1 // Licensed under the Apache License, Version 2.0
2 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4 // All files in the project carrying such notice may not be copied, modified, or distributed
5 // except according to those terms.
6 //! Mappings for the contents of d3dcommon.h
7 use shared::basetsd::SIZE_T;
8 use shared::minwindef::{LPCVOID, LPVOID, UINT};
9 use um::unknwnbase::{IUnknown, IUnknownVtbl};
10 use um::winnt::{HRESULT, LPCSTR};
11 ENUM!{enum D3D_DRIVER_TYPE {
12     D3D_DRIVER_TYPE_UNKNOWN,
13     D3D_DRIVER_TYPE_HARDWARE,
14     D3D_DRIVER_TYPE_REFERENCE,
15     D3D_DRIVER_TYPE_NULL,
16     D3D_DRIVER_TYPE_SOFTWARE,
17     D3D_DRIVER_TYPE_WARP,
18 }}
19 ENUM!{enum D3D_FEATURE_LEVEL {
20     D3D_FEATURE_LEVEL_9_1 = 0x9100,
21     D3D_FEATURE_LEVEL_9_2 = 0x9200,
22     D3D_FEATURE_LEVEL_9_3 = 0x9300,
23     D3D_FEATURE_LEVEL_10_0 = 0xa000,
24     D3D_FEATURE_LEVEL_10_1 = 0xa100,
25     D3D_FEATURE_LEVEL_11_0 = 0xb000,
26     D3D_FEATURE_LEVEL_11_1 = 0xb100,
27     D3D_FEATURE_LEVEL_12_0 = 0xc000,
28     D3D_FEATURE_LEVEL_12_1 = 0xc100,
29 }}
30 ENUM!{enum D3D_PRIMITIVE_TOPOLOGY {
31     D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
32     D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
33     D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
34     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
35     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
36     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
37     D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
38     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
39     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
40     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
41     D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
42     D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
43     D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
44     D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
45     D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
46     D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
47     D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
48     D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
49     D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
50     D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
51     D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
52     D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
53     D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
54     D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
55     D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
56     D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
57     D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
58     D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
59     D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
60     D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
61     D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
62     D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
63     D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
64     D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
65     D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
66     D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
67     D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
68     D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
69     D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
70     D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
71     D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
72     D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
73 }}
74 pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY =
75     D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
76 pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY =
77     D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
78 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY =
79     D3D_PRIMITIVE_TOPOLOGY_LINELIST;
80 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY =
81     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
82 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY =
83     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
84 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY =
85     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
86 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY =
87     D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
88 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY =
89     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ;
90 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY =
91     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ;
92 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY =
93     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ;
94 pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY =
95     D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
96 pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY =
97     D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
98 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY =
99     D3D_PRIMITIVE_TOPOLOGY_LINELIST;
100 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY =
101     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
102 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY =
103     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
104 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY =
105     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
