1 /*  SpiralLoops
2  *  Copyleft (C) 2000 David Griffiths <dave@pawfal.org>
3  *
4  *  This program is free software; you can redistribute it and/or modify
5  *  it under the terms of the GNU General Public License as published by
6  *  the Free Software Foundation; either version 2 of the License, or
7  *  (at your option) any later version.
8  *
9  *  This program is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  *  GNU General Public License for more details.
13  *
14  *  You should have received a copy of the GNU General Public License
15  *  along with this program; if not, write to the Free Software
16  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 */
18 
19 #include <FL/Fl.H>
20 #include <FL/Fl_Double_Window.H>
21 #include <FL/Fl_Group.H>
22 #include <FL/Fl_Button.H>
23 #include <FL/Fl_Slider.H>
24 #include <FL/Fl_Check_Button.H>
25 #include <FL/Fl_Value_Output.H>
26 #include "Widgets/Fl_Knob.H"
27 #include "Widgets/Fl_Loop.h"
28 #include "Widgets/Fl_LED_Button.H"
29 #include "Widgets/Fl_Trigger.h"
30 
31 #include "DelayGUI.h"
32 #include "ReverbGUI.h"
33 
34 #include "GUIBase.h"
35 #include "../SpiralSound/Filter.h"
36 #include "../SpiralSound/Delay.h"
37 #include "../SpiralSound/Reverb.h"
38 #include <vector>
39 
40 #ifndef LOOPGUI
41 #define LOOPGUI
42 
43 class Loop;
44 
45 class LoopGUI : public GUIBase
46 {
47 public:
48 	LoopGUI(Loop *o, Delay *pDelay, Reverb* pReverb);
49 	~LoopGUI();
50 
51 	virtual void CreateGUI(char *name="");
52 	virtual void UpdateValues();
53 
54 	int  GetPos();
55 	void SetMasterStatus(bool m);
RefreshWave()56 	void RefreshWave() {}
57 	void CheckTriggers(float CurrentAngle, vector<int> &LoopTriggers);
StopUpdate(bool s)58 	void StopUpdate(bool s) {GUILoopGroup->StopUpdate(s);}
Trigger()59 	void Trigger() {Play->value(true);}
60 	void UpdateDataPtr();
61 	void SetSnap(bool s);
62 	void SetSnapAngle(int Angle);
UpdatePos()63 	void UpdatePos() { GUILoopGroup->DrawPosMarker(); }
64 
65 private:
66 	Loop *m_loop;
67 
68 	float m_LastAngle;
69 	int   m_SnapAngle;
70 
71 	Fl_Loop 		 *GUILoopGroup;
72 	Fl_Group	     *InnerGroup;
73 	Fl_Slider 		 *Cutoff;
74 	Fl_Slider 		 *Volume;
75 	Fl_Knob 		 *Balance;
76 	Fl_Knob 		 *Length;
77 	Fl_Knob 		 *Speed;
78 	Fl_Knob 		 *Resonance;
79 	Fl_Value_Output  *SpeedOutput;
80 	Fl_Value_Output  *LengthOutput;
81 	Fl_Value_Output  *MagicOutput;
82 	Fl_Knob 		 *WaveSize;
83 
84 	Fl_Button		 *Record;
85 	Fl_Button		 *Load;
86 	Fl_LED_Button	 *Play;
87 	Fl_LED_Button	 *Master;
88 	Fl_LED_Button	 *Update;
89 	Fl_Button		 *Effects;
90 	Fl_Button		 *Double;
91 	Fl_Button		 *Match;
92 	Fl_Button		 *Save;
93 
94 	DelayGUI		 *DelayWin;
95 	ReverbGUI		 *ReverbWin;
96 	Delay            *m_DelayPtr;
97 	Reverb           *m_ReverbPtr;
98 
99 	vector<Fl_Trigger*> m_TriggerVec;
100 
101 	//// Callbacks ////
102 	inline void cb_Loop_i(Fl_Loop* o, void* v);
103 	static void cb_Loop(Fl_Loop* o, void* v);
104 	inline void cb_Volume_i(Fl_Slider* o, void* v);
105 	static void cb_Volume(Fl_Slider* o, void* v);
106 	inline void cb_Cutoff_i(Fl_Slider* o, void* v);
