1 /*
2 * OpenAL Loopback Example
3 *
4 * Copyright (c) 2013 by Chris Robinson <chris.kcat@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 */
24
25 /* This file contains an example for using the loopback device for custom
26 * output handling.
27 */
28
29 #include <assert.h>
30 #include <math.h>
31 #include <stdio.h>
32
33 #include "SDL.h"
34 #include "SDL_audio.h"
35 #include "SDL_error.h"
36 #include "SDL_stdinc.h"
37
38 #include "AL/al.h"
39 #include "AL/alc.h"
40 #include "AL/alext.h"
41
42 #include "common/alhelpers.h"
43
44 #ifndef SDL_AUDIO_MASK_BITSIZE
45 #define SDL_AUDIO_MASK_BITSIZE (0xFF)
46 #endif
47 #ifndef SDL_AUDIO_BITSIZE
48 #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
49 #endif
50
51 #ifndef M_PI
52 #define M_PI (3.14159265358979323846)
53 #endif
54
55 typedef struct {
56 ALCdevice *Device;
57 ALCcontext *Context;
58
59 ALCsizei FrameSize;
60 } PlaybackInfo;
61
62 static LPALCLOOPBACKOPENDEVICESOFT alcLoopbackOpenDeviceSOFT;
63 static LPALCISRENDERFORMATSUPPORTEDSOFT alcIsRenderFormatSupportedSOFT;
64 static LPALCRENDERSAMPLESSOFT alcRenderSamplesSOFT;
65
66
RenderSDLSamples(void * userdata,Uint8 * stream,int len)67 void SDLCALL RenderSDLSamples(void *userdata, Uint8 *stream, int len)
68 {
69 PlaybackInfo *playback = (PlaybackInfo*)userdata;
70 alcRenderSamplesSOFT(playback->Device, stream, len/playback->FrameSize);
71 }
72
73
ChannelsName(ALCenum chans)74 static const char *ChannelsName(ALCenum chans)
75 {
76 switch(chans)
77 {
78 case ALC_MONO_SOFT: return "Mono";
79 case ALC_STEREO_SOFT: return "Stereo";
80 case ALC_QUAD_SOFT: return "Quadraphonic";
81 case ALC_5POINT1_SOFT: return "5.1 Surround";
82 case ALC_6POINT1_SOFT: return "6.1 Surround";
83 case ALC_7POINT1_SOFT: return "7.1 Surround";
84 }
85 return "Unknown Channels";
86 }
87
TypeName(ALCenum type)88 static const char *TypeName(ALCenum type)
89 {
90 switch(type)
91 {
92 case ALC_BYTE_SOFT: return "S8";
93 case ALC_UNSIGNED_BYTE_SOFT: return "U8";
94 case ALC_SHORT_SOFT: return "S16";
95 case ALC_UNSIGNED_SHORT_SOFT: return "U16";
96 case ALC_INT_SOFT: return "S32";
97 case ALC_UNSIGNED_INT_SOFT: return "U32";
98 case ALC_FLOAT_SOFT: return "Float32";
99 }
100 return "Unknown Type";
101 }
102
103 /* Creates a one second buffer containing a sine wave, and returns the new
104 * buffer ID. */
CreateSineWave(void)105 static ALuint CreateSineWave(void)
106 {
107 ALshort data[44100*4];
108 ALuint buffer;
109 ALenum err;
110 ALuint i;
111
112 for(i = 0;i < 44100*4;i++)
113 data[i] = (ALshort)(sin(i/44100.0 * 1000.0 * 2.0*M_PI) * 32767.0);
114
115 /* Buffer the audio data into a new buffer object. */
116 buffer = 0;
117 alGenBuffers(1, &buffer);
118 alBufferData(buffer, AL_FORMAT_MONO16, data, sizeof(data), 44100);
119
120 /* Check if an error occured, and clean up if so. */
121 err = alGetError();
122 if(err != AL_NO_ERROR)
123 {
124 fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
125 if(alIsBuffer(buffer))
126 alDeleteBuffers(1, &buffer);
127 return 0;
128 }
129
130 return buffer;
131 }
132
133
main(int argc,char * argv[])134 int main(int argc, char *argv[])
135 {
136 PlaybackInfo playback = { NULL, NULL, 0 };
137 SDL_AudioSpec desired, obtained;
138 ALuint source, buffer;
139 ALCint attrs[16];
140 ALenum state;
141 (void)argc;
142 (void)argv;
143
144 /* Print out error if extension is missing. */
145 if(!alcIsExtensionPresent(NULL, "ALC_SOFT_loopback"))
146 {
147 fprintf(stderr, "Error: ALC_SOFT_loopback not supported!\n");
148 return 1;
149 }
150
151 /* Define a macro to help load the function pointers. */
152 #define LOAD_PROC(T, x) ((x) = (T)alcGetProcAddress(NULL, #x))
153 LOAD_PROC(LPALCLOOPBACKOPENDEVICESOFT, alcLoopbackOpenDeviceSOFT);
154 LOAD_PROC(LPALCISRENDERFORMATSUPPORTEDSOFT, alcIsRenderFormatSupportedSOFT);
155 LOAD_PROC(LPALCRENDERSAMPLESSOFT, alcRenderSamplesSOFT);
