1 /* nuklear - v1.05 - public domain */
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <stdint.h>
5 #include <stdarg.h>
6 #include <string.h>
7 #include <math.h>
8 #include <assert.h>
9 #include <math.h>
10 #include <time.h>
11 #include <limits.h>
12
13 #include <GL/glew.h>
14 #include <GLFW/glfw3.h>
15
16 #define NK_INCLUDE_FIXED_TYPES
17 #define NK_INCLUDE_STANDARD_IO
18 #define NK_INCLUDE_DEFAULT_ALLOCATOR
19 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
20 #define NK_INCLUDE_FONT_BAKING
21 #define NK_INCLUDE_DEFAULT_FONT
22 #define NK_IMPLEMENTATION
23 #include "../nuklear.h"
24
25 #define STB_IMAGE_IMPLEMENTATION
26 #include "stb_image.h"
27
28 /* macros */
29 #define WINDOW_WIDTH 1200
30 #define WINDOW_HEIGHT 800
31
32 #define MAX_VERTEX_MEMORY 512 * 1024
33 #define MAX_ELEMENT_MEMORY 128 * 1024
34
35 #define UNUSED(a) (void)a
36 #define MIN(a,b) ((a) < (b) ? (a) : (b))
37 #define MAX(a,b) ((a) < (b) ? (b) : (a))
38 #define LEN(a) (sizeof(a)/sizeof(a)[0])
39
40 #ifdef __APPLE__
41 #define NK_SHADER_VERSION "#version 150\n"
42 #else
43 #define NK_SHADER_VERSION "#version 300 es\n"
44 #endif
45
46 struct media {
47 GLint skin;
48 struct nk_image menu;
49 struct nk_image check;
50 struct nk_image check_cursor;
51 struct nk_image option;
52 struct nk_image option_cursor;
53 struct nk_image header;
54 struct nk_image window;
55 struct nk_image scrollbar_inc_button;
56 struct nk_image scrollbar_inc_button_hover;
57 struct nk_image scrollbar_dec_button;
58 struct nk_image scrollbar_dec_button_hover;
59 struct nk_image button;
60 struct nk_image button_hover;
61 struct nk_image button_active;
62 struct nk_image tab_minimize;
63 struct nk_image tab_maximize;
64 struct nk_image slider;
65 struct nk_image slider_hover;
66 struct nk_image slider_active;
67 };
68
69
70 /* ===============================================================
71 *
72 * DEVICE
73 *
74 * ===============================================================*/
75 struct nk_glfw_vertex {
76 float position[2];
77 float uv[2];
78 nk_byte col[4];
79 };
80
81 struct device {
82 struct nk_buffer cmds;
83 struct nk_draw_null_texture null;
84 GLuint vbo, vao, ebo;
85 GLuint prog;
86 GLuint vert_shdr;
87 GLuint frag_shdr;
88 GLint attrib_pos;
89 GLint attrib_uv;
90 GLint attrib_col;
91 GLint uniform_tex;
92 GLint uniform_proj;
93 GLuint font_tex;
94 };
95
96 static void
die(const char * fmt,...)97 die(const char *fmt, ...)
98 {
99 va_list ap;
100 va_start(ap, fmt);
101 vfprintf(stderr, fmt, ap);
102 va_end(ap);
103 fputs("\n", stderr);
104 exit(EXIT_FAILURE);
105 }
106
107 static GLuint
image_load(const char * filename)108 image_load(const char *filename)
109 {
110 int x,y,n;
111 GLuint tex;
112 unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
113 if (!data) die("failed to load image: %s", filename);
114
115 glGenTextures(1, &tex);
116 glBindTexture(GL_TEXTURE_2D, tex);
117 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
118 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
119 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
120 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
121 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
122 glGenerateMipmap(GL_TEXTURE_2D);
123 stbi_image_free(data);
124 return tex;
125 }
126
127 static void
device_init(struct device * dev)128 device_init(struct device *dev)
129 {
130 GLint status;
131 static const GLchar *vertex_shader =
132 NK_SHADER_VERSION
133 "uniform mat4 ProjMtx;\n"
134 "in vec2 Position;\n"
135 "in vec2 TexCoord;\n"
136 "in vec4 Color;\n"
137 "out vec2 Frag_UV;\n"
138 "out vec4 Frag_Color;\n"
139 "void main() {\n"
140 " Frag_UV = TexCoord;\n"
141 " Frag_Color = Color;\n"
142 " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
143 "}\n";
144 static const GLchar *fragment_shader =
145 NK_SHADER_VERSION
146 "precision mediump float;\n"
147 "uniform sampler2D Texture;\n"
148 "in vec2 Frag_UV;\n"
149 "in vec4 Frag_Color;\n"
150 "out vec4 Out_Color;\n"
151 "void main(){\n"
152 " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
153 "}\n";
154
155 nk_buffer_init_default(&dev->cmds);
156 dev->prog = glCreateProgram();
157 dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
158 dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
159 glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
160 glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
