANGE ", "                                \
366     "height = " GST_VIDEO_SIZE_RANGE ", "                               \
367     "framerate = " GST_VIDEO_FPS_RANGE ", "                             \
368     "texture-target = (string) { 2D, external-oes } "                   \
369     " ; "                                                               \
370     "video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY ","                \
371     GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION "), "           \
372     "format = (string) RGBA, "                                          \
373     "width = " GST_VIDEO_SIZE_RANGE ", "                                \
374     "height = " GST_VIDEO_SIZE_RANGE ", "                               \
375     "framerate = " GST_VIDEO_FPS_RANGE ", "                             \
376     "texture-target = (string) { 2D, external-oes } "
377 
378 static GstStaticPadTemplate gst_glimage_sink_template =
379 GST_STATIC_PAD_TEMPLATE ("sink",
380     GST_PAD_SINK,
381     GST_PAD_ALWAYS,
382     GST_STATIC_CAPS (GST_GL_SINK_CAPS));
383 
384 enum
385 {
386   ARG_0,
387   ARG_DISPLAY,
388   PROP_ROTATE_METHOD,
389   PROP_FORCE_ASPECT_RATIO,
390   PROP_PIXEL_ASPECT_RATIO,
391   PROP_CONTEXT,
392   PROP_HANDLE_EVENTS,
393   PROP_IGNORE_ALPHA,
394   PROP_OUTPUT_MULTIVIEW_LAYOUT,
395   PROP_OUTPUT_MULTIVIEW_FLAGS,
396   PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
397   PROP_LAST
398 };
399 
400 enum
401 {
402   SIGNAL_0,
403   CLIENT_DRAW_SIGNAL,
404   CLIENT_RESHAPE_SIGNAL,
405   LAST_SIGNAL
406 };
407 
408 static guint gst_glimage_sink_signals[LAST_SIGNAL] = { 0 };
409 
410 static void
_display_size_to_stream_size(GstGLImageSink * gl_sink,gdouble x,gdouble y,gdouble * stream_x,gdouble * stream_y)411 _display_size_to_stream_size (GstGLImageSink * gl_sink, gdouble x,
412     gdouble y, gdouble * stream_x, gdouble * stream_y)
413 {
414   gdouble stream_width, stream_height;
415 
416   stream_width = (gdouble) GST_VIDEO_INFO_WIDTH (&gl_sink->out_info);
417   stream_height = (gdouble) GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info);
418 
419   /* from display coordinates to stream coordinates */
420   if (gl_sink->display_rect.w > 0)
421     *stream_x =
422         (x - gl_sink->display_rect.x) / gl_sink->display_rect.w * stream_width;
423   else
424     *stream_x = 0.;
425 
426   /* clip to stream size */
427   if (*stream_x < 0.)
428     *stream_x = 0.;
429   if (*stream_x > GST_VIDEO_INFO_WIDTH (&gl_sink->out_info))
430     *stream_x = GST_VIDEO_INFO_WIDTH (&gl_sink->out_info);
431 
432   /* same for y-axis */
433   if (gl_sink->display_rect.h > 0)
434     *stream_y =
435         (y - gl_sink->display_rect.y) / gl_sink->display_rect.h * stream_height;
436   else
437     *stream_y = 0.;
438 
439   if (*stream_y < 0.)
440     *stream_y = 0.;
441   if (*stream_y > GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info))
442     *stream_y = GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info);
443 
444   GST_TRACE ("transform %fx%f into %fx%f", x, y, *stream_x, *stream_y);
445 }
446 
447 /* rotate 90 */
448 static const gfloat clockwise_matrix[] = {
449   0.0f, -1.0f, 0.0f, 0.0f,
450   1.0f, 0.0f, 0.0f, 0.0f,
451   0.0f, 0.0f, 1.0f, 0.0f,
452   0.0f, 0.0f, 0.0f, 1.0f,
453 };
454 
455 /* rotate 180 */
456 static const gfloat clockwise_180_matrix[] = {
457   -1.0f, 0.0f, 0.0f, 0.0f,
458   0.0f, -1.0f, 0.0f, 0.0f,
459   0.0f, 0.0f, 1.0f, 0.0f,
460   0.0f, 0.0f, 0.0f, 1.0f,
461 };
462 
463 /* rotate 270 */
464 static const gfloat counterclockwise_matrix[] = {
465   0.0f, 1.0f, 0.0f, 0.0f,
466   -1.0f, 0.0f, 0.0f, 0.0f,
467   0.0f, 0.0f, 1.0f, 0.0f,
468   0.0f, 0.0f, 0.0f, 1.0f,
469 };
470 
471 /* horizontal-flip */
472 static const gfloat horizontal_flip_matrix[] = {
473   -1.0f, 0.0f, 0.0f, 0.0f,
474   0.0f, 1.0f, 0.0f, 0.0f,
475   0.0f, 0.0f, 1.0f, 0.0f,
476   0.0f, 0.0f, 0.0f, 1.0f,
477 };
478 
479 /* vertical-flip */
480 static const gfloat vertical_flip_matrix[] = {
481   1.0f, 0.0f, 0.0f, 0.0f,
482   0.0f, -1.0f, 0.0f, 0.0f,
483   0.0f, 0.0f, 1.0f, 0.0f,
484   0.0f, 0.0f, 0.0f, 1.0f,
485 };
486 
487 /* upper-left-diagonal */
488 static const gfloat upper_left_matrix[] = {
489   0.0f, 1.0f, 0.0f, 0.0f,
490   1.0f, 0.0f, 0.0f, 0.0f,
491   0.0f, 0.0f, 1.0f, 0.0f,
492   0.0f, 0.0f, 0.0f, 1.0f,
493 };
494 
495 /* upper-right-diagonal */
496 static const gfloat upper_right_matrix[] = {
497   0.0f, -1.0f, 0.0f, 0.0f,
498   -1.0f, 0.0f, 0.0f, 0.0f,
499   0.0f, 0.0f, 1.0f, 0.0f,
500   0.0f, 0.0f, 0.0f, 1.0f,
501 };
502 
503 static void
gst_glimage_sink_set_rotate_method(GstGLImageSink * gl_sink,GstGLRotateMethod method,gboolean from_tag)504 gst_glimage_sink_set_rotate_method (GstGLImageSink * gl_sink,
505     GstGLRotateMethod method, gboolean from_tag)
506 {
507   GstGLRotateMethod tag_method = DEFAULT_ROTATE_METHOD;
508   GST_GLIMAGE_SINK_LOCK (gl_sink);
509   if (from_tag)
510     tag_method = method;
511   else
512     gl_sink->rotate_method = method;
513 
514   if (gl_sink->rotate_method == GST_GL_ROTATE_METHOD_AUTO)
515     method = tag_method;
516   else
517     method = gl_sink->rotate_method;
518 
519   if (method != gl_sink->current_rotate_method) {
520     GST_DEBUG_OBJECT (gl_sink, "Changing method from %s to %s",
521         rotate_methods[gl_sink->current_rotate_method].value_nick,
522         rotate_methods[method].value_nick);
523 
524     switch (method) {
525       case GST_GL_ROTATE_METHOD_IDENTITY:
526         gl_sink->transform_matrix = NULL;
527         gl_sink->output_mode_changed = TRUE;
528         break;
529       case GST_GL_ROTATE_METHOD_90R:
530         gl_sink->transform_matrix = clockwise_matrix;
531         gl_sink->output_mode_changed = TRUE;
532         break;
533       case GST_GL_ROTATE_METHOD_180:
534         gl_sink->transform_matrix = clockwise_180_matrix;
535         gl_sink->output_mode_changed = TRUE;
536         break;
537       case GST_GL_ROTATE_METHOD_90L:
538         gl_sink->transform_matrix = counterclockwise_matrix;
539         gl_sink->output_mode_changed = TRUE;
540         break;
541       case GST_GL_ROTATE_METHOD_FLIP_HORIZ:
542         gl_sink->transform_matrix = horizontal_flip_matrix;
543         gl_sink->output_mode_changed = TRUE;
544         break;
545       case GST_GL_ROTATE_METHOD_FLIP_VERT:
546         gl_sink->transform_matrix = vertical_flip_matrix;
547         gl_sink->output_mode_changed = TRUE;
548         break;
549       case GST_GL_ROTATE_METHOD_FLIP_UL_LR:
550         gl_sink->transform_matrix = upper_left_matrix;
551         gl_sink->output_mode_changed = TRUE;
552         break;
553       case GST_GL_ROTATE_METHOD_FLIP_UR_LL:
554         gl_sink->transform_matrix = upper_right_matrix;
555         gl_sink->output_mode_changed = TRUE;
556         break;
557       default:
558         g_assert_not_reached ();
559         break;
560     }
561 
562     gl_sink->current_rotate_method = method;
563   }
564   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
565 }
566 
567 static void
gst_glimage_sink_navigation_send_event(GstNavigation * navigation,GstStructure * structure)568 gst_glimage_sink_navigation_send_event (GstNavigation * navigation, GstStructure
569     * structure)
570 {
571   GstGLImageSink *sink = GST_GLIMAGE_SINK (navigation);
572   gboolean handled = FALSE;
573   GstEvent *event = NULL;
574   GstGLWindow *window;
575   guint width, height;
576   gdouble x, y;
577 
578   if (!sink->context) {
579     gst_structure_free (structure);
580     return;
581   }
582 
583   window = gst_gl_context_get_window (sink->context);
584   g_return_if_fail (GST_IS_GL_WINDOW (window));
585 
586   width = GST_VIDEO_SINK_WIDTH (sink);
587   height = GST_VIDEO_SINK_HEIGHT (sink);
588   gst_gl_window_get_surface_dimensions (window, &width, &height);
589 
590   /* Converting pointer coordinates to the non scaled geometry */
591   if (width != 0 && gst_structure_get_double (structure, "pointer_x", &x)
592       && height != 0 && gst_structure_get_double (structure, "pointer_y", &y)) {
593     gdouble stream_x, stream_y;
594 
595     _display_size_to_stream_size (sink, x, y, &stream_x, &stream_y);
596 
597     gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE,
598         stream_x, "pointer_y", G_TYPE_DOUBLE, stream_y, NULL);
599   }
600 
601   event = gst_event_new_navigation (structure);
602   if (event) {
603     gst_event_ref (event);
604     handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (sink), event);
605 
606     if (!handled)
607       gst_element_post_message ((GstElement *) sink,
608           gst_navigation_message_new_event ((GstObject *) sink, event));
609 
610     gst_event_unref (event);
611   }
612   gst_object_unref (window);
613 }
614 
615 static void
gst_glimage_sink_navigation_interface_init(GstNavigationInterface * iface)616 gst_glimage_sink_navigation_interface_init (GstNavigationInterface * iface)
617 {
618   iface->send_event = gst_glimage_sink_navigation_send_event;
619 }
620 
621 #define gst_glimage_sink_parent_class parent_class
622 G_DEFINE_TYPE_WITH_CODE (GstGLImageSink, gst_glimage_sink,
623     GST_TYPE_VIDEO_SINK, G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
624         gst_glimage_sink_video_overlay_init);
625     G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
626         gst_glimage_sink_navigation_interface_init);
627     GST_DEBUG_CATEGORY_INIT (gst_debug_glimage_sink, "glimagesink", 0,
628         "OpenGL Video Sink"));
629 
630 static void
gst_glimage_sink_class_init(GstGLImageSinkClass * klass)631 gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
632 {
633   GObjectClass *gobject_class;
634   GstElementClass *gstelement_class;
635   GstBaseSinkClass *gstbasesink_class;
636   GstVideoSinkClass *gstvideosink_class;
637   GstElementClass *element_class;
638 
639   gobject_class = (GObjectClass *) klass;
640   gstelement_class = (GstElementClass *) klass;
641   gstbasesink_class = (GstBaseSinkClass *) klass;
642   gstvideosink_class = (GstVideoSinkClass *) klass;
643   element_class = GST_ELEMENT_CLASS (klass);
644 
645   gobject_class->set_property = gst_glimage_sink_set_property;
646   gobject_class->get_property = gst_glimage_sink_get_property;
647 
648   g_object_class_install_property (gobject_class, PROP_ROTATE_METHOD,
649       g_param_spec_enum ("rotate-method",
650           "rotate method",
651           "rotate method",
652           GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
653           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
654 
