1 //-----------------------------------------------------------------------------
2 //
3 //	SceneActivation.h
4 //
5 //	Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION
6 //
7 //	Copyright (c) 2012 Greg Satz <satz@iranger.com>
8 //
9 //	SOFTWARE NOTICE AND LICENSE
10 //
11 //	This file is part of OpenZWave.
12 //
13 //	OpenZWave is free software: you can redistribute it and/or modify
14 //	it under the terms of the GNU Lesser General Public License as published
15 //	by the Free Software Foundation, either version 3 of the License,
16 //	or (at your option) any later version.
17 //
18 //	OpenZWave is distributed in the hope that it will be useful,
19 //	but WITHOUT ANY WARRANTY; without even the implied warranty of
20 //	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
21 //	GNU Lesser General Public License for more details.
22 //
23 //	You should have received a copy of the GNU Lesser General Public License
24 //	along with OpenZWave.  If not, see <http://www.gnu.org/licenses/>.
25 //
26 //-----------------------------------------------------------------------------
27 
28 #ifndef _SceneActivation_H
29 #define _SceneActivation_H
30 
31 #include "command_classes/CommandClass.h"
32 
33 namespace OpenZWave
34 {
35 	class ValueByte;
36 
37 	/** \brief Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
38 	 */
39 	class SceneActivation: public CommandClass
40 	{
41 	public:
Create(uint32 const _homeId,uint8 const _nodeId)42 		static CommandClass* Create( uint32 const _homeId, uint8 const _nodeId ){ return new SceneActivation( _homeId, _nodeId ); }
~SceneActivation()43 		virtual ~SceneActivation(){}
44 
45 		/** \brief Get command class ID (1 byte) identifying this command class. */
StaticGetCommandClassId()46 		static uint8 const StaticGetCommandClassId(){ return 0x2B; }
47 		/** \brief Get a string containing the name of this command class. */
StaticGetCommandClassName()48 		static string const StaticGetCommandClassName(){ return "COMMAND_CLASS_SCENE_ACTIVATION"; }
49 
50 		// From CommandClass
51 		/** \brief Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass) */
GetCommandClassId()52 		virtual uint8 const GetCommandClassId()const{ return StaticGetCommandClassId(); }
53 		/** \brief Get a string containing the name of this command class. (Inherited from CommandClass) */
GetCommandClassName()54 		virtual string const GetCommandClassName()const{ return StaticGetCommandClassName(); }
55 		/** \brief Handle a response to a message associated with this command class. (Inherited from CommandClass) */
56 		virtual bool HandleMsg( uint8 const* _data, uint32 const _length, uint32 const _instance = 1 );
57 
58 	private:
SceneActivation(uint32 const _homeId,uint8 const _nodeId)59 		SceneActivation( uint32 const _homeId, uint8 const _nodeId ): CommandClass( _homeId, _nodeId ){}
60 	};
61 
62 } // namespace OpenZWave
63 
64 #endif
65