1 // Copyright 2014 Emilie Gillet.
2 //
3 // Author: Emilie Gillet (emilie.o.gillet@gmail.com)
4 //
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 //
12 // The above copyright notice and this permission notice shall be included in
13 // all copies or substantial portions of the Software.
14 //
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 // THE SOFTWARE.
22 //
23 // See http://creativecommons.org/licenses/MIT/ for more information.
24 //
25 // -----------------------------------------------------------------------------
26 //
27 // Parameters of the granular effect.
28 
29 #ifndef CLOUDS_DSP_PARAMETERS_H_
30 #define CLOUDS_DSP_PARAMETERS_H_
31 
32 #include "stmlib/stmlib.h"
33 
34 namespace clouds {
35 
36 struct Parameters {
37   float position;
38   float size;
39   float pitch;
40   float density;
41   float texture;
42   float dry_wet;
43   float stereo_spread;
44   float feedback;
45   float reverb;
46 
47   bool freeze;
48   bool trigger;
49   bool gate;
50 
51   struct Granular {
52     float overlap;
53     float window_shape;
54     float stereo_spread;
55     bool use_deterministic_seed;
56   } granular;
57 
58   struct Spectral {
59     float quantization;
60     float refresh_rate;
61     float phase_randomization;
62     float warp;
63   } spectral;
64 };
65 
66 }  // namespace clouds
67 
68 #endif  // CLOUDS_DSP_PARAMETERS_H_
69