106 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY =
107     D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
108 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY =
109     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ;
110 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY =
111     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ;
112 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY =
113     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ;
114 pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
115     D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST;
116 pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
117     D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST;
118 pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
119     D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST;
120 pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
121     D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
122 pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
123     D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST;
124 pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
125     D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST;
126 pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
127     D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST;
128 pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
129     D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST;
130 pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
131     D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST;
132 pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
133     D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST;
134 pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
135     D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST;
136 pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
137     D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST;
138 pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
139     D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST;
140 pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
141     D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST;
142 pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
143     D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST;
144 pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
145     D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
146 pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
147     D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST;
148 pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
149     D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST;
150 pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
151     D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST;
152 pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
153     D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST;
154 pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
155     D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST;
156 pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
157     D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST;
158 pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
159     D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST;
160 pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
161     D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST;
162 pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
163     D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST;
164 pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
165     D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST;
166 pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
167     D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST;
168 pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
169     D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST;
170 pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
171     D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST;
172 pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
173     D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST;
174 pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
175     D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST;
176 pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY =
177     D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST;
178 ENUM!{enum D3D_PRIMITIVE {
179     D3D_PRIMITIVE_UNDEFINED = 0,
180     D3D_PRIMITIVE_POINT = 1,
181     D3D_PRIMITIVE_LINE = 2,
182     D3D_PRIMITIVE_TRIANGLE = 3,
183     D3D_PRIMITIVE_LINE_ADJ = 6,
184     D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
185     D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
186     D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
187     D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
188     D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
189     D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
190     D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
191     D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
192     D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
193     D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
194     D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
195     D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
196     D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
197     D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
198     D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