161 glCompileShader(dev->vert_shdr);
162 glCompileShader(dev->frag_shdr);
163 glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
164 assert(status == GL_TRUE);
165 glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
166 assert(status == GL_TRUE);
167 glAttachShader(dev->prog, dev->vert_shdr);
168 glAttachShader(dev->prog, dev->frag_shdr);
169 glLinkProgram(dev->prog);
170 glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
171 assert(status == GL_TRUE);
172
173 dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
174 dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
175 dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
176 dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
177 dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
178
179 {
180 /* buffer setup */
181 GLsizei vs = sizeof(struct nk_glfw_vertex);
182 size_t vp = offsetof(struct nk_glfw_vertex, position);
183 size_t vt = offsetof(struct nk_glfw_vertex, uv);
184 size_t vc = offsetof(struct nk_glfw_vertex, col);
185
186 glGenBuffers(1, &dev->vbo);
187 glGenBuffers(1, &dev->ebo);
188 glGenVertexArrays(1, &dev->vao);
189
190 glBindVertexArray(dev->vao);
191 glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
192 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
193
194 glEnableVertexAttribArray((GLuint)dev->attrib_pos);
195 glEnableVertexAttribArray((GLuint)dev->attrib_uv);
196 glEnableVertexAttribArray((GLuint)dev->attrib_col);
197
198 glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
199 glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
200 glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
201 }
202
203 glBindTexture(GL_TEXTURE_2D, 0);
204 glBindBuffer(GL_ARRAY_BUFFER, 0);
205 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
206 glBindVertexArray(0);
207 }
208
209 static void
device_upload_atlas(struct device * dev,const void * image,int width,int height)210 device_upload_atlas(struct device *dev, const void *image, int width, int height)
211 {
212 glGenTextures(1, &dev->font_tex);
213 glBindTexture(GL_TEXTURE_2D, dev->font_tex);
214 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
215 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
216 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
217 GL_RGBA, GL_UNSIGNED_BYTE, image);
218 }
219
220 static void
device_shutdown(struct device * dev)221 device_shutdown(struct device *dev)
222 {
223 glDetachShader(dev->prog, dev->vert_shdr);
224 glDetachShader(dev->prog, dev->frag_shdr);
225 glDeleteShader(dev->vert_shdr);
226 glDeleteShader(dev->frag_shdr);
227 glDeleteProgram(dev->prog);
228 glDeleteTextures(1, &dev->font_tex);
229 glDeleteBuffers(1, &dev->vbo);
230 glDeleteBuffers(1, &dev->ebo);
231 nk_buffer_free(&dev->cmds);
232 }
233
234 static void
device_draw(struct device * dev,struct nk_context * ctx,int width,int height,struct nk_vec2 scale,enum nk_anti_aliasing AA)235 device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
236 struct nk_vec2 scale, enum nk_anti_aliasing AA)
237 {
238 GLfloat ortho[4][4] = {
239 {2.0f, 0.0f, 0.0f, 0.0f},
240 {0.0f,-2.0f, 0.0f, 0.0f},
241 {0.0f, 0.0f,-1.0f, 0.0f},
242 {-1.0f,1.0f, 0.0f, 1.0f},
243 };
244 ortho[0][0] /= (GLfloat)width;
245 ortho[1][1] /= (GLfloat)height;
246
247 /* setup global state */
248 glEnable(GL_BLEND);
249 glBlendEquation(GL_FUNC_ADD);
250 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
251 glDisable(GL_CULL_FACE);
252 glDisable(GL_DEPTH_TEST);
253 glEnable(GL_SCISSOR_TEST);
254 glActiveTexture(GL_TEXTURE0);
255
256 /* setup program */
257 glUseProgram(dev->prog);
258 glUniform1i(dev->uniform_tex, 0);
259 glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
260 {
261 /* convert from command queue into draw list and draw to screen */
262 const struct nk_draw_command *cmd;
263 void *vertices, *elements;
264 const nk_draw_index *offset = NULL;
265
266 /* allocate vertex and element buffer */
267 glBindVertexArray(dev->vao);
268 glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
269 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
270
271 glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
272 glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
273
274 /* load draw vertices & elements directly into vertex + element buffer */
275 vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
276 elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