156 #undef LOAD_PROC
157
158 if(SDL_Init(SDL_INIT_AUDIO) == -1)
159 {
160 fprintf(stderr, "Failed to init SDL audio: %s\n", SDL_GetError());
161 return 1;
162 }
163
164 /* Set up SDL audio with our requested format and callback. */
165 desired.channels = 2;
166 desired.format = AUDIO_S16SYS;
167 desired.freq = 44100;
168 desired.padding = 0;
169 desired.samples = 4096;
170 desired.callback = RenderSDLSamples;
171 desired.userdata = &playback;
172 if(SDL_OpenAudio(&desired, &obtained) != 0)
173 {
174 SDL_Quit();
175 fprintf(stderr, "Failed to open SDL audio: %s\n", SDL_GetError());
176 return 1;
177 }
178
179 /* Set up our OpenAL attributes based on what we got from SDL. */
180 attrs[0] = ALC_FORMAT_CHANNELS_SOFT;
181 if(obtained.channels == 1)
182 attrs[1] = ALC_MONO_SOFT;
183 else if(obtained.channels == 2)
184 attrs[1] = ALC_STEREO_SOFT;
185 else
186 {
187 fprintf(stderr, "Unhandled SDL channel count: %d\n", obtained.channels);
188 goto error;
189 }
190
191 attrs[2] = ALC_FORMAT_TYPE_SOFT;
192 if(obtained.format == AUDIO_U8)
193 attrs[3] = ALC_UNSIGNED_BYTE_SOFT;
194 else if(obtained.format == AUDIO_S8)
195 attrs[3] = ALC_BYTE_SOFT;
196 else if(obtained.format == AUDIO_U16SYS)
197 attrs[3] = ALC_UNSIGNED_SHORT_SOFT;
198 else if(obtained.format == AUDIO_S16SYS)
199 attrs[3] = ALC_SHORT_SOFT;
200 else
201 {
202 fprintf(stderr, "Unhandled SDL format: 0x%04x\n", obtained.format);
203 goto error;
204 }
205
206 attrs[4] = ALC_FREQUENCY;
207 attrs[5] = obtained.freq;
208
209 attrs[6] = 0; /* end of list */
210
211 playback.FrameSize = obtained.channels * SDL_AUDIO_BITSIZE(obtained.format) / 8;
212
213 /* Initialize OpenAL loopback device, using our format attributes. */
214 playback.Device = alcLoopbackOpenDeviceSOFT(NULL);
215 if(!playback.Device)
216 {
217 fprintf(stderr, "Failed to open loopback device!\n");
218 goto error;
219 }
220 /* Make sure the format is supported before setting them on the device. */
221 if(alcIsRenderFormatSupportedSOFT(playback.Device, attrs[5], attrs[1], attrs[3]) == ALC_FALSE)
222 {
223 fprintf(stderr, "Render format not supported: %s, %s, %dhz\n",
224 ChannelsName(attrs[1]), TypeName(attrs[3]), attrs[5]);
225 goto error;
226 }
227 playback.Context = alcCreateContext(playback.Device, attrs);
228 if(!playback.Context || alcMakeContextCurrent(playback.Context) == ALC_FALSE)
229 {
230 fprintf(stderr, "Failed to set an OpenAL audio context\n");
231 goto error;
232 }
233
234 /* Start SDL playing. Our callback (thus alcRenderSamplesSOFT) will now
235 * start being called regularly to update the AL playback state. */
236 SDL_PauseAudio(0);
237
238 /* Load the sound into a buffer. */
239 buffer = CreateSineWave();
240 if(!buffer)
241 {
242 SDL_CloseAudio();
243 alcDestroyContext(playback.Context);
244 alcCloseDevice(playback.Device);
245 SDL_Quit();
246 return 1;
247 }
248
249 /* Create the source to play the sound with. */
250 source = 0;
251 alGenSources(1, &source);
252 alSourcei(source, AL_BUFFER, (ALint)buffer);
253 assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
254
255 /* Play the sound until it finishes. */
256 alSourcePlay(source);
257 do {
258 al_nssleep(10000000);
259 alGetSourcei(source, AL_SOURCE_STATE, &state);
260 } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
261
262 /* All done. Delete resources, and close OpenAL. */
263 alDeleteSources(1, &source);
264 alDeleteBuffers(1, &buffer);
265
266 /* Stop SDL playing. */
267 SDL_PauseAudio(1);
268
269 /* Close up OpenAL and SDL. */
270 SDL_CloseAudio();
271 alcDestroyContext(playback.Context);
272 alcCloseDevice(playback.Device);
273 SDL_Quit();
274
275 return 0;
276
277 error:
278 SDL_CloseAudio();
279 if(playback.Context)
280 alcDestroyContext(playback.Context);
281 if(playback.Device)
282 alcCloseDevice(playback.Device);
283 SDL_Quit();
284
285 return 1;
286 }
287