1 //----------------------------------------------------------------------------- 2 // 3 // SceneActivation.h 4 // 5 // Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION 6 // 7 // Copyright (c) 2012 Greg Satz <satz@iranger.com> 8 // 9 // SOFTWARE NOTICE AND LICENSE 10 // 11 // This file is part of OpenZWave. 12 // 13 // OpenZWave is free software: you can redistribute it and/or modify 14 // it under the terms of the GNU Lesser General Public License as published 15 // by the Free Software Foundation, either version 3 of the License, 16 // or (at your option) any later version. 17 // 18 // OpenZWave is distributed in the hope that it will be useful, 19 // but WITHOUT ANY WARRANTY; without even the implied warranty of 20 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 21 // GNU Lesser General Public License for more details. 22 // 23 // You should have received a copy of the GNU Lesser General Public License 24 // along with OpenZWave. If not, see <http://www.gnu.org/licenses/>. 25 // 26 //----------------------------------------------------------------------------- 27 28 #ifndef _SceneActivation_H 29 #define _SceneActivation_H 30 31 #include "command_classes/CommandClass.h" 32 33 namespace OpenZWave 34 { 35 class ValueByte; 36 37 /** \brief Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class. 38 */ 39 class SceneActivation: public CommandClass 40 { 41 public: Create(uint32 const _homeId,uint8 const _nodeId)42 static CommandClass* Create( uint32 const _homeId, uint8 const _nodeId ){ return new SceneActivation( _homeId, _nodeId ); } ~SceneActivation()43 virtual ~SceneActivation(){} 44 45 /** \brief Get command class ID (1 byte) identifying this command class. */ StaticGetCommandClassId()46 static uint8 const StaticGetCommandClassId(){ return 0x2B; } 47 /** \brief Get a string containing the name of this command class. */ StaticGetCommandClassName()48 static string const StaticGetCommandClassName(){ return "COMMAND_CLASS_SCENE_ACTIVATION"; } 49 50 // From CommandClass 51 /** \brief Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass) */ GetCommandClassId()52 virtual uint8 const GetCommandClassId()const{ return StaticGetCommandClassId(); } 53 /** \brief Get a string containing the name of this command class. (Inherited from CommandClass) */ GetCommandClassName()54 virtual string const GetCommandClassName()const{ return StaticGetCommandClassName(); } 55 /** \brief Handle a response to a message associated with this command class. (Inherited from CommandClass) */ 56 virtual bool HandleMsg( uint8 const* _data, uint32 const _length, uint32 const _instance = 1 ); 57 58 private: SceneActivation(uint32 const _homeId,uint8 const _nodeId)59 SceneActivation( uint32 const _homeId, uint8 const _nodeId ): CommandClass( _homeId, _nodeId ){} 60 }; 61 62 } // namespace OpenZWave 63 64 #endif 65