277 {
278 /* fill convert configuration */
279 struct nk_convert_config config;
280 static const struct nk_draw_vertex_layout_element vertex_layout[] = {
281 {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
282 {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
283 {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
284 {NK_VERTEX_LAYOUT_END}
285 };
286 NK_MEMSET(&config, 0, sizeof(config));
287 config.vertex_layout = vertex_layout;
288 config.vertex_size = sizeof(struct nk_glfw_vertex);
289 config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
290 config.null = dev->null;
291 config.circle_segment_count = 22;
292 config.curve_segment_count = 22;
293 config.arc_segment_count = 22;
294 config.global_alpha = 1.0f;
295 config.shape_AA = AA;
296 config.line_AA = AA;
297
298 /* setup buffers to load vertices and elements */
299 {struct nk_buffer vbuf, ebuf;
300 nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
301 nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
302 nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
303 }
304 glUnmapBuffer(GL_ARRAY_BUFFER);
305 glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
306
307 /* iterate over and execute each draw command */
308 nk_draw_foreach(cmd, ctx, &dev->cmds)
309 {
310 if (!cmd->elem_count) continue;
311 glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
312 glScissor(
313 (GLint)(cmd->clip_rect.x * scale.x),
314 (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
315 (GLint)(cmd->clip_rect.w * scale.x),
316 (GLint)(cmd->clip_rect.h * scale.y));
317 glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
318 offset += cmd->elem_count;
319 }
320 nk_clear(ctx);
321 }
322
323 /* default OpenGL state */
324 glUseProgram(0);
325 glBindBuffer(GL_ARRAY_BUFFER, 0);
326 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
327 glBindVertexArray(0);
328 glDisable(GL_BLEND);
329 glDisable(GL_SCISSOR_TEST);
330 }
331
332 /* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
error_callback(int e,const char * d)333 static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
text_input(GLFWwindow * win,unsigned int codepoint)334 static void text_input(GLFWwindow *win, unsigned int codepoint)
335 {nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
scroll_input(GLFWwindow * win,double _,double yoff)336 static void scroll_input(GLFWwindow *win, double _, double yoff)
337 {UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
338
main(int argc,char * argv[])339 int main(int argc, char *argv[])
340 {
341 /* Platform */
342 static GLFWwindow *win;
343 int width = 0, height = 0;
344 int display_width=0, display_height=0;
345
346 /* GUI */
347 struct device device;
348 struct nk_font_atlas atlas;
349 struct media media;
350 struct nk_context ctx;
351 struct nk_font *font;
352
353 /* GLFW */
354 glfwSetErrorCallback(error_callback);
355 if (!glfwInit()) {
356 fprintf(stdout, "[GFLW] failed to init!\n");
357 exit(1);
358 }
359 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
360 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
361 glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
362 #ifdef __APPLE__
363 glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
364 #endif
365 win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
366 glfwMakeContextCurrent(win);
367 glfwSetWindowUserPointer(win, &ctx);
368 glfwSetCharCallback(win, text_input);
369 glfwSetScrollCallback(win, scroll_input);
370 glfwGetWindowSize(win, &width, &height);
371 glfwGetFramebufferSize(win, &display_width, &display_height);
372
373 /* OpenGL */
374 glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
375 glewExperimental = 1;
376 if (glewInit() != GLEW_OK) {
377 fprintf(stderr, "Failed to setup GLEW\n");
378 exit(1);
379 }
380
381 /* GUI */
382 {device_init(&device);
383 {const void *image; int w, h;
384 const char *font_path = (argc > 1) ? argv[1]: 0;
385 nk_font_atlas_init_default(&atlas);
386 nk_font_atlas_begin(&atlas);
387 if (font_path) font = nk_font_atlas_add_from_file(&atlas, font_path, 13.0f, NULL);
388 else font = nk_font_atlas_add_default(&atlas, 13.0f, NULL);
389 image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
390 device_upload_atlas(&device, image, w, h);
391 nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
392 nk_init_default(&ctx, &font->handle);}
393
394 { /* skin */
395 glEnable(GL_TEXTURE_2D);