655   g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
656       g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio",
657           "When enabled, scaling will respect original aspect ratio",
658           DEFAULT_FORCE_ASPECT_RATIO,
659           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
660 
661   g_object_class_install_property (gobject_class, PROP_PIXEL_ASPECT_RATIO,
662       gst_param_spec_fraction ("pixel-aspect-ratio", "Pixel Aspect Ratio",
663           "The pixel aspect ratio of the device", 0, 1, G_MAXINT, 1, 1, 1,
664           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
665 
666   g_object_class_install_property (gobject_class, PROP_CONTEXT,
667       g_param_spec_object ("context", "OpenGL context", "Get OpenGL context",
668           GST_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
669 
670   g_object_class_install_property (gobject_class, PROP_HANDLE_EVENTS,
671       g_param_spec_boolean ("handle-events", "Handle XEvents",
672           "When enabled, XEvents will be selected and handled",
673           DEFAULT_HANDLE_EVENTS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
674 
675   g_object_class_install_property (gobject_class, PROP_IGNORE_ALPHA,
676       g_param_spec_boolean ("ignore-alpha", "Ignore Alpha",
677           "When enabled, alpha will be ignored and converted to black",
678           DEFAULT_IGNORE_ALPHA, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
679 
680   g_object_class_install_property (gobject_class, PROP_OUTPUT_MULTIVIEW_LAYOUT,
681       g_param_spec_enum ("output-multiview-mode",
682           "Output Multiview Mode",
683           "Choose output mode for multiview/3D video",
684           GST_TYPE_VIDEO_MULTIVIEW_MODE, DEFAULT_MULTIVIEW_MODE,
685           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
686   g_object_class_install_property (gobject_class, PROP_OUTPUT_MULTIVIEW_FLAGS,
687       g_param_spec_flags ("output-multiview-flags",
688           "Output Multiview Flags",
689           "Output multiview layout modifier flags",
690           GST_TYPE_VIDEO_MULTIVIEW_FLAGS, DEFAULT_MULTIVIEW_FLAGS,
691           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
692   g_object_class_install_property (gobject_class,
693       PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
694       g_param_spec_enum ("output-multiview-downmix-mode",
695           "Mode for mono downmixed output",
696           "Output anaglyph type to generate when downmixing to mono",
697           GST_TYPE_GL_STEREO_DOWNMIX, DEFAULT_MULTIVIEW_DOWNMIX,
698           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
699 
700   gst_video_overlay_install_properties (gobject_class, PROP_LAST);
701 
702   gst_element_class_set_metadata (element_class, "OpenGL video sink",
703       "Sink/Video", "A videosink based on OpenGL",
704       "Julien Isorce <julien.isorce@gmail.com>");
705 
706   /**
707    * GstGLImageSink::client-draw:
708    * @object: the #GstGLImageSink
709    * @texture: the #guint id of the texture.
710    * @width: the #guint width of the texture.
711    * @height: the #guint height of the texture.
712    *
713    * Will be emitted before actually drawing the texture.  The client should
714    * redraw the surface/contents with the @texture, @width and @height and
715    * and return %TRUE.
716    *
717    * Returns: whether the texture was redrawn by the signal.  If not, a
718    *          default redraw will occur.
719    */
720   gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL] =
721       g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass),
722       G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
723       G_TYPE_BOOLEAN, 2, GST_TYPE_GL_CONTEXT, GST_TYPE_SAMPLE);
724 
725   /**
726    * GstGLImageSink::client-reshape:
727    * @object: the #GstGLImageSink
728    * @width: the #guint width of the texture.
729    * @height: the #guint height of the texture.
730    *
731    * The client should resize the surface/window/viewport with the @width and
732    * @height and return %TRUE.
733    *
734    * Returns: whether the content area was resized by the signal.  If not, a
735    *          default viewport resize will occur.
736    */
737   gst_glimage_sink_signals[CLIENT_RESHAPE_SIGNAL] =
738       g_signal_new ("client-reshape", G_TYPE_FROM_CLASS (klass),
739       G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
740       G_TYPE_BOOLEAN, 3, GST_TYPE_GL_CONTEXT, G_TYPE_UINT, G_TYPE_UINT);
741 
742   gst_element_class_add_static_pad_template (element_class,
743       &gst_glimage_sink_template);
744 
745   gobject_class->finalize = gst_glimage_sink_finalize;
746 
747   gstelement_class->change_state = gst_glimage_sink_change_state;
748   gstelement_class->set_context = gst_glimage_sink_set_context;
749   gstbasesink_class->event = gst_glimage_sink_event;
750   gstbasesink_class->query = GST_DEBUG_FUNCPTR (gst_glimage_sink_query);
751   gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
752   gstbasesink_class->get_caps = gst_glimage_sink_get_caps;
753   gstbasesink_class->get_times = gst_glimage_sink_get_times;
754   gstbasesink_class->prepare = gst_glimage_sink_prepare;
755   gstbasesink_class->propose_allocation = gst_glimage_sink_propose_allocation;
756 
757   gstvideosink_class->show_frame =
758       GST_DEBUG_FUNCPTR (gst_glimage_sink_show_frame);
759 }
760 
761 static void
gst_glimage_sink_init(GstGLImageSink * glimage_sink)762 gst_glimage_sink_init (GstGLImageSink * glimage_sink)
763 {
764   glimage_sink->window_id = 0;
765   glimage_sink->new_window_id = 0;
766   glimage_sink->display = NULL;
767   glimage_sink->keep_aspect_ratio = TRUE;
768   glimage_sink->par_n = 0;
769   glimage_sink->par_d = 1;
770   glimage_sink->redisplay_texture = 0;
771   glimage_sink->handle_events = TRUE;
772   glimage_sink->ignore_alpha = TRUE;
773   glimage_sink->overlay_compositor = NULL;
774 
775   glimage_sink->mview_output_mode = DEFAULT_MULTIVIEW_MODE;
776   glimage_sink->mview_output_flags = DEFAULT_MULTIVIEW_FLAGS;
777   glimage_sink->mview_downmix_mode = DEFAULT_MULTIVIEW_DOWNMIX;
778 
779   glimage_sink->current_rotate_method = DEFAULT_ROTATE_METHOD;
780   glimage_sink->transform_matrix = NULL;
781 
782   g_mutex_init (&glimage_sink->drawing_lock);
783 }
784 
785 static void
gst_glimage_sink_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * pspec)786 gst_glimage_sink_set_property (GObject * object, guint prop_id,
787     const GValue * value, GParamSpec * pspec)
788 {
789   GstGLImageSink *glimage_sink;
790 
791   g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
792 
793   glimage_sink = GST_GLIMAGE_SINK (object);
794 
795   switch (prop_id) {
796     case PROP_ROTATE_METHOD:
797       gst_glimage_sink_set_rotate_method (glimage_sink,
798           g_value_get_enum (value), FALSE);
799       break;
800     case PROP_FORCE_ASPECT_RATIO:
801     {
802       glimage_sink->keep_aspect_ratio = g_value_get_boolean (value);
803       break;
804     }
805     case PROP_PIXEL_ASPECT_RATIO:
806     {
807       glimage_sink->par_n = gst_value_get_fraction_numerator (value);
808       glimage_sink->par_d = gst_value_get_fraction_denominator (value);
809       break;
810     }
811     case PROP_HANDLE_EVENTS:
812       gst_glimage_sink_handle_events (GST_VIDEO_OVERLAY (glimage_sink),
813           g_value_get_boolean (value));
814       break;
815     case PROP_IGNORE_ALPHA:
816       glimage_sink->ignore_alpha = g_value_get_boolean (value);
817       break;
818     case PROP_OUTPUT_MULTIVIEW_LAYOUT:
819       GST_GLIMAGE_SINK_LOCK (glimage_sink);
820       glimage_sink->mview_output_mode = g_value_get_enum (value);
821       glimage_sink->output_mode_changed = TRUE;
822       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
823       break;
824     case PROP_OUTPUT_MULTIVIEW_FLAGS:
825       GST_GLIMAGE_SINK_LOCK (glimage_sink);
826       glimage_sink->mview_output_flags = g_value_get_flags (value);
827       glimage_sink->output_mode_changed = TRUE;
828       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
829       break;
830     case PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE:
831       GST_GLIMAGE_SINK_LOCK (glimage_sink);
832       glimage_sink->mview_downmix_mode = g_value_get_enum (value);
833       glimage_sink->output_mode_changed = TRUE;
834       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
835       break;
836     default:
837       if (!gst_video_overlay_set_property (object, PROP_LAST, prop_id, value))
838         G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
839       break;
840   }
841 }
842 
843 static void
gst_glimage_sink_finalize(GObject * object)844 gst_glimage_sink_finalize (GObject * object)
845 {
846   GstGLImageSink *glimage_sink;
847 
848   g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
849 
850   glimage_sink = GST_GLIMAGE_SINK (object);
851   g_mutex_clear (&glimage_sink->drawing_lock);
852 
853   GST_DEBUG ("finalized");
854   G_OBJECT_CLASS (parent_class)->finalize (object);
855 }
856 
857 static void
gst_glimage_sink_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * pspec)858 gst_glimage_sink_get_property (GObject * object, guint prop_id,
859     GValue * value, GParamSpec * pspec)
860 {
861   GstGLImageSink *glimage_sink;
862 
863   g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
864 
865   glimage_sink = GST_GLIMAGE_SINK (object);
866 
867   switch (prop_id) {
868     case PROP_ROTATE_METHOD:
869       g_value_set_enum (value, glimage_sink->current_rotate_method);
870       break;
871     case PROP_FORCE_ASPECT_RATIO:
872       g_value_set_boolean (value, glimage_sink->keep_aspect_ratio);
873       break;
874     case PROP_PIXEL_ASPECT_RATIO:
875       gst_value_set_fraction (value, glimage_sink->par_n, glimage_sink->par_d);
876       break;
877     case PROP_CONTEXT:
878       g_value_set_object (value, glimage_sink->context);
879       break;
880     case PROP_HANDLE_EVENTS:
881       g_value_set_boolean (value, glimage_sink->handle_events);
882       break;
883     case PROP_IGNORE_ALPHA:
884       g_value_set_boolean (value, glimage_sink->ignore_alpha);
885       break;
886     case PROP_OUTPUT_MULTIVIEW_LAYOUT:
887       g_value_set_enum (value, glimage_sink->mview_output_mode);
888       break;
889     case PROP_OUTPUT_MULTIVIEW_FLAGS:
890       g_value_set_flags (value, glimage_sink->mview_output_flags);
891       break;
892     case PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE:
893       g_value_set_enum (value, glimage_sink->mview_downmix_mode);
894       break;
