1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright 2013-2017 CERN
5  * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * @author Maciej Suminski <maciej.suminski@cern.ch>
8  *
9  * This program is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * as published by the Free Software Foundation; either version 2
12  * of the License, or (at your option) any later version.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, you may find one here:
21  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
22  * or you may search the http://www.gnu.org website for the version 2 license,
23  * or you may write to the Free Software Foundation, Inc.,
24  * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
25  */
26 
27 #include <gal/opengl/gpu_manager.h>
28 #include <gal/opengl/cached_container_gpu.h>
29 #include <gal/opengl/cached_container_ram.h>
30 #include <gal/opengl/noncached_container.h>
31 #include <gal/opengl/shader.h>
32 #include <gal/opengl/utils.h>
33 #include <gal/opengl/vertex_item.h>
34 
35 #include <profile.h>
36 
37 #include <typeinfo>
38 #include <confirm.h>
39 #include <trace_helpers.h>
40 
41 #ifdef KICAD_GAL_PROFILE
42 #include <profile.h>
43 #include <wx/log.h>
44 #endif /* KICAD_GAL_PROFILE */
45 
46 using namespace KIGFX;
47 
MakeManager(VERTEX_CONTAINER * aContainer)48 GPU_MANAGER* GPU_MANAGER::MakeManager( VERTEX_CONTAINER* aContainer )
49 {
50     if( aContainer->IsCached() )
51         return new GPU_CACHED_MANAGER( aContainer );
52     else
53         return new GPU_NONCACHED_MANAGER( aContainer );
54 }
55 
56 
GPU_MANAGER(VERTEX_CONTAINER * aContainer)57 GPU_MANAGER::GPU_MANAGER( VERTEX_CONTAINER* aContainer ) :
58         m_isDrawing( false ),
59         m_container( aContainer ),
60         m_shader( nullptr ),
61         m_shaderAttrib( 0 ),
62         m_enableDepthTest( true )
63 {
64 }
65 
66 
~GPU_MANAGER()67 GPU_MANAGER::~GPU_MANAGER()
68 {
69 }
70 
71 
SetShader(SHADER & aShader)72 void GPU_MANAGER::SetShader( SHADER& aShader )
73 {
74     m_shader = &aShader;
75     m_shaderAttrib = m_shader->GetAttribute( "attrShaderParams" );
76 
77     if( m_shaderAttrib == -1 )
78     {
79         DisplayError( nullptr, wxT( "Could not get the shader attribute location" ) );
80     }
81 }
82 
83 
84 // Cached manager
GPU_CACHED_MANAGER(VERTEX_CONTAINER * aContainer)85 GPU_CACHED_MANAGER::GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer ) :
86         GPU_MANAGER( aContainer ),
87         m_buffersInitialized( false ),
88         m_indicesCapacity( 0 ),
89         m_totalHuge( 0 ),
90         m_totalNormal( 0 ),
91         m_indexBufSize( 0 ),
92         m_indexBufMaxSize( 0 ),
93         m_curVrangeSize( 0 )
94 {
95 }
96 
97 
~GPU_CACHED_MANAGER()98 GPU_CACHED_MANAGER::~GPU_CACHED_MANAGER()
99 {
100 }
101 
102 
BeginDrawing()103 void GPU_CACHED_MANAGER::BeginDrawing()
104 {
105     wxASSERT( !m_isDrawing );
106 
107     m_curVrangeSize = 0;
108     m_indexBufMaxSize = 0;
109     m_indexBufSize = 0;
110     m_vranges.clear();
111 
112     m_isDrawing = true;
113 }
114 
115 
DrawIndices(const VERTEX_ITEM * aItem)116 void GPU_CACHED_MANAGER::DrawIndices( const VERTEX_ITEM *aItem )
117 {
118     wxASSERT( m_isDrawing );
119 
120     unsigned int offset = aItem->GetOffset();
121     unsigned int size = aItem->GetSize();
122 
123     if( size > 1000 )