396 media.skin = image_load("../skins/gwen.png");
397 media.check = nk_subimage_id(media.skin, 512,512, nk_rect(464,32,15,15));
398 media.check_cursor = nk_subimage_id(media.skin, 512,512, nk_rect(450,34,11,11));
399 media.option = nk_subimage_id(media.skin, 512,512, nk_rect(464,64,15,15));
400 media.option_cursor = nk_subimage_id(media.skin, 512,512, nk_rect(451,67,9,9));
401 media.header = nk_subimage_id(media.skin, 512,512, nk_rect(128,0,127,24));
402 media.window = nk_subimage_id(media.skin, 512,512, nk_rect(128,23,127,104));
403 media.scrollbar_inc_button = nk_subimage_id(media.skin, 512,512, nk_rect(464,256,15,15));
404 media.scrollbar_inc_button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(464,320,15,15));
405 media.scrollbar_dec_button = nk_subimage_id(media.skin, 512,512, nk_rect(464,224,15,15));
406 media.scrollbar_dec_button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(464,288,15,15));
407 media.button = nk_subimage_id(media.skin, 512,512, nk_rect(384,336,127,31));
408 media.button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(384,368,127,31));
409 media.button_active = nk_subimage_id(media.skin, 512,512, nk_rect(384,400,127,31));
410 media.tab_minimize = nk_subimage_id(media.skin, 512,512, nk_rect(451, 99, 9, 9));
411 media.tab_maximize = nk_subimage_id(media.skin, 512,512, nk_rect(467,99,9,9));
412 media.slider = nk_subimage_id(media.skin, 512,512, nk_rect(418,33,11,14));
413 media.slider_hover = nk_subimage_id(media.skin, 512,512, nk_rect(418,49,11,14));
414 media.slider_active = nk_subimage_id(media.skin, 512,512, nk_rect(418,64,11,14));
415
416 /* window */
417 ctx.style.window.background = nk_rgb(204,204,204);
418 ctx.style.window.fixed_background = nk_style_item_image(media.window);
419 ctx.style.window.border_color = nk_rgb(67,67,67);
420 ctx.style.window.combo_border_color = nk_rgb(67,67,67);
421 ctx.style.window.contextual_border_color = nk_rgb(67,67,67);
422 ctx.style.window.menu_border_color = nk_rgb(67,67,67);
423 ctx.style.window.group_border_color = nk_rgb(67,67,67);
424 ctx.style.window.tooltip_border_color = nk_rgb(67,67,67);
425 ctx.style.window.scrollbar_size = nk_vec2(16,16);
426 ctx.style.window.border_color = nk_rgba(0,0,0,0);
427 ctx.style.window.padding = nk_vec2(8,4);
428 ctx.style.window.border = 3;
429
430 /* window header */
431 ctx.style.window.header.normal = nk_style_item_image(media.header);
432 ctx.style.window.header.hover = nk_style_item_image(media.header);
433 ctx.style.window.header.active = nk_style_item_image(media.header);
434 ctx.style.window.header.label_normal = nk_rgb(95,95,95);
435 ctx.style.window.header.label_hover = nk_rgb(95,95,95);
436 ctx.style.window.header.label_active = nk_rgb(95,95,95);
437
438 /* scrollbar */
439 ctx.style.scrollv.normal = nk_style_item_color(nk_rgb(184,184,184));
440 ctx.style.scrollv.hover = nk_style_item_color(nk_rgb(184,184,184));
441 ctx.style.scrollv.active = nk_style_item_color(nk_rgb(184,184,184));
442 ctx.style.scrollv.cursor_normal = nk_style_item_color(nk_rgb(220,220,220));
443 ctx.style.scrollv.cursor_hover = nk_style_item_color(nk_rgb(235,235,235));
444 ctx.style.scrollv.cursor_active = nk_style_item_color(nk_rgb(99,202,255));
445 ctx.style.scrollv.dec_symbol = NK_SYMBOL_NONE;
446 ctx.style.scrollv.inc_symbol = NK_SYMBOL_NONE;
447 ctx.style.scrollv.show_buttons = nk_true;
448 ctx.style.scrollv.border_color = nk_rgb(81,81,81);
449 ctx.style.scrollv.cursor_border_color = nk_rgb(81,81,81);
450 ctx.style.scrollv.border = 1;
451 ctx.style.scrollv.rounding = 0;
452 ctx.style.scrollv.border_cursor = 1;
453 ctx.style.scrollv.rounding_cursor = 2;
454
455 /* scrollbar buttons */
456 ctx.style.scrollv.inc_button.normal = nk_style_item_image(media.scrollbar_inc_button);
457 ctx.style.scrollv.inc_button.hover = nk_style_item_image(media.scrollbar_inc_button_hover);
458 ctx.style.scrollv.inc_button.active = nk_style_item_image(media.scrollbar_inc_button_hover);
459 ctx.style.scrollv.inc_button.border_color = nk_rgba(0,0,0,0);
460 ctx.style.scrollv.inc_button.text_background = nk_rgba(0,0,0,0);
461 ctx.style.scrollv.inc_button.text_normal = nk_rgba(0,0,0,0);
462 ctx.style.scrollv.inc_button.text_hover = nk_rgba(0,0,0,0);
463 ctx.style.scrollv.inc_button.text_active = nk_rgba(0,0,0,0);
464 ctx.style.scrollv.inc_button.border = 0.0f;
465
466 ctx.style.scrollv.dec_button.normal = nk_style_item_image(media.scrollbar_dec_button);