895     default:
896       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
897       break;
898   }
899 }
900 
901 static void
gst_glimage_sink_key_event_cb(GstGLWindow * window,char * event_name,char * key_string,GstGLImageSink * gl_sink)902 gst_glimage_sink_key_event_cb (GstGLWindow * window, char *event_name, char
903     *key_string, GstGLImageSink * gl_sink)
904 {
905   GST_DEBUG_OBJECT (gl_sink, "event %s key %s pressed", event_name, key_string);
906   gst_navigation_send_key_event (GST_NAVIGATION (gl_sink),
907       event_name, key_string);
908 }
909 
910 static void
gst_glimage_sink_mouse_event_cb(GstGLWindow * window,char * event_name,int button,double posx,double posy,GstGLImageSink * gl_sink)911 gst_glimage_sink_mouse_event_cb (GstGLWindow * window, char *event_name,
912     int button, double posx, double posy, GstGLImageSink * gl_sink)
913 {
914   GST_DEBUG_OBJECT (gl_sink, "event %s at %g, %g", event_name, posx, posy);
915   gst_navigation_send_mouse_event (GST_NAVIGATION (gl_sink),
916       event_name, button, posx, posy);
917 }
918 
919 static gboolean
_ensure_gl_setup(GstGLImageSink * gl_sink)920 _ensure_gl_setup (GstGLImageSink * gl_sink)
921 {
922   GError *error = NULL;
923 
924   GST_TRACE_OBJECT (gl_sink, "Ensuring setup");
925 
926   if (!gl_sink->context) {
927     GST_OBJECT_LOCK (gl_sink->display);
928     do {
929       GstGLContext *other_context = NULL;
930       GstGLWindow *window = NULL;
931 
932       if (gl_sink->context) {
933         gst_object_unref (gl_sink->context);
934         gl_sink->context = NULL;
935       }
936 
937       GST_DEBUG_OBJECT (gl_sink,
938           "No current context, creating one for %" GST_PTR_FORMAT,
939           gl_sink->display);
940 
941       if (gl_sink->other_context) {
942         other_context = gst_object_ref (gl_sink->other_context);
943       } else {
944         other_context =
945             gst_gl_display_get_gl_context_for_thread (gl_sink->display, NULL);
946       }
947 
948       if (!gst_gl_display_create_context (gl_sink->display,
949               other_context, &gl_sink->context, &error)) {
950         if (other_context)
951           gst_object_unref (other_context);
952         GST_OBJECT_UNLOCK (gl_sink->display);
953         goto context_error;
954       }
955 
956       GST_DEBUG_OBJECT (gl_sink,
957           "created context %" GST_PTR_FORMAT " from other context %"
958           GST_PTR_FORMAT, gl_sink->context, gl_sink->other_context);
959 
960       window = gst_gl_context_get_window (gl_sink->context);
961 
962       GST_DEBUG_OBJECT (gl_sink, "got window %" GST_PTR_FORMAT, window);
963 
964       if (!gl_sink->window_id && !gl_sink->new_window_id)
965         gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (gl_sink));
966 
967       GST_DEBUG_OBJECT (gl_sink,
968           "window_id : %" G_GUINTPTR_FORMAT " , new_window_id : %"
969           G_GUINTPTR_FORMAT, gl_sink->window_id, gl_sink->new_window_id);
970 
971       if (gl_sink->window_id != gl_sink->new_window_id) {
972         gl_sink->window_id = gl_sink->new_window_id;
973         GST_DEBUG_OBJECT (gl_sink, "Setting window handle on gl window");
974         gst_gl_window_set_window_handle (window, gl_sink->window_id);
975       }
976 
977       gst_gl_window_handle_events (window, gl_sink->handle_events);
978 
979       /* setup callbacks */
980       gst_gl_window_set_resize_callback (window,
981           GST_GL_WINDOW_RESIZE_CB (gst_glimage_sink_on_resize),
982           gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
983       gst_gl_window_set_draw_callback (window,
984           GST_GL_WINDOW_CB (gst_glimage_sink_on_draw),
985           gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
986       gst_gl_window_set_close_callback (window,
987           GST_GL_WINDOW_CB (gst_glimage_sink_on_close),
988           gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
989       gl_sink->key_sig_id = g_signal_connect (window, "key-event", G_CALLBACK
990           (gst_glimage_sink_key_event_cb), gl_sink);
991       gl_sink->mouse_sig_id =
992           g_signal_connect (window, "mouse-event",
993           G_CALLBACK (gst_glimage_sink_mouse_event_cb), gl_sink);
994 
995       gst_gl_window_set_render_rectangle (window, gl_sink->x, gl_sink->y,
996           gl_sink->width, gl_sink->height);
997 
998       if (other_context)
999         gst_object_unref (other_context);
1000       gst_object_unref (window);
1001     } while (!gst_gl_display_add_context (gl_sink->display, gl_sink->context));
1002     GST_OBJECT_UNLOCK (gl_sink->display);
1003   } else
1004     GST_TRACE_OBJECT (gl_sink, "Already have a context");
1005 
1006   return TRUE;
1007 
1008 context_error:
1009   {
1010     GST_ELEMENT_ERROR (gl_sink, RESOURCE, NOT_FOUND, ("%s", error->message),
1011         (NULL));
1012 
1013     if (gl_sink->context) {
1014       gst_object_unref (gl_sink->context);
1015       gl_sink->context = NULL;
1016     }
1017 
1018     g_clear_error (&error);
1019 
1020     return FALSE;
1021   }
1022 }
1023 
1024 static gboolean
gst_glimage_sink_event(GstBaseSink * sink,GstEvent * event)1025 gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event)
1026 {
1027   GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (sink);
1028   GstTagList *taglist;
1029   gchar *orientation;
1030   gboolean ret;
1031 
1032   GST_DEBUG_OBJECT (gl_sink, "handling %s event", GST_EVENT_TYPE_NAME (event));
1033 
1034   switch (GST_EVENT_TYPE (event)) {
1035     case GST_EVENT_TAG:
1036       gst_event_parse_tag (event, &taglist);
1037 
1038       if (gst_tag_list_get_string (taglist, "image-orientation", &orientation)) {
1039         if (!g_strcmp0 ("rotate-0", orientation))
1040           gst_glimage_sink_set_rotate_method (gl_sink,
1041               GST_GL_ROTATE_METHOD_IDENTITY, TRUE);
1042         else if (!g_strcmp0 ("rotate-90", orientation))
1043           gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90R,
1044               TRUE);
1045         else if (!g_strcmp0 ("rotate-180", orientation))
1046           gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_180,
1047               TRUE);
1048         else if (!g_strcmp0 ("rotate-270", orientation))
1049           gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90L,
1050               TRUE);
1051         else if (!g_strcmp0 ("flip-rotate-0", orientation))
1052           gst_glimage_sink_set_rotate_method (gl_sink,
1053               GST_GL_ROTATE_METHOD_FLIP_HORIZ, TRUE);
1054         else if (!g_strcmp0 ("flip-rotate-90", orientation))
1055           gst_glimage_sink_set_rotate_method (gl_sink,
1056               GST_GL_ROTATE_METHOD_FLIP_UR_LL, TRUE);
1057         else if (!g_strcmp0 ("flip-rotate-180", orientation))
1058           gst_glimage_sink_set_rotate_method (gl_sink,
1059               GST_GL_ROTATE_METHOD_FLIP_VERT, TRUE);
1060         else if (!g_strcmp0 ("flip-rotate-270", orientation))
1061           gst_glimage_sink_set_rotate_method (gl_sink,
1062               GST_GL_ROTATE_METHOD_FLIP_UL_LR, TRUE);
1063 
1064         g_free (orientation);
1065       }
1066       break;
1067     default:
1068       break;
1069   }
1070 
1071   ret = GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
1072 
1073   return ret;
1074 }
1075 
1076 static gboolean
gst_glimage_sink_query(GstBaseSink * bsink,GstQuery * query)1077 gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
1078 {
1079   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
1080   gboolean res = FALSE;
1081 
1082   switch (GST_QUERY_TYPE (query)) {
1083     case GST_QUERY_CONTEXT:
1084     {
1085       if (gst_gl_handle_context_query ((GstElement *) glimage_sink, query,
1086               glimage_sink->display, glimage_sink->context,
1087               glimage_sink->other_context))
1088         return TRUE;
1089       break;
1090     }
1091     case GST_QUERY_DRAIN:
1092     {
1093       GstBuffer *buf[2];
1094 
1095       GST_GLIMAGE_SINK_LOCK (glimage_sink);
1096       glimage_sink->redisplay_texture = 0;
1097       buf[0] = glimage_sink->stored_buffer[0];
1098       buf[1] = glimage_sink->stored_buffer[1];
1099       glimage_sink->stored_buffer[0] = glimage_sink->stored_buffer[1] = NULL;
1100       glimage_sink->stored_sync_meta = glimage_sink->next_sync_meta = NULL;
1101       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1102 
1103       gst_buffer_replace (buf, NULL);
1104       gst_buffer_replace (buf + 1, NULL);
1105 
1106       gst_buffer_replace (&glimage_sink->input_buffer, NULL);
1107       gst_buffer_replace (&glimage_sink->input_buffer2, NULL);
1108       gst_buffer_replace (&glimage_sink->next_buffer, NULL);
1109       gst_buffer_replace (&glimage_sink->next_buffer2, NULL);
1110       gst_buffer_replace (&glimage_sink->next_sync, NULL);
1111 
1112       res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
1113       break;
1114     }
1115     default:
1116       res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
1117       break;
1118   }
1119 
1120   return res;
1121 }
1122 
1123 static void
gst_glimage_sink_set_context(GstElement * element,GstContext * context)1124 gst_glimage_sink_set_context (GstElement * element, GstContext * context)
1125 {
1126   GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (element);
1127 
1128   gst_gl_handle_set_context (element, context, &gl_sink->display,
1129       &gl_sink->other_context);
1130 
1131   if (gl_sink->display)
1132     gst_gl_display_filter_gl_api (gl_sink->display, SUPPORTED_GL_APIS);
1133 
1134   GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
1135 }
1136 
1137 static GstStateChangeReturn
gst_glimage_sink_change_state(GstElement * element,GstStateChange transition)1138 gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
1139 {
1140   GstGLImageSink *glimage_sink;
1141   GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
1142 
1143   GST_DEBUG ("changing state: %s => %s",
1144       gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
1145       gst_element_state_get_name (GST_STATE_TRANSITION_NEXT (transition)));
1146 
1147   glimage_sink = GST_GLIMAGE_SINK (element);
1148 
1149   switch (transition) {
1150     case GST_STATE_CHANGE_NULL_TO_READY:
1151       if (!gst_gl_ensure_element_data (glimage_sink, &glimage_sink->display,
1152               &glimage_sink->other_context))
1153         return GST_STATE_CHANGE_FAILURE;
1154 
1155       gst_gl_display_filter_gl_api (glimage_sink->display, SUPPORTED_GL_APIS);
1156 
1157       if (!_ensure_gl_setup (glimage_sink))
