1 #pragma once
2 
3 #include <cstring>
4 #include "linalg.h"
5 
6 #define FLAG(var, flag, on) on ? (var |= flag) : (var &= ~flag)
7 
8 class State
9 {
10 public:
State(const class AbstractNode * parent)11   State(const class AbstractNode *parent)
12     : flags(NONE), parentnode(parent), numchildren(0) {
13 		this->matrix_ = Transform3d::Identity();
14 		this->color_.fill(-1.0f);
15 	}
~State()16   virtual ~State() {}
17 
setPrefix(bool on)18   void setPrefix(bool on) { FLAG(this->flags, PREFIX, on); }
setPostfix(bool on)19   void setPostfix(bool on) { FLAG(this->flags, POSTFIX, on); }
setHighlight(bool on)20   void setHighlight(bool on) { FLAG(this->flags, HIGHLIGHT, on); }
setBackground(bool on)21   void setBackground(bool on) { FLAG(this->flags, BACKGROUND, on); }
setNumChildren(unsigned int numc)22   void setNumChildren(unsigned int numc) { this->numchildren = numc; }
setParent(const AbstractNode * parent)23   void setParent(const AbstractNode *parent) { this->parentnode = parent; }
setMatrix(const Transform3d & m)24 	void setMatrix(const Transform3d &m) { this->matrix_ = m; }
setColor(const Color4f & c)25 	void setColor(const Color4f &c) { this->color_ = c; }
setPreferNef(bool on)26 	void setPreferNef(bool on) { FLAG(this->flags, PREFERNEF, on); }
preferNef()27 	bool preferNef() const { return this->flags & PREFERNEF; }
28 
isPrefix()29   bool isPrefix() const { return this->flags & PREFIX; }
isPostfix()30   bool isPostfix() const { return this->flags & POSTFIX; }
isHighlight()31   bool isHighlight() const { return this->flags & HIGHLIGHT; }
isBackground()32   bool isBackground() const { return this->flags & BACKGROUND; }
numChildren()33   unsigned int numChildren() const { return this->numchildren; }
parent()34   const AbstractNode *parent() const { return this->parentnode; }
matrix()35 	const Transform3d &matrix() const { return this->matrix_; }
color()36 	const Color4f &color() const { return this->color_; }
37 
38 private:
39 	enum StateFlags {
40 		NONE       = 0x00,
41 		PREFIX     = 0x01,
42 		POSTFIX    = 0x02,
43 		PREFERNEF  = 0x04,
44 		HIGHLIGHT  = 0x08,
45 		BACKGROUND = 0x10
46 	};
47 
48 	unsigned int flags;
49   const AbstractNode * parentnode;
50   unsigned int numchildren;
51 
52 	// Transformation matrix and color. FIXME: Generalize such state variables?
53 	Transform3d matrix_;
54 	Color4f color_;
55 };
56