1 // Created on: 2013-01-29
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2013-2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15 
16 #ifndef OpenGl_Font_HeaderFile
17 #define OpenGl_Font_HeaderFile
18 
19 #include <OpenGl_Texture.hxx>
20 #include <OpenGl_Vec.hxx>
21 
22 #include <Font_Rect.hxx>
23 
24 #include <NCollection_DataMap.hxx>
25 #include <NCollection_Vector.hxx>
26 #include <TCollection_AsciiString.hxx>
27 
28 class Font_FTFont;
29 
30 //! Texture font.
31 class OpenGl_Font : public OpenGl_Resource
32 {
33 
34 public:
35 
36   //! Simple structure stores tile rectangle.
37   struct Tile
38   {
39     Font_Rect uv;      //!< UV coordinates in texture
40     Font_Rect px;      //!< pixel displacement coordinates
41     GLuint    texture; //!< GL texture ID
42   };
43 
44   struct RectI
45   {
46     Standard_Integer Left;
47     Standard_Integer Right;
48     Standard_Integer Top;
49     Standard_Integer Bottom;
50   };
51 
52 public:
53 
54   //! Main constructor.
55   Standard_EXPORT OpenGl_Font (const Handle(Font_FTFont)&     theFont,
56                                const TCollection_AsciiString& theKey = "");
57 
58   //! Destroy object.
59   Standard_EXPORT virtual ~OpenGl_Font();
60 
61   //! Destroy object - will release GPU memory if any
62   Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
63 
64   //! Returns estimated GPU memory usage.
65   Standard_EXPORT virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE;
66 
67   //! @return key of shared resource
ResourceKey() const68   inline const TCollection_AsciiString& ResourceKey() const
69   {
70     return myKey;
71   }
72 
73   //! @return FreeType font instance specified on construction.
Handle(Font_FTFont)74   inline const Handle(Font_FTFont)& FTFont() const
75   {
76     return myFont;
77   }
78 
79   //! @return true if font was loaded successfully.
IsValid() const80   inline bool IsValid() const
81   {
82     return !myTextures.IsEmpty() && myTextures.First()->IsValid();
83   }
84 
85   //! Notice that this method doesn't return initialization success state.
86   //! Use IsValid() instead.
87   //! @return true if initialization was already called.
WasInitialized() const88   inline bool WasInitialized() const
89   {
90     return !myTextures.IsEmpty();
91   }
92 
93   //! Initialize GL resources.
94   //! FreeType font instance should be already initialized!
95   Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx);
96 
97   //! @return vertical distance from the horizontal baseline to the highest character coordinate
Ascender() const98   inline float Ascender() const
99   {
100     return myAscender;
101   }
102 
103   //! @return vertical distance from the horizontal baseline to the lowest character coordinate
Descender() const104   inline float Descender() const
105   {
106     return myDescender;
107   }
108 
109   //! Render glyph to texture if not already.
110   //! @param theCtx       active context
111   //! @param theUChar     unicode symbol to render
112   //! @param theGlyph     computed glyph position rectangle, texture ID and UV coordinates
113   Standard_EXPORT bool RenderGlyph (const Handle(OpenGl_Context)& theCtx,
114                                     const Standard_Utf32Char      theUChar,
115                                     Tile&                         theGlyph);
116 
117   //! @return first texture.
Handle(OpenGl_Texture)118   const Handle(OpenGl_Texture)& Texture() const
119   {
120     return myTextures.First();
121   }
122 
123 protected:
124 
125   //! Render new glyph to the texture.
126   bool renderGlyph (const Handle(OpenGl_Context)& theCtx,
127                     const Standard_Utf32Char      theChar);
128 
129   //! Allocate new texture.
130   bool createTexture (const Handle(OpenGl_Context)& theCtx);
131 
132 protected:
133 
134   TCollection_AsciiString myKey;           //!< key of shared resource
135   Handle(Font_FTFont)     myFont;          //!< FreeType font instance
136   Standard_ShortReal      myAscender;      //!< ascender     provided my FT font
137   Standard_ShortReal      myDescender;     //!< descender    provided my FT font
138   Standard_Integer        myTileSizeY;     //!< tile height
139   Standard_Integer        myLastTileId;    //!< id of last tile
140   RectI                   myLastTilePx;
141   Standard_Integer        myTextureFormat; //!< texture format
142 
143   NCollection_Vector<Handle(OpenGl_Texture)> myTextures; //!< array of textures
144   NCollection_Vector<Tile>                   myTiles;    //!< array of loaded tiles
145 
146   NCollection_DataMap<Standard_Utf32Char, Standard_Integer> myGlyphMap;
147 
148 public:
149 
150   DEFINE_STANDARD_RTTIEXT(OpenGl_Font,OpenGl_Resource) // Type definition
151 
152 };
153 
154 DEFINE_STANDARD_HANDLE(OpenGl_Font, OpenGl_Resource)
155 
156 #endif // _OpenGl_Font_H__
157