1 /* 2 ============================================================================== 3 4 This file is part of the JUCE library. 5 Copyright (c) 2017 - ROLI Ltd. 6 7 JUCE is an open source library subject to commercial or open-source 8 licensing. 9 10 The code included in this file is provided under the terms of the ISC license 11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission 12 To use, copy, modify, and/or distribute this software for any purpose with or 13 without fee is hereby granted provided that the above copyright notice and 14 this permission notice appear in all copies. 15 16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER 17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE 18 DISCLAIMED. 19 20 ============================================================================== 21 */ 22 23 #ifdef JUCE_AUDIO_DEVICES_H_INCLUDED 24 /* When you add this cpp file to your project, you mustn't include it in a file where you've 25 already included any other headers - just put it inside a file on its own, possibly with your config 26 flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix 27 header files that the compiler may be using. 28 */ 29 #error "Incorrect use of JUCE cpp file" 30 #endif 31 32 #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1 33 #define JUCE_CORE_INCLUDE_COM_SMART_PTR 1 34 #define JUCE_CORE_INCLUDE_JNI_HELPERS 1 35 #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1 36 #define JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW 1 37 38 #ifndef JUCE_USE_WINRT_MIDI 39 #define JUCE_USE_WINRT_MIDI 0 40 #endif 41 42 #if JUCE_USE_WINRT_MIDI 43 #define JUCE_EVENTS_INCLUDE_WINRT_WRAPPER 1 44 #endif 45 46 #include "juce_audio_devices.h" 47 48 //============================================================================== 49 #if JUCE_MAC 50 #define Point CarbonDummyPointName 51 #define Component CarbonDummyCompName 52 #import <CoreAudio/AudioHardware.h> 53 #import <CoreMIDI/MIDIServices.h> 54 #import <AudioToolbox/AudioServices.h> 55 #undef Point 56 #undef Component 57 58 #elif JUCE_IOS 59 #import <AudioToolbox/AudioToolbox.h> 60 #import <AVFoundation/AVFoundation.h> 61 #import <CoreMIDI/MIDIServices.h> 62 63 #if TARGET_OS_SIMULATOR 64 #import <CoreMIDI/MIDINetworkSession.h> 65 #endif 66 67 //============================================================================== 68 #elif JUCE_WINDOWS 69 #if JUCE_WASAPI 70 #include <mmreg.h> 71 #endif 72 73 #if JUCE_USE_WINRT_MIDI && JUCE_MSVC 74 /* If you cannot find any of the header files below then you are probably 75 attempting to use the Windows 10 Bluetooth Low Energy API. For this to work you 76 need to install version 10.0.14393.0 of the Windows Standalone SDK and you may 77 need to add the path to the WinRT headers to your build system. This path should 78 have the form "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt". 79 80 Also please note that Microsoft's Bluetooth MIDI stack has multiple issues, so 81 this API is EXPERIMENTAL - use at your own risk! 82 */ 83 #include <windows.devices.h> 84 #include <windows.devices.midi.h> 85 #include <windows.devices.enumeration.h> 86 87 #pragma warning (push) 88 #pragma warning (disable: 4265) 89 #include <wrl/event.h> 90 #pragma warning (pop) 91 92 #pragma warning (push) 93 #pragma warning (disable: 4467) 94 #include <robuffer.h> 95 #pragma warning (pop) 96 #endif 97 98 #if JUCE_ASIO 99 /* This is very frustrating - we only need to use a handful of definitions from 100 a couple of the header files in Steinberg's ASIO SDK, and it'd be easy to copy 101 about 30 lines of code into this cpp file to create a fully stand-alone ASIO 102 implementation... 103 104 ..unfortunately that would break Steinberg's license agreement for use of 105 their SDK, so I'm not allowed to do this. 106 107 This means that anyone who wants to use JUCE's ASIO abilities will have to: 108 109 1) Agree to Steinberg's licensing terms and download the ASIO SDK 110 (see http://www.steinberg.net/en/company/developers.html). 111 112 2) Enable this code with a global definition #define JUCE_ASIO 1. 113 114 3) Make sure that your header search path contains the iasiodrv.h file that 115 comes with the SDK. (Only about a handful of the SDK header files are actually 116 needed - so to simplify things, you could just copy these into your JUCE directory). 