1 /* ========================================
2  *  Surge - Surge.h
3  *  Copyright (c) 2016 airwindows, All rights reserved
4  * ======================================== */
5 
6 #ifndef __Surge_H
7 #include "Surge.h"
8 #endif
9 
10 namespace Surge {
11 
12 
processReplacing(float ** inputs,float ** outputs,VstInt32 sampleFrames)13 void Surge::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
14 {
15     float* in1  =  inputs[0];
16     float* in2  =  inputs[1];
17     float* out1 = outputs[0];
18     float* out2 = outputs[1];
19 
20 	double overallscale = 1.0;
21 	overallscale /= 44100.0;
22 	overallscale *= getSampleRate();
23 
24 	long double inputSampleL;
25 	long double inputSampleR;
26 	long double drySampleL;
27 	long double drySampleR;
28 
29 	double chaseMax = 0.0;
30 	double intensity = (1.0-(pow((1.0-A),2)))*0.7;
31 	double attack = ((intensity+0.1)*0.0005)/overallscale;
32 	double decay = ((intensity+0.001)*0.00005)/overallscale;
33 	double wet = B;
34 	double dry = 1.0 - wet;
35 	double inputSense;
36 
37 
38     while (--sampleFrames >= 0)
39     {
40 		inputSampleL = *in1;
41 		inputSampleR = *in2;
42 		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
43 			static int noisesource = 0;
44 			//this declares a variable before anything else is compiled. It won't keep assigning
45 			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
46 			//but it lets me add this denormalization fix in a single place rather than updating
47 			//it in three different locations. The variable isn't thread-safe but this is only
48 			//a random seed and we can share it with whatever.
49 			noisesource = noisesource % 1700021; noisesource++;
50 			int residue = noisesource * noisesource;
51 			residue = residue % 170003; residue *= residue;
52 			residue = residue % 17011; residue *= residue;
53 			residue = residue % 1709; residue *= residue;
54 			residue = residue % 173; residue *= residue;
55 			residue = residue % 17;
56 			double applyresidue = residue;
57 			applyresidue *= 0.00000001;
58 			applyresidue *= 0.00000001;
59 			inputSampleL = applyresidue;
60 		}
61 		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
62 			static int noisesource = 0;
63 			noisesource = noisesource % 1700021; noisesource++;
64 			int residue = noisesource * noisesource;
65 			residue = residue % 170003; residue *= residue;
66 			residue = residue % 17011; residue *= residue;
67 			residue = residue % 1709; residue *= residue;
68 			residue = residue % 173; residue *= residue;
69 			residue = residue % 17;
70 			double applyresidue = residue;
71 			applyresidue *= 0.00000001;
72 			applyresidue *= 0.00000001;
73 			inputSampleR = applyresidue;
74 			//this denormalization routine produces a white noise at -300 dB which the noise
75 			//shaping will interact with to produce a bipolar output, but the noise is actually
76 			//all positive. That should stop any variables from going denormal, and the routine
77 			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
78 			//the silence will return to being digital black again.
79 		}
80 		drySampleL = inputSampleL;
81 		drySampleR = inputSampleR;
82 
83 		inputSampleL *= 8.0;
84 		inputSampleR *= 8.0;
85 		inputSampleL *= intensity;
86 		inputSampleR *= intensity;
87 
88 		inputSense = fabs(inputSampleL);
89 		if (fabs(inputSampleR) > inputSense)
90 			inputSense = fabs(inputSampleR);
91 
92 		if (chaseMax < inputSense) chaseA += attack;
93 		if (chaseMax > inputSense) chaseA -= decay;
94 
95 		if (chaseA > decay) chaseA = decay;
96 		if (chaseA < -attack) chaseA = -attack;
97 
98 		chaseB += (chaseA/overallscale);
99 		if (chaseB > decay) chaseB = decay;
100 		if (chaseB < -attack) chaseB = -attack;
101 
102 		chaseC += (chaseB/overallscale);
103 		if (chaseC > decay) chaseC = decay;
104 		if (chaseC < -attack) chaseC = -attack;
105 
106 		chaseD += (chaseC/overallscale);
107 		if (chaseD > 1.0) chaseD = 1.0;
108 		if (chaseD < 0.0) chaseD = 0.0;
109 
110 		chaseMax = chaseA;
111 		if (chaseMax < chaseB) chaseMax = chaseB;
112 		if (chaseMax < chaseC) chaseMax = chaseC;
113 		if (chaseMax < chaseD) chaseMax = chaseD;
114 
115 		inputSampleL *= chaseMax;
116 		inputSampleL = drySampleL - (inputSampleL * intensity);
117 		inputSampleL = (drySampleL * dry) + (inputSampleL * wet);
118 
119 		inputSampleR *= chaseMax;
120 		inputSampleR = drySampleR - (inputSampleR * intensity);
121 		inputSampleR = (drySampleR * dry) + (inputSampleR * wet);
122 
123 		//stereo 32 bit dither, made small and tidy.
