1 // Copyright (c) 2015 OPEN CASCADE SAS
2 //
3 // This file is part of Open CASCADE Technology software library.
4 //
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
10 //
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
13 
14 #ifndef _Graphic3d_CView_HeaderFile
15 #define _Graphic3d_CView_HeaderFile
16 
17 #include <Aspect_Handle.hxx>
18 #include <Aspect_RenderingContext.hxx>
19 #include <Aspect_Window.hxx>
20 #include <Graphic3d_BufferType.hxx>
21 #include <Graphic3d_Camera.hxx>
22 #include <Graphic3d_CubeMap.hxx>
23 #include <Graphic3d_CLight.hxx>
24 #include <Graphic3d_CStructure.hxx>
25 #include <Graphic3d_DataStructureManager.hxx>
26 #include <Graphic3d_DiagnosticInfo.hxx>
27 #include <Graphic3d_GraduatedTrihedron.hxx>
28 #include <Graphic3d_MapOfStructure.hxx>
29 #include <Graphic3d_NMapOfTransient.hxx>
30 #include <Graphic3d_RenderingParams.hxx>
31 #include <Graphic3d_SequenceOfHClipPlane.hxx>
32 #include <Graphic3d_SequenceOfStructure.hxx>
33 #include <Graphic3d_Structure.hxx>
34 #include <Graphic3d_Texture2Dmanual.hxx>
35 #include <Graphic3d_TextureEnv.hxx>
36 #include <Graphic3d_TypeOfAnswer.hxx>
37 #include <Graphic3d_TypeOfBackfacingModel.hxx>
38 #include <Graphic3d_TypeOfBackground.hxx>
39 #include <Graphic3d_TypeOfShadingModel.hxx>
40 #include <Graphic3d_TypeOfVisualization.hxx>
41 #include <Graphic3d_Vec3.hxx>
42 #include <Graphic3d_ZLayerId.hxx>
43 #include <Graphic3d_ZLayerSettings.hxx>
44 #include <Image_PixMap.hxx>
45 #include <Quantity_NameOfColor.hxx>
46 #include <Standard_Address.hxx>
47 #include <Standard_Transient.hxx>
48 #include <TColStd_IndexedDataMapOfStringString.hxx>
49 
50 class Aspect_XRSession;
51 class Graphic3d_CView;
52 class Graphic3d_Layer;
53 class Graphic3d_StructureManager;
54 
55 DEFINE_STANDARD_HANDLE (Graphic3d_CView, Graphic3d_DataStructureManager)
56 
57 //! Base class of a graphical view that carries out rendering process for a concrete
58 //! implementation of graphical driver. Provides virtual interfaces for redrawing its
59 //! contents, management of displayed structures and render settings. The source code
60 //! of the class itself implements functionality related to management of
61 //! computed (HLR or "view-dependent") structures.
62 class Graphic3d_CView : public Graphic3d_DataStructureManager
63 {
64   friend class Graphic3d_StructureManager;
65   DEFINE_STANDARD_RTTIEXT(Graphic3d_CView, Graphic3d_DataStructureManager)
66 public:
67 
68   //! Constructor.
69   Standard_EXPORT Graphic3d_CView (const Handle(Graphic3d_StructureManager)& theMgr);
70 
71   //! Destructor.
72   Standard_EXPORT virtual ~Graphic3d_CView();
73 
74   //! Returns the identification number of the view.
Identification() const75   Standard_Integer Identification() const { return myId; }
76 
77   //! Activates the view. Maps presentations defined within structure manager onto this view.
78   Standard_EXPORT virtual void Activate();
79 
80   //! Deactivates the view. Unmaps presentations defined within structure manager.
81   //! The view in deactivated state will ignore actions on structures such as Display().
82   Standard_EXPORT virtual void Deactivate();
83 
84   //! Returns the activity flag of the view.
IsActive() const85   Standard_Boolean IsActive() const { return myIsActive; }
86 
87   //! Erases the view and removes from graphic driver.