117 */ 118 #include <iasiodrv.h> 119 #endif 120 121 //============================================================================== 122 #elif JUCE_BSD || JUCE_LINUX 123 #if JUCE_ALSA 124 /* Got an include error here? If so, you've either not got ALSA installed, or you've 125 not got your paths set up correctly to find its header files. 126 127 The package you need to install to get ASLA support is "libasound2-dev". 128 129 If you don't have the ALSA library and don't want to build JUCE with audio support, 130 just set the JUCE_ALSA flag to 0. 131 */ 132 #include <alsa/asoundlib.h> 133 #endif 134 135 #if JUCE_JACK 136 /* Got an include error here? If so, you've either not got jack-audio-connection-kit 137 installed, or you've not got your paths set up correctly to find its header files. 138 139 The package you need to install to get JACK support is "libjack-dev". 140 141 If you don't have the jack-audio-connection-kit library and don't want to build 142 JUCE with low latency audio support, just set the JUCE_JACK flag to 0. 143 */ 144 #include <jack/jack.h> 145 #endif 146 147 #if JUCE_BELA 148 /* Got an include error here? If so, you've either not got the bela headers 149 installed, or you've not got your paths set up correctly to find its header 150 files. 151 */ 152 #include <Bela.h> 153 #include <Midi.h> 154 #endif 155 156 #undef SIZEOF 157 158 //============================================================================== 159 #elif JUCE_ANDROID 160 161 #if JUCE_USE_ANDROID_OPENSLES 162 #include <SLES/OpenSLES.h> 163 #include <SLES/OpenSLES_Android.h> 164 #include <SLES/OpenSLES_AndroidConfiguration.h> 165 #endif 166 167 #if JUCE_USE_ANDROID_OBOE 168 #if JUCE_USE_ANDROID_OPENSLES 169 #error "Oboe cannot be enabled at the same time as openSL! Please disable JUCE_USE_ANDROID_OPENSLES" 170 #endif 171 172 #include <oboe/Oboe.h> 173 #endif 174 175 #endif 176 177 #include "audio_io/juce_AudioDeviceManager.cpp" 178 #include "audio_io/juce_AudioIODevice.cpp" 179 #include "audio_io/juce_AudioIODeviceType.cpp" 180 #include "midi_io/juce_MidiMessageCollector.cpp" 181 #include "midi_io/juce_MidiDevices.cpp" 182 #include "sources/juce_AudioSourcePlayer.cpp" 183 #include "sources/juce_AudioTransportSource.cpp" 184 #include "native/juce_MidiDataConcatenator.h" 185 186 //============================================================================== 187 #if JUCE_MAC 188 #include "native/juce_mac_CoreAudio.cpp" 189 #include "native/juce_mac_CoreMidi.cpp" 190 191 //============================================================================== 192 #elif JUCE_IOS 193 #include "native/juce_ios_Audio.cpp" 194 #include "native/juce_mac_CoreMidi.cpp" 195 196 //============================================================================== 197 #elif JUCE_WINDOWS 198 199 #if JUCE_WASAPI 200 #include "native/juce_win32_WASAPI.cpp" 201 #endif 202 203 #if JUCE_DIRECTSOUND 204 #include "native/juce_win32_DirectSound.cpp" 205 #endif 206 207 #include "native/juce_win32_Midi.cpp" 208 209 #if JUCE_ASIO 210 #include "native/juce_win32_ASIO.cpp" 211 #endif 212 213 //============================================================================== 214 #elif JUCE_BSD || JUCE_LINUX 215 #if JUCE_ALSA 216 #include "native/juce_linux_ALSA.cpp" 217 #endif 218 219 #if JUCE_JACK 220 #include "native/juce_linux_JackAudio.cpp" 221 #endif 222 223 #if JUCE_BELA 224 #include "native/juce_linux_Bela.cpp" 225 #else 226 #include "native/juce_linux_Midi.cpp" 227 #endif 228 229 //============================================================================== 230 #elif JUCE_ANDROID 231 #include "native/juce_android_Audio.cpp" 232 #include "native/juce_android_Midi.cpp" 233 234 #if JUCE_USE_ANDROID_OPENSLES 235 #include "native/juce_android_OpenSL.cpp" 236 #endif 237 238 #if JUCE_USE_ANDROID_OBOE 239 #include "native/juce_android_Oboe.cpp" 240 #endif 241 #endif 242 243 #if ! JUCE_SYSTEMAUDIOVOL_IMPLEMENTED 244 namespace juce 245 { 246 // None of these methods are available. (On Windows you might need to enable WASAPI for this) getGain()247 float JUCE_CALLTYPE SystemAudioVolume::getGain() { jassertfalse; return 0.0f; } setGain(float)248 bool JUCE_CALLTYPE SystemAudioVolume::setGain (float) { jassertfalse; return false; } isMuted()249 bool JUCE_CALLTYPE SystemAudioVolume::isMuted() { jassertfalse; return false; } setMuted(bool)250 bool JUCE_CALLTYPE SystemAudioVolume::setMuted (bool) { jassertfalse; return false; } 251 } 252 #endif 253