1 /*
2  *  mdaBeatBoxProcessor.cpp
3  *  mda-vst3
4  *
5  *  Created by Arne Scheffler on 6/14/08.
6  *
7  *  mda VST Plug-ins
8  *
9  *  Copyright (c) 2008 Paul Kellett
10  *
11  *  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
12  *  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
14  *
15  */
16 
17 #include "mdaBeatBoxProcessor.h"
18 #include "mdaBeatBoxController.h"
19 
20 #include <cmath>
21 #include <cstdlib>
22 
23 namespace Steinberg {
24 namespace Vst {
25 namespace mda {
26 
27 #ifdef SMTG_MDA_VST2_COMPATIBILITY
28 //-----------------------------------------------------------------------------
29 FUID BeatBoxProcessor::uid (0x5653546D, 0x6461476D, 0x64612062, 0x65617462);
30 #else
31 //-----------------------------------------------------------------------------
32 FUID BeatBoxProcessor::uid (0x9E6A6E95, 0x9B734440, 0x97D787BE, 0xBBDDD831);
33 #endif
34 
35 //-----------------------------------------------------------------------------
BeatBoxProcessor()36 BeatBoxProcessor::BeatBoxProcessor ()
37 {
38 	hbuf = kbuf = sbuf = sbuf2 = nullptr;
39 	hthr = hfil = sthr = kthr = kfil1 = kfil2 = mix = 0;
40 	klev = hlev = slev = 0;
41 	ww = wwx = sb1 = sb2 = sf1 = sf2 = sf3 = 0;
42 	kww = kwwx = ksb1 = ksb2 = ksf1 = ksf2 = 0;
43 	dyne = dyna = dynr = dynm = 0;
44 
45 	allocParameters(12);
46 	setControllerClass (BeatBoxController::uid);
47 }
48 
49 //-----------------------------------------------------------------------------
initialize(FUnknown * context)50 tresult PLUGIN_API BeatBoxProcessor::initialize (FUnknown* context)
51 {
52 	tresult res = BaseProcessor::initialize (context);
53 	if (res == kResultTrue)
54 	{
55 		addAudioInput (USTRING("Stereo In"), SpeakerArr::kStereo);
56 		addAudioOutput (USTRING("Stereo Out"), SpeakerArr::kStereo);
57 
58 		params[0] = 0.30; //hat thresh
59 		params[1] = 0.45; //hat rate
60 		params[2] = 0.50; //hat mix
61 		params[3] = 0.46; //kick thresh
62 		params[4] = 0.15; //kick key
63 		params[5] = 0.50; //kick mix
64 		params[6] = 0.50; //snare thresh
65 		params[7] = 0.70; //snare key
66 		params[8] = 0.50; //snare mix
67 		params[9] = 0.00; //dynamics
68 		params[10] = 0.00; //record
69 		params[11] = 0.00; //thru mix
70 
71 		recalculate ();
72 	}
73 	return res;
74 }
75 
76 //-----------------------------------------------------------------------------
setActive(TBool state)77 tresult PLUGIN_API BeatBoxProcessor::setActive (TBool state)
78 {
79 	if (state)
80 	{
81 		sdel = (int32)(0.12 * getSampleRate ());
82 		kdel = (int32)(0.10 * getSampleRate ());
83 		sf3 = 0.991f; //r
84 		sfx = 0; ksfx = 0;
85 		rec = 0;
86 
87 		hbuflen = 20000;
88 		kbuflen = 20000;
89 		sbuflen = 60000;
90 		if (getSampleRate ()>49000) { hbuflen*=2; kbuflen*=2; sbuflen*=2; }
91 
92 		hbuf = new float[hbuflen];
93 		sbuf = new float[sbuflen];
94 		sbuf2 = new float[sbuflen];
95 		kbuf = new float[kbuflen];
96 		hbufpos = sbufpos = kbufpos = 0;
97 
98 		memset (sbuf, 0, sbuflen * sizeof (float));
