1 // Created on: 2014-10-07 2 // Created by: Denis BOGOLEPOV 3 // Copyright (c) 2014 OPEN CASCADE SAS 4 // 5 // This file is part of Open CASCADE Technology software library. 6 // 7 // This library is free software; you can redistribute it and/or modify it under 8 // the terms of the GNU Lesser General Public License version 2.1 as published 9 // by the Free Software Foundation, with special exception defined in the file 10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 11 // distribution for complete text of the license and disclaimer of any warranty. 12 // 13 // Alternatively, this file may be used under the terms of Open CASCADE 14 // commercial license or contractual agreement. 15 16 #ifndef _OpenGl_ArbTexBindless_H__ 17 #define _OpenGl_ArbTexBindless_H__ 18 19 #include <OpenGl_GlFunctions.hxx> 20 21 //! Provides bindless textures. 22 //! This extension allows OpenGL applications to access texture objects in 23 //! shaders without first binding each texture to one of a limited number of 24 //! texture image units. 25 struct OpenGl_ArbTexBindless : protected OpenGl_GlFunctions 26 { 27 #if !defined(GL_ES_VERSION_2_0) 28 using OpenGl_GlFunctions::glGetTextureHandleARB; 29 using OpenGl_GlFunctions::glGetTextureSamplerHandleARB; 30 using OpenGl_GlFunctions::glMakeTextureHandleResidentARB; 31 using OpenGl_GlFunctions::glMakeTextureHandleNonResidentARB; 32 using OpenGl_GlFunctions::glGetImageHandleARB; 33 using OpenGl_GlFunctions::glMakeImageHandleResidentARB; 34 using OpenGl_GlFunctions::glMakeImageHandleNonResidentARB; 35 using OpenGl_GlFunctions::glUniformHandleui64ARB; 36 using OpenGl_GlFunctions::glUniformHandleui64vARB; 37 using OpenGl_GlFunctions::glProgramUniformHandleui64ARB; 38 using OpenGl_GlFunctions::glProgramUniformHandleui64vARB; 39 using OpenGl_GlFunctions::glIsTextureHandleResidentARB; 40 using OpenGl_GlFunctions::glIsImageHandleResidentARB; 41 using OpenGl_GlFunctions::glVertexAttribL1ui64ARB; 42 using OpenGl_GlFunctions::glVertexAttribL1ui64vARB; 43 using OpenGl_GlFunctions::glGetVertexAttribLui64vARB; 44 #endif 45 }; 46 47 #endif // _OpenGl_ArbTexBindless_H__ 48