467 ctx.style.scrollv.dec_button.hover = nk_style_item_image(media.scrollbar_dec_button_hover);
468 ctx.style.scrollv.dec_button.active = nk_style_item_image(media.scrollbar_dec_button_hover);
469 ctx.style.scrollv.dec_button.border_color = nk_rgba(0,0,0,0);
470 ctx.style.scrollv.dec_button.text_background = nk_rgba(0,0,0,0);
471 ctx.style.scrollv.dec_button.text_normal = nk_rgba(0,0,0,0);
472 ctx.style.scrollv.dec_button.text_hover = nk_rgba(0,0,0,0);
473 ctx.style.scrollv.dec_button.text_active = nk_rgba(0,0,0,0);
474 ctx.style.scrollv.dec_button.border = 0.0f;
475
476 /* checkbox toggle */
477 {struct nk_style_toggle *toggle;
478 toggle = &ctx.style.checkbox;
479 toggle->normal = nk_style_item_image(media.check);
480 toggle->hover = nk_style_item_image(media.check);
481 toggle->active = nk_style_item_image(media.check);
482 toggle->cursor_normal = nk_style_item_image(media.check_cursor);
483 toggle->cursor_hover = nk_style_item_image(media.check_cursor);
484 toggle->text_normal = nk_rgb(95,95,95);
485 toggle->text_hover = nk_rgb(95,95,95);
486 toggle->text_active = nk_rgb(95,95,95);}
487
488 /* option toggle */
489 {struct nk_style_toggle *toggle;
490 toggle = &ctx.style.option;
491 toggle->normal = nk_style_item_image(media.option);
492 toggle->hover = nk_style_item_image(media.option);
493 toggle->active = nk_style_item_image(media.option);
494 toggle->cursor_normal = nk_style_item_image(media.option_cursor);
495 toggle->cursor_hover = nk_style_item_image(media.option_cursor);
496 toggle->text_normal = nk_rgb(95,95,95);
497 toggle->text_hover = nk_rgb(95,95,95);
498 toggle->text_active = nk_rgb(95,95,95);}
499
500 /* default button */
501 ctx.style.button.normal = nk_style_item_image(media.button);
502 ctx.style.button.hover = nk_style_item_image(media.button_hover);
503 ctx.style.button.active = nk_style_item_image(media.button_active);
504 ctx.style.button.border_color = nk_rgba(0,0,0,0);
505 ctx.style.button.text_background = nk_rgba(0,0,0,0);
506 ctx.style.button.text_normal = nk_rgb(95,95,95);
507 ctx.style.button.text_hover = nk_rgb(95,95,95);
508 ctx.style.button.text_active = nk_rgb(95,95,95);
509
510 /* default text */
511 ctx.style.text.color = nk_rgb(95,95,95);
512
513 /* contextual button */
514 ctx.style.contextual_button.normal = nk_style_item_color(nk_rgb(206,206,206));
515 ctx.style.contextual_button.hover = nk_style_item_color(nk_rgb(229,229,229));
516 ctx.style.contextual_button.active = nk_style_item_color(nk_rgb(99,202,255));
517 ctx.style.contextual_button.border_color = nk_rgba(0,0,0,0);
518 ctx.style.contextual_button.text_background = nk_rgba(0,0,0,0);
519 ctx.style.contextual_button.text_normal = nk_rgb(95,95,95);
520 ctx.style.contextual_button.text_hover = nk_rgb(95,95,95);
521 ctx.style.contextual_button.text_active = nk_rgb(95,95,95);
522
523 /* menu button */
524 ctx.style.menu_button.normal = nk_style_item_color(nk_rgb(206,206,206));
525 ctx.style.menu_button.hover = nk_style_item_color(nk_rgb(229,229,229));
526 ctx.style.menu_button.active = nk_style_item_color(nk_rgb(99,202,255));
527 ctx.style.menu_button.border_color = nk_rgba(0,0,0,0);
528 ctx.style.menu_button.text_background = nk_rgba(0,0,0,0);
529 ctx.style.menu_button.text_normal = nk_rgb(95,95,95);
530 ctx.style.menu_button.text_hover = nk_rgb(95,95,95);
531 ctx.style.menu_button.text_active = nk_rgb(95,95,95);
532
533 /* tree */
534 ctx.style.tab.text = nk_rgb(95,95,95);
535 ctx.style.tab.tab_minimize_button.normal = nk_style_item_image(media.tab_minimize);
536 ctx.style.tab.tab_minimize_button.hover = nk_style_item_image(media.tab_minimize);
537 ctx.style.tab.tab_minimize_button.active = nk_style_item_image(media.tab_minimize);
538 ctx.style.tab.tab_minimize_button.text_background = nk_rgba(0,0,0,0);
539 ctx.style.tab.tab_minimize_button.text_normal = nk_rgba(0,0,0,0);
540 ctx.style.tab.tab_minimize_button.text_hover = nk_rgba(0,0,0,0);
541 ctx.style.tab.tab_minimize_button.text_active = nk_rgba(0,0,0,0);
542
543 ctx.style.tab.tab_maximize_button.normal = nk_style_item_image(media.tab_maximize);
544 ctx.style.tab.tab_maximize_button.hover = nk_style_item_image(media.tab_maximize);
545 ctx.style.tab.tab_maximize_button.active = nk_style_item_image(media.tab_maximize);
546 ctx.style.tab.tab_maximize_button.text_background = nk_rgba(0,0,0,0);