107 	static void cb_Cutoff(Fl_Slider* o, void* v);
108 	inline void cb_Balance_i(Fl_Knob* o, void* v);
109 	static void cb_Balance(Fl_Knob* o, void* v);
110 	inline void cb_Length_i(Fl_Knob* o, void* v);
111 	static void cb_Length(Fl_Knob* o, void* v);
112 	inline void cb_Speed_i(Fl_Knob* o, void* v);
113 	static void cb_Speed(Fl_Knob* o, void* v);
114 	inline void cb_Resonance_i(Fl_Knob* o, void* v);
115 	static void cb_Resonance(Fl_Knob* o, void* v);
116 	inline void cb_Record_i(Fl_Button* o, void* v);
117 	static void cb_Record(Fl_Button* o, void* v);
118 	inline void cb_Load_i(Fl_Button* o, void* v);
119 	static void cb_Load(Fl_Button* o, void* v);
120 	inline void cb_Play_i(Fl_LED_Button* o, void* v);
121 	static void cb_Play(Fl_LED_Button* o, void* v);
122 	inline void cb_Master_i(Fl_LED_Button* o, void* v);
123 	static void cb_Master(Fl_LED_Button* o, void* v);
124 	inline void cb_Effects_i(Fl_Button* o, void* v);
125 	static void cb_Effects(Fl_Button* o, void* v);
126 	inline void cb_Update_i(Fl_LED_Button* o, void* v);
127 	static void cb_Update(Fl_LED_Button* o, void* v);
128 	inline void cb_Double_i(Fl_Button* o, void* v);
129 	static void cb_Double(Fl_Button* o, void* v);
130 	inline void cb_Match_i(Fl_Button* o, void* v);
131 	static void cb_Match(Fl_Button* o, void* v);
132 	inline void cb_Save_i(Fl_Button* o, void* v);
133 	static void cb_Save(Fl_Button* o, void* v);
134 	inline void cb_WaveSize_i(Fl_Knob* o, void* v);
135 	static void cb_WaveSize(Fl_Knob* o, void* v);
136 
137 	inline void cb_Cut_i(Fl_Loop *o, int Start, int End);
138 	static void cb_Cut(Fl_Loop *o, int Start, int End);
139 	inline void cb_Copy_i(Fl_Loop *o, int Start, int End);
140 	static void cb_Copy(Fl_Loop *o, int Start, int End);
141 	inline void cb_Paste_i(Fl_Loop *o, int Start);
142 	static void cb_Paste(Fl_Loop *o, int Start);
143 	inline void cb_PasteMix_i(Fl_Loop *o, int Start);
144 	static void cb_PasteMix(Fl_Loop *o, int Start);
145 	inline void cb_ZeroRange_i(Fl_Loop *o, int Start, int End);
146 	static void cb_ZeroRange(Fl_Loop *o, int Start, int End);
147 	inline void cb_ReverseRange_i(Fl_Loop *o, int Start, int End);
148 	static void cb_ReverseRange(Fl_Loop *o, int Start, int End);
149 	inline void cb_Halve_i(Fl_Loop *o, int Start, int End);
150 	static void cb_Halve(Fl_Loop *o, int Start, int End);
151 	inline void cb_Hold_i(Fl_Loop *o, int Start, int End);
152 	static void cb_Hold(Fl_Loop *o, int Start, int End);
153 	inline void cb_SelectAll_i(Fl_Loop *o, int Start, int End);
154 	static void cb_SelectAll(Fl_Loop *o, int Start, int End);
155 	inline void cb_NewTrigger_i(Fl_Loop *o, int Start, int End);
156 	static void cb_NewTrigger(Fl_Loop *o, int Start, int End);
157 	inline void cb_Move_i(Fl_Loop *o, int Start, int End);
158 	static void cb_Move(Fl_Loop *o, int Start, int End);
159 
160 	friend istream &operator>>(istream &s, LoopGUI &o);
161 	friend ostream &operator<<(ostream &s, LoopGUI &o);
162 };
163 
164 istream &operator>>(istream &s, LoopGUI &o);
165 ostream &operator<<(ostream &s, LoopGUI &o);
166 
167 #endif
168