1158         return GST_STATE_CHANGE_FAILURE;
1159       break;
1160     case GST_STATE_CHANGE_READY_TO_PAUSED:
1161       g_atomic_int_set (&glimage_sink->to_quit, 0);
1162       break;
1163     case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
1164       break;
1165     default:
1166       break;
1167   }
1168 
1169   ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
1170   if (ret == GST_STATE_CHANGE_FAILURE)
1171     return ret;
1172 
1173   switch (transition) {
1174     case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
1175       break;
1176     case GST_STATE_CHANGE_PAUSED_TO_READY:
1177     {
1178       GstBuffer *buf[2];
1179 
1180       GST_GLIMAGE_SINK_LOCK (glimage_sink);
1181       /* mark the redisplay_texture as unavailable (=0)
1182        * to avoid drawing
1183        */
1184       glimage_sink->redisplay_texture = 0;
1185       buf[0] = glimage_sink->stored_buffer[0];
1186       buf[1] = glimage_sink->stored_buffer[1];
1187       glimage_sink->stored_buffer[0] = glimage_sink->stored_buffer[1] = NULL;
1188       glimage_sink->stored_sync_meta = glimage_sink->next_sync_meta = NULL;
1189 
1190       if (glimage_sink->stored_sync)
1191         gst_buffer_unref (glimage_sink->stored_sync);
1192       glimage_sink->stored_sync = NULL;
1193 
1194       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1195 
1196       gst_buffer_replace (buf, NULL);
1197       gst_buffer_replace (buf + 1, NULL);
1198 
1199       gst_object_replace ((GstObject **) & glimage_sink->convert_views, NULL);
1200       gst_buffer_replace (&glimage_sink->input_buffer, NULL);
1201       gst_buffer_replace (&glimage_sink->input_buffer2, NULL);
1202       gst_buffer_replace (&glimage_sink->next_buffer, NULL);
1203       gst_buffer_replace (&glimage_sink->next_buffer2, NULL);
1204       gst_buffer_replace (&glimage_sink->next_sync, NULL);
1205 
1206       glimage_sink->window_id = 0;
1207       /* but do not reset glimage_sink->new_window_id */
1208 
1209       GST_VIDEO_SINK_WIDTH (glimage_sink) = 1;
1210       GST_VIDEO_SINK_HEIGHT (glimage_sink) = 1;
1211       /* Clear cached caps */
1212       if (glimage_sink->out_caps) {
1213         gst_caps_unref (glimage_sink->out_caps);
1214         glimage_sink->out_caps = NULL;
1215       }
1216       if (glimage_sink->in_caps) {
1217         gst_caps_unref (glimage_sink->in_caps);
1218         glimage_sink->in_caps = NULL;
1219       }
1220       break;
1221     }
1222     case GST_STATE_CHANGE_READY_TO_NULL:
1223       if (glimage_sink->overlay_compositor) {
1224         gst_object_unref (glimage_sink->overlay_compositor);
1225         glimage_sink->overlay_compositor = NULL;
1226       }
1227 
1228       if (glimage_sink->context) {
1229         GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
1230 
1231         gst_gl_window_send_message (window,
1232             GST_GL_WINDOW_CB (gst_glimage_sink_cleanup_glthread), glimage_sink);
1233 
1234         gst_gl_window_set_resize_callback (window, NULL, NULL, NULL);
1235         gst_gl_window_set_draw_callback (window, NULL, NULL, NULL);
1236         gst_gl_window_set_close_callback (window, NULL, NULL, NULL);
1237 
1238         if (glimage_sink->key_sig_id)
1239           g_signal_handler_disconnect (window, glimage_sink->key_sig_id);
1240         glimage_sink->key_sig_id = 0;
1241         if (glimage_sink->mouse_sig_id)
1242           g_signal_handler_disconnect (window, glimage_sink->mouse_sig_id);
1243         glimage_sink->mouse_sig_id = 0;
1244 
1245         gst_object_unref (window);
1246         gst_object_unref (glimage_sink->context);
1247         glimage_sink->context = NULL;
1248       }
1249 
1250       glimage_sink->window_id = 0;
1251 
1252       if (glimage_sink->other_context) {
1253         gst_object_unref (glimage_sink->other_context);
1254         glimage_sink->other_context = NULL;
1255       }
1256 
1257       if (glimage_sink->display) {
1258         gst_object_unref (glimage_sink->display);
1259         glimage_sink->display = NULL;
1260       }
1261       break;
1262     default:
1263       break;
1264   }
1265 
1266   return ret;
1267 }
1268 
1269 static void
gst_glimage_sink_get_times(GstBaseSink * bsink,GstBuffer * buf,GstClockTime * start,GstClockTime * end)1270 gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
1271     GstClockTime * start, GstClockTime * end)
1272 {
1273   GstGLImageSink *glimagesink;
1274 
1275   glimagesink = GST_GLIMAGE_SINK (bsink);
1276 
1277   if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
1278     *start = GST_BUFFER_TIMESTAMP (buf);
1279     if (GST_BUFFER_DURATION_IS_VALID (buf))
1280       *end = *start + GST_BUFFER_DURATION (buf);
1281     else {
1282       if (GST_VIDEO_INFO_FPS_N (&glimagesink->out_info) > 0) {
1283         *end = *start +
1284             gst_util_uint64_scale_int (GST_SECOND,
1285             GST_VIDEO_INFO_FPS_D (&glimagesink->out_info),
1286             GST_VIDEO_INFO_FPS_N (&glimagesink->out_info));
1287       }
1288     }
1289   }
1290 }
1291 
1292 static GstCaps *
gst_glimage_sink_get_caps(GstBaseSink * bsink,GstCaps * filter)1293 gst_glimage_sink_get_caps (GstBaseSink * bsink, GstCaps * filter)
1294 {
1295   GstCaps *tmp = NULL;
1296   GstCaps *result = NULL;
1297 
1298   tmp = gst_pad_get_pad_template_caps (GST_BASE_SINK_PAD (bsink));
1299 
1300   if (filter) {
1301     GST_DEBUG_OBJECT (bsink, "intersecting with filter caps %" GST_PTR_FORMAT,
1302         filter);
1303 
1304     result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
1305     gst_caps_unref (tmp);
1306   } else {
1307     result = tmp;
1308   }
1309 
1310   result = gst_gl_overlay_compositor_add_caps (result);
1311 
1312   GST_DEBUG_OBJECT (bsink, "returning caps: %" GST_PTR_FORMAT, result);
1313 
1314   return result;
1315 }
1316 
1317 static gboolean
configure_display_from_info(GstGLImageSink * glimage_sink,GstVideoInfo * vinfo)1318 configure_display_from_info (GstGLImageSink * glimage_sink,
1319     GstVideoInfo * vinfo)
1320 {
1321   gint width;
1322   gint height;
1323   gboolean ok;
1324   gint par_n, par_d;
1325   gint display_par_n, display_par_d;
1326   guint display_ratio_num, display_ratio_den;
1327 
1328   width = GST_VIDEO_INFO_WIDTH (vinfo);
1329   height = GST_VIDEO_INFO_HEIGHT (vinfo);
1330 
1331   par_n = GST_VIDEO_INFO_PAR_N (vinfo);
1332   par_d = GST_VIDEO_INFO_PAR_D (vinfo);
1333 
1334   if (!par_n)
1335     par_n = 1;
1336 
1337   /* get display's PAR */
1338   if (glimage_sink->par_n != 0 && glimage_sink->par_d != 0) {
1339     display_par_n = glimage_sink->par_n;
1340     display_par_d = glimage_sink->par_d;
1341   } else {
1342     display_par_n = 1;
1343     display_par_d = 1;
1344   }
1345 
1346   ok = gst_video_calculate_display_ratio (&display_ratio_num,
1347       &display_ratio_den, width, height, par_n, par_d, display_par_n,
1348       display_par_d);
1349 
1350   if (!ok)
1351     return FALSE;
1352 
1353   GST_TRACE ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n,
1354       display_par_d);
1355 
1356   if (height % display_ratio_den == 0) {
1357     GST_DEBUG ("keeping video height");
1358     GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
1359         gst_util_uint64_scale_int (height, display_ratio_num,
1360         display_ratio_den);
1361     GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
1362   } else if (width % display_ratio_num == 0) {
1363     GST_DEBUG ("keeping video width");
1364     GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
1365     GST_VIDEO_SINK_HEIGHT (glimage_sink) = (guint)
1366         gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
1367   } else {
1368     GST_DEBUG ("approximating while keeping video height");
1369     GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
1370         gst_util_uint64_scale_int (height, display_ratio_num,
1371         display_ratio_den);
1372     GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
1373   }
1374   GST_DEBUG ("scaling to %dx%d", GST_VIDEO_SINK_WIDTH (glimage_sink),
1375       GST_VIDEO_SINK_HEIGHT (glimage_sink));
1376 
1377   return TRUE;
1378 }
1379 
1380 static gboolean
_mview_modes_are_equal(GstVideoMultiviewMode a,GstVideoMultiviewMode b)1381 _mview_modes_are_equal (GstVideoMultiviewMode a, GstVideoMultiviewMode b)
1382 {
1383   if (a == b)
1384     return TRUE;
1385   if (a == GST_VIDEO_MULTIVIEW_MODE_NONE && b == GST_VIDEO_MULTIVIEW_MODE_MONO)
1386     return TRUE;
1387   if (a == GST_VIDEO_MULTIVIEW_MODE_MONO && b == GST_VIDEO_MULTIVIEW_MODE_NONE)
1388     return TRUE;
1389 
1390   return FALSE;
1391 }
1392 
1393 /* Called with GST_GLIMAGE_SINK lock held, to
1394  * copy in_info to out_info and update out_caps */
1395 static gboolean
update_output_format(GstGLImageSink * glimage_sink)1396 update_output_format (GstGLImageSink * glimage_sink)
1397 {
1398   GstVideoInfo *out_info = &glimage_sink->out_info;
1399   GstVideoMultiviewMode mv_mode;
1400   GstGLWindow *window = NULL;
1401   GstGLTextureTarget previous_target;
1402   GstStructure *s;
1403   const gchar *target_str;
1404   GstCaps *out_caps;
1405   gboolean ret;
1406 
1407   *out_info = glimage_sink->in_info;
1408   previous_target = glimage_sink->texture_target;
1409 
1410   mv_mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info);
1411 
1412   if (!_mview_modes_are_equal (glimage_sink->mview_output_mode, mv_mode)) {
1413     /* Input is multiview, and output wants a conversion - configure 3d converter now,
1414      * otherwise defer it until either the caps or the 3D output mode changes */
1415     gst_video_multiview_video_info_change_mode (out_info,
1416         glimage_sink->mview_output_mode, glimage_sink->mview_output_flags);
1417 
1418     if (glimage_sink->convert_views == NULL) {
1419       glimage_sink->convert_views = gst_gl_view_convert_new ();
1420       gst_gl_view_convert_set_context (glimage_sink->convert_views,
1421           glimage_sink->context);
1422     }
1423   } else {
1424     if (glimage_sink->convert_views) {
1425       gst_object_unref (glimage_sink->convert_views);
1426       glimage_sink->convert_views = NULL;
1427     }
1428   }
1429 
1430   ret = configure_display_from_info (glimage_sink, out_info);
1431 
1432   if (glimage_sink->convert_views) {
1433     gint new_w, new_h;
1434     gint par_n, par_d;
1435 
1436     /* Match actual output window size for pixel-aligned output,
1437      * even though we can't necessarily match the starting left/right
1438      * view parity properly for line-by-line modes, because that
1439      * depends on the window being placed correctly.