199     D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
200     D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
201     D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
202     D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
203     D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
204     D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
205     D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
206     D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
207     D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
208     D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
209     D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
210     D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
211     D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
212     D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
213     D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
214     D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
215     D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
216     D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
217 }}
218 pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED;
219 pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT;
220 pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE;
221 pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE;
222 pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ;
223 pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ;
224 pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED;
225 pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT;
226 pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE;
227 pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE;
228 pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ;
229 pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ;
230 pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
231     D3D_PRIMITIVE_1_CONTROL_POINT_PATCH;
232 pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
233     D3D_PRIMITIVE_2_CONTROL_POINT_PATCH;
234 pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
235     D3D_PRIMITIVE_3_CONTROL_POINT_PATCH;
236 pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
237     D3D_PRIMITIVE_4_CONTROL_POINT_PATCH;
238 pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
239     D3D_PRIMITIVE_5_CONTROL_POINT_PATCH;
240 pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
241     D3D_PRIMITIVE_6_CONTROL_POINT_PATCH;
242 pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
243     D3D_PRIMITIVE_7_CONTROL_POINT_PATCH;
244 pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
245     D3D_PRIMITIVE_8_CONTROL_POINT_PATCH;
246 pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
247     D3D_PRIMITIVE_9_CONTROL_POINT_PATCH;
248 pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
249     D3D_PRIMITIVE_10_CONTROL_POINT_PATCH;
250 pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
251     D3D_PRIMITIVE_11_CONTROL_POINT_PATCH;
252 pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
253     D3D_PRIMITIVE_12_CONTROL_POINT_PATCH;
254 pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
255     D3D_PRIMITIVE_13_CONTROL_POINT_PATCH;
256 pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
257     D3D_PRIMITIVE_14_CONTROL_POINT_PATCH;
258 pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
259     D3D_PRIMITIVE_15_CONTROL_POINT_PATCH;
260 pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
261     D3D_PRIMITIVE_16_CONTROL_POINT_PATCH;
262 pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
263     D3D_PRIMITIVE_17_CONTROL_POINT_PATCH;
264 pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
265     D3D_PRIMITIVE_18_CONTROL_POINT_PATCH;
266 pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
267     D3D_PRIMITIVE_19_CONTROL_POINT_PATCH;
268 pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
269     D3D_PRIMITIVE_20_CONTROL_POINT_PATCH;
270 pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
271     D3D_PRIMITIVE_21_CONTROL_POINT_PATCH;
272 pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
273     D3D_PRIMITIVE_22_CONTROL_POINT_PATCH;
274 pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
275     D3D_PRIMITIVE_23_CONTROL_POINT_PATCH;
276 pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
277     D3D_PRIMITIVE_24_CONTROL_POINT_PATCH;
278 pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
279     D3D_PRIMITIVE_25_CONTROL_POINT_PATCH;
280 pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
281     D3D_PRIMITIVE_26_CONTROL_POINT_PATCH;
282 pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
283     D3D_PRIMITIVE_27_CONTROL_POINT_PATCH;
284 pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
285     D3D_PRIMITIVE_28_CONTROL_POINT_PATCH;
286 pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
287     D3D_PRIMITIVE_29_CONTROL_POINT_PATCH;
288 pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
289     D3D_PRIMITIVE_30_CONTROL_POINT_PATCH;
290 pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
291     D3D_PRIMITIVE_31_CONTROL_POINT_PATCH;
292 pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE =
293     D3D_PRIMITIVE_32_CONTROL_POINT_PATCH;
294 ENUM!{enum D3D_SRV_DIMENSION {
295     D3D_SRV_DIMENSION_UNKNOWN = 0,
296     D3D_SRV_DIMENSION_BUFFER = 1,
297     D3D_SRV_DIMENSION_TEXTURE1D = 2,
298     D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
299     D3D_SRV_DIMENSION_TEXTURE2D = 4,
300     D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
301     D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
