1 // Copyright (c) 1999-2014 OPEN CASCADE SAS
2 //
3 // This file is part of Open CASCADE Technology software library.
4 //
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
10 //
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
13 
14 
15 #include <gp_Ax3.hxx>
16 #include <gp_Dir.hxx>
17 #include <gp_Pnt.hxx>
18 #include <gp_Trsf.hxx>
19 #include <Precision.hxx>
20 #include <Vrml_MatrixTransform.hxx>
21 
Vrml_MatrixTransform()22 Vrml_MatrixTransform::Vrml_MatrixTransform()
23 {
24 //  SetValues(me : in out;
25 //    	        a11, a12, a13, a14,
26 //	        a21, a22, a23, a24,
27 //	        a31, a32, a33, a34 : Real;
28 //	     Tolang, TolDist : Real)
29 
30   gp_Trsf T;
31   T.SetValues ( 1, 0, 0, 0,
32 	        0, 1, 0, 0,
33 	        0, 0, 1, 0);
34   T.SetScaleFactor(1);
35 
36   myMatrix = T;
37 }
38 
Vrml_MatrixTransform(const gp_Trsf & aMatrix)39  Vrml_MatrixTransform::Vrml_MatrixTransform(const gp_Trsf& aMatrix)
40 {
41   myMatrix = aMatrix;
42 }
43 
SetMatrix(const gp_Trsf & aMatrix)44  void Vrml_MatrixTransform::SetMatrix(const gp_Trsf& aMatrix)
45 {
46   myMatrix = aMatrix;
47 }
48 
Matrix() const49  gp_Trsf Vrml_MatrixTransform::Matrix() const
50 {
51   return myMatrix;
52 }
53 
Print(Standard_OStream & anOStream) const54  Standard_OStream& Vrml_MatrixTransform::Print(Standard_OStream& anOStream) const
55 {
56   Standard_Integer i,j;
57   anOStream  << "MatrixTransform {\n";
58 
59   if ( Abs(myMatrix.Value(1,1) - 1) > 0.0000001 || Abs(myMatrix.Value(2,1) - 0) > 0.0000001 || Abs(myMatrix.Value(3,1) - 0) > 0.0000001 ||
60        Abs(myMatrix.Value(1,2) - 0) > 0.0000001 || Abs(myMatrix.Value(2,2) - 1) > 0.0000001 || Abs(myMatrix.Value(3,2) - 0) > 0.0000001 ||
61        Abs(myMatrix.Value(1,3) - 0) > 0.0000001 || Abs(myMatrix.Value(2,3) - 0) > 0.0000001 || Abs(myMatrix.Value(3,3) - 1) > 0.0000001 ||
62        Abs(myMatrix.Value(1,4) - 0) > 0.0000001 || Abs(myMatrix.Value(2,4) - 0) > 0.0000001 || Abs(myMatrix.Value(3,4) - 0) > 0.0000001 )
63     {
64       anOStream  << "    matrix\t";
65 
66       for ( j = 1; j <=4; j++ )
67 	{
68 	  for ( i = 1; i <=3; i++ )
69 	    {
70 //  Value (me; Row, Col : Integer)   returns Real
71 	      anOStream << myMatrix.Value(i,j) << ' ';
72 	    }
73 	  if (j!=4)
74 	    {
75 	      anOStream  << "0\n";
76 	      anOStream  << "\t\t";
77 	    }
78 	  else
79 	    {
80 	      anOStream  << myMatrix.ScaleFactor() << "\n";
81 	    }
82 	}
83     }
84   anOStream  << "}\n";
85   return anOStream;
86 }
87