88   //! No more graphic operations are allowed in this view after the call.
89   Standard_EXPORT virtual void Remove();
90 
91   //! Returns true if the view was removed.
IsRemoved() const92   Standard_Boolean IsRemoved() const { return myIsRemoved; }
93 
94   //! Returns camera object of the view.
Handle(Graphic3d_Camera)95   virtual const Handle(Graphic3d_Camera)& Camera() const Standard_OVERRIDE { return myCamera; }
96 
97   //! Sets camera used by the view.
SetCamera(const Handle (Graphic3d_Camera)& theCamera)98   virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) { myCamera = theCamera; }
99 
100 public:
101 
102   //! Returns default Shading Model of the view; Graphic3d_TypeOfShadingModel_Phong by default.
ShadingModel() const103   Graphic3d_TypeOfShadingModel ShadingModel() const { return myRenderParams.ShadingModel; }
104 
105   //! Sets default Shading Model of the view.
106   //! Will throw an exception on attempt to set Graphic3d_TypeOfShadingModel_DEFAULT.
107   Standard_EXPORT void SetShadingModel (Graphic3d_TypeOfShadingModel theModel);
108 
109   //! Return backfacing model used for the view; Graphic3d_TypeOfBackfacingModel_Auto by default,
110   //! which means that backface culling is defined by each presentation.
BackfacingModel() const111   Graphic3d_TypeOfBackfacingModel BackfacingModel() const { return myBackfacing; }
112 
113   //! Sets backfacing model for the view.
SetBackfacingModel(const Graphic3d_TypeOfBackfacingModel theModel)114   void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) { myBackfacing = theModel; }
115 
116   //! Returns visualization type of the view.
VisualizationType() const117   Graphic3d_TypeOfVisualization VisualizationType() const { return myVisualization; }
118 
119   //! Sets visualization type of the view.
SetVisualizationType(const Graphic3d_TypeOfVisualization theType)120   void SetVisualizationType (const Graphic3d_TypeOfVisualization theType) { myVisualization = theType; }
121 
122   //! Switches computed HLR mode in the view
123   Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode);
124 
125   //! Returns the computed HLR mode state
ComputedMode() const126   Standard_Boolean ComputedMode() const { return myIsInComputedMode; }
127 
128   //! Computes the new presentation of the structure  displayed in this view with the type Graphic3d_TOS_COMPUTED.
129   Standard_EXPORT void ReCompute (const Handle(Graphic3d_Structure)& theStructure);
130 
131   //! Invalidates bounding box of specified ZLayerId.
132   Standard_EXPORT void Update (const Graphic3d_ZLayerId theLayerId = Graphic3d_ZLayerId_UNKNOWN);
133 
134   //! Computes the new presentation of the structures displayed in this view with the type Graphic3d_TOS_COMPUTED.
135   Standard_EXPORT void Compute();
136 
137   //! Returns Standard_True if one of the structures displayed in the view contains Polygons, Triangles or Quadrangles.
138   Standard_EXPORT Standard_Boolean ContainsFacet() const;
139 
140   //! Returns Standard_True if one of the structures in the set contains Polygons, Triangles or Quadrangles.
141   Standard_EXPORT Standard_Boolean ContainsFacet (const Graphic3d_MapOfStructure& theSet) const;
142 
143   //! Returns the set of structures displayed in this view.
144   Standard_EXPORT void DisplayedStructures (Graphic3d_MapOfStructure& theStructures) const;
145 
146   //! Returns number of displayed structures in the view.
NumberOfDisplayedStructures() const147   virtual Standard_Integer NumberOfDisplayedStructures() const { return myStructsDisplayed.Extent(); }
148 
149   //! Returns map of objects hidden within this specific view (not viewer-wise).