302     D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
303     D3D_SRV_DIMENSION_TEXTURE3D = 8,
304     D3D_SRV_DIMENSION_TEXTURECUBE = 9,
305     D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
306     D3D_SRV_DIMENSION_BUFFEREX = 11,
307 }}
308 pub const D3D10_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN;
309 pub const D3D10_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER;
310 pub const D3D10_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D;
311 pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY;
312 pub const D3D10_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D;
313 pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
314 pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS;
315 pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION =
316     D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
317 pub const D3D10_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D;
318 pub const D3D10_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE;
319 pub const D3D10_1_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN;
320 pub const D3D10_1_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER;
321 pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D;
322 pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION =
323     D3D_SRV_DIMENSION_TEXTURE1DARRAY;
324 pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D;
325 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION =
326     D3D_SRV_DIMENSION_TEXTURE2DARRAY;
327 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS;
328 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION =
329     D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
330 pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D;
331 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE;
332 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION =
333     D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
334 pub const D3D11_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN;
335 pub const D3D11_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER;
336 pub const D3D11_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D;
337 pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY;
338 pub const D3D11_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D;
339 pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
340 pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS;
341 pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION =
342     D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
343 pub const D3D11_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D;
344 pub const D3D11_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE;
345 pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION =
346     D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
347 pub const D3D11_SRV_DIMENSION_BUFFEREX: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFEREX;
348 STRUCT!{struct D3D_SHADER_MACRO {
349     Name: LPCSTR,
350     Definition: LPCSTR,
351 }}
352 pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO;
353 DEFINE_GUID!{IID_ID3D10Blob,
354     0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0x0d, 0x98, 0x9c, 0x3a, 0x01, 0x02}
355 RIDL!{#[uuid(0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)]
356 interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) {
357     fn GetBufferPointer() -> LPVOID,
358     fn GetBufferSize() -> SIZE_T,
359 }}
360 pub type LPD3D10BLOB = *mut ID3D10Blob;
361 pub type ID3DBlob = ID3D10Blob;
362 pub type LPD3DBLOB = *mut ID3DBlob;
363 ENUM!{enum D3D_INCLUDE_TYPE {
364     D3D_INCLUDE_LOCAL = 0,
365     D3D_INCLUDE_SYSTEM,
366 }}
367 pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL;
368 pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM;
369 RIDL!{#[uuid(0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)]
370 interface ID3DInclude(ID3DIncludeVtbl) {
371     fn Open(
372         IncludeType: D3D_INCLUDE_TYPE,
373         pFileName: LPCSTR,
374         pParentData: LPCVOID,
375         ppData: *mut LPCVOID,
376         pBytes: *mut UINT,
377     ) -> HRESULT,
378     fn Close(
379         pData: LPCVOID,
380     ) -> HRESULT,
381 }}
382 pub type LPD3DINCLUDE = *mut ID3DInclude;
383 ENUM!{enum D3D_SHADER_VARIABLE_CLASS {
384     D3D_SVC_SCALAR = 0,
385     D3D_SVC_VECTOR,
386     D3D_SVC_MATRIX_ROWS,
387     D3D_SVC_MATRIX_COLUMNS,
388     D3D_SVC_OBJECT,
389     D3D_SVC_STRUCT,
390     D3D_SVC_INTERFACE_CLASS,
391     D3D_SVC_INTERFACE_POINTER,
392 }}
393 pub const D3D10_SVC_SCALAR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR;
394 pub const D3D10_SVC_VECTOR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR;
395 pub const D3D10_SVC_MATRIX_ROWS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS;
396 pub const D3D10_SVC_MATRIX_COLUMNS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS;
397 pub const D3D10_SVC_OBJECT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT;
398 pub const D3D10_SVC_STRUCT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT;
399 pub const D3D11_SVC_INTERFACE_CLASS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS;
400 pub const D3D11_SVC_INTERFACE_POINTER: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER;
401 ENUM!{enum D3D_SHADER_VARIABLE_FLAGS {
402     D3D_SVF_USERPACKED = 1,
403     D3D_SVF_USED = 2,
404     D3D_SVF_INTERFACE_POINTER = 4,
405     D3D_SVF_INTERFACE_PARAMETER = 8,
406 }}
407 pub const D3D10_SVF_USERPACKED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED;
408 pub const D3D10_SVF_USED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED;
