1 /* 2 * This program source code file is part of KiCad, a free EDA CAD application. 3 * 4 * Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com> 5 * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, you may find one here: 19 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html 20 * or you may search the http://www.gnu.org website for the version 2 license, 21 * or you may write to the Free Software Foundation, Inc., 22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA 23 */ 24 25 /** 26 * @file vrml2_faceset.h 27 */ 28 29 30 #ifndef VRML2_FACESET_H 31 #define VRML2_FACESET_H 32 33 #include <vector> 34 35 #include "vrml2_node.h" 36 37 class WRL2BASE; 38 class SGNODE; 39 40 class WRL2FACESET : public WRL2NODE 41 { 42 public: 43 WRL2FACESET(); 44 WRL2FACESET( WRL2NODE* aParent ); 45 virtual ~WRL2FACESET(); 46 47 bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override; 48 bool AddRefNode( WRL2NODE* aNode ) override; 49 bool AddChildNode( WRL2NODE* aNode ) override; 50 SGNODE* TranslateToSG( SGNODE* aParent ) override; 51 52 /** 53 * @return true if the face set has a color node. 54 */ 55 bool HasColors( void ); 56 57 bool isDangling( void ) override; 58 59 void unlinkChildNode( const WRL2NODE* aNode ) override; 60 void unlinkRefNode( const WRL2NODE* aNode ) override; 61 62 private: 63 /** 64 * @return true if the node type is a valid subnode of FaceSet. 65 */ 66 bool checkNodeType( WRL2NODES aType ); 67 68 void setDefaults( void ); 69 70 WRL2NODE* color; 71 WRL2NODE* coord; 72 WRL2NODE* normal; 73 WRL2NODE* texCoord; 74 75 bool ccw; 76 bool colorPerVertex; 77 bool convex; 78 bool normalPerVertex; 79 bool solid; 80 81 std::vector< int > colorIndex; 82 std::vector< int > coordIndex; 83 std::vector< int > normalIndex; 84 85 float creaseAngle; 86 float creaseLimit; 87 }; 88 89 #endif // VRML2_FACESET_H 90