Handle(Graphic3d_NMapOfTransient)150   const Handle(Graphic3d_NMapOfTransient)& HiddenObjects() const { return myHiddenObjects; }
151 
152   //! Returns map of objects hidden within this specific view (not viewer-wise).
Handle(Graphic3d_NMapOfTransient)153   Handle(Graphic3d_NMapOfTransient)& ChangeHiddenObjects() { return myHiddenObjects; }
154 
155   //! Returns Standard_True in case if the structure with the given <theStructId> is
156   //! in list of structures to be computed and stores computed struct to <theComputedStruct>.
157   Standard_EXPORT Standard_Boolean IsComputed (const Standard_Integer theStructId,
158                                                Handle(Graphic3d_Structure)& theComputedStruct) const;
159 
160   //! Returns the bounding box of all structures displayed in the view.
161   //! If theToIncludeAuxiliary is TRUE, then the boundary box also includes minimum and maximum limits
162   //! of graphical elements forming parts of infinite and other auxiliary structures.
163   //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
164   //! @return computed bounding box
165   Standard_EXPORT virtual Bnd_Box MinMaxValues (const Standard_Boolean theToIncludeAuxiliary = Standard_False) const;
166 
167   //! Returns the coordinates of the boundary box of all structures in the set <theSet>.
168   //! If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box
169   //! also includes minimum and maximum limits of graphical elements
170   //! forming parts of infinite structures.
171   Standard_EXPORT Bnd_Box MinMaxValues (const Graphic3d_MapOfStructure& theSet,
172                                         const Standard_Boolean theToIncludeAuxiliary = Standard_False) const;
173 
174   //! Returns the structure manager handle which manage structures associated with this view.
Handle(Graphic3d_StructureManager)175   const Handle(Graphic3d_StructureManager)& StructureManager() const { return myStructureManager; }
176 
177 private:
178 
179   //! Is it possible to display the structure in the view?
180   Standard_EXPORT Graphic3d_TypeOfAnswer acceptDisplay (const Graphic3d_TypeOfStructure theStructType) const;
181 
182   //! Clears the structure in this view.
183   Standard_EXPORT void Clear (Graphic3d_Structure* theStructure,
184                               const Standard_Boolean theWithDestruction);
185 
186   //! Connects the structures.
187   Standard_EXPORT void Connect (const Graphic3d_Structure* theMother,
188                                 const Graphic3d_Structure* theDaughter);
189 
190   //! Disconnects the structures.
191   Standard_EXPORT void Disconnect (const Graphic3d_Structure* theMother,
192                                    const Graphic3d_Structure* theDaughter);
193 
194   //! Displays the structure in the view.
195   Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& theStructure);
196 
197   //! Erases the structure from the view.
198   Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& theStructure);
199 
200   //! Highlights the structure in the view.
201   Standard_EXPORT void Highlight (const Handle(Graphic3d_Structure)& theStructure);
202 
203   //! Transforms the structure in the view.
204   Standard_EXPORT void SetTransform (const Handle(Graphic3d_Structure)& theStructure,
205                                      const Handle(TopLoc_Datum3D)& theTrsf);
206 
207   //! Suppress the highlighting on the structure <AStructure>
208   //! in the view <me>.
209   Standard_EXPORT void UnHighlight (const Handle(Graphic3d_Structure)& theStructure);
210 
211   //! Returns an index != 0 if the structure have another structure computed for the view <me>.
212   Standard_EXPORT Standard_Integer IsComputed (const Graphic3d_Structure* theStructure) const;
213 
IsComputed(const Handle (Graphic3d_Structure)& theStructure) const214   Standard_Integer IsComputed (const Handle(Graphic3d_Structure)& theStructure) const { return IsComputed (theStructure.get()); }
215 
216   //! Returns true if the structure is displayed in the view.
217   Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(Graphic3d_Structure)& theStructure) const;
218 
219   //! Changes the display priority of the structure.