409 pub const D3D11_SVF_INTERFACE_POINTER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER;
410 pub const D3D11_SVF_INTERFACE_PARAMETER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER;
411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE {
412     D3D_SVT_VOID = 0,
413     D3D_SVT_BOOL = 1,
414     D3D_SVT_INT = 2,
415     D3D_SVT_FLOAT = 3,
416     D3D_SVT_STRING = 4,
417     D3D_SVT_TEXTURE = 5,
418     D3D_SVT_TEXTURE1D = 6,
419     D3D_SVT_TEXTURE2D = 7,
420     D3D_SVT_TEXTURE3D = 8,
421     D3D_SVT_TEXTURECUBE = 9,
422     D3D_SVT_SAMPLER = 10,
423     D3D_SVT_SAMPLER1D = 11,
424     D3D_SVT_SAMPLER2D = 12,
425     D3D_SVT_SAMPLER3D = 13,
426     D3D_SVT_SAMPLERCUBE = 14,
427     D3D_SVT_PIXELSHADER = 15,
428     D3D_SVT_VERTEXSHADER = 16,
429     D3D_SVT_PIXELFRAGMENT = 17,
430     D3D_SVT_VERTEXFRAGMENT = 18,
431     D3D_SVT_UINT = 19,
432     D3D_SVT_UINT8 = 20,
433     D3D_SVT_GEOMETRYSHADER = 21,
434     D3D_SVT_RASTERIZER = 22,
435     D3D_SVT_DEPTHSTENCIL = 23,
436     D3D_SVT_BLEND = 24,
437     D3D_SVT_BUFFER = 25,
438     D3D_SVT_CBUFFER = 26,
439     D3D_SVT_TBUFFER = 27,
440     D3D_SVT_TEXTURE1DARRAY = 28,
441     D3D_SVT_TEXTURE2DARRAY = 29,
442     D3D_SVT_RENDERTARGETVIEW = 30,
443     D3D_SVT_DEPTHSTENCILVIEW = 31,
444     D3D_SVT_TEXTURE2DMS = 32,
445     D3D_SVT_TEXTURE2DMSARRAY = 33,
446     D3D_SVT_TEXTURECUBEARRAY = 34,
447     D3D_SVT_HULLSHADER = 35,
448     D3D_SVT_DOMAINSHADER = 36,
449     D3D_SVT_INTERFACE_POINTER = 37,
450     D3D_SVT_COMPUTESHADER = 38,
451     D3D_SVT_DOUBLE = 39,
452     D3D_SVT_RWTEXTURE1D = 40,
453     D3D_SVT_RWTEXTURE1DARRAY = 41,
454     D3D_SVT_RWTEXTURE2D = 42,
455     D3D_SVT_RWTEXTURE2DARRAY = 43,
456     D3D_SVT_RWTEXTURE3D = 44,
457     D3D_SVT_RWBUFFER = 45,
458     D3D_SVT_BYTEADDRESS_BUFFER = 46,
459     D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
460     D3D_SVT_STRUCTURED_BUFFER = 48,
461     D3D_SVT_RWSTRUCTURED_BUFFER = 49,
462     D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
463     D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
464     D3D_SVT_MIN8FLOAT = 52,
465     D3D_SVT_MIN10FLOAT = 53,
466     D3D_SVT_MIN16FLOAT = 54,
467     D3D_SVT_MIN12INT = 55,
468     D3D_SVT_MIN16INT = 56,
469     D3D_SVT_MIN16UINT = 57,
470 }}
471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID;
472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL;
473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT;
474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT;
475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING;
476 pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE;
477 pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D;
478 pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D;
479 pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D;
480 pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE;
481 pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER;
482 pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D;
483 pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D;
484 pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D;
485 pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE;
486 pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER;
487 pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER;
488 pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT;
489 pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT;
490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT;
491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8;
492 pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER;
493 pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER;
494 pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL;
495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND;
496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER;
497 pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER;
498 pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER;
499 pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY;
500 pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY;
501 pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW;
502 pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW;
503 pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS;
504 pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY;
505 pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY;
506 pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER;
507 pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER;
508 pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER;
509 pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER;
510 pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE;
511 pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D;
512 pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY;
513 pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D;
514 pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY;
515 pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D;
516 pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER;
517 pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER;
518 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER;
519 pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER;
520 pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER;
521 pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE =
522     D3D_SVT_APPEND_STRUCTURED_BUFFER;
523 pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE =
524     D3D_SVT_CONSUME_STRUCTURED_BUFFER;
525 ENUM!{enum D3D_SHADER_INPUT_FLAGS {
526     D3D_SIF_USERPACKED = 0x1,
527     D3D_SIF_COMPARISON_SAMPLER = 0x2,