1440      * FIXME: Should this rescaling be configurable? */
1441     if (glimage_sink->display_rect.w > 0 && glimage_sink->display_rect.h > 0) {
1442       new_w = glimage_sink->display_rect.w;
1443       new_h = glimage_sink->display_rect.h;
1444       if (new_w != out_info->width || new_h != out_info->height) {
1445         /* Recalculate PAR if rescaling */
1446         gint from_dar_n, from_dar_d;
1447         if (!gst_util_fraction_multiply (out_info->width, out_info->height,
1448                 out_info->par_n, out_info->par_d, &from_dar_n,
1449                 &from_dar_d) ||
1450             !gst_util_fraction_multiply (from_dar_n, from_dar_d, new_h, new_w,
1451                 &par_n, &par_d)) {
1452           par_n = glimage_sink->par_n;
1453           par_d = glimage_sink->par_d;
1454         }
1455         out_info->par_n = par_n;
1456         out_info->par_d = par_d;
1457         out_info->width = new_w;
1458         out_info->height = new_h;
1459       }
1460 
1461       GST_LOG_OBJECT (glimage_sink, "Set 3D output scale to %dx%d PAR %d/%d",
1462           out_info->width, out_info->height, out_info->par_n, out_info->par_d);
1463     }
1464   }
1465 
1466   s = gst_caps_get_structure (glimage_sink->in_caps, 0);
1467   target_str = gst_structure_get_string (s, "texture-target");
1468 
1469   if (!target_str)
1470     target_str = GST_GL_TEXTURE_TARGET_2D_STR;
1471 
1472   glimage_sink->texture_target = gst_gl_texture_target_from_string (target_str);
1473   if (!glimage_sink->texture_target)
1474     return FALSE;
1475 
1476   out_caps = gst_video_info_to_caps (out_info);
1477   gst_caps_set_features (out_caps, 0,
1478       gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
1479   gst_caps_set_simple (out_caps, "texture-target", G_TYPE_STRING,
1480       target_str, NULL);
1481 
1482   if (glimage_sink->convert_views) {
1483     gst_caps_set_simple (out_caps, "texture-target", G_TYPE_STRING,
1484         GST_GL_TEXTURE_TARGET_2D_STR, NULL);
1485 
1486     glimage_sink->texture_target = GST_GL_TEXTURE_TARGET_2D;
1487 
1488     GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1489     gst_gl_view_convert_set_caps (glimage_sink->convert_views,
1490         glimage_sink->in_caps, out_caps);
1491     g_object_set (glimage_sink->convert_views, "downmix-mode",
1492         glimage_sink->mview_downmix_mode, NULL);
1493     GST_GLIMAGE_SINK_LOCK (glimage_sink);
1494   }
1495 
1496   if (glimage_sink->out_caps)
1497     gst_caps_unref (glimage_sink->out_caps);
1498   glimage_sink->out_caps = out_caps;
1499 
1500   if (previous_target != GST_GL_TEXTURE_TARGET_NONE &&
1501       glimage_sink->texture_target != previous_target) {
1502     /* regenerate the shader for the changed target */
1503     GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
1504     gst_gl_window_send_message (window,
1505         GST_GL_WINDOW_CB (gst_glimage_sink_cleanup_glthread), glimage_sink);
1506     gst_object_unref (window);
1507   }
1508 
1509   glimage_sink->output_mode_changed = FALSE;
1510 
1511   if (glimage_sink->context)
1512     window = gst_gl_context_get_window (glimage_sink->context);
1513   if (window) {
1514     gst_gl_window_queue_resize (window);
1515     gst_object_unref (window);
1516   }
1517 
1518   return ret;
1519 }
1520 
1521 static gboolean
gst_glimage_sink_set_caps(GstBaseSink * bsink,GstCaps * caps)1522 gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
1523 {
1524   GstGLImageSink *glimage_sink;
1525   gboolean ok;
1526   GstVideoInfo vinfo;
1527 
1528   GST_DEBUG_OBJECT (bsink, "set caps with %" GST_PTR_FORMAT, caps);
1529 
1530   glimage_sink = GST_GLIMAGE_SINK (bsink);
1531 
1532   ok = gst_video_info_from_caps (&vinfo, caps);
1533   if (!ok)
1534     return FALSE;
1535 
1536   if (!_ensure_gl_setup (glimage_sink))
1537     return FALSE;
1538 
1539   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1540   if (glimage_sink->in_caps)
1541     gst_caps_unref (glimage_sink->in_caps);
1542   glimage_sink->in_caps = gst_caps_ref (caps);
1543   glimage_sink->in_info = vinfo;
1544   ok = update_output_format (glimage_sink);
1545 
1546   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1547 
1548   return ok;
1549 }
1550 
1551 /* Take the input_buffer and run it through 3D conversion if needed.
1552  * Called with glimagesink lock, but might drop it temporarily */
1553 static gboolean
prepare_next_buffer(GstGLImageSink * glimage_sink)1554 prepare_next_buffer (GstGLImageSink * glimage_sink)
1555 {
1556   GstBuffer *in_buffer, *next_buffer, *old_buffer;
1557   GstBuffer *in_buffer2 = NULL, *next_buffer2 = NULL, *old_buffer2;
1558   GstBuffer *next_sync = NULL, *old_sync;
1559   GstGLSyncMeta *sync_meta;
1560   GstVideoFrame gl_frame;
1561   GstGLViewConvert *convert_views = NULL;
1562   GstVideoInfo *info;
1563 
1564   if (glimage_sink->input_buffer == NULL)
1565     return TRUE;                /* No input buffer to process */
1566 
1567   if (GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) ==
1568       GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) {
1569     if (glimage_sink->input_buffer2 == NULL)
1570       return TRUE;              /* Need 2nd input buffer to process */
1571     in_buffer2 = gst_buffer_ref (glimage_sink->input_buffer2);
1572   }
1573 
1574   in_buffer = gst_buffer_ref (glimage_sink->input_buffer);
1575   if (glimage_sink->convert_views &&
1576       (GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) !=
1577           GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->out_info) ||
1578           GST_VIDEO_INFO_MULTIVIEW_FLAGS (&glimage_sink->in_info) !=
1579           GST_VIDEO_INFO_MULTIVIEW_FLAGS (&glimage_sink->out_info)))
1580     convert_views = gst_object_ref (glimage_sink->convert_views);
1581 
1582   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1583 
1584   if (convert_views) {
1585     info = &glimage_sink->out_info;
1586 
1587     if (gst_gl_view_convert_submit_input_buffer (glimage_sink->convert_views,
1588             GST_BUFFER_IS_DISCONT (in_buffer), in_buffer) != GST_FLOW_OK) {
1589       gst_buffer_replace (&in_buffer2, NULL);
1590       goto fail;
1591     }
1592     if (in_buffer2) {
1593       if (gst_gl_view_convert_submit_input_buffer (glimage_sink->convert_views,
1594               GST_BUFFER_IS_DISCONT (in_buffer2), in_buffer2) != GST_FLOW_OK) {
1595         goto fail;
1596       }
1597     }
1598 
1599     if (gst_gl_view_convert_get_output (glimage_sink->convert_views,
1600             &next_buffer) != GST_FLOW_OK)
1601       goto fail;
1602     if (GST_VIDEO_INFO_MULTIVIEW_MODE (info) ==
1603         GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) {
1604       if (gst_gl_view_convert_get_output (glimage_sink->convert_views,
1605               &next_buffer2) != GST_FLOW_OK)
1606         goto fail;
1607     }
1608     gst_object_unref (convert_views);
1609     convert_views = NULL;
1610 
1611     if (next_buffer == NULL) {
1612       /* Not ready to paint a buffer yet */
1613       GST_GLIMAGE_SINK_LOCK (glimage_sink);
1614       return TRUE;
1615     }
1616   } else {
1617     next_buffer = in_buffer;
1618     info = &glimage_sink->in_info;
1619   }
1620 
1621   if (!glimage_sink->overlay_compositor) {
1622     if (!(glimage_sink->overlay_compositor =
1623             gst_gl_overlay_compositor_new (glimage_sink->context))) {
1624       gst_buffer_unref (next_buffer);
1625       goto fail;
1626     }
1627   }
1628 
1629   gst_gl_overlay_compositor_upload_overlays (glimage_sink->overlay_compositor,
1630       next_buffer);
1631 
1632   sync_meta = gst_buffer_get_gl_sync_meta (next_buffer);
1633 
1634   if (!sync_meta) {
1635     next_sync = gst_buffer_new ();
1636     sync_meta = gst_buffer_add_gl_sync_meta (glimage_sink->context, next_sync);
1637     gst_gl_sync_meta_set_sync_point (sync_meta, glimage_sink->context);
1638   }
1639 
1640   /* in_buffer invalid now */
1641   if (!gst_video_frame_map (&gl_frame, info, next_buffer,
1642           GST_MAP_READ | GST_MAP_GL)) {
1643     gst_buffer_unref (next_buffer);
1644     GST_ERROR ("Failed to map video frame.");
1645     goto fail;
1646   }
1647 
1648   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1649   glimage_sink->next_tex = *(guint *) gl_frame.data[0];
1650 
1651   old_buffer = glimage_sink->next_buffer;
1652   glimage_sink->next_buffer = next_buffer;
1653   old_buffer2 = glimage_sink->next_buffer2;
1654   glimage_sink->next_buffer2 = next_buffer2;
1655 
1656   old_sync = glimage_sink->next_sync;
1657   glimage_sink->next_sync = next_sync;
1658   glimage_sink->next_sync_meta = sync_meta;
1659 
1660   /* Need to drop the lock again, to avoid a deadlock if we're
1661    * dropping the last ref on this buffer and it goes back to our
1662    * allocator */
1663   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1664 
1665   if (old_buffer)
1666     gst_buffer_unref (old_buffer);
1667   if (old_buffer2)
1668     gst_buffer_unref (old_buffer2);
1669   if (old_sync)
1670     gst_buffer_unref (old_sync);
1671   gst_video_frame_unmap (&gl_frame);
1672 
1673   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1674 
1675   return TRUE;
1676 
1677 fail:
1678   if (convert_views)
1679     gst_object_unref (convert_views);
1680   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1681   return FALSE;
1682 }
1683 
1684 static GstFlowReturn
gst_glimage_sink_prepare(GstBaseSink * bsink,GstBuffer * buf)1685 gst_glimage_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
1686 {
1687   GstGLImageSink *glimage_sink;
1688   GstGLSyncMeta *sync_meta;
1689   GstBuffer **target;