220   Standard_EXPORT void ChangePriority (const Handle(Graphic3d_Structure)& theStructure,
221                                        const Standard_Integer theOldPriority,
222                                        const Standard_Integer theNewPriority);
223 
224   //! Change Z layer of already displayed structure in the view.
225   Standard_EXPORT void ChangeZLayer (const Handle(Graphic3d_Structure)& theStructure,
226                                      const Graphic3d_ZLayerId theLayerId);
227 
228   //! Returns an index != 0 if the structure have the same owner than another structure
229   //! in the sequence of the computed structures.
230   Standard_EXPORT Standard_Integer HaveTheSameOwner (const Handle(Graphic3d_Structure)& theStructure) const;
231 
232 public:
233 
234   //! Redraw content of the view.
235   virtual void Redraw() = 0;
236 
237   //! Redraw immediate content of the view.
238   virtual void RedrawImmediate() = 0;
239 
240   //! Invalidates content of the view but does not redraw it.
241   virtual void Invalidate() = 0;
242 
243   //! Return true if view content cache has been invalidated.
244   virtual Standard_Boolean IsInvalidated() = 0;
245 
246   //! Handle changing size of the rendering window.
247   virtual void Resized() = 0;
248 
249   //! @param theDrawToFrontBuffer Advanced option to modify rendering mode:
250   //! 1. TRUE.  Drawing immediate mode structures directly to the front buffer over the scene image.
251   //! Fast, so preferred for interactive work (used by default).
252   //! However these extra drawings will be missed in image dump since it is performed from back buffer.
253   //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen
254   //! in run-time (in case of slow hardware) and/or tearing may appear.
255   //! So this is strongly recommended to draw only simple (fast) structures.
256   //! 2. FALSE. Drawing immediate mode structures to the back buffer.
257   //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync
258   //! is turned on. But it works in any case and is especially useful for view dump because the dump image is read
259   //! from the back buffer.
260   //! @return previous mode.
261   virtual Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) = 0;
262 
263   //! Creates and maps rendering window to the view.
264   //! @param theWindow [in] the window.
265   //! @param theContext [in] the rendering context. If NULL the context will be created internally.
266   virtual void SetWindow (const Handle(Aspect_Window)& theWindow,
267                           const Aspect_RenderingContext theContext = NULL) = 0;
268 
269   //! Returns the window associated to the view.
270   virtual Handle(Aspect_Window) Window() const = 0;
271 
272   //! Returns True if the window associated to the view is defined.
273   virtual Standard_Boolean IsDefined() const = 0;
274 
275   //! Dump active rendering buffer into specified memory buffer.
276   virtual Standard_Boolean BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType) = 0;
277 
278   //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
279   virtual void InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) = 0;
280 
281   //! Add a layer to the view.
282   //! @param theNewLayerId [in] id of new layer, should be > 0 (negative values are reserved for default layers).
283   //! @param theSettings   [in] new layer settings
284   //! @param theLayerAfter [in] id of layer to append new layer before
285   virtual void InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId,
286                                   const Graphic3d_ZLayerSettings& theSettings,
287                                   const Graphic3d_ZLayerId theLayerAfter) = 0;
288 
289   //! Add a layer to the view.
290   //! @param theNewLayerId  [in] id of new layer, should be > 0 (negative values are reserved for default layers).
291   //! @param theSettings    [in] new layer settings
292   //! @param theLayerBefore [in] id of layer to append new layer after
293   virtual void InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId,
294                                  const Graphic3d_ZLayerSettings& theSettings,
295                                  const Graphic3d_ZLayerId theLayerBefore) = 0;
296 
297   //! Returns the maximum Z layer ID.
298   //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
299   virtual Standard_Integer ZLayerMax() const = 0;
300 
301   //! Returns the list of layers.
302   virtual const NCollection_List<Handle(Graphic3d_Layer)>& Layers() const = 0;
303 
304   //! Returns layer with given ID or NULL if undefined.
