1 // Created on: 2006-05-25
2 // Created by: Alexander GRIGORIEV
3 // Copyright (c) 2006-2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15 
16 #ifndef VrmlData_TextureTransform_HeaderFile
17 #define VrmlData_TextureTransform_HeaderFile
18 
19 #include <VrmlData_Node.hxx>
20 #include <gp_XY.hxx>
21 
22 ///  Implementation of the TextureTransform node
23 
24 class VrmlData_TextureTransform : public VrmlData_Node
25 {
26  public:
27   // ---------- PUBLIC METHODS ----------
28 
29   /**
30    * Empty constructor
31    */
VrmlData_TextureTransform()32   inline VrmlData_TextureTransform ()
33   : myRotation(0.0)
34   {
35   }
36 
37   /**
38    * Constructor
39    */
VrmlData_TextureTransform(const VrmlData_Scene & theScene,const char * theName)40   inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
41                                     const char            * theName)
42     : VrmlData_Node (theScene, theName),
43 	  myRotation(0.)
44   {}
45 
46   /**
47    * Query the Center
48    */
Center() const49   inline const gp_XY&   Center          () const { return myCenter; }
50 
51   /**
52    * Query the Rotation
53    */
Rotation() const54   inline Standard_Real  Rotation        () const { return myRotation; }
55 
56   /**
57    * Query the Scale
58    */
Scale() const59   inline const gp_XY&   Scale           () const { return myScale; }
60 
61   /**
62    * Query the Translation
63    */
Translation() const64   inline const gp_XY&   Translation     () const { return myTranslation; }
65 
66   /**
67    * Set the Center
68    */
SetCenter(const gp_XY & V)69   inline void           SetCenter       (const gp_XY& V) { myCenter = V; }
70 
71   /**
72    * Set the Rotation
73    */
SetRotation(const Standard_Real V)74   inline void           SetRotation     (const Standard_Real V)
75   { myRotation = V; }
76 
77   /**
78    * Set the Scale
79    */
SetScale(const gp_XY & V)80   inline void           SetScale        (const gp_XY& V) { myScale = V; }
81 
82   /**
83    * Set the Translation
84    */
SetTranslation(const gp_XY & V)85   inline void           SetTranslation  (const gp_XY& V) { myTranslation = V; }
86 
87  protected:
88   // ---------- PROTECTED METHODS ----------
89 
90 
91 
92  private:
93   // ---------- PRIVATE FIELDS ----------
94 
95   gp_XY         myCenter;
96   Standard_Real myRotation;
97   gp_XY         myScale;
98   gp_XY         myTranslation;
99 
100  public:
101 // Declaration of CASCADE RTTI
102 DEFINE_STANDARD_RTTI_INLINE(VrmlData_TextureTransform,VrmlData_Node)
103 };
104 
105 // Definition of HANDLE object using Standard_DefineHandle.hxx
106 DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
107 
108 
109 #endif
110