124     {
125         m_totalHuge += size;
126         m_vranges.emplace_back( offset, offset + size - 1, true );
127         m_indexBufSize = std::max( m_curVrangeSize, m_indexBufSize );
128         m_curVrangeSize = 0;
129     }
130     else if ( size > 0 )
131     {
132         m_totalNormal += size;
133         m_vranges.emplace_back( offset, offset + size - 1, false );
134         m_curVrangeSize += size;
135     }
136 }
137 
138 
EndDrawing()139 void GPU_CACHED_MANAGER::EndDrawing()
140 {
141     wxASSERT( m_isDrawing );
142 
143     CACHED_CONTAINER* cached = static_cast<CACHED_CONTAINER*>( m_container );
144 
145     if( cached->IsMapped() )
146         cached->Unmap();
147 
148     m_indexBufSize = std::max( m_curVrangeSize, m_indexBufSize );
149     m_indexBufMaxSize = std::max( 2*m_indexBufSize, m_indexBufMaxSize );
150 
151     resizeIndices( m_indexBufMaxSize );
152 
153     if( m_enableDepthTest )
154         glEnable( GL_DEPTH_TEST );
155     else
156         glDisable( GL_DEPTH_TEST );
157 
158     // Prepare buffers
159     glEnableClientState( GL_VERTEX_ARRAY );
160     glEnableClientState( GL_COLOR_ARRAY );
161 
162     // Bind vertices data buffers
163     glBindBuffer( GL_ARRAY_BUFFER, cached->GetBufferHandle() );
164     glVertexPointer( COORD_STRIDE, GL_FLOAT, VERTEX_SIZE, (GLvoid*) COORD_OFFSET );
165     glColorPointer( COLOR_STRIDE, GL_UNSIGNED_BYTE, VERTEX_SIZE, (GLvoid*) COLOR_OFFSET );
166 
167     if( m_shader != nullptr ) // Use shader if applicable
168     {
169         m_shader->Use();
170         glEnableVertexAttribArray( m_shaderAttrib );
171         glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE, VERTEX_SIZE,
172                                (GLvoid*) SHADER_OFFSET );
173     }
174 
175     PROF_TIMER cntDraw( "gl-draw-elements" );
176 
177     int     n_ranges = m_vranges.size();
178     int     n = 0;
179     GLuint* iptr = m_indices.get();
180     GLuint  icnt = 0;
181 
182     int drawCalls = 0;
183 
184     while( n < n_ranges )
185     {
186         VRANGE* cur = &m_vranges[n];
187 
188         if( cur->m_isContinuous )
189         {
190             if( icnt > 0 )
191             {
192                 glDrawElements( GL_TRIANGLES, icnt, GL_UNSIGNED_INT, m_indices.get() );
193                 drawCalls++;
194             }
195 
196             icnt = 0;
197             iptr = m_indices.get();
198 
199             glDrawArrays( GL_TRIANGLES, cur->m_start, cur->m_end - cur->m_start + 1 );
200             drawCalls++;
201         }
202         else
203         {
204             for( GLuint i = cur->m_start; i <= cur->m_end; i++ )
205             {
206                 *iptr++ = i;
207                 icnt++;
208             }
209         }
210         n++;
211     }
212 
213     if( icnt > 0 )
214     {
215         glDrawElements( GL_TRIANGLES, icnt, GL_UNSIGNED_INT, m_indices.get() );
216         drawCalls++;
217     }
218 
219     cntDraw.Stop();
220 
221     KI_TRACE( traceGalProfile,
222               "Cached manager size: VBO size %u iranges %llu max elt size %u drawcalls %u\n",
223               cached->AllItemsSize(), m_vranges.size(), m_indexBufMaxSize, drawCalls );
224     KI_TRACE( traceGalProfile, "Timing: %s\n", cntDraw.to_string() );
225 
226     glBindBuffer( GL_ARRAY_BUFFER, 0 );
227     cached->ClearDirty();
228 