547 ctx.style.tab.tab_maximize_button.text_normal = nk_rgba(0,0,0,0);
548 ctx.style.tab.tab_maximize_button.text_hover = nk_rgba(0,0,0,0);
549 ctx.style.tab.tab_maximize_button.text_active = nk_rgba(0,0,0,0);
550
551 ctx.style.tab.node_minimize_button.normal = nk_style_item_image(media.tab_minimize);
552 ctx.style.tab.node_minimize_button.hover = nk_style_item_image(media.tab_minimize);
553 ctx.style.tab.node_minimize_button.active = nk_style_item_image(media.tab_minimize);
554 ctx.style.tab.node_minimize_button.text_background = nk_rgba(0,0,0,0);
555 ctx.style.tab.node_minimize_button.text_normal = nk_rgba(0,0,0,0);
556 ctx.style.tab.node_minimize_button.text_hover = nk_rgba(0,0,0,0);
557 ctx.style.tab.node_minimize_button.text_active = nk_rgba(0,0,0,0);
558
559 ctx.style.tab.node_maximize_button.normal = nk_style_item_image(media.tab_maximize);
560 ctx.style.tab.node_maximize_button.hover = nk_style_item_image(media.tab_maximize);
561 ctx.style.tab.node_maximize_button.active = nk_style_item_image(media.tab_maximize);
562 ctx.style.tab.node_maximize_button.text_background = nk_rgba(0,0,0,0);
563 ctx.style.tab.node_maximize_button.text_normal = nk_rgba(0,0,0,0);
564 ctx.style.tab.node_maximize_button.text_hover = nk_rgba(0,0,0,0);
565 ctx.style.tab.node_maximize_button.text_active = nk_rgba(0,0,0,0);
566
567 /* selectable */
568 ctx.style.selectable.normal = nk_style_item_color(nk_rgb(206,206,206));
569 ctx.style.selectable.hover = nk_style_item_color(nk_rgb(206,206,206));
570 ctx.style.selectable.pressed = nk_style_item_color(nk_rgb(206,206,206));
571 ctx.style.selectable.normal_active = nk_style_item_color(nk_rgb(185,205,248));
572 ctx.style.selectable.hover_active = nk_style_item_color(nk_rgb(185,205,248));
573 ctx.style.selectable.pressed_active = nk_style_item_color(nk_rgb(185,205,248));
574 ctx.style.selectable.text_normal = nk_rgb(95,95,95);
575 ctx.style.selectable.text_hover = nk_rgb(95,95,95);
576 ctx.style.selectable.text_pressed = nk_rgb(95,95,95);
577 ctx.style.selectable.text_normal_active = nk_rgb(95,95,95);
578 ctx.style.selectable.text_hover_active = nk_rgb(95,95,95);
579 ctx.style.selectable.text_pressed_active = nk_rgb(95,95,95);
580
581 /* slider */
582 ctx.style.slider.normal = nk_style_item_hide();
583 ctx.style.slider.hover = nk_style_item_hide();
584 ctx.style.slider.active = nk_style_item_hide();
585 ctx.style.slider.bar_normal = nk_rgb(156,156,156);
586 ctx.style.slider.bar_hover = nk_rgb(156,156,156);
587 ctx.style.slider.bar_active = nk_rgb(156,156,156);
588 ctx.style.slider.bar_filled = nk_rgb(156,156,156);
589 ctx.style.slider.cursor_normal = nk_style_item_image(media.slider);
590 ctx.style.slider.cursor_hover = nk_style_item_image(media.slider_hover);
591 ctx.style.slider.cursor_active = nk_style_item_image(media.slider_active);
592 ctx.style.slider.cursor_size = nk_vec2(16.5f,21);
593 ctx.style.slider.bar_height = 1;
594
595 /* progressbar */
596 ctx.style.progress.normal = nk_style_item_color(nk_rgb(231,231,231));
597 ctx.style.progress.hover = nk_style_item_color(nk_rgb(231,231,231));
598 ctx.style.progress.active = nk_style_item_color(nk_rgb(231,231,231));
599 ctx.style.progress.cursor_normal = nk_style_item_color(nk_rgb(63,242,93));
600 ctx.style.progress.cursor_hover = nk_style_item_color(nk_rgb(63,242,93));
601 ctx.style.progress.cursor_active = nk_style_item_color(nk_rgb(63,242,93));
602 ctx.style.progress.border_color = nk_rgb(114,116,115);
603 ctx.style.progress.padding = nk_vec2(0,0);
604 ctx.style.progress.border = 2;
605 ctx.style.progress.rounding = 1;
606
607 /* combo */
608 ctx.style.combo.normal = nk_style_item_color(nk_rgb(216,216,216));
609 ctx.style.combo.hover = nk_style_item_color(nk_rgb(216,216,216));
610 ctx.style.combo.active = nk_style_item_color(nk_rgb(216,216,216));
611 ctx.style.combo.border_color = nk_rgb(95,95,95);
612 ctx.style.combo.label_normal = nk_rgb(95,95,95);
613 ctx.style.combo.label_hover = nk_rgb(95,95,95);
614 ctx.style.combo.label_active = nk_rgb(95,95,95);
615 ctx.style.combo.border = 1;
616 ctx.style.combo.rounding = 1;
617
618 /* combo button */
619 ctx.style.combo.button.normal = nk_style_item_color(nk_rgb(216,216,216));
620 ctx.style.combo.button.hover = nk_style_item_color(nk_rgb(216,216,216));
621 ctx.style.combo.button.active = nk_style_item_color(nk_rgb(216,216,216));
622 ctx.style.combo.button.text_background = nk_rgb(216,216,216);