305   virtual Handle(Graphic3d_Layer) Layer (const Graphic3d_ZLayerId theLayerId) const = 0;
306 
307   //! Returns the bounding box of all structures displayed in the Z layer.
308   Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId);
309 
310   //! Remove Z layer from the specified view. All structures
311   //! displayed at the moment in layer will be displayed in default layer
312   //! ( the bottom-level z layer ). To unset layer ID from associated
313   //! structures use method UnsetZLayer (...).
314   virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
315 
316   //! Sets the settings for a single Z layer of specified view.
317   virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
318                                   const Graphic3d_ZLayerSettings& theSettings) = 0;
319 
320   //! Returns zoom-scale factor.
321   Standard_EXPORT Standard_Real ConsiderZoomPersistenceObjects();
322 
323   //! Returns pointer to an assigned framebuffer object.
324   virtual Handle(Standard_Transient) FBO() const = 0;
325 
326   //! Sets framebuffer object for offscreen rendering.
327   virtual void SetFBO (const Handle(Standard_Transient)& theFbo) = 0;
328 
329   //! Generate offscreen FBO in the graphic library.
330   //! If not supported on hardware returns NULL.
331   virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth,
332                                                 const Standard_Integer theHeight) = 0;
333 
334   //! Remove offscreen FBO from the graphic library
335   virtual void FBORelease (Handle(Standard_Transient)& theFbo) = 0;
336 
337   //! Read offscreen FBO configuration.
338   virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
339                                  Standard_Integer& theWidth,
340                                  Standard_Integer& theHeight,
341                                  Standard_Integer& theWidthMax,
342                                  Standard_Integer& theHeightMax) = 0;
343 
344   //! Change offscreen FBO viewport.
345   virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
346                                   const Standard_Integer theWidth,
347                                   const Standard_Integer theHeight) = 0;
348 
349 public:
350 
351   //! Copy visualization settings from another view.
352   //! Method is used for cloning views in viewer when its required to create view
353   //! with same view properties.
354   Standard_EXPORT virtual void CopySettings (const Handle(Graphic3d_CView)& theOther);
355 
356   //! Returns current rendering parameters and effect settings.
RenderingParams() const357   const Graphic3d_RenderingParams& RenderingParams() const { return myRenderParams; }
358 
359   //! Returns reference to current rendering parameters and effect settings.
ChangeRenderingParams()360   Graphic3d_RenderingParams& ChangeRenderingParams() { return myRenderParams; }
361 
362 public:
363 
364   //! Returns background  fill color.
Background() const365   virtual Aspect_Background Background() const { return Aspect_Background (myBgColor.GetRGB()); }
366 
367   //! Sets background fill color.
SetBackground(const Aspect_Background & theBackground)368   virtual void SetBackground (const Aspect_Background& theBackground) { myBgColor.SetRGB (theBackground.Color()); }
369 
370   //! Returns gradient background fill colors.
371   virtual Aspect_GradientBackground GradientBackground() const = 0;
372 
373   //! Sets gradient background fill colors.
374   virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) = 0;
375 
376   //! Returns background image texture map.
Handle(Graphic3d_TextureMap)377   const Handle(Graphic3d_TextureMap)& BackgroundImage() { return myBackgroundImage; }
378 
379   //! Returns cubemap being set last time on background.
Handle(Graphic3d_CubeMap)380   const Handle(Graphic3d_CubeMap)& BackgroundCubeMap() const { return myCubeMapBackground; }
381 
382   //! Returns cubemap being set last time on background.
Handle(Graphic3d_CubeMap)383   const Handle(Graphic3d_CubeMap)& IBLCubeMap() const { return myCubeMapIBL; }
384 
385   //! Sets image texture or environment cubemap as background.