229     // Deactivate vertex array
230     glDisableClientState( GL_COLOR_ARRAY );
231     glDisableClientState( GL_VERTEX_ARRAY );
232 
233     if( m_shader != nullptr )
234     {
235         glDisableVertexAttribArray( m_shaderAttrib );
236         m_shader->Deactivate();
237     }
238 
239     m_isDrawing = false;
240 }
241 
242 
resizeIndices(unsigned int aNewSize)243 void GPU_CACHED_MANAGER::resizeIndices( unsigned int aNewSize )
244 {
245     if( aNewSize > m_indicesCapacity )
246     {
247         m_indicesCapacity = aNewSize;
248         m_indices.reset( new GLuint[m_indicesCapacity] );
249     }
250 }
251 
252 
253 // Noncached manager
GPU_NONCACHED_MANAGER(VERTEX_CONTAINER * aContainer)254 GPU_NONCACHED_MANAGER::GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer ) :
255         GPU_MANAGER( aContainer )
256 {
257 }
258 
259 
BeginDrawing()260 void GPU_NONCACHED_MANAGER::BeginDrawing()
261 {
262     // Nothing has to be prepared
263 }
264 
265 
DrawIndices(const VERTEX_ITEM * aItem)266 void GPU_NONCACHED_MANAGER::DrawIndices( const VERTEX_ITEM* aItem )
267 {
268     wxASSERT_MSG( false, wxT( "Not implemented yet" ) );
269 }
270 
271 
EndDrawing()272 void GPU_NONCACHED_MANAGER::EndDrawing()
273 {
274 #ifdef KICAD_GAL_PROFILE
275     PROF_COUNTER totalRealTime;
276 #endif /* KICAD_GAL_PROFILE */
277 
278     if( m_container->GetSize() == 0 )
279         return;
280 
281     VERTEX*  vertices = m_container->GetAllVertices();
282     GLfloat* coordinates = (GLfloat*) ( vertices );
283     GLubyte* colors = (GLubyte*) ( vertices ) + COLOR_OFFSET;
284 
285     if( m_enableDepthTest )
286         glEnable( GL_DEPTH_TEST );
287     else
288         glDisable( GL_DEPTH_TEST );
289 
290     // Prepare buffers
291     glEnableClientState( GL_VERTEX_ARRAY );
292     glEnableClientState( GL_COLOR_ARRAY );
293 
294     glVertexPointer( COORD_STRIDE, GL_FLOAT, VERTEX_SIZE, coordinates );
295     glColorPointer( COLOR_STRIDE, GL_UNSIGNED_BYTE, VERTEX_SIZE, colors );
296 
297     if( m_shader != nullptr ) // Use shader if applicable
298     {
299         GLfloat* shaders = (GLfloat*) ( vertices ) + SHADER_OFFSET / sizeof( GLfloat );
300 
301         m_shader->Use();
302         glEnableVertexAttribArray( m_shaderAttrib );
303         glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE, VERTEX_SIZE,
304                                shaders );
305     }
306 
307     glDrawArrays( GL_TRIANGLES, 0, m_container->GetSize() );
308 
309 #ifdef KICAD_GAL_PROFILE
310     wxLogTrace( traceGalProfile, wxT( "Noncached manager size: %d" ), m_container->GetSize() );
311 #endif /* KICAD_GAL_PROFILE */
312 
313     // Deactivate vertex array
314     glDisableClientState( GL_COLOR_ARRAY );
315     glDisableClientState( GL_VERTEX_ARRAY );
316 
317     if( m_shader != nullptr )
318     {
319         glDisableVertexAttribArray( m_shaderAttrib );
320         m_shader->Deactivate();
321     }
322 
323     m_container->Clear();
324 
325 #ifdef KICAD_GAL_PROFILE
326     totalRealTime.Stop();
327     wxLogTrace( traceGalProfile, wxT( "GPU_NONCACHED_MANAGER::EndDrawing(): %.1f ms" ),
328                 totalRealTime.msecs() );
329 #endif /* KICAD_GAL_PROFILE */
330 }
331 
EnableDepthTest(bool aEnabled)332 void GPU_MANAGER::EnableDepthTest( bool aEnabled )
333 {
334     m_enableDepthTest = aEnabled;
335 }
336