99 		memset (sbuf2, 0, sbuflen * sizeof (float));
100 
101 		int32 t;
102 		float e=0.00012f, de, o, o1=0.f, o2=0.f, p=0.2f, dp;
103 
104 		memset (hbuf, 0, hbuflen * sizeof (float)); //generate hi-hat
105 		de = (float)pow (10.0,-36.0/getSampleRate ());
106 		for(t=0;t<5000;t++)
107 		{
108 			o = (float)((rand() % 2000) - 1000);
109 			*(hbuf + t) =  e * ( 2.f * o1 - o2 - o);
110 			e *= de; o2=o1; o1=o;
111 		}
112 
113 		memset (kbuf, 0, kbuflen * sizeof (float)); //generate kick
114 		de = (float)pow (10.0,-3.8/getSampleRate ());
115 		e=0.5f; dp = 1588.f / getSampleRate ();
116 		for(t=0;t<14000;t++)
117 		{
118 			*(kbuf + t) =  e * (float)sin(p);
119 			e *= de; p = (float)fmod(p + dp * e ,6.2831853f);
120 		}
121 
122 		memset (sbuf, 0, sbuflen * sizeof (float)); //generate snare
123 		de = (float)pow (10.0,-15.0/getSampleRate ());
124 		e=0.38f; dp = 1103.f / getSampleRate ();
125 		for(t=0;t<7000;t++)
126 		{
127 			o = (0.3f * o) + (float)((rand() % 2000) - 1000);
128 			*(sbuf + t) =  (float)(e * (sin(p) + 0.0004 * o));
129 			*(sbuf2 + t) = *(sbuf + t);
130 			e *= de; p = (float)fmod(p + 0.025,6.2831853);
131 		}
132 	}
133 	else
134 	{
135 		if (hbuf) delete [] hbuf;
136 		if (kbuf) delete [] kbuf;
137 		if (sbuf) delete [] sbuf;
138 		if (sbuf2) delete [] sbuf2;
139 		hbuf = kbuf = sbuf = sbuf2 = nullptr;
140 	}
141 	return BaseProcessor::setActive (state);
142 }
143 
144 //-----------------------------------------------------------------------------
doProcessing(ProcessData & data)145 void BeatBoxProcessor::doProcessing (ProcessData& data)
146 {
147 	int32 sampleFrames = data.numSamples;
148 
149 	float* in1 = data.inputs[0].channelBuffers32[0];
150 	float* in2 = data.inputs[0].channelBuffers32[1];
151 	float* out1 = data.outputs[0].channelBuffers32[0];
152 	float* out2 = data.outputs[0].channelBuffers32[1];
153 
154 	float a, b, e, o, hf=hfil, ht=hthr, mx3=0.f, mx1=mix;
155 	int32 hp=hbufpos, hl=hbuflen-2, hd=hdel;
156 	float kt=kthr;
157 	int32 kp=kbufpos, kl=kbuflen-2, kd=kdel;
158 	float st=sthr, s, f1=sb1, f2=sb2, b1=sf1, b2=sf2, b3=sf3;
159 	float k, kf1=ksb1, kf2=ksb2, kb1=ksf1, kb2=ksf2;
160 	float hlv=hlev, klv=klev, slv=slev;
161 	int32 sp=sbufpos, sl=sbuflen-2, sd=sdel;
162 	float ya=dyna, yr = dynr, ye=dyne, ym=dynm, mx4;
163 
164 	if (sfx>0) { mx3=0.08f; slv=0.f; klv=0.f; hlv=0.f; mx1=0.f; sfx-=sampleFrames;} //key listen (snare)
165 	if (ksfx>0) { mx3=0.03f; slv=0.f; klv=0.f; hlv=0.f; mx1=0.f; ksfx-=sampleFrames;
166 					b1=ksf1; b2=ksf2; } //key listen (kick)
167 
168 	--in1;
169 	--in2;
170 	--out1;
171 	--out2;
172 
173 	if (rec==0)
174 	{
175 		while (--sampleFrames >= 0)
176 		{
177 			a = *++in1;
178 			b = *++in2;
179 			e = a + b;
180 
181 			ye = (e<ye)? ye * yr : e - ya * (e - ye); //dynamics envelope
182 
183 			hf = e - hf; //high filter
184 			if ((hp>hd) && (hf>ht)) hp=0; else { hp++; if (hp>hl)hp=hl; }
185 			o = hlv * *(hbuf + hp); //hat
186 
187 			k = e + (kf1 * kb1) - (kf2 * kb2); //low filter