528     D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
529     D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
530     D3D_SIF_TEXTURE_COMPONENTS = 0xc,
531     D3D_SIF_UNUSED = 0x10,
532 }}
533 pub const D3D10_SIF_USERPACKED: D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED;
534 pub const D3D10_SIF_COMPARISON_SAMPLER: D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER;
535 pub const D3D10_SIF_TEXTURE_COMPONENT_0: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0;
536 pub const D3D10_SIF_TEXTURE_COMPONENT_1: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1;
537 pub const D3D10_SIF_TEXTURE_COMPONENTS: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS;
538 ENUM!{enum D3D_SHADER_INPUT_TYPE {
539     D3D_SIT_CBUFFER,
540     D3D_SIT_TBUFFER,
541     D3D_SIT_TEXTURE,
542     D3D_SIT_SAMPLER,
543     D3D_SIT_UAV_RWTYPED,
544     D3D_SIT_STRUCTURED,
545     D3D_SIT_UAV_RWSTRUCTURED,
546     D3D_SIT_BYTEADDRESS,
547     D3D_SIT_UAV_RWBYTEADDRESS,
548     D3D_SIT_UAV_APPEND_STRUCTURED,
549     D3D_SIT_UAV_CONSUME_STRUCTURED,
550     D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
551 }}
552 pub const D3D10_SIT_CBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER;
553 pub const D3D10_SIT_TBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER;
554 pub const D3D10_SIT_TEXTURE: D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE;
555 pub const D3D10_SIT_SAMPLER: D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER;
556 pub const D3D11_SIT_UAV_RWTYPED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED;
557 pub const D3D11_SIT_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED;
558 pub const D3D11_SIT_UAV_RWSTRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED;
559 pub const D3D11_SIT_BYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS;
560 pub const D3D11_SIT_UAV_RWBYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS;
561 pub const D3D11_SIT_UAV_APPEND_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED;
562 pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED;
563 pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE =
564     D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER;
565 ENUM!{enum D3D_SHADER_CBUFFER_FLAGS {
566     D3D_CBF_USERPACKED = 1,
567 }}
568 pub const D3D10_CBF_USERPACKED: D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED;
569 ENUM!{enum D3D_CBUFFER_TYPE {
570     D3D_CT_CBUFFER,
571     D3D_CT_TBUFFER,
572     D3D_CT_INTERFACE_POINTERS,
573     D3D_CT_RESOURCE_BIND_INFO,
574 }}
575 pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER;
576 pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER;
577 pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER;
578 pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER;
579 pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS;
580 pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO;
581 ENUM!{enum D3D_NAME {
582     D3D_NAME_UNDEFINED = 0,
583     D3D_NAME_POSITION = 1,
584     D3D_NAME_CLIP_DISTANCE = 2,
585     D3D_NAME_CULL_DISTANCE = 3,
586     D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
587     D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
588     D3D_NAME_VERTEX_ID = 6,
589     D3D_NAME_PRIMITIVE_ID = 7,
590     D3D_NAME_INSTANCE_ID = 8,
591     D3D_NAME_IS_FRONT_FACE = 9,
592     D3D_NAME_SAMPLE_INDEX = 10,
593     D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
594     D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
595     D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
596     D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
597     D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
598     D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
599     D3D_NAME_TARGET = 64,
600     D3D_NAME_DEPTH = 65,
601     D3D_NAME_COVERAGE = 66,
602     D3D_NAME_DEPTH_GREATER_EQUAL = 67,
603     D3D_NAME_DEPTH_LESS_EQUAL = 68,
604 }}
605 pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED;
606 pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION;
607 pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE;
608 pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE;
609 pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX;
610 pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX;
611 pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID;
612 pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID;
613 pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID;
614 pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE;
615 pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX;
616 pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET;
617 pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH;
618 pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE;
619 pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR;
620 pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME
621     = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR;
622 pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR;
623 pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR;
624 pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME
625     = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR;
626 pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME
627     = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR;
628 pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL;
629 pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL;
630 ENUM!{enum D3D_RESOURCE_RETURN_TYPE {
631     D3D_RETURN_TYPE_UNORM = 1,
632     D3D_RETURN_TYPE_SNORM = 2,
633     D3D_RETURN_TYPE_SINT = 3,
634     D3D_RETURN_TYPE_UINT = 4,