1690   GstBuffer *old_input;
1691 
1692   glimage_sink = GST_GLIMAGE_SINK (bsink);
1693 
1694   GST_TRACE ("preparing buffer:%p", buf);
1695 
1696   if (GST_VIDEO_SINK_WIDTH (glimage_sink) < 1 ||
1697       GST_VIDEO_SINK_HEIGHT (glimage_sink) < 1) {
1698     return GST_FLOW_NOT_NEGOTIATED;
1699   }
1700 
1701   if (!_ensure_gl_setup (glimage_sink))
1702     return GST_FLOW_NOT_NEGOTIATED;
1703 
1704   sync_meta = gst_buffer_get_gl_sync_meta (buf);
1705   if (sync_meta)
1706     gst_gl_sync_meta_wait (sync_meta, glimage_sink->context);
1707 
1708   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1709   if (glimage_sink->window_resized) {
1710     glimage_sink->window_resized = FALSE;
1711     GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1712     GST_DEBUG_OBJECT (glimage_sink, "Sending reconfigure event on sinkpad.");
1713     gst_pad_push_event (GST_BASE_SINK (glimage_sink)->sinkpad,
1714         gst_event_new_reconfigure ());
1715     GST_GLIMAGE_SINK_LOCK (glimage_sink);
1716   }
1717 
1718   target = &glimage_sink->input_buffer;
1719   if (GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) ==
1720       GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME &&
1721       !GST_BUFFER_FLAG_IS_SET (buf, GST_VIDEO_BUFFER_FLAG_FIRST_IN_BUNDLE)) {
1722     target = &glimage_sink->input_buffer2;
1723   }
1724   old_input = *target;
1725   *target = gst_buffer_ref (buf);
1726 
1727   if (glimage_sink->output_mode_changed)
1728     update_output_format (glimage_sink);
1729 
1730   if (!prepare_next_buffer (glimage_sink)) {
1731     GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1732     if (old_input)
1733       gst_buffer_unref (old_input);
1734     goto convert_views_failed;
1735   }
1736   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1737 
1738   if (old_input)
1739     gst_buffer_unref (old_input);
1740 
1741   if (glimage_sink->window_id != glimage_sink->new_window_id) {
1742     GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
1743 
1744     glimage_sink->window_id = glimage_sink->new_window_id;
1745     gst_gl_window_set_window_handle (window, glimage_sink->window_id);
1746 
1747     gst_object_unref (window);
1748   }
1749 
1750   return GST_FLOW_OK;
1751 convert_views_failed:
1752   {
1753     GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
1754         ("%s", "Failed to convert multiview video buffer"), (NULL));
1755     return GST_FLOW_ERROR;
1756   }
1757 }
1758 
1759 static GstFlowReturn
gst_glimage_sink_show_frame(GstVideoSink * vsink,GstBuffer * buf)1760 gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
1761 {
1762   GstGLImageSink *glimage_sink;
1763 
1764   GST_TRACE ("rendering buffer:%p", buf);
1765 
1766   glimage_sink = GST_GLIMAGE_SINK (vsink);
1767 
1768   GST_TRACE ("redisplay texture:%u of size:%ux%u, window size:%ux%u",
1769       glimage_sink->next_tex, GST_VIDEO_INFO_WIDTH (&glimage_sink->out_info),
1770       GST_VIDEO_INFO_HEIGHT (&glimage_sink->out_info),
1771       GST_VIDEO_SINK_WIDTH (glimage_sink),
1772       GST_VIDEO_SINK_HEIGHT (glimage_sink));
1773 
1774   /* Ask the underlying window to redraw its content */
1775   if (!gst_glimage_sink_redisplay (glimage_sink))
1776     goto redisplay_failed;
1777 
1778   GST_TRACE ("post redisplay");
1779 
1780   if (g_atomic_int_get (&glimage_sink->to_quit) != 0) {
1781     GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
1782         ("%s", "Quit requested"), (NULL));
1783     return GST_FLOW_ERROR;
1784   }
1785 
1786   return GST_FLOW_OK;
1787 
1788 /* ERRORS */
1789 redisplay_failed:
1790   {
1791     GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
1792         ("%s", "Window redisplay failed"), (NULL));
1793     return GST_FLOW_ERROR;
1794   }
1795 }
1796 
1797 static void
gst_glimage_sink_video_overlay_init(GstVideoOverlayInterface * iface)1798 gst_glimage_sink_video_overlay_init (GstVideoOverlayInterface * iface)
1799 {
1800   iface->set_window_handle = gst_glimage_sink_set_window_handle;
1801   iface->set_render_rectangle = gst_glimage_sink_set_render_rectangle;
1802   iface->handle_events = gst_glimage_sink_handle_events;
1803   iface->expose = gst_glimage_sink_expose;
1804 }
1805 
1806 static void
gst_glimage_sink_set_window_handle(GstVideoOverlay * overlay,guintptr id)1807 gst_glimage_sink_set_window_handle (GstVideoOverlay * overlay, guintptr id)
1808 {
1809   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
1810   guintptr window_id = (guintptr) id;
1811 
1812   g_return_if_fail (GST_IS_GLIMAGE_SINK (overlay));
1813 
1814   GST_DEBUG ("set_xwindow_id %" G_GUINT64_FORMAT, (guint64) window_id);
1815 
1816   glimage_sink->new_window_id = window_id;
1817 }
1818 
1819 
1820 static void
gst_glimage_sink_expose(GstVideoOverlay * overlay)1821 gst_glimage_sink_expose (GstVideoOverlay * overlay)
1822 {
1823   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
1824 
1825   /* redisplay opengl scene */
1826   if (glimage_sink->display) {
1827     if (glimage_sink->window_id
1828         && glimage_sink->window_id != glimage_sink->new_window_id) {
1829       GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
1830 
1831       glimage_sink->window_id = glimage_sink->new_window_id;
1832       gst_gl_window_set_window_handle (window, glimage_sink->window_id);
1833 
1834       gst_object_unref (window);
1835     }
1836 
1837     gst_glimage_sink_redisplay (glimage_sink);
1838   }
1839 }
1840 
1841 static void
gst_glimage_sink_handle_events(GstVideoOverlay * overlay,gboolean handle_events)1842 gst_glimage_sink_handle_events (GstVideoOverlay * overlay,
1843     gboolean handle_events)
1844 {
1845   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
1846 
1847   glimage_sink->handle_events = handle_events;
1848   if (G_LIKELY (glimage_sink->context)) {
1849     GstGLWindow *window;
1850     window = gst_gl_context_get_window (glimage_sink->context);
1851     gst_gl_window_handle_events (window, handle_events);
1852     gst_object_unref (window);
1853   }
1854 }
1855 
1856 static void
gst_glimage_sink_set_render_rectangle(GstVideoOverlay * overlay,gint x,gint y,gint width,gint height)1857 gst_glimage_sink_set_render_rectangle (GstVideoOverlay * overlay,
1858     gint x, gint y, gint width, gint height)
1859 {
1860   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
1861 
1862   if (G_LIKELY (glimage_sink->context)) {
1863     GstGLWindow *window;
1864     window = gst_gl_context_get_window (glimage_sink->context);
1865     gst_gl_window_set_render_rectangle (window, x, y, width, height);
1866     gst_object_unref (window);
1867   }
1868 
1869   glimage_sink->x = x;
1870   glimage_sink->y = y;
1871   glimage_sink->width = width;
1872   glimage_sink->height = height;
1873 }
1874 
1875 static gboolean
gst_glimage_sink_propose_allocation(GstBaseSink * bsink,GstQuery * query)1876 gst_glimage_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
1877 {
1878   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
1879   GstStructure *config;
1880   GstCaps *caps;
1881   GstBufferPool *pool = NULL;
1882   GstVideoInfo info;
1883   guint size;
1884   gboolean need_pool;
1885   GstStructure *allocation_meta = NULL;
1886 
1887   if (!_ensure_gl_setup (glimage_sink))
1888     return FALSE;
1889 
1890   gst_query_parse_allocation (query, &caps, &need_pool);
1891 
1892   if (caps == NULL)
1893     goto no_caps;
1894 
1895   if (!gst_video_info_from_caps (&info, caps))
1896     goto invalid_caps;
1897 
1898   /* the normal size of a frame */
1899   size = info.size;
1900 
1901   if (need_pool) {
1902     GST_DEBUG_OBJECT (glimage_sink, "create new pool");
1903 
1904     pool = gst_gl_buffer_pool_new (glimage_sink->context);
1905     config = gst_buffer_pool_get_config (pool);
1906     gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
1907     gst_buffer_pool_config_add_option (config,
1908         GST_BUFFER_POOL_OPTION_GL_SYNC_META);
1909 
1910     if (!gst_buffer_pool_set_config (pool, config)) {
1911       g_object_unref (pool);
1912       goto config_failed;
1913     }
1914   }
1915 
1916   /* we need at least 2 buffer because we hold on to the last one */
1917   gst_query_add_allocation_pool (query, pool, size, 2, 0);
1918   if (pool)
1919     g_object_unref (pool);
1920 
1921   if (glimage_sink->context->gl_vtable->FenceSync)
1922     gst_query_add_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, 0);
1923 
1924   if (glimage_sink->window_width != 0 && glimage_sink->window_height != 0) {
1925     allocation_meta =
1926         gst_structure_new ("GstVideoOverlayCompositionMeta",
1927         "width", G_TYPE_UINT, glimage_sink->window_width,
1928         "height", G_TYPE_UINT, glimage_sink->window_height, NULL);
1929     GST_DEBUG ("sending alloc query with size %dx%d",
1930         glimage_sink->window_width, glimage_sink->window_height);
1931   }
1932 
1933   gst_query_add_allocation_meta (query,
1934       GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, allocation_meta);
1935   gst_query_add_allocation_meta (query,
1936       GST_VIDEO_AFFINE_TRANSFORMATION_META_API_TYPE, 0);
1937 
1938   if (allocation_meta)
1939     gst_structure_free (allocation_meta);
1940 
1941   return TRUE;
1942 
1943   /* ERRORS */
1944 no_caps:
1945   {
1946     GST_WARNING_OBJECT (bsink, "no caps specified");
1947     return FALSE;
1948   }
1949 invalid_caps:
1950   {
1951     GST_WARNING_OBJECT (bsink, "invalid caps specified");
1952     return FALSE;
1953   }
1954 config_failed:
1955   {
1956     GST_WARNING_OBJECT (bsink, "failed setting config");
1957     return FALSE;
1958   }
1959 }