386   //! @param theTextureMap [in] source to set a background;
387   //!                           should be either Graphic3d_Texture2D or Graphic3d_CubeMap
388   //! @param theToUpdatePBREnv [in] defines whether IBL maps will be generated or not
389   //!                               (see GeneratePBREnvironment())
390   virtual void SetBackgroundImage (const Handle(Graphic3d_TextureMap)& theTextureMap,
391                                    Standard_Boolean theToUpdatePBREnv = Standard_True) = 0;
392 
393   //! Returns background image fill style.
394   virtual Aspect_FillMethod BackgroundImageStyle() const = 0;
395 
396   //! Sets background image fill style.
397   virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) = 0;
398 
399   //! Returns background type.
BackgroundType() const400   Graphic3d_TypeOfBackground BackgroundType() const { return myBackgroundType; }
401 
402   //! Sets background type.
SetBackgroundType(Graphic3d_TypeOfBackground theType)403   void SetBackgroundType (Graphic3d_TypeOfBackground theType) { myBackgroundType = theType; }
404 
405   //! Enables or disables IBL (Image Based Lighting) from background cubemap.
406   //! Has no effect if PBR is not used.
407   //! @param[in] theToEnableIBL enable or disable IBL from background cubemap
408   //! @param[in] theToUpdate redraw the view
409   virtual void SetImageBasedLighting (Standard_Boolean theToEnableIBL) = 0;
410 
411   //! Returns environment texture set for the view.
Handle(Graphic3d_TextureEnv)412   const Handle(Graphic3d_TextureEnv)& TextureEnv() const { return myTextureEnvData; }
413 
414   //! Sets environment texture for the view.
415   virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) = 0;
416 
417 public:
418 
419   //! Returns list of lights of the view.
420   virtual const Handle(Graphic3d_LightSet)& Lights() const = 0;
421 
422   //! Sets list of lights for the view.
423   virtual void SetLights (const Handle(Graphic3d_LightSet)& theLights) = 0;
424 
425   //! Returns list of clip planes set for the view.
426   virtual const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const = 0;
427 
428   //! Sets list of clip planes for the view.
429   virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) = 0;
430 
431   //! Fill in the dictionary with diagnostic info.
432   //! Should be called within rendering thread.
433   //!
434   //! This API should be used only for user output or for creating automated reports.
435   //! The format of returned information (e.g. key-value layout)
436   //! is NOT part of this API and can be changed at any time.
437   //! Thus application should not parse returned information to weed out specific parameters.
438   Standard_EXPORT virtual void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
439                                                       Graphic3d_DiagnosticInfo theFlags) const = 0;
440 
441   //! Returns string with statistic performance info.
442   virtual TCollection_AsciiString StatisticInformation() const = 0;
443 
444   //! Fills in the dictionary with statistic performance info.
445   virtual void StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const = 0;
446 
447 public:
448 
449   //! Return unit scale factor defined as scale factor for m (meters); 1.0 by default.
450   //! Normally, view definition is unitless, however some operations like VR input requires proper units mapping.
UnitFactor() const451   Standard_Real UnitFactor() const { return myUnitFactor; }
452 
453   //! Set unit scale factor.
454   Standard_EXPORT void SetUnitFactor (Standard_Real theFactor);
455 
456   //! Return XR session.
Handle(Aspect_XRSession)457   const Handle(Aspect_XRSession)& XRSession() const { return myXRSession; }
458 
459   //! Set XR session.
SetXRSession(const Handle (Aspect_XRSession)& theSession)460   void SetXRSession (const Handle(Aspect_XRSession)& theSession) { myXRSession = theSession; }
461 
462   //! Return TRUE if there is active XR session.
463   Standard_EXPORT bool IsActiveXR() const;
464 
465   //! Initialize XR session.
466   Standard_EXPORT virtual bool InitXR();
467 
468   //! Release XR session.
469   Standard_EXPORT virtual void ReleaseXR();
470 
471   //! Process input.
472   Standard_EXPORT virtual void ProcessXRInput();
473 
474   //! Compute PosedXRCamera() based on current XR head pose and make it active.
