1class:: GlitchHPF 2summary:: backward compatibility 3related:: Classes/HPF 4categories:: UGens>Filters>Linear, UGens>Filters>GlitchUGens 5 6 7Description:: 8 9after sc3.4 HPF and RHPF were changed to use double-precision floats (svn revision: 10300 - 8sep2010). GlitchHPF and GlitchRHPF can be used as drop-in replacements to get the old behavior back. Good for very noise and glitchy sounds. 10 11 12classmethods:: 13 14method::ar, kr 15 16argument::in 17The input signal. 18 19argument::freq 20Cutoff frequency in Hertz. 21 22argument::mul 23Output will be multiplied by this value. 24 25argument::add 26This value will be added to the output. 27 28 29Examples:: 30 31code:: 32//code that utilizes the glitch. 33//warning! extremely loud. 34//note: might not sound the same on all soundcards 35( 36{GlitchHPF.ar( 37 BrownNoise.ar(1.dup), 38 0.5, 39 Saw.kr(1, 10) 40)}.play; 41) 42:: 43