1960 
1961 /* *INDENT-OFF* */
1962 static const GLfloat vertices[] = {
1963      1.0f,  1.0f, 0.0f, 1.0f, 0.0f,
1964     -1.0f,  1.0f, 0.0f, 0.0f, 0.0f,
1965     -1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
1966      1.0f, -1.0f, 0.0f, 1.0f, 1.0f
1967 };
1968 
1969 static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
1970 /* *INDENT-ON* */
1971 
1972 static void
_bind_buffer(GstGLImageSink * gl_sink)1973 _bind_buffer (GstGLImageSink * gl_sink)
1974 {
1975   const GstGLFuncs *gl = gl_sink->context->gl_vtable;
1976 
1977   gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, gl_sink->vbo_indices);
1978   gl->BindBuffer (GL_ARRAY_BUFFER, gl_sink->vertex_buffer);
1979 
1980   /* Load the vertex position */
1981   gl->VertexAttribPointer (gl_sink->attr_position, 3, GL_FLOAT, GL_FALSE,
1982       5 * sizeof (GLfloat), (void *) 0);
1983 
1984   /* Load the texture coordinate */
1985   gl->VertexAttribPointer (gl_sink->attr_texture, 2, GL_FLOAT, GL_FALSE,
1986       5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
1987 
1988   gl->EnableVertexAttribArray (gl_sink->attr_position);
1989   gl->EnableVertexAttribArray (gl_sink->attr_texture);
1990 }
1991 
1992 static void
_unbind_buffer(GstGLImageSink * gl_sink)1993 _unbind_buffer (GstGLImageSink * gl_sink)
1994 {
1995   const GstGLFuncs *gl = gl_sink->context->gl_vtable;
1996 
1997   gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
1998   gl->BindBuffer (GL_ARRAY_BUFFER, 0);
1999 
2000   gl->DisableVertexAttribArray (gl_sink->attr_position);
2001   gl->DisableVertexAttribArray (gl_sink->attr_texture);
2002 }
2003 
2004 /* Called in the gl thread */
2005 static void
gst_glimage_sink_thread_init_redisplay(GstGLImageSink * gl_sink)2006 gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink)
2007 {
2008   const GstGLFuncs *gl = gl_sink->context->gl_vtable;
2009   GError *error = NULL;
2010   GstGLSLStage *frag_stage, *vert_stage;
2011 
2012   vert_stage = gst_glsl_stage_new_with_string (gl_sink->context,
2013       GL_VERTEX_SHADER, GST_GLSL_VERSION_NONE,
2014       GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
2015       gst_gl_shader_string_vertex_mat4_vertex_transform);
2016   if (gl_sink->texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
2017     gchar *frag_str;
2018     frag_str =
2019         gst_gl_shader_string_fragment_external_oes_get_default
2020         (gl_sink->context, GST_GLSL_VERSION_NONE,
2021         GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY);
2022 
2023     frag_stage = gst_glsl_stage_new_with_string (gl_sink->context,
2024         GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
2025         GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, frag_str);
2026 
2027     g_free (frag_str);
2028   } else {
2029     frag_stage = gst_glsl_stage_new_default_fragment (gl_sink->context);
2030   }
2031   if (!vert_stage || !frag_stage) {
2032     GST_ERROR_OBJECT (gl_sink, "Failed to retreive fragment shader for "
2033         "texture target");
2034     if (vert_stage)
2035       gst_object_unref (vert_stage);
2036     if (frag_stage)
2037       gst_object_unref (frag_stage);
2038     gst_glimage_sink_cleanup_glthread (gl_sink);
2039     return;
2040   }
2041 
2042   if (!(gl_sink->redisplay_shader =
2043           gst_gl_shader_new_link_with_stages (gl_sink->context, &error,
2044               vert_stage, frag_stage, NULL))) {
2045     GST_ERROR_OBJECT (gl_sink, "Failed to link shader: %s", error->message);
2046     gst_glimage_sink_cleanup_glthread (gl_sink);
2047     return;
2048   }
2049 
2050   gl_sink->attr_position =
2051       gst_gl_shader_get_attribute_location (gl_sink->redisplay_shader,
2052       "a_position");
2053   gl_sink->attr_texture =
2054       gst_gl_shader_get_attribute_location (gl_sink->redisplay_shader,
2055       "a_texcoord");
2056 
2057   if (gl->GenVertexArrays) {
2058     gl->GenVertexArrays (1, &gl_sink->vao);
2059     gl->BindVertexArray (gl_sink->vao);
2060   }
2061 
2062   if (!gl_sink->vertex_buffer) {
2063     gl->GenBuffers (1, &gl_sink->vertex_buffer);
2064     gl->BindBuffer (GL_ARRAY_BUFFER, gl_sink->vertex_buffer);
2065     gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
2066         GL_STATIC_DRAW);
2067   }
2068 
2069   if (!gl_sink->vbo_indices) {
2070     gl->GenBuffers (1, &gl_sink->vbo_indices);
2071     gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, gl_sink->vbo_indices);
2072     gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
2073         GL_STATIC_DRAW);
2074   }
2075 
2076   if (gl->GenVertexArrays) {
2077     _bind_buffer (gl_sink);
2078     gl->BindVertexArray (0);
2079   }
2080 
2081   gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
2082   gl->BindBuffer (GL_ARRAY_BUFFER, 0);
2083 }
2084 
2085 static void
gst_glimage_sink_cleanup_glthread(GstGLImageSink * gl_sink)2086 gst_glimage_sink_cleanup_glthread (GstGLImageSink * gl_sink)
2087 {
2088   const GstGLFuncs *gl = gl_sink->context->gl_vtable;
2089 
2090   if (gl_sink->redisplay_shader) {
2091     gst_object_unref (gl_sink->redisplay_shader);
2092     gl_sink->redisplay_shader = NULL;
2093   }
2094 
2095   if (gl_sink->vao) {
2096     gl->DeleteVertexArrays (1, &gl_sink->vao);
2097     gl_sink->vao = 0;
2098   }
2099 
2100   if (gl_sink->vertex_buffer) {
2101     gl->DeleteBuffers (1, &gl_sink->vertex_buffer);
2102     gl_sink->vertex_buffer = 0;
2103   }
2104 
2105   if (gl_sink->vbo_indices) {
2106     gl->DeleteBuffers (1, &gl_sink->vbo_indices);
2107     gl_sink->vbo_indices = 0;
2108   }
2109 
2110   if (gl_sink->overlay_compositor)
2111     gst_gl_overlay_compositor_free_overlays (gl_sink->overlay_compositor);
2112 }
2113 
2114 /* Called with object lock held */
2115 static void
gst_glimage_sink_on_resize(GstGLImageSink * gl_sink,gint width,gint height)2116 gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width, gint height)
2117 {
2118   /* Here gl_sink members (ex:gl_sink->out_info) have a life time of set_caps.
2119    * It means that they cannot change between two set_caps
2120    */
2121   const GstGLFuncs *gl;
2122   gboolean do_reshape;
2123 
2124   GST_DEBUG_OBJECT (gl_sink, "GL Window resized to %ux%u", width, height);
2125 
2126   /* check if a client reshape callback is registered */
2127   g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_RESHAPE_SIGNAL], 0,
2128       gl_sink->context, width, height, &do_reshape);
2129   GST_GLIMAGE_SINK_LOCK (gl_sink);
2130 
2131   gl = gl_sink->context->gl_vtable;
2132   width = MAX (1, width);
2133   height = MAX (1, height);
2134 
2135   /* Check if we would suggest a different width/height now */
2136   gl_sink->window_resized = ((gl_sink->window_width != width)
2137       || (gl_sink->window_height != height))
2138       && (gl_sink->window_width != 0)
2139       && (gl_sink->window_height != 0);
2140 
2141   gl_sink->window_width = width;
2142   gl_sink->window_height = height;
2143 
2144   gst_gl_insert_debug_marker (gl_sink->context, "%s window resize to %ix%i",
2145       GST_OBJECT_NAME (gl_sink), width, height);
2146 
2147   /* default reshape */
2148   if (!do_reshape) {
2149     if (gl_sink->keep_aspect_ratio) {
2150       GstVideoRectangle src, dst, result;
2151 
2152       src.x = 0;
2153       src.y = 0;
2154       if (gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90R
2155           || gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90L
2156           || gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_FLIP_UL_LR
2157           || gl_sink->current_rotate_method ==
2158           GST_GL_ROTATE_METHOD_FLIP_UR_LL) {
2159         src.h = GST_VIDEO_SINK_WIDTH (gl_sink);
2160         src.w = GST_VIDEO_SINK_HEIGHT (gl_sink);
2161       } else {
2162         src.w = GST_VIDEO_SINK_WIDTH (gl_sink);
2163         src.h = GST_VIDEO_SINK_HEIGHT (gl_sink);
2164       }
2165 
2166       dst.x = 0;
2167       dst.y = 0;
2168       dst.w = width;
2169       dst.h = height;
2170 
2171       gst_video_sink_center_rect (src, dst, &result, TRUE);
2172       gl_sink->output_mode_changed |= (result.w != gl_sink->display_rect.w);
2173       gl_sink->output_mode_changed |= (result.h != gl_sink->display_rect.h);
2174       gl_sink->display_rect = result;
2175     } else {
2176       gl_sink->output_mode_changed |= (width != gl_sink->display_rect.w);
2177       gl_sink->output_mode_changed |= (height != gl_sink->display_rect.h);
2178 
2179       gl_sink->display_rect.x = 0;
2180       gl_sink->display_rect.y = 0;
2181       gl_sink->display_rect.w = width;
2182       gl_sink->display_rect.h = height;
2183     }
2184 
2185     gl->Viewport (gl_sink->display_rect.x, gl_sink->display_rect.y,
2186         gl_sink->display_rect.w, gl_sink->display_rect.h);
2187     GST_DEBUG_OBJECT (gl_sink, "GL output area now %u,%u %ux%u",
2188         gl_sink->display_rect.x, gl_sink->display_rect.y,
2189         gl_sink->display_rect.w, gl_sink->display_rect.h);
2190   } else {
2191     gint viewport_dims[4];
2192 
2193     /* save the viewport for use later */
2194     gl->GetIntegerv (GL_VIEWPORT, viewport_dims);
2195 
2196     gl_sink->display_rect.x = viewport_dims[0];
2197     gl_sink->display_rect.y = viewport_dims[1];
2198     gl_sink->display_rect.w = viewport_dims[2];
2199     gl_sink->display_rect.h = viewport_dims[3];
2200   }
2201   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2202 }
2203 
2204 static void
gst_glimage_sink_on_draw(GstGLImageSink * gl_sink)2205 gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
2206 {
2207   /* Here gl_sink members (ex:gl_sink->out_info) have a life time of set_caps.