475   Standard_EXPORT void SetupXRPosedCamera();
476 
477   //! Set current camera back to BaseXRCamera() and copy temporary modifications of PosedXRCamera().
478   //! Calls SynchronizeXRPosedToBaseCamera() beforehand.
479   Standard_EXPORT void UnsetXRPosedCamera();
480 
481   //! Returns transient XR camera position with tracked head orientation applied.
Handle(Graphic3d_Camera)482   const Handle(Graphic3d_Camera)& PosedXRCamera() const { return myPosedXRCamera; }
483 
484   //! Sets transient XR camera position with tracked head orientation applied.
SetPosedXRCamera(const Handle (Graphic3d_Camera)& theCamera)485   void SetPosedXRCamera (const Handle(Graphic3d_Camera)& theCamera) { myPosedXRCamera = theCamera; }
486 
487   //! Returns anchor camera definition (without tracked head orientation).
Handle(Graphic3d_Camera)488   const Handle(Graphic3d_Camera)& BaseXRCamera() const { return myBaseXRCamera; }
489 
490   //! Sets anchor camera definition.
SetBaseXRCamera(const Handle (Graphic3d_Camera)& theCamera)491   void SetBaseXRCamera (const Handle(Graphic3d_Camera)& theCamera) { myBaseXRCamera = theCamera; }
492 
493   //! Convert XR pose to world space.
494   //! @param thePoseXR [in] transformation defined in VR local coordinate system,
495   //!                       oriented as Y-up, X-right and -Z-forward
496   //! @return transformation defining orientation of XR pose in world space
PoseXRToWorld(const gp_Trsf & thePoseXR) const497   gp_Trsf PoseXRToWorld (const gp_Trsf& thePoseXR) const
498   {
499     const Handle(Graphic3d_Camera)& anOrigin = myBaseXRCamera;
500     const gp_Ax3 anAxVr    (gp::Origin(),  gp::DZ(), gp::DX());
501     const gp_Ax3 aCameraCS (anOrigin->Eye().XYZ(), -anOrigin->Direction(), -anOrigin->SideRight());
502     gp_Trsf aTrsfCS;
503     aTrsfCS.SetTransformation (aCameraCS, anAxVr);
504     return aTrsfCS * thePoseXR;
505   }
506 
507   //! Returns view direction in the world space based on XR pose.
508   //! @param thePoseXR [in] transformation defined in VR local coordinate system,
509   //!                       oriented as Y-up, X-right and -Z-forward
ViewAxisInWorld(const gp_Trsf & thePoseXR) const510   gp_Ax1 ViewAxisInWorld (const gp_Trsf& thePoseXR) const
511   {
512     return gp_Ax1 (gp::Origin(), -gp::DZ()).Transformed (PoseXRToWorld (thePoseXR));
513   }
514 
515   //! Recomputes PosedXRCamera() based on BaseXRCamera() and head orientation.
516   Standard_EXPORT void SynchronizeXRBaseToPosedCamera();
517 
518   //! Checks if PosedXRCamera() has been modified since SetupXRPosedCamera()
519   //! and copies these modifications to BaseXRCamera().
520   Standard_EXPORT void SynchronizeXRPosedToBaseCamera();
521 
522   //! Compute camera position based on XR pose.
523   Standard_EXPORT void ComputeXRPosedCameraFromBase (Graphic3d_Camera& theCam,
524                                                      const gp_Trsf& theXRTrsf) const;
525 
526   //! Update based camera from posed camera by applying reversed transformation.
527   Standard_EXPORT void ComputeXRBaseCameraFromPosed (const Graphic3d_Camera& theCamPosed,
528                                                      const gp_Trsf& thePoseTrsf);
529 
530   //! Turn XR camera direction using current (head) eye position as anchor.
