1 /* origin: FreeBSD /usr/src/lib/msun/src/e_acos.c */
2 /*
3  * ====================================================
4  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
5  *
6  * Developed at SunSoft, a Sun Microsystems, Inc. business.
7  * Permission to use, copy, modify, and distribute this
8  * software is freely granted, provided that this notice
9  * is preserved.
10  * ====================================================
11  */
12 /* acos(x)
13  * Method :
14  *      acos(x)  = pi/2 - asin(x)
15  *      acos(-x) = pi/2 + asin(x)
16  * For |x|<=0.5
17  *      acos(x) = pi/2 - (x + x*x^2*R(x^2))     (see asin.c)
18  * For x>0.5
19  *      acos(x) = pi/2 - (pi/2 - 2asin(sqrt((1-x)/2)))
20  *              = 2asin(sqrt((1-x)/2))
21  *              = 2s + 2s*z*R(z)        ...z=(1-x)/2, s=sqrt(z)
22  *              = 2f + (2c + 2s*z*R(z))
23  *     where f=hi part of s, and c = (z-f*f)/(s+f) is the correction term
24  *     for f so that f+c ~ sqrt(z).
25  * For x<-0.5
26  *      acos(x) = pi - 2asin(sqrt((1-|x|)/2))
27  *              = pi - 0.5*(s+s*z*R(z)), where z=(1-|x|)/2,s=sqrt(z)
28  *
29  * Special cases:
30  *      if x is NaN, return x itself;
31  *      if |x|>1, return NaN with invalid signal.
32  *
33  * Function needed: sqrt
34  */
35 
36 use super::sqrt;
37 
38 const PIO2_HI: f64 = 1.57079632679489655800e+00; /* 0x3FF921FB, 0x54442D18 */
39 const PIO2_LO: f64 = 6.12323399573676603587e-17; /* 0x3C91A626, 0x33145C07 */
40 const PS0: f64 = 1.66666666666666657415e-01; /* 0x3FC55555, 0x55555555 */
41 const PS1: f64 = -3.25565818622400915405e-01; /* 0xBFD4D612, 0x03EB6F7D */
42 const PS2: f64 = 2.01212532134862925881e-01; /* 0x3FC9C155, 0x0E884455 */
43 const PS3: f64 = -4.00555345006794114027e-02; /* 0xBFA48228, 0xB5688F3B */
44 const PS4: f64 = 7.91534994289814532176e-04; /* 0x3F49EFE0, 0x7501B288 */
45 const PS5: f64 = 3.47933107596021167570e-05; /* 0x3F023DE1, 0x0DFDF709 */
46 const QS1: f64 = -2.40339491173441421878e+00; /* 0xC0033A27, 0x1C8A2D4B */
47 const QS2: f64 = 2.02094576023350569471e+00; /* 0x40002AE5, 0x9C598AC8 */
48 const QS3: f64 = -6.88283971605453293030e-01; /* 0xBFE6066C, 0x1B8D0159 */
49 const QS4: f64 = 7.70381505559019352791e-02; /* 0x3FB3B8C5, 0xB12E9282 */
50 
51 #[inline]
r(z: f64) -> f6452 fn r(z: f64) -> f64 {
53     let p: f64 = z * (PS0 + z * (PS1 + z * (PS2 + z * (PS3 + z * (PS4 + z * PS5)))));
54     let q: f64 = 1.0 + z * (QS1 + z * (QS2 + z * (QS3 + z * QS4)));
55     p / q
56 }
57 
58 /// Arccosine (f64)
59 ///
60 /// Computes the inverse cosine (arc cosine) of the input value.
61 /// Arguments must be in the range -1 to 1.
62 /// Returns values in radians, in the range of 0 to pi.
63 #[inline]
64 #[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
acos(x: f64) -> f6465 pub fn acos(x: f64) -> f64 {
66     let x1p_120f = f64::from_bits(0x3870000000000000); // 0x1p-120 === 2 ^ -120
67     let z: f64;
68     let w: f64;
69     let s: f64;
70     let c: f64;
71     let df: f64;
72     let hx: u32;
73     let ix: u32;
74 
75     hx = (x.to_bits() >> 32) as u32;
76     ix = hx & 0x7fffffff;
77     /* |x| >= 1 or nan */
78     if ix >= 0x3ff00000 {
79         let lx: u32 = x.to_bits() as u32;
80 
81         if ((ix - 0x3ff00000) | lx) == 0 {
82             /* acos(1)=0, acos(-1)=pi */
83             if (hx >> 31) != 0 {
84                 return 2. * PIO2_HI + x1p_120f;
85             }
86             return 0.;
87         }
88         return 0. / (x - x);
89     }
90     /* |x| < 0.5 */
91     if ix < 0x3fe00000 {
92         if ix <= 0x3c600000 {
93             /* |x| < 2**-57 */
94             return PIO2_HI + x1p_120f;
95         }
96         return PIO2_HI - (x - (PIO2_LO - x * r(x * x)));
97     }
98     /* x < -0.5 */
99     if (hx >> 31) != 0 {
100         z = (1.0 + x) * 0.5;
101         s = sqrt(z);
102         w = r(z) * s - PIO2_LO;
103         return 2. * (PIO2_HI - (s + w));
104     }
105     /* x > 0.5 */
106     z = (1.0 - x) * 0.5;
107     s = sqrt(z);
108     // Set the low 4 bytes to zero
109     df = f64::from_bits(s.to_bits() & 0xff_ff_ff_ff_00_00_00_00);
110 
111     c = (z - df * df) / (s + df);
112     w = r(z) * s + c;
113     2. * (df + w)
114 }
115