2208    * It means that they cannot not change between two set_caps as well as
2209    * for the redisplay_texture size.
2210    * Whereas redisplay_texture id changes every sink_render
2211    */
2212 
2213   const GstGLFuncs *gl = NULL;
2214   GstGLWindow *window = NULL;
2215   gboolean do_redisplay = FALSE;
2216   GstSample *sample = NULL;
2217   guint gl_target = gst_gl_texture_target_to_gl (gl_sink->texture_target);
2218 
2219   g_return_if_fail (GST_IS_GLIMAGE_SINK (gl_sink));
2220 
2221   gl = gl_sink->context->gl_vtable;
2222 
2223   GST_GLIMAGE_SINK_LOCK (gl_sink);
2224 
2225   /* check if texture is ready for being drawn */
2226   if (!gl_sink->redisplay_texture) {
2227     GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2228     return;
2229   }
2230 
2231   window = gst_gl_context_get_window (gl_sink->context);
2232   window->is_drawing = TRUE;
2233 
2234   /* opengl scene */
2235   gst_gl_insert_debug_marker (gl_sink->context, "%s element drawing texture %u",
2236       GST_OBJECT_NAME (gl_sink), gl_sink->redisplay_texture);
2237   GST_TRACE ("redrawing texture:%u", gl_sink->redisplay_texture);
2238 
2239   if (gl_sink->stored_sync_meta)
2240     gst_gl_sync_meta_wait (gl_sink->stored_sync_meta,
2241         gst_gl_context_get_current ());
2242 
2243   /* make sure that the environnement is clean */
2244   gst_gl_context_clear_shader (gl_sink->context);
2245   gl->BindTexture (gl_target, 0);
2246 
2247   if (!gst_gl_window_controls_viewport (window)) {
2248     gl->Viewport (gl_sink->display_rect.x, gl_sink->display_rect.y,
2249         gl_sink->display_rect.w, gl_sink->display_rect.h);
2250     GST_DEBUG_OBJECT (gl_sink, "GL output area now %u,%u %ux%u",
2251         gl_sink->display_rect.x, gl_sink->display_rect.y,
2252         gl_sink->display_rect.w, gl_sink->display_rect.h);
2253   }
2254 
2255   sample = gst_sample_new (gl_sink->stored_buffer[0],
2256       gl_sink->out_caps, &GST_BASE_SINK (gl_sink)->segment, NULL);
2257   g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL], 0,
2258       gl_sink->context, sample, &do_redisplay);
2259   gst_sample_unref (sample);
2260 
2261   if (gl_sink->stored_buffer[1]) {
2262     sample = gst_sample_new (gl_sink->stored_buffer[1],
2263         gl_sink->out_caps, &GST_BASE_SINK (gl_sink)->segment, NULL);
2264     g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL], 0,
2265         gl_sink->context, sample, &do_redisplay);
2266     gst_sample_unref (sample);
2267   }
2268 
2269   if (!do_redisplay) {
2270     gfloat alpha = gl_sink->ignore_alpha ? 1.0f : 0.0f;
2271 
2272     gl->ClearColor (0.0, 0.0, 0.0, alpha);
2273     gl->Clear (GL_COLOR_BUFFER_BIT);
2274 
2275     if (gl_sink->ignore_alpha) {
2276       gl->BlendColor (0.0, 0.0, 0.0, alpha);
2277       if (gl->BlendFuncSeparate) {
2278         gl->BlendFuncSeparate (GL_SRC_ALPHA, GL_CONSTANT_COLOR, GL_ONE,
2279             GL_ONE_MINUS_SRC_ALPHA);
2280       } else {
2281         /* we don't have separate blend modes, perform something close to
2282          * correct instead */
2283         gl->BlendFunc (GL_SRC_ALPHA, GL_CONSTANT_COLOR);
2284       }
2285       gl->BlendEquation (GL_FUNC_ADD);
2286       gl->Enable (GL_BLEND);
2287     }
2288 
2289     gst_gl_shader_use (gl_sink->redisplay_shader);
2290 
2291     if (gl->GenVertexArrays)
2292       gl->BindVertexArray (gl_sink->vao);
2293     _bind_buffer (gl_sink);
2294 
2295     gl->ActiveTexture (GL_TEXTURE0);
2296     gl->BindTexture (gl_target, gl_sink->redisplay_texture);
2297     gst_gl_shader_set_uniform_1i (gl_sink->redisplay_shader, "tex", 0);
2298     {
2299       GstVideoAffineTransformationMeta *af_meta;
2300       gfloat matrix[16];
2301 
2302       af_meta =
2303           gst_buffer_get_video_affine_transformation_meta
2304           (gl_sink->stored_buffer[0]);
2305 
2306       if (gl_sink->transform_matrix) {
2307         gfloat tmp[16];
2308 
2309         gst_gl_get_affine_transformation_meta_as_ndc_ext (af_meta, tmp);
2310         gst_gl_multiply_matrix4 (tmp, gl_sink->transform_matrix, matrix);
2311       } else {
2312         gst_gl_get_affine_transformation_meta_as_ndc_ext (af_meta, matrix);
2313       }
2314 
2315       gst_gl_shader_set_uniform_matrix_4fv (gl_sink->redisplay_shader,
2316           "u_transformation", 1, FALSE, matrix);
2317     }
2318 
2319     gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
2320 
2321     gl->BindTexture (gl_target, 0);
2322     gst_gl_context_clear_shader (gl_sink->context);
2323 
2324     if (gl->GenVertexArrays)
2325       gl->BindVertexArray (0);
2326     else
2327       _unbind_buffer (gl_sink);
2328 
2329     if (gl_sink->ignore_alpha)
2330       gl->Disable (GL_BLEND);
2331 
2332     gst_gl_overlay_compositor_draw_overlays (gl_sink->overlay_compositor);
2333   }
2334   /* end default opengl scene */
2335   window->is_drawing = FALSE;
2336   gst_object_unref (window);
2337 
2338   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2339 }
2340 
2341 static void
gst_glimage_sink_on_close(GstGLImageSink * gl_sink)2342 gst_glimage_sink_on_close (GstGLImageSink * gl_sink)
2343 {
2344   GstGLWindow *window;
2345 
2346   GST_WARNING_OBJECT (gl_sink, "Output window was closed");
2347 
2348   window = gst_gl_context_get_window (gl_sink->context);
2349 
2350   if (gl_sink->key_sig_id)
2351     g_signal_handler_disconnect (window, gl_sink->key_sig_id);
2352   gl_sink->key_sig_id = 0;
2353   if (gl_sink->mouse_sig_id)
2354     g_signal_handler_disconnect (window, gl_sink->mouse_sig_id);
2355   gl_sink->mouse_sig_id = 0;
2356 
2357   g_atomic_int_set (&gl_sink->to_quit, 1);
2358 
2359   gst_object_unref (window);
2360 }
2361 
2362 static gboolean
gst_glimage_sink_redisplay(GstGLImageSink * gl_sink)2363 gst_glimage_sink_redisplay (GstGLImageSink * gl_sink)
2364 {
2365   GstGLWindow *window;
2366   GstBuffer *old_stored_buffer[2], *old_sync;
2367   gulong handler_id;
2368 
2369   window = gst_gl_context_get_window (gl_sink->context);
2370   if (!window)
2371     return FALSE;
2372 
2373   handler_id =
2374       g_signal_handler_find (GST_ELEMENT_PARENT (gl_sink), G_SIGNAL_MATCH_ID,
2375       gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW], 0,
2376       NULL, NULL, NULL);
2377 
2378   if (G_UNLIKELY (!gl_sink->redisplay_shader) && (!handler_id
2379           || !gl_sink->other_context)) {
2380     gst_gl_window_send_message (window,
2381         GST_GL_WINDOW_CB (gst_glimage_sink_thread_init_redisplay), gl_sink);
2382 
2383     /* if the shader is still null it means it failed to be useable */
2384     if (G_UNLIKELY (!gl_sink->redisplay_shader)) {
2385       gst_object_unref (window);
2386       return FALSE;
2387     }
2388 
2389     gst_gl_window_set_preferred_size (window, GST_VIDEO_SINK_WIDTH (gl_sink),
2390         GST_VIDEO_SINK_HEIGHT (gl_sink));
2391     gst_gl_window_show (window);
2392   }
2393 
2394   /* Recreate the output texture if needed */
2395   GST_GLIMAGE_SINK_LOCK (gl_sink);
2396   if (gl_sink->window_resized) {
2397     gl_sink->window_resized = FALSE;
2398     GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2399     GST_DEBUG_OBJECT (gl_sink, "Sending reconfigure event on sinkpad.");
2400     gst_pad_push_event (GST_BASE_SINK (gl_sink)->sinkpad,
2401         gst_event_new_reconfigure ());
2402     GST_GLIMAGE_SINK_LOCK (gl_sink);
2403   }
2404 
2405   if (gl_sink->output_mode_changed && gl_sink->input_buffer != NULL) {
2406     GST_DEBUG ("Recreating output after mode/size change");
2407     update_output_format (gl_sink);
2408     prepare_next_buffer (gl_sink);
2409   }
2410 
2411   if (gl_sink->next_buffer == NULL) {
2412     /* Nothing to display yet */
2413     GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2414     gst_object_unref (window);
2415     return TRUE;
2416   }
2417 
2418   /* Avoid to release the texture while drawing */
2419   gl_sink->redisplay_texture = gl_sink->next_tex;
2420   old_stored_buffer[0] = gl_sink->stored_buffer[0];
2421   old_stored_buffer[1] = gl_sink->stored_buffer[1];
2422   gl_sink->stored_buffer[0] = gst_buffer_ref (gl_sink->next_buffer);
2423   if (gl_sink->next_buffer2)
2424     gl_sink->stored_buffer[1] = gst_buffer_ref (gl_sink->next_buffer2);
2425   else
2426     gl_sink->stored_buffer[1] = NULL;
2427 
2428   old_sync = gl_sink->stored_sync;
2429   if (gl_sink->next_sync)
2430     gl_sink->stored_sync = gst_buffer_ref (gl_sink->next_sync);
2431   else
2432     gl_sink->stored_sync = NULL;
2433   gl_sink->stored_sync_meta = gl_sink->next_sync_meta;
2434   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2435 
2436   gst_buffer_replace (old_stored_buffer, NULL);
2437   gst_buffer_replace (old_stored_buffer + 1, NULL);
2438   if (old_sync)
2439     gst_buffer_unref (old_sync);
2440 
2441   /* Drawing is asynchronous: gst_gl_window_draw is not blocking
2442    * It means that it does not wait for stuff to be executed in other threads
2443    */
2444   gst_gl_window_draw (window);
2445   gst_object_unref (window);
2446 
2447   return TRUE;
2448 }
2449