188 			kf2 = b3 * ((kf1 * kb2) + (kf2 * kb1));
189 			kf1 = b3 * k;
190 			if ((kp>kd) && (k>kt)) kp=0; else { kp++; if (kp>kl)kp=kl; }
191 			o += klv * *(kbuf + kp); //kick
192 
193 			s = hf + (0.3f * e) + (f1 * b1) - (f2 * b2); //mid filter
194 			f2 = b3 * ((f1 * b2) + (f2 * b1));
195 			f1 = b3 * s;
196 
197 			if ((sp>sd) && (s>st)) sp=0; else { sp++; if (sp>sl)sp=sl; }
198 
199 			mx4 = 1.f + ym * (ye + ye - 1.f); //dynamics
200 
201 			*++out1 = mx1*a + mx3*s + mx4*(o + slv * *(sbuf  + sp));
202 			*++out2 = mx1*a + mx3*s + mx4*(o + slv * *(sbuf2 + sp));
203 
204 			hf=e;
205 		}
206 	}
207 	else //record
208 	{
209 		while (--sampleFrames >= 0)
210 		{
211 			a = *++in1;
212 			b = *++in2;
213 			e = 0.5f * (a + b);
214 
215 			if ((recpos==0) && (fabs (e) < 0.004)) e=0.f;
216 			else
217 			{
218 				switch (rec)
219 				{
220 					case 1: break; //echo
221 					case 2: if (recpos<hl) *(hbuf + recpos++) = e; else e=0.f; break;
222 					case 3: if (recpos<kl) *(kbuf + recpos++) = e; else e=0.f; break;
223 					case 4: if (recpos<sl)
224 								{ *(sbuf+recpos)=a; *(sbuf2+recpos)=b; recpos++; }
225 							else e=0.f; break;
226 				}
227 			}
228 			*++out1 = e;
229 			*++out2 = e;
230 		}
231 	}
232 	hfil=hf; hbufpos=hp;
233 	sbufpos=sp; sb1 = f1; sb2 = f2;
234 	kbufpos=kp; ksb1 = kf1; ksb2 = kf2;
235 	dyne=ye;
236 
237 }
238 
239 //-----------------------------------------------------------------------------
recalculate()240 void BeatBoxProcessor::recalculate ()
241 {
242 	//calcs here
243 	hthr = (float)pow (10.f, (float)(2.f * params[0] - 2.f));
244 	hdel = (int32)((0.04 + 0.20 * params[1]) * getSampleRate ());
245 	sthr = (float)(40.0 * pow (10.f, (float)(2.f * params[6] - 2.f)));
246 	kthr = (float)(220.0 * pow (10.f, (float)(2.f * params[3] - 2.f)));
247 
248 	hlev = (float)(0.0001f + params[2] * params[2] * 4.f);
249 	klev = (float)(0.0001f + params[5] * params[5] * 4.f);
250 	slev = (float)(0.0001f + params[8] * params[8] * 4.f);
251 
252 	wwx=ww;
253 	ww = (float)pow (10.0,-3.0 + 2.2 * params[7]);
254 	sf1 = (float)cos(3.1415927 * ww);     //p
255 	sf2 = (float)sin(3.1415927 * ww);     //q
256 	//sfx = 0; ksfx = 0;
257 
258 	kwwx=kww;
259 	kww = (float)pow (10.0,-3.0 + 2.2 * params[4]);
260 	ksf1 = (float)cos(3.1415927 * kww);     //p
261 	ksf2 = (float)sin(3.1415927 * kww);     //q
262 
263 	if (wwx != ww) sfx = (int32)(2 * getSampleRate ());
264 	if (kwwx != kww) ksfx = (int32)(2 * getSampleRate ());
265 
266 	rec = (int32)(4.9 * params[10]);
267 	if ((rec!=recx) && (recpos>0)) //finish sample
268 	{
269 		switch (rec)
270 		{
271 			case 2: while (recpos<hbuflen) *(hbuf + recpos++) = 0.f; break;
272 			case 3: while (recpos<kbuflen) *(kbuf + recpos++) = 0.f; break;
273 			case 4: while (recpos<sbuflen)
274 			{
275 				*(sbuf  + recpos) = 0.f;
276 				*(sbuf2 + recpos) = 0.f; recpos++;
277 			} break;
278 		}
279 	}
280 	recpos=0; recx=rec;
281 	mix = params[11];
282 	dynm = params[9];
283 }
284 
285 }}} // namespaces
286