124 		int expon; frexpf((float)inputSampleL, &expon);
125 		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
126 		inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
127 		frexpf((float)inputSampleR, &expon);
128 		dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
129 		inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
130 		//end 32 bit dither
131 
132 		*out1 = inputSampleL;
133 		*out2 = inputSampleR;
134 
135 		in1++;
136 		in2++;
137 		out1++;
138 		out2++;
139     }
140 }
141 
processDoubleReplacing(double ** inputs,double ** outputs,VstInt32 sampleFrames)142 void Surge::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
143 {
144     double* in1  =  inputs[0];
145     double* in2  =  inputs[1];
146     double* out1 = outputs[0];
147     double* out2 = outputs[1];
148 
149 	double overallscale = 1.0;
150 	overallscale /= 44100.0;
151 	overallscale *= getSampleRate();
152 
153 	long double inputSampleL;
154 	long double inputSampleR;
155 	long double drySampleL;
156 	long double drySampleR;
157 
158 	double chaseMax = 0.0;
159 	double intensity = (1.0-(pow((1.0-A),2)))*0.7;
160 	double attack = ((intensity+0.1)*0.0005)/overallscale;
161 	double decay = ((intensity+0.001)*0.00005)/overallscale;
162 	double wet = B;
163 	double dry = 1.0 - wet;
164 	double inputSense;
165 
166     while (--sampleFrames >= 0)
167     {
168 		inputSampleL = *in1;
169 		inputSampleR = *in2;
170 		if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
171 			static int noisesource = 0;
172 			//this declares a variable before anything else is compiled. It won't keep assigning
173 			//it to 0 for every sample, it's as if the declaration doesn't exist in this context,
174 			//but it lets me add this denormalization fix in a single place rather than updating
175 			//it in three different locations. The variable isn't thread-safe but this is only
176 			//a random seed and we can share it with whatever.
177 			noisesource = noisesource % 1700021; noisesource++;
178 			int residue = noisesource * noisesource;
179 			residue = residue % 170003; residue *= residue;
180 			residue = residue % 17011; residue *= residue;
181 			residue = residue % 1709; residue *= residue;
182 			residue = residue % 173; residue *= residue;
183 			residue = residue % 17;
184 			double applyresidue = residue;
185 			applyresidue *= 0.00000001;
186 			applyresidue *= 0.00000001;
187 			inputSampleL = applyresidue;
188 		}
189 		if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
190 			static int noisesource = 0;
191 			noisesource = noisesource % 1700021; noisesource++;
192 			int residue = noisesource * noisesource;
193 			residue = residue % 170003; residue *= residue;
194 			residue = residue % 17011; residue *= residue;
195 			residue = residue % 1709; residue *= residue;
196 			residue = residue % 173; residue *= residue;
197 			residue = residue % 17;
198 			double applyresidue = residue;
199 			applyresidue *= 0.00000001;
200 			applyresidue *= 0.00000001;
201 			inputSampleR = applyresidue;
202 			//this denormalization routine produces a white noise at -300 dB which the noise
203 			//shaping will interact with to produce a bipolar output, but the noise is actually
204 			//all positive. That should stop any variables from going denormal, and the routine
205 			//only kicks in if digital black is input. As a final touch, if you save to 24-bit
206 			//the silence will return to being digital black again.
207 		}
208 		drySampleL = inputSampleL;
209 		drySampleR = inputSampleR;
210 
211 		inputSampleL *= 8.0;
212 		inputSampleR *= 8.0;
213 		inputSampleL *= intensity;
214 		inputSampleR *= intensity;
215 
216 		inputSense = fabs(inputSampleL);
217 		if (fabs(inputSampleR) > inputSense)
218 			inputSense = fabs(inputSampleR);
219 
220 		if (chaseMax < inputSense) chaseA += attack;
221 		if (chaseMax > inputSense) chaseA -= decay;
222 
223 		if (chaseA > decay) chaseA = decay;
224 		if (chaseA < -attack) chaseA = -attack;
225 
226 		chaseB += (chaseA/overallscale);
227 		if (chaseB > decay) chaseB = decay;
228 		if (chaseB < -attack) chaseB = -attack;
229 
230 		chaseC += (chaseB/overallscale);
231 		if (chaseC > decay) chaseC = decay;
232 		if (chaseC < -attack) chaseC = -attack;
233 
234 		chaseD += (chaseC/overallscale);
235 		if (chaseD > 1.0) chaseD = 1.0;
236 		if (chaseD < 0.0) chaseD = 0.0;
237 
238 		chaseMax = chaseA;
239 		if (chaseMax < chaseB) chaseMax = chaseB;
240 		if (chaseMax < chaseC) chaseMax = chaseC;
241 		if (chaseMax < chaseD) chaseMax = chaseD;
242 
243 		inputSampleL *= chaseMax;
244 		inputSampleL = drySampleL - (inputSampleL * intensity);
245 		inputSampleL = (drySampleL * dry) + (inputSampleL * wet);
246 
247 		inputSampleR *= chaseMax;
248 		inputSampleR = drySampleR - (inputSampleR * intensity);
249 		inputSampleR = (drySampleR * dry) + (inputSampleR * wet);
250 
251 		//stereo 64 bit dither, made small and tidy.
252 		int expon; frexp((double)inputSampleL, &expon);
253 		long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
254 		dither /= 536870912.0; //needs this to scale to 64 bit zone
255 		inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
256 		frexp((double)inputSampleR, &expon);
257 		dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
258 		dither /= 536870912.0; //needs this to scale to 64 bit zone
259 		inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
260 		//end 64 bit dither
261 
262 		*out1 = inputSampleL;
263 		*out2 = inputSampleR;
264 
265 		in1++;
266 		in2++;
267 		out1++;
268 		out2++;
269     }
270 }
271 
272 } // end namespace Surge
273 
274