1 // Created on: 2009-12-10
2 // Created by: Paul SUPRYATKIN
3 // Copyright (c) 2009-2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15 
16 #ifndef _AIS_Triangulation_HeaderFile
17 #define _AIS_Triangulation_HeaderFile
18 
19 #include <TColStd_HArray1OfInteger.hxx>
20 #include <AIS_InteractiveObject.hxx>
21 
22 class Poly_Triangulation;
23 
24 DEFINE_STANDARD_HANDLE(AIS_Triangulation, AIS_InteractiveObject)
25 
26 //! Interactive object that draws data from  Poly_Triangulation, optionally with colors associated
27 //! with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers
28 //! instead of classic Quantity_Color values.
29 //! Interactive selection of triangles and vertices is not yet implemented.
30 class AIS_Triangulation : public AIS_InteractiveObject
31 {
32   DEFINE_STANDARD_RTTIEXT(AIS_Triangulation, AIS_InteractiveObject)
33 public:
34 
35   //! Constructs the Triangulation display object
36   Standard_EXPORT AIS_Triangulation(const Handle(Poly_Triangulation)& aTriangulation);
37 
38 
39   //! Set the color for each node.
40   //! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
41   //! Order of color components is essential for further usage by OpenGL
42   Standard_EXPORT void SetColors (const Handle(TColStd_HArray1OfInteger)& aColor);
43 
44 
45   //! Get the color for each node.
46   //! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
47   Standard_EXPORT Handle(TColStd_HArray1OfInteger) GetColors() const;
48 
49   //! Returns true if triangulation has vertex colors.
HasVertexColors() const50   Standard_Boolean HasVertexColors() const
51   {
52     return (myFlagColor == 1);
53   }
54 
55   Standard_EXPORT void SetTriangulation (const Handle(Poly_Triangulation)& aTriangulation);
56 
57   //! Returns Poly_Triangulation .
58   Standard_EXPORT Handle(Poly_Triangulation) GetTriangulation() const;
59 
60   //! Sets the value aValue for transparency in the reconstructed compound shape.
61   Standard_EXPORT virtual void SetTransparency (const Standard_Real aValue = 0.6) Standard_OVERRIDE;
62 
63   //! Removes the setting for transparency in the reconstructed compound shape.
64   Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE;
65 
66 protected:
67 
68   Standard_EXPORT void updatePresentation();
69 
70 private:
71 
72   Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
73                                         const Handle(Prs3d_Presentation)& thePrs,
74                                         const Standard_Integer theMode) Standard_OVERRIDE;
75 
76   Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
77                                                  const Standard_Integer theMode) Standard_OVERRIDE;
78 
79   //! Attenuates 32-bit color by a given attenuation factor (0...1):
80   //! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
81   //! All color components are multiplied by aComponent, the result is then packed again as 32-bit integer.
82   //! Color attenuation is applied to the vertex colors in order to have correct visual result
83   //! after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and flat.
84   Standard_EXPORT Graphic3d_Vec4ub attenuateColor (const Standard_Integer theColor, const Standard_Real theComponent);
85 
86   Handle(Poly_Triangulation) myTriangulation;
87   Handle(TColStd_HArray1OfInteger) myColor;
88   Standard_Integer myFlagColor;
89   Standard_Integer myNbNodes;
90   Standard_Integer myNbTriangles;
91 
92 };
93 
94 #endif // _AIS_Triangulation_HeaderFile
95