531   Standard_EXPORT void TurnViewXRCamera (const gp_Trsf& theTrsfTurn);
532 
533 public: //! @name obsolete Graduated Trihedron functionality
534 
535   //! Returns data of a graduated trihedron
GetGraduatedTrihedron()536   virtual const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() { return myGTrihedronData; }
537 
538   //! Displays Graduated Trihedron.
GraduatedTrihedronDisplay(const Graphic3d_GraduatedTrihedron & theTrihedronData)539   virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) { (void )theTrihedronData; }
540 
541   //! Erases Graduated Trihedron.
GraduatedTrihedronErase()542   virtual void GraduatedTrihedronErase() {}
543 
544   //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
545   //! @param theMin [in] the minimum point of scene.
546   //! @param theMax [in] the maximum point of scene.
GraduatedTrihedronMinMaxValues(const Graphic3d_Vec3 theMin,const Graphic3d_Vec3 theMax)547   virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax)
548   {
549     (void )theMin;
550     (void )theMax;
551   }
552 
553   //! Dumps the content of me into the stream
554   Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
555 
556 private:
557 
558   //! Adds the structure to display lists of the view.
559   virtual void displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
560                                  const Standard_Integer thePriority) = 0;
561 
562   //! Erases the structure from display lists of the view.
563   virtual void eraseStructure (const Handle(Graphic3d_CStructure)& theStructure) = 0;
564 
565   //! Change Z layer of a structure already presented in view.
566   virtual void changeZLayer (const Handle(Graphic3d_CStructure)& theCStructure,
567                              const Graphic3d_ZLayerId theNewLayerId) = 0;
568 
569   //! Changes the priority of a structure within its Z layer in the specified view.
570   virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
571                                const Standard_Integer theNewPriority) = 0;
572 
573 protected:
574 
575   Standard_Integer myId;
576   Graphic3d_RenderingParams myRenderParams;
577 
578   Quantity_ColorRGBA           myBgColor;
579   Handle(Graphic3d_TextureMap) myBackgroundImage;
580   Handle(Graphic3d_CubeMap)    myCubeMapBackground;  //!< Cubemap displayed at background
581   Handle(Graphic3d_CubeMap)    myCubeMapIBL;         //!< Cubemap used for environment lighting
582   Handle(Graphic3d_TextureEnv) myTextureEnvData;
583   Graphic3d_TypeOfBackground   myBackgroundType;     //!< Current type of background
584 
585   Handle(Graphic3d_StructureManager) myStructureManager;
586   Handle(Graphic3d_Camera)  myCamera;
587   Graphic3d_SequenceOfStructure myStructsToCompute;
588   Graphic3d_SequenceOfStructure myStructsComputed;
589   Graphic3d_MapOfStructure myStructsDisplayed;
590   Handle(Graphic3d_NMapOfTransient) myHiddenObjects;
591   Standard_Boolean myIsInComputedMode;
592   Standard_Boolean myIsActive;
593   Standard_Boolean myIsRemoved;
594   Graphic3d_TypeOfBackfacingModel myBackfacing;
595   Graphic3d_TypeOfVisualization myVisualization;
596 
597   Handle(Aspect_XRSession) myXRSession;
598   Handle(Graphic3d_Camera) myBackXRCamera;       //!< camera projection parameters to restore after closing XR session (FOV, aspect and similar)
599   Handle(Graphic3d_Camera) myBaseXRCamera;       //!< neutral camera orientation defining coordinate system in which head tracking is defined
600   Handle(Graphic3d_Camera) myPosedXRCamera;      //!< transient XR camera orientation with tracked head orientation applied (based on myBaseXRCamera)
601   Handle(Graphic3d_Camera) myPosedXRCameraCopy;  //!< neutral camera orientation copy at the beginning of processing input
602   Standard_Real            myUnitFactor;         //!< unit scale factor defined as scale factor for m (meters)
603 
604 protected:
605 
606   Graphic3d_GraduatedTrihedron myGTrihedronData;
607 
608 };
609 
610 #endif // _Graphic3d_CView_HeaderFile
611