623 ctx.style.combo.button.text_normal = nk_rgb(95,95,95);
624 ctx.style.combo.button.text_hover = nk_rgb(95,95,95);
625 ctx.style.combo.button.text_active = nk_rgb(95,95,95);
626
627 /* property */
628 ctx.style.property.normal = nk_style_item_color(nk_rgb(216,216,216));
629 ctx.style.property.hover = nk_style_item_color(nk_rgb(216,216,216));
630 ctx.style.property.active = nk_style_item_color(nk_rgb(216,216,216));
631 ctx.style.property.border_color = nk_rgb(81,81,81);
632 ctx.style.property.label_normal = nk_rgb(95,95,95);
633 ctx.style.property.label_hover = nk_rgb(95,95,95);
634 ctx.style.property.label_active = nk_rgb(95,95,95);
635 ctx.style.property.sym_left = NK_SYMBOL_TRIANGLE_LEFT;
636 ctx.style.property.sym_right = NK_SYMBOL_TRIANGLE_RIGHT;
637 ctx.style.property.rounding = 10;
638 ctx.style.property.border = 1;
639
640 /* edit */
641 ctx.style.edit.normal = nk_style_item_color(nk_rgb(240,240,240));
642 ctx.style.edit.hover = nk_style_item_color(nk_rgb(240,240,240));
643 ctx.style.edit.active = nk_style_item_color(nk_rgb(240,240,240));
644 ctx.style.edit.border_color = nk_rgb(62,62,62);
645 ctx.style.edit.cursor_normal = nk_rgb(99,202,255);
646 ctx.style.edit.cursor_hover = nk_rgb(99,202,255);
647 ctx.style.edit.cursor_text_normal = nk_rgb(95,95,95);
648 ctx.style.edit.cursor_text_hover = nk_rgb(95,95,95);
649 ctx.style.edit.text_normal = nk_rgb(95,95,95);
650 ctx.style.edit.text_hover = nk_rgb(95,95,95);
651 ctx.style.edit.text_active = nk_rgb(95,95,95);
652 ctx.style.edit.selected_normal = nk_rgb(99,202,255);
653 ctx.style.edit.selected_hover = nk_rgb(99,202,255);
654 ctx.style.edit.selected_text_normal = nk_rgb(95,95,95);
655 ctx.style.edit.selected_text_hover = nk_rgb(95,95,95);
656 ctx.style.edit.border = 1;
657 ctx.style.edit.rounding = 2;
658
659 /* property buttons */
660 ctx.style.property.dec_button.normal = nk_style_item_color(nk_rgb(216,216,216));
661 ctx.style.property.dec_button.hover = nk_style_item_color(nk_rgb(216,216,216));
662 ctx.style.property.dec_button.active = nk_style_item_color(nk_rgb(216,216,216));
663 ctx.style.property.dec_button.text_background = nk_rgba(0,0,0,0);
664 ctx.style.property.dec_button.text_normal = nk_rgb(95,95,95);
665 ctx.style.property.dec_button.text_hover = nk_rgb(95,95,95);
666 ctx.style.property.dec_button.text_active = nk_rgb(95,95,95);
667 ctx.style.property.inc_button = ctx.style.property.dec_button;
668
669 /* property edit */
670 ctx.style.property.edit.normal = nk_style_item_color(nk_rgb(216,216,216));
671 ctx.style.property.edit.hover = nk_style_item_color(nk_rgb(216,216,216));
672 ctx.style.property.edit.active = nk_style_item_color(nk_rgb(216,216,216));
673 ctx.style.property.edit.border_color = nk_rgba(0,0,0,0);
674 ctx.style.property.edit.cursor_normal = nk_rgb(95,95,95);
675 ctx.style.property.edit.cursor_hover = nk_rgb(95,95,95);
676 ctx.style.property.edit.cursor_text_normal = nk_rgb(216,216,216);
677 ctx.style.property.edit.cursor_text_hover = nk_rgb(216,216,216);
678 ctx.style.property.edit.text_normal = nk_rgb(95,95,95);
679 ctx.style.property.edit.text_hover = nk_rgb(95,95,95);
680 ctx.style.property.edit.text_active = nk_rgb(95,95,95);
681 ctx.style.property.edit.selected_normal = nk_rgb(95,95,95);
682 ctx.style.property.edit.selected_hover = nk_rgb(95,95,95);
683 ctx.style.property.edit.selected_text_normal = nk_rgb(216,216,216);
684 ctx.style.property.edit.selected_text_hover = nk_rgb(216,216,216);
685
686 /* chart */
687 ctx.style.chart.background = nk_style_item_color(nk_rgb(216,216,216));
688 ctx.style.chart.border_color = nk_rgb(81,81,81);
689 ctx.style.chart.color = nk_rgb(95,95,95);
690 ctx.style.chart.selected_color = nk_rgb(255,0,0);
691 ctx.style.chart.border = 1;
692 }
693
694 while (!glfwWindowShouldClose(win))
695 {
696 /* High DPI displays */
697 struct nk_vec2 scale;
698 glfwGetWindowSize(win, &width, &height);
699 glfwGetFramebufferSize(win, &display_width, &display_height);
700 scale.x = (float)display_width/(float)width;
701 scale.y = (float)display_height/(float)height;
702
703 /* Input */
704 {double x, y;
705 nk_input_begin(&ctx);
706 glfwPollEvents();
707 nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
708 nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
709 nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
710 nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