635     D3D_RETURN_TYPE_FLOAT = 5,
636     D3D_RETURN_TYPE_MIXED = 6,
637     D3D_RETURN_TYPE_DOUBLE = 7,
638     D3D_RETURN_TYPE_CONTINUED = 8,
639 }}
640 pub const D3D10_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM;
641 pub const D3D10_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM;
642 pub const D3D10_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT;
643 pub const D3D10_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT;
644 pub const D3D10_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT;
645 pub const D3D10_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED;
646 pub const D3D11_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM;
647 pub const D3D11_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM;
648 pub const D3D11_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT;
649 pub const D3D11_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT;
650 pub const D3D11_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT;
651 pub const D3D11_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED;
652 pub const D3D11_RETURN_TYPE_DOUBLE: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE;
653 pub const D3D11_RETURN_TYPE_CONTINUED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED;
654 ENUM!{enum D3D_REGISTER_COMPONENT_TYPE {
655     D3D_REGISTER_COMPONENT_UNKNOWN = 0,
656     D3D_REGISTER_COMPONENT_UINT32 = 1,
657     D3D_REGISTER_COMPONENT_SINT32 = 2,
658     D3D_REGISTER_COMPONENT_FLOAT32 = 3,
659 }}
660 pub const D3D10_REGISTER_COMPONENT_UNKNOWN: D3D_REGISTER_COMPONENT_TYPE =
661     D3D_REGISTER_COMPONENT_UNKNOWN;
662 pub const D3D10_REGISTER_COMPONENT_UINT32: D3D_REGISTER_COMPONENT_TYPE =
663     D3D_REGISTER_COMPONENT_UINT32;
664 pub const D3D10_REGISTER_COMPONENT_SINT32: D3D_REGISTER_COMPONENT_TYPE =
665     D3D_REGISTER_COMPONENT_SINT32;
666 pub const D3D10_REGISTER_COMPONENT_FLOAT32: D3D_REGISTER_COMPONENT_TYPE =
667     D3D_REGISTER_COMPONENT_FLOAT32;
668 ENUM!{enum D3D_TESSELLATOR_DOMAIN {
669     D3D_TESSELLATOR_DOMAIN_UNDEFINED,
670     D3D_TESSELLATOR_DOMAIN_ISOLINE,
671     D3D_TESSELLATOR_DOMAIN_TRI,
672     D3D_TESSELLATOR_DOMAIN_QUAD,
673 }}
674 pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: D3D_TESSELLATOR_DOMAIN =
675     D3D_TESSELLATOR_DOMAIN_UNDEFINED;
676 pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: D3D_TESSELLATOR_DOMAIN =
677     D3D_TESSELLATOR_DOMAIN_ISOLINE;
678 pub const D3D11_TESSELLATOR_DOMAIN_TRI: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI;
679 pub const D3D11_TESSELLATOR_DOMAIN_QUAD: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD;
680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
681     D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
682     D3D_TESSELLATOR_PARTITIONING_INTEGER,
683     D3D_TESSELLATOR_PARTITIONING_POW2,
684     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
685     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
686 }}
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
688     D3D_TESSELLATOR_PARTITIONING_UNDEFINED;
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
690     D3D_TESSELLATOR_PARTITIONING_INTEGER;
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
692     D3D_TESSELLATOR_PARTITIONING_POW2;
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
694     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD;
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
696     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN;
697 ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
698     D3D_TESSELLATOR_OUTPUT_UNDEFINED,
699     D3D_TESSELLATOR_OUTPUT_POINT,
700     D3D_TESSELLATOR_OUTPUT_LINE,
701     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
702     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
703 }}
704 pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
705     D3D_TESSELLATOR_OUTPUT_UNDEFINED;
706 pub const D3D11_TESSELLATOR_OUTPUT_POINT: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
707     D3D_TESSELLATOR_OUTPUT_POINT;
708 pub const D3D11_TESSELLATOR_OUTPUT_LINE: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
709     D3D_TESSELLATOR_OUTPUT_LINE;
710 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
711     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW;
712 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE =
713     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW;
714 ENUM!{enum D3D_MIN_PRECISION {
715     D3D_MIN_PRECISION_DEFAULT,
716     D3D_MIN_PRECISION_FLOAT_16,
717     D3D_MIN_PRECISION_FLOAT_2_8,
718     D3D_MIN_PRECISION_RESERVED,
719     D3D_MIN_PRECISION_SINT_16,
720     D3D_MIN_PRECISION_UINT_16,
721     D3D_MIN_PRECISION_ANY_16 = 0xf0,
722     D3D_MIN_PRECISION_ANY_10 = 0xf1,
723 }}
724 ENUM!{enum D3D_INTERPOLATION_MODE {
725     D3D_INTERPOLATION_UNDEFINED,
726     D3D_INTERPOLATION_CONSTANT,
727     D3D_INTERPOLATION_LINEAR,
728     D3D_INTERPOLATION_LINEAR_CENTROID,
729     D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE,
730     D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID,
731     D3D_INTERPOLATION_LINEAR_SAMPLE,
732     D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE,
733 }}
734 ENUM!{enum D3D_PARAMETER_FLAGS {
735     D3D_PF_NONE = 0,
736     D3D_PF_IN = 0x1,
737     D3D_PF_OUT = 0x2,
738 }}
739 DEFINE_GUID!{WKPDID_D3DDebugObjectName,
740     0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00}
741 DEFINE_GUID!{WKPDID_D3DDebugObjectNameW,
742     0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41}
743 DEFINE_GUID!{WKPDID_CommentStringW,
744     0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2}
745