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41 
42 #include "guidecircle.h"
43 
44 static float PI2 = 2*3.1415f;
45 
GuideCircle(const QRectF & rect,float startAngle,float span,DIRECTION dir,Guide * follows)46 GuideCircle::GuideCircle(const QRectF &rect, float startAngle, float span, DIRECTION dir, Guide *follows) : Guide(follows)
47 {
48     this->radiusX = rect.width() / 2.0;
49     this->radiusY = rect.height() / 2.0;
50     this->posX = rect.topLeft().x();
51     this->posY = rect.topLeft().y();
52     this->spanRad = span * PI2 / -360.0;
53     if (dir == CCW){
54         this->startAngleRad = startAngle * PI2 / -360.0;
55         this->endAngleRad = startAngleRad + spanRad;
56         this->stepAngleRad = this->spanRad / this->length();
57     }
58     else{
59         this->startAngleRad = spanRad + (startAngle * PI2 / -360.0);
60         this->endAngleRad = startAngle * PI2 / -360.0;
61         this->stepAngleRad = -this->spanRad / this->length();
62     }
63 }
64 
length()65 float GuideCircle::length()
66 {
67     return qAbs(this->radiusX * spanRad);
68 }
69 
startPos()70 QPointF GuideCircle::startPos()
71 {
72     return QPointF((posX + radiusX + radiusX * cos(startAngleRad)) * scaleX,
73                    (posY + radiusY + radiusY * sin(startAngleRad)) * scaleY);
74 }
75 
endPos()76 QPointF GuideCircle::endPos()
77 {
78     return QPointF((posX + radiusX + radiusX * cos(endAngleRad)) * scaleX,
79                    (posY + radiusY + radiusY * sin(endAngleRad)) * scaleY);
80 }
81 
guide(DemoItem * item,float moveSpeed)82 void GuideCircle::guide(DemoItem *item, float moveSpeed)
83 {
84     float frame = item->guideFrame - this->startLength;
85     QPointF end((posX + radiusX + radiusX * cos(startAngleRad + (frame * stepAngleRad))) * scaleX,
86                 (posY + radiusY + radiusY * sin(startAngleRad + (frame * stepAngleRad))) * scaleY);
87     this->move(item, end, moveSpeed);
88 }
89