711 nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
712 nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
713 nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
714 nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
715 if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
716 glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
717 nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
718 nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
719 nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
720 nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
721 nk_input_key(&ctx, NK_KEY_SHIFT, 1);
722 } else {
723 nk_input_key(&ctx, NK_KEY_COPY, 0);
724 nk_input_key(&ctx, NK_KEY_PASTE, 0);
725 nk_input_key(&ctx, NK_KEY_CUT, 0);
726 nk_input_key(&ctx, NK_KEY_SHIFT, 0);
727 }
728 glfwGetCursorPos(win, &x, &y);
729 nk_input_motion(&ctx, (int)x, (int)y);
730 nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
731 nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
732 nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
733 nk_input_end(&ctx);}
734
735 /* GUI */
736 {struct nk_panel layout, tab;
737 if (nk_begin(&ctx, "Demo", nk_rect(50, 50, 300, 400),
738 NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE))
739 {
740 int i;
741 float id;
742 static int slider = 10;
743 static int field_len;
744 static nk_size prog_value = 60;
745 static int current_weapon = 0;
746 static char field_buffer[64];
747 static float pos;
748 static const char *weapons[] = {"Fist","Pistol","Shotgun","Plasma","BFG"};
749 const float step = (2*3.141592654f) / 32;
750
751 nk_layout_row_static(&ctx, 30, 120, 1);
752 if (nk_button_label(&ctx, "button"))
753 fprintf(stdout, "button pressed\n");
754
755 nk_layout_row_dynamic(&ctx, 20, 1);
756 nk_label(&ctx, "Label", NK_TEXT_LEFT);
757 nk_layout_row_dynamic(&ctx, 30, 2);
758 nk_check_label(&ctx, "inactive", 0);
759 nk_check_label(&ctx, "active", 1);
760 nk_option_label(&ctx, "active", 1);
761 nk_option_label(&ctx, "inactive", 0);
762
763 nk_layout_row_dynamic(&ctx, 30, 1);
764 nk_slider_int(&ctx, 0, &slider, 16, 1);
765 nk_layout_row_dynamic(&ctx, 20, 1);
766 nk_progress(&ctx, &prog_value, 100, NK_MODIFIABLE);
767
768 nk_layout_row_dynamic(&ctx, 25, 1);
769 nk_edit_string(&ctx, NK_EDIT_FIELD, field_buffer, &field_len, 64, nk_filter_default);
770 nk_property_float(&ctx, "#X:", -1024.0f, &pos, 1024.0f, 1, 1);
771 current_weapon = nk_combo(&ctx, weapons, LEN(weapons), current_weapon, 25, nk_vec2(nk_widget_width(&ctx),200));
772
773 nk_layout_row_dynamic(&ctx, 100, 1);
774 if (nk_chart_begin_colored(&ctx, NK_CHART_LINES, nk_rgb(255,0,0), nk_rgb(150,0,0), 32, 0.0f, 1.0f)) {
775 nk_chart_add_slot_colored(&ctx, NK_CHART_LINES, nk_rgb(0,0,255), nk_rgb(0,0,150),32, -1.0f, 1.0f);
776 nk_chart_add_slot_colored(&ctx, NK_CHART_LINES, nk_rgb(0,255,0), nk_rgb(0,150,0), 32, -1.0f, 1.0f);
777 for (id = 0, i = 0; i < 32; ++i) {
778 nk_chart_push_slot(&ctx, (float)fabs(sin(id)), 0);
779 nk_chart_push_slot(&ctx, (float)cos(id), 1);
780 nk_chart_push_slot(&ctx, (float)sin(id), 2);
781 id += step;
782 }
783 }
784 nk_chart_end(&ctx);
785
786 nk_layout_row_dynamic(&ctx, 250, 1);
787 if (nk_group_begin(&ctx, "Standard", NK_WINDOW_BORDER|NK_WINDOW_BORDER))
788 {
789 if (nk_tree_push(&ctx, NK_TREE_NODE, "Window", NK_MAXIMIZED)) {
790 static int selected[8];
791 if (nk_tree_push(&ctx, NK_TREE_NODE, "Next", NK_MAXIMIZED)) {
792 nk_layout_row_dynamic(&ctx, 20, 1);
793 for (i = 0; i < 4; ++i)
794 nk_selectable_label(&ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_LEFT, &selected[i]);
795 nk_tree_pop(&ctx);
796 }
797 if (nk_tree_push(&ctx, NK_TREE_NODE, "Previous", NK_MAXIMIZED)) {
798 nk_layout_row_dynamic(&ctx, 20, 1);
799 for (i = 4; i < 8; ++i)
800 nk_selectable_label(&ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_LEFT, &selected[i]);
801 nk_tree_pop(&ctx);
802 }
803 nk_tree_pop(&ctx);
804 }
805 nk_group_end(&ctx);
806 }
807 }
808 nk_end(&ctx);}
809
810 /* Draw */
811 glViewport(0, 0, display_width, display_height);
812 glClear(GL_COLOR_BUFFER_BIT);
813 glClearColor(0.5882, 0.6666, 0.6666, 1.0f);
814 device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
815 glfwSwapBuffers(win);
816 }
817 glDeleteTextures(1,(const GLuint*)&media.skin);
818 nk_font_atlas_clear(&atlas);
819 nk_free(&ctx);
820 device_shutdown(&device);
821 glfwTerminate();